One's class as Helpless, Intelligent, Bandit, or Stupid, he finds, has fairly little correlation with one's Pharasma-judged Alignment; nor one's Cunning or Wisdom as measured by detect thoughts and anxieties; nor with one's temperament as a Phlegmatic, Sanguine, Choleric, or Melancholic; nor any other way in which people differ.
Nonetheless, it is in his opinion the most important trait or characteristic of any thinking thing.
The Helpless are those who benefit others at their own expense. The Church of Sarenrae is archetypally Helpless. Most diabolists are Helpless. His students which are not Stupid are largely Helpless. Cressida Kroft leans Helpless.
The Intelligent benefit from and benefit others. Their gain is another's gain. The Church of Abadar strives to be Intelligent, although most Abadarans fail to attain it. Cressida Kroft is Intelligent. Ornher Reebs leans Intelligent. Most people, however, are not Intelligent.
The Bandit benefit at others' expense. The archetypal bandit is someone unscrupulous with an Evil alignment. Bandit is the second best quadrant to be in and the third best quadrant to work with. Some rare Lawful Evils are Bandit to the Helpless and Intelligent to the Intelligent, which is why Toff works with devils and no other fiends.
The Stupid cost others to their own detriment. The great majority of people are Stupid. Evil aims at Banditry and attains Stupidity. Good aims at Helplessness and attains Stupidity. Iomedae is the LG goddess of Banditry, but most of Her followers are Helpless or Stupid or both. Toff Ornelos cannot make an inclusive list of Stupid people, because the First Law of Stupidity reads "Always and inevitably everyone underestimates the number of stupid individuals in circulation"[1], but it's safe to say that if you don't know for sure your quadrant it's probably that you're Stupid.
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1. The Basic Laws of Human Stupidity, Carlo M. Cipola[2] ↩
2. From whom I lifted this sorting scheme entire. ↩