Here is a sea of grass and rolling hills, stretching far as the eye can see. Far to the east and west, past the fields of green and autumn-orange, mountain ranges rise up and past the clouds: cliffs to the heavens, climbing without end.
She makes the announcement.
A lot of people perk up at the price, but there's not a lot of takers at first. Most injuries get healed in the field, and if you can't afford it or don't want to waste a potion on something small, you're usually not hanging out at the Adventurer's Guild.
A Gnoll has a sprained wrist. This Drake got bit by a bog snake (he says it quietly; it's clearly very embarrassing for him) and the venom will wear off in a few days but will Blai's Skill fix it? Someone asks if she can bring a friend who broke her thumb yesterday. Once the idea of fetching other people is raised, a few more people want to do that. This Drake's blind in one eye, can Blai fix that? (The eye's still there; from the discoloration around the socket it might have been acid damage of some kind.) Someone's got a bad knee that healing potions haven't fixed, how about that?
Blai pulls out his sunrise-sunset card for the blind in one eye drake and also draws... let's go with ten?... coins to go with it, since he won't be able to make food if he prepares Remove Blindness. Handwobble for the venom, it certainly won't hurt but usually won't suffice on its own. He can examine the knee to get an idea of whether it's going to be fixed by a channel or not if they'll permit?
After a few guesses the blind-eyed Drake will figure out what Blai means. He'll definitely pay ten silver—he'd pay ten gold, but he's not going to say that. Will Blai be here tomorrow? He can play the guessing game to figure out arrangements.
Venom guy's not paying two silver for a maybe.
Knee can be examined. There's nothing outwardly wrong. She explains it got "a bit crushed" and a [Healer] tried to set it correctly, but he wasn't very high-level and it still aches and she can't put as much weight on it.
Blai can be here tomorrow!
Blai is not sure if a channel will fix this knee. It might, but if it doesn't he can prepare a Lesser Restoration for her tomorrow.
Can the Drake with the knee pay Blai for the channel today iff it works, with the understanding that if it doesn't she'll buy the Lesser Restoration tomorrow? (She'll accept whatever price Blai names if it's less than 5 gold.)
People bringing their friends trickle in, all of them straightforward injuries. By the scheduled time for the channel, he has 11 customers.
Sure, that works for him. He's charging ten silver for the remove blindness and lesser restoration is a circle lower so... Uh... Six silver for the lesser restoration.
She'll take that, absolutely. She and the eye guy will try to arrange a time through the language filter.
When it's about time, the receptionist asks if she should announce that anyone who doesn't want to get hit should clear out.
(The friend-inviting thing is borderline on permissibility, but she's not going to raise a fuss and she won't mention it.)
Blai stands in the middle of the room, eyeballs to make sure that no one both paid and is more than thirty feet away, and channels.
It looks like almost nothing; it feels like something, though, even if you were technically not injured. A lot of people go in for superstitious or prophylactic extra channels out of the belief that routine magical healing is what makes adventurers tougher, or just because it feels nice, a wash of clean positive energy bursting straight through you and all your little irritations and aches.
...Wow.
Most healing doesn't feel like anything. Low quality potions might itch as they work, and they taste vile going down and sit heavy in your stomach, which is why you always go for the topical application if you have the choice. It certainly doesn't feel good.
There's a bit of light cheering and appreciative claps.
"Alright, everyone, quiet down," says the receptionist. To Blai, "We're good, but eesh, probably don't want to make that a regular thing, sorry. You can keep tomorrow's appointments but you really want to rent a store and put up flyers."
(Someone who's been inching up to ask if this is, like, going to be a regular thing deflates and slinks off.)
Nod, nod. Tomorrow he is going to prepare two Share Language because people here are not actually very - what's the word he wants* - Abadaran? - about getting on making sure that the healing reaches as many people as you can pack into a thirty foot sphere twice daily as would be convenient.
*It's "entrepreneurial".
Nod nod.
Now armed with a pouch full of silver he needs to figure out where to rent a room.
The map doesn't indicate any inns. He'll be able to find some if he explores the side streets and picks up the context clues identifying them as such, and they have prices listed if he's picked up the numbers by now, between 1 and 5 silver a night depending on how sketchy he wants his sleeping arrangements to be. Alternately he can go find the Watch Barracks, which he'll have passed earlier and is marked on his map and not a long walk away.
He's not a member of the Watch! He can camp out if he has to rather than try to no-common-language-awkwardness his way into a place he's not welcome, but he's hoping he'll be able to identify a place with rooms and spend another Comprehend Languages on getting that secured and maybe also discharging his Create Food for the patrons.
Jeiss said he could find him at the barracks if he needed help!
If he can identify "largeish multi-storey building with dining on the ground floor and a per-night price sign out front" as a potential room supplier it will not be too difficult to find one.
But, since he can camp out if he cannot successfully rent a room, he does not Need Help. Did you consider that, narration?
That is a pretty obvious signal. He walks in to one of those and shows the Create Food explanation in case they won't even want the silver on top of that.
"You want to trade food for a room?" the innkeeper guesses. "Uh, sure, if it's stuff we can serve for dinner?"
She'll name some dishes, nothing too extravagant since she's not sure how far the Skill will stretch and doesn't want to set misleading expectations for the guests anyway.
"Sselit!" she calls into the kitchen. "A guest is covering dinner!"
"What, you mean making it?"
"Yes, dear!"
"What am I going to do with all this goddamn stew, then?"
"Just serve it for lunch!"
"Sure just let me pull a [Field of Preservation] out my ass—"
"It's stew, Sselit. Put it in the cold room."
"You can do it now?" she phrases it halfway a question. "It's a quarter hour to dinnertime; people will be coming down soon. I have Skill to keep it hot."
She can point him to a rack in the back to populate with food.
Ten minutes of chanting ensue, aiming toward the things she listed even though he hasn't heard of most of them.
Is this some kind of human ritual??
The innkeeper is very culturally sensitive, though, and stand politely and not let this confusion show on her face. She gets a fork and gives one of the dishes a taste.
"I'll give you a free night every dinner you do," she decides. "Room comes with breakfast, other meals cost extra normally but considering the circumstances I won't charge you lunch and dinner. Laundry is five coppers a basket if you want it; there's one in your room."