Here is a sea of grass and rolling hills, stretching far as the eye can see. Far to the east and west, past the fields of green and autumn-orange, mountain ranges rise up and past the clouds: cliffs to the heavens, climbing without end.
"The humans are up north. I think they speak common, same as us? Most people speak it. The writing's different, though. Don't know much about them."
"Can you help me write a note I can show people asking if I may cast Share Language on them, so that I don't run into a problem where casting it would constitute nonconsensual use of magic on them?"
"Uh - 'I can cast a touch range spell which will give you fluency in my language for the next 24 hours. If this is agreeable to you and there is not a better target for this spell available today please take my hand'."
"Thank you. - as long as I have had this idea may I also have one explaining how Comprehend Languages works and one advertising my ability to heal and one to bring to the scribes to ask for tutoring in the local common?"
"Yes, thank you -" He dictates an explanation of how that one works including that it will all come out needing salt but he can customize the nature of the food otherwise.
He writes on the back of each one what it's for so he can keep them straight with Comprehend Languages off. "Thank you for all of your help."
It's a straight shot down the main street from the Watch House to the Scribe's Guild. The streets are bustling with merchants and runners and clientele of all sorts. Stores dealing in clothing, equipment, food, potions, monster parts, all quality goods going for silver. The streets move fast: if Blai doesn't stick to the sides of the roads, he might get run over by a wagon.
He won't see a single other human. It's mostly Drakes, but he'll find plenty of Gnolls as well going about their business, especially as he gets to the city center, where children go playing in the parks.
No one stares at him, specifically, but he's noticed, definitely: for his species or for his foreign clothing, who can tell? There are some comments about whether the trade caravans have come early, or if he's an adventurer from up north, but it's just chatter, not addressed towards him. No one will try to talk to him except to tell him to get out of the way if he's blocking a path.
The Scribe's Guild is on an avenue just off the main street, a blocky building with the quill-and-inkwell symbol emblazoned above the doors. Beneath it is its name inscribed in several types of script.
There's not really any foot traffic. If you stand there for five minutes, you might catch a runner come in and out. The doors are chained open and no one's going to stop Blai from strolling in.
He has seen gnolls before and it is weird for them to be acting civilized but like in a good way. He sticks to the side of the road and walks in to the Scribe's Guild after anxiously cross-checking his notes to make sure the symbol is right.
There's a lobby and a reception desk manned by a violet-scaled Drake that's just about dozing off. There's a wall of cubbies and mailboxes and some closed doors with signs he can't read, and what looks like a waiting area, where a young (or just short?) Gnoll is reading some papers and jotting notes.
The Gnoll looks up when he enters, but goes back to her work. The Drake receptionist doesn't notice him come in.
Comprehend Languages has worn off but he can cast another one and hold up the card explaining it!
"Huh. What do you want?" He raps the sign on the desk. It's a price list for various copying, dictation, editing and publication services.
And he has a card for what he wants: language tutoring. Dang it, he doesn't have a card explaining that his financial situation is presently negligible.
"That's not a standard service we offer."
Not at the "learning how to speak" level, which is a task most toddlers can rise to without a dedicated tutor.
"We can put out a job posting. It's a two silver a week, it'll be posted on the board over there—" he points "—the city hall, the east exchange, and the Merchant's Guild."
Does he have two silver, absolutely not. He shakes his head and backs out politely and heads for the mage's guild instead.
(Weirdo.)
The Mage's Guild is hard to miss, bigger and fancier than the already big and fancy buildings around it, right on the corner of a major intersection. This one has a lot more people coming in and out, but it's not difficult for Blai to get in. There seems to be multiple queues? One of them is shorter than the other two.