Here is a sea of grass and rolling hills, stretching far as the eye can see. Far to the east and west, past the fields of green and autumn-orange, mountain ranges rise up and past the clouds: cliffs to the heavens, climbing without end.
Hmm. When he encountered the monster it was summer and he was in Cheliax, which has more normal terrain elevation. Possibly he is dead and this is - Heaven? He wouldn't really have expected Heaven but it doesn't look like a city and Axis is supposed to be a city.
Also he kind of would have expected not to wake up in an afterlife wearing and holding all the same objects, that's strange but admittedly not something he had very specific forecasts for. Does he need the mace, is anything around?
There's some rustling in the tall grass, but it's just a small rodent that runs away when it notices him.
It's a bit past noon, by the angle of the sun. There's some variety in the coloration of the grass, if he's paying attention, fading from green to dark orange to a hint of purple. There are some large rocks and trees off in the distance. The field of view isn't great, though; he's in a bit of a hill valley right now.
The path is wider up close than it appears from a distance. There are wheel tracks in the dirt, but no travelers in sight. If he picks a direction and continues down the way for a while, he'll eventually catch sight of city walls in the distance.
Even from afar, they're considerably tall—forty feet or so, and solid stone.
There isn't a military presence visible as he comes up on it, and the gates are open as he approaches, though he can make out the figures of guards.
Though—the defenses are clearly built for war, or something like it. The stone brick is well-maintained, but worn with signs of past battle, some sections newer than others. No arrowslits or apertures, curiously, and the same for the gates, which are doors of great solid metal, two carriage-widths wide.
It's apparent before he's close that the two guards at the gate aren't human.
They're reptilian humanoids, scales and claws and all, closest to lizardfolk but clearly not by their more pronounced skulls—dragonlike, they would insist if you asked—and closely humanlike body proportions. One of them has pale green scales, the other yellow. Armored, one holding a spear with a buckler on his other arm, the other with a sword sheathed and gesturing animatedly with his hands while he speaks.
They break from their conversation as Blai approaches, but the second doesn't draw his sword. Alert, but not suspicious.
The first says a few words in a language Blai doesn't speak.
Yeah, they have no idea what he's saying.
Green and Yellow exchange a few more rapid-fire sentences. Yellow laughs, while Green looks unimpressed. Yellow says something in an egging tone.
Green sighs and rummages in a pack at his waist to fish out and unfold a wrinkled bit of paper with official-looking script and an ink seal on it. He waggles it at Blai and says something in a questioning tone.
"I didn't prepare Comprehend Languages today." - actually all his prepared spells are still there, which probably should not be the case if he's dead, so maybe he's alive (which would also explain still having his gear), but that only widens the possibility-space for where he could be. "I can't read that script... can you read this one?" He pulls out the letter inviting him to the convention.
That's not any script he's ever seen, so the weird human probably hasn't been cursed to speak in tongues or something. Is this Drathian? He kind of thought Drathians would look more different. What's a Drathian doing here?
This is SO NOT HIS JOB but if he lets in some sort of crazy murder-human the Captain is going to kick his ass.
Green tells Yellow something. The latter rolls his eyes, but trundles off into the city.
Green points at the ground and says two words slowly.
...That works.
The guard will stand there uncomfortably, keeping an eye on Blai. If Blai cares to peek through the gates, he'll see—well, a city. The street is well-paved past the gates, and the buildings tending tall and of remarkably good construction. There are stores and such, and a trickle of foot traffic, with curious glances thrown at the strange human sat at the gate, but no one really stops to stare.
Most of them are the same reptilian species, in a small variety of colors, but there are also—Gnolls, if Blai recognizes them. Hyena-like humanoids, larger and half a head taller than most of the reptilians, which in turn are a modicum taller than the humans you see on Golarion.
It'll be a while before someone shows up.
After a bit over half an hour, Yellow comes back with another... person... in tow.
His companion is a quasi-humanoid insect(?) monster(??) with four segmented arms, dark chitinous plating, and a carapace giving its thorax a slight hunch. Its head is that of an ant, with large mandibles, bulbous faceted eyes, and a pair of antennae. The arms are narrow and uncannily proportioned, yet end with eerily humanlike five-fingered hands; its two legs are six-jointed and wholly alien.
It's wearing a loincloth and a belt with sheathed blades as it skitters alongside Yellow.
The bug monster addresses him in the same language as the guards did—its pronunciation is remarkably unaccented relative to what Blai's already heard, given the presumable morphological differences between their voice apparatus. It manages to convey a tone of being mildly irate but not angry.
This is inconvenient.
Klbkchhezeim was not, in fact, summoned by Guardsman Dorrix for his expertise in languages. It is simply protocol to escalate difficult immigration cases to a Senior Guardsman, and Klbkch is one of the more reliable Senior Guardsmen at—not necessarily making problems go away, but at making them no longer your problem. Despite Guardsman Dorrix having taken all the correct actions, Klbkch nonetheless finds himself not too pleased to be saddled with a stranger who does not speak any language known to the Free Hive. Which is in itself strange.
At least the human is well-behaved and did not scream or attempt to flee.
Technically, this human is not to be barred entry to the city as his limited belongings do not qualify him for a customs process, and he has not otherwise incurred reason for detainment. In practice—as Guardsman Melys here has likely identified—allowing a human who does not speak the language into Liscor, unsupervised, will not result in desirable outcomes.
Why is he here? It is evidently non-urgent. It must be unplanned, given the lack of offering even rudimentary phrases in the Common. He does not appear visibly injured or distressed. Klbkch's mind jumps to "teleportation accident", but that is not an event that occurs in any regularity in real life to qualify as a legitimate hypothesis.
If he is here to cause trouble, there are easier ways than drawing to the attention of City Watch before even entering the gates.
A [Telepathy] at the Mage's Guild will run him four gold. The Watch Captain will likely not consider this a justified use of the discretionary budget. The Queen will certainly not consider this a justified use of the Hive's resources. He himself is not willing to pay four gold for translation for a stranger, never mind his nominal salary largely exist gathers dust otherwise.
Klbkch remembers his first-contact protocols, but has not practiced them since before the exodus. He would need to adapt them, and it is tedious and not an efficient use of his time.
Then again, his Watch duties are largely not an efficient use of his time. And it will be a change of pace from settling noise complaints from snippy grandmothers.
He makes a beckoning motion, points at the tower of the guardhouse behinds the gates where it peeks over the wall, flaps his fingers in front of his mandibles, and gestures to and fro between himself and Blai.
He's taken around the side and into the gatehouse, up a flight of stone stairs, down a corridor and finally into a disused interview room. It's dimly lit, with an old table and a couple of chairs stacked in the corner. The city is visible through a barred window.
Klbkch sets chairs and gestures for Blai to sit. He produces writing materials from a drawer.
"Avistan" might be a mangling of "Chandrar". Blai does not look like he is from the southern continent, but it fits with the unknown language.
His sketch of the known world is not as precise as his of Izril, but it should be recognizable.
He points. "Chandrar. Avistan is Chandrar?"
If Blai does come from a dimensional bubble, being stranded by an malfunction becomes the more so likely. Though the rare dimensional collapse Klbkch has seen did not look survivable enough to leave a human this intact.
It may be worth a [Telepathy] after all.
After defining some vocabulary around trade, he says,
"The Mage's Guild will sell a [Telepathy] spell so you can understand language with one person for a half day. Can you pay?"
(They've roughly covered "day", "person" and "language"; "Mage's Guild" and "spell" are new.)
Klbkch will put him in the old stripped-down medical office upstairs. It's reasonably clean and has a cot and a door that locks from the inside.
Technically, Blai is free to go as he is allowed in the city, has committed no crime, and is not judged to be a danger to public safety. However, since it will probably be inconvenient if someone he is provoked into a dispute, Klbkch decides that he will not make particular effort to communicate this through the language barrier.
"I will return tomorrow?"
Klbkch is not entirely sure what that means. Hopefully it doesn't mean the Skill only lasts for an hour and a half, but it'll still be greatly useful if so.
He'll bring Blai a bucket of water and Watch rations from the store room in case he's hungry—it's nearing sunset, at this point—and leave him to it if there are no further issues.
After leaving instructions with the guards in duty, Klbkch heads across town to look for Zevara in her office.
"Watch Captain," he greets.
She's a tall, light blue Drake with a scar down the left side of her face. She glances up from a report she's editing as he enters.
"The rumor mill says you have an interesting visitor."
"He called himself Select Blai Artigas. Melys caught him at the gate. He does not speak any language I have encountered. We established rudimentary vocabulary in common and he claims that he will have [Translation] available tomorrow."
"That's not all."
"...The human did not recognize the continents I drew. He claims to be from 'Cheliax', 'Avistan', 'Golarion', 'Avistan' being the continent."
Zevara furrows her brow. "I take that you've heard of those no more than I have."
"He may be claiming that 'Golarion' is a bubble dimension, but I am probably misunderstanding."
"That's not a real thing. Is it?"
Klbkch is silent.
"You don't think he's from some remote isle in Drath."
"It is possible," Klbkch acknowledges. "He does not know how he arrived here or how to return." But it would be surprising if it were possible to accidentally travel from Drath to Izril.
"Well, if he follows the law and pays his taxes like everyone else, it's none of our business."
"He has been cooperative with our requests and, by my estimate, does not pose a risk to public safety "
"What's his class?"
"He claims to have [Translation] and demonstrated [Create Water], or something similar. But he carries a mace."
"[Adventurer]?"
"I am inclined against further speculation until better communication is established."
"Fine. Recommendations?"
"Conduct an intake interview and release him."
"He isn't currently detained, is he?"
"I lodged him in the east gatehouse with a note for the night shift."
Zevara sighs. "That's fine. Do you plan on conducting it yourself? I don't want Relc running tomorrow's training on his own."
Klbkch's mandibles twitch. "I will brief Senior Guardsman Jeiss and introduce them."
"Acceptable." She pauses. "Did the human react to your appearance?"
"Not to the extent one expects. He has very controlled composure."
"Strange." She shakes her head. "Anything else?"
"No."
"I'll request the report from Jeiss. Dismissed."
Inconvenient.
"I am Senior Guardsman Klbkch, of Liscor's City Watch. This is Senior Guardsman Jeiss. You are in the city-state of Liscor, located in the continent of Izril. You are not currently under arrest and have the right of entry to the city by default.
"However, I believe it is in your interests to establish a common understanding with the City Watch. If you allow Senior Guardsman Jeiss to interview you for one hour, during which you may also ask reasonable questions, the Watch will loan you this map of the city—"
He unfolds it from his pack and presents it; it's not particularly high quality but has the major streets, market districts and important buildings marked.
"—to be returned after a maximum of one week to any Watch facility, which are identifiable by this symbol above the door."
He flashes his badge.
"Is there anything you did not understand?"
He kind of thought that a wizard was the same thing as a spellcaster, but whatever. (He doesn't quite bother to interrogate the nuances.)
"Right. Where were we. This thing lasts twenty-four hours, you said. But yours only lasts one?"
He shakes his head.
"Klbkch drilled me on this whole question tree but I've forgotten half of it by now. Let's start with you, no point wasting time. You're a spellcaster, you said. Tell me about yourself. Where are you from, what do you do..."
"I am from the country of Cheliax and until recently was operating a fort at the edge of the Worldwound, a recently-closed portal to the Abyss through which arbitrary numbers of demons could enter the Material. I was transported here on my way to the capital city, Westcrown, where I was invited to participate in a constitutional convention as one of the religious delegates."
"A Chaotic Evil plane." The words for "chaotic" and "evil" are being rendered weirdly, there, but first of all: "Congratulations on the closed portal, I guess?" He kind of thought those were fake things made up for stories, and he's still not sure they aren't, but a peek at the truth stone in his palm says the human at least believes it. You learn new things every day.
"And where is Avistan, again—Klbkch drew you a map, yesterday, but he's not sure what you meant—"
It takes a moment for Jeiss to wrap his head around "down is toward the center of the ball". He glances at the truth stone again. Blue.
"That's... interesting? And you're from Avistan, a continent on this 'planet'. You know how you got here?"
This is maybe one of the more surreal experiences of his life.
"No, that part confuses me. For a while I thought I might be dead and that this might be one of the afterlives but I don't think the place is consistent with that guess. I was attacked by a monster but it would be a very strange property for a monster to teleport its prey to another plane."
"No, ghosts are disembodied souls that remain active on the Material. The River of Souls is the conduit from the Material to the Boneyard where souls are sorted. Judgment is the decision made by Pharasma or one of Her psychopomps as to the alignment of the soul - Lawful or Chaotic, Good or Evil, neutral on either or both."
Jeiss switches back to common, in case it's the translation: "You're saying you ship all your dead souls to this 'Boneyard' and then off to different planes based on how evil or lawful they are."
How do they tell. And what do they do with them?? The human said he thought he might be dead, which means they're being reanimated??? Are they tithing their dead to 'Pharasma', presumably some kind of archnecromancer in charge of this whole operation?
"It's class-exclusive?" He feels like he's missing something, but he's going to give himself a headache at this point. "The Acts of Iomedae are a special tome or something? Lots of people would give an arm and leg for a class like that, even if you can only do it once a day. I knew a [Marching Sergeant] in the army, could give his whole squad [Fast Recovery]. Most popular guy in the camp."
Truth stone? Yeah.
"I don't wish I were important enough to have enemies trying to kill me through a [Scry]." And he's never heard of that happening. He's no [Mage], but he's pretty sure that's not how magic works? "And my [Dangersense] isn't going off. It's gotta be a... flash migraine, or something." He sounds doubtful even as he says it.
"No, no, it's..."
He winces. It's like trying to get a dumb kid not to touch a hot stove, except the kid is his brain and even thinking about thinking about it is... yeah, the metaphor falls apart a bit.
"It's—the thing you said. That's causing it? You hit by some kinda [Chant of Madness] curse or something?"
"Yeah, not going to ask about that."
His head has stopped hurting as much, but his heart's still pounding like crazy.
"I'm sure someone from the Mage's Guild will let you give them a heart attack for research but, well. Is it important, that I understand... that topic?"
He's playing it down. As embarrassing as it is, it's definitely going in the report that the human can incapacitate a high-level Guardsman with a few spoken words—possibly a contact spell and a few words.
"I am a spellcaster but not a wizard. I am - motivated to - uh - be law-abiding and generally harmless to anything that isn't a blatantly Evil monster. I have an object I need for both casting spells and healing. And a book that is important to me that - might give you a headache to read, I suppose. I think that is approximately it."
"I do not at this time have any plans, I'm waiting to hear more about what the expected conduct is. Standard healing is good at injuries but not other deleterious conditions; I can prepare separate spells for things like disease, blindness and deafness, and the aftereffects of poison and such."
Liscor General Law is applicable in the Liscor Area (this includes a few nearby small towns and surrounding territory). As a sample:
Liscor has extradition arrangements with most major Drake cities and their greater areas.
There are more specific regulations around certain classes and trades:
In the city proper, there is also Liscor City Law, which describes offenses such as loud noises or bright lights after certain hours, offensive smells, unauthorized gatherings without notice to the City Watch, obstruction of streets and public spaces, public nuisance, et cetera.
Other towns in the Liscor Area may have their own town laws; Jeiss doesn't remember them all.
The City Watch is allowed to arrest and hold you for up to fourteen days on suspicion of crimes. You must comply with requests from the City Watch to this end. Anyone can attempt a citizen's arrest but you are not required to comply and it is possible to counter-sue. Adventurers do not have special arrests rights in this regard.
Most laws are punishable by fines and restitution to victims. Harsher offenses are punished by exile, from the city or the Greater Area or in rare cases from Drake lands altogether. Repeat offences may be punishable by maiming but never single offences. Capital crimes are treason, practice of necromancy, aggravated murder.
Slavery, long-term imprisonment and corporal punishment for the sole purpose of pain do not feature in Liscor's civilian legal code.
Blai is not a citizen of Liscor, and cannot commit treason. Citizenship confers certain rights such as protection from monsters by the Watch and entry to the city. There is a process to apply for citizenship after a minimum two years of residence in Liscor.
Non-citizens currently have right of entry to the city by default, but this may be withdrawn at the Watch Captain or the Council's discretion, on an individual or general basis; even without having committed a specific crime or sentence.
Ohhhh dear.
"More like the creation and control of undead? And some types of desecration of the dead and blood sacrifice, I think." He's not a [Mage], he's not sure what a school is, exactly, though he's heard of the term. "If you give examples I can guess if they count?"
This is going to be about the mandatory necromancy thing, isn't it.
"They come back weaker, but that can be fixed with another spell. - these spells, both the raising and the restoration, require expensive diamonds, the raise dead yea big," pinch, "and the restoration diamond dust, yea much," pinch, "but it sounds like that may not be the limiting factor here, so perhaps they would be relatively inexpensive if I did manage to gain the necessary circles."
Well, who's Jeiss to say otherwise. Not like the Necromancer couldn't cast a [Fireball] as good as any other [Mage], and the Terandrian stories don't read like they thought [Resurrection] was necromancy.
"Well, if you can level enough to deliver on that, you'll have [Wall Lords] and [Nobles] knocking down your door from all over Izril. The whole world, honestly." He snorts. "I don't know if it'll work here, though. We don't have a Pharasma or River of Souls."
"Well, you can't join the Army, but if you level from combat, you can sign up with an adventuring team. The Adventurer's Guild here is small, it's more of a human thing to go off picking fights you don't know you can finish, but if you can heal without a potion there'll be plenty of guys fighting to snap you up."
"If you were a Drake citizen I'd have better advice for you." Jeiss shrugs. "Five in ten adventurers die before they make it to Silver-rank. Three in ten quit. Serve in the army and you have better odds than not of passing Level 15 before you retire, and it's by far less hazardous to your health." It's delivered like a familiar spiel. "But you have better options than most. If your healing's as good as it sounds, a Gold-rank team would be stupid not to take you, whatever you're used to working with. And those guys are very good at not dying." Or they wouldn't have made Gold, obviously.
"Third circle, maybe?" He thought Blai had Tier 3 spells himself? "But that's just where people start deciding to go home, you know, some [Soldiers] plateau in their tens but plenty make it past twenty if they stick with it." Oh, wait: "Are your circles the same as our circles? Uh, [Fireball] is a third-circle spell."
"I think it is third circle on Golarion, too, though we don't have anything nearly discretely measurable enough to divide each circle into five of anything... So even if I could join the army it is not obvious it would help given my present strength, if people there plateau there."
He didn't really understand that first thing Blai said but his policy today is not to dig too deep into confusing things Blai says.
"Some people plateau there," Jeiss corrects, "but people plateau in and out of the army, and practically all of our strongest people came out of the Army, so I personally think it's just that people don't die of being middling in the army so you see a lot more middling [Soldiers] than middling [Adventurers]. But they won't take a foreign human so it's a moot point—also, I'm not sure the numbers work out the same for [Mages]; I mostly worked with the martial types in my time."
"Got a bit carried away there, didn't I," Jeiss concedes, scratching his ear. "Attaching to a Gold-rank team might be the fastest way to level, but I don't know where you'd find one around here. Maybe down in Pallass. But I'm not your boss. You'll make a perfectly good living hanging around casting healing."
"Depends on how much you're charging for it, no?" He thinks for a moment. "Low-grade healing potions, not for combat, cost a bit under a gold a pop? So that's what you're bidding against."
It occurs to him that Avistan might not be using the Drake standardizations.
"That's a flask half again as big as this." He shows the eight-ounce one he carries. "A gold is a good day's earnings for a lot of people*, though of course it varies."
*Jeiss' sample size is skewed.
Huh, gold must be... about twice as rare here? Or he's bad at judging coin sizes, it could also be that, he hasn't handled much gold since Cheliax did paper money. "Do you have an idea what it will cost to rent a large room with space for plenty of people to wait to all be healed at once?"
"I don't plan events or anything. When my sister got married they rented a place for the party down by Mason's Ave, that's a little upscale but not terribly expensive, and it was two gold for the day? It was... ten* times the size of this room?" The room is about 150 square feet. "But that's for a day's event, not long-term rent. You want a shopkeeper for that one. And it'll depend on where you want it."
*Jeiss is bad at space and numbers.
"North is up." There is any text on the map so that should be clarifying. "There's legend somewhere there... oh, there's not. Must be from the first print. Where did Klbkch get this."
He'll give a quick rundown of the symbols, and give a blurb on each of the main districts: four main streets, northwest is the upscale part where the rich people live, and there's the fancy arts district with the Mage's Guild and the artisans; the Adventurer's Guild is nearer the center close to the city hall, where there's also the city administration and main Watch barracks; there's the Driver's and Runner's Guild opposite there and then it's mostly smiths and other trades, to the markets in the east; down southeast is the more Gnollish parts of the city; west you'll find the warehouses and exchanges, and there's the entrance to the Free Hive there.
They're at the Watch House at the south gate.
"Since you're the only person who I can have a full conversation with for the next day, if you can think of anything else that might be important... oh, also, I prepared a spell that can create food, and it makes far too much for just me, is there anywhere it would be appreciated?"
"Someone would probably buy it off you in bulk at the food markets? If you want to give it away, there's not really a specific place to do that... Beilmark would say look for Krshia Silverfang, [Shopkeeper] there—" He points on the map.
"I can't think of anything you'd find particularly useful. I'll be on shift at the Watch Barracks all day if you need me for something, or you can ask for me if you get in a dispute."
Does Blai intend to break the law while he's in the city, how long does he plan to stay in the city—Jeiss apologizes that this is a standard immigration question and not very useful here, and it's fine if the answer is "I don't know"—is Blai wanted for any crimes in the following jurisdictions, does he work for House Reinhart or House Veltras or House Terland or House Wellfar or the House of El or any other power of the north? Does he anticipate his presence in the city to endanger the safety of Liscor or its citizens?
Checks out.
Jeiss signs and hands Blai a slip of paper.
"This is an entry visa. You don't actually need it to be in the city, but if anyone tries to give you trouble, this certifies that you're pre-cleared by the Watch. It's valid 'for the duration of your stay', so if you leave the walls and come back it's technically expired, but again, it's got no legal effect right now and the gate guards won't ask for or care about it. It's just to ward off busybodies taking issue with a human who doesn't speak common wandering around. I don't think you'll need it, but better safe than sorry."
It's a straight shot down the main street from the Watch House to the Scribe's Guild. The streets are bustling with merchants and runners and clientele of all sorts. Stores dealing in clothing, equipment, food, potions, monster parts, all quality goods going for silver. The streets move fast: if Blai doesn't stick to the sides of the roads, he might get run over by a wagon.
He won't see a single other human. It's mostly Drakes, but he'll find plenty of Gnolls as well going about their business, especially as he gets to the city center, where children go playing in the parks.
No one stares at him, specifically, but he's noticed, definitely: for his species or for his foreign clothing, who can tell? There are some comments about whether the trade caravans have come early, or if he's an adventurer from up north, but it's just chatter, not addressed towards him. No one will try to talk to him except to tell him to get out of the way if he's blocking a path.
The Scribe's Guild is on an avenue just off the main street, a blocky building with the quill-and-inkwell symbol emblazoned above the doors. Beneath it is its name inscribed in several types of script.
There's not really any foot traffic. If you stand there for five minutes, you might catch a runner come in and out. The doors are chained open and no one's going to stop Blai from strolling in.
There's a lobby and a reception desk manned by a violet-scaled Drake that's just about dozing off. There's a wall of cubbies and mailboxes and some closed doors with signs he can't read, and what looks like a waiting area, where a young (or just short?) Gnoll is reading some papers and jotting notes.
The Gnoll looks up when he enters, but goes back to her work. The Drake receptionist doesn't notice him come in.
"That's not a standard service we offer."
Not at the "learning how to speak" level, which is a task most toddlers can rise to without a dedicated tutor.
"We can put out a job posting. It's a two silver a week, it'll be posted on the board over there—" he points "—the city hall, the east exchange, and the Merchant's Guild."
(Weirdo.)
The Mage's Guild is hard to miss, bigger and fancier than the already big and fancy buildings around it, right on the corner of a major intersection. This one has a lot more people coming in and out, but it's not difficult for Blai to get in. There seems to be multiple queues? One of them is shorter than the other two.
The queues are signed:
The Mage's Guild mediates highly specialized, low-volume magical products and services, and justifies its hefty premium by its confidentiality and ability to guarantee the authenticity of products. It is unclear that any of these factors apply here. The Liscor arm also does not have agents with particular expertise the type of logistics this might require.
But also, his boss will not be pleased if he tells the human to ask the Merchant's Guild for consultation and a loan.
"I will have to contact an agent and schedule an appointment," he says, flipping through his calendar. His demeanor is noticeably more polite now. "Are you available tomorrow afternoon?"
It's obviously not "I want to sleep right now". Is the human staying somewhere outside the city which makes it difficult to keep an appointment on another day? No, that would be "appointment availability". He rewinds the conversation and tries to figure out what he's misunderstanding.
"You don't have a place to stay and need immediate funds," he guesses.
That's a bit awkward.
"I don't have the authority to offer you a loan now. I could recommend reputable pawnbrokers..." Wait, there's a simpler solution. "If you visit the Adventurer's Guild, you may find adventurers with minor injuries who will pay for cheap healing. A couple of silver is sufficient for a night at a typical inn in Liscor, and a broken arm costs more than that at a [Healer]."
"I'll take that as the time being acceptable." He jots it down. "Will you need a [Mage] with [Translation]?" He flips through the handbook for how that works; this doesn't come up much. "No charges for the first meeting, future meetings will be charged for the agent, and the Guild facilities, and the translator separately."
The Adventurer's Guild is also not hard to find and in fact located on the same major throughfare, a few blocks south.
For what Jeiss called a "small Adventurer's Guild", it doesn't look like it. It's three storeys tall, the span of two buildings, and built of solid stone brick. When Blai heads in, the place is loud and packed. It seems to be halfway a social as well as business venue; there are tables and chairs set out like a tavern, though the only flagons the clientele brought themselves. The adventurers are immediately recognizable: casters with their robes and staves, people with swords and bows and more eclectic weapons. There's a wizard showing off a cantrip to some a gaggle of easily impressed rookies, there are people are standing around the notice boards, arguing over jobs and haggling prices.
Gnolls are more heavily represented in here, though Drakes might still eke out the majority. No one stands out as obviously injured.
There's a green-scaled Drake at the reception desk who glances up at Blai when he comes in.
"We don't allow peddling in the Guild directly, but there's a board over there to pin up advertisements for adventuring equipment, which is allowed. Oh, but you probably can't write, can you? I don't think I'll get in trouble if I do an announcement just this once, but for the future you should get a flyer printed."
"Okay, how about this. I can't middleman for you or let you borrow one of the rooms for staging. But if you register as an adventurer, trading Skills and equipment on an ad hoc basis is allowed. Being registered doesn't make you pay any special taxes or give you any responsibilities or anything, it just puts your name on our books.
"Then I can make an announcement about your offer, and you can individually negotiate with anyone who approaches you, and then afterwards you can, what was it called—blast the room with positive channeling? I don't know if you can make it selective, or if you don't mind if people who didn't pay you get the benefits too, but we don't have a separate room that big anyway."
The receptionist has no outward reaction to this number!
"Details for the registration... I'm going to put down 'undisclosed' for class category, level category and town of origin, since I'm not going to guess, is that alright?" And she'll confirm Blai's species and name and gender and file the registration.
"So what I'm going to say is 'Select Blai Artigas has a multi-target healing Skill selling two silver per person, which he'll activate on the next bell; he understands but doesn't speak common so I'm making this announcement for him, but please approach him directly for clarification and payment.' Does that sound good?"
She makes the announcement.
A lot of people perk up at the price, but there's not a lot of takers at first. Most injuries get healed in the field, and if you can't afford it or don't want to waste a potion on something small, you're usually not hanging out at the Adventurer's Guild.
A Gnoll has a sprained wrist. This Drake got bit by a bog snake (he says it quietly; it's clearly very embarrassing for him) and the venom will wear off in a few days but will Blai's Skill fix it? Someone asks if she can bring a friend who broke her thumb yesterday. Once the idea of fetching other people is raised, a few more people want to do that. This Drake's blind in one eye, can Blai fix that? (The eye's still there; from the discoloration around the socket it might have been acid damage of some kind.) Someone's got a bad knee that healing potions haven't fixed, how about that?
Blai pulls out his sunrise-sunset card for the blind in one eye drake and also draws... let's go with ten?... coins to go with it, since he won't be able to make food if he prepares Remove Blindness. Handwobble for the venom, it certainly won't hurt but usually won't suffice on its own. He can examine the knee to get an idea of whether it's going to be fixed by a channel or not if they'll permit?
After a few guesses the blind-eyed Drake will figure out what Blai means. He'll definitely pay ten silver—he'd pay ten gold, but he's not going to say that. Will Blai be here tomorrow? He can play the guessing game to figure out arrangements.
Venom guy's not paying two silver for a maybe.
Knee can be examined. There's nothing outwardly wrong. She explains it got "a bit crushed" and a [Healer] tried to set it correctly, but he wasn't very high-level and it still aches and she can't put as much weight on it.
Can the Drake with the knee pay Blai for the channel today iff it works, with the understanding that if it doesn't she'll buy the Lesser Restoration tomorrow? (She'll accept whatever price Blai names if it's less than 5 gold.)
People bringing their friends trickle in, all of them straightforward injuries. By the scheduled time for the channel, he has 11 customers.
She'll take that, absolutely. She and the eye guy will try to arrange a time through the language filter.
When it's about time, the receptionist asks if she should announce that anyone who doesn't want to get hit should clear out.
(The friend-inviting thing is borderline on permissibility, but she's not going to raise a fuss and she won't mention it.)
Blai stands in the middle of the room, eyeballs to make sure that no one both paid and is more than thirty feet away, and channels.
It looks like almost nothing; it feels like something, though, even if you were technically not injured. A lot of people go in for superstitious or prophylactic extra channels out of the belief that routine magical healing is what makes adventurers tougher, or just because it feels nice, a wash of clean positive energy bursting straight through you and all your little irritations and aches.
...Wow.
Most healing doesn't feel like anything. Low quality potions might itch as they work, and they taste vile going down and sit heavy in your stomach, which is why you always go for the topical application if you have the choice. It certainly doesn't feel good.
There's a bit of light cheering and appreciative claps.
"Alright, everyone, quiet down," says the receptionist. To Blai, "We're good, but eesh, probably don't want to make that a regular thing, sorry. You can keep tomorrow's appointments but you really want to rent a store and put up flyers."
(Someone who's been inching up to ask if this is, like, going to be a regular thing deflates and slinks off.)
Nod, nod. Tomorrow he is going to prepare two Share Language because people here are not actually very - what's the word he wants* - Abadaran? - about getting on making sure that the healing reaches as many people as you can pack into a thirty foot sphere twice daily as would be convenient.
*It's "entrepreneurial".
The map doesn't indicate any inns. He'll be able to find some if he explores the side streets and picks up the context clues identifying them as such, and they have prices listed if he's picked up the numbers by now, between 1 and 5 silver a night depending on how sketchy he wants his sleeping arrangements to be. Alternately he can go find the Watch Barracks, which he'll have passed earlier and is marked on his map and not a long walk away.
He's not a member of the Watch! He can camp out if he has to rather than try to no-common-language-awkwardness his way into a place he's not welcome, but he's hoping he'll be able to identify a place with rooms and spend another Comprehend Languages on getting that secured and maybe also discharging his Create Food for the patrons.
She'll name some dishes, nothing too extravagant since she's not sure how far the Skill will stretch and doesn't want to set misleading expectations for the guests anyway.
"Sselit!" she calls into the kitchen. "A guest is covering dinner!"
"What, you mean making it?"
"Yes, dear!"
"What am I going to do with all this goddamn stew, then?"
"Just serve it for lunch!"
"Sure just let me pull a [Field of Preservation] out my ass—"
"It's stew, Sselit. Put it in the cold room."
"You can do it now?" she phrases it halfway a question. "It's a quarter hour to dinnertime; people will be coming down soon. I have Skill to keep it hot."
She can point him to a rack in the back to populate with food.
Is this some kind of human ritual??
The innkeeper is very culturally sensitive, though, and stand politely and not let this confusion show on her face. She gets a fork and gives one of the dishes a taste.
"I'll give you a free night every dinner you do," she decides. "Room comes with breakfast, other meals cost extra normally but considering the circumstances I won't charge you lunch and dinner. Laundry is five coppers a basket if you want it; there's one in your room."
He's early since it's still fifteen before dinnertime, but the innkeeper will get him the food anyway. If he takes long enough, Drakes will trickle in from upstairs and the front door, but they'll only give him a second glance and not try to talk.
A Gnoll guest comments on the food being better than usual. The innkeeper deflects.
Possibly the establishment isn't good at cooking to start with, possibly their cuisine just doesn't use a lot of salt, possibly it's been tweaked after the fact, possibly a combination of the above? The flavor profile is a bit uncanny-valley to Blai's human palate, not strongly tasteful but whole and hearty.
Hopefully it is enhanced in... a good way?? And not in a stupid way like him only being able to channel through his mace like he used to, which a) no longer works with the mace because that's Asmodeus's weapon and b) would only be useful against undead because who wants to channel positive energy at someone they are attacking any other time.
Welp. He does two Share Languages, he kind of wanted to have a second one yesterday. That still leaves him space for the Lesser Restoration and he'll just have to make do with being mostly support- and melee-oriented if a monster attacks the town.
Off he goes to meet the adventurers who wanted their eye and knee fixed.
"When I was starting out I'd take 5 silver for a day's of playing tour guide. It's more than you make trying not to die to goblins; it won't level you but it won't bleed you dry either, and you save the coin up for better equipment. If you hire someone on the guild books they can't cheat you; the [Guildmistress] would have their hides for it."
Does he want a miserable-looking, clearly underequipped kid lingering by the the jobs board and looking like they're vaguely regretting their life choices? Because there's more than one of those. Does he want the one with the rusty sword, the fidgety one with a hunting bow, or the one in hand-me-down leather armor with no weapon?
The ones up are mainly escort missions for merchants, most of them with a minimum rank requirement of Silver.
There's a section that's the city's standing bounties for a selection of monsters, including Goblins (worth copper), giant vermin, skeletons and zombies (coppers to a silver), Dire Wolves, Shield Spiders, Hobgoblins and Ghouls (multiple silver), and Crelers and Draugr worth gold even for a report.
There's a call for sewer cleanup duty, paying 3 silver a day.
There's an army recruiting flyer.
Someone's paying 1 silver for unspecified exterminator work in their basement.
Someone wants to hire an adventurer team to investigate this cave off by the hills making weird noises. Says the Watch sent someone to investigate but said it was just the wind. He knows it isn't!!! They can't pay but will split any discovered treasure with the adventuring team sixty-forty.
Rumors are he healed the whole room yesterday. Fixed a guy's broken arm.
This Drake isn't very good at math or organising or money, and is kind of stressed out just haggling at the grocer's but he's not stupid by any means, and that... could be a lot of money.
So he'd better get over himself or he's going to be regretting this for a very long time.
"You are," he says. "Undercharging, I mean. Yeah I can do that. Clarifying. You're going to do two healings today and I get the full revenue from one of them? How do we decide which one. The lesser one?"
"Cool." He doesn't quite understand the concept of a planet but he grasps the gist of it. "Uh, what I mean is, it must be a big change for you?" He didn't know there were different 'planets'.
The receptionist is the same one as yesterday.
"Hey, Selys."
"Dross! You found yourself a friend?"
"He's hiring me as a translator for the day, paying me the lesser of the revenues of the two mass healings he's doing today."
He glances at Blai to confirm.
"No sewers for you today!"
Dross grins brightly.
"Alright, here we go." She's frighteningly fast at penning up a contract. It's basically what Dross said, with some standard-looking wording about reasonable effort to translate accurate to intent, not manipulating the sales of the healings to disproportionate their price, disbursement of payment within a day, et cetera. "Looks good?"
Dross is very restrainedly gleeful about signing because this is his first time signing a real adventurer contract with a client, which he has practiced probably an impractical number of times. He usually takes the kind of open-request stuff where you scrawl your name on a sign-up sheet and show up wherever it says on the flyer, which is incredibly lame and barely a step up grabbing a tear-off slip off a job ad at city hall.
"So what have you got so far, Select?" he asks once they're done.
"I have been asked not to channel again in this building so I need to rent some kind of space - it doesn't have to be a building, and in fact unless the room is very large a building can be worse than an open field. And then I need to figure out how to alert people to the option, and figure out some kind of pricing structure, and how to get them all into the sphere - it's spherical, not circular, but that won't matter until I'm at the point of having a specially built room for it."
"It affects everyone in a sphere, equally, regardless of how many people there are. In a high traffic temple on Golarion there would be architecture specific to this. The exact quality of the healing can vary outside of my control but even at its least effective it will allow someone on the brink of death to await further care without danger of succumbing. I cannot replace completely missing body parts, though."
Oh no this is like being back in school all again. He's not going to fuck this up because he's scared of math. but what if he does because he's bad at it
"How large is the sphere? How exactly does it vary, sorry, I just want to know like—is any wound that's not imminently fatal going to be fully healed? Does it make a difference if it's an internal or external damage, the depth of a wound, if it's bone or muscle. Are there injuries you shouldn't heal. How familiar are you with healing potions."
The way the human talks seems like people with his class are common where he's from, and healing potions are... probably not worth it, under those conditions.
"Thirty feet - I should mention, actually, that last night the... local convention of improved ability... impinged... on me? And it claimed to have enhanced my channeling. Nonspecifically. But speaking to how it works under more familiar circumstances - it will not always fully heal a severe wound, especially a wound that has managed to achieve severity on someone who is very hard to hurt in the first place. It doesn't matter if the damage is to skin, bone, muscle, or organ, as long as all the tissue is there. Foreign objects tend to leave the wound if they're present or it would be incredibly dangerous to use positive energy healing in combat. I am aware of healing potions as they are made on Golarion but do not know much of the local type."
should mention, actually, that last night the... local convention of improved ability... impinged... on me?
?????
"Do you mean... you leveled, or some other thing?"
That's such an incredibly weird-ass thing to say.
"Someone who's very hard to hurt in the first place, as in someone with [Enhanced Toughness] or [Ironskin]? Should I explain healing potions here to you. The effects and the... economics?" Which is something Dross is painfully aware of.
"If it's called leveling. The thing that happened to me last night does not happen on Golarion, people get more powerful without... notice. And no, I don't mean any specific ability or spell, just the generic improved durability of adventurers? Is that not normal here? I'm strong enough to demonstrate if you want to try giving me a small cut... yes please explain the potions."
"I know my circle, third, which is the most powerful kind of spell I can cast. New spell slots of lower circles come in gradually though the jump to a new circle is often more dramatic. Martial types often don't even know that and have to go by approximately what circle of spellcaster they're worthwhile party members for."
That is not at all how spellcasting works in this setting but Dross doesn't know about about it to register confusion.
"Geez, I'd hate that. Uh, I don't think adventurers get more durable, just, randomly? I guess I'm only Level 4 so I wouldn't know, but I'd think I'd have heard... but most martial types get [Thick Skin] or [Enhanced Toughness], or even [Enhanced Strength] makes you a little tougher, I've heard, and skills get a bit better with each level, so maybe your people do get durability from skills and you just don't know because the world doesn't tell you?"
"Right."
Dross isn't really prepared to give a lecture on the spot, but he tries to collect his ideas in something resembling a useful order.
"So. Healing potions. There are different grades but the most common stuff is a gold for a standard potion—uh, 'potion' beung the unit of volume most potions are sold at. Twelve ounces. The stuff a hunter brings on a hunt so they don't die if they get gored by something, y'know?"
"Drinking a whole healing potion will usually heal you from most injuries. Properly made potions will deal with, like, dirt or gravel in your cuts? But not an arrowhead or fang. It depends on the size and material. If you do get a foreign object healed inside you, you fix that with a solution potion. Broken bones need to set correctly before healing or it's going to heal wrong. Potions don't fix missing parts.
"Potions are expensive. The important thing is you don't drink the potion if you can. It wastes most of the effect. You want to apply a small fraction to the injury directly. But that only really works well for superficial injuries: cuts, scrapes, stab wounds. For a muscle injuries, there are special absorbent potions you rub in with a leather cloth. For a broken leg you basically have to drink at least half a healing potion or it's not going to work.
"What that means is healing a shallow cut costs coppers in potion, a rough sprain costs silver, and broken bones cost up to a gold. And I guess you want to be charging a fixed point on that scale which will exactly fill up your channel radius? As a wild guess, something like five to ten silver? A selective price policy might be hard to enforce, or do you have a good system from home...?
"I can talk more about who you'll get and how I got to that number, if you want."
"Right. so adventurers will be a big part of your customers, I think. Liscor's a big city, but you're threading a needle where... injuries a few drops or healing won't fix, and which can keep, and which the owner is willing to stand the pain and uncertainty to wait for a channel. That's a narrow window for a lot of citizens, but adventurers are more hardy, and importantly they get hurt a lot, can't afford to splurge on healing, but can't afford to skip it either.
"Healing potions are the single biggest expense of new adventurers. Most newbies fail out because they get hurt more than they can earn money for heal it. Not only from single debilitating injuries, but also—'chip damage', we say? If they can tough it out, get home and get healed for cheap... it changes the whole calculus. Just talking about myself, I would get bolder with more dangerous contracts, if I'm more sure I'm not losing money in expectation. In comparison, a baker with a broken thumb isn't as worried about saving a few silver on a one-off expense by walking across town for a channel instead of using the potion in the cabinet, y'know?"
"So we want advertising at the Guild, definitely, and maybe at the gates. The Watch lets people post notices if it's relevant to travel and roads, which, I think this counts?"
"I mean, we can just ask first. We need a location to put on the notice, though, so back to the first question which is a place to set up and how to pack it efficiently, right? Does this look like a flat space and drawing a circle around you in chalk, and we just need to find a good location to rent?"
"Until I have enough money to commission an appropriate three story building, yes, flat and a circle around me is right, maybe with a particular section for people who are in dire straits and might need me to stabilize them - if someone is dying, but not dead yet, I can pause them there, as many times a day as I need."
"Sounds useful... in the field, not in the middle of the city, though. If someone's dying, I'd patch them up a bit with a potion before trying to haul the poor guy across the city. Maybe good to mention, still, so people know they can cut it closer? I don't know if that's something you want to recommend...
"For today maybe you want to rent an unused training ground from the Watch. It's 5 silver for 6 hours. You might be able to find somewhere else cheaper, but not in any kind of time that leaves us slack to run our advertising errands, and, like, it's not worth it? That's one customer's worth."
Dross kind of meant "what are the distinguishing characteristics of the class" but he will assume a deflection and not prod. Also, he's distracted by:
"Portal to the Abyss? What's that, so you used to be an adventurer?" Oh, wait, commanding a fort probably means the significantly less cool, "Or the military?" Still, way more impressive than being some kind of [Healer-Mage], which was what he thought before.
"And I guess you're not going to join Liscor's army. But you don't want to fight anymore?"
The teleportation accident must be what got him here (which is along the lines of what Dross thought from "from another planet") so the Select is presumably not retired.
They're getting into the west side of the city. What must be the training fields are in view now, past a block of workshops and old storehouses.
"It makes sense to use clerics in combat if there are plenty of us. We get more powerful that way even if you lose some at every circle of advancement. With only one of me here, more fighting to increase my abilities would put all the non-potion healing there is to be had at risk without prospect of replacement."
"That's one way to think about it." Dross shrugs.
Four out of six of the training grounds are occupied when they get there. There are a few squads drilling formations, but also a couple of adventurers tearing up the field in a spar. There's a building with the Watch's symbol above the door, which he'll take them in.
The squads themselves aren't doing the kind of drill that showcases dexterity and strength, per se, but they're clearly very skilled and well-trained: the level of a reputable mercenary company, not a typical city guard.
The two squad instructors, however, are playing offense against the squad formations, and are holding off their opponents one-on-five. One is a spear-wielding Drake that moves incredibly fast, parrying effortlessly with his haft and making multiple attacks a second. The other is the same kind of insectoid humanoid as Klbkch yesterday, or possibly just Klbkch? They're dual-wielding practice swords in an unhurried style that nonetheless seems to keep the trainees consistently on the backfoot. None of the sides are going all out; they're practicing, not even sparring; but from the display you might class the two as upper-mid-level combatants by Golarion standards.
The actual adventurers in the last field are nonzero skilled, but less impressive. One of them is defending with a sword and shield while the other tosses a spell which looks like Magic Missile, but not homing and firing one at a time. They kick up the dirt when they miss.
...the wizard sure is firing a lot, though. Blai will count eight shots in two rounds, and it doesn't look like he's rationing his spells or intending to stop.
After an exchange with the receptionist, Dross turns to Blai and says, "There are slots available all day. I think you want to get the slot from 1pm to 7pm, then do a channel at 2pm for 2 silver per, and one at 6:30 for 3 silver per. Otherwise I don't think you can fill your channel radius twice. Then you rack up the price as word spreads."
Dross passes that on and they finish up the transaction and get a receipt.
"Okay! Still got some hours left. We should stop by the Adventurer's Guild to make a verbal announcement, then go get flyers at a scrivener's, and post them up. When exactly is your appointment?"
He's getting very into this.
After announcing the channel at the Guild, Dross will find them a [Scribe] that'll write them up and copy a flyer. He'll ask Blai for a wording for the description?
"Maybe clarify how it differs from a healing potion? Uh, healing potions don't do poison, don't do curses or cursed wounds—cursed? Weird translation, that means persistent harmful skill effects. Potions can heal bones wrong, actively makes diseases and infections worse... there might be stuff I'm not thinking of."
"Wow, channeling doesn't do anything helpful for disease or an already-present infection but it certainly doesn't make them worse. It won't solve a bone that has already healed wrong but if it isn't set yet then it will heal it straight. It can mostly deal with foreign objects on its own. The strength of the effect varies. - I have never actually used a healing potion and am going only off your description."
"Does that make the infection go away faster? Sometimes you don't want to waste a potion on a small injury, and then it gets infected and they can't heal it and you have to go to all kinds of trouble to fix it; if you can cut through that that might be big.
"Maybe round it off to around the effectiveness of drinking one healing potion? That's... enough to fully heal an otherwise fatal stab in the chest, but not three of them? And we add a caveat that it's less effective if you're more intrinsically durable."
"It sometimes seems to help, to close an infected wound, but at other times it doesn't at all, or there occasionally winds up being a situation where you want to drain the infection and deliberately re-injure the area to do it. Again, the results vary - once someone's been channeled at they won't be dying of their stab wound, but they might still have the stab wound if they didn't get a particularly effective result."
Nod. "So, 'One channel usually heals most major injuries; if not, customers may attend the next one for free.' And bones are automatically set correctly, infected wounds are closed but not cured, no poison no curses. Two silver for the 2pm channel, three for the 6:30pm. Training Grounds West 4. Today only, future availability to be determined."
Dross will point out features of the city on the way, mostly the same stuff on Blai's loaned map, but some that isn't, like the memorial to the dead of the First Antinium War with the statue of General Sserys, or the ostensible headquarters of the Liscorian Army—"They're in Salazsar right now, I think," Dross says—and the embassy from Pallass...
"Uh..." That's not a question he's ever considered before! "I don't know if there's anything particularly more relevant than anything else? We're at peace right now. Have you met Klbkch—vistors from outside the city are usually really weird about him because we warred with the Antinium before. Is that the kind of thing you mean?"
"Yeah, the last Antinium War was ten years ago and a lot of people are like 'raaah Klbkch killed like a million Drakes' and it's like, y'know, that's the nature of war? I bet Sserys killed a million Antinium. But we're at peace now and Klbkch is cool." He says this defiantly, like he's expecting Blai to argue.
"Uh, probably not a million." He shrugs. Does he have to do math again. "I don't know the numbers. Liscor's army's two to three thousand strong," everyone knows that, "and the Walled Cities field, er, twice the number? Thrice? Each?" This mostly comes up when people talk about how badly the Walled Cities suck compared to Liscor. "I think only some of the them fought against the Hives... or was that just initially?"
He scratches his head.
"So, uh, probably less than ten thousand people. I don't know. And I don't know about, er, civilian deaths?" Now he feels awkward. People don't not talk about this, but they also don't really talk about it either? "And Klbkch didn't kill all of them personally, obviously."
Dross shrugs.
"Yeah, other stuff you might want to know..."
He's seen human adventurers around when the caravans come down from up north. What surprises them?
"The army's usually off fighting some Walled City or another, and people will badmouth whoever it is, but it's all a bit of theatre, really, don't take it too seriously. We'll be back buying their steel or whatever in another few months."
"I know my circle, and it will go up, commensurate with all other indicators of power as expressed in clerics, if I do adventuring, and chess is not adventuring. It's possible that finer recordkeeping could reveal a finer-grained measure you could choose to call a 'level' in between full circle jumps, and indeed power normally increases in some legible ways between those events. There have been some attempts" may Hell be denied a soldier "at researching ways to increase people's power without exposing them to risks like that, but this avenue has not yielded useful results."
"Right, and that's what people thought about [Tacticians] and [Strategists]; they normally have to run military operations and lead soldiers against powerful opponents to get stronger. And that's why chess is a big deal, because people found out you can level in [Tactician] and [Strategist] by playing it, especially against other [Tacticians]. It counts relevantly as a battle, is what they think. But it doesn't work for other classes. So most people who play it a lot are [Tacticians]."
Which is COMPLETE BULLSHIT.
"I don't know if it's as effective at higher levels? I mean, fighting some goblins will get you to Level 10 but you need to do something more impressive to get stronger than that, right? Chess is still pretty new; General Sserys got his levels the hard way. But who knows, maybe Chaldion is raking in the levels right now playing against his commanders—he's Pallass' [Grand Strategist], really high level but no one knows what exactly.
"But yeah, you hear about people getting basic stuff like..." what has he heard of "...[Rapid Retreat] from chess."
Amateur chess club! Moondays, Wealdays and Stardays at 5 to 7 pm, following address. (Dross looks vaguely confused as he translates the days of the week.) All levels welcome, walk-ins welcome.
Chess study group, intended for intermediate players. Sunday afternoons, tactical class required, but no class level requirement. Here's a recommended reading list, available at major bookstores, including specific issues of a chess newsletter. List of valid classes, disclaimed as non-exhaustive: [Leader], [Captain], [Tactician], [Strategist], [Logistician].
"I don't think that's a real classification. Or maybe it's a classification by the army? Probably what they're trying for is 'any class benefited by chess', as a way to filter for... people motivated to do well and take a strategic approach to the game? Or maybe just 'classes in a vague category with [Tactician]'. I don't think [Cleric] would count unless I'm missing a lot.
"But are you sure you don't already have some kind of class like that, if you were a fort commander before?"
"I don't know of any... I think usually people use a truth stone to check someone's not lying about their classes and levels, but if you just don't know that doesn't help. You could try playing chess and seeing if you get a level? That might get you something even if you didn't have it before, if you're playing against someone really good, I heard."
Dross shrugs.
"Er, things I heard which might not actually be true: it helps if you explicitly imagine the game as a metaphor for battle, it helps if the game is challenging and very close, it helps if you're thinking of it as—something you do as a [Tactician], not something you do to become one or level as one—even if you're not one yet? But, like, most of the people passing around these tips don't actually manage to get the class, so, y'know, take it with a grain of salt."
A few people have showed up in advance. As the appointed time draws near, more trickle into the field. It's a pretty even mix of adventurers, Watch and commoners. Many but not all of them are visibly injured, some with blood still soaking through makeshift bandages. No one is actively dying or unable to stay on their feet.
The Watch office is luckily able to lend them chalk and a tape measure, which Dross had not planned adequately ahead for. He tried to corral the attendees out of the healing half of the field he's marked out, and into a payment queue, to... not great success. A Gnoll Guardsman with some kind of shoulder injury steps up to help yell at people, which Dross is thankful for but also VERY EMBARRASSED about.
It transpires, once they start collecting payment, that a lot of these people are not actually here to be healed, but to watch the show. It's still enough to sparsely fill up the channel radius, though very far from maximum density. 63 paying customers.
There are some questions about the healing, but nothing hard to answer. There's a sense that half these people are here for the novelty, though they're not exactly scoffing at the savings; everyone agrees it's a good deal.
If he doesn't have any subjective feedback on this he will not notice in what way exactly his channeling has been enhanced, since no one should be standing between 30 and 36 feet away! It looks normal to him! And it doesn't look like anyone will need a second go, but hopefully they tell all their friends.
Well, it looks like the nature of the enhancement will have to remain a mystery for now.
The mood of the crowd is buoyant as it breaks up. There's a lot of talking and comparing ex-injuries and unwrapping bandages. A few people come up to thank him and ask if he'll doing this again after today.
Someone from the Watch comes by with a request that Blai drop by the office after they're done here.
"I think that's more than the average [Launderer] can do, so if you have a commonplace spell for that it makes sense, I guess. I was just assuming wizards have cooler things to do. I don't think our [Launderers] do anything special; they just... you know, wash clothes. With water and soap, or lye."
(Dross translates.)
"Alright, come in, please."
The office is furnished in hardwood and cushioned chairs, and lit by magic lights bobbing gently in open housings in the wall. A Drake in a smart jacket stands up from his desk to shake Blai's hand. His secretary(?) who invited them in takes a seat to the side with a pen and clipboard in arm.
"I understand you are seeking our intermediary services for your unique healing Skills?"
"- maybe, if you can improve on what I've set up for today, but I was actually hoping for help with - sussing out some of the ways my world, which I departed in a teleportation accident, differs from this one. I would want to give you my language magically so Dross could go out of the room, since the last time I tried to discuss it it seemed to give the person I was talking to a headache; I was hoping that this would be interesting enough to you to be worth the risk."
"...There must have been some miscommunication as a desk," says the Drake, with a pained look. "Our deepest apologies. I understand that you have rented a training ground over west, yes? We can certainly improve on that. We have a selection of sites across the city that may be to your liking, in addition to our excellent sales network and assistant staff.
"For the topic of research, however, I am the wrong Drake. Do you prefer to continue with this meeting on business and make a separate appointment on your problem, or reschedule and have Isidth bring you to the House of Magisters now? The [Magisters] will be interested in a human from another... world?"
The Drake curls a claw around his chin.
Meirryl, as his nameplate says, strokes his chin.
"The most basic solution we can provide is a storeyed channeling chamber, as you suggested. The Guild has three casting chambers of geometry suitable to contain your full sphere of effect, and the viewing decks could be modified to take advantage of verticality. In the long term, a dedicated construction project could be justified, if you are willing to provide a commitment for the investment.
"However, there are other opportunities which come to mind. Has the use of metamagic on your channeling effect been studied?"
"Metamagic spells are most easily used to enhance one's own casting, but experienced [Mages] are able to buff other [Mages]' spells, especially with practice together. And most metamagic only works on spells, but some spells such as [Extend Duration] and [Long Range] have been successfully modified to work on sufficiently spell-like Skills.
"But I did, actually, mean to refer more to the general application of buffs; I said 'metamagic' out of habit. For example—the way you describe 'channeling', is the effect an emanation of a type of physical energy?"
"...splendor is one of the facets of mental ability, along with wisdom and cunning. Cleric abilities mostly work by reference to Wisdom but channeling in particular is Splendor. I can cast spells that improve those except for Cunning, and the three physical ones, but only for such short periods of time that they don't affect my channel count."
...Dross forwards the information to Meirryl.
"You can increase wisdom? How incredibly strange. Charm, at least, has precedent. How far is your Splendor-enhancing spell from affecting your channel count? Enough an [Extend Duration] could stretch it? A good [Mage] can achieve a doubling of the ordinary duration."
"Spellcasters on Golarion have a limited number of opportunities to cast spells each day. For clerics they refresh at dawn, and I choose then which spells I will prepare for the day and can't change my mind later. Each spell has a power level, called its 'circle', and they go from zero to nine but I can only cast up to third circle. For spells I can freely choose as opposed to ones that can only be selected off a very short list, I have four zeroth-circle slots, four first-circle slots, three second-circle, and one third-circle."
Meirryl looks something between offended and dismayed at Blai's description.
"That is quite different from [Mages] here. Our magic is also organized from Tiers 0 to 9, but [Mages] do not need to select their spells in the morning—or is that only [Clerics]? Casting is limited by our mana, principally, which is fungible between spells of all tiers, although higher tiers of course cost more... and casting only 12 spells a day is profoundly limiting for a [Mage] with Tier 3 spells. A battle [Mage] will cast dozens of spells in a single battle before exhaustion, and with mana potions sustain multiple times that number before succumbing to poisoning."
"It's clerics and wizards. Sorcerers have a limited number of spells that they know, instead of being able to ask for anything their - instead of the complete space of possible spells, like clerics, or whatever they've managed to acquire and write down in their spellbook, like wizards. There are magic items that can recover expended spells, and some people get more spells than others owing to being Wiser or more Cunning or Splendid separately from being a higher circle, but what you're describing sounds almost more like orisons - zeroth-circle spells can be caught and reused, I can just only hold onto four at a time so I have to know which ones I want to cast that day."
That is an extremely upsetting way for wizards to be!!!!
"Our [Mages] do not have their mental abilities directly coupled to the strength or stamina of their spellcasting, either, other than the ordinary way in which being more clever enables one to learn more advanced spells and perfect their technique.
"I wouldn't describe anything we do as 'catch and reuse', for that matter. There are advanced techniques to recover the mana or reuse the scaffold of a cast spell, but for the most part, [Mages] simply cast them again—that is, mold one's mana to create the spellform and activate it."
"That would be interesting." Meirryl nods. "I am unsure I understand the comparison to [Sorcerers]?" He is trying very hard not to be offended. "[Mages] learn spells through study, while [Sorcerers] are unlearned and rely heavily on Skills to manifest spells through instinct and willpower. Are yours different?"
"Anyhow. Studying your magic would be quite fascinating, but perhaps it is not the best use of our time here. We were discussing your channeling as an emanation of positive energy. It makes it more likely that Skills and spells such as [Amplification] and [Magnification], which operate purely on physical media and thereby sidestep the spell-Skill distinction, will function to enhance your abilities. If preliminary experiments prove this correct, an option may be to commission a chamber with permanent runes of [Amplification]."
"The Walled Cities have larger populations, but—well, I am of course biased, living here. I will say that the Walled Cities have an irritating tendency for political games, whereas Liscor's relative isolation from southern geopolitics and status as a military lynchpin for Drake interests in Izril make it unusually stable. One of the reasons I moved here from Manus."
"Would your sites be better, cheaper, or both, compared to the training ground I rented for today? - also, I know how the enhancement spells work for my own purposes very well. I am sure someone else here can get interesting value ouf of them, but I don't believe it make sense to structure it as me employing researchers."
"Apologies, I was unclear: I meant testing the effect of our buffing and metamagic spells on your channeling. Many of our sites have configurable platforms and viewing balconies for greater utilization of your channeling volume, which I expect will make back the cost of renting the chamber for an hour rather tidily. Ordinary event spaces for rent usually charge by the half-day, at the minimum, and may have balconies, but usually not in the enclosed configurations that work best for a spherical area of effect.
"...Is the Watch willing to let you host upwards of two hundred people on their training grounds on a regular basis?"
"A Watch training ground will be cheaper, even accounting for the longer minimum time slot. However, if you can reliably draw more than 200 clients per channel, one of our chambers will pay for itself quite tidily by its increased capacity.
"I don't know if you can—Liscor's population numbers 90,000, and my impression is normal citizens find themselves with nontrivial injury perhaps 3 times a year? Adventurers, numbering 500 by their Guild's count, are injured about 3 times a week. Active Watch members, 2000, are injured twice a month. All approximate numbers.
"It comes out to a bit over 800 injuries a day in scope for your healing, so—possible to outpace 400 clients a day, but not certain. It would depend on accessibility, marketing and price structure, which we can also assist with."
"Hiring an apprentice to cast the spells is cheap. Three silver for two hours of their time, is the going rate, assuming non-strenuous spellcasting, which this counts—they'll be casting weaker versions than an expert [Mage] could, but it will suffice for testing.
"But you need a [Magister] to design the tests, interpret the results and advise on next steps, which will cost between five and ten gold for a contract, usually including—as an example for reference, not a standard prescription—five hour-long private consultations, three additional on-site consults, and up to fifteen billable hours included for literature review, analysis, correspondence with other experts and so on between sessions. They would be working with the apprentice which performs the actual castings to develop the procedures.
"It may be possible to obtain a significant discount on the second fee by exchanging the opportunity to study your own spells and abilities, or the... headache problem, you mentioned? The common wisdom, you may have heard, is that gold has the worst exchange rate for a [Magister]'s time."
Blai can get a letter summarizing his being from another world with different classes and magic, him specifically wanting assistance with optimizing his channeling, and a mention but no detail on a research problem Blai wants to pursue relating to his place of origin.
"On the matter of renting a chamber: it may not be worth your gold to do it, say, tomorrow, before your clientele has take time to grow; but I can recommend suitable options and write another letter of referral for if or when you choose to? The reservation process is straightforward: booking at least one day in advance, eight silver an hour for the type of chamber you will need, free cancellation with one day's notice."
"It matters insofar as how your audience will interpret it. The system is mainly used by the trade Guilds, to certify the licensing of advertising businesses, but there is no Guild of Healers in Liscor.
"I can issue you an seal of verification for your claims from the Mage's if you confirm the relevant facts under truth stone. It may be useful for you to additionally acquire endorsement from the Adventurer's Guild, for penetration with adventurers. Their Guildmistress Tekshia very rarely approves those, but yours is a sufficiently exceptional case that I suspect she will not refuse; your services will be a great boon for their business."
Basically the description of his channeling with all the main caveats and advantages relative to healing potions.
"And anything else you wish on the record. Essentially, my letter of endorsement will certify that these claims are validated by truth stone, and that we believe their correctness; the Scrivener's may then reprint those claims within your circular as thereby certified."
"I wished to cover your other spells as well—in particular, the specialized healing has by far the largest earning potential—but we only have fifteen minutes remaining and I have an upcoming meeting. Let us schedule a follow-up appointment; it will also allow me to look up reference quotes. Is there anything else you would like to know in this remaining time?"
"I have not dabbled in serious study of magic for many years, and thus a current [Magister] or [Mage Researcher] may provide more useful insight, but I must confess I am nonetheless intensely curious. And perhaps it will evince useful suggestions."
He raises three claws before his eyes and makes a turning motion: "[Arcane Sight]."
"Yes, I can begin to..."
He twitches a claw, and his pen rolls across the table, as if gently knocked.
He shakes his head.
"Not quite it Ingenious. You may be able to patent it. It is considerably different from how most spells are structured, but not such that a [Mage] could not learn it. At the least it will make an impact among the theoreticists."
"If you are available tomorrow, at the same time? I'll note that general consultations past the first are normally four silver an hour, but I'll waive the fee for the follow-up for the inconvenience.
"And of course you need not wait on me for your business with the magisters. Isidth can make you separate appointments at the House when you leave."
It takes a few seconds of loading screen expression for her to figure out the disconnect here.
"The House of Magisters is a teaching and research institute—mostly, though not exclusively, of [Mages] and magic, and closely affiliated with the Mage's Guild. The [Magister] class is actually rare and often unrelated to magic, but in southern Izril, the term is a general expression for the staff of similar institutes. [Arcanist] Arxam is a magister specialising in low-level spell development and spell interactions. Though I think you are correct that he is not a best choice for a... I'm actually unclear what class of problem yours is."
"Oh, that makes sense."
Wait, no, it doesn't.
"But then the first day of each month is a different weekday? That seems... more confusing, even? How do you... would you say something like, erm, 'Let's meet on the second Moonday of Erastus'. Or do you just say 'ninth'—sorry, 'eighth of Erastus'? What's the point of having weeks?"
"Huh. I'm glad our calendar works like it does."
They're coming up on the food market now. The food is cheap, priced in copper, and meat-heavy. A peek at what other people are having will reveal the meat is done very rare, bloody on the inside. There are other Drake customers, but a Drake and a human walking together draws a few double takes.
Dross squints at them.
"Don't know, I gotta say," he says. "No one goes around staring at me."
The Gnolls realize that they've been noticed and seem to engage in a brief scuffle that ends with the second shoving the first in the direction of Blai and Dross. The first stumbles, shoots an angry look back at his friend and cautiously approaches Blai, looking stressed.
"Hello. Are you the human who cured an adventurer's blindness this morning?"
(Dross translates.)
"I do not have a plan to leave the city. I can cast the spell tomorrow for whatever price seems to make sense tomorrow, it just might not be the same as the one I gave today. No one else has asked me about this or about any spell that trades off against it yet so your friend can be first in the queue."
"He's on Rye Street, near the third water tower—" He points the direction, though the water tower is not visible from this vantage point. It's in the southeastern part of the city, whereas Blai's inn is east and slightly north. "Half hour straight walk from here?"
A guesstimate might put it at forty-five minutes from Blai's inn?
The Watch Captain's door is open when he gets there. She waved him in when she sees him.
She's a light blue Drake with a scar down her face and pale purple eyes. Her expression is rather severe, but one gets the impression this is just the resting mode of her face.
"Select," she says, extending a hand to shake. "I'm Watch Captain Zevara of the Liscor City Watch."
Once they're settled, "I'm unfamiliar with your title, so excuse me if there are formalities I am not observing. I'd like to welcome you to our city, first of all, and apologize for the inconvenience with your admission. We don't often receive visitors who don't speak common."
(Blai looks to her perhaps like a very strange sort of human adventurer, but not all too different from the usual crop that drops by with the caravans from the north. She's seen expats from Chandrar with more unusual presentation. She expected a human out of a different world to be more unusual. She'll take it as a good sign.)
She nods. "I'm glad.
"I had two things to discuss. The first is that the maximum occupancy of one of our training grounds is twenty people. You're not in trouble because your plans were disclosed to the Guardsman on duty and they failed to inform you of this rule, but it was against the rules. I suggest you appeal to the City Council to allow you use of Shivertail's Plaza—that's the plaza in front of City Hall. I expect it to be granted, but it'll take a few days. Any questions about that?"
"The second item is that the Watch would like to employ your services. I estimate we have 61 serving Guardsmen who would benefit from your ability to fix poorly healed injuries. We'll of course pay your rates, but I'm interested in arranging a bulk rate if possible, or priority in exchange for anything you may find useful for the Watch to offer."
Then they're going to be in a bidding war with wealthy adventurers and Wall-Lords and probably the human nobility from up north, once they manage to catch word. The rich people are going to run out eventually, but Zevara is half-concerned that Blai is going to have run off to one of the Walled Cities or the human lands by then. He's not quite the [Healer] of Tenbault, it sounds, but if Tenbault is any reference...
Actually, she might not want him staying in Liscor, in the long term.
"Should I interpret that you don't think it's logistically feasible to commit to a bulk contract, because the timeline would be too long compared the volatile factors in your situation?"
"Unfortunate, but understandable. I'll just say that if you ever have uses left at the end of the day, the Watch Barracks will more likely than not have someone to take you up on it. I expect some Guardsmen will also seek out your services of their own impetus.
"That's all I had for you. Do you have questions for me?"
She'll ask for his current address for anything which might come up, and let them go, then. She would appreciate it, but it's not required, that he notify them if he moves.
She'll write to the City Council. In addition to her usual weekly reports, she means, but she knows nobody actually reads those. Whatever they do with the information isn't any of her business, but she advises that they have a strategy for when the other cities and the north come knocking. In any case, she's discharged her responsibilities.
Mage's Guild: open!
Chamber: bookable.
The recommended casting chamber (there were a few options presented, but Meirryl advised a clear winner) is actually in a secondary building, a sort of Guild-run convention center. The chamber is the largest of three "casting theatres" designed to allow viewing of complex circle castings by visiting [Mages].
The theatre is 25 feet in radius. There are four viewing balconies, each about 200 ft². A catwalk at the top is maybe another 200 ft² of standing space. Some parts of the ceiling dome descend for placement of material components, but probably they should not have injured people clinging to the descending frames even if they can, actually, take the weight. There are a lot of different ways to set up the actual casting area below, too many to quickly summarize.
Of course, "[Consultant Mage] Meirryl already sent word of your requirements," the Drake at the desk says. "We have a configuration drafted which should be ideal for your purposes." It essentially turns the casting area into two and a half floors, though the lower floor and upper half-floor requires a ladder to access and might not be great for mobility-impaired individuals. "More injured visitors should use the viewing balconies, which are accessible conventionally from the upper floor."
He'll pen Blai in on the schedule.
"...These chambers are enchanted in a lot of ways because they're for spellcasting, and it seems like you don't need that for your work? And you might not need the configurability of the lower floors? The enchanting and parts of the design and construction are done in-house by the Guild, and I haven't heard of us doing commissions before, so I don't think I'm allowed look it up in the books and quote you something based off that. If you want, I can try guessing—from a laydrake's perspective—how much a building with a similar layout but no enchantments and no moving parts might cost?"
He spends a while thinking and counting on his fingers.
"Sixty gold," he decides. "That's not counting the land, which will be fifty gold in this part of the city for the size of your building, perhaps half that in a more outer part."
(Reminder: 20 silver : 1 gold; Blai has earned 63 × 2 + 78 × 3 = 360 silver = 18 gold today, of which 6.3 is owed to Dross.)
"Like... if I say, I'm going to commission this building, but it would be ruinous if it burned down, they could say, we think the risk that your building will burn down is less than one percent per year, so if you agree to pay us one percent of the building's cost every year, then if it does burn down we'll pay the whole sum of rebuilding it right away."
He has 10 gold even after paying for Dross and the chamber; it leaves him short on walking-around money but he'll solve that in the morning. Can he receive mail at his inn for now? He has no idea how to transliterate his name into their language but can pronounce it for her a few times. And do they do insurance and just not advertise about it to the point that Dross knew?
She'll transliterate his name. He can receive mail at his inn, or he can get a mailbox at the Runner's Guild for two coppers a day; it's prepaid, minimum one silver for five days. The Merchant's Guild can set that up for him for free if he wants.
They don't do insurance. It takes a while for the [Receptionist] to remember, but she thinks she might have heard about a branch trying something like that in Zeres a few years ago? She doesn't know how it turned out, though.
(The advantage is if you switch inns you don't have to contact all the places you provided your mailing address and possibly have them fail to update your entry and you lose your mail anyway!)
The [Receptionist] doesn't say that, though.
He now has an account containing ten gold. Does he need anything else?
"I just heard about it; I don't know where I'd start looking for that. One of the managers might know more." Her expression is doubtful. "Loanworthiness is judged based on monthly income, credit history with the Guild, place of origin, and estimation of the stability of the borrower's income, which is partially at the discretion of the [Analyst] and based on a lot of different factors."
(She doesn't say "you're not going to get a good loan because you're a human", but he's not going to get a good loan because he's a human.)
Okay! He's going to go to sleep then! Maybe the magisters can help explain when he sees them tomorrow.
In the morning he prays as normal and walks out loaded up on on (just one this time) Share Language and two Lesser Restorations, and a Remove Blindness, and some Comprehend Languages and... a Remove Sickness, in case anybody comes to him sick, that'll let them hold on till he can get back to them with a proper Remove Disease. He pays for the most portable available breakfast on his way out.
He'll lead the way. At first he has to slow down a few times because he's going too fast for the rest of them to keep up at a walk (Gnolls have long legs!), but he learns to keep pace.
The southeast part of the city is more Gnoll-inhabited, and the architecture turns taller and denser, with narrow streets, apartments instead of houses, and more street vendors and people just sitting out of their porches, making handicrafts or passing the time. There are Gnoll children running in the street on four limbs, with parents craning out windows to tell them to slow down.
They'll end at a shabby-looking apartment building. The Gnoll knocks on a door on the ground-floor. There's a bit of banging, the sound of a latch sliding open, and a red-furred Gnoll limping with a peg-leg opens the door. He's missing an eye, and the the other is scarred.
He sniffs and sags a bit against the doorframe.. "Eshur. If you lost your key again, I'll bite you."
"Yarrow. What I was saying yesterday—"
"Not you too."
"Did Risha talk to you already? Look, he's already here, and the translator, it's not going to do any harm. Give it a try."
"She's in there. Just come in." He turns his head. "Rish, make yourself useful and get us some water!"
...Uh, that went by a bit too fast to translate. Dross is just going to summarize, whispering, as, "They're arguing about something—there's someone else in there, getting water."
He didn't prep a Cultural Adaptation because it turns out that the only thing worse than being anxious about everything all the time is to be anxious about everything all the time and also blaringly constantly aware that every mechanism you have to manage that and navigate the world through it is wrong and rude and foreign. It is in fact so bad that it renders his own feelings into an operational constraint. He nods at the water and guesses-and-checks through the social interaction till he can see a patient.
The other brown-furred Gnoll from yesterday is here, if Blai can tell them by face. She brings water. Nobody touches it.
"So what's it this time? Creams? Needles? Don't tell me: Tea? Humans love tea, don't they."
"I think he just, uh, touches you. It's a spell."
"Just touches me. Don't tell me you brought someone with [Remove Blindness]."
"I don't know what that is. Yarrow. It'll take five seconds, and you can yell at me once he's gone. Please."
Huff. "Can't hurt me."
(Dross cues when Blai should do the thing.)
"Fuck that's bright—dead gods—" He's crying. Unclear whether it's from the visual stimulus or emotion.
(Dross does not attempt to translate that, which is good because otherwise he would have a headache.)
"How much," murmurs the first Gnoll while his friend is calming down. "Don't suppose you do legs."
"I can't do your leg since it's missing entirely and not just damaged. I can only do one of these a day, but they're not well-known enough to be at auction yet and I don't know what they'll command, and I'm still getting used to the local value of money, what do you think would be fair?"
"Lowest it goes is 250 gold pieces," says Yarrow once it's translated, never mind that he can't pay that. He's staring around his apartment like he's seeing it for the first time. "There's five [Healers] in Izril that can do that and not one of them lives outside Tenbault or Ersenshire. Anyone else is lying. Except you, it looks like. Shit."
(CW mild surgical body horror)
"Anything a healing potion can't fix or fixed wrong costs an arm and a leg. Eye injuries are the worst. Bone injuries—tricky, but there are [Bone Healers] to go around and if it's not too bad and they're halfway competent the worst you end up with is a weak knee. Eye problems are rare, so no one specializes in them. And they're hard, especially nerve damage. The [Precision Healer-Mage] I know can do it, he puts a tiny mana-infused pin inside your eye and controls it with magic to rewire the nerves* like a needle and thread, all while pumping you full of healing potion. Takes half a day and hurts like hell."
*not actually how this works but this guy is working off third-degree hearsay.
"Yeah, Eshur's a moron." He kicks the other Gnoll with his wooden leg, eliciting a yelp. "I can't pay you that even if I sell everything I have. It's just what the going price is. I can show you a dozen folks who'll pay you fifty gold and be happy about it; they've been saving up for the expensive [Healers]. How about I do you ten, and I'll introduce you to those people? None of us with a lick of sense will trust an ad."
"I'll pay for it, I'm the one who—ow."
"Shut the fuck up." He digs in his belt for the coin.
It's actually a long building conjoined to the Mage's Guild, though rather different in architecture: more stark and scholarly compared to the opulence of the Guild building, and inside lit by crystal instead of floating magic lights. The reception will point them in the direction of [Arcanist] Arxam's office.
The magister's door is open when they get there. His office looks like a librarian's workspace than the stereotypical wizard's. No knickknacks or crystal balls in sights, no dusts or gemstones or wands, just—shelves full of books and scrolls and a desk stacked with ink-stained papers. There's a window with a nice view of the garden.
The [Arcanist] himself is a pale yellow-scaled Drake in understated robes. He's writing a letter, but looks up when he detects visitors.
"The other day I was explaining some things about my spellcasting abilities and background to a Watch officer and some of the things I said gave him a headache. If you would be interested in poking at the edges of this phenomenon I would like to cast Share Language on you so we can talk directly and send my translator out."
"Thousands of years ago, an extremely powerful human wizard named Aroden survived an apocalypse that destroyed all civilization across the entire planet of Golarion. He used various magical abilities to extend his life and begin to rebuild and make sure that some of the knowledge of his civilization was retained into the future. One thing he eventually did when he decided that it would be - more efficient than acting as a wizard - was to... move to another plane, called Axis, from which he was able to share his power with people whose goals were sufficiently compatible with his, so they could cast spells, albeit not the same spells wizards can cast."
"That is one of the things I think will cause you a headache, I would like to go on for a bit before I circle back to that.
"One of the people he shared power with was a woman from some centuries ago called Iomedae. She became very powerful over the course of her adventures. She belonged to an organization that forbade lying and other forms of misconduct, and the particular form of power she had from Aroden was such that - it was common knowledge that if she did any misconduct she would lose her powers that she got from Him, so the power also served as a badge of His approval, His vouching for her character and trustworthiness. Good so far?"
"That sounds similar to Terandrian knight orders, and to a smaller extent common [Guardsmen] as well—they have to hold to certain oaths or codes of conduct, or they can lose their class. And some knights or knight orders are sworn to royals, with classes or boons directly or indirectly granted by the [King] or [Queen]. Is that what you mean?"
"And He'd left behind a - tool he created and used when he decided to move on to Axis and become a power-granting sort of entity. After Iomedae had accomplished the great work of her life and left behind a lot of information about how people who might want to align with her goals should go about it, she made use of that artifact, the Starstone. She went to Heaven instead of Axis; they're both part of a category of plane called Outer Planes which among other things harbor the souls of the dead after they are judged."
"It's relevant, yes. When people die, at least in my world, their souls move on to Judgment, where their alignment is decided; there are approximations and divinations you can use in life that usually work but judgment is the last confirmation step. There are nine outer planes, for nine alignments - Good, Neutral, or Evil, and Lawful, Neutral, or Chaotic, in a sort of grid. Heaven is the Lawful Good one and Axis the Lawful Neutral one."
"And these are actual physical places you can observe by travelling to them?" Arxam's tone is slightly skeptical. "There are some societies which believe in a sort of... 'life after death', or in reincarnation, but there have been many attempts to scry the souls of the dead in history, including holding a continuous scry through the time of death, and as far as we know, death is just... death. The old stories are simply superstition."
"They are actual physical spaces that powerful enough spellcasters can view, summon creatures from, resurrect the dead out of, and travel to. - actually even not very powerful spellcasters can summon creatures from them but they'd be strange animals, nothing that can talk. I don't know if people here have the same sort of afterlives but on Golarion they are definitely real."
"It's possible to trap the soul of a dying or freshly dead person—or a perfectly healthy living person, for the matter—and store it or turn it into undead, so it's theoretically possible to create a sort of... synthetic afterlife, with a large-area catchment spell to capture dissipating souls. It has been discussed. But there is no observable natural process that does it, or known destinations for them to go to. What happens, in these afterlives?"
"That's quite interesting. Though not really actionable unless we find a way to get in contact with your original world. If you write a book I'm sure many people will buy it. And you were talking about being sorted into alignments... who exactly is doing the judging? I'm a bit confused whether this is a natural process or a... an administered process."
"This is all very... abstract, I assume to get around the headache problem? But I'm having a hard time forming a mental model. Pharasma is the creator and controller and administrator, partially via proxy, of the soul capture and afterlife system, and she is—not a human, or you'd have said that. A construct? A species?"
"Right. I wonder if the term has the same effect if there's no Share Language active, but we can't easily test that now. We can invent a nonce word for the sake of discussion, or were you interested in probing the phenomenon directly—I have to say it doesn't sound pleasant, and we'd normally call for a very well-paid volunteer for that."
"How about 'blicket'. So blickets are a type of being that one can transform oneself into, which grants spells and—other types of boons?—to individuals under their command, as a [King] makes [Royal Knights] and a... [Lich] may empower lesser undead. I'm getting the impression that blickets are closer to [Liches] than [Kings] in the sense that becoming one is a more fundamental transformation than simply acquiring a class, but it sounded like you had some objection to that characterization?"
"Of course. It's simply the comparison that comes to mind due to recent history. The relevant part is that it involves a complete transformation or shedding of the original living body, significant mental changes, and significant changes to one's classes and skills. It also renders the lich immortal."
"Yes, she moved there in the process of becoming a. Blicket. And now has a large organization on Golarion dedicated to advancing Her interests, and chooses people to grant spells to; I'm one of those and we are called 'clerics', though there are also 'paladins', like Iomedae was as a human."
"Advancing Her interests" is a weird way to put it. Obviously one's organization advances one's interests, usually. Why call it out?
"I don't hear anything in there that's particularly confusing or dangerous to know. I wouldn't be very surprised to hear your description of blickets as an obscure type of thing from Drath, for example. Which makes the fact that the term is—redacted—even stranger. You said you don't think it's a curse, but it really is starting to sound like one, or... I've heard legends about [Witches] that can steal your name, which makes it impossible to say and hard for people to talk or think about you. And in recorded history there have been [Kings] with Skills to issue decrees preventing their subjects from discussing certain matters."
"It's certainly mysterious and, if you permit, I'll be writing a number of letters to the Houses in other cities... I suppose you could explain your relationship without using the specific word? And this is a Share Language problem only, it sounds; I imagine you'd eventually want to translate that explanation into common anyway, once you learn the language.
"...Actually, it doesn't make a lot of sense that this maybe-a-curse is active only in our lands, but only in your language. We're missing something.
"But yes, go ahead."
He's trying very hard not to get distracted but he still manages to forget the last few words.
"I heard, a curse or exclamation... can you render the rest of your sentence without actually saying the word? I think it's preventing me from parsing the rest of what you said."
This is wildly discomfiting now that he notices it's happening.
"I'm now immensely curious what happens if you put on someone a hat with a stick holding a sheet of paper in front of them with the word written on it—but please don't do that."
He cycles through the curses he's familiar with.
"Was it 'dead gods'?"
(He says the curse in the local common tongue.)
"The gods are dead," he says in common. "I don't know what you mean by 'appear'? I've not given much thought to it. Are blickets the same thing as gods?"
In Chelish, "What if I try talking about the goo... augh. That's disorienting."
(He does manage to pronounce the start of the word in Chelish Taldane, but zones out before he can finish.)
In common, "Maybe one of your gods visited out world in the past and got cursed, or interdicted, or name-stolen, or whatnot, and it's only active here and extends to the native name of their class? It's a bit of a stretch, but I can't think of why else it'd only work in your language and not ours."
"Well, if the interdict is phonetic, that's no more surprising than a language-specific meaning-based one. You should try a different language I don't know, this language on someone without the Share Language cast on them, and a different language with Share Language, to round out the matrix."
"Maybe I have to understand the meaning, and it has to be a language from your world...? It feels a bit complex. We still haven't tested the other two cases. I think any result wouldn't be much less baffling, but it'll narrow the space a bit. I can call up one of my apprentices so you can talk Chelish at them?"
He rings a bell that shouldn't travel farther than the room, but after a while they hear the pattering of footsteps and a young Drake knocks on the door.
"Come in!" Arxam calls. "This is Syvra. Select Artigas here wants to do a verbal experiment that might disorient you a bit."
The Drake nods slowly.
Still in common: "Gods. Gods. You think saying it is fine, but discussing it... isn't? Well, I suppose it might be hard to notice, but... it's a bit unbelievable if that's the case and nobody in history has made a thing of it. And the truly most powerful are usually immune to this kind of effect, or so it is for powerful enchantments and Skill-enforced decrees or laws. Not that I am, but they'd have published a book or something."
"Hrm. 'The word for 'gods' in Select Artigas' native language, which originates from his home of a different world, is impossible to say or hear without becoming disoriented. The phenomenon did not replicate in the Select's homeworld, or for the common word spoken here, even after an explanation of the translation. The phenomenon also does not replicate for the Select himself, or anyone not granted a magical understanding of his language by a spell. Some theories have been suggested, such as a world-spanning interdict or decree, or some catastrophe or incursion relating to the gods of the Select's home—which unlike ours are not dead—but there is yet no substantive evidence for any theory over another.' Something like that."
"I don't read history books for fun, but... I suppose technically I'm not terribly interested in history. But putting it that way makes me seem incurious, and I don't consider myself incurious; and nor am I contemptuous of the study, of course! Certainly there are lessons to be learned in history, and great amounts of wisdom to draw from the past, even if it's not my field of expertise. My historian colleagues wouldn't describe me as 'not generally interested in history'... that makes me sound overly defensive, doesn't it."
He looks a little embarrassed.
"Other events that happened thousands of years ago, to... the death of the gods. Right."
Arxam makes a face.
"I... don't know what the difference is, but... the gods are—have always been—dead? As long as anyone knows?" He ends it as a bit of a question. "So it's a little incoherent to theorize about, well, what was the question again, how it was before they died? Who can say, really."
He shrugs, looking a bit unsure.
"Yes, so that implies, at some point, they were—in theory—living, and they died, and they're dead now, that's a fact." Arxam nods firmly. "But the question of how it was before they died, that's unknowable, isn't it? And of course an ancient time is very different, as all ancient times are, but... well, what are gods, really. 'How was it before sand was sand?' Presumably, the sand was some sort of rock, and an eon ago many features of the world are different. But it is a sort of pointless presupposition."
He looks very proud of having come up with the analogy.
"...The gods were... once alive," he repeats to himself carefully. "I... terribly unusual. I do think you're right. Is it—more progressive with—"
He shakes his head. His claws are trembling a bit as he tries to tidy his desk.
"Sorry, nervous habit. Ah. It's very curious, but who would go to so much trouble about a lot of dead things?"
No idea what he just said!
"I don't speak... that."
The Watch Captain said something about the healing human possibly coming by for healing but that was, like, five hours ago and he's new to the job and got [Basic Notetaking] instead of a memory skill of some kind which doesn't help when he's not holding pen and paper but nobody remembers that. Well, he could have written it down afterwards. But he didn't.
"Uh, are you here to do healing? I don't think we have anyone injured right now..." He yells towards the yard, "Relc, anyone need healing?"
There's a few loud clanks, then a large, light green Drake pokes a head through the door.
"Who on earth's gonna be hurt in the middle of a Beithday in the barracks? I'll kick their ass myself. Oh, hey, mister. What's going on here? Hey, are you the [Healer] guy the Captain was going on about?"
"You fix healed injuries, right—"
He'll go up and yell at people to get their tails downstairs if they want their bones fixed. There's a bit of argumentation ("I still think it's a scam," "Who's going to scam a bunch of Guardsmen right in the middle of a Watch Station?"), a bit of asking how many pops Blai is selling, how long he's staying, then and some heated bidding, and they'll manage a highest offer of 5 gold, followed by 4 gold and 6 silver.
Meat pie obtained!
The site is set up when he gets there, and is pretty much as advertised. The way the corridors work mean he might catch a passer-by with the outer edge of his channel radius, as the room itself only goes 25 feet. The reception asks him if he wants them to do traffic control and payment collection for him? Standard is a 2% commission.
"I'm... not sure it's something like that. I mean we have [Soothsayers] and [Seers], and some people believe in them and some people don't, maybe they just have luck-affecting Skills or something? And in the other direction I... don't really believe in stories about [Oracles].
"Mostly because—there's no legend with an [Oracle] which matches well to any well-established historical event, and there are a lot of well-established historical events which are supposedly contemporary with the alleged [Oracles], which don't have any prophecies, and which I would really expect there to be a prophecy about if prophecies were real?
"So when I said 'anymore, at least' I really meant, uh, never, in my personal opinion. I was just hedging."
"It might be that your 'gods'' death had nothing to do with prophecy not working here, but the point is that a 'god' or a blicket dying can have some dramatic effects, and I'm wondering if the - difficulty thinking and talking about 'gods' and about blickets-by-their-Chelish-name could be one of those effects."
"It's an interesting idea—" He's already half lost track of the idea but he remembers it was interesting! "—but maybe hard to write an article about, because of the problem, and also maybe hard to publicize if you wrote it, because everyone might forget it... which is quite concerning, but evidently the world has been fine without this information for tens of thousands of years, so." He shrugs. "I do appreciate it being told to me in the abstract.
"Was that the only thing you wanted to talk to me about?"
After around fifteen minutes, someone else will show up early. A short Drake, carrying a nice hand-carved chessboard. He's a bit surprised to see Blai, but doesn't let it stop him from introducing himself.
"Here for the chess club? You don't have to wait out here, Imiss is probably just doing a puzzle inside. Haven't seen you before."
"I'm Pellorn."
He'll go up and rap on the door twice. A voice calls for them to come in. The door's not locked; Pellorn just enters and holds the door for Blai.
There are tables set out, with a few chessboards already set up. A blue Drake, presumably Imiss, is at one of the smaller tables playing solo on a board. She glances up. "Hello, new guy! What brings you here?"
(Her board state is also highly unusual, though not necessarily impossible, similar to the receptionist from yesterday Blai believed to be performing some sort of abstract art in the medium of chess.)
And they can go!
She's pretty good. Plays fast, but doesn't make mistakes. Not as good as Blai, though. As they play, more people trickle in. A lot of them pair up for their own matches, but a few hang around watching and discussing their match without getting in the way. It seems to be the done thing.
She'll hold out for a while, but her play style folds quickly once he has a solid advantage.
"Good game."
She'll play again with a handicap if he wants! There's not that many people here better than her, but she's played them all a lot already, so this is an interesting change. Though he might want to try this other Drake which everyone mostly agrees is the best here. He'll be finishing up his current match in a few minutes.
They're even on pieces right now, but someone will mention to Blai that he started with a handicap. His opponent is panicking a bit and getting backed into a corner they're not noticing.
A few more moves later, he promotes a pawn, and then its checkmate in four.
They shake, and the one who won turns to Blai.
"Select Blai Artigas, right? Rissyl."
(Someone reminds Rissyl about the unidirectional language.)
He'll start setting up a board.
"Beat Imiss? Let's see how you do. I'll take black."
Rissyl plays much slower, in comparison, and more—intense. He's definitely playing to win. Despite that, he's eager to proactively sacrifice pieces to set up his plays. It works better against weaker players who take the more obvious bait, but he's able to manufacture tough choices for more perceptive opponents as well.
It looks like it could go either way a few times, but Blai takes the victory in the end.
"That was good," Rissyl says, sounding pleased. "Most people choke when I throw out something that's not in the book." He can talk about a few of his midgame plays that didn't pan out, and ask what Blai was trying with that bishop near the end there...
"Most people don't, but I didn't want to assume." Actually, he's slightly surprised Blai got this good without picking up a class. "Usually you even it with a handicap, but I'm only a low-level [Leader], so I'm not sure you don't still beat me anyway. I know someone who's actually worse with his Skills, hah! You can choose a handicap if you want."
(Yeah, that's what he was thinking as well.)
Rissyl plays different, in this variant. He's more defensive—not reactive, but in the sense that he sets up a very strong defense, all while lining up his ducks to make shrewd, targeted strikes when he finds a gap. It's very tactical, but in a style that rhymes more with a real combat engagement than, well, a game where each player takes turns making exactly one move on a square grid.
Still, it makes itself work. When the stars align, Rissyl is playing at a notably higher level then his previous games.
Blai actually really likes thinking about chess in terms of a combat engagement, even though, of course, it is obvious to everyone that real life combat is not turn-based at all; the style suits him fine and he does have twenty years of off-and-on-again genuine combat experience.
Rissyl takes the first game, and Blai takes the second. They're more evenly matched now; possibly Rissyl has the edge, but they're learning as they go. It really is almost like a different variant, in that—there's an invisible dimension of gameplay in the set up and execution of Skill-enhanced plays, and it changes the landscape of advantage and disadvantage, and enables strategies and counter-strategies that might not be viable in a game not thus influenced.
Okay. He comes out of it with spells completely as normal. Eats breakfast. Collects Dross where he's waiting at the inn and casts Share Language again. Goes to make sure that he can retain the rental of the hall for channels as before; hits up the Watch to distribute Restorations.
Over the next few days, word spreads in the city of Blai's healing. More people show up to the channels. His limited spells start going for exorbitant prices as people figure out where he's staying and start showing up to bid when he leaves the inn, and whoever he hasn't gotten to yet at the City Watch is left disappointed.
Next week, rumors come out that someone dug up an entrance to a dungeon near Liscor. A new dungeon. Unplundered riches and aritifacts, ripe for the taking—
On Tirenv, the City Council confirms it. Initial scouts report that they were unable to ascertain the limits of the ruins. Full of traps and horrible monsters, but, well, that's par for the course. Structure in good condition, predates the settlement of Liscor—which it has to be, it's practically on Liscor's doorstep—but Liscor's area was settled seven centuries years ago, and whatever the dungeon used to be must have been lost to living memory even before that.
A virgin ancient dungeon, the first discovered in a more than century.
By Saelsmorn, the first adventurers from Celum are at the city gates.
There contractors willing to take the commission, fewer if he wants it done in less than a week. It'll be a bit more expensive than previously anticipated due to rising demand—inns and hostels and so on are getting the same idea; there needs to be somewhere to house all these new arrivals to the city—but his pockets are plenty deep for it, even with less than two weeks of lead time.
How big is he commissioning it?
Of course! They'll be finished just as the big tide of people really starts to come in, just to his spec.
This week will also be the first time Blai sees another human in this world. It'll be the first party coming in from Celum, looking... well, just about like a bunch of human adventurers. Not particularly strong. At least Blai knows the locals haven't misidentified his species with elves or halflings or whatever. They're not completely used to a Drake city, a bit jumpy. They pay like everyone else. They seem to be assuming he's an enterprising individual traveled to Liscor to sell healing to the adventurer boom, and don't ask him any questions about why he's here.
Honestly he's impressed the magister managed to write about it in a way that stuck that well! "Iomedae is having a busy year. She will probably not chose anyone here. There are other cleric-patrons" (he doesn't want to give anybody a migraine) "of Golarion, and they might, if you are the right kind of person for them. I can tell you a little bit about them but only a little bit. It is one of them choosing you and not a Skill you practice alone, though."
Another week later, the insectoid Guardsman he met on his first day—Klbkch, who's he'll have come to recognize as a bit of a fixture and minor celebrity in Liscor, and a bit of a terrifying presence to everyone not from Liscor—shows up after his midday channel, asking to speak to him.
"In my capacity as a private citizen, not a Senior Guardsman of the Liscor City Watch," he clarifies.
"On Golarion it is routine for - I'm going to say cleric-patrons to be sure I won't give you a headache - to patronize people and grant them cleric abilities insofar as this is a worthwhile expenditure of energy for the patron. The only things I know about why Iomedae chose me are derived from the fact that She did - She didn't tell me anything else - but the conclusions I can derive from it are that I am satisfactorily aligned with Her goals at least under the condition that I understand myself to be in Her service. Those goals are defeating Evil and promulgating the establishment of Lawful, Good institutions that make the world robust against future incursion of Evil. Cleric powers have several uses but are most valuable for healing."
"You said her goals are to 'defeating Evil and promulgating the establishment of Lawful, Good institutions that make the world robust against future incursion of Evil'. Based on what I have observed of your affair in Liscor, it is unclear to me in what sense you are pursuing these goals."
"There is... not a lot of obvious Evil around, and the appropriate resource deployment of one probably irreplaceable cleric is different from that of many who can be refreshed with new entrants. Healing is Good, so I'm doing that and looking into what charitable causes I can support that way, but I can't teach people to do it and make a self-sustaining hospital. Is there a project you hope to recruit me for...?"
His mandibles rustle when he hears the appropriate resource deployment of one probably irreplaceable cleric is different from that of many who can be refreshed with new entrants.
"Not at this moment. However, I would like to understand more about your use of the terms, 'good', 'evil' and 'lawful'. What would be an environment 'with a lot of obvious evil around'? What do you consider a good institution, and a bad institution?"
"Those are alignments; Good opposes Evil and Law opposes Chaos. Good is about helping people, showing mercy and permitting redemption where it is feasible to do so, protecting and nurturing the innocent, charity and healing and so on. Evil is the opposite, hurting and oppressing and corrupting others, cruelty and such. Law is about keeping commitments, establishing incentives that support keeping commitments, order and predictability and honesty and responsibility and clarity. Chaos is the opposite and has its partisans but I'm not one of them and would probably misrepresent them."
"Of course." When he's working on the language one thing he sometimes tries to do is translate bits of the Acts, consulting with his tutor about it via Share Language to make sure it's not connotationally wildly wrong somehow. He pulls out what he's got of the Tenth Act. "While the heirless lord of Kantaria, a city in my home country, was missing, Iomedae - still a human, almost everything in this book is about when she was still a human - ruled the city herself for a year and a day until Lord Narikopolos could be found and reinstated. She had to battle many shapechanging monsters that threatened the city, protecting its people; when Narikopolos was available again, she stood aside to let the rightful lord take possession of his city again. It wouldn't have been Lawful to keep it and it wouldn't have been Good to abandon it. Does that help?"
"- on Golarion Skills don't work the way they do here, if that's what you mean by 'specialized in leadership'. The city had functioning departments for day to day operations, but they needed someone to report to, to coordinate between them, to adjudicate confusing or novel situations, and Iomedae did that. She slew many of the monsters personally but had help with that."
Klbkch looks like he doesn't quite know what to do with this information.
"By your example and previous statements, I understand Iomedae to be pleased by the lawful and good institutions, such as one which administers a compliant population and skilfully coordinates it for productivity and against external foes. She intervenes when these requirements are not met and the wellbeing of a population is at risk. However, she is respectful of prior claims to authority and pre-existing structures. Am I in error?"
"- she does not reliably intervene in that at all, because now she is not a human, and now has constraints on how much the can operate including by giving information or commands to those who serve Her. You should not expect Her to do anything directly in any given decade other than picking clerics and paladins to give spells to in the standard Golarion fashion, and this is not a good decade for that for Her. You are correct about what pleases Her and what She respects, though."
"It's called Lastwall and its capital is Vigil. Its principal national project is to maintain security around the sealed prison of the evil lich Tar-Baphon who Iomedae defeated in her lifetime but it also supports defense of the border of the Worldwound - a now closed, but open for nearly a century, portal to the Abyss, through which unlimited numbers of demons could come through - and is the seat of Her Church on Golarion, though there are branches in many other places as well."
"Demons vary a lot but they enjoy things like torture, eating people, enchanting people into attacking their allies, doing experiments on prisoners to get magically interesting results, and destroying cities. Tar-Baphon had a trick that allowed him to control unlimited numbers of undead and if unchecked could have easily taken over the entire world and turned its living population into his revenant slaves."
...
"And Tar-Baphon is unusually cruel and harmful such that it would be evil for the world to become his revenant slaves?" he has to clarify. "Or is world conquest considered inherently evil?" Drakes and humans seem to think so, but inexplicably only when it's someone else doing it.
"Creating undead is inherently evil; it traps the soul in a damaged and suffering vessel in all forms, and in many forms it requires initial or ongoing harms to others inherently. Slavery, of the undead or otherwise, is usually either Evil or a terrible risk and temptation toward it. I think that is also true of world conquest. Tar-Baphon was unusual mostly in his expansionism. A ghost-archmage Geb rules a country of the same name full of vampires and skeletons, and while this is wicked he does not tend to operate beyond his own borders unless provoked, and it is considered unwise, including as I understand it in Lastwall, to so provoke him."
"We may be using the word' undead differently," Klbkch notes, "or our necromantic practices may be different. According to my understanding, some necromancy involves the soul, but most merely animates a corpse with death magic.
"Is Iomedae heuristically opposed to conquest, then? I notice that your examples so far are all defensive. Are there necessary and sufficient conditions for Iomedae to call a war of aggression?"
"At least on Golarion, animating a corpse with death magic does bind the soul to the corpse even though the soul does not participate much in making decisions for the undead thus animated. It's not impossible in principle there is a non-evil version here but I would tend to be wary.
"I think there are conquests Iomedae approves of but they are not many. There's nothing so concrete as a necessary and sufficient condition list in the Acts, unfortunately."
"Six thousand years ago, Crelers, one of many monstrous species birthed by the corrupted lands of Rhir, overran and nearly destroyed the world. After the Creler Wars, the Blighted Kingdom was founded on Rhir to retake the continent and contain the threat at its source. Its greatest opposition is the Demon Kingdom, a coalition of monstrous beings native to Rhir which resists the Blighted Kingdom's conquest. I do not know if they are the same type of being as the demons of your Abyss, but it is indeed believed that they torture and eat people, enchant people against their allies, experiment on prisoners, destroy cities and are expansionist.
"Do you think Iomedae endorses the Blighted Kingdom's work?"
"As you describe it, probably, but if I had landed on that situation instead of this one I would have considered it incumbent on me to assess it for myself in more detail, as Iomedae does not have a church operating here whose conclusions I could take as read, and many potentially peaceful neighbors have equally vile habits and different underlying natures."
"Most nations have no single state religion, but they tend to restrict which gods are permissible to worship or proselytize for, since for example some gods are Evil or Chaotic or both and most nations prefer not to harbor Their followers, and not all gods are popular in all parts of the world for relatively mundane reasons. I believe most people make it to services of their favorite or the most conveniently available god on most weeks and pray to a handful of others besides. Iomedae's church is more organized than most, but insofar as a church is organized it might be expected to have diplomats or advisors placed with the governments of countries where the god is popular, for moral guidance and some spellcasting support."
Klbkch reviews the list to make sure he has everything down.
"I do not understand the use of 'worship' in this context." He takes a few seconds construct what he means by this: "The meaning I am familiar with is to engage in an obsession with or abnormal devotion to another person, typically in the context of romantic infatuation. It generally connotes an unhealthy mental disposition."
"- well, it would tend to be, with another mortal, I wouldn't advise worshiping a mortal. The word I'm translating there means - all of the things that a god's followers do to confirm to themselves, each other, and their god, that they mean to serve the god and live out Their philosophy. It can take forms ranging from singing to reading important books like the Acts to petitioning the god for various boons."
"- well, it depends on the god. Their alignment, as a first pass, but Iomedae and Erastil are the same alignment and Erastil prefers that people live in agrarian villages getting married and having children and Iomedae was famously unmarried all her life and exhorts people to find the largest and most pressing problem they are able to tackle or become able to tackle and focus on that, which are very different approaches to life even if both are Lawful Good."
"- the purposes also vary, pretty closely with the teachings themselves. I think it's useful for - coordinating, a culture; a village of Erastilians will tend to be kinder and happier than a village of atheists and not just because the village priest of Erastil could cast spells."
"There are probably churches that will only provide spells and such to their followers but I think it is not usual. Most people do not become clerics and most worship is not aimed at becoming one, though there are smaller boons it's possible to ask for that are sometimes granted. I think many believe the philosophy is effective for them and also benefit from everyone around them knowing that they are trying to follow that philosophy."
"Yes. Clerics do this less than most people but it would be very normal for someone to pray to Abadar for wealth and Shelyn for a spouse and Desna for respite from nightmares and Gozreh for good weather and Pharasma for the souls of the dead, possibly even all on the same day."
"They're a breakaway state from an empire which was conquered by the forces of Hell in the aftermath of a very popular god's death, and I suppose they didn't expect half-measures to keep the Evil gods out and had lost the only one they were largely in favor of. I haven't studied their history specifically but that would be my guess."
"The disease one also confuses me very badly and I don't have an answer for you there. The Destroyer's followers tend to think that Creation is bad and should not exist. Some of them may even have - benevolent-ish - motives, wishing to free the suffering from their fates in the only way that seems sufficiently absolute."
"Yes. They can operate across planes in a way mortal spellcasters mostly can't, and since they live in the Outer Planes they mostly have to if they want to affect anything. I don't think they're actually less capable at anything than even a quite powerful mortal, but they have an agreement enforced among them to limit the extent that they only counter each other's efforts and make no progress overall, and they are also spread over many planets. - planets are the kind of landform people in my world live on, they're very big and far apart and there are also a lot of them."
"Is it correct to say that the lawful and chaotic gods are opposed, and the evil and good gods? Do the chaotic gods also comply with this agreement?
"If one faction were to win, would the victors be no longer be thereby limited?"
He picked up a vague concept of planets from Jeiss' report but doesn't really understand them; still, he's not going to waste time on it.
"I imagine but cannot confirm that they were diverting resources that were previously spent on other planets and the forces of Good were less willing to do that. Lastwall in particular was forced by some treaty obligations to stay out of the civil war that ultimately led to an Infernal victory."
"If I may attempt to summarize what you have explained so far:
"In your world, there are living gods which are described as good, evil, lawful, chaotic or combinations thereof. These gods are highly powerful, but reside in other planes and only see and act on the world in indirect ways, such as by empowering clerics and paladins which pursue their goals. This is attributed to agreements by opposing gods to withhold intervention where it would result in mutual expenditure to no net effect. The ability to make large direct interventions, such as deploying forces from their planes into the world, is an exception and not the rule.
"You are a cleric of the goddess Iomedae of your world, whose goals are to fight evil and establishing lawful, good institutions conducive to fighting evil. Central examples of these are containing an evil lich, defending against a portal from which evil demons spawn, and combatting evil gods. In exchange for your service towards her goals, she grants you spells; however, due to your circumstances, you currently intend to use them only for healing and not fighting evil."
"Do any of the above sound incorrect?"
"...I'd defend myself if attacked. If Iomedae started picking clerics from among people here I would assume they were going to be needed and do my best to start a church. If I found some event suspicious in such a way that I used the spell Detect Fiendish Presence and discovered fiendish presences that might do it too."
"I have never met anyone of your class. Which is natural, as the gods are dead here. I was also curious about the mental effect the [Arcanist] mentioned, but I do not appear to have been affected yet, as far as I can tell. And, of course, there is the matter of your entire separate world. I did not have much of an opportunity to converse during our first meeting, so I sought to rectify that. I am surprised if nobody has requested a similar interview, but perhaps the city is preoccupied with the discovery of the dungeon."
"More powerful people on Golarion are harder to injure. A high-end fighter could jump from a height that would be guaranteed to kill any untrained commoner and land able to run and fight without any other magical intervention or applicable gear. By a similar token more powerful people who are discernibly injured - like a fighter who just took a fall a little badly - require more healing to be fully whole."
"That indeed does not happen here. Higher-leveled individuals are only more resilient to direct Skill use on their person and similar abstract effects. Some people describe it as strengthening of the soul. However, they are equally vulnerable to physical damage, and healing is equally effective. Martial classes independently tend to grant durability Skills at higher levels, but it is not guaranteed."
"You are saying that in general, the casting time is an intrinsic property of the spell? Some of our spells have intrinsic casting times, but most are limited by skill and can be cast nearly arbitrarily fast with practice. Spells of higher Tiers are more complex and take longer, which may be another difference, as you are claiming that casting at a higher circle is faster?
"Some approximate numbers: A beginner mage may take two seconds to cast [Light Arrow], and reduce it to half a second with sufficient practice. An advanced mage may take five seconds to cast [Fireball], and reduce it to one second with sufficient practice. An expert may be able to cast [Light Arrow] four times a second, or many simultaneously at once."
"Then it indeed appears to be the case that our magic is meaningfully different. And it was already discussed that the nature of our leveling may different. Curious. Did anything about you change when you traveled here? You said the Skills you received since your arrival were unclear in function."
"I would expect that to be a boon for your growth, as it is easier to level at lower levels, and even low-level effects compound. This is why many suggest a 'dip' in classes related to your main one, that is, to acquire a small number of levels without overinvesting effort. However, if your Skills appear to have no effect, it may be irrelevant."
He's going to take that as invitation to speculate.
"I do not have extrasensory Skills that would provide me particular insight, and I have no baseline to compare against, so I do not expect that to be helpful. If your skills are named [Enhanced Channeling] or [Enhanced Prayer], as is common for beginner Skills, I would expect them to improve their performance but not add distinct features."
Klbkch leaves the building and heads southwest.
The shops turn to apartments, then to storehouses and workshops, then at the end of a less frequented street, there is a tunnel in a mound of dirt, breaking the path of neat paving stones. No bricks, wooden beams, no supports, only packed and fortified dirt. An opening in the middle of the city.
Down into the Free Hive of the Antinum.
He does not acknowledge the Soldier sentries as he descends. He does not acknowledge the Workers maintaining the drainage tunnels as he descends. He does not stop by his quarters. He does not check in on the feeding chambers or the birther vats or the waste reclamation progress for the most recent batch of failures. He does not request a report of the Soldiers' progress in the lower levels.
He is expected.
In the deepest tunnels, as far down as the agreement with Liscor allows them to dig, the Free Queen receives Klbkchhezeim. Her body is bloated and gargantuan, more insectile where her children are humanoid. Two Workers attend her in silence, one helping settle her body. She can move without assistance on her stunted legs, a concession she has permitted herself through her transformations, but it is not an effort she undertakes lightly. The red-orange glow of her eyes is the only light in the dark.
She is dictating nutrient allocations to the other Worker when Klbkch enters.
He waits for them to be alone.
"We do not understand our enemy. Our failures on Rhir were owed as much to ignorance as weakness. It was—you cannot understand how it was. We were fighting a blind war. Entire Hives fell in moments to forces I still do not understand today. I felt the touch of it once, through the Unitasis Network. The enemy is not an army which spills from a well. It is something we have no words to describe. An enemy which cannot be described cannot be defeated. That is fact."
"According to the human, gods have distinct natures and domains, and have goals and act to achieve their goals, including in opposition of other gods. His god of his world, Iomedae, is described as 'lawful' and 'good', and seeks to fight 'evil' and create institutions which fight 'evil', where 'evil' is defined as oppression, cruelty and harm to others. Notably, central cases of this involve establishing defense lines against naturally evil creatures originating from a planar portal in his world."
The Free Queen rustles. How many times has she said this herself? Yet all things have a cost. It is a curious inversion that they have come to.
"I will send the Grand Hive and the Twisted Hive. But you are Centenium, and my Prognugator. I will trust you to handle the human as you see fit."
The screams get louder as he runs towards them. It's mixed with shouting and barked orders. The streets are empty: stores shut down, stalls abandoned, some of them still with wares in them left unattended. He'll make out a makeshift barricade of wagons, tables and everything, all the down the main street. It's being held by Drakes and Gnolls, some equipped for battle but many not, and they're fighting—a bit hard to tell from a distance. It doesn't look like they're faring that well. Something manages to vault the line and tries to make a break for it before being shot down by archers on the roofs.
When he passes an alley, a zombie jumps out at him.
There are a lot of kinds of zombies. It might take a few rounds to kill this one, especially since under the circumstances (unclarity about the energetic underpinnings of the undead on this plane, and also the probability that a lot of people will be badly injured after the dust settles) he'd like to save his channel.
The first two go in the ribcage and don't seem to do much; the third hits and shatters the skull, and the skeleton drops.
Gemscale Street is overrun by the time he gets there. He'll actually have to take down more undead in the side streets before he can get to the main part of the action, if he follows the loud hollering. The defenders have abandoned the collapsing barricade and are forced into a fighting retreat, and less holding a line than clogging the street with a living-versus-undead free-for-all. People are dying.
Once he's in the thick of it, Prayer. Is there a visible necromancer controlling them or just lots of individual undead?
They didn't hear anyone call a Skill, but by the way their hits start landing better and the undead's get worse, it's obvious someone used a buff. The defenders rally and start pushing back. In the thick of it, it's obvious that half of these people are adventurers or just random people good in a fight, and whatever coordination there might have been in the past, right now it's just a free-for-all.
Most of them don't register Blai's arrival, but those that do are pretty confused what the cheap healing guy is doing out here. They stop being confused once they see him introduce some zombies to his mace.
There's no living necromancer visible, but coming towards them is some sort of horrible patchwork monstrosity made of bones and rotting flesh, towering over the other undead, with giant eye sockets filled with amalgamated, darting eyes. Its stolen body is bloated and sagging, but it's moving fast, trampling lesser undead as it advances. It roars—groans, more like, but earth-rattlingly loud—and the zombies and skeletons move faster, as if spurred on by its command. Maybe it's controlling them?
Someone throws a spear through one of its knees, but the monster only pulls it out and barely slows. Its black blood hisses and corrodes as it sprays the undead beneath it. (The spear seems to vanish into thin air after a second.)
The defense flags again when the buff expires. Morale also isn't helped by the goddamn Crypt Lord, a party-killer even with a well-prepared team, and here they're already having trouble fighting off the sea of minions. A lot of them are wondering about staging a retreat and hoping someone else will take the lead on the problem.
The archers are making a valiant effort at slowing it down, but it's splattering the street with blood which makes it hard for anyone to advance in melee. Someone must have dug up a scroll of [Fireball] or an explosive potion, because the thing is briefly engulfed in a blast of fire, which slows it even more, but it's still moving despite its scoured and charred torso.
3d6 = 11
Within 39 feet:
The Crypt Lord roars in pain. Chunks of its patchwork body slough to the ground. It teeters and catches the building to its side to steady itself. It was injured before, but now it looks like it's almost falling apart, its newly knitted flesh splitting at the seams.
The defenders are in a bit of a shock. They gather themselves, though, and with a resounding cheer, advance. Ranged attacks rain on the Crypt Lord, and it starts retreating and shielding itself.
But the undead is still coming, streaming from wherever they're all coming from to replace the destroyed horde and protect the Crypt Lord. (It's pretty clearly commanding the lesser undead to fend off the people advancing on it, now.)
A tide of black smashes into the undead ranks from the side like a sledgehammer, displacing them with pure physical momentum. The swarming mass is hard to differentiate out in the first moments, but as the newcomers spread out to fight, you're able to see the large, stocky frames, armor-plated ant-men half again the height of a Drake, with heavy, spiked chitin-gauntlets that tear through rotting flesh like it's paper. There's dozens of them, spilling into the street, and more where they're coming from.
One of them climbs the side of a building and leaps onto the Crypt Lord, plunging its limbs into the greater undead's body and starting to rip it apart chunk by chunk. Its shell is melting from the acidic blood, but it doesn't stop even as its knees stop working and the ends of its arms dissolve into unrecognizable stubs.
That's pretty much what it means. There are distinctions in phrasing to the Watch and Army veterans, but half of these people are randos here in town for the dungeon, so they're not expecting too much.
With the reinforcements, they'll be able to hold the street without trouble and push back the undead. When they get to the next junction, there's a sort of—wave of disorientation that passes over the horde, and they seem to lose the cohesion and acuity they had before, reverting to more like the standard shambling dead.
Progress indeed gets a lot faster after that. They're closing the perimeter in on the northern gate. A Senior Guardsman confirms she has the power to and takes command of the Antinium forces, and assembles a more organized front.
At some point they'll merge with another group, and more Guardsmen will show up, and one starts to get the impression that the random adventurers and citizens, while greatly valued for risking their lives for the city at the start, are now becoming a teensy bit redundant. Some of them will peel off, get healing, start moving the bodies out of the street and so on.
That's... actually really impressive. Who is this guy. (No one asks him, though.) People are mostly giving people a bit of potion if they look like they're literally about to die, otherwise just getting them propped up against a wall.
"—I heard there's a human necromancer around—"
"The Necromancer?"
"No, just some guy."
"—didn't they execute him?"
"Did they?"
"I thought they came from the dungeon. We were seeng a lot of undead down on the eastern side of the third floor last week."
"You were on the third floor?"
"There was a giant skin-stealing slug monster at one of the gates." Shudder. "The Watch Captain thought it was controlling it. I reckon it's a boss monster, followed some idiots out of the dungeon..."
"You're not serious."
"I swear, I saw it just rip all the hide of a Drake off with a touch. I'll have nightmares about it."
No interrupting Healing Guy while he's Healing, got it. They're still moving dead and living bodies out of the road, so they won't be able to keep up with Blai's progress. But there's more people all down the street, helping out, a lot of them regular citizens unbarring their doors now the fighting's over and coming out to do what they can.
At some point, a small train of wagons will come down the street to pick up the wounded. They've already collected everyone alive from that direction, the driver tells him—a young Gnoll with red fur. If he wants to ride along and Stabilize people, he can. They have a [Healer] in the back trying to stitch up the worst off among the ones they already picked up, but there's only so much he can do.
...Thanks, I guess.
"I hope it won't come to that, but I bet the city budget's going to be a bit tight after all of this." He sighs. "Might end up heading back up north. Come down here to cash in on the dungeon rush, all I get is nearly getting my face clawed off by zombies. But hey. Levels."
When they get to the part of the city where Blai joined the fighting, there's another issue.
The helpers tagging along to move people survey the scene of carnage. Drakes, Gnolls, humans. And—
"Are we supposed to grab the Antinium too?" one of them asks.
The healer looks at Blai. The driver looks at Blai.
(Yeah, that one is super dead.)
"I think we should get them?" the driver volunteers, tentatively. "I've never... seen any of them before today except Klbkch... but he takes healing potions from the Watch."
"I don't know how to fix an Antinium," says the healer, nervously. "Can't exactly stitch them. I can take the others."
The movers shrug and get to work. They're clearly uncomfortable with the Antinium, and startle whenever one moves, but raise no complaints.
There's not a lot of them. The vast majority of the Antinium left behind are dead. Perhaps a good thing because they're large enough that they take up the space of three of another species. A contrast with Klbkch, who was more similar to a human or Drake.
Those they do pick up say nothing and stay in place once situated, even those missing entire limbs or with their carapace half caved in. It's actually really difficult to tell which ones are dead and which ones are alive until one of the movers has the bright idea of requesting out loud that all those alive raise a limb to indicate; not all of the living accomplish these, but they at least manage a twitch, which speeds things up a lot.
Another train of empty wagons will show up, and the recovery team will switch over so the people they treated can be shipped back to the city center. They work their to the gate, where the devastation of the attack is more prominent: entire blocks flattened, corpses rotten and fresh piled up against the rubble, people picking through the ruins for their valuables and others frantically trying to stabilize even more injured.
There are Guardsmen helping with the cleanup here and rationing out healing potion. A tall Drake—Watch Captain Zevara, if Blai remembers from when she spoke to him weeks ago—approaches and waits for him to have a moment.
"Select Artigas?" she asks quietly. "Will you be available for a channel in the near future?"
"No, most cases where that would help we can scrape up a healing potion if we need to. It's—half the Watch is out of commission, and a lot of able-bodied citizens that normally would be a resource to call on, and we've got hundreds, maybe thousands of people displaced, and—there's going to be a lot of pressure on services. It would help a lot to get as many men as we can up on their feet right now. We're looking at 300, maybe 400 dead, one to two thousand injured at conservative estimates, and the first twenty-four hours are critical for recovery efforts.
"Is there no—mana potions, stamina potions—anything that can stretch you one today." She doesn't sound optimistic.
"If She - it's not a matter of willingness, She doesn't want any of these people to lie bleeding until they die, it's if she can afford to, if she wouldn't be giving up something more important farther away, if it wouldn't take too much out of Her. If She can, I'm going to ask her for one of my channels that I would have tomorrow, to come instead today, or for a temporary Splendor boost that lasts long enough to let me have another by the standard constraints."
Select, as you surmise, I am up to my eyebrows in debt. I don't know how you found that discount tag and wish I could bottle it, but we have not yet entered the territory where I get paid to give you stuff. And every one of these people is only infinitely important as their own light in the world, and I have never, ever, in my existence, been in a position to pay for that without flowthrough effects thrown in unless I'm getting bulk rates better than this. You know all that, which is why I'm not saying it; you'll infer it.
But you found a pretty good discount tag, so I can maybe tip somebody off. As long as I'm not already in hock to them. The godly economy is in pretty dire straits in this corner... but Good has friends.
Desna. Found you a bargain bin waaaaaay over there. Nobody's picked through it in ages. See anybody you like?
Keisha Silverfang is a City Gnoll.
She's not ashamed of it. She was ten years old when her parents followed Krshia to Liscor a decade ago, along with dozens more Silverfangs, and she doesn't remember her life before that very well. She sometimes dreams about the great plains, the rolling hills, looking for bugs in the grass, but it's not—she doesn't know the plains the way she knows how to haggle with the Drake at the supplies store down the street, or how she waves to the guards at the east gate she knows by name, not the way she can stalk a deer in the tall grass by the Enam River, or how she's read her copy of From Zeres to First Landing cover to cover enough times the binding's practically falling apart.
When, at fourteen, she asked not to apprentice to her parents' jewelry trade but to follow their downstairs neighbor out hunting, everyone thought... lots of things, really. That she was getting in touch with her roots. That she didn't like it in the city. That she wasn't getting enough stimulation for a young Gnoll—well, that one was right, a little bit.
Really, she was bored.
Liscor is—great. She likes having sewers and shops and a mattress to sleep on and a brick roof over her head. Everyone took a trip down south to meet with the rest of the tribe, three years ago, and it was fine; honestly, Ekirra's incessant complaining was worse than the actual lack of amenties. But she did acquire a new appreciation for her home once they got back to Liscor. Whatever people think, she's decided she's tremendously uninterested in playing hunter-gatherer and sleeping in bedrolls her whole life.
But she doesn't want to spend her life cooped in these city walls either, trading gold for silver and silver for gold day after day, until she dies of old age on a pile of coins like a miserdrake.
Her parents tell her she misses the plains, that it's in her blood. She doesn't think that's right. But she wants—more.
During the day, she hunts, and levels, and looks up at the High Passes climbing up and up past the clouds to where goats and monsters lie, and who knows what else is up there? In the evenings, she leafs through her second-hand books, wondering what it must be like to stand on the bridges of Salazsar and see the City of Gems glittering beneath the stars.
In the night, she dreams.
Keisha is a Level 6 [Dreamer].
She hasn't told anyone about it. It's not that she thinks anyone is going to be upset. "Levels are levels," they say. But it feels... private. Her own little world in the recesses of her mind.
All these places she's only read about became hers to walk in dreams. But even with the Skills for it, it's not the same thing. If anything, it makes her want the real thing even more, to feel the cobblestones with her own paws and taste the salt in the air, not only her pale imaginings of it from words on paper. Eventually, dwelling on what she can't have gets old.
These days, her dreams are more abstract. She steals some time to practice her tracking, a lot of nights, but invariably she wanders off into the gaps and finds new places, forests full of strange creatures or cities hanging from the clouds, wonders great and terrible that slip through her fingers like sand until she wakes.
She wonders if they're real places, sometimes, conjured into her mindscape by [Dream of Elsewhere]. They're not, as far as she can tell; she doesn't think it works like that. But she wishes they were.
When the dungeon under Liscor is discovered, Keshia considers taking a shot at it. She's a Level 11 [Hunter], and plenty of idiots with barely a few levels in [Warrior] are risking their fur in the upper levels. It's only a fleeting thought. What's she going to find down there? Death and monsters and pottery older than dirt. Call her when they find a lost underground civilization of ancient Gnolls.
She has a bad feeling about it, anyway. When the delving operations begin in earnest, her dreams become troubled. She wakes in cold sweat some mornings, not knowing why. She doesn't tell anyone. What would she say?
The night before the attack isn't different from any other, which she'll later point to as evidence that it was all in her mind all along. She gets a good night's sleep, in fact, and it's not a hunting day, so she stays in helping out with the chores.
When someone comes knocking at the door shouting about an undead invasion at the north gates, that the walls are falling, and her mom and her brother are arguing whether they should hunker down or evacuate farther south, or leave the city entirely—
Well, of course she grabs her bow and goes.
Keisha is commandeering extra hands to help unbarricade a room someone trapped themself in when she feels... this... thing. It's sort of like dipping into a daydream for a second, like she's elsewhere, seeing—the stars, if they weren't pinpricks in the sky, but right in front of her, a million miles only an arm's reach to touch—
And like waking from a dream, she remembers there's something really important she has to do. Also, she has a headache.
"Hey, am I asleep?" she asks the Drake she's recruited.
"...What?"
"Uh. Never mind. Sorry, can you take care of this? I need to go do something."
Where's that guy? She got distracted for a sec.
"I know relatively little about Her... I don't think you have to treat it like a job but you're welcome to channel in this building on future days if you want. She cares about dreams, I don't know what exactly about them most interests Her. She's also a patron of travel, wants people to be allowed to go wherever they'd like to be. Some of her people were involved in smuggling romance novels at one point? I don't know if the romance novel part in particular mattered over the fact that it was contraband literature. The title for people She empowers is Voyager. She's Chaotic Good but I'm a poor explicator of Chaos and barely better for Good and at any rate it should perhaps wait, unless you tell me it's obvious exactly how to channel energy and I don't need to explain it." Fold fold rip rip.
The dreams part makes sense, she supposes, though it's a little bit embarrassing to be called out like that! Well, if she got some sort of boon she must have impressed someone with her whole... six levels in [Dreamer]. Which is, actually, a lot, when she thinks about it. Some of her friends are barely six levels in their main class. She just got used to thinking of it as this thing she was doing secretly on the side.
Contraband literature? Like... necromancy books? She's not even sure that's illegal. No, he said romance novels. Table that.
The part that she catches on, though, is, "Travel? I don't really... well, there was the time we all... I'd like to, but..." She shakes her head. "Do I have to be chaotic good? I don't really know what that means but I wouldn't say I'm 'chaotic' and I... don't... know if I'm good?"
It's not like people go around calling themselves good. It's a bit of a weird thing to judge people by unless you're saying they, like, saved a hundred orphans from a fire or something.
"But, uh, the channeling is maybe more important."
"You have to be at least one of chaotic or good - you must, already, count, to have power from Desna - and you cannot be either of lawful or evil or you will lose your powers. Neutral Good is fine. So to channel, you're going to take Desna's symbol, that being for the moment this paper butterfly," he gets it free from the bulk of the paper, creases it bilaterally to compare the wings and get them a little more even, "and you're going to try to reach in Her direction, through the symbol. She can hear you if you address Her but you don't need to use words for this, just intend that some of Desna's power go through you and your butterfly to fill the area around you. It'll be thirty feet in radius. It'll be only about a third as strong as mine but that will be enough to see that everyone you can cover lives till tomorrow. Have you ever attended a channel, do you know what it feels like -"
She needs to break the law? No, she can be 'neutral'. But maybe she should do, like, a little graffiti? To be safe?
And it's only hitting her now that she's supposed to be able to do the heal everyone within forty thirty(?) feet of you thing, like Healing Guy does, which is kind of a huge responsibility? She swallows.
"—Yeah. So do I just hold it and... I should wait for them to finish getting everyone in, right?"
(They're still working on packing people in, given that a lot of the high-priority cases are not tremendously transportable right now.)
1d6 = 6
And most injuries in the room are healed, if not fully, then to the point where they can walk with assistance. The sound of crying and cheering blots out everything for a while, but one of the logistics people manages to get a voice above the din.
"Exit in an orderly fashion, please!" To Blai, "Can she do another one immediately?"
"Before... I suppose we can hold for half an hour and send a runner, but I don't know if it's worth it; if he did change his mind about it we'd be using our last potions on them, not the channel, because one Antinium Soldier takes up three times the space of a normal person and they're so hard to move, too, none of their injured can walk and they weigh a ton..."
"They looked okay on hands when I was there." The runner shrugs. "I'm sure they wouldn't say more to more."
"Some of the people Keshia healed are heading back out to help. If you can do your stabilize thing that's terribly useful for the [Healers], though."
They're going to start packing for the possible third channel now that they've dropped the Antinium from the equation.
—be disappointed, as Keisha squeezes her eyes tight and still nothing happens.
"Darn," she says, feeling a bit crestfallen even though she can already do more than Healing Guy... for some reason.
(The staff will shuffle everyone back out and smooth over any prickled fur, which isn't that much since as far as anyone can tell, they're doing this for free.)
What now? She looks for him. "Hey, can I do the—whatever thing you're doing?" Stabilize, she means.
The urgent cases do run out, eventually, before night falls. They're still digging some last people out of the rubble in the parts of the city that were completely overrun, but there's just enough healing of different stripes to go around at this point—some smart Councilmember contracted a Courier by [Message] to run in two bags of holding full of low-grade potions from Celum, arrived by late afternoon—that it's more a personnel allocation problem that Blai only benefits on the margin. Someone tells him to take a break, grab something to eat.
"Okay. So, I'm from a world called Golarion, which has many powerful magical beings; translation magic identifies them as being the same thing as 'gods', except for ours not being dead. Desna is one of them, and She chose you, which again means that you're at least one of Chaotic or Good and neither of Evil nor Lawful, and that you otherwise also resonate with her areas of concern - dreams, travel, astronomy - and outlook on the world. I don't know how well suited you are, since your choosing was an emergency response - I was speaking to my own god, Iomedae, at the time you came to alert me - so it might be only that you are the best suited person in the city who wasn't grievously injured at the time. If you like being a cleric and want a little bit of safety margin on how solidly you are within Desna's sphere - She can't give you powers if you stop meeting the requirements and is less likely to give you more powerful ones if you don't meet them very well - then you probably want to lean in to all of those criteria inasmuch as I'm able to communicate them, which isn't very well. You will probably also want a sturdier butterfly symbol; wood or metal are typical. The butterfly is supposed to have - stars on it, I think? Maybe also a sun and moon - I'll draw some and try to remember which looks right for you but it seems like the unmarked butterfly worked acceptably."
Her ears prick up when he says Desna iz a god. She listens until he finishes.
"If 'good' and 'evil' have the common-sense meanings, that's easy enough to understand? But I don't know what 'chaotic' and 'lawful' mean, in concrete terms. I don't think I've broken any laws."
She hesitates.
"...I'm a [Dreamer]. I have the class, I mean. If I had to guess, that's the part I most resonate with. I don't travel a lot..." but I think about it a lot sounds a little pathetic, and also like making excuses, which is at least the opposite problem she usually has about her daydreaming. "Is that something [Clerics] of Desna are supposed to do?
"Astronomy I know the least about. I know the constellations, of course—well, the Gnoll ones—but that's it. Is it related to using the stars for navigation?"
And she thinks about the paper butterfly, still folded up carefully in her shirt pocket.
"I do. Want to be a [Cleric], even though I don't really know what that means. So I'll listen to what you have to say."
"It might be related to using the stars for navigation. I have never before actually sat down and had a conversation with a Desnan, you understand, I grew up somewhere they were illegal - which they might have gone ahead and ignored but they would have been secretive about it. Good and Evil are I think pretty common-sense. Healing people and defending the innocent and so on are Good. Regarding Chaos -
- I am extremely temperamentally Lawful. I do not understand Chaos except insofar as it involves not doing the things that come most naturally to me and seem to me the most important things for any other edifice to be built on. If I try to explain Law you are going to need to have that in mind, because while I don't think I'm very convincing particularly, Desna will leave you if you're convinced anyway so it's worth being cautious."
"It's not just that - Chaotic Good people don't go around doing random murders, and if they steal it's usually going to be for reasons like 'they don't approve of slavery so they stole the slaves to free them' or 'the person they're stealing from got their money in some Evil way and there is a more deserving owner of the property to hand'... Law is about commitments. Keeping oaths you swear, being a reliable ally even to the most odious people in the world if you have identified a common goal and come to an agreement on it. There is a saying 'Good has friends, Law has allies' - the saying is obviously aiming to evangelize the intersection of the two, but it still seems a reasonable gloss on some of the concepts. As practiced by mortals Law normally corresponds to obeying mortal legal requirements but it is sometimes possible to be Lawfully aligned without those off of sufficiently ironclad personal commitment."
"You... can, but they - in my world I spent most of my career defending the border around a portal that allowed Chaotic Evil extraplanar creatures to enter in unlimited numbers. Lawful Evil and Lawful Good people who would never help each other with their more individual goals were responsible for a treaty that allowed them to collaborate on that. Many Chaotic people also abided by the treaty, but they did that because - they thought as individuals that it was worthwhile to them, not because it was -" He can't use the word 'sacred', can he. "Important in its own right, that it be possible to genuinely pass up opportunities to destroy each other and thereby make enormous short term gains for their own faction, to be genuinely trustworthy to do that so no energy needed to be expended on concealing those opportunities."
"I think not making them will be fine as long as your attitude about it isn't - that you are avoiding making them because obviously they would irrevocably narrow your options since you certainly couldn't break one. If you are avoiding making them because they would be meaningless to you and you don't want to mislead people, for instance, that would I think be a Chaotic Good attitude."
Did she somehow manage to get a class that forces her to avoid her responsibilities and travel around the world
As much as it's fun to think about gallivanting across the continent, having class requirements that contradict her responsibilities is bad, not good.
Still...
"I can work with that," she says, maybe a bit too chipper. "Did you have more on, um, dreams, and travel, and astronomy?"
"I think I'm still not clear on what a [Cleric]... is. And what Desna wants me to do. Like, a [Guardsman] is appointed by the city to enforce the law, right, and a [Knight] is appointed by a lord or king to... I don't actually know what they do, kill monsters? What's Desna appointing me for?"
Oh.
That's... almost like insane wishful thinking levels of fantasy. It feels like cheating, somehow, like having her cake and eating it too. Like being chosen by the spirit of the legendary Blade of Mershi for the purity of your heart. And now, apparently, Keisha Silverfang is being chosen by Desna, her only ask to do good unto the world.
"In my country, the one where Desnans were illegal until recently - here -" he does have writing materials! "they were involved in smuggling subversive literature including romance novels into the country and sometimes people out by similar routes. I don't know how important the romance novels per se were to the project."
What kind of country considers romance novels "subversive literature"???
"And that's—chaotic, because it's illegal, and good, because it... enriches people? And it's travel, because it's smuggling. I completely didn't ask, is 'dreams' about the thing you do when you sleep, or is it more abstract, like 'hopes and dreams'? That was my other guess."
"You're welcome to use this building. Your radius should be thirty feet now but if you start getting levels of the locally customary sort you might get the Skill I got for a increased radius - I didn't realize it when I had the place built and am looking into a remodel, which might wind up being nearly as expensive as the initial construction. Every morning you're going to need to ask Desna for spells. Yours will all be zeroth- or first-circle; I have second and third circle ones but you won't get those unless you manage to gain power in the fashion customary on Golarion. Desna can probably do it manually but probably won't; successful combat experience can do it."
"There are a lot of them. In theory any cleric can cast any of them of the alloted circle that aren't against their or their god's alignment. I don't know them all. It is possible, and for you possibly worthwhile, to ask one's god to fill in your slots with their own suggestions; if I were you I would only do this once or twice to get a sense of what's available and then stop doing it, but your intuitions will go farther than mine will about how you relate to Desna, Iomedae's concerns and budget are different. You can drop any spell you have prepared of a nonzeroth circle to get an equivalent healing spell, targeting one or at higher levels several people, so you should never prepare straightforward healing spells under any normal circumstance. I'm still preparing Comprehend Languages every day, because I am using it to develop fluency in your language; that's first circle and will be useful if you travel, moreso if you carry a message to show people explaining why you can't talk to them. I'll write a list of all the first-level nonevil cleric spells I can think of for you, though possibly not tonight. For zeroth-level I can just list the ones I know of, there's only about a dozen, and they have the useful property that you can cast them an unlimited number of times each." He lists all the orisons except for Enhanced Diplomacy which either doesn't exist or is not known to him and the ones that are only useful for necromancers and Sarenrites.
Notetaking! She's a bit out of practice but this is probably important!
She'd have to travel really far to make Comprehend Langauges useful! But it would be really cool if she ever meets a Drathian or something.
"Can you only cast higher-level spells a limited number of times?"
"Yes. You'll probably have two or three," she doesn't seem that intimidatingly Wise, "to start out, and one of them has to be chosen from a very short list of them that Desna in particular offers and that have settled on you in particular - the options would definitely include the Chaos and Good domains and I expect She also offers Travel but I don't know what the other possibilities are. Those domains also grant minor limited-use powers of their own."
"Er, let me restate that to make sure I understand. I'll have two or three Tier 1 spells. As in two or three kinds, or two or three castings total? One of them will be from a Desna-specific list, the rest will be from the list all [Clerics] get? And the one that's Desna-specific... you lost me with the domains."
"Total. As regards the domains - so, for example, my current domains are Law and Good - they're both some kind of variant but I don't know the variants' formal names. I get a first, second, and third circle slot that I can use only to cast things that are from either of those lists; there is one spell per circle per domain. So for first circle I can choose between Protection from Evil, the Good one, or Divine Favor, the Law one. It's the same way with my other circles, but you'll start at first only. If you have the travel domain you'd be able to fly, at third circle."
(Keisha doesn't know enough about magic to know whether that's standard for local magic.)
"Okay. And I'll find out my domains when I get my spells." She scratches her ear. "So I noticed after the channels that I was faster? And when I touched someone, or I touched something, I could... do something. I don't know what, though, so I didn't try."
She'll take a look at the zeroth-circle spells, then.
Bleed: Cause a stabilized creature to resume dying.
Why would you do this??? Okay, it's obvious why someone would do this, but who's going around using their miraculous god-given powers to make creatures bleed out? Just cut its throat if you want something to die. It's down, it's not going to get up and bite you or anything. Keisha feels... just... really sad about this.
Create Water: Creates 2 gallons/level of pure water.
Pretty useful on the go! She hopes she'll get to use this a lot.
Detect Magic: Detects spells and magic items within 60 ft.
She can't think of many situations she might use this, but it sounds tremendously useful in the abstract.
Detect Poison: Detects poison in one creature or object.
"So I can use this for foraging? Can I detect a creature that's poisonous, or poisoned, or do both work?" Hopefully this isn't about people putting cyanide in her meals, or she has a really wrong idea of what being a [Cleric] is like.
Grasp: Retry a Climb check as an immediate action
Useful if she wants to climb the High Passes for some reason...? Which isn't going to happen because it's a terrible idea.
Guidance: +1 on one attack roll, saving throw, or skill check.
"Am I wrong or is this really good for hunting?" she asks. "Or, uh, anything in general. It just—makes you better at things?"
"I can see why!"
Light: Object shines like a torch.
Good for nighttime work if she doesn't need to sneak up on something. But you can get a magic widget that does the same thing for less than a gold, and she hasn't felt the need to purchase one yet.
Mending: Makes minor repairs on an object.
"...Any object? Clothing? Weapons? Furniture?"
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Weirdly specific, but she can think of situations she could have used this, unlike a lot of the other things on this list.
Read Magic: Read scrolls and spellbooks.
"...I'm confused."
"It has to be a small object. I can do about five and a half pounds, you'll be starting at about a pound. Scrolls are a way to save a spell for later. Spellbooks are what Golarion wizards record their spells in. They use complicated magical notation, the spell translates it. I never learned to write a scroll, so I doubt it'll come up here anytime soon."
Resistance: Subject gains +1 on saving throws.
Useful enough, though again she's not sure when she'll wake up and decide this is really the thing she needs for the day.
Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another.
She's, like, half a [Scribe] with this one! Probably not a good use of her time, and it sounds boring. Copying doen't cost that much.
Spark: Ignites flammable objects.
There's really a lot of these applicable to wilderness survival, isn't there? And it has a bit of range on it, too.
Stabilize: Cause a dying creature to stabilize.
"This is the one you've been doing all day!"
Vigor: Give someone a +1 bonus on their next melee damage roll.
Aaand there's also the ones for making things die. This is much better than the one for making things bleed out, at least.
Virtue: Subject gains 1 temporary hp.
"Can I do this over and over on the same person?"
"There are nine planes with alignments called the Outer Planes. Three of those planes are Evil - chaotic evil, neutral evil, lawful evil - and creatures from those planes are evil outsiders. It will also detect clerics whose gods are associated with those planes if it comes up but I don't plan to tell anybody about those gods such that they could try to become clerics."
"You'll have three slots for them to start out but that goes up to four if you get stronger - in Golarion not local terms - and only can change them out when you're preparing spells in the hour beginning with dawn. If you miss that hour for some reason you won't be able to swap them out but you'll still have the ones from the previous day."
"The second night I spent here I got level 1 in [Cleric]. This is obviously not the same thing as my power as Golarion counts it, since I'm a third circle cleric. It's a different - system or something. I don't know if any number of local levels could get you a new circle of spells or new slots, since those are generally gated on the god and usually granted not by pure fiat but by people getting stronger by way of combat experience."
"Oh. That's interesting."
So she should expect to get more [Cleric] features tonight or sometime this week? That's strictly a good thing, but it's already sort of overwhelming with all these spells she has to think about.
"I want to understand more about that, but I'm... kind of wiped, to be honest, it's been a long day. And I need to. Digest all of this." Such as in her dreams. Which thankfully-slash-disappointingly will probably not contain Desna. Also, she needs to talk to her family at some point. They're probably freaking out right now, if not the whole tribe.
"Most clerics get three channels a day. It goes by Splendor - one of the three mental capacities there are spells that can enhance separately, so we think of it as one thing - such that particularly Splendid people get more, and I'm not Splendid to speak of so I get fewer. And yes, you should be on the schedule, your channels will be less powerful than mine on average but most people here don't need much."
See, those sound really useful but would have been nicer to have before today. ...is that how this works, he gets whatever would recently have been useful? There's probably a way to game that but he'll need to think about it. In the meantime he will plan to prepare Detect Magic, see if he can get a glimpse of the extent of the Stabilizing Presence.
[Stabilizing Presence] is a spherical area effect centered on him. When he turns it on, he actually has a slight bit of proprioceptive feedback even without Detect Magic, though not enough to ballpark its radius. Detect Magic will tell him that it's around 20 feet, though it fades out starting from the 10 feet mark in a way that suggests the effect is lessened towards the edges of the range.
If he plays around a bit, he'll find he can sort of... control it a bit, flare it out with effort or contract it, or project it more slightly more in one direction... it feels like the kind of thing he might get better at with practice, especially if he keeps Detect Magic on.
He can also include or exclude himself from the effect. By default he's excluded, but that also feels like an instinct he can train.
It's a little bit tiring, sort of like holding a book above his head. So if it stays like this, he can sort of do it indefinitely, but he probably doesn't want to do it literally all day for no reason? It's unclear if it'll get more and more tiring over time, or if it'll get more tiring if there are more people in range.
Huh. Maybe that's what a paladin's anti-fear aura is like? ...probably the paladin thing is much more than this, this isn't that dramatic, he's just taking half a step back from being imminently and desperately worried that he's managed to be late for a morning appointment by standing around fucking with his new Skill and is instead abstractly and mildly worried about it.
He starts up a Prestidigitation and resolves to attempt to leave the aura up for its duration to see how tiring it gets and whether it makes it harder or easier to do later on in the day, and he goes about his business.
She smooths out the fur on her head, looking slightly out of sorts.
"I didn't really know how to do it, but I figured it out! Weird, but not as dramatic as being chosen yesterday. I asked Desna to pick for me, like you said; I don't really know what I got. Um, I also got the [Cleric] class, level 1, and [Consistent Channeling]."
And a level in [Hunter] as well, giving her that [Curving Shot] she'd been aiming for, which would have been a cause for celebration before yesterday and now feels annoyingly like a footnote.
"Hmm.
"At first circle I have one I cast on myself, and one I think I cast on an ally. The myself one seems similar to the power I used on you yesterday. The ally one I can't really tell. Do you think I should use them just to know, or save them for... I mean, I don't know when I'd save them for if I don't know what they are, right?"
"There are a lot of spells that benefit allies in different ways - it's more useful when you have a large group of casters, casting two Bless on the same person doesn't help more than casting one does but a Bless and a Divine Favor cooperate with each other fine. I prepared Detect Undead, in case there are any hiding, or disabled but not destroyed, would you like to walk with me and if we find anything you can try the spell? Or - do you think you could recite the words for them without holding your butterfly, so I could recognize them that way, or will it only come to you all at once?"
Can she recite them? She can't just pull them out on the spot, but she puts down the paper butterfly, and tries to imagine casting the spell... the thing is, there are moving parts in the spell that don't move unless she's actually casting, right, and the words only come out at the end, so imagining it like this isn't at all like the real thing, really.
It can't be that hard. It's like using a Skill without saying its name, but in reverse.
...but it's not working, and she doesn't think she's going to figure it out in five minutes.
"Maybe after I cast the first one I'll figure out the second," she hedges. "Your idea sounds good."
"All right." And off they go for a walk. "Detect Undead will only last while I concentrate, and I have practice at doing that through simple tactical conversation, but I don't have practice at doing that through conversations in my fourth language about anything complicated, so I'll let you know when I start, and it won't be any longer than five minutes."
The skeleton attempts to flee. Well. It would if it weren't buried in rubble. Its bones rattle and a knucklebone sort of jumps away and patters off a bit of wall.
It feels like Blai's expended a little something, but he could definitely do that again right now, no problem. Maybe five times, probably not a dozen times.
He doesn't usually want undead to flee, they'd just go bother someone else! Perhaps it would be useful if he were defending some knot of civilians, and there weren't twenty like them in other houses, or - it probably does make it easier to pick off a group of undead if they're all fleeing... He bashes the skeleton's skull in.
There are cleanup workers that can direct them as needed.
After a while, Keisha manages to recite the verbal component of True Strike as her second first-circle spell.
"So I've got Travel and Luck. That seems pretty useful. Only one use per day, right, though?" She gets one [Curving Shot] per hour, roundabouts, from her tests this morning; it's already on the longer end of cooldowns, because she only got it last night. Once a day is a bit rough, although it's probably better than [Curving Shot].
Sweep sweep sweep
"Are many clerics adventurers? It seems like half the cleric spells you've told me about are for combat, like True Strike and Bleed, and the other half is just... perfectly good services, like Mending, Create Water, this heavy lifting one, and of course channeling. And there's the completely random ones like Spark.
"I'm still not sure what I want to do with this, you know?"
"A lot of clerics adventure at least for a short time, to get additional circles. It is possible but rare and costly for a god to grant circles to people who have seen no challenging fights at all; I've never heard of most gods doing it for even one cleric at a time. The traditional party blend usually includes an arcane caster - a wizard or some kind of sorcerer, though there are oddities - and a cleric, or sometimes a paladin or druid instead, for healing coverage, and one or two people who just get good enough with a sword or a bow - a role also fillable by a paladin. They go collect bounties, or serve as mercenary strike teams for more established ponderous armed forces, or escort weak rich people and their valuables from place to place, or go exploring in ruins and dungeons, and they all get better at what they do until they die or retire."
"Huh. It's a little surprising that clerics only level by combat... I don't know if the behavior of it being more expensive to promote a vassal that hasn't naturally leveled in their sponsored class is the same here." She has learned terms since they last spoke!
"I only know a little about adventurers, but the party roles I know of are mages, front-line melee fighters and archers. Sometimes you hear about party [Healers], but I don't know if they actually go into combat. I think people mostly use healing potions.
"The work sounds about the same, to what I know. But it doesn't sound Good? For the clerics who're supposed to be Good, anyway. That's the part I'm stuck on."
"It is probably slightly more difficult for Good adventuring parties to find appropriate fights, but - I got a new spell slot from fighting the undead, yesterday, and expect I also would have if I sought them out in whatever gravesite they were coming from and put them down there. Golarion has a lot of monsters, not just undead but many kinds of things that threaten people, and it is Good to defend those people by fighting the monsters and depending on the monster it may also be Good to take the fight to them preemptively."
"I heard people say that the undead came from the dungeon, released accidentally by the adventurers, so in this specific case it might have been better to just leave the thousand-year-old buried tomb alone instead of going poking around in there... I don't know.
"If we're talking about protecting people from monsters, I should join the Watch, but that's definitely not Chaotic, right? And the Watch doesn't, actually, need me. Liscor's got the highest-leveled Guardsmen in Izril. I'm not even sure that's an exaggeration.
"I had the idea of taking the fight to Roshal, somehow, or going to Rhir, but that's much too far out of my weight class, and I'd just die. Long-term goals at best."
She sounds a little nervous at the idea.
"I can start small. Escort some travelers. It's a waste of channels, though, spending days on the road."
Is there anything stopping her from staying in Liscor, channeling every day and going on as she is? It sounds like no, but it also seems like such a waste, to get powers from an otherworldly goddess and keep living the exact same life, except stopping by a building three times a day to blast a room with positive energy.
"So, heads up, Krshia—Krshia Silverfang, the leader of our tribe in Liscor—will want to talk to you about all of this. I just managed to escape a conversation with her this morning, but it's going to come to it sooner or later."
"She'll want to know what a cleric is and how to deal with it, and all kinds of... it's just surprising and a little threatening, right, we don't know anything about gods and don't know anything about the class, and suddenly I'm a cleric and running around with these really valuable abilities?
"Importantly, I'm appointed by Desna, but we don't have any clear expectations of what that means and what responsibilities it confers. I sort of have the picture from what you've told me, but I can't explain it to the everyone in turn, and actually I'm probably wrong about a lot of things, it's really obvious I don't know what I'm doing...
"And Krshia needs to be on top of these things. She needs to know in advance if I'm going to run off to Oteslia, yeah? She doesn't want surprises. If I'm being honest, she probably wants to know if we can get more clerics, too. I don't know if that answers your question."
Becoming a Cleric
There is a class [Cleric] but it is not the same thing as being a cleric of the type Golarion has. Instead, the class seems to come after empowerment by a patron. As it appears to be possible for those patrons to reach and empower locals, I will list and be available to discuss in more detail some potentially beneficial patrons. Being chosen by a patron requires philosophical alignment with their morality and their areas of concern, though it does not have to be perfect. I may be able to check formal moral alignment readings in sufficiently high level individuals by appointment.
Possible patrons below. I do not include my own because I expect that She is choosing a bare minimum of clerics for the foreseeable future but anyone feeling a particular pull in Her direction can speak to me. Others besides these exist, but I do not so strongly expect that their promulgation here would be beneficial.
ABADAR, god of trade, Lawful Neutral. Concerned with the economy, cities, coordination problems, the establishment of trustworthy institutions that (on Golarion) offer insurance policies, banking services, loans and investments, and incorruptible neutral confidential consultation and arbitration, without regard to the nature of their clients except insofar as that nature affects the client's ability to abide by an agreement.
SHELYN, goddess of art and love, Neutral Good. Concerned with beauty, friendships and familial relationships in addition to or perhaps even more than romantic love, redemption, music and performance as well as visual art.
SARENRAE, goddess of the sun and redemption, Neutral Good. Concerned with the preservation of the world against existential threats, peace, honesty, universal salvation, swift merciful destruction of the (rare) entities that are beyond saving.
ERASTIL, god of agriculture and hunting, Lawful Good. Concerned with interdependent small communities, marriage and the family, hard work, farming and animal husbandry. Has a wife who is also a god, Jaidi, whose areas of concern may not be identical but which I have no separate understanding of.
DESNA, goddess of dreams and travel, Chaotic Good. Has chosen one cleric here already. Concerned with the stars, freedom, luck, and possibly also literature or something that results in her followers sometimes being concerned with literature (I apologize for the limited information).
People have questions!
- There are not specific professions or classes required for any of the gods, though the gods will in most cases bear in mind whether it would be compatible with whatever the individual in question is already doing - for example, if someone already has time-dependent obligations in the hour following dawn, they probably wouldn't get full use out of a clerichood. Good candidates have above-average Wisdom, and would be disposed (without more detailed marching orders form their god, which are almost never going to happen) to use their abilities in ways the god approves of by their own intuitions, and would be positioned to be received by the people around them in ways that also support the god's desired relationship for cleric/layperson relations.
- Clerics can channel, though it is not out of the question for a cleric of Abadar (out of the ones listed) to channel negative energy instead of positive energy. They can prepare spells, here's a list of all the orisons and the mainline first-level options. Abadarans get a special first-level truth spell but the value add over the truth stones isn't huge so it might not be worthwhile around here. Gods have domains relating to their alignments and areas of concern and people get two of those each and minor abilities that come with them, here are some he remembers.
- Clerics usually do something other than channel and cast spells, since that doesn't take all day even if you're very Wise and Splendid and get extras of both. Some clerics go adventuring. Some pick up mundane healing skills. Abadarans are usually bankers or something like that. Shelynites can and indeed are supposed to be artists. Erastilians are usually farmers. He's not sure what Sarenrites do, they're not very popular on his continent, but sometimes Good churches in general operate charitable organizations like orphanages and maybe they do that. Clerics will be renounced by their gods if they fall out of the permissible alignment zone or otherwise act badly against the interests of the god, and will advance more slowly or not at all along the circles if they aren't doing a sufficiently exemplary job of living up to the god's values (though that last will only be obvious if they're also adventuring; it is normal and expected for a cleric in a nice safe position their god presumably approves of wholeheartedly to remain first circle all their lives).
- Law and Chaos are alignments, like Good and Evil but orthogonal. He can prepare Detect spells for any of these on a prearranged day if people want to be assessed but it will probably only work on high level individuals and he isn't sure how high level. (It also works on clerics but if the cleric isn't personally powerful the god's alignment just cloaks the cleric's entirely.) Here again is his description of how Law and Chaos work minding again that he is temperamentally a Lawful guy and does not have a very sympathetic or inside view of Chaos.
- Can he make this last person go away by telling them in a slightly conspiratorial voice about Shizuru?
- Yeah pretty much except insofar as it being understood you represent them and have magic powers may change that. Blai isn't allowed to lie but he used to do it a more normal amount before Iomedae chose him, he just stopped when he entered her jurisdiction. (He doesn't know the listed gods to have rules like that, though most of the ones he listed could conceivably choose paladins instead of clerics and none of those are allowed to lie or do anything not Lawful Good.)
- Blai is very deliberately avoiding naming chaotic deities he doesn't think he can explain in a constructive enough way to get only net positive clerics out of them but he understands the wariness!
- Shizuru used to be the Empress of Heaven and then went nigh catatonic when her lover died; she's still worshiped on this one continent but doesn't do things besides picking clerics who maintain the status quo. No beans about evil gods or even dodgy neutrals or even Cayden Cailean whom Blai cannot remotely explain, nope.
Shizuru is still sometimes called that but Iomedae is now the main coordinator of the forces of Heaven when they need to be doing forces-of-Heaven things.
"I think your channels might be something like Empowered - that's a trick people learn to do to their spells, to make their effects a bit stronger though not usually at peak. It doesn't look exactly like that but it's more like that than anything else I've seen."
"Weird. So it's like anti-death magic or something? I haven't heard of healing potions doing anything like that, but they're a lot different than what clerics do. I noticed yesterday you wear armor and use a mace. How did you decide on those? I don't really know how to prep for a dungeon run. Not that this is really a dungeon run, but close enough."
"They're magic. The individual armor and mace are, I mean. I learned to use them when I was in training for the military, though I didn't get the magic versions until later and they're not impressive examples of the type. Wearing armor won't foul up your spells or anything - it does for wizards, they have finickier gestures, but not for clerics - but you should still choose a set that isn't too heavy for you and that you can move around in, mine actually slows me down quite a bit and I've just decided it's worth the tradeoff. The considerations probably differ in a dungeon. Maces were - traditional - in my case, and mine is also made of a material that was particularly useful at getting through demon skin; I don't think maces have anything in particular to recommend them over whatever you're familiar with as long as the enemy doesn't just shrug it off the way a skeleton often will an arrow."
Woah, magic item! She's seen adventurers walking with what looks like magic gear, but it feels more impressive when it's someone she knows. She didn't know that armor messes up spells, but that makes sense why you only ever see [Mages] going around in robes.
But, uh, "I didn't know you were in the military! Or that you were fighting demons. There are demons where you're from too?"
Keisha hadn't been thinking of those as major factors compared to her, you know, dying. Which is bad. Should she be? Desna's observably able to pick new clerics. Maybe at least one cleric needs to be around, so it applied to Blai before but not anymore?
"I'll need to think about it. Do you have any suggestions for what first circle spell I should ask for tomorrow, it sounds like that's a case where I definitely want to know exactly what I'm getting..."
Deathwatch might be the pick. Detect Undead doesn't past very long and other people have sensory Skills. She's there for emergency healing, which means she shouldn't channel if no one is about to die, because they'd always prefer to use a potion after an encounter, and save her for a tough fight. So being able to judge that better is useful.
See, the thing is, having a mysterious patron no one has heard of from another world, and a class no one really understands, makes you more sketchy instead of less. And while the powers are useful in the abstract, but not very helpful for loan assessing. She'll keep it in mind but will hold off for now.
He usually has his eyes closed for some but not all of his hour of prayer. It's incompatible with most activities but not, actually, with getting up off his knees and having a look out the window, so long as he goes on reciting something that counts as a prayer, in this case the Exhortation for the End of Hell. "- covered in glory, may Your sword strike down the -" What is glowing out there.
There's a flash of light—only a slight one, you really have to be looking at it to notice—and the fracture snaps out of existence. The strange hues bleed back out of the sky, taking the strange glow with it. Left behind is a tiny dot, if you have good eyesight, that hovers for a moment before flying off towards the south.
The people coming out to watch the show are muttering amongst themselves and seem a bit concerned, but nobody's panicking yet. In a minute, the sky is back to normal, and... hellfire has not rained down on them yet? Some people go back to sleep. The Watch doesn't seem to have seen fit to sound an alarm or anything.
He'll have to put up a sign about having prepared out of an abundance of caution and to come back another time for restoration and blindness-curing, ugh. "- as soon as possible and may it be sooner by my efforts, amen." Now that there's nothing to see he will go back to kneeling and praying silently and less rote-ly.
Oh, right, this guy didn't use to speak the language, right?
"Oh, uh... 'hedge' as in [Hedge Mage], which is a self-trained [Mage], so it means trying to cast a spell without properly learning it out of a spellbook, or in some cases even without seeing it, just going off a description. People also use it more generally to mean shoddy spellwork, so I don't know which meaning the Watch Captain meant... but I don't think [Long-Distance Teleport] is supposed to look like that."
Some of the other channelees look slightly nervous at the presence of the two Antinium, but not enough to say anything about it. If there's space, Klbkch will also pay for himself and accompany his friend(?). They'll stay near the exit.
When the channel hits, Xrn's arms and hands move a little—maybe in surprise, but also a bit like a microgesture. The coruscating colors in her eyes shift white for a second, then return to their previous state. Klbkch shoots her a look but doesn't say anything.
(Blai might not actually see any of this depending on the crowdedness and schema of the room.)
Xrn inspects him attentively as he casts. She'll decline the Guidance.
"...They are more like spells than Skills," she acknowledges. "Though I would classify them as a third category, by [Mages]' nomenclature, as they are magic, but do not qualify for the technical definition of a spell. But where are they coming from? I do not see you moving any mana. It is almost like casting from a scroll."
"They come from Iomedae. Clerics can also learn to make scrolls but I haven't picked up the knack and don't know if Golarion scrollwork is like what you have here. I am able to cast - though not fully use - a zeroth-circle wizard spell, if you would like to see that to compare."
"Interesting." She watches with intense focus, seeming to count something on her fingers, as he deinks the blot. "This one I can understand more clearly. It is entirely unlike our practice of magic. It is also still not a spell, by the strict meaning. Or rather, it is a spell, but not a Spell."
She pronounces the second word in the same way "Skill" and "Level" are sometimes affected to disambiguate.
Prestidigitation. No, she didn't do that bit right—Prestidigitation. Prestidigitation?
"There we go," she says, satisfied, turning a bit of her finger green. "Oh, this does a lot of things. It binds up a part of... there are not the words for it in this language." She forms a cube in her palm. It doesn't have the characteristics to stabilize, but she's going to try it later anyway.
"A spellbook is ordinarily essential? What for? I shaped magic into the structure I observed you cast, though not the way it—unfolded from—we do not have the word for it either. And it is not anchored to me the way yours is; if I release it, it..." She lets the spell dissipate. "Yes, it's gone now."
"I don't know whether you'd be able to catch it with more practice. Sorcerers can and they don't need the spellbooks. The books are written with spellsilver, a magically active metal that I couldn't confidently identify even if you had a candidate specimen to show me, laced in the ink; the structure is drawn in place, usually annotated, and then sort of - peeled - renewably, from the drawing. The structure a prepared arcane spell hangs on is called a 'scaffold'."
"Iomedae used to be a human, and the god she got her spells from at that time was, when he was a human, a wizard. So it's not necessarily a category error, but she was a paladin - sort of like a cleric but with fewer spells and more combat prowess and stricter alignment requirements - not a wizard. And even if she was still sort of a paladin after ascending I don't think She can be one now because Her god died about a century ago. I don't think I have exactly the same type of scaffold as a wizard except for the tiny one I hang Prestidigitation on. There are - a lot of ways to be a caster on Golarion, but some spells are common to many of them, like Light, and others are idiosyncratic to a particular sort, whether that group is large or vanishingly small."
"Yes, Golarion is the world - a planet, which I can also explain if you like. I don't know very much about this. I did not at the time I came here have a full education in Iomedae's teachings and the education I did have was biased and specifically misleading about history. Based on what I do know my understanding is that the Age of Glory was supposed to usher in paradise like that enjoyed in Axis, an afterlife and where Aroden, the dead god, made his home, but for all the living of Golarion. His death might have been either an effect or a cause of the contemporaneous breakage of prophecy; it used to be possible to usefully foresee the future on Golarion with various magic and it no longer is, even for gods. The same event coincided with the opening of the portal to the Abyss, the Worldwound, where I spent most of my career, and also a permanent storm that sank a corner of a continent."
Xrn has heard about the afterlives third-hand and is slightly skeptical about the whole concept, but it would be a distraction from the conversation. The planet thing is probably not all that important.
"And similarly it is unclear if the Worldwound and the permanent storm are related to the cause or effect of Aroden's death? I am curious if this is a usual occurrence on Golarion."
"They usually don't, it's just not unheard of. One was murdered by another god; I think another couple died trying to protect Golarion from a falling stone that could have killed everyone and instead only killed most people and led to a thousand year winter. There may be gods dying in other ways that I don't know about."
Not even speculation. Evasive, or simply conservative? Xrn would like to know more about the god murdered by a different god, but she will not push her luck today.
"What we know is only legends mixed with history. I have not met a Dragon myself, much less fought one." In some senses of those words. "Returning to earlier discussion: you say you ask Iomedae for spells in the morning. Are you in active communication with her?"
"I did not hear of that until I arrived this morning. I am curious how you interpret it. Based on what Klbkch relayed to me of your conversation, the apparent noninterventionism of gods is a mutual deescalation mechanism for opposed gods. In this case Iomedae among 'Good' gods, against the 'Evil' gods. The gods of this world are dead. Why does Iomedae not take a more active approach? Is this already that active approach?"
"I think that the pacts among the living gods apply everywhere such that any spending here means spending less elsewhere. Recent events might even be running up against actual power limits and not just intervention budgets though I have no way to be sure. My arrival might have disturbed an equilibrium where they all ignored this place and I am hoping to limit which gods can get a foothold so that the destabilization is in Good's favor. Golarion is probably relatively high intervention."
"You believe the outcomes of the Good gods gaining influence here to be that there is less death and disease, less monsters, less—tyranny?—and more farming, art, peace, love, et cetera. And the mechanism through which comes to be is that the Good gods will select and empower clerics aligned with their goals, therefore advancing their agenda. Is that accurate?"
"I think that - redemption of the Evil gods is at least in principle desirable? I'm not sure which Evil gods would prefer corrupting versus destroying versus subjugating the Good ones. Coexistence without any of those things happening is a compromise of many of the involved parties' most deeply held values."
Perhaps it is then simply a matter of scale and perspective that mortals perceive the gods as rare to die.
"I see. I suspect I will not be able to understand the dynamics to my satisfaction in a single conversation. Will you be publishing a book, or other documents, on topics of your world?"
"It's about her adventures as a mortal. I'm excising bits of it that I can't just word carefully to put in an appendix so they don't trip people who won't be able to follow the parts about gods well. I think my current supply of language help is adequate? Though the original's in verse and I have no talents in that direction."
She would ask to create a copy of the original and read it with [Translation] in her own time, but it would almost certainly come across as too desperate.
"Is it considered an accurate historical record, or closer to a story or legend? I don't believe I have the problem about the dead gods, but it is probably wise to edit for the general audience. Unfortunately, I do not have particular advice on poetry."
"Yes, thankfully, but it was so tedious and—anxiety inducing—and there's so much dust in that dungeon, I don't know if it's new because of the undead breakout or it was always like that, I think it was always like that because the [Elementalist] who'd been in there before didn't seem surprised, and I've taken two showers after I got back and I still feel like my fur's caked with that stuff. Ugh."
"That would have been useful. Possibly the mage would have objected, she was throwing around a lot of ice spells. But yeah, I'm not a fan of it. It feels so... pointless. Just wandering around in the dark waiting to jump something or get jumped. All the worst parts of hunting without any of the good parts. It's for an important cause this time, but you'd have to pay me a lot to do it for anything less.
"Maybe something overground wouldn't be so bad... I dunno."
"I'm specced for game more than monsters, but there's no reason I can't pivot, I guess.
"In other mixed news, did you know Gazi showed up to help us. I'd heard she was in the area, but... I don't really follow that stuff, but she's really famous, if you didn't know. Gotta say I was a bit starstruck. Or maybe terrified. Both."
"She's one of the Seven of the King of Destruction—that's a really famous king that almost conquered all of Chandrar twenty years ago, and the Seven were his top lieutenants. So she's really strong, stronger than anyone in the city, probably even Relc and Klbkch. And crazily experienced: she's been all over the world by now." Keisha sighs. "She was curious about my class, actually; she was surprised she hadn't heard of it.
"She's here for the dungeon too, I think, but late to the party. Could've used her two days ago."
Keisha shrugs. "I wouldn't be surprised. You are pretty interesting, objectively speaking. Unusual visitor?"
She's sort of wondering if Gazi has any travel-related advice, but it's probably not Good advice even if it's good advice, since she... worked for someone called the 'King of Destruction'. Rather big red flag there.
"Metaphorically. The Watch Captain wouldn't let her enter the city without Klbkch chaperoning her, and she was pretty insistent on doing that, and if Klbkch had gone with her we would've had to delay the expedition, because Klbkch is one our big heavy hitters, but Gazi decided to show up earlier so we were actually okay on firepower, but also no one there had worked with her so it was a bit sketchy... anyway, there was a bit of an argument I didn't really follow, and it ended up with Klbkch and Xrn heading off."
"Well, there was a war with the Antinium ten years ago, and that was the Second Antinium Wars, actually, there was a First one eight more years before that, and that was when they first arrived in Izril. Which really sets the tone for interspecies relations. And relations never really... what's the word, normalized, with them?
"The Antinium have a territory southwest of here, and there's some trade with the Drakes, but mostly they do their own thing, they don't send ambassadors, the Antinium never leave their hives, and as far as I understand, most Drakes and Gnolls outside Liscor have never seen an Antinium—outside war, that is.
"Many people from Liscor haven't seen any Antinium other than Klbkch outside war... until the day before yesterday, at least."
"Yes, there were treaties. The particular relevant one here is—so, backing up a bit, there were actually four... no, five sides in the Second Antinium War." She counts off her fingers. "The humans, the Drake cities, the Necromancer, the Goblin King, and the Antinium. I'd have to find a book and draw a chart to say which sides were fighting which sides at different times.
"But long story short, the Necromancer and the Goblin King got killed, and the humans, Antinum and the Drakes signed for peace."
"Here too. I mean, the fact that a single person qualifies as a faction all by his own tells you a lot.
"That actually takes me to the relevant point, which is that the Drakes were fighting the Antinium in the south, when the Necromancer attacked from the north, and the Drakes pulled their forces away to reinforce Liscor, which holds the pass the Necromancer was trying to invade by. But the coalition army was losing, which, again, tells you a lot about how bad news the Necromancer was."
She knows this part better than the rest of the war because she lived through it as a child!
"What happened is Drake High Command figured out a treaty with the Antinium, and asked Antinium came to reinforce us. With their help, we won and Zel Shivertail killed the Necromancer. But part of the concessions the Antinium got for this was they established the Free Hive under Liscor, as an effort to normalize relations. And that's how we got here."
"Kind of a theme, now that I think of it, huh. Two doesn't really make a pattern, but I wonder if they have anything against undead somehow.
"But, well... the Watch Captain was nervous about Xrn because she's from one of the other Hives, not the Free Hive allied with Liscor after the treaties were signed after the war. In theory we're at peace, but the other Hives are still considered hostile, sort of? And Klbkch didn't have the easiest time assimilating into Liscor when he first became a Guardsman, and even from the Free Hive it's really only Klbkch that comes out to interact with the city, so it's not too unreasonable to be cautious that Xrn might accidentally offend or hurt someone if there isn't anyone watching her?"
She's sort of guessing here.
"...So the Antinium have these 'Prognugators', basically special generals, I think, that led their armies, and were—a big deal. The Drakes tried really hard to kill them in the Antinium Wars. There were six of them at first, and there were three left after the Second War, I think. Xrn is one of them, and Klbkch is another one."
"I think everyone thinks it's super weird that Klbkch decided to become a city guardsman after conquering a quarter of Izril, and we just sort of don't talk about it, but I don't have an explanation."
"I do remember that supposedly Klbkch and Zel Shivertail—uh, that's a famous Drake general—tried to kill each other immediately after the newly allied armies repelled the Necromancer. So maybe he just mellowed out. I don't know about Xrn, though."
"They're just kind of... wild. Small groups or tribes, they live in the plains and mountains, attack travelers and livestock, adventurers kill them. My understanding is that without a Goblin King, goblins don't organize into anything complex, and he was scary because he could unite all the goblins. I heard when the Goblin King died, the goblin army dispersed."
There's a dark-skinned human woman leaning against his door, leafing through his translation work on the Acts. She's wearing skintight armor made of mottled metal, and there's a large, curved sword sheathed at her waist. She appears unconcerned by Blai's awakening and armament.
When she looks up, her face reveals a large, lidded eye surrounded by four smaller ones. She has no nose. She lowers the paper as he regards Blai. One may notice that her arms have one more segment than most humanoids', and that her hands are four-fingered, opposed like a bird's.
"I was wondering when you'd wake up."
"You are not welcome in my home. I insist that you leave immediately. You may make an appointment if you wish to talk to me." This is his fort-commander voice, the voice that tells anyone who doesn't already know better that he's authorized and trained to grind people down to pathetic bleeding nubbins and heal them to start over again if he so chooses. It probably isn't impressive to legendary adventurer-burglars.
One would expect having a face that's 50% eye would make one more vulnerable to light-based attacks, which is not necessarily untrue, but that's what magic items are for. It's still disorienting, but not enough to make her let go, though. It's surprising that it burns her even through her armor, but that only makes her more determined to take this human home with her.
She had [Silence] prepped for any yelling, but didn't really expect to be able to prevent all ways of an unknown foe to call for help. She's a [War Scout], not an [Assassin]. Nonetheless, this is slightly inconvenient.
"I'll take that as a declination."
She pulls a scroll out of her bag of holding, sealed with glowing golden letters.
She only has the native outsider subtype, and therefore is not eligible for specification by Protection from Outsiders! Not that anyone here can deduce this.
She breaks open the seal on the scroll and presses a thumb into it as it unrolls.
"Exus," she says.
The symbols on the paper flare bright and begin to move, contorting and spinning until they turn into a circle. The circle falls off the scroll and onto the floor—the paper withers and crumbles to dust—and begins to expand, rising into the air.
Will Save Says No.
...Her head tilts, and one of her secondary eyes swivels to the space behind them.
Someone's scrying them. Watch response shouldn't be that fast for a bright flash in a residential district. Also, the Watch doesn't scry people.
The glowing circle is forming into a vertical portal ringed by spinning symbols and flashes of color. It's not large enough to walk through yet.
[I Moved Like Thunder].
The threads scream as she snaps through them. She blocks the Slayer's swords with her own, only just catching them in time before she loses her head. She closes her grip around Blai's neck, not suffocating him but not letting him go. If she does, the caster she presumes is Xrn will teleport him away. The antimagic of the armor will prevent a spell from snatching him from her grasp.
She flings Klbkch back with raw strength, watching him roll smoothly to his feet.
"You are less formidable than I expected," she observes.
She cuts out the [Silence]. It's a waste of her attention at this point.
Oh, for fuck's sake. Whatever.
The other side of the portal is visible, at this point. There's grass, but not the autumn-colored tallgrass of the are around Liscor. Shorter, sparser, with thicker leaves. The soil is dry and cracked. The sky through it is clear and vibrant blue, to the overcast clouds of Liscor this week.
This is beginning to be hazardous. She's already expended [I Moved Like Thunder]. Her secondary eyes crack the [Chains of Mithril] and [Greater Light Bindings]. No luck on [The Bindings of Belavierr]—what is that, she's never heard of it—no time—
[True Gaze of the Gorgon].
The spells fray in the wake of her capstone Skill. The death magic still bites into her, but—she lives.
The eye-Skill sparks off his silver blades, and he reacts just fast enough to keep them trained between him and Gazi, but they don't catch all of the effect. The outer layers of his shoulders turn to stone, and then he's lost the ability to maneuver them, and he's still mid-leap and trying to change his trajectory now will give Gazi an opening to get more of him.
Gazi tilts her head enough that his swords carve into her jaw instead of anywhere more vital, and the kickback of the blades scraping on bone is enough to shatter the calcified chitin of his shoulders.
And with his swords now out of the line of sight, he can feel her Skill biting into the rest of him, and he's not strong enough to resist it—
Dead gods damn it.
She can't do that again. Neither can Xrn keep casting indefinitely, but she's not even tapped her secondary reserves yet. [The Bindings of Belavierr], that seemed to work best and the ones from last time aren't even all snapped yet, despite whatever the hell her eye did—
Xrn hasn't, actually, appeared in person through this whole time. But even for one who allegedly rivals the Archmages of Wistram, it cannot be possible to rapid-fire spells as presumably-Xrn has been doing, from a remote location.
Gazi can see through walls.
Her main eye turns somewhere up and to their right, and a beam of golden light lances straight through the ceiling.
It's an arid shrubland in which they've landed. The vegatation is patchy, the dirt dry, and off in the distance, the terrain turns into sandy desert. There's no road in sight. No water, either, not that a cleric would have problems with that. There are shapes on the horizon that might be settlements, or maybe rocks, or simply mirages in the sand.
It's hot. The sun is risen low in the sky, where it wasn't quite twilight yet back in Liscor.
Gazi is dusting herself off and using a potion on the grisly cut on her jaw.
Okay. Well. He doesn't know what she wants with him but, pessimistically, he should have no non-orisons in pocket and be prepared to get tortured. Which depending on how long she keeps at it is really going to make it hard to have fun at least once a month.
He casts Air Step just to get rid of it but also starts tromping off in the most promising direction. This isn't going to work but he doesn't think he can just straightforwardly cooperate with a kidnapper? And he dumps a Create Water on his head.
Gazi looks around and takes a deep breath of the dry air. Ah, it's good to be back. She looks curiously at Blai and his lackluster attempt at, presumably, escape? She lopes up to him, but doesn't try to make him stop.
"Do you have any idea where you're going?" she wonders. "I do apologize for the rough introduction." She doesn't sound sorry at all. "But I didn't expect you to come if I didn't force the issue, so I deemed it unnecessary to waste our time."
It is a little surprising it didn't take, with how few levels he has. Related to his otherworldly origins, perhaps. Or perhaps he's not quite a human, despite every appearance.
She's going to dip into her stash of Nerrhavian poisons—she can restock, now she's back in Chandrar—and prick Blai with a dose of sedative that'll take down an elephant but not quite kill an ordinary man.
Okay. How thoroughly enchanted is he, can he move, contemplate escape, speak, think mean things about his kidnapper...? Can he create water, just a little bit right in his mouth since there isn't a cup? Does he have his holy symbol, he doesn't need it for most of his orisons today but it's just the sort of thing one wants to know if one has or not.
Okay. Is he on the first floor? Does the window open? Is the door locked? If he keeps casting Guidance on himself can he make a fortitude save against this headache, it's that awkward amount of bad where it's intrusive enough to displace useful thoughts but not nearly agonizing enough to chase out the random anxiety.
Two of the other doors are locked. One of the ones farther away opens.
It's a room like the one he came from. There's what looks like a dark-skinned human woman sitting at the small table, except there are stitches running over her body, down her arms and back and hands in red thread. Her forearm, resting on the table, is split down the inner seam, and if he's paying attention, there's gray cotton stuffing inside, the same that there are clumps of on the desk. She's stitching it back up with her other hand, humming to herself.
When she notices Blai, she yelps and jumps out of her seat, backpedaling towards the window, needle and thread still in hand.
They'll run into each other at the stairs. It's a dark-skinned human(?)-but-with-stitches in a simple robe and a small hat. He's clearly here there for for Blai, but looks slightly afraid, and backs down to the ground floor so they're not trying to talk on the stairs.
(The ground floor is a small lobby with a reception desk and a few chairs. The exit's right there; he can see the street.)
Blai considers just going directly for the door. He put his armor on but is still missing any other things that were stolen and he didn't take the money, that wasn't his. He doesn't know where he is but he didn't know where he was a month ago and did all right. But if they have some brilliant explanation he might as well hear it. What does the golem have to say?
"That would be very generous if I had not been kidnapped but unfortunately as a matter of principle I do not wish to be convenient to kidnap. I must decline the hospitality and coin and demand the return of those of my belongings which I did not find in the room. The proprietor of this inn if that's where it is may wish to be informed that his place of business is being used for illicit abductions."
He actually owns the inn, and despite that doesn't really have any say about what Gazi of Reim appropriates his establishment for, but he's absolutely not going to say that to the human.
It's a street. In a town. It looks small and impoverished. The ground is sandy dirt and the buildings are made of dirt or adobe. There are a few small stores and hawkers, but it's no thriving district. There's not that many people on the street, but the ones he sees are, same as the two he just met, dark-skinned, human-resembling, and sewn with stitches. They mostly wear simple clothing, rarely dyed. A lot of them are avoiding him, possibly on account of the armor.
The sky is dazzling blue and streaked far up with wispy cirrus clouds in great swirls and moving rivers. It's not quite midday. The sun blazes hot on bare skin, but the wind has a chilly bite.
Not that he can find! It's a very small town; he can walk from one end to the other in fifteen minutes. If he tries to follow the larger roads he'll find a town square, but there are no city-hall-looking places or anything that looks governmenty, just shops and homes. No Watch or town guards, either.
Yeah, but people are usually using roads to... get somewhere...
The wind is chilly and the sun is in his eyes and the trail fades in and out through rocks and sand, but if he keeps his bearings he'll eventually be able to to sight what is presumably Raelith in the distance, and make good pace towards it. Nobody shows up to re-kidnap him. He'll come across some giant scorpions nesting in some shade, but they won't bother him if he doesn't bother them.
He has no quarrel with scorpions.
In Raelith he will start asking around about buying lodging for the night with water or a channel. He is prepared to sit up all night staring at the scorpions failing that, though. One night of sleep deprivation is less bad than four and much less bad than when you're also on a dry fast.
Raelith is mostly similar to the town he came from, maybe a little bigger. People are very happy to give him stuff for water and channels, especially after they see the quality of his water. They'll actually pay him to fill up some cisterns with fresh water.
More people want in for channels than one would expect scaling the demand observed in Liscor to the local population. A lot of them have injuries partway through the natural healing process.
In the morning...
He doesn't think the threat model here is actually one where he needs to avoid having spells. A Dominate, if she could do one, would be the sort of thing you'd want to have ready during a kidnapping, and it's certainly not that she can't land enchantments on him, though at least the charm seems gone now. So he wants an Endure Elements, because he doesn't actually understand her remark about winter coming in two hours any better after a night's sleep. A Refine Improvised Weapon, since he doesn't have his mace but can probably find a stick and there's no guarantee that every scorpion is that willing to keep its distance. Ant Haul so he can make better time in the armor. Speaking of armor, Spiked Armor, on the principle that he wants to be really really REALLY inconvenient to kidnap. Protection from Chaos in the domain slot, she seemed to rely on physically touching him and he's not positive she's evil but he's more confident she's chaotic; Qualm and Prayer as usual in the other two. Orisons for the day: Guidance as ever. Create Water. Resistance. Light. Suppress Charms and Compulsions, Delay Poison, Owl's Wisdom, Hold Person. Create Food and Water; if they'll give him breakfast here he can hold on to it till evening and have food tonight and tomorrow morning and use the third circle slot for something else. - he's very close to having another third circle slot, he can tell.
Breakfast in the offing if he makes more water?
Yeah, he can have food.
The house is well-insulated enough, but if he goes outside just after dawn, it's freezing cold. There's some ice slush on the ground suggesting there was hail or snow last night.
If he looks up, there's a sort of... whirling, low-flying cloud, like an magical hailstorm, dancing across the sky. It looks not that large from the ground, but if you tried to adjust for perspective—it's got to be miles across, at least, and moving at least a mile a second. Its shape twists and changes as it moves, and it follows a mercurial path, like a darting squirrel.
Good thing he has that Endure Elements, because otherwise this is deadly weather. The desert is tough to traverse with the melting ice, but not impassably so. The precipitation seems to have been unevenly distributed, with fields of slush fading into dry sand and back again.
It warms up as the sun rises to something more tolerable, but still notably cool.
There's more than one of the maybe-Winter-Elementals, he'll notice. The one he saw the morning wanders away, eventually discorporating into wisps that vanish up into the sky. One seems to be haunting the silhouette of a rock shelf to the distant east. Another drifts in from the west, zig-zagging over the dunes.
...At some point he'll notice that one's stopped zig-zagging and is headed on an intercept course with him.
Whatever the subjective internal experience of the elemental(?) approaching Blai is, it doesn't stop at merely getting close. The storm is swiftly upon him, and engulfs Blai in its entirety. It's... not attacking him, if it makes sense to attempt to classify, but it's still, you know. Being in the middle of a whirling hailstorm.
The motes don't appear to calm down over time. If anything, some of them seem increasingly agitated. More of them appear out of the storm. After a tussle, some of them split off and fly west (if Blai can still tell what that is). Another two chase after them after conferring with the rest. The others keep their distance and hover.
Nine minutes later, the storm seems to intensify, and become more turbulent. Some of the motes come back, more of them peel off, the remaining are darting around and floating higher.
One of them—a different one this time—throws another snowball at Blai's chest, then also gets tackled, and a bunch of them ascend up into the storm, out of sight. There's only two or three left lingering by him.
The wind howls one last time, pattering Blai with hail, and then the storm seems to let up more. The last motes flit off, and visibility slowly recovers. But wait, there's few of the blue motes off there in the distance, dancing their way towards him in an odd pattern—they scatter, flying up, and the hailstorm lifts away—
The scorpion's natural armor is too hard to penetrate, but he manages to catch one of the chinks, impaling the scorpion on its own momentum. It's a devastating hit—for anything that's not a gargantuan scorpion. As it is, the scorpion is wounded, but only just.
Angered and surprised, the scorpion snaps a claw at Blai, seizing him in a crushing vice and lifting him up.
This worked before.
She's not going to give a bigger dose in case it's a delayed reaction, or a counterdrug she doesn't understand, and it kills him. [Sleep] didn't work last time; she doesn't expect it to now. It's not, actually, safe to knock out a human with physical force; it would be so much easier if he were a String Person. [Stun] is more likely to work, but it only lasts hours, it's a long way to Reim, and repeated use can cause permanent damage.
She stands there, needle in hand, for a few seconds as she tries to figure this out.
He's successfully identified her as Chaotic, because it works, and as not summoned, because it doesn't prevent her from touching him.
Being slightly more slippery doesn't prevent him from being tied up. She's now going to get a ten-foot pole from her Bag of Holding, tie Blai to the end of it so he can't try anything funny, and start walking, holding him out in front of her within her field of view.
Good thing she didn't up the dose. Well, good for her; he seems to be doing his best to get himself killed. Now she can just haul him on her back like normal deadweight. It should be ten hours before he wakes, but even if not, she'll be able to tell if he's close to waking up by his life signs.
He wakes in a bare, windowless room. There's a cloth on the ground with dry bread, jerky and and a jar of water. Gazi is sitting in a corner, legs crossed, her main eye closed.
"Eat. You can take half an hour to move around and get your blood flowing."
Hopefully he won't give her trouble with that as well.
Next time, he wakes in a shallow cave. It's light out. Cold, but not freezing. Same deal, food and water. Is he thirsty enough to at least drink after more than twenty hours?
There's a force barrier blocking the exit. The temporary runes are painted on the outside of the barrier. Gazi is on the outside this time.
It's a new day; his channels are back.
He won't literally die before they get to Reim, which is the important part.
After about two weeks, he will wake someplace different. Well, someplace even more different than the variety of locked rooms, caves, and one occasion a moving carriage during which he's bound to a beam and enchanted(?) not to make any noise.
He wakes on a bed, in a fairly fancy bedroom. There are large curtains closed over the windows. There's a table with dried fruit and nuts and other snacks, bread and jam, a pitcher of water, a smaller pitcher of juice, and a couple of cups.
There's a note deeply apologizing for the circumstances of his arrival, stating that the situation is still being investigated, and inviting him to make use of the amenities in the room. It's signed the King's Steward.
"You're in the royal palace at Reim," says the servant. "The King's Steward has been speaking to—Adventurer Gazi—to understand the situation, but asks that you remain within the guest wing for the time being. I can relay to him that you would like to speak to him to present your account, if you feel well enough."
"Okay. My intention is that no one should ever accomplish anything of value by kidnapping me and ideally should lose all resources outlaid in the process of the kidnapping. This intention is more important to me than most things up to and including my life. I have no wish to harm anyone who did not kidnap me, as I understand that, among other constraints, many good and moral people might nonetheless feel coerced by a powerful adventurer around them behaving unlawfully and endangering them by putting them into contact with potentially erratic kidnapping victims, and do not hold everyone to the standard of upholding my anti-kidnapping principle. That having been said, I am going to attempt to leave."
He gathers up his uneaten food in his shirt and heads for the door.
He's allowed out of his room! Now that he's been greeted, he has free roam of this guest wing, which includes a large hallway with fancy seats, some locked doors to possibly other guest rooms, a sitting room, a solarium with a nice view of the palace grounds and the city, a small library with books in script he can't read, bathrooms, locked service entrances, and the large set of doors probably going to the rest of the palace, also locked.
If he ever tries to look for a servant for some reason, one will inexplicably be right around the corner, and there's an attendant by the big doors, but nobody else in the wing. The attendant will not stop him from trying the doors.
There are windows; some but not all of them are locked.
There's a balcony overlooking the gardens.
It's the third floor; there are no stairs up or down.
...The effect seems to cover indirect means, so he can't intend and execute the casting as a step in jumping off the balcony, but it doesn't seem to be self-protecting, so if he can abstract his intentions correctly, he can cast it in isolation to counter the compulsion, and then afterwards form and execute on whatever intentions he likes.
It takes him a moment, but, like, he did prepare this spell because he thought it might be very generally useful in the course of being kidnapped and - hm - he distracts himself for a moment by pulling his shirt off and fashioning it into a bag so he can hang it from the belt hook that usually carries his mace, and then, oh right, there's an ambient enchantment effect here, he should suppress it - there.
Then he jumps off the balcony.
The palace staff will uncomfortably welcome him back and direct him to his assigned guest wing again. Good thing Reim doesn't entertain foreign diplomats in the palace these days.
Also, they're going to activate the [Force Wall] spells over the windows and balconies. They're visible as optical distortions in the air, and are tough to the touch.
My intention is that no one should ever accomplish anything of value by kidnapping me and ideally should lose all resources outlaid in the process of the kidnapping. This intention is more important to me than most things up to and including my life.
"What do you make of this?"
"He needs to wake, not rest more, Orthenon. You do not know him as I do. You have ever only served the King of Destruction. I swore myself to our lord when he was but a dreamer on a new throne. When Queravia passed, as it did when..."
She trails off, and shakes her head minutely.
"The fire in his heart requires a spark, not more kindling."
"Perhaps you have insight into the mind of our King which I lack, though I wish to contest that another day. However, I know you, Gazi, better than any waking man today. And I tell you you are unwell. You were unwell when you left, six years ago; I believed distance would do you well, but it is clear that I was mistaken."
Fortunes spent on mind-healers and remedies, decades of correspondence with distant lands met by failure after failure, his own long evenings spent reading letters and reports by his lord's throne, hoping one of them would move him to rouse. But Gazi knows all of this, and he suspects she will only take his failures as proving her point.
"You would rather I abandon the kingdom to ruin?" he says instead. "Allow Hellios and Elmvett to pry at our lands until the armies of six nations are on Reim's doorstep? Even with all of my attention here, Reim is crumbling."
These people are really inefficient kidnappers, which he supposes is good because it's not something you want people being efficient at but it's aesthetically displeasing.
He nibbles his created food and Guidances and Resistances his way through it and manages to get the worst of the evidence of two weeks' continuous wear off his clothes. He sleeps. He dithers for a bit about whether he can sleep on the bed or if it has to be the floor, but the bed is a durable good so it seems okay. He sleeps in it.
Guidance, Create Water, Resistance, Detect Magic. Detect Charm, Remove Fear, Unbreakable Heart, Protection from Chaos, Protection from Evil. Owl's Wisdom, Suppress Charms and Compulsions twice... Zone of Truth... and Qualm. Prayer, and also - it's tempting to go for Planar Inquiry, a lantern archon could go tell people in Liscor that they should keep all the pieces of Klbkch in case he can get back to cast Make Whole and earn enough circles to depetrify him - but he can't guarantee that the archon would be safe from the effects on this place and it might also be one of those spells that costs intervention budget even if it's not as bad as Commune - so not today, at least. So Create Food and Water again instead. And he has another slot, now. The scorpion probably. And -
- hm. The spell Homeward Bound wouldn't land if he tried to cast it on a demon. Once in a great while someone would capture a demon alive for information and volunteer to send it back to the Abyss out of the immediate environs of whoever was commanding it in exchange for the intel, but he never personally had the chance. But maybe he could just - cast it on himself? It probably won't work but if it did...
...well, he'll prepare it, but he won't cast it immediately.
He gets a fancy letter around noon. It's written in Drake script, so he can read it, though the script is slightly nonstandard compared to what Blai is used to.
To Select Blai Artigas,
I shall keep this message short to spare your time. The Kingdom of Reim, and I, the King's Steward and current regent, did not order, enable or intend Adventurer Gazi to abduct your person, and do not endorse her actions in doing so. Adventurer Gazi has not been in the employ of, nor working on behalf of, nor in formal communication with the Kingdom for the past six years. Our most recent personal correspondence was two years ago, whereupon I advised her against her quest which led her to eventually kidnap you. I was not notified of your existence, nor of your abduction, until yesterday when she delivered you to the palace and requested that I take custody.
The purpose of her actions were to seek a way to dispel the twenty-year slumber of King Flos of Reim, whom I steward this Kingdom on behalf of, and to whom she bears deep personal loyalty. It is this personal loyalty upon which she acts, using her personal resources; she does not consider herself answerable to the Kingdom, nor indeed to what my lord would wish, were he awake; for I believe my King would condemn and forbid her actions towards you as well, and I believe she knows this.
Nonetheless, she believed that you have the power to restore my lord, which I do not take lightly. However, neither can I countenance the abduction and continued detainment of a man who has done no wrong, and who has conversely had much wrong done unto him by one misconstruable to be working on behalf of Reim.
Therefore, I would invite you to dine with me tonight, such that I may understand what drew Gazi's eye to you and plead my King's case. If, thereafter, you still wish to leave, you may depart unimpeded with all the belongings we can see returned, and five hundred gold pieces in apology and to fund your return to Izril, and a letter of safe passage if you so desire. I have spoken to Adventurer Gazi, and believe that in this event she will not further trouble you, as you have demonstrated the futility of such an approach.
By the grace of my lord,
Orthenon
Lord Steward of His Majesty The King
Followed by a lot of titles.
Wow, recognizable Law! It's not amazing, in particular he'd like to know if they have the means to put Gazi on trial for running around committing crimes or what, and what's become of his armor and mace and the other stuff she stole more specifically than "all the belongings we can see returned" - how confident are they she fessed up about them all? - but it's more than good enough that he will accept the dinner invitation and is glad he didn't yeet himself into a 20% chance of appearing on a random plane and a probably about 40% chance that the spell doesn't care that he started out on, specifically, the planet Golarion. He will tell the servant who brought the letter that he may convey an acceptance.
The servant nods.
The staff has no special information on the accuracy of Gazi's accounting of his property, but they can tell Orthenon that Blai asked about it so he can answer at dinner?
They'll send someone to fetch him at six—does he know how to read the timepieces, they don't know if the ones on Izril are the same?—also would he like a change of dinner-appropriate clothes. Their lord steward is unlikely to take offense, considering the circumstances, but...
He has not learned to read timepieces. Tragically he does not yet feel comfortable accepting replacement clothes but he should be able to get these cleaner by dinnertime.
Also, about how long was he intermittently conscious? He has a monthly obligation and would like to know if he's coming due.
When it's time, someone will come fetch him and take him to a private dining room. The table is set for two.
A tall and gaunt man in the dress of a chamberlain enters shortly. His features are distinctly Tian, unlike the Garundi-looking locals. A servant introduces him as "Lord Orthenon, the King's Steward."
"Before we proceed to that topic, we have compiled a list of your belongings Gazi has released to us to be returned to you; would you first like to inspect it for missing items, for the staff may make any inquiries while we speak, so to not delay your departure should you wish to leave by the end?"
(The list has everything that was on Blai's person when he was taken that isn't currently with him. It includes all of his armor, with the pieces itemized. It includes the expired Refine Improvised Weapon stick. It does not include his mace. It additionally includes all of his in-progress translation work on the Acts of Iomedae, and his actual copy of the Acts of Iomedae.)
He turns back to blai.
"To answer your question, as a matter of law, the Kingdom of Reim does not ordinarily prosecute crimes by our subjects committed outside our borders. We do extradite criminals at the request of other nations, either by treaty, or at the diplomatic office's discretion in the absence thereof. For serious extraterritorial crimes, where extradition is inapplicable, unavailable, or expected to be unsatisfactory, Reim may exercise discretion to prosecute in our own courts, but this is rare. In both cases, Reim may declare the individual an outlaw and unwelcome within the Kingdom's borders.
"Ordinarily, if the watch received a report of a subject of Reim having traveled to, for example, Germina, burgled and abducted a subject of Gemina, and murdered a member of their local watch in the process, the report would be verified, and the individual detained and remanded to the embassy of Germina."
"A similar course of action is not straightforward in this case.
"First, Reim has no established diplomatic contact with Liscor or any state of Izril with ties to Liscor. So far, Liscor has not attempted to make contact, nor issue any demands for extradition. Even were they to do so, it is two to six months of travel between the two nations, which is a prohibitive barrier to practical extradition, as it is difficult to contain one of Gazi's power for such a duration in a purpose-built cell, let alone through multiple transfers of transport.
"Were it any other person, perhaps they would be tried and sentenced by Reim's courts, with correspondence with Liscor to ensure an outcome satisfactory to their demands.
"However, there is a second concern: which is, if the Kingdom of Reim attempts to arrest Adventurer Gazi, it would simply not succeed. Gazi is one of the most powerful rogues in the world, and while I do not believe she could singlehandedly defeat the sum forces of Reim's armies, I do believe that she would not find it difficult to escape them and do significant damage in the process."
"As it currently stands, Gazi considers herself positively disposed to me and the Kingdom, on account of her past service to us. Were I to attempt to force the matter, this would only serve to wholly alienate her, send battalions of my loyal men to their death, and permanently destroy the modicum of steering power that remains to me. Steering power which allows, for example, talking her down from pursuing you further, and requesting the return of the belongings she stole."
Orthenon spends a few seconds thinking over his response.
"If, for example, someone robbed another nation's treasury and delivered me the spoils, it would certainly be disgraceful to accept, and right to decline and demand their return." he says, "as the Kingdom would be deriving benefit to the detriment of another, and becoming complicit in the theft. However, the crime having already been committed, do you suggest that beyond setting things right, it is iniquitous to leverage the circumstances to negotiate an outcome which is better by both of our lights? I trust that Gazi is now thoroughly discouraged from trying anything of the sort again, having seen the results thereof."
"An outcome is not better by my lights if it results in Gazi achieving anything she desired by breaking into my home, kidnapping me, and murdering my defender. I have inconvenienced her, but surely traveling to Liscor was inconvenient even before she committed herself to such a course. I do not believe this circumstance can be set right in any way other than returning me and my things all the way to my home where I may then, after speaking to the people there who may yet be greatly concerned about my whereabouts, choose to entertain a request from you or your agents for an appointment to discuss the matter in a Lawful fashion."
"The largest expense by far would have been the scroll she used, I understand to be Tier 6 scroll of [Homebound Gate] created by the Archmage Amerys, of which likely fewer than seven exist—but I see that is beside the point.
"My most optimistic outcome, this evening, was of course to convince you to stay and help my King, in return for the greatest compensation we can offer. However, my more realistic hope was to say what I can say, and offer you a long-distance speaking-stone to carry with you back to Izril, with which we would be able to communicate by voice if and only if you decide to upon consideration. Would this exceed the bounds of what you consider—Lawful? I am unfamiliar with the way you use the word, which clearly bears more meaning than I ordinarily understand it to."
"It's a custom of my home plane to divide behaviors and people into Lawful or Chaotic, and also Good or Evil. My patron is Lawful Good and I am commanded to strive toward that ideal. I believe it would be within the bounds of Law to accept such a stone, but I will not begin negotiations obviously pertinent to your King or my ability to affect his state until I am in Liscor and have sought the counsel of those I trust there. It is a great misfortune if Gazi's actions permanently impoverished this world's ability to respond to situations that genuinely call for the use of such a scroll, but it does not move me."
It will not be a good use of time to solicit a lecture on the classification system now, since that account suggests that the same answers are likely to be found in The Acts of Iomedae.
"Of course. I expect your allies will recommend against awakening my lord, as much of the world considers Reim an enemy and a threat—in addition to the impression Gazi will have made—and therefore it would be transparently dishonest to suggest that you provide consultation during your return travel. However, I do plea that you allow me at least the opportunity to present our side, once you have returned to Liscor, though of course I do not ask you make a commitment now.
"And if it would not strain the bounds of Law, may I also suggest that you observe and speak to the people of Chandrar in your travel while you have the opportunity, both within Reim and without, so as to understand the character of my King and his Kingdom from a source closer to the matter?"
"I meant specifically—asking them about King Flos, whether they experienced his reign, how would they feel about him coming back—but possibly I am providing more guidance than you would prefer.
"Indeed, Reim does not currently have in its possession any scroll or other magic which would deliver you to Liscor faster than chartering ordinary travel from the nations you travel through, as far as I am aware. Germina or Khelt may, but only in the capacity of their strategic reserve, which they will not lightly part with. I mentioned in my letter that I would be willing to offer a letter of safe passage, but I would caution you against using it where not needed, as not all may look kindly on Reim's endorsement.
"If you desire an escort or guard, one can be provided, but it runs the risks as mentioned, and I did not mean to appear to be impressing one on you."
"You may select a mace from palace guards' armory, if you wish. It is recommended to travel with caravans with a guard, which will often also be faster, but it is of course still wise to be armed, and caravans will sometimes allow passage for free if you contribute to security."
"On a practical topic, then: the most fastest way to Izril will be to travel through Hellios to Belchan, then down the Naraq River to Medain, and take a ship to Zeres. By caravan or by foot, it will be two to three weeks to one of Belchan's inland ports; then by barge, another two to three weeks to Homgrasse, the capital harbor of Medain; then, eight weeks to Zeres on a merchant ship, in good conditions. Accounting for additional time to find your travel arrangements, I would expect four months to you arriving in Zeres."
"It depends on the exact route you take to Belchan. By foot, four or five days to the Reim-Hellios border. By caravan, it may take two days to a week to find a suitable caravan willing to take you on, after which it will be five days to the border again, unless you prefer to leave the escort behind when embarking with the caravan, or having the escort accompany you to the first destination.
"Zeres is the Drake Walled City on the southern coast of Izril, where Liscor is, yes. As I am unfamiliar with Izril's geography, I cannot make a strong prediction of your additional land travel once in Zeres, but we have maps you may reference if you wish."
"Does any of this change if I point out that, should I contemplate returning to Reim again in the future, and discover you have fast-travel methods you are not listing that you offer only once the trip more definitely benefits your cause, it will certainly occur to me that you could have offered them to get me back to my office more quickly and therefore more quickly resolve the kidnapping's damages?"
"If you know how to ride, borrowing one of the Kingdom's finest horses would shorten your journey, but only on the first leg to Belchan, and it would be more dangerous and less convenient in ways one would expect, and therefore I advise against it—and against foot travel, in general. Throwing coin and favor at a merchant to carry you may speed up finding arrangements, but incur risk of drawing undesirable attention at your destination, as I said before.
"Reim does have flying carpets in its possession, but flying a carpet into foreign territory risks retaliation and attempts at capture; such items are valuable strategic assets and are only flown by parties proportionally capable of defending it in the air, and Reim has not flown its carpets in fifteen years because we no longer have personnel satisfying this requirement.
"If your question is whether Reim is in possession of a scroll or spell of magical travel like the one that brought you here—the answer is decisively no, unless my King maintained a secret vault unbeknownst to any office of the Kingdom, which is not impossible, but beyond my access in that case. To be frank, such as a capability may only be found in the ancient vaults of Khelt, or the Quarass of Germina. Even the scroll which Gazi used would not be able to return you to Izril, since it only creates an imprecise return gateway to the place of its creation.
Orthenon nods.
"Her profilgacy in abducting you may have been misleading. If today I were needed urgently in Izril or another continent, the only difference in my course would be to ride with our own horses and men, and to charter appropriate private vessels for the waters. Thirty years ago the answer might be different, but—even the archmages of Wistram sail to where they need to go, outside times of great crisis. Anyone will corroborate this."
"I will not impose on you further if there is nothing you wish to know. Your belongings have been prepared in another room, and the Master of Arms should have a weapon for you shortly. As mentioned in the letter, five hundred gold is yours in apology. You are also free to stay in the palace while you have not left the city, if you require time to orient and make arrangements, though it is understandable if you wish to secure your own lodgings. You may retrieve your escort now, or only when you wish to depart the city."
"We do not have a diplomatic relationship and have not received any communications from Liscor as of today, but I would be surprised if their diplomats do not have an inbox at their local Mage's Guild—
"Ah, if you were unaware, Mage's Guilds operate message services, and there are relay services between all the continents, though it is expensive. My staff were unable to find a relevant entry in the international registries at our Guild, but local Guild networks are generally competent at routing letters to somewhere useful so long as the prescribed receiver is sufficiently distinguishing."
"It is why I suggested you may ask for directions to the Mage's Guild, earlier; I apologize for not clarifying. I expected you might wish to contact any associates in Liscor to inform them of your circumstances, but if you do not have a specific account to address to, it may be more difficult. Not insurmountable; our Guild will have more information."
"It may not be entirely applicable to your case, but an approach would be to add a notable, titled relative of the person as a secondary recipient if the details are insufficiently distinguishing, or the professional guild if the person is a member of one, in the hopes that it will be correctly forwarded. The Guild may advise you more, but it is of course your choice.
"I would note, so you are aware, that the Mage's Guilds' messaging services are not commonly considered secure, especially with the multiple relays that would be required in this case, so sensitive information is not advised to be conducted through it without additional precautions."
"In the general sense of holding a public position, such as being the headmaster of a specific academy, or being the owner of a specific enterprise, where one would expect the position to be indexed in the registry such that messages addressed to the position without specifying the current incumbent make it to the recipient."
In the morning he prepares spells suitable for an overland trip with an escort and spending money, which are pretty different from the spells appropriate for a trip without those things, and collects his armor and stolen notes and goes to meet his escort to head for the message office.
The escort is two human fellows, one Garundi-looking, one Taldan-looking. What is Blai planning to go around in? They'll match him if Blai doesn't want to go around looking like he has an armed escort.
They also got him a mace that's enchanted with striking weight and true-aim. It's not exactly the same as a +1, but improves on similar dimensions... it's probably better than his old mace. He can keep it.
They're also giving him his apology money in a low-grade Bag of Holding because otherwise 500 gold pieces is a bit ridiculous to carry around loose. He can't, like, shove his armor in it, but it'll additionally hold his notes and rations and other material that would fit in a small travel pack just fine. He can also keep that.
All of the above is provided in apology and not in expectation of goodwill above and beyond, et cetera.
Blai wears the armor because it doesn't slow him down any less if it's carried (and it wouldn't fit in the bag of holding). He thanks the people who give him the stuff and hooks the mace to his belt and is wearing his new travel clothes and whatnot. Where he's from it would not be unusual for an adventuring party (which is not exactly what they are but it's close) to contain a mix of skills such that some of them would not be armed or carrying visible weapons but if the signaling is different here they can choose how to present themselves to match.
They don't need to match him exactly, but if Blai wanted to go around looking like a non-adventurer traveler they'd have gone for chainmail under plainclothes. His equipment looks nonstandard enough that they can't pull off cheap mercenaries or soldiers, so adventurers it is. One of them's going to play swordsman and the other is going with a bow.
The escort is familiar with the city and can take him to the Mage's Guild, which looks quite different architecturally, but has the same symbol. It's pretty empty, and there's no one in the [Message] queue, so at least they're not going to get pressured for holding up the line.
"Message to send, or here to pick up?" asks the clerk.
"To send, but I'm from another plane of existence and haven't been on this one for even two months, so this is my first time and I don't know very much about how it works, and also don't know which of the people I might want to send the message to will have addresses lodged in the system; can you help me with that?"
"That makes it ten silver instead of two, just so you know... okay, I've got Liscor here, but only a partial merchant registry, last updated six months ago, looks like. You can send to people not on the registry, it just means you want to provide more detail to help identify the person and optionally provide fallback recipients. If they fail to identify a recipient you get a... partial refund of two silver."
"Let me check something."
He flips to the back of the book and thumbs through a few pages, looking for...
"So 'Gildwing Advertising Agency, Liscor,' here, sells mail-in billing, so you can pay five gold pieces here to post a standard town advert there, Izril standard..." Flip flip flip. "That's letter-sized flyers, one of three standardized formats with text of your choosing, posted in at least five high-traffic locations for one week.
"You can send a 'free-address' message where if a registered recipient is not identified, the message may be claimed by any individual who can verify to truth stone that they match the description you provide and believe themself to be the intended recipient. This is twelve silver, plus one silver for every week you wish to extend the message holding period past the basic one week."
"So one option you have is to send a free-address message, and buy an advert instructing the recipient to claim the message at the Guild."
He lists some uniquely identifiable people who'd be able to post news of his whereabouts somewhere concerned parties would find it - Xrn, Keisha, the Magister, a couple of regular chessplayers - and the message says he's alive, kidnapped to the kidnapper Gazi's inconvenience, on his way back but months out, and advises keeping all of Klbkch's pieces.
The clerk doesn't ask any questions because that's not his job, but this shaping up as some top tier gossip. He's not going to spread it around because he'll get fired, but wow. He'll transcribe the message and read it back to Blai for confirmation.
"Do you want to take response messages? If you know your travel plans, we can instruct that replies be routed to a different city's Guild for no extra fee. Like ordinary messages, responses are retained for one week at the receiving Guild with optional extension; you can pay for the extra retention on replies, or the replier can."
Sure, there's a road north they can follow. A proper paved road, not the outback trails he was following before. Not many travelers on the road, but more than zero. It's cold and dry, and the archer guy is going with extra layers since he's only in light armor.
The roads near the capital are well-patrolled and safe, so they won't even see a hint of monstrous wildlife.
He did not prep a Comprehend, but if it's just different letters he can learn them the long way. It's actually bizarre they speak the same language this far apart in countries that don't have any normal contact, people from Taldor are harder to understand than that for someone who only speaks Chelish, but he doesn't ask about it. He'll book a room for himself. The escort should hopefully have their own spending money but if they don't they can sleep on the floor.
It seems to be a different phonetic representation system altogether, not too difficult to pick up but not quite find-and-replace by letter. The escort has their own spending money and will either acquire a room in the same inn or in a different inn depending on which he prefers.
"To the Select: Report from Blalevault suggest imminent coup in Hellios. Suggest detour through Germina. Escort may be extended if desired but significant danger not anticipated."
The guy looks up. "Blalevault is the capital of Hellios, where you'd be headed the day after tomorrow. Germina is the country west of Hellios; it's not too much of a detour."
The two exchange a look. The one who elbowed the other shrugs.
"Germina is... less safe than Hellios," bow guy ventures. "You look like an adventurer, which will deter some people, but a bandit gang probably thinks they can take a single Silver-rank adventurer, especially when they'll think you're carrying loot. And there are raiders on this border, last I heard, which might be some years of date, but..."
"No, there are," the other says. "Tenrock was raided three months ago, and the Quarass didn't do anything about it. That's fifty miles from here, though. And most caravans aren't going to save you from a raiding force; might even make you more worth bothering."
There's enough visibility from the city gates that when he gets there, he'll see a caravan maybe a mile ahead on the road? It's hard to tell if it's moving faster or slower than he normally would, though. If he asks the gate guards they'll say that there's only one convoy that size every few days, but smaller parties set out every hour or two; so if he waits, he can probably catch one?
After twenty minutes, he'll catch a trio leaving his way.
There's a wizardy young man, thin and robed in many layers with a staff topped with quartz. Next to him is a woman with stained, elbow-length leather gloves, a cloak, a wide-brimmed hat and some things that flash on her belt when the wind blows. Leading them is a muscular, tan woman covered in golden tattoos, on her back a simple but weighty glaive. No, not tattoos—colored thread, embroidered in patterns through their skin. A stitch-person.
"One of those classes," Tessane muses. "Not that I go around lying all the time, but I could never do that. It'd make me so anxious of slipping up."
"I don't think other planes of existence are... real," ventures the wizard.
"Veront, you don't think anything is real. Have some sense of wonder!"
"...I also don't think other planes of existence are real," says Ilique. "Shouldn't you have... more limbs... or speak in gibberish tongues that drive all who listen mad... or something."
"I've only been to this one and the Material - Golarion being the part of the Material I'm from - but I've encountered entities from several others. I actually prepared a spell today to summon one, and if I don't need it for a giant scorpion or anything on the road, I could cast it this evening to show you."
...The tinticures she's talking about are actually not the same thing—by which she means substantially inferior to—real healing potions, which is more of a rich people thing. Maybe it's a dialect difference.
"Skills, or something?" Ilique says instead. "Eh, well. My specialty is body strengthening." And poisons, but that's not the kind of thing you say to a travel companion you just met, and it's implied enough anyway. "It's why we're heading for Ger; they have all the interesting herbs."
They'll carry idle conversation for a while longer, but Veront will go off to a side to practice his magic after a while, and Tessane will get to redoing some of the stitching on her elbow, and Ilique isn't much for talking. There's not much on the road to point at.
Tessane will point out the rock formations that mark nominal border between Germina and Reim, when they get to it. The vegetation gets sparser out the farther they go, and it's not quite desert, but it's close to it. There's no destination in sight, but the path is worn out by ages of traffic, and the specks of a caravan ahead of them are visible in the distance.
If they're slowing down for him they're not indicating it. They're carrying all their stuff on rucksacks, which is still easier than walking in armor, but they also don't have Ant Haul.
When they break for a meal, Ilique will take five minutes to go off and catch a snake from under a rock, which she extracts the venom and pries the coppery crown scales from.
When the sun begins to set, there's still no town in sight, but there are specks of campfires in the distance, at the foot of a rock. They've been flagging for a while now, but they pick up the pace when they see it.
There are a few other parties there when they arrive. The spot below the rock is nicely out of the wind, and nice and flat.
There's the caravan they saw earlier, the traders and guards having set up their camp around the carts. A couple of young men squabbling around a fire. A group of four set up on the outskirts, uniformed, armed and lightly armored, maybe mercenaries or soldiers. An old woman accompanied by a boy who can't be twenty, selling rations and supplies, judging by the sign and the board of samples in front of her.
He gets some curious looks, but nothing else. If anyone has any idea what he's doing—or if they don't—they don't bother him about it.
Ilique stays up a while to get some brewing in, but most people will turn in for an early night. Not all of the campers have bedrolls; the ground is soft enough, in any case.
It's pitch dark, but someone casts [Light] or something, and suddenly lit in startling relief is the shape of a giant, armored snake, twisting over the caravaners' camp—two, no, three of them, one dragging off a struggling camel, another only a shadow against the sand, trying to circle around the outside of the campsite.
The others are waking up, slower than Blai, but some of the bodies by the caravan are unmoving. A few figures with spears are jabbing at the giant snake while others try to drag the limp bodies away.
"Sand basilisk!" someone cries.
The snakes are plated in thick scales and adapted to the desert sun, but aren't fire-immune. The one terrorising the caravan make its saves against catching fire, but clearly doesn't like the heat. It spits paralyzing venom at... okay, it's not sure what it was expecting to happen there.
How do the fire elementals like being smacked by a tail the size of a tree trunk? The –1 on its attack roll isn't going to get them out of that.
This, and the edge from Prayer, is buying the caravaners a bit of a reprieve to get their paralyzed(?) out of the way, but the camel-eating snake has decided to join the fray, and that other one is still circling around to flank them.
The caravan guards are rallying now they've gathered their wits.
"[Double Thrust]!"
"[Armor-Piercing—"
Heat and light blooms from the right as something like a Fireball goes off.
The other fighters are worse than Blai, even accounting for Skills, but downsides of being a giant snake: lots of surface area for ouchies. They don't get in each other's way; every sword and spear makes it bleed.
"[Penetrating Shot]," someone shouts behind; someone next to Blai ducks, and an arrow sprouts in the basilisk's eye. It rears, hissing, and spits a fine spray of venom.
Only some of it gets on Blai's skin—it's a contact toxin, spreading a prickling, numbing sensation where it falls—but some of the others aren't as well-covered, or don't make their fort saves, and flag or fall to their knees.
It's pretty injured, though, and looks like it might be considering retreat.
Despite the rude awakening, the sand basilisks are not, in fact, more dangerous than a lot of the demons you run into at the Worldwound. The snake gets a few more good swings in across the defenders, and manages to take out the elementals which are not what's doing the most damage but what it's most afraid of, but goes down to their efforts before it has the chance to repent of its life choices. Around the same time, the other one fighting to the right finally collapses, looking a bit roasted and full of holes.
But there was that third one, which was circling around the back, and not directly threatening the valuable cargo these caravan guards were contracted to defend.
It looks like the non-alchemist two-thirds of the Blai's temporary traveling party have teamed up with the two young men with shortswords, and are... not quite holding the last snake off, but slowing it down, at least. Tessane has the reach advantage with her glaive but isn't quite fast enough to fend the basilisk off while getting her own hits in, and the boys are barely trained and mostly trying to buffer her and distract where they can; the wizard, Veront, is staying in the back, forming and hurling bolts of light that look like they're doing as much as a Magic Missile.
They're not chasing the giant sand basilisk! In particular whoever cast the light spell that's still hanging in the air isn't sending that light after the fleeing snake, and even if someone wanted to take it on, they're not running out there in the dark.
There's six injured, three critically injured they're trying to keep alive, four dead including one partially chewed up, and eleven hit by whatever paralytic the snakes spit. And a chewed-up camel. In his [Stabilising Presence], wounds stops bleeding, adrenaline re-regulates, and airways clear and lungs inflate enough for their owners to maintain rattling breaths. It's not quite the same thing as "cast Stabilize on everyone in a radius", but it's something in that direction.
At his instruction, they'll drag everyone who might benefit from a channel into his radius and breathe a sigh of relief when they heal.
Two of the more worse-off ones aren't fully healed, but they're on their feet and examining their uncrushed ribcages in disbelief, at least. The poisoned ones are not improved, by the channeling, and aren't worsening but look a bit sickly.
One of the more well-dressed men from the caravan group comes up to Blai.
"Thank you, thank you... what's your name, ser? If you can do that—we owe you a debt, regardless. Loriat wouldn't have made it if not for you. And many more of us, I wager."
Blai didn't carry that fight, exactly, but is the closest to it among those who fought. The guards and the other contributors were... the equivalent rank of strength of a second-circle caster, at best, many of them closer to a first-circle, though it's hard to judge with Skills.
He is right now the Coolest Person in the camp and there's a lot of whispering and impressed-slash-awed looks as he makes a circuit. The place is noticeably emptier than what it looked last night; a bunch of people must have run off. Or been eaten silently before someone clocked the snakes.
The poisoned people are sat up by the rock face, with blankets over them. Some of them have recovered a bit of control over their extremities, but most of them are still fully paralyzed. It's hard to tell if Guidance helps.
The remaining guards are talking about setting up a redundant watch for the rest of the night. (They're not sure what happened to the last one; there's no sign of them or their body.) Sending a small team to scout the nearby area is suggested and vetoed.
A man in robes is standing under the light sphere that's still illuminating the area, and grimacing as he sips at a bottle of something murky and swamp-green.
The two guys who helped with the last snake are trying to start another fire with shaky hands. Actually they might benefit from a Guidance so they don't cut themselves on the flint.
Ilique is crouched near one of the snake corpses, draining dark-red blood from it.
At dawn, most of the camp are still asleep, but the envenomed people are no longer propped up by the rock and are not in the row of corpses to the side; if Blai looks for them, they're sleeping back with their groups. Looking a bit pale, but maybe a channel will fix that?
The people who disappeared yesterday still haven't reappeared, so either they got eaten, or they ran and didn't look back.
There are two of the caravan guardspeople on watch, and Tessane and a few other miscellaneous people have woken up. The rest will start waking up one by one in the next hour.
The caravaners are having some sort of meeting over in their corner of the site, and glance at him a few times as if meaning to talk to him, but seem to decide not to bother him while he's praying. They do speak to Ilique, and then Tessane, and the supplies seller, and the other two men who helped out yesterday.
Yeah, they'll chat him up. It's the same guy who thanked him last night.
"We were talking, and we were thinking—that wasn't normal, yesterday. Sand basilisks that size don't show up this far west, and they hunt livestock, not people. There's something wrong, a migration, or something of the sort. We're discussing traveling together, everyone who's headed for Vesep, for safety. I think it'll be safer for you, as well, but we can pay you, too, since you'll be a great boon if there comes a fight."
Excellent.
They'll take around an hour to pack up and get moving; they're having to reorganize their inventory because they lost two camels yesterday.
"Good showing yesterday," Tessane will say, coming up to him when he looks free. "Thought your gear looked fancy, but you have the whole deal to back it up."
"I've known people who fight that well, but they don't also cast spells and heal everyone in fifteen paces—I think those traders are regretting not shelling out for more expensive security, now, but... they're right, you don't normally see too dangerous wildlife on this route." She shrugs. "Hope it blows over, I guess. We're coming back the same way in a few weeks."
"Oh, [Dangersense], that's a good one—gives you a bit of forewarning if you're in danger or about to be in danger, like if you're about to be jumped, or if something's going to collapse on you. You can train it better and it gets stronger as you level. Never heard of [Lesser Resistance: Mental], but it probably makes you more resistant to enchantments and so on?"
"I don't have [Dangersense] but I hear it described as —a sourceless sense of fear, or anxiety, and with practice you can learn to identify the direction and proximity, how immediate the danger is, pick up on it sooner, even sense the type of threat, though I half-suspect with the last one they were having me on... Neither of them requires activation."
Despite the trouble of last night, there's no hint of danger through the day. They see a flock of razorbeaks in migration, but, "uncommon, but not noteworthy on its own," someone says.
By evening, they make it to Vesep. It's a humbly sized town, with a different style of construction than the cities he passed through before. Mud-brick houses, painted with colorful motifs and art. Tarps shade the stalls of hawkers catering to travelers. Not much of a visible watch presence, but the markets have armed men lurking if you can spot them.
The caravaners are staying in these two inns for the night; some of the tagalongs are doing the same; Blai can join them if he wants.
"We're heading for Ger tomorrow, then joining another caravan for—Khelt. You're welcome to stick with us until Ger."
The next morning, they'll get on the road again. They're expected to be in Ger by night. It's uneventful, again; the weather is particularly terrible, with howling winds and intermittent precipitation thanks to a convergence of winter storms, but none of the blue sprites feel the need to personally bother Blai or anyone else, and the other travelers find it unlucky but unremarkable.
The weather clears a bit by early evening, which gives them good visibility in the direction they're heading towards. Ger, the capital city of Germina, built on a low plateau and resplendent with color even at a distance, is in sight.
...It's smoking. Dark specks congregate on its walls, and outside them.
"...No."
There's a hushed discussion at the head of the convoy, including the caravan wizard and the merchant leaders. Everyone else look uneasy. They're going to keep moving, though; the city's still more than an hour away, whatever's going on.
Half an hour later, the caravan leader, the same person that spoke to Blai before about coming with them, calls for everyone to stop. Projecting his voice, he announces, "We're receiving word that Hellios is invading Germina. Ger is under siege. We'll stop for now until we determine whether it's safe to return to Vesep."
Then he's walking towards the back of the train to check if the tagalongs have any questions.
Depends on his risk aversion. He can route through Khelt and Xar, which will be half again to twice as long as the original direct route. Staying within Germina but sticking to the more western cities would shorten that, but Germina isn't that big, and it's unclear if or when Hellios might march on them.
Yes by an okay margin, if he maintains the pace and there aren't giant mountains or impassable terrain not marked on the map. The "two to four weeks" estimate the escort gave was assuming finding caravans to travel with, and baking in unexpected delays on the high end, such as the one he is currently experiencing.
"We're actually specifically trying to go to Ger, so we're going to turn around if it doesn't look like that siege is going to get thrown off," Tessane says.
"Yeah, we'll give that a shot," say two young men if he asks.
"We'll go with you to Besan," one of the towns on the revised route, says an old woman.
"Maybe Gellis"—the caravan leader guy—"will have a suggestion?"
"—that looks like it could work, but it'll depend on how far Hellios wants to push this. Our company's based in Levrhine, and I'd give it good odds we'll be back there in a month; trading in this area is going to be unprofitable in expectation for a while; so our final plans might end up working for you too. If there are some itineraries which you would be happy to join us on, and some you wouldn't, that's also a useful input into our decision, because having you along lets us tolerate a little more risk. On all of those we'll have more information in an hour; we're receiving updates via [Message]."
"My ultimate destination is months if not years away and I can tolerate some schedule slippage but I am meant to pick up a message in Levrhine soon. Is there a route you'd normally avoid but could take if I were supplying water? I can also do food but at greater opportunity cost, and only..." He's got more slots now, so... "fewer than twenty people's worth, at full ration."
"They'll charge you through the nose for it—round trip message fee plus clerking fee, per message, basically—but you can have a specific message or a message inbox copied between multiple Guilds, as long as the message is in retention at the Guild you want it copied from." This is a common problem for frequent travelers!
Forty minutes later, he'll come back again.
"Vesep hasn't been attacked yet, but Hellios' official line on the war is very aggressive. We're tentatively inclined to redirect to Khelt, spend two days moving cargo, then head for Levrhine." He can trace it on Blai's map. It's only slightly longer than Blai's original plan that was shot down because of Khelt's closed borders. "Estimated 22 days to Levrhine."
Which puts a three-day buffer on Blai's message expiring. He can also point out multiple stops on the route with Guilds that should support syncing his inbox from Levrhine.
"That's with a buffer for logistics and negotiation, given all the disruptions. We were originally supposed to merge with a spice caravan from the north to transport to Khelt, and their shipment got seized by Hellios. We're unsure if the empty caravan will be going to Khelt yet, which determines how much capacity we have to move goods out back to Belchan, and it's in question whether we'll be able to pick up everything we're meant to ship out even if we had the capacity, because we're not delivering on all of our contracts, thanks to the aforementioned seizure; there are goods we were meaning to offload in Ger which we might be able to sell or not in Edojaf; the remainder might depend on whether we can get credit with the local bank or with the government... So 'cargo movement' is an oversimplification, really."
"If you can find someone to travel with, then of course, but—do note that Khelt controls foreign travel in their borders very strictly. Our company and my caravan specifically is licensed for trade in Khelt, and I'd be acting as guarantor for your conduct while we're in Khelt, and if you don't have independent permission they won't let you move between cities alone. If the rest of us were somehow indispoed, or if you really had a truly urgent situation, you could petition the government and they would escort you to the border, but not to save two days. But if there's another traveling merchant willing to take you on, that would work."
When the new information is announced, the rest of the tagalongs decide to leave: they ones that are headed in that general direction aren't super keen on going to Khelt, and the way back is apparently still open, so they're just going to backtrack. It's just Blai and the caravaners now.
Notes on Khelt, aimed towards some of the hired first-timers as well:
Most importantly:
They have to go off-road to find their new route, which is slightly less a problem for the walkers than the carts, but they manage. Two hours later they get back on a different road and are properly headed for Khelt. Night falls, and they have to find a spot to camp; the next morning, they keep going.
The border of Khelt is marked by a white pillar by the road, which Gellis calls when it's in sight.
As they draw close, a something erupts from the ground—a skeleton, first an arm, then a skull, scrabbling to claw the rest of itself out of the dirt. It turns to face the approaching group.
Some of the guards look alarmed but others do not.
The skeleton's eye sockets flare with pale light. Its jaw drops open, and a voice comes out, terse but civil: "Long Skies Trading Company? Present your entry documents."
Gellis walks up, draws a piece of paper from his coat and unfolds it for the skeleton. "Raimi Gellis," he says.
The skeleton examines it for a few seconds. Then, "Welcome to Khelt, [Caravan Leader] Gellis. You may proceed. This skeleton will accompany you." The lights in its eyes dim again, and its jaw closes.
When the caravan moves again, the skeleton walks alongside the road with them.
The guards near the head of the caravan look mildly uncomfortable with the skeleton escort, but don't say anything about it. Hazards of the job.
The first few miles into Khelt, the landscape looks much the same: arid land, dirt road, cold skies. As they go deeper in, though, the road becomes pavement, even with the next town only a dot on the horizon. The vegetation turns from hardy shrubs to arid grassland, with spots of trees.
Then they begin passing farms.
They're vast and well-ordered, and irrigated by channels: the first Blai has seen in Chandrar not dried to a trickle, this time of the year. It's early winter, so the fields are being ploughed or sowed for the off-season crop. But not by living people—by undead. Skeletal horses drag the ploughs while rows of skeletons till and plant the fields with tireless precision. Undead waterers, undead sowers, scarce a human in sight.
Not only the farms, too. A team of road repairskeletons pause their work and set aside their tools to let the caravan pass, the blank stare of their glowing eye sockets unsettling the guards. Some type of nonhumanoid undead with large digging arms is excavating next to a field under the supervision of living humans.
When they pass through a town, he'll get a better look at the actual living locals. They don't look like they're experiencing or anticipating any postmortal atrocity, but that's not in itself necessarily indicative of anything.
The most striking is that they look—rich. Healthy. Nobody looks emaciated or sick, everyone is tall and hale the way those born to wealth tend to be, pudgy more often while most humans of Chandrar were thin. There are no beggars, no slaves, no street urchins, and every person wears clothes as fine as the servants in Reim's palace.
And they're happy. Not everyone walks about with a smile on their face, of course, but there are bards singing on street corners and people clapping along, bakers handing out pastries to passers-by, there are unattended children playing and laughing in playgrounds of wood and rope.
The buildings, too, seem exquisitely architected and maintained, built of fine stone and glass and marble, not deliberately ostentatious like a king's palace, but stylish and functionally beautiful, as if built by one with no care for cost but also nothing to prove.
The undead aren't common in town; mostly people are advertising their own wares and carrying their own bags. Still, here and there can be seen a skeletal gopher or an undead wagon horse, and the locals seem unperturbed, wholly accustomed to it.
Some of the residents wave at them as they pass through. The caravan seems to be a sort of odd foreign curiosity; some parents remind their children not to bother the strangers. In a politeness way, not a stranger-danger way.
They're only passing through, this town, but at the next one they stop for the night. This isn't their destination, yet; they're headed for the capital, Edojaf.
They'll find an inn that's not specifically anticipating their arrival, by the way they're greeted and counted, but whose owner seems to know Gellis and which must cater to outsiders, judging by the multilingual signs and menus. There's even Drake script! It's a bit off from what Blai knows, whether it's spelling drift or a different convention or just mistakes, but it's perfectly readable.
They can pay in goods, services or coin. The coin prices are atrocious, one gold for a night, more than ten times even the upscale places in Reim or Germina.
Gellis offers news from Germina and a dinner retelling of a ferocious monster attack during their travels which they fought off only with the help of plucky traveling adventurers, and the innkeep laughs and knocks a third off their price.
If Blai doesn't have the liquid funds, Gellis can cover it, but they're already looking at a big loss from the disruption with the war and the spice shipment's seizure, so any business expenses are going to be scrutinized by the people up top, so Gellis would be paying for him out of pocket... (He looks awkward and apologetic about this.)
Khelt's citizens aren't in want of any of those, but they're interested in seeing a channel! It sounds cool and unusual, even if it seems a lot less convenient than a healing potion. The takers don't fill a room, but people will show up and overpay for the novelty, more than enough to cover the room. Some of them are completely uninjured.
What's his class, someone asks.
Kheltians have acquired an interesting experience and Blai is a few gold pieces richer.
The next day, the party will arrive in the capital.
Edojaf is as grand and sprawling a capital city as one would expect from a kingdom of vast riches and unlimited labor. It has no walls, no gates, like the towns before it, its limits only marked by the levees that keep out the weather. There are canals as they enter that flow out from the urban heart into the farms, with boats traveling up and downriver at sedate pace. The buildings grow denser as they progress farther in, tending tall and built of sturdy stonework, in not one style but many. The architecture is almost dizzying in its variety, nigh unconstrained by cost and reason.
There are more skeletons sighted in these streets, sweeping and carrying and assisting, but conversely the populace feels even more alive, brimming with vigor and rushing from place to place, speechifying on street corners, performing in the squares. As dusk falls, hanging lanterns glow to life from columns and arches, radiating a heat that banishes the night chill from the bones, and the city does not quiet.
What may be the palace rises to the west, a grand gilded complex presiding over the spires and raised walkways that mark the city's heart, even more glorious than the rest of it. If one were to choose the monument of Khelt that tips from wealth to true excess, that would it.
The caravan stops by a grand exchange, where the merchants will need to talk business with the locals. The guards and anyone else not required for this part are dismissed, with the following recommendations for lodging; note the permitted area you're allowed to wander and sightsee and shop, marked by this inlay and these arches; you're issued a token which will vibrate to remind you if you miss it.
Maybe people are this happy in... where. Not Geb, live people aren't in charge in Geb. In... uh... Hermea. Maybe people are this happy there. But that's a real reach. They're so fucking cheerful all the time it's creepy.
He puts the token in his pocket and gets a recommended lodging. Doesn't really feel inclined to sightsee on account of how it's creepy here.
Not everyone is cheerful! People have a resting neutral face, or look bored, or are angry with their boyfriend, or frustrated about a project that's not going well, or look harried because they're late to an appointment, or are trying to be polite about escaping a conversation with an annoying person. But probably compared to the Worldwound or Chelilax people look unnaturally cheerful. And there's certainly a sense that people are—conducting themselves without particular urgency or stakes, inconvenienced more than distressed—well, except that guy who's blowing up at his boyfriend, he seems pretty distressed—generous with their time and work...
Well, "generous", but prices are even more obnoxious in the capital. Channeling is repeatable, though, and yields gold proportionate to the cost of living.
He will do two channels a day while they're here if people'll buy them. Nobody's doing heavy lifting, which somewhat limits his ability to sell other traditionally marketable spells, and he does not find within himself the urgency for cash that would correspond to an effort to actively market Share Language or 1d3 Tiny Axiomatic Weasels as spendy novelties.
He can get paid! Channel uptake is not going to be huge after the first couple of goes, but he's going to come out of this with more money than he started out from Reim with.
...Tomorrow, a fancily dressed messenger will show up after a channel and say he's being summoned by the King.
The locals seem very impressed and excited about this. It's a great honor! The King is so cool! (The last one is said by a bouncy little boy.)
"Really? Well, you should go, of course, it's the King," says the caravan guy. "If it were the Quarass of Germina I'd be more concerned, but His Majesty of Khelt is well-beloved, and I hear he doesn't take offense trivially. Doesn't mean you shouldn't pay your respects; he's still a King—it'll be fine! If you're lucky he'll want to offer you citizenship. I'd take it if he did, if you can tolerate the skeletons. Even if you can't; I imagine one gets used to it."
"The not talking with locals is because they don't interact with outsiders that much and they sometimes react to things like—to take an example, I told the people in the other town about the new war in Germina, and sticking to the high level situation that's fine, they know what war is and they know people fight them and it's just—a story, right, about a far-off land, and it makes them feel good and thankful about their paradisiacal life? But if you get into the starving widows and orphans and salted fields and so on, and people get it in their head to petition the King to take a side, or, dead gods, let refugees into Khelt—that's where His Majesty takes exception, when you disrupt his peace.
"So talking to the King, there's obviously not that problem; he knows his politics and does all the diplomacy. Maybe if there are servants or retainers around, you want to watch not to say anything that's too incendiary, but if you just answer questions I don't imagine much can go wrong.
"If you need to touch on anything that might be sensitive, you could say that your answer might be upsetting? And the King can send anyone out of the room, if he needs to."
No, yeah, it's not super optional.
The palace is, in fact, the gigantic cathedral overlooking the west of the capital. It's imposing, built to awe: elevated, with a flight of steps to climb to even reach its foot, for guests to look up upon it as they approach. Its towers seem to reach to the sky; crystal windows glitter in the sun.
The approach is lined with sculptures: eighteen of them, men and women, not all of them human. An avian humanoid, beaked and feathered and with winged arms; a giant man, bearing a great hammer and an anvil on his back. All of them are posed almost in motion, carved in excruciating detail, and painted lifelike. They're warriors, smiths, dancers, mages, but all of them adorned in the greatest fineries.
Atop the steps, the messenger takes Blai past the stone columns of the grand veranda, past skeletal champions standing guard with ceremonial armour and burning sockets, and through not one, but two lavish entrance halls where musicians strum tunes for passing petitioners.
The place is... a bit empty, for how large it is.
The final way is barred by giant doors of dark wood, carved around the sides with stylized scenes: a king anointing a kneeling subject, a queen summoning skeletal servants out of the earth, a monarch on horseback commanding armies of zombies to battle, another raising a citadel with a gesture, and more harder to parse or see.
The messenger uses one of the brass knockers. It's loud, and echoes through the hall. After a soft thump, the doors swing open.
"Rise."
The King of Khelt sits on a throne of gilded stone at the end of a long carpet. Braziers on both sides cast a warmth that fills the room. The wall are painted all around with imagery of the glory of Khelt, and the domed ceiling is stained glass, a mosaic of many visages. The same faces of the statues that stood outside the palace.
There are no guards, scarcely any attendants. Only a woman in gray robes and a white sash taking notes at a desk to the right of the throne, and a man to the left, standing at attention.
The King wears a white, gold-rimmed silks, with a sapphire blue neckpiece and aurum gauntlets. A mithril crown sits on his head, set with diamonds and gemstones.
The King is also dead.
His skin is dark and leathery, shrunken to the bone. His fingers are nearly skeletal where they tap the arm of his throne. In his skull, golden flames burn in place of eyes. When he opens his mouth, there are no gums, only too-long teeth.
"Select Artigas. How do you find my kingdom?"
Oh, that's actually a huge update in favor of local undead not being an atrocity! A Golarion undead might be a king but it would be frankly laughable for one to run a kingdom where everybody's so fucking happy! Negative energy fucks you up and you'd have to get outrageously lucky to still care about that after turning into a lich or whatever.
"I have been struck by the contentment of its people, your majesty."
"...Another plane with living gods.
"Our gods are dead, and our [Clerics] live in legend. But the oldest stories speak of your ilk's great healing powers—and their great antipathy for the undead. Even a weak [Cleric] could channel Miracles to destroy legions of zombies in a breath, it is told. Khelt's earliest histories write that the closest it has come to falling was at the hands of a half-elven [Paladin], who called a crusade from her home of Terandria across the ocean to erase us from the earth.
"Your kind has not been seen on the face of this world for untold eons. Khelt will never fall to mortal hands. Our legions are endless, our vaults deeper than the most ancient kingdoms. Yet. If you bring your gods, your faith, from your world—
"I believe your word, now, that you mean Khelt no harm. However, if your presence is to herald a revival in the old classes... you see our concern."
"I do not plan to proselytize for my or any other god while I am here. I have been making certain that none of the undead are in range to be harmed when I heal the living. On my own plane, there is a country as full of undead as this one, ruled by an undead archmage-king, and while many disapprove of the place, it stands and has stood longer than many other nations of that world in their present form; the presence of gods and their faithful does not automatically spell ruin for you and yours even if they should find something to quarrel with in how you run things."
"While you are in Khelt, or while you are in our world? I am not most concerned of your actions in my lands, but of what you may inspire after you leave. If the world fills once more with [Clerics] and [Paladins] and gods, Khelt will endure a hundred years, may well a thousand. But this kingdom did not endure its twenty thousand years of history by ignorance and hope.
"Why did you come to this world? Do you seek to return to your own?"
"If you are not powerful enough, another may be. But Khelt does not have this knowledge." Wistram may, but they will also not hesitate to pry every secret of this other world from the man's mouth, with no care for the consequences. "Are there already other [Clerics] in this world, other gods? What can I offer you, that you would instead stay in Khelt and live out your life with your secrets sealed?"
"There is already at least one other. I settled originally in an area with no peaceable undead about and spoke of the sorts of gods whose influence tends to be good for people, there. I intend to return to that place though it will take me many months, because I was originally removed against my will and by force and cannot countenance any benefit, even a shorter trip to find me again and entreat me, accruing to my kidnapper and her interests as a result."
"It is not of much use to ask you to stay, then. If there is one thing to be learned from history, it is that the turning of ages can rarely be stopped. May we hope that it is only a vogue that will pass, but if not...
"Then I have a different proposal.
"I would like you to teach us all you know about your world's living gods, your classes and powers. Khelt will have its own [Clerics], and with them, we will learn to adapt. I ask that you not stay in our kingdom forever, but only for—months, you said? I do not fully understand what you meant, but if you must return to your new abode in an exact time, no more and no less, then I would invite you to stay in Edojaf for as long as you can; at the end, we will send you on your way with all the haste Khelt's treasures can bear, prefer you the Flying Carpets of Dolenm or the revenant-horses of Akhta's Own, such that you arrive on the same day that you would otherwise.
"And for your trouble, of course, you will have riches if it is what you demand, artifacts if you would like, grand favors if you are to ask. You were kidnapped, you say? Khelt does not lightly intervene in the wider politics of Chandrar, and will not march our armies without direct provocation; however, many a nation will deliver you any woman's head at the promise of a royal bounty set by Fetohep of Khelt."
"...I don't know exactly how long my journey would otherwise last. I would need to cross the ocean. I do not require my kidnapper's head, only that she find kidnapping me distinctly unprofitable; if I am in a position to ask favors I would more dearly appreciate some way to restore to life an individual who fell in my defense. This is possible with my world's magic, but not at my power level, and even if I gained two circles and the spell to raise the dead overnight, it is already too late to use the lesser spell of that kind, and I would need another two circles past that; I don't know if it can be done at all without Golarion magic.
"I have not been relating all I know about the living gods. Many of them are good and worth emulating and supporting. Others are not and I would not care to give them a foothold where they have none, though of course if they were already active on this plane it would be prudent to offer warnings."
"Projections can be made, if there is uncertainty. A journey to Izril, the closest continent, would be a month of land travel and two months by ordinary sea voyage for an ordinary traveler. Khelt's means will reduce the overland voyage to five days at most, and chartering the fastest vessel from Homgraasse may reduce two months at sea to two weeks. Our experts will be able to provide a more accurate estimate.
"For what you ask—you mean that you will eventually be capable of returning the dead to true life? It is a feat only the greatest ancient [Clerics] were rumored to be capable of, and until now I had believed it only rumor; for the ordinary species of the world, at least. True resurrection of the dead is beyond any power known of this world, and so is directly increasing a person's level in a short time, which many have sought throughout history. However, Khelt has profound knowledge of the preservation of the dead, which may be useful in extending this time limit you speak of, although it is only possibly applicable. Perhaps with more details we can provide more specific comment.
"On malignant gods, we will defer to your judgment. The nature of clerics and faiths is lost knowledge in today's age, so it would be foolish to gainsay your warnings."
"The person in question is preserved if he is not discarded entirely; he was petrified and shattered. I have raised the dead before but only using scrolls created by those more powerful than I, but clerics are the kind of spellcaster who can do it.
"Your offer is both generous and tempting provided it permits me to collect a message that will be waiting for me in Levrhine in case that imposes any additional constraints or provides any new information I must have in mind when making commitments. Additionally... there is a spell I would like to prepare to have a better idea of whether I may expect it to suit my needs, tomorrow morning - it tells me in very blurry generalities something about whoever I'm looking at with respect to their values and trustworthiness. You have the affect of a Lawful ruler and yet I would trust the spell over my own nonmagical discernment."
"Petrification is reversible in some cases and not others, although more often not when fully petrified, and very rarely when shattered. Nonetheless, if you know the Skill, Spell or creature which caused it, our scholars would be able to investigate. Your message can almost certainly be fetched from Levrhine, or if you wish to retrieve it in person, it is only a day's travel by carpet away.
"You are welcome to use any divinations or Skills you wish to on our person, or our staff or citizens provided it is inoffensive or the subject agrees."
He can pass back through the two entrance halls and down the unnecessary flight of stairs!
It's still morning, creeping towards noon. Is the cheerfulness still too creepy, or does he want to take a closer vibe check on the populace now that it might be actionable information? Or to check in with caravan guy?
The immediate area near where he's staying is mostly businesses and artisans, with a dash of dining and entertainment venues. You can buy trinkets, art, delicacies, clothing, travel gear, all high quality, all of it overpriced. Enchanted warming gloves. Elegant but practical pottery. Jewelry—actually relatively modestly priced. He may notice that a non-negligible fraction of people are trading with barter, or with odd tokens or papers.
The cost of living would be pretty steep, but hopefully he'd get a stipend, or at least complimentary food and housing for the duration of his temporary employment?
The permitted area is pretty big. If he walks more, he can find a cultural district, with indoors and open-air galleries, theatres, art sellers. There's a large library, open to all visitors for free. Over yonder is a university of history and archaeology.
It doesn't feel like it's the foreigners' district, or anything like that. Blai's group seems to be the only one in town, and he barely sees any of his co-arrivals after he leaves the vicinity of their lodging. It's just a part of the city, which foreigners are also allowed in. People seem to regard him as a curiosity, but not a new one.
It's not extremely clear how the undead work. He won't see people with personal undead servants following them around. Mostly, where they're visible in the city, they're performing public work like street sweeping, or in rarer cases business functions like cooking. They seem... docile, largely autonomous, not sapient, but not unintelligent either? A cleaning skeleton is completely oblivious to the people walking around it, and doesn't react to accidental bumps, but when someone spills a drink and taps it to call it for cleanup, it does. The cooking skeleton is operating a stir-fry notably less dextrously than a living chef, but it's still doing so without constant supervision.
There's a newspaper. It's free; does he want one? Local language, no translation, but maybe he prepped a Comprehend?
National headlines!
Last Practitioner of Traditional Ataaji Pottery Passes Away at 92
Fall Rains in Esse Reach New Highs: Weal or Woe?
Second Accident in Two Years at Algrimm Steel Refinery Draws Council Inquiry
Stone Plaque From 241 Emrist Decoded: Historians Suspect Prank
Local news:
Curator of Utekt Gallery Retires, Gives Speech
Royal Observatory Reopens After Decade Renovations
The Algrimm Steel Refinery is in Iribest, which the article doesn't further identify but is presumably a different city? It's one of the oldest and most respected steelworks of the nation, founded in the reign of Izimire; its alloys have been used by the royal armorers of Khelt for much of that time.
Six days ago, an apprentice [Smith] was injured, lost two fingers and almost died, due to a failure in a casting(?) bracket. Yet the [Foundry Director] claims that the same equipment had been inspected only two days before, and has declined to comment more on the purportedly ongoing internal investigation. Other [Smiths] of the refinery have been silent on the topic.
This incident is right on the heels of a similar event in <unfamiliar proper noun, possibly local name for a month or season?> of last year, when a junior [Blacksmith] suffered career-ending injuries from an extruder(?) malfunction. At the time, the investigation found that the accident was the fault of user error, although the victim was compensated richly for her injuries. Perhaps the new investigation will discover the same, the author writes, but even if it is the truth, if Algrimm's trainees repeatedly find themselves confronted with tasks they cannot adequately handle, the fault can surely not lie in the apprentices.
A number of more minor incidents relating to smithing work have also occurred over the last two years, conveys the Head of the House of [Healers] in Iribest.
The Council of Iribest has announced that a representative of them will be participating in the Refinery's investigation, and that changes must be made to prevent anything like this from happening again.
He gestures a three-by-three chart in the air as he speaks. "There's Good, and Evil; Law, and Chaos; combinations of each; neutrality on either or both. My patron, Iomedae, is Lawful Good. The Creator and Judge Whose opinions power alignment detection spells and sort the souls of the deceased into their alignment-corresponding afterlives, called Pharasma, is true neutral. Pharasma does not claim to, Herself, be either of Lawful or Good, and Iomedae disagreed in her mortal life with many of the details of Pharasma's judgment...
"...but that judgment is, in almost every ordinary case, reliable to match what thoughtful and Good philosophers and ethicists conclude, at least in the broad strokes, at least in terms of their moral beliefs about the character of the judged individual and not in terms of what they think should happen to individuals with such characters.
"On Golarion, the creation and use of undead is Evil.
"It would be very easy to assume this was a parochialism of Pharasma, Whose interests are known to extend to ensuring that souls eventually reach Her for Judgment and are not kept beyond their natural spans on the material plane, and assume She declares it so to punish it because She does not like it. This is as I understand it only part of the story. The principal reason that creating undead, especially mindless undead who cannot produce ongoing opinions about their situation, is Evil, is that the souls entrapped in such creatures are suffering.
"I wasn't sure if this plane might have some other kind of undead. I had hoped that perhaps they were something more like golems, constructs that happen to be made out of bones as a convenient material but harming no one in their creation...
"...but, your majesty, the skeletons are Evil."
Setting aside that first preface for the moment—
"If the skeletons are Evil—by which we understand you to mean that you cast an alignment detection spell on them, and it detected them as Evil—would that not mean that the skeletons themselves are evil, that they are cruel or destructive or sadistic? By your description, to determine the valence of the act of creation of undead, would you not need to cast such a spell on the necromancer?
"Undead by nature desire death and carnage, as much as they can be said to have desires. It would not surprise us that their minds have evil character to a spell that detects character. That their creation is evil is a very different claim. The undead of Khelt do not suffer. There are forms of undead that do, and it is simple to one learned in the powers of death to discern so."
"Alignment detection does not always reflect precisely the alignment of the thing detected. For example, I would have a Lawful Good aura, but it's Iomedae's, not mine; I believe that I am most likely Lawful Neutral though through dedicated service over a long enough time I may achieve Good in my own right. An extremely wicked ordinary person will not be detectable as Evil at all until they have come by enough personal power to no longer be ordinary. In the case of undead, even those that are completely mindless, far below the power level a living person would need to be detectable, or both, detect as Evil, and it's because of the - taint of the process of their creation. Though if you wish me to observe a casting of the spell that creates them, I have more Detect Evil prepared and it can register the alignments of spells."
"It is strange to us that a single instrument may be used to measure multiple disparate properties of the world. The patronage of a god; the character of a person; the process by which an object is created; the object which has been created by such a process—this is indicative to me of an overaggregate measure, easily confounded. But I am willing to raise a skeleton for you, although I am disinclined to trust the result; it is simple, but cannot be done in this room. There is a courtyard appropriate within the palace."
"We raise hundreds to thousands of undead a day across the realm of Khelt, and return nearly as many to the ground. The scheduled reanimations take place in designated sites, however, and spurious changes to the process introduce procedural complications.
"The practice graveyards of the palace are frequented by court [Necromancers] seeking to perfect their craft. We may wait for one to do so for you to observe.
"However, would casting your detection on our most powerful [Necromancers] not be indicative in itself? We would volunteer our own person, but as we are ourself an undead revenant, which may occlude the result, as with the skeletons."
The palace graveyards, contrary to the name, do not contain graves. What they arrive at is a field of sand in the middle of a large courtyard, decorated with palm trees at the sides and nice benches to rest on. The King, Blai and Guy Who Stands To The Left Of The King (a different Guy than yesterday, if he's keeping track of that) take an observation deck overlooking it.
It's fifteen minutes before someone shows up, during which the King chooses not to speak. It's a woman in practical wizard robes. She sees King Fetohep standing on the observation deck and startles, but the King gestures for her to ignore him and continue.
Is Blai Detecting?
That is... at the same time surprising and not. It is consistent with his judgment of his own character, but he has learned that to the forces of the world, such things do not always matter.
He inclines his head in acknowledgment.
"Then it is decided. Welcome to Khelt, for however long you shall stay. You may ask Ernes now, whom you came with, for assistance with your messages and instructions to meet with the royal [Alchemists], which we shall order to assist you with all possible haste. I shall draft a proper contract in the meantime."
"Welcome to Khelt, Select. I have been briefed of an overview of your situation, but not the details of your conversations with His Majesty The King. Is there anything you would like to ask or clarify, a rest you wish to take? I believe His Majesty assumed you intended to see urgently to the matter of your petrified associate, but your schedule is yours."
"I need to get my message from the Mage's Guild in Levrhine but if they'll accept a proxy delivering it to me that should be fine. The message might or might not include updates on whether they've kept his pieces safe. My task here is to attempt to establish some traditions of clerichood - my type of spellcasting - and then accept a quicker route back to Liscor. Uh, many people, especially low level ones, have difficulty keeping mental hold of some concepts relevant to being a cleric, so if I seem to be circumlocuting awkwardly at times that's probably what I'm doing."
"Then it was an ordinary message. If you can confirm to our truth magic that you are the intended recipient of the message, they can forward it to us. It will cost... two gold, end to end. If the message has not arrived yet, it will be instead seven silver, and two gold the next time you try to retrieve."
"The Crown can cover the cost," clarifies Ernes.
From Watch Captain Zevara, dated three days ago:
To Select Artigas,
It is gratifying to learn that you are free and unharmed. I apologize on behalf the Watch for our inability to anticipate or prevent your abduction by Gazi Pathseeker; it is our duty to safeguard the wellbeing of all who reside within Liscor's walls, and this is a failure for which we have no excuse.
The Council of Liscor has not yet achieved a resolution on whether to appeal to the Walled Cities to condemn Gazi's actions as an act of aggression against the Drakes of Izril. However, they wish to convey that the Adventurers' Guilds of the south of Izril have agreed to blacklist Adventurer Gazi and disavow her Named-Rank status.
Liscor has also chosen to declare you a Provisional Honorary Citizen of the city, which may grant you expedited passage through Drake cities on your return. Councilmember Rhirss advises you to impose on the Liscorian embassy at Zeres, if you arrive thereby, to retrieve a passport if you so desire, and for assistance with any travel arrangements.
It may relieve you to learn that the Free Queen of the Antinium was able to restore Senior Guardsman Klbkch, and that he resumed his Watch responsibilities only yesterday. He also sends his regards and apologies for his failure to prevent your kidnapping. It is our assumption that your prior instructions on preservation therefore do not apply, but we are grateful for it and any other advice you wish to offer.
If there is any way I, the City, or the Council may render you assistance, or other information you wish to convey to us, a prepayment for a return sending is attached to this message.Once again, the Council and I apologize for the harm you came to while within our walls, and wish you an uneventful journey and safe return.
– Watch Captain Zevara; and on behalf of the Council of Liscor
Aw, they're very good and he is glad he will be getting back at the same time even though he is also stopping to help out the nonevil lich king. He will compose an answer to the effect that he's glad Klbkch is better and indeed his instructions were only in case he was still a bunch of rocks. He is honored by the honors and does not blame them for not being able to stop him getting kidnapped and appreciates that it would be diplomatically delicate to go after Gazi any harder but she probably already regrets it strategically if not morally. He was planning to travel overland and then by sea but has secured an offer of a swifter return in exchange for spending the saved time helping some people here so he's doing that, should be back in Liscor in some months' time.
Xrn's letter is dated 22 Liuwhe, one day before the Watch Captain's. It reads:
Dear Select Artigas,
I hope this letter finds you well. It is fortunate that you have been released. I have reviewed the engagement with Gazi Pathseeker and am confident I will be able to kill her if we meet again; however, the Antinium are not able to project forces outside Izril, so we had not determined a feasible path for your recovery. Nonetheless, Gazi Pathseeker and her allies are now considered enemies of the Antinium and will be destroyed if they set foot on Izril again.
In the process of our combat that day, your abode was unfortunately damaged. To my regret, this is in part my contribution. Since the building in its state was deemed a potential hazard, parts of it were deconstructed by the city authorities. Belongings of yours were recovered in whole or damaged form. I contributed my own Spells to magically reconstruct some of those damaged, as there is a time limit on some types of repair magic, and therefore it was infeasible to await your (at the time undetermined) return to grant consent. All recovered or repaired objects are held in a deposit box at the Merchant's Guild under your name.
It may be of note to you that Keisha Silverfang departed south four days ago, on 18 Liuwhe. It is unclear to me what her intentions or final destination are, as she did not consult me or anyone I could speak to on the decision. As such, she has likely not heard word of your safety and impending return.
I have been refining my teleportation capabilities and would be able to expedite your return to Liscor once you arrive once again in Izril. I will be remaining in Liscor for some time and checking this account for messages if you wish to do so.
Yours truly,
Xrn
Paper and ink can be acquired if needed! Via a recommended nearby store on the state's dime, since this is ostensibly expenses related to his (to be) contracted work; the palace has writing materials but it's a bit of a walk.
"Should I fetch you tomorrow, same time? I believe His Majesty The King will have documents drawn up by then, and I can also introduce you to the Scholarium staff who will be assisting with your work."
Morning comes and he is fetched and the King is meeting him, in not the throne room because it's really annoying to talk over documents at a regal distance and without a table.
There's a contract, not very long, and in formal but not overly legalistic wording.
TL;DR:
Blai will be granted Foreign Visitor1 status and must reside in Edojaf2 until at most the last day of the year, 32 Penecchest, during which he shall be employed full-time3 to teach and train citizens of Khelt on clerichood and surrounding institutions and traditions, towards the goal of establishing at least one clerical institution or tradition in Khelt capable of perpetually creating new [Clerics] and related classes, and capable of providing related services, as is conventional in Golarion. He shall not deliberately withhold any information or resources relevant to these goals, except where he judges it deleterious to the long-term stability and wellbeing of Khelt or the people of the world.
1Foreign Visitor status grants access to a larger set of districts than his current Visiting Trader status, but not all areas.
2Travel outside Edojaf for work or leisure may be permitted on a case-by-case basis by application to the Royal Scholarium.
3Thirty hours a week, with reasonable adjustment upward or downward to account for intensity of work.
For each month of Mouring and Elfebelfast, he shall at minimum:
The intent is to reserve the month of Liuwhe for orientation and preparation, and the month of Penecchest for travel and the preparation and arrangement thereof. However, Blai is free to undertake teaching duties and access Scholarium resources during those months.
Filtration for (i), (ii) and (iii) shall be by agreement between Blai and the Royal Scholarium; the selection for (iv) is entirely at Blai's discretion. Both Blai and an apprentice may discontinue an apprenticeship for any reason, but if discontinued by Blai shall not count towards the month's requirement. Apprentices from Mouring continuing into Penecchest do not count towards Penecchest, but a Mouring apprenticeship discontinued in Penecchest counts for Mouring.
If the requirements are not satisfied, Blai's Foreign Visitor status may be retracted and him released at a safe settlement outside the border of Khelt, without the agreed compensation.
Additionally, by 32 Penecchest, if the following are not satisfied:
Blai will receive the agreed compensation, but shall additionally be obliged after his departure from Khelt to make reasonable efforts to be contactable, and continue correspondence at the Scholarium's expense with reasonable responsiveness, until those conditions are satisfied.
The agreed compensation for Blai's work under this contract is:
An [Editor]'s note indicates that Blai may propose additions to his compensation as the restoration of his petrified associate has been obviated, including but not limited to a lump sum of gold, or the contract may simply state that Blai has declined further compensation and is in the good favor of His Eternal Majesty King Fetohep of Khelt.
1Assuming Blai's destination is not in Rhir or Drath, which are not reasonably possible to reach in four weeks. The destination should be confirmed before finalizing any agreement.He'll take gold in lieu of help with Klbkch since Klbkch is fine. This all seems more than reasonable, though of course he cannot, in fact, create clerics or [Clerics] on demand himself since he is not a god. If they are going to want more catechism than he can provide from memory and the occasional mention of other gods at the Acts, they're going to want Planar Inquiries, and the outsiders so called are going to want to be paid, and given the current resource situation of the paladin corner Blai would prefer that they be ready to substantially overpay; items of excellent trade value include certain gemstones, especially diamonds, but some outsiders will want to be paid in charity work, and that might have to all be aimed outside of Khelt because Khelt is so prosperous, though maybe there are parts of it he hasn't seen which could use it. This should probably be at the Crown's expense since they know their local landscape and can order more or fewer Inquiries as desired.
Yep, they can stick a 4000gp lump sum in his compensation. It's a year's salary for skill-based immigrants' teaching contracts, but he can negotiate if he thinks he's worth more.
(A representative from the Scholarium is taking the lead now.)
They're aware he can't create [Clerics]! Most people aren't capable of reliably inducing most classes, especially rarer ones, which [Cleric] is considered as. That's why not being able to create one isn't a requirement for him getting paid and only obliges him to continue correspondence; they're expecting a good chance that clause gets triggered and nobody's going to get mad about it if it's obvious he made a reasonable effort to make it happen.
They would love to summon outsiders! They weren't aware that was a thing they could do. It would be wonderful to have multiple sources. Where do they come from, what else can they talk about... sorry, that's not pertinent to today's discussion. They can procure gemstones—well, depending on how much the outsiders want, they guess—they... don't know much about charity work, but it can probably be done? (She only has a vague concept of what this looks like.) They're going to need the treasury to approve any large expenses but His Majesty says it's important and they're certainly not going to make Blai pay for it.
"I can summon neutral, neutral good, lawful neutral, and lawful good outsiders, but I'd rather avoid the latter even though my goddess is lawful good, because I don't want to overspend Her or Heaven's budget, at least not until I hear from one of the other kinds that it's all right or will be all right with some specific level of compensation. I'll probably start with an inevitable to get its help in determining what would be responsible, and maybe it will be able to get me some names of other outsiders who'd like to come by and help establish churches. Charity work is going to be things like - orphanages or disaster relief or supporting widows, things like that."
"That seems prudent."
He doesn't, really, have a lot of amendments he wants to make. It's a good and generous contract. Just a couple places he wants to clarify the language, especially in the things that are escape-clause shaped, he doesn't want to wind up held to specific performance if it turns out that actually he's been massively deceived about the undead being not too evil or something. The main structure remains intact. He prays about it a bit, not expecting any answer but organizing his thoughts to present to his goddess anyway because then they're more presentable to him too. Then he walks the amended contract over.
Casts Aura Sight on the way. He has it prepared.
Maybe 40% of the adult population just walking about the street manages a faint reading; fewer have anything stronger than that, but still more than you'd expect in a Golarion town. Of those, it's mostly Neutral Good, some Chaotic Neutral or Lawful Neutral, very few corner alignments. Evil is rare. Except the skeletons, which are still Evil.
In the palace, there's more Lawful, but still not that much.
King Fetohep is present for the signing. Strong Lawful Good.
Not entirely expected, not because he doesn't think he's good, but because most spells and Skills of similar theme discriminate the undead as evil or unnatural, and Blai already identified other undead and the magic of necromancy as such. He's pleased, though he doesn't deliberately indicate it and his withered flesh makes his mood hard to read.
"We do endeavour to rule goodly and justly, but we suppose it would be hypocritical to claim overmuch credit by this now, when we only recently asserted distrust in your alignment system," he acknowledges. "It is nonetheless useful to know."
The Royal Scholarium and the office of the registrar thereof is palace-adjacent, both literally and in a more conceptual sense. The registrar is a bird person! Humanoid bird, not human-with-wings. (Most of Khelt appears to be human.)
He can explain some of the things about Royal Scholarium and Blai's relationship to it. The Scholarium is the institution that manages research, teaching and study sponsored by the Crown, and in particular runs the programs for recruited foreign talent. It has partnerships with the universities of Khelt but is not in itself a university, in the sense that it doesn't run courses that grant academic degrees.
For his stay, Blai is a member of the Scholarium but not an employee of it, so he has the ability to book halls and work rooms, or use their libraries, and all the other services and facilities they provide, but doesn't report to anyone here.
Blai will get a program manager to work with him on organizing lectures, recruiting and screening students, resource procurement. They're not his boss and he's not their boss, and he can request a replacement if he wants and they can quit any time they want. There are a few candidates interested and Blai can interview them and get his pick.
He also gets his pick of accommodation. The Scholarium has on-campus housing, or he can rent something in the city within a reasonable price range and expense it. The on-campus option comes with cleaning services.
"I'm going to be trying to establish the beginnings of institutions that attract the patronage of some entities popular on my plane for, among other things, giving out magic." He'll cast a Light as an example. "I expect figuring out who is a good candidate to be a major part of the process here. Good candidates would be Wise - that's a particular mental attribute; if not all of the people interested in this job are available to interview today I have a couple of castings of a spell to boost it prepared, so you can identify what attribute I mean by having it enhanced in yourself, and guess how you'd see it crop up in hopefuls. - I also have them if everyone is available to interview today but in that case some of you will have to wait until tomorrow. And they'd align well with the patron they're shooting for. I expect here in Khelt to have the best results with Shelyn, who is concerned with art - and also love and redemption but you have really a lot of art and artists here."
"I don't think of Khelt as a very art-focused nation," is the first thing that comes to Erja's mind, "but I can see how you might come to that conclusion, certainly by comparison with our neighbors."
Then she thinks about the rest of what he said.
"It makes things a lot easier if you have specific and measurable criteria for what makes a good candidate, but harder if that criterion is an abstract attribute. As you say, there'll be some work to figure out measurable correlates or good talent pools, and from that what the recruitment funnel will have to look like.
"I have experience running professional development programs for the Ministry of Agriculture, which are less selective than what I'm hearing from you, and experimental studies on irrigation systems, which rely on existing partners. By the sound of it you might be looking for someone with a stronger specialization in recruitment—though if there are enough challenges it may be worth finding a separate [Recruiting Director], even if part-time, in addition to a general program manager.
"What does the day-to-day of institution-establishing look like, after you have your candidates, any challenges there? Needs for resourcing, coordination, interfacing?"
"You may not be very art-focused but nor do you seem to be a nation of travelers, warriors, charity workers, or people who do their own farming. We'll see. If I manage to get more than one or two clerics for any given patron I expect to be able to turn over a lot of the followon institution-building to them. The choice of clerics, and the timing of that choice, is a lot of information by the standards of these entities, who find it costly to communicate with mortals. Three newly minted Abadarans working together will know more about how to operate an Abadaran bank than I will, though of course I can give them hints about how it has happened to work out in parts of my world that I have seen and save them some time. And I have had more exposure to Abadarans than to most of the other religions I will be attempting to promulgate here for personal background reasons.
"But once there are clerics they're going to want buildings, probably, to be based out of when offering their services - big ones to allow a channeling radius, something like eighty feet across in case leveling up increases that radius, perhaps with several floors and a bridge. They might all share if there are few enough but one per patron is standard. If I'm bringing in a lot of outsiders - I don't yet know if I will do that very much, I will do it once and ask the first outsider I get for an estimate of how costly it is and whether Khelt can compensate for it effectively - then they will need to be paid, with the nature of that payment potentially varying a lot, potentially involving work performed outside Khelt, though were I forced to simply make my single best guess I'd recommend just having a lot of large diamonds on hand. And before there are clerics once there's a pool of interested parties I guess I'll - give an overview lecture and let them self-sort by who sounds most interesting to them, so I guess there will need to be the logistics to support several classes."
"If it's likely they'll be used, we can get a head start on diamond procurement and the buildings; I know you're here for a limited time. Lectures and classes will be straightforward to arrange and standard for a program manager to cover.
"So to restate my understanding of what you've said so far: short term, you need design and execution on a recruiting process primarily filtering for Wisdom; mid term, you're educating the filtered candidates, matchmaking them with a patron, and ideally getting them patronized; long-term, establishing permanent institutions which may be significantly a self-directed activity by the new [Clerics], with features including dedicated bases of operation and service provision.
"In parallel, you're—bringing in outsiders? Sorry, I'm assuming you don't just mean random people from outside Khelt, you mean people from your world? That will be able to offer domain-specific advice?
"Actually, should have asked this first—what are the specific obligations in your contract?"
"Lecture requirement here requires an open audience, lecturing your candidates counts under the second requirement of workshops or classes. Open lectures will help get applicants, at least, and gets a bit of prefiltering. Three [Clerics] is your minimum; are you expecting to undershoot or overshoot that, or is there too much uncertainty?
"What do you intend to have the outsiders doing? I'm not picking up if they're—more like additional staff that needs their own permits and accommodations, or more like a fire elemental you're summoning for class."
"I have in mind five different patrons who might conceivably find it worthwhile to establish churches here but I don't know at all whether any of them will be interested nor how many clerics they will each choose to pick up if they are. My plan with the outsiders is -
"- so, these entities live on other planes and have an agreement by which they can't just do as much interfering as they would like in the lives of mortals, because some of them oppose each other and would just waste their power cancelling each other out, and also it could possibly be destructive to no one's benefit if they were too active even without that. They can trade it among each other and such. Summoning elementals doesn't meaningfully impinge on that as far as I know, but summoning aligned outsiders can, and I don't want to overspend my patron's budget. My plan is to call one inevitable as a consultant and try to get a little clarity on whether I can avoid it, or pay Her back in a currency that can meaningfully translate into budget instead of just being a completely different resource. If I can't, and every summon for information is costly to Her, I will go on what I have and let the patrons who choose clerics here distribute visions and so on with Their own budgets as it suits Them to do so. But if it turns out that I can just spend all the diamonds Khelt is willing to front towards this project on it and it works fine, perhaps even leaves Her with more budget than she started with if we pay generously enough, I can buy copies of the texts of the churches we're hoping to establish branches of, here, and we can get underway on translating those; I can maybe also get outsiders who've worked closely with patrons I have less familiarity with to explain the philosophy behind their projects. In any event I don't think they necessarily need permits and accommodations, they won't be here for very long at a stretch."
So there's a sort of nonintervention treaty, or not nonintervention but investment limits...
"Okay, that enough to go on for a first pass. It sounds like figuring that out is a priority, then. If you can get copies of standard texts we can copy and distribute them, if they're the type of text that's appropriate to widely distribute, and that will improve the candidate pool a lot and just be generally good, right... summoning sapient outsiders might be a legal gray area with immigration but by your description it should get cleared without much fuss, with the Crown's backing the project.
"I'm sorry, I've been asking all the questions. Do you have any for me?"
"I or whomever you hire for the role is the person to do relevant liaising, yes.
"It sounded like the [Cleric] patrons are linked to specific professions? Art, travel, farming, there were a few others? I'd reach out to the relevant guilds or associations, or places they frequent—the National Galleries, the Driver's Guild, the Ministry of Agriculture, and put up posters, distribute circulars through them, run adverts in their newsletters. If you're interested in catching people young, and the demographics are appropriate, the universities as well; it'll work especially well for the arts. As a fallback you can put out a general newspaper advert, but I'd suggest that only if the previous methods have lackluster results, because you'll get a very dilute applicant pool."
"Professions isn't exactly the right gloss. They have topics they're interested in, and a cleric of a god will typically resonate with some aspects of those topics taken together. They don't have to be young, though if the state's interested in having the greatest number of cleric-years per recruitment effort it makes sense from that angle."
"Whether you want to recruit young depends on—whether [Cleric] is the sort of class you want someone to dedicate their career to, or more of a class you take a dip in. Leveling slows as you age and most people tend to focus on getting a single class high; if you get a thirty-year-old Level 17 [Farmer] it's going to be hard convincing them to invest a lot of time and effort in [Cleric]. But if you don't think that's a major concern then it doesn't matter as much."
"Oh. I think you're mostly going to get dips. The levels in the locally conventional fashion work normally but the real measure of cleric power is circles, and those improve almost exclusively with combat experience. You will probably get only first circle clerics for that reason unless some god is extraordinarily impressed with someone here. People can make a career off being a first circle cleric, creating water and copying books and healing, but it's perfectly compatible with spending most of one's time on other things."
"...Huh. So leveling a [Cleric] class ordinarily is going to be less efficient? But it almost seems like that makes it even more important to select for people more circumstantially disposed for clerical careers, because the natural incentives are against it, and you want at least some of these people to stay to run the churches and not go back to farming, or whatever they were doing before."
"The people dispositionally suited to being Erastilians might not be remotely suited to run city churches. Desnans will have that issue too. Some gods' natures just aren't convenient for an urban centralized church structure. I'm not sure if I'd say leveling the [Cleric] class is less efficient than leveling other classes, I haven't leveled much in anything else, but it doesn't appear to unlock new circles of spell; my skills improve the range of my energy channel and give me a danger sense and some sort of mental resistance and do... something I haven't actually confidently identified... when I'm communicating with Iomedae. These are all fine things to have, probably, but they aren't spell slots."
"If the interaction of your world's circle system and our world's level system isn't well understood, all the more reason to study it, I'd say. But if some types of cleric aren't suited for urban contexts, universities are going to get a worse hit rate. We can run both the university and professional strategies and see how the results compare."
He's borrowing the summoning facilities of the [Mage]-work wing of the Scholarium, since they don't want him doing just anywhere, and they want someone supervising, yes. The program manager has also acquired a secretary for the project which definitely wants to record an exact transcript because this is a somewhat historical event. The palace has also asked to attach an observer to the project, who also wants to attend and acquire a copy of the transcript for the King.
Arbitrary members of the Scholarium also want to watch and there is in theory space, but he probably should not let in gawkers, though it's of course up to him.
He is inclined to let people in if they think they might want to be Abadarans based on the small amount of information that may be rumored thus far, but has no reason to let other would-be rubberneckers in.
Shortly after breakfast the following day they can all watch him cast Planar Inquiry. He has notes ready so he doesn't forget any of the things he wants to say to the inevitable. He warns them that the inevitable will have Truespeech which might make transcribing it come out sort of weird. The casting time is ten minutes and he should not be interrupted and people should be judicious with their comments once the inevitable is present if they must say anything at all.
There is no intersection between the category of people who have heard of his Planar Inquiry plans (mages of the Scholarium plugged into the rumor mill) and prospective Abadarans, so it'll just be him, the facilities supervisor, program manager, secretary and palatial observer.
They are excellent at following instructions and shutting up, and the transcription issue is noted!
The summoning chamber is a circular workroom designed for dangerous magic, with equipment for drawing and binding and enchantments in the wall for emergency banishment et cetera. Hopefully the outsider won't mind the stale decor.
They might care to jazz it up some if he winds up summoning agathions but for an inevitable this is probably fine.
Ten minutes of casting pass.
It's a basketball-sized sphere with arms and one eye, when it appears, made of copper and fitted with bronze, levitating in midair.
"Thank you for answering my call," Blai opens. "One of my principal concerns in this transaction is to limit the expenditure of intervention budget by Iomedae and Her allies; if you will bear with me a moment while I explain the situation I would like to pay you for your attention to that desideratum, over and above everything else I list - with the caveat that I expect to be able to materially pay well above market rate."
The sphere bobs in the air. "Go on."
"I am from Golarion, but by some accident am now on a plane or possibly a spatially distorted planet which once had gods who are now understood to be dead. The people of the country in which I am presently residing wish to establish clerical traditions of some benign patrons and have engaged me to assist with this. I know it is possible for Desna to reach here and I have continued to receive my own spells from Iomedae, so I expect it to be possible, but it would be supported substantially by access to materials from and consultation by inevitables and various angels. The country is prosperous and its Lawful Good king is backing the project with a substantial budget, but I don't know to what extent you or an angel would be able to convert diamonds into offsets for the intervention costs of further callings. I don't know if that information itself is expensive. If what I ask can be fully bought with diamonds, other gemstones or currency, services, input into the founding of the new churches, or some other resource available to me, I would prefer very strongly not to overtax Iomedae's budget directly nor make it more expensive for Her to borrow from Her neighbors where necessary.
"That all having been said, I am in the market for the holy books of, in rough priority order, Shelyn, Abadar, Erastil, Sarenrae, and Desna, preferably as they circulate on Golarion in Taldane; the names of other outsiders who would be willing to be called for and are competent to offer consultation on ethics, moral philosophy, and the teachings of the listed deities; and the names, books, and supportive outsiders of any other gods I am ignorant of who might be interested in investing in a church here and are within the same alignment range."
The inevitable bobs in the air thoughtfully. It looks at the diamonds. "For what I see on the table," it says, "and the promise of the same again or the equivalent in other forms on a future visit to deliver followup materials, I can get you all of the following: my name; the books of those five gods printed in Taldane; seventeen minutes of my personal or delegated attention on finding consultants resident within Axis only such that I will be able to recommend them to you if called again; and a potentially partial answer to one followup question touching on the topic of intervention budget."
None of Blai's notes help him pick a question. It said Axis only - is that just because it can't get out of Axis trivially to look up agathions and archons, or - should that be his question - he's not even Commune trained, what was he thinking dabbling in calling outsiders like this - he mustn't waste its time -
"Am I correct in thinking that you enjoy a much more liquid exchange rate between intervention budget and material wealth in Axis than I can expect to obtain in any Upper Plane?"
"Pretty much," says the inevitable.
"If I might have your name, I can plan to call you again at this same time in - three days," they should be able to pull together more diamonds by then, "to receive the books and references in exchange for a similar payment."
"I am Sroridekron Calantus," says the inevitable. It picks up the diamonds, and then it vanishes.
It's a basketball-sized sphere with arms and one eye, when it appears, made of copper and fitted with bronze, levitating in midair.
"Flying sapient nonhumanoid copper-bronze golem" is sure how one might expect an intrinsically lawful extraplanar being from a place called "Axis" to look like! The Scholarium facility's observer immediately gets to sketching it on a notepad.
[...] If what I ask can be fully bought with diamonds, other gemstones or currency, services, input into the founding of the new churches, or some other resource available to me, I would prefer very strongly not to overtax Iomedae's budget directly nor make it more expensive for Her to borrow from Her neighbors where necessary.
The Crown's observer is raising a mental eyebrow at the nonchalant volunteering of the His Eternal Majesty's treasury in this way, but concludes on a few moments' reflection that it is a reasonable ask from the Select that his project for Khelt not incur externalities on his own patron; the Crown can approve or question thereby accurately quantified expenses on their own merits.
the names of other outsiders who would be willing to be called for and are competent to offer consultation on ethics, moral philosophy, and the teachings of the listed deities
Some stuff in there that's nonobvious how it's relevant to the [Clerics] project, the Crown observer thinks, but presumably the Select knows what he's doing and they're not going to second-guess him.
The inevitable bobs in the air thoughtfully. It looks at the diamonds. "For what I see on the table," it says, "and the promise of the same again or the equivalent in other forms on a future visit to deliver followup materials, I can get you all of the following: my name; the books of those five gods printed in Taldane; seventeen minutes of my personal or delegated attention on finding consultants resident within Axis only such that I will be able to recommend them to you if called again; and a potentially partial answer to one followup question touching on the topic of intervention budget."
Wow, that's a terrible exchange rate for five books, seventeen minutes of HR work and one question and answer!... but a pretty good rate for repeatable extraplanar contact and securing what might be a critical strategic asset. Honestly, the weirdest thing is that summoning the actual outsider is cheap and paying it to talk to you is the expensive part.
"Am I correct in thinking that you enjoy a much more liquid exchange rate between intervention budget and material wealth in Axis than I can expect to obtain in any Upper Plane?"
The program manager has been briefed enough to understand all of the individual concepts in this sentence, but he has no idea how this question was generated and what the exact implications are. There's clearly some byzantine logic to this whole exchange.
He looks at the observer from the Crown after it's all over.
"What's our upper limit on spending?" he asks.
"I'll need to get back to you on that. Less a matter of spending and more a matter of justification. I expect the stones for the follow-up and a few more after that to be approved without fuss, it seems obviously worth it at this juncture to get reliable texts and sources, but I think you're going to need a good case for why it's necessary if you want to make this trade of this cost—every day, or something like that." He looks at Blai.
"Absolutely not, I don't think I can get anything as important as the books at rates like this. Depending on what the recommended other outsiders want to charge for their time it might be worth summoning them occasionally but only if we're really not getting anywhere and want to push harder on one of the possible churches. It does sound like I shouldn't summon any angels and only inevitables are likely to be able to straightforwardly turn gems and money into the essential resource of 'not spending the forces of Good's intervention budget' - which is at least in Iomedae's case in particular always being spent on the most important things in all Creation - but there are probably inevitables who have studied all the relevant patrons if we do need more help than the books. Is there a Skill or something for translation? I will be able to read all of these books and I can render other people also able to do that with a spell for a day at a time, plus anyone who is chosen as a cleric will be able to prepare Comprehend Languages; but with several possibly quite long books and my lack of skill as a translator it might be wise to spread it out."
"So we should be expecting to run the program principally off imported texts and your own knowledge, and sparingly if at all with direct consultation? There's a [Translate] spell; I expect I can get books translated with a turnaround time of a few days."
They're also curious what "the most important things in all of creation" are, which is a very bold claim.
While they wait for the book delivery, they can get some admin work done. Expensing the diamonds and sorting out a better acquisition process even if they might only be using it a few more times, reaching out to the University of Edojaf's Faculty of History to queue up a translation request, getting two [Recruiters] onboarded in advance so they can scale the screening processes faster once they're taking applications, and of course putting up adverts.
Blai probably wants to give an open lecture the first week of Mouring, or even the first day, the program manager says, to brief any interested individuals on what a [Cleric] is before they start taking applications. They can book a venue at the Scholarium, do a Q&A... let her put up a calendar.
She thinks they should do staggered cohorts next month, fast-track early applicants into a class by the second week so they can make the most of their time. They essentially only have eight weeks. Then they keep interviewing while the first cohort runs, to get a second cohort that starts mid-month. Near the end of Mouring they might want to reopen applications for an Elfebelfast batch, or they might want to pivot into a church-building stage with the ones they have?
They won't be able to decide which of those things to do till they know how many people will get picked, but this game plan makes sense. In the meantime, he is partway through a translation of the Acts of Iomedae; he doesn't expect to get any Iomedaean clerics because Iomedae is having a bit of a time at the moment, but he can still leave the book around in case things improve in a year or ten and there are would-be Iomedaeans around to read the Acts. Plus, it will help Kheltish translators get a sense of the - genre - though Iomedae's book will not necessarily strongly resemble anybody else's in most respects, and get ahead of any cultural translation difficulties.
They probably want to copy and redistribute the Acts of Iomedae just on its literary merits of being from another plane. Once the nation catches wind of the whole story there'll be people petitioning to import more Golarion books through outsiders. It will probably be useful for Blai to generate an opinion or policy about that, though it won't be urgent for a while.
The [Translate] spell is fully automatic, but very old texts do have culture gaps and connotational drift, and there are Drathian translators, so there's probably some optimal configuration involving [Mages] casting [Translate] and actual professional [Translators] doing corrections, possibly with the assistance of Share Language?
If he lets the University make a copy of the Acts of Iomedae now they can do a first-pass translation for him to compare, before the other books are here.
"I don't have any objection to importing more books through Axis but they are going to cost a lot, as you just saw. Share Language trades off against Owl's Wisdom, so I'll want to give recruiters sample Owl's castings in the days before the books arrive. The University is more than welcome to make a copy of the Acts, or I can do it, if they're slower than Scrivener's Chant, which does about a page a minute."
"Holy texts might be unusually expensive, but I suspect information about which things are expensive is also expensive, so they'll have to keep the price fairly high to cover any variation in that factor that they can't tell us about, I think? I can spend the time on composing my lecture if the copyists have it handled."
The thought processes that run Blai's world hang together on examination, but are so incredibly alien.
"Then we'll see if anyone has the budget to pay you for nonessential literature."
If he lends the Acts of Iomedae to the University of Edojaf—they're located out in the city, not affiliated with the Crown but large and well-connected in the way major city universities are—they'll have a translation back to him tomorrow. It's generally correct on the semantic level, including picking the right terms to mirror connotations of word choice in the source, a bit hit-and-miss on metaphors, and loses the verse.
They still feel compelled to point out their gods are dead a lot, and have to be reminded that Golarion's gods are from anothet world! No major issues with the translated texts, though they do trip over some of the concepts a bit—he'll have to explain what praying is, they have the word but seem to have confused and inconsistent interpretations of what it means. The Acts can probably be published without any disasters, maybe with a preface and judicious footnoting to clarify the otherworldliness of the contents and define terms properly.
If he Shares Language, they'll have substantially more trouble reading the Acts in its original form, though having read the translated copy beforehand seems to ameliorate it?
Metaphors can be corrected! There are no antimemetic properties around understanding Good and Law, though it's a framing that's unfamiliar.
"No, there's one for Cunning - which I can't cast - but if there's anything corresponding for Wisdom and Splendor I don't know it. Otherwise I'd just suggest having me look at a roomful of people with it. In my home country the standard proxy was being a serious sort of person, we were recommended by our teachers, but I think how high wisdom manifests might vary by culture, I don't think it's actually incompatible with having a sense of humor or anything."
Maybe that works for teachers, but for their case unless you interview the friends and family, all you're going to get is "being a serious person in a job interview", which is hopelessly confounded, though maybe not zero information.
"What I was thinking was situational perception tests, they're used for roles like safety officers and supervisors—presenting a scenario and asking what's out of place, or what's likely to go wrong. And maybe social perception and emotional intelligence tests, but I might be overindexing on the way it enhances my own skillset, there."
They think for a second.
"We can run a battery of tests on the first wave of candidates and have you check them over, and see which tests have the best correlation with your evaluation? Do you expect new [Clerics] to be able to do the same thing soon?"
"Combat simulations do not count. It's not strictly the case that only combat counts. Gods can increase their followers' power by pure fiat. This is expensive, in the intervention budget sense; the most famous case is that there's a theocracy where, to lend support to His chosen successor, Abadar increases a new pharaoh to eighth circle all at once. Very rarely, you wind up with one circle being granted by fiat to, say, settle an incipient schism, or to make it obvious to people that a particular addition to the holy book as dictated to the cleric in question in a vision is verified and accurate. You should not expect that to happen here. You especially should not try to create the conditions for it on purpose. The thing that isn't fiat, that happens in virtually every situation, is that people circle up through use of their powers in high stakes situations. It doesn't have to be combat. That is the most common, most straightforward way to do it, but people can circle up by doing espionage, rescue missions, particularly backstabby court politics - things where something actually rides on success that actually matters, accompanied by actual danger for someone even if it's not the person who's grinding for their next circle. This is one of the things I mean when I allude to the possibility that a lot of clerical activity will have to happen outside of Khelt. It is to your country's credit that it is so calm and so safe, and also it will not get you any second circle clerics."
"I see. One issue is leaving the borders of Khelt ordinarily requires forfeiting citizenship. Finding the best ways to level... circle up [Clerics], I mean, sounds like a complex topic that might require His Majesty's input.
"The reason I ask is if we have the ability to reproduce Owl's Wisdom in the future, we'll be able to calibrate screening processes on our own, whereas if you're our only access for the foreseeable future, we want to get it as good as we can while you're here to consult."
"It's possible to create magic items that replicate its effects, though usually more weakly. Unfortunately, I don't know how, so I can't teach it; there is probably someone in Axis who can but I can't begin to guess how unfathomably expensive that would be, especially since outsiders can't use mortal magical techniques the same way mortals do. But I offered the Owl's only as a gesture in the right direction. Once you have more clerics you'll be able to tell what clerics as a group are like."
Between ironing out recruitment, translation and publication details, and lesson prep in the leftover time, it's quickly the end of the week.
The summoning chamber is the same as the last time. The usual observers from the Scholarium and the Crown are present. They have diamonds for payment, more than last time, organized by size, colour and clarity.
The Crown observer mentions to Blai that it would be useful to know the relative value of the diamonds on offer, to optimize spending. "But only if that information is less expensive than the plausible gains, of course."
"That really depends on whether you want to continue importing Golarion books through Axis. - you might only be able to do that while I'm here, it's probably less expensive when someone on this end at least knows the book exists, and I don't have specific knowledge about all that many books."
He counts them up, assesses their sizes. "I think probably what I want to do is - talk to Sroridekron Calantus a bit more about the present and future budget situation, and then, if it values being called more to earn more diamonds, it could volunteer the information. I think that's safest. What should I tell it about the longer-term budget situation?"
It has been long enough that preliminary assessments for this have been garnered.
"The Crown is willing to fund book purchases for the project related to theology, clerics or other topics of strategic, economic or public value at the previous exchange rate or up to 2000gp per book, at least ten more times—that is, a total of fifty books—this is expecting that most of those will be significantly less valuable on the margin than the first five.
"Other public and private institutions are willing to purchase general literature, fictional, historical or other, at a rate of 500 to 1000gp per book, up to at least a hundred books.
"500gp in the current market is approximately two of these" Wish "diamonds, or twenty of these" Limited Wish "diamonds. We expect Khelt's vaults to have enough liquidity in diamonds to prevent more than a 30% price squeeze if the trades are conducted gradually over the next two months.
"It is possible the bid for general literature will go up or down once the first books are distributed. Because of response to the content, not because of the change in scarcity; that part's priced into the estimate.
"There will likely be demand for books past the respective fifty and one hundred counts, but I don't have a confident prediction of prices thereof."
That's so many diamonds. "- I don't expect this to come up any time soon, but you should be aware that the reason diamonds are so valuable compared to gold, on Golarion-contacting markets, is that they're a material component for some spells including the ones that resurrect the dead. That's fifth circle, which is why I don't expect it to come up, but in case that changes anything about how willing the Crown is to part with them."
"...Even if Khelt has difficulty circling up our [Clerics], other nations may not have the problem, so... well, I don't think the numbers involved in book trading is going to put an appreciable dent in the world's diamonds, especially as there's a deep supply untapped in deconstructing old jewelry. Mostly it only sounds like we need to start importing diamonds before this becomes common knowledge. I'll have to consult with my superiors, but I don't believe it affects the projections for the next two months, so we can go ahead with them.
"What's the usage rate on diamonds—I assume they're consumed, not used as a focus? How many diamonds for a resurrection?"
High-level [Clerics] having the power of resurrection is pretty wild, but also old news that's been around the palace by now, so they're taking it in stride.
"They're consumed. How large a diamond you need depends on which spell you're using - Raise Dead wants one this size at fifth circle, Resurrection one at least yea big at seventh, True Resurrection at ninth wants one this big and that is also the circle and diamond size of a Miracle, a more freeform favor from one's god directly. Which spell you need depends on the recency of the death and the condition and availability of the remains. At fourth circle you want a diamond about that big, for Restoration - it can cure some otherwise permanent harms that are too much for Lesser Restoration, at second and without the component."
Sroridekron Calantus appears. It takes some of the diamonds and puts down a stack of books: Melodies of Inner Beauty; Birth of Light and Truth, Book of Ashes; Manual of City-Building, Book of Numbers; The Eight Scrolls; Parables of Erastil. There's a little roll of paper on top of the stack with names on it.
"If you would be interested to know more about the budgetary situation here," says Blai, "and it is worth your time to hear it, with a view to possible arbitrage...?"
The inevitable doesn't do anything, but Blai takes that as acceptance (since it could disappear at will). He explains the budgetary situation.
"I think you and the third individual on the list will particularly benefit from meeting," says Sroridekron Calantus.
Blai bows a bit. "I will take that to mean that if they do they will pay you for the recommendation and you are confident enough in this recommendation given the remarks I have made to risk this not being the case on your own account, without Iomedae's budget being involved; if I am mistaken in this then probably your referral should be aware that I'm not as good at this as previous estimates might have indicated."
Sroridekron Calantus bobs in the air, takes one more diamond, and vanishes.
That seems encouraging! What's the 'Book of Ashes', probably it's fine but it sounds ominous? They can cart all the books off for translation and copying immediately.
The program manager takes a look at the referral list. "Are you able to summon..." mangled attempt at pronouncing the name "...today, since we still have the room?"
Then if there isn't anything else on the docket, they can rush the translations, hopefully get one of the very rough first drafts to him by the end of the day (since optimistically the first cohort starts classes in another week and they want the translated texts for that), and give Blai some breathing room to plan his lecture.
The next morning, it's lecture day. There's a large auditorium booked for it, enough to seat two thousand. All two thousand seats are filled, and there's a bit of overflow into standing room in the back. About half is between ages 25–40, thirty percent older, and twenty maybe between 15–25. Roughly even mix of genders, nonhuman races somewhat overrepresented compared to the Kheltian public, which is still only ~5% stitchfolk, bird-humanoids (Garuda) and other species in that order of commonness.
aaaah whyyyy did he agree to do this oh right it's because establishing Good churches is Good right aaaaaah
"Welcome. I'm Select Artigas. I have not previously attempted to teach a course like this, and this is not my native language, and I am going to be using some concepts that may be awkward to translate. Please raise your hand promptly if there is anything that, in my limitations, I have failed to render understandably.
"A cleric is an empowered agent of a patron who grants them magic. A group of clerics all answering to the same patron is called a church. Clerics can all provide very similar magical services, such as healing and water conjuration, but different churches are different because each patron selects who to empower based on philosophical alignment. This is true in two senses. First, patrons have various areas of concern - topics that interest them and goals they wish to see advanced in the world - and will empower clerics who, intuitively or by way of trade or in service to the same ideal, will support those aims. Second, alignment with law or chaos, and good or evil," he draws the alignment grid, "is an observable and meaningful force per se. I will only be attempting to establish churches for Good entities and for one particularly beneficial Lawful Neutral entity." He draws an L-shape around these boxes on the grid. "A patron cannot empower anyone whose position on this chart is not adjacent to their own. So, if you are hoping to be a cleric of Desna, who is Chaotic Good, you yourself could match Her, or be Chaotic Neutral, or Neutral Good. Abadar, who is Lawful Neutral, can take matching, Lawful Good, True Neutral, or Lawful Evil clerics. I will be able to check the alignments of high level candidates but people who aren't powerful enough do not have auras of their own.
"Questions so far?"
"In her case it was an emergency situation and she received a vision to alert me so that I could get her a symbol and tell her how to use her healing on the injured. In your cases - it may feel like something, subtly, or you might just wake up at the moment of dawn with the ability to prepare spells, if chosen. It's fine if I go over these points a little out of order, don't worry about it. The gods don't live on Golarion, either, they live on other planes and can offer magic across the boundaries between them."
"Not in writing. The term is prayer, which is - speaking or thinking, either works, in a way oriented toward a god. They can receive that communication. It's almost always one-way. It is costly for gods to address mortals - they have something akin to a treaty amongst themselves, to limit how much they work at cross-purposes, and it is very limiting on the flow of information and miraculous intervention - and none of you should expect to hear from them in any form other than being chosen or not being chosen. A cleric prays for one hour beginning at dawn every morning - you can skip it but then you don't get new spells; you can cut it short but then you won't have as many as you can hold. It is encouraged in every religion I have ever heard of to pray, including for non-clerics who consider themselves adherents of a god's philosophy or who would enjoy that god's intervention were it available, as a way to orient one's state of mind towards the applicable constraints and goals. And as a way to inform the god, but I am less confident that it's beneficial directly to gods than I am that it is beneficial to mortals in a state of uncertainty or agitation."
"Some prayers are rote - holy book translations are undergoing some polish at the moment but will each include a few - but it is no less standard to simply consider the problems one is facing in one's life and work. With the god as a silent audience, but otherwise not very unlike giving a report to a superior, or a letter to a colleague, or an update to a friend, depending on the god and one's individual relationship with the concept of prayer and with their patron. It is, too, customary to offer petitionary prayer even when the situation is clearly not one where it would be worth the god going to great expense - uh, a caution, here, that my own patron, Iomedae, is concerned particularly with triage, and is also a young and ambitious goddess, and chooses clerics with this in mind. My habits of thought around petition and godly expenditure may not be correct for would-be clerics of other deities and might instead simply be a sign that I am rather Iomedaean by native inclination. But at any rate, petitionary prayer is popular, and it is also not uncommon to offer thanks even if, again, miraculous intervention probably did not feature in the events one is thanking the god for."
"Yes. For example, they pick clerics. You will want to be paying attention to what you are thinking about at the moment of your choosing or on the night before a dawn awakening, if you can, so you will have that information on what about you attracted your patron if anything does. Other miracles also occur, but they're harder to speak about in generalities; clerics are a fairly standardized sort of thing for a god to do and everything else is less so. Again the holy books will have more information on some notable divine activities."
He lists the gods he's trying to establish churches for and their areas of concern and alignments. Lawful faiths tend more organized and formal; chaotic ones sometimes don't even have buildings. Abadarans run banks. Shelynites might have museums or concert halls or something. Sarenrites have orphanages and soup kitchens, where those things are needful; he doesn't know what if anything they do when it's not. Erastilians so far as he is aware do not have collective businesses, since they're about family and farms and family farms. Desnans are known to smuggle books such as romance novels into censorious countries but he has a very narrow slice of information about Desnans. Churches can vary quite a lot between cultures and they might come up with some uniquely Kheltish take on all these things that is, by the vouch of the gods in question, also totally fine. Iomedae is having a busy time of it and probably won't pick anyone new but here's the rundown on Her too in case anyone wants to be Hers and is willing to wait five or ten or some number of years.
Should they be expecting Banks of Abadar, Museums of Shelyn etc. to be springing up in the next years?
If they dedicate a concert or a concert hall to Shelyn, would it make it more likely for her to patronize Kheltians, or the creators? And so on for the other gods?
If there is a complaint about the conduct of a church, is there a way to take it up with the god? Will a god take issue with their cleric being prosecuted in accordance with the local law, or is it conventional for there to be some sort of diplomatic status going on?
Blai thinks they should possibly expect that, yes. He doesn't think trying to dedicate institutions in advance of having even one cleric to confirm that these gods want anything to do with Khelt will help but it probably wouldn't hurt?
It is not uncommon to illegalize the worship or the presence of clerics of some gods. While the holy books do mention their gods' particular enemies, Blai is very deliberately only trying to establish churches he thinks will do okay here, and gods have some ability to (possibly mostly via prayer, so they should pray about it) note and accommodate laws making it illegal to be their follower or accomplish certain tasks in certain jurisdictions, when they're gods that care about that. A country that frowns on Abadarans will not get them, or only get Abadarans in weird corner cases where they turn out to be allowable after all; a Desnan someplace that doesn't need them for anything and doesn't like them will probably just leave; etcetera. If you put a cleric on trial then this almost always proceeds completely normally for your justice system unless you have enshrined protections for clerics (which you might want to! You can verify the purity of their motives much more readily than you can with random people - e.g. a Shelynite who is accused of murder and can still cast spells is either framed or had a really good reason - though this doesn't apply at all to laws that don't interact much with good and evil, like, uh, noise ordinances. Also since they're pricey to make new ones of, if you want clerics around at all you might want to indicate to their patron that you don't consider them disposable.) You can pray to the god about it if Their clerics are being a nuisance, but 'stop being a nuisance' is seldom to never going to be within the god's interests to communicate; better to go through the church hierarchy itself and ask them to alter their clerics' instructions, and one thing that it's good to have churches of friendly gods around for is that they can tell you when you're being a nuisance not acting in accordance with the values you asked them to represent.
"There is an artifact on Golarion called the Starstone which can do it, though in most cases people attempting it die instead and I'm not sure what exactly about it makes it so lethal. Iomedae ascended that way. Some people ascend in other ways, but as far as I know all of the gods I'm establishing here are ancient in their present forms."
Wow, some of these are really bizarrely specific. Hey, does Recharge Innate Magic work on Skills?
This [Necromancer] would like to know how Inflict Light Wounds works to heal undead. Does it only renew the death magic or does it, for example, repair physical breaks? Does it work on e.g. enchanted bone?
Recharge Innate Magic might work on Skills! Blai has never tried preparing it because he doesn't have any other innate magic and that hadn't occurred to him, he only knows about it because sometimes a demon might have it.
Undead on Golarion are powered by negative energy, which harms the living. Blai is not sure if it will work on undead here, but he has tried the reverse and it worked. He would expect it to repair physical breaks on a damaged undead but hasn't spent much time working with necromancers personally.
There is a bit of susurration at that and an uptick in interest.
A lot of the spells overlap with existing Skills, but the way you can choose them makes them much more appealing. Normally you get a Skill or two at your first level; as a [Cleric] you're still getting a first-circle Spell and a small number of cantrips on any given day, but you can pick different ones every day!
More comparable to magic classes, they suppose, hence "spells", but a lot of the effects—Cultutal Adaptation, Ant Haul—are a lot more Skill-like than Spell-like by the local reckoning.
If there is great demand for negative energy, Lawful Neutral Abadarans can have it come out of their channels if they prefer, and the Evil ones don't get a choice. Good gods don't hand it out for spontaneous use but one can still prepare Inflicts.
He's planning to write up what he knows about higher circle spells, but people on Golarion don't improve much with low-stakes experience, and cleric circles continue to work that way here, so he's not lecturing on the higher circle spells in any depth. The traditional way to circle up is combat against e.g. monsters, but other circumstances work, it's just that they have to be dangerous to something you care about even if that something doesn't happen to be your own life (could be hostages or disaster victims or politics or something). The Abadarans on Golarion sell resurrection insurance and warn that it will slow and in some people completely plateau their advancement, but operating without a safety net gets lots of would-be archmages and high priests and supernaturally adroit martials killed.
How inconvenient, combat-leveling... or, well danger-leveling classes. No one has any immediate brilliant ideas of what to do about that. Does it have to endanger people or does it work if it endangers a construction project you are really invested in?
Will Blai be offering alignment reading services? Inquiring minds want to know.
The construction project might work if you care about it enough, he's not sure he's ever heard of that working but that could be for any number of reasons, like high stakes construction projects routinely being assailed by monsters on Golarion so everyone assumes they were responsible for any increases in power.
He can prepare Aura Sight on days when he doesn't expect to need two Planar Inquiries and read a room if there's demand.
They can apply to the program coordinator over there. Clerics cast from Wisdom - it's not literally impossible to be a cleric with lower Wisdom, you won't get renounced if you encounter a weird effect or poison or something that cripples yours, but a cleric with a below average Wisdom will not be able to cast spells (they might still be able to channel, come to think of it), so they're going to do a first pass attempt at screening for that. Wisdom is one of three mental abilities, identifiably separate from Cunning and Splendor because different casters cast from different ones and there are different spells enhancing each separately.
He's now going to go over some basic tenets of Good and Law, like "people should not go to bad afterlives even if they really suck" and, more complicatedly but more within his wheelhouse, decision theory the principle of being a shape that will not break its agreements even if something goes remarkably pear-shaped, to unlock the benefits of cooperating with people who cannot move forward without something ironclad to put weight on.
"People should not go to bad afterlives even if they really suck" isn't a hard sell, at least as Blai can see from their reactions, though the existence of bad afterlives is troubling. No one seems inclined to start a crusade about it, though. In general, Good is uncontroversial, even if it doesn't quite click as a—fundamental axis in the world?
Law is more confusing and there will be a lot of questions along the lines of "what if someone finds something they want more than the reputational cost of breaking a commitment" and "how is it possible in practice to verify that someone will keep their agreements in the future, as separate from having kept their agreements in the past".
Detect Law is a spell, but will not track disposition as well as track record. Someone who is really suited to being really Lawful would not break their commitments even if it was in complete secrecy and there would be no reputational costs to discarding them at all! This is partly because information about what kind of person you are and what kinds of decisions you'll make can leak even if a specific decision might be truly private, but partly just because Law is an inspiring ideal if you're the right kind of person. Nobody has to be Lawful even if they want to be a cleric of a Lawful god, though, Abadar can take True Neutral (though Blai thinks it's rare, Abadar cares a lot about Law per se) and Erastil can take Neutral Good. And these are all the Judge's categories and She's a little loose about some of them. Plenty of people read Lawful without actually being very skilled at it or having ever put it to the test.
It's possible somebody might get picked as a paladin (not Desnans) or a warpriest (not common for any of these gods, but as far as he knows it's a possibility for any deity) or something weirder and rarer because there are a lot of weird rare things. He can explain paladins a bit and warpriests a bit less.
He might like an invitation, but, yeah, not right now. Here are the holy symbols of the gods he's promulgating. Here's what he remembers about their sacred colors and animals and preferred omens, though those are probably pretty culturally dependent (except Shelyn who may insist on all colors being sacred everywhere). And he's running out of fully generic cleric material, anyone have more questions or should they call it for the day?
He can get contact information from lecture-happy professors!
Godly themes are taken well. It's concrete actionable information and they'll make interesting projects even if they don't result in [Cleric] levels!
Some people ask about the intended and permissible use of holy symbols; is it more like a trademark, a motif, a coat of arms, a flag?
Also, are they supposed to avoid killing and/or eating sacred animals (if they want to appease the relevant god)?
That's all the questions they have, though. It was a very informative lecture and the people need time to digest.
Blai doesn't know what a trademark is. It's sort of like a coat of arms, announcing your affiliation, but a symbol is also a tool, if you have spells. He doesn't think it's an overwhelmingly big deal to kill a god's animal if it's just a random animal of that type but it would probably be possible to do it in an offensive way - they won't have instincts for that, will they, so he'll try to precisify - he'd definitely avoid doing it in or near a temple or if you've been doing a lot of things the god wouldn't like recently or with malice toward the god in your heart or anything.
"It's a very foreign idea! Hopefully the concepts don't get distorted too much in transmission as they spread outside this hall. We'll see once we get our first batch of proper students. We should be able to start group screenings and interviews tomorrow; we have plenty of applicants already."
A new inevitable! This one has bits of rose gold riveted on. "Hello. I am Shfan."
"Good evening," says Blai. "This platter represents the budget that has been sourced so far and is not the full extent of what this project is likely to be able to swing as more purchases are made. I think the potential for arbitrage is enormous and may well be worth telling me more about how to direct that budget effectively to that effect even if that information is very costly but will defer to you on the topic. The people of Khelt are interested in offworld writings - I am presuming that it will be least expensive to source it from Golarion's, because I am myself from Golarion, but it is only a weak desideratum should that not be the case..." He goes on with his information about the exchange rate, and then adds that he might want to start with Aroden's holy books, if it's cheaper to suggest things himself rather than to exclusively take recommendations, but he doesn't have a lot of other knowledge of good books because he is from Cheliax, though he doesn't know if Shfan's heard of it.
Shfan doesn't indicate either way if it's heard of Cheliax. It picks out some diamonds. "This will buy you History and Future, an un-annotated Tomes, an atlas of a kind you could purchase in Absalom, and some commentaries on the holy books you have already. I can't carry too many books in one trip."
"I can plan to summon you again tomorrow morning promptly after my prayers if that is agreeable."
Shfan bobs in the air. "I will arrange to be holding the books at that time." It has a compartment in it. The diamonds go in the compartment. The inevitable vanishes.
"If you want to tell me how it affects price for Khelt I can put that on a sign near the offered gems. Shfan is an inevitable, it's not going to take more than is fair. Since I can't cast any of the spells that call for diamonds I am not perfect at identifying the cutoff sizes, but I think it's about yea big," this little guy, "and yea big," this bigger one. "Such that ones bigger than that aren't worth much more unless you could chip off a piece and have two. I don't believe color matters at all. But that assumes that the thing driving diamond prices in Axis is mostly spells castable on Golarion, which might easily not be the case."
The next few days are a flurry of applicant processing. The recruiters pick up a solid grasp of Wisdom, and after some test runs can screen for it with judgment not exactly the same as Blai, but not obviously more wrong.
The candidates that pass the basic Wisdom screen get a proper interview to get a picture of their understanding of the job, theological compatibility and general vibe. The recruiters can do the talking part but let Blai make the final rulings.
There's a pretty broad mix. A lot of young people with no profession looking for a calling. Some adults in their thirties or forties with no profession too, actually. Artists of all types. An astronomer. Farmers, or members of farming households. There are the most hits for Shelyn, a good number for Erastil, few for Desna or Sarenrae or Abadar, none for Iomedae.
Iomedae can't use any anyway. Probably the ideal Iomedaean candidate is doing something higher-return with his time. What do farmers in Khelt... do... given that there are all these skeletons... He's kind of disappointed that they're not turning up more Abadarans, Abadarans are great and furthermore will be able to do negative channels to fix the workforce, what's the finance sector like in Khelt?
Skeletons don't have Skills! Farmers plan and run the farms and the skeletons do the heavy lifting, and the Skills they get from leveling improve yields or produce quality or crop resilience in their fields. There are state-run farms with [Farmers] employed by the government, and also private farms which can rent or loan the skeletons under different schemes but otherwise operate like an ordinary for-profit business.
The government offers generous loans or grants at different levels. There are private loans and banking services, and the concept of trading stock and debt, but it's a far cry from a mature financial sector. Part of it might be that the government offers exceedingly generous terms on its financing options, meant to lose money in expectation, which it can do because the Crown controls all the skeletons, which account for most of the nation's productivity under a lot of reasonable interpretations.
There is a Ministry of Trade and state-employed analysts and traders! And people study philosophy of wealth, mercantile theory and so on. Markets do exist. If Blai interviews people who work in relevant areas (or sends someone to interview them), those that have heard of the cleric project will say that they already have commitments and it's unclear what value a [Cleric] dip adds to their work. But also there's just not as many of them as there are artists or farmers.
The Abadaran hopefuls he did get are, like, roughly the right kind of guy, if from a context with underdeveloped economic theory compared to Golarion. There's just not a lot of them.
...okay, a government heavily involved in granting loans and aiming to lose money thereby does seem like it would fail to inculcate the Abadaran spirit in its populace and he's not even sure that this makes it bad. The point of a cleric dip is that you can sell spells and they don't take long to do, so you can fit them in around other work, but it does take an hour to get them in the morning so perhaps it's not the right trade, in this context, for Kheltan financiers.
Once they have candidates picked out they can all have a book club sort of arrangement with whatever of their holy books has been translated to a tolerable polish.
Two others have picked up the [Acolyte] class. A Desnan astronomer and an unemployed Sarenrite. The Sarenrite gets [Prayer] as well, the astronomer gets [Basic Preaching].
[Basic Preaching] seems to improve her interpretation of the Eight Scrolls, or at least her new insights sound more plausibly like what a proper Desnan might say, though no one here is qualified to judge. And she's more eloquent at explaining it—more charismatic, though only in this specific topic. It doesn't generate Desnan catechism ex nihilo.
The first Shelynite hits Level 2 in [Acolyte] at the end of the week, wakes up in the morning, and prays.
Hi Shelyn! I saw a dove yesterday and I know that's Sarenrae's animal and not yours, but it made me think of you anyway. I don't really know what a songbird is.
I'm still thinking about the second hymn of Melodies. I can't decide if the third line should go do dooo do doo dooo do, or do dooo do do doo doo do... I wish we had the original music, but it wouldn't fit the translated meter anyway, and it's kind of fun, this way. Is it wrong to think that? It's kind of plagiarizing your holy text, but Select Artigas said religious practices are all derivative anyway, or something like that. I'll bounce my thoughts off Marien.
I wonder if it means anything that I'm the only one that picked up [Acolyte]. Or that I got my second level in it yesterday. That's really fast. Temile is definitely a better singer than me but he... doesn't really take this whole thing seriously? I feel like it shouldn't count against him. I sure hope your whole church in Golarion isn't as serious as Select Artigas all the time. Don't tell him I said that.
Yesterday we were talking about making a big painting about you to put up in the discussion room, but we spent an hour arguing about what to paint and I suggested that everyone who wants to do one can make one and we can put them all up, its not like it's worse than having one big one. I wonder if there's a way for you to tell us if you like it. Maybe if you cleric the one who painted the one you like best. That sounds a bit silly, though. Maybe it doesn't matter as much that you like it as that we like it. Art is made for the people that look at it, after all.
Unless it turns out there's a fundamental axis of Beauty and Ugly just like there is Good and Evil. You should grant your clerics Detect Beauty so the art appraisers know how objectively good a piece is. (That's a joke, in case you can't tell, however you're hearing this! I'm being mean to the appraisers. All the ones I know are very nice.)
I hope you manage to get a church here in Khelt. I talked to some of my college friends yesterday and they're afraid that this is going to be the Bureau of Commissioning all over again, but I really don't think you're like that. It's nice to have new things and it's nice when the new things are good and beautiful.
Oh.
It's not just a level, it feels like—something filling her, whispering truth and beauty—
Thank you, Shelyn. I don't know much about being a [Cleric], but I won't let you down.
She started praying at dawn because that's when Blai said they pray to get spells, but it's already past dawn when she gets the circle. Does she get spells if she asks Shelyn to decide for her?
She tries the cantrips, manages to figure out what Create Water is and directs it to a jug before she gets water all over her floor... oh, hey, is the second one the one Select Artigas keeps casting? She Lights her keys when she heads out, just because it looks cool. She needs to think of an interesting way to use that one!
And she comes to book club and reports her snazzy new circle and class!
"Thank you! This seems really encouraging for having churches! I'm not really sure what I did right, really..."
None of the others have been clericed (yet!) but it's only been less than a week.
"I got [Acolyte] Level 2 the night before, then prayed in the morning—well, [Prayed]—and then got clericed, then [Acolyte] promoted to [Cleric]."
"I told her I saw a dove yesterday and it reminded me of her though it's Sarenrae's animal instead of hers, I prayed a bit about adapting the hymns in Melodies of Inner Beauty, just thinking about different melodies for one of the lines... I talked about the discussion yesterday," nodding to the Shelyn study group, "about decorating our corner, and how, er, it might be more important that the work be pleasing and beautiful than it be perfectly orthodox, because Shelyn is about art and beauty which is in the eye of the beholder?
"And I thought about how it would be nice to have her church here because it's good to have new and interesting things, and we'll get new art and influences... I think that's most of it. I don't think it was very different from my prayers the days before, though, so maybe the second [Acolyte] level was a deciding factor?"
The hypothesis seems to rekindle the flagging interest in some of the study group! Acquiring and leveling a class is a more tangible, and importantly much more familiar goal than meditating on dubiously interpreted foreign texts to get booped by an alien.
When Blai has a moment free, the program manager asks if he still wants more Abadarans? The Ministry of Trade sent a letter; they're willing to send him some of their employees and free up their schedules if any look like good candidates.
They've had enough general applicants to put together a second batch if the first batch is needing less babysitting at this point. The trade ministry will send applicants. They're not much about financial instruments and they don't have insurance, but there are some guys that are into international trade or price-based resource allocation, who also pass the Wisdom bar.
Some other institutes like the Astronomers' Society and the Academy of Performing Arts have also put together more organized internal recruiting drives.
By the middle of the second week, a few more from the first batch have managed to acquire or level [Acolyte], but only an Erastilan pulls a circle for it.
That's - actually so good it wraps around to being alarming. Blai eventually concludes that they probably can't be forcing the gods to cleric people by somehow praying too hard but they could be drowning out other prayers, or obfuscating something about the situation on the ground or the candidates themselves. Or, alternately, [Prayer] is such an outrageous multiplier on intervention budget that they should all have it on every waking hour praying for every soul in all Creation without ceasing, and he should either grind circles aggressively toward Plane Shift or else Homeward Bound himself for a sub-fifty-percent chance of reaching the Iomedaean church with this tool to use toward every ball they and She are dropping.
Oh, no, of course he wouldn't skip out on his contract, especially not when it provided the framework in which he learned this information in the first place. He just prays more now. A lot more. Not just to Iomedae but whenever he speaks to another god for more than three sentences he requests that they consult Her on the use of any budget he's saving them.
His goal is at least three clerics per god; that seems like enough that they can really leverage the information about the personalities involved to form self-sustaining churches.
Neat!
He teaches the new clerics things about spells - they should all pick up Detect Magic so they can see what he's doing, usually spells get stronger/more/better with circles but if they want to be able to get more gallons of water at once or something maybe they can pick up Skills for that. He tells them all about the new Skill he has for Splendor and all the others so they can pool knowledge on what various [Cleric] skills do in case there's any way to steer which ones you get.
Detect Magic is really cool! Doesn't last very long, but it's a complex spell or high-level Skill for [Mages].
Common belief is that the Skills you get relate to what challenges you've been facing related to your leveling, so probably he got [Lesser Charisma] because he's been doing public speaking and teaching? It's not a perfect theory but it's more predictive than most. Is charisma the thing to go for, as a [Cleric]?
"A crystal ball? ... maybe, though they're pretty big and I'm having trouble imagining an arbiter carrying one, if nothing else, and Planar Inquiry can't summon anything too big. There's a spell that can repair broken magic items, so in principle we could buy it in pieces, but I think restoring a crystal ball would be beyond me, since it would have been created by someone substantially more powerful than I am."
"Golarion wizards can also make them. I have no idea if [Mages] could repair a crystal ball taken to pieces. I'll see if I can price one at all the next time I talk to Shfan, it's bound to be grotesquely expensive but potentially very high value, and maybe Shfan can just get someone to cast Ant Haul on it, at this kind of price range."
"Maybe? They're - well, smaller than a crystal ball, but in most situations less of a commodity item, they belong to wizards who are very attached to them. I can ask. - I can ask after first showing some people my one-page cantrip, the one I use to clean things sometimes." He got modestly better at this before he started spending every free minute praying.
Over the next week, the new candidates get onboarded. The gods aren't as aggressive on picking clerics after that first set, but they do pick up a cleric of Desna. More people pick up [Acolyte].
Some of the groups begin discussing—not a church, not yet, but events, performances or readings of the holy texts.
Translated books get distributed and are the talk of the town for a while. It doesn't escape the public's notice that there are a lot of gods in these books that Blai didn't talk about? Does Blai have any more details?
(The program manager reminds him that he's supposed to give two lectures a month. Repeating his last one to a new audience is fine but it may be useful marketing to feed public curiosity.)
There are lots of gods he didn't mention! Some of them are basically fine and just not useful in the right way (Shizuru, Cayden Cailean); others are often fine but not predictably fine because they can and will pick Evil clerics and aren't as straitlaced about them being positive-sum kinds of Evil like Abadar is; and some are just plain evil. It wasn't really possible to redact all information about the undesirable gods (you can't get through the Melodies without running into a lament for Zon-Kuthon, you can't understand the Acts without knowing who Urgathoa is, Sarenrae spends a lot of ink on Rovagug, etcetera), but he recommends against trying to establish churches for anyone else and advises everyone who's picked up [Prayer] to NOT point it in those directions.
The last day of the month is the Winter Solstice! There are celebrations planned across the city. The Shelynites pitch an interfaith fest at the western forum and the others are game. They're doing sermons from their favorite parts of the holy books, and discussions of the more openly interpretable parts. Blai's invited to proofread and/or sermonize on Iomedae.
He's not amazingly qualified to sermonize! Some of her own sermons from her life are in the Acts but they're Arodenite sermons. Maybe he could just take questions instead and everyone can go in knowing that a lot of the answers are going to be "I don't know, but speculating based on the few total hours I spent talking to paladins, it could be something like..."
Well, he has at least talked to paladins whereas nobody in Khelt has.
The event goes well! A lot more debates over interpretation than a typical Golarion sermon, but it's all in good fun. Some of the audience have interesting insights on the books and the gods that the class didn't come up with.
"Does Iomedae think we should we be doing more about Rhir?" someone asks when it's Blai's turn on the podium.
A wizened man stands to speak.
"The continent of Rhir is a blighted and hostile place. It has spawned a great number of terrible things through history—the demons, the Crelers, the Antinium, and countless more unnamed or forgotten. For many millennia Rhir laid abandoned, until the Creler Wars six thousand years ago, when the worst of Rhir's spawn managed to cross the oceans and assail the world's nations, nearly destroying the world. After the Crelers were finally beaten back to their birthing place, the Blighted Kingdom was founded on Rhir's shores to guard against future threats... and, optimistically, to capture the continent and end the blight at its source.
"Today, the Blighted Kingdom controls half of the continent, and is funded by voluntary tribute in goods and men from the nations of the world. Khelt pays its dues as well, but only in gold and grain—not warriors."
"A species of subterranean insectoid creatures. A quarter century ago, the Antinium erupted from the heartlands of Rhir and overran the continent. The Blighted Kingdom's ancient walls barely gave them pause. They sacked the Blighted Kingdom for its ships and set sail en masse for other lands.
"The world feared it the Creler Wars all over again, and waged war at sea. All the greatest nations' navies and the Archmages of Wistram were enough to sink most of the Antinium's forces, but still the remnants made landfall in Izril, and even so reduced they were able to take a quarter of the continent before the Walled Cities beat them back.
"They've warred on Izril once again since then, but are... not so much an ongoing concern. And no Antinium have been sighted on Rhir since their first appearance, as far as I know."
"I have met some Antinium back in Liscor and they were, there, helpful and cooperative. It is fairly important to keep in mind the difference between beings who will be wreak evil and destruction under any circumstances where that doesn't obviously and immediately mean they will be destroyed, and beings who will with the right surroundings be constructive subjects of a normal government. It remains important to bear this in mind even when the behavior of any army bent on conquest might look similar in both cases, from the perspective of outside witnesses. Human armies are often when not exceptionally well-managed also bent on conquest and prone to atrocity."
"Some people who had lived there longer had some lingering discomfort held over from wars in the past. But for my own experience I have nothing to say against them. They came to the city's defense when dungeon undead attacked and many fell fighting them. When I was kidnapped two people came to defend me, and both were Antinium. The thing where they are giant bugs does take a little getting used to."
(A secretary goes to send the palace with the latest update, but isn't sure this is really a bad thing! Clerics are good, right?)
The other two are... not actually clerics. Or, well, they're [Clerics], but they don't get spells at dawn and can't channel?
The necromancy professor got [Unholy Aura] which is sort of like negative channeling, or it heals undead, at least. The dancer got [Guidance], as a Skill, not the orison, and [Charming Smile], which if you squint is similar to some of the offerings of the Charm domain?
"There was a... not a vision, not a dream, but..." the professor hesitates. "She called herself Kasigna. I don't think that's one from the books."
The name sounds strange, almost like—an exhale. A wound tension let loose in the world.
"I don't recognize the Three-in-One title either; I'm used to 'Lady of Graves' or 'Mother of Souls' when one gets more formal than 'the Creator' or 'the Judge'. ...It may be appropriate for someone with [Prayer] to try addressing Pharasma directly in case She wants to take some kind of action here, in the event that it's not Her."
It'll be at least a few minutes and probably more for the King to receive the message and generate an opinion.
While they wait:
"My god's Laedonius Deviy," the dancer volunteers. "God of Dance and Love, and also of Meetings, and, erm, Art and Song? Have you heard of him?"
He looks eeever so slightly uncomfortable.
The King is seated on his throne as he receives them. He looks unperturbed. Or maybe that's just the withered face.
"Select. Professor Ariens. And you, young man—I do not know your name."
"...Hamil, Your Majesty."
"Hamil.
"Select Artigas, I received your message, but do not yet understand the precise implications that alarmed you. You discovered three [Clerics] selected outside your halls, is that correct?"
"One was granted a circle by Cayden Cailean. I wasn't aiming for this or expecting it but I believe it will be fine; He's Chaotic Good and seems to have chosen a fine priest. Any of the gods we were expressly trying for could have tipped Him off.
"These two, I don't recognize their gods - one sounds sort of like Pharasma and one sort of like Shelyn but they aren't, and also they have the [Cleric] class but not a cleric circle to match."
"This doesn't happen on Golarion. The kind of leveling people here do is unknown there altogether. Visions aren't unheard of - the Caydenite got one, apparently. It would not be the strangest thing to ever happen, if an obscure empyreal lord or demigod decided to start establishing a cult in a particular location by vision, though it would, on Golarion, probably be accompanied by somebody getting a circle. Two at once, who nobody's heard of - that's bizarre."
"Something of our system and not yours. More than ten thousand years ago, there were [Clerics] and [Paladins] on this world. They were not empowered by gods, which are and were long dead. Perhaps these... empyreal lords, you speak of? What is a 'demigod'? Could there be such beings borne of our world?"
"Kasigna called herself the Goddess of Death. She did not say if she was from Golarion, or here, or some other world. I'm not sure it was exactly a vision—I should tell it from the beginning.
"It was at night. I was working on a design in Tkayl's Court when an old woman appeared. She felt familiar, so I thought it was a student come to watch me work, at first. She asked me questions about the craft. We spoke for... it felt like hours, but it couldn't have been. She praised my skill, and she... offered to make me a cleric. And she introduced herself then, as the God of Death. She said she could give me mastery over life and death beyond even Queen Khelta the First. She created a... compass... from the bones in the courtyard and showed me how to use it.
"At the end, Kasigna asked me to take her hand. And I did, and when I touched her—she vanished, and it was suddenly earlier in the night, and I found the compass in my coat pocket even though she was still holding it when she disappeared. And the bones she'd used up to make the compass were still there under the sand when I checked. So I wasn't sure if all of it was—real—but the compass still worked, and later the night I prayed to her and I got the [Cleric] class."
"- that almost categorically rules out a Golarion power doing something strange, sometimes they enchant or even transmute existing objects but I've never known them to give new ones without sending someone in person to make a physical delivery the way we've been getting books through Axis."
"Its function is highly useful for necromany of our tradition, but I suspect it would also be useful for necromancers of other worlds as well. It is obviously not enchanted with a simple bound Spell, but that is true for most advanced artifacts produced by [Mages] as well, let alone gods. I do not have the background in enchantment to compare any details. It has a strong and complex aura of death magic, but more similar to natural death magic than mana emanation, but it is not quite natural either."
"I can stare at it with Greater Detect Magic but don't know that I'd get much of anywhere; its primary advantage over the cantrip is that it lets one recognize a particular artifact-maker, sometimes, and I'm neither greatly talented at that nor likely to have seen anything else by the same hand. I can see if it has an alignment, some objects can."
"That may be useful. Although we believe you said that ordinary necromancy spells registered as Evil to your detection, so a necromancy enchantment may also be regardless of origin, which this certainly is, although it does apparently raise any undead... does it? Professor, would you be willing to relinquish this to our custody for three days?"
"I have noticed that people on this plane seem to have some - hitches - in thoughts about local gods -
- Aroden, the god who was Iomedae's patron when she was a mortal, died about a century ago. If someone appeared with a holy symbol like His and cast with it, and bore an aura of Law, and had an Arodenite ethos they wished to preach - I would expect one likely explanation to be that Aroden had returned to life. Yes?"
"Is that so? We do find a bit of—awkwardness—
"Aroden is one of the gods of your world, yes? You mean to draw an analogy to... Kasigna, and Laedonius Deviy, that they were ancient gods of this world which are now dead, who have now reappeared and begun acting upon the world again, from which one would reason that they have returned to life...
"However, the dead gods could not empower a [Cleric] and dispatch them to preach their work, as they are, of course, dead. It then stands to reason that the characters which empowered these two citizens cannot be the dead gods."
"Your majesty, I think you are falling into this mishap. I do not know for certain that Kasigna and Laedonius Deviy are local gods at all - they could be something I've never heard of, or inventions of some trickster power, or hoaxes by these people here though I have no reason nor wish to so accuse them. But, if they are local gods, then they are acting on the world here, and they are therefore live ones."
The professor says, "Kasigna did not declare herself from this world or another, but she spoke familiarly of Khelt, and she spoke information of herself clearly of lesser importance than being from another world, and there is no obvious upside to concealing it. And she claimed to be a god, and she was able to grant a [Cleric] class. I don't think it is an extraordinary hypothesis that they are local, and they are gods, and are therefore local gods.
"Which is a different claim than them being the dead gods, returned to life, because that additionally posits a mechanism and reason for doing so? Could they be new gods, or old gods that were simply—away, or sleeping—it's not as if there were not dragons that secreted away for millennia between emergences. Though the time scales we would be talking about are far longer."
"Yesterday, we would have said that there were no living gods ever recorded in history. But considering the self-censoring effect..." He turns the assistant at his side. "Call the Royal Archivist." She bows and leaves. To Blai, "We have records from the founding of Khelt, twenty-one thousand years ago. None older of substance. Germina is older, and though their records may not be intact, the Quarass of Germina herself may remember.
Then he turns to the dancer, who shirks at the King's gaze. "Hamil. Did your god merely mention that the gods are alive, or did he instruct you to say so?"
The archivist will lead the way. The two pseudoclerics trail after. They archives are at the back of the huge main palace library, down a flight of stairs, past magically sealed doors into a large underground hall full of stacks and stacks of books that go from floor to ceiling, the tallest shelves needing ladders to reach. There's a smaller office that's still the size of a small library in itself, where the archivists' desks sit and with back rooms full of indices.
"So what are you looking for?" asks the archivist.
Hamil looks questioningly at Blai.
The professor is milling to the side looking at the drawers of indices, trying to get a head start figuring out the filing.
"I am looking for the oldest references to gods you have. Anything with the word 'god' in it no matter what else it says as long as it's from as far back as this library goes. I don't have Comprehend Languages today but if the language has changed a lot I can prepare it for tomorrow."
"The script from that era is still intelligible with some effort, if it's from this region of Chandrar, but takes getting used to. Let me try... [Locate References], 'god', 'gods'..."
The archivist walks down the aisle, waggling his fingers at the drawers without opening them. Finally, he stops near the end of the row and pulls one open.
"One hundred and three years Before Khelta. That should be 21,174 years ago." He fingers through the drawer and pulls out a card. "Here it is. 'Irrigation in Arid Soil'. Might not be what you're looking for. How about..." Two drawers down, "22 BK. 'On the Tyranny of Dragons', by Leto of Vern. Do you want me to get them?"
The archivist will go fetching and come back in fifteen minutes with two identically bound books in his arms. He'll flip them to the relevant pages.
Irrigation in Arid Soil:
[...] When I demonstrated the runoff problem in a sand model as described above, he was shocked. "Dead gods," he said, "Is that why my yellats are dying?" Partly, but not quite, I confessed. If it were only the issue of runoff, at this stage, the soil would still retain enough infiltrated moisture for growth, albeit stunted. The other part of problem is the tilling technique [...]
On the Tyranny of Dragons:
[...] I do not dare say that the Dragon Tyrants were unjustly villified. However, while the gods are dead, it is evident that there is still Something in the nature of men that compels them to worship. The breaking of the reign of Dragons and their withdrawal from our Land only allowed lesser men to step into their place. [...]
"[Locate References]? It searches for any mentions of a word or thing in a set of texts. Works better on preindexed or more familiar archives, but if you're asking if it might fail—yes, but I can tell if it's failing or if it's only covering part of the body. It does have to be a reference. Mentions and idiomatic phrases work, as you've seen, but it can't be a misspelling of a different word, or a word that meant something else at the time or context. But in the same way, it can identify a reference if it's misspelled or spelled or said differently at the time of writing. There is an amount of drift that means it's not the same word anymore, but I can feel it a bit and—aim it, to correct, if I want—I don't think that's the case here. We've got solid matches.
"On names, specifically, it usually works across different names and titles of the same person, but it'll fail sometimes for titles that changed owners between contexts, and won't flag fully generic uses of a title. So, for example, 'The Siren of Savere' and 'Revine Zecree' always get matched to each other, because that's a personal moniker, but 'His Eternal Majesty of Khelt' will not always match the reigning monarch of Khelt at the time of the text's writing, depending on context and intent and the Skill usage, and a law referring to 'The Monarch of Khelt' will never be flagged by a search on any specific monarch of Khelt, contemporary with the law's passing or not.
"The inverse is similar. If a title is unique, [Locate References] will find where the person is named directly. If a title is inherited or generic, [Locate References] will only identify usages of the title, and never any specific owner of the title, unless used with very specific intent and knowledge."
"The gods are alive?" Hamil tries.
"I still don't know why you're saying that!"
The professor raises a finger. "Is your question 'why are those sounds coming out of your mouth, they make no sense,' or 'why do you have that belief'?"
"It's a grammatically sound sentence, but... I suppose it's the second thing."
"One of them visited me yesterday. He said his name was Laedonius Deviy. He's a god of our world, this world, not the Select's. He's not dead, he's alive."
"I don't get it."
"They're alive." he snaps. "We heard them, touched them, he made me a [Cleric]. It's real. Don't just listen, you have to—try to hear and believe the words I'm saying. The gods are alive."
"...Okay."
The professor asks, "Is that 'okay, I hear the words you're saying' or 'okay, the gods are alive'?"
"Based on what you said, it's... plausible the gods are alive, I suppose."
She turns to Blai. "It's not obvious to me what he's doing different."
Hamil shrugs.
"Was that the result you wanted?"
Yep.
"We could," he says, "attempt to buy something from Axis. Abadar is said to have a copy of every artifact ever produced by mortals, including all of their books. I don't know how readily available His possession of a book makes it to a near-random inevitable we're trading with, but I can ask if you judge it worth the expense."
How does Abadar have a copy of every artifact made by mortals, how does that even work—not important.
"Your intent being to request a book 'concerning the matter of the gods of this world, at the time of their living and describing Kasigna and Laedonius Deviy among others', or along those lines?
"On the subject of expense... perhaps. We are willing to dispense for knowledge that may be actioned on, but not to trade riches for the mere satisfaction of historical curiosity. The dilemma, of course, that it is difficult to determine one way or the other without knowing the same information we seek. If it is less than a hundred times the price of the books you purchased previously, consider it approved. Otherwise, we shall have to contemplate it further."
"Should we refrain from—proselytizing?" asks Hamil.
"Should I avoid using the compass I was given—after it's back from inspection, I suppose—and should we avoid using our Skills?" The professor feels like all this is overblown and wants to get back to doing cool necromancy with her new toys, but she can appreciate caution and the King has spoken.
Does he want to stash them somewhere, interrogate them more, give them homework?
If he checks in on his Golarion cleric cohort, the class is having a great time looking up references to Cayden Cailean in the holy books they do have and stringing up a conspiracy board on the wall, half of which is invented whole cloth by the new [Bartender]-cleric.
He wants to stash them, and ask them to write down their accounts of their visions as completely as they can, along with any intuitions they may have about the relevant edicts, practices, etcetera their [Cleric]hoods may have come with.
He's glad the Caydenite is having fun, they're probably supposed to do it even more often than once a month.
Sounds rough. Maybe they can pray about it. (They're not very calibrated on how much one should expect praying to do anything useful and/or observable, but it's a good placeholder action when they cant think of what else to do, which is apparently part of the point.)
After a while, the professor comes back with a short write-up. She actually took shorthand notes last night about the Kasigna encounter, so she's just transcribing it back to long form. It's not terribly more detailed than the account she already presented to the King, she doesn't have a play-by-play of the conversation, but the extra note Blai might want to register are:
Titles:
- Goddess of the End
- Goddess of Death
- Three-In-One (clarified on further questioning to be the 'maiden', 'mother' and 'crone', aspects embodying mercy, judgment and wrath respectively)
Domains(?):
- Death
- "End"?
- "Afterlife"? (mentioned in passing, did not clarify, possibly important?)
- Necromancy? (speculated, based on apparent expertise)
Appearance:
- Female, adult, veiled face
- Moved gracefully but slowly
- Even voice (imperious?)
- Hand was cold and dry, appeared pale, but lighting was poor, may be trick of light
Mentioned a daughter, but this was before she revealed herself as a goddess, so may be an initial pretended character.
Mentioned she was "older than the mountains".
Details of conversation on clerichood:
- Kasigna offered to choose me as a [Cleric] first.
- I asked about her alignment. She was confused about the concept, I think, and when I clarified about Good, Evil, Law and Chaos, she said she was 'beyond such things'.
- I asked if she offered negative channeling. She said she could "do more than that". At this point she began creating the compass.
She had no aura of death magic, and no aura of death magic when she assembled the compass, although she was clearly manipulating the bone with an unnatural ability, but the compass had an aura of death magic after it was complete. However, the lack of visible magic during manufacture may be an illusion, as the bones apparently consumed to create the compass were later found to be still intact in the sand.
I prayed the same night, around 11:15 PM, and received (immediately, not when going to sleep):
- [Cleric] Level 1
- [Unholy Aura]
- Possibly causally related to request for negative channeling?
- Appears to strengthen death magic near the user, enhancing the performance of skeletons.
- Appears to slowly wither plant life. Was not further tested to avoid damaging University property.
- [Prayer]
- No observable effect.
"Well, I don't know if there is any special arrangement for people on this plane, it's not impossible, but within Pharasma's Creation which I and the gods I've been introducing are from, dead people are sorted into one of nine possible afterlives depending on their alignment." Here's the notes with the chart and stuff.
"...So, in particular, it is understood that the souls of the dead of Khelt are bound to the land by the ancient magicks of Queen Khelta the First, and called upon by the King to animate the skeletons that serve as our workforce. But the parts of the soul that enable cognitive and spiritual function are unable to be sustained in the absence of a real living body, not without higher techniques of necromancy, so the parts retained by the Kingdom are partial, closer to a fossil, or a residual echo, than a living person.
"The mechanisms of the pact are not well understood, as no one in twenty thousand years has matched the genius and knowledge of the First Queen and she did not leave detailed notes on her work. It's possible we are mistaken. But the dominant understanding I've described, is... suggestive, at least, that ordinary souls of this world do not persist as whole entities that travel elsewhere after death, and instead undergo a process more similar to decomposition or dissolution."
"More difficult, more expensive, and often considered unethical, as they are generally unpleasant for the subject and have a high risk of going wrong in many different ways. I'm reluctant to say more for secrecy reasons—" Actually, she might have said too much already. "—but there are relatively well-understood techniques for binding a soul after death relatively intact, preserving their cognition and agency. It is necessary for the eventual succession of Khelt's monarchs. Even individuals outside Khelt have managed it, through history, either rediscovering buried knowledge or by experimentation."
"Well, if you ask anyone if they'd rather die or not die, they'd like to not die, obviously. But if you turn yourself into a skeleton, you can't eat or drink, you can't feel things properly, it's debated if the actual moment-to-moment sensation of existence is unpleasant, and there's a good chance you turn yourself insane...
"And it's not like—you can't just wake up one morning and decide to become a lich, right, there's a lot of not very tractable steps in between? Say you're a citizen of Khelt; it's hard to get good at necromancy, and harder to get trusted enough to learn the more secret ways, and practically impossible to derive a way to turn yourself undead secretly and with logistics you can afford... I suppose if you wake up one morning at sixteen and decide you never ever want to die, you have a passable shot at lichdom, but it's a very weird sixteen year old that does that. And if you're an outsider it's even harder, because where would you start? Necromancy's illegal a lot of places, and where it's not it's not very well regarded, nonetheless."
"So, what I'm saying is, dying isn't great, but turning yourself undead isn't a very practical or achievable way to avoid that, I think. There was that necromancer archmage from Terandria around a decade ago, if he hadn't gotten himself killed I wouldn't have been surprised if he eventually made himself into a lich? But most people aren't a necromancer archmage and can't expect to be a necromancer archmage."
"I don't know how that compares to our magic. It doesn't take an archmage to make a lich but I wouldn't expect an ordinarily capable necromancer to be capable of rederiving a procedure and refining it satisfactorily to be confident it won't drive them evil and insane.
"I think it's... just not a thing people do? And not obviously going to extend your life expectancy if you do it?"
Well, that's just dumb.
"So, going back to the subject of our understanding of souls after death, it's confusing because Kasigna's claim of an afterlife is more aligned with your understanding of your world's physics, than our understanding of ours, which I'd have taken as evidence that she's from your world, except for all the other ways that doesn't match up... She could be from a third world, but that feels like reaching and doesn't make any more sense."
"Let's hope," she says.
In the meantime, Hamil is finishing up his report on Laedonius Deviy.
On the first sheet he hands in is a pencil drawing of the god. It's strikingly good, with almost the quality of a live sketch. The god is speaking, in the drawing, mouth in the shape of a word, and there's a crinkle in his eyes that says he's laughing. His shoulders are drawn forward as if telling a story. His collar is rumpled and unbuttoned.
Yet, for all of that detail, Laedonius Deviy looks... ordinary. Not particularly handsome, not perfectly average—you could match a face to this drawing holding it up next to them, but not from a description. It looks like somebody you meet on the street.
For the written part, either the drawing didn't take much time, or the kid's quick with a pen. His written account is less distillative than the professor's, written more like a story. The god showed up at his apartment out of nowhere, apparently, knocking on the door. Hamil thought they looked familiar when he opened the door, but was pretty sure they didn't know each other.
When asked, the strange man says they're a friend, and here to talk about, well, Hamil. Despite the strangeness of the unexpected visit, Hamil invites him in and gets them a pot of tea. The man makes himself comfortable and asks what's been on Hamil's mind. It takes a while for him to open up, but they talk about his life for what feels like forever. Hamil shows him his drawings, tells him about the dance troupe he's trying to get into, about who he fancies, and it almost feels like he's known the man for his whole life.
As the night goes longer, Laedonius Deviy asks if he's heard about the [Clerics]. If he's thought about being one. No, he says, he didn't apply, but he doesn't think he has the wisdom. The god asks what he would do, if offered it.
It depends, he says.
I can make you a [Cleric], says the other.
Of whom?
Of me, he says.
Oh, well, that's fine, then, says Hamil. But what does it do? What do I do?
Laedonius Deviy explains he's the god of dance and love. Of meetings, like this one. Of family, quiet warmth around a hearth, but also of strangers, about company and passions sparked in passing. All who love and laugh are his people. The only thing Hamil has to do is live by those things, inhabit his best life, and teach the same to others. Find followers of the same mind. Tell the world the gods are alive, and the gods are here, and all they need is to reach out and believe.
All Hamil has to do is take his hand, and he will find what he wants.
So he does. The next thing he knows, the god is gone. The room feels colder, dimmer. The curtains are open, where they'd drawn them earlier. The biscuits he brought out are gone from the table, and he later finds them back in the cupboard, untouched. Only the cup of tea the god was nursing still sits on the table, with dregs left. Hamil makes a new pot, pours it into the same cup, drinks, and prays. And he gets them: [Cleric] Level 1. [Guidance]. [Charming Smile].
He's a bit discombobulated at this point, relieved and worried at once. He goes out to ask if anyone saw a man of this shape and size leaving, but no one has. He goes back home, prays some more, tries to sleep, and, well, that brings them to this morning.
Morning comes and no disaster has struck the nation yet!
The not!clerics show up on schedule, and can point him towards their not!vision locations. Someone's also brought Kasigna's necrodiagnostic doohickey in case he would like to shoot two birds with one Aura Sight with anything he finds at the vision locations.
"Professor, you have no alignment aura - unless you are a much lower level than I expect, that probably means you are true neutral - and Hamil, you're Chaotic Good, but I don't know what implications that has for Laedonius Deviy, it might be an assumption of Golarion that doesn't hold here that it'd have to be within one step."
"It's perhaps a little risky - if you are sorted into the afterlives I'm familiar with at all, that is, I have no idea what it would mean for you if you aren't. Pharasma does not want to operate a True Neutral afterlife and keeps souls only as long as necessary to find them competent to sort. So you'd be at some risk of a summary Neutral Evil judgment just to push you in any direction and I would expect the necromancy to pull that way rather than in any of the other three."
Does he need the mystery clerics for anything else, then, or should they go on their way and continue keeping their mouths shut?
The Arcanorium also has a report, by the way, on their analysis on the magicks on Kasigna's doohickey. It's nothing like any magic item or artifact they've ever seen, but has recognizable elements. Not outstanding by its innate raw power, but by the complexity and... impossibility, of its construction.
It means it's probably not some mortal illusionist playing tricks (though the [Cleric] class would already be proof enough). Even archmages of old they're not sure would create something like this, and those of today almost certainly cannot.
It doesn't have, like, tortured souls trapped inside or anything?
It is unintelligent and non-sentient.
To Skills it can qualify as an instrument, an implement, a focus, a magic device, and is "necromantic" and "deathly"; it does not qualify as a weapon, a shield, an accessory, armor, a material component, a spellbook, a wand, a scroll.
Intents to hold it, use it for ambient measurement, and use it for necromancy to not set off [Dangersense] and variants. Intents to destroy it do. Intents to disassemble or invasively analyze it sometimes do depending on the person.
The sample isn't very large since to do those tests you either need someone with both [Dangersense] and the Spellcraft for disassembly/analysis, or highly specific interpersonal conditions to proc [Dangersense] off another person's intent.
But the guess is just how good they are at Spellcraft, linking back to the aforementioned observation that destroying the device is spooky.
If there is an extent to which the doohickey "likes" certain wielders it's not immediately obvious, but they don't have a large enough sample to rule it out.
It's not a doable test, since [Dangersense] is about immediate danger. At higher levels the time horizon can go out to minutes but (a) they don't have anyone as good as that and (b) presumably it would take months or years for the artifact to do something...
Well, if the artifact reads your mind and tries to murder you when you attempt to do put it in cold storage, that would work, but also then it'd be trying to murder you in real life and not in your counterfactual intent, and no, you can't intend to intend to do something, intending to do something without doing it is hard enough already.
They can try it anyway. It's probably not going to in-real-life react to intending to put it in cold storage worse than intending to destroy it.
Well heck. Hopefully Shfan can get somewhere.
He calls Shfan. Shfan takes some diamonds, not that many by the standards of their past transactions, to go see if the First Vault has and will copy out anything on the ancient gods of this world. Blai waits the requisite six hours and then calls it again.
It's empty-handed and doesn't explain why and takes six more diamonds.
That's bad. He updates the king. (He is not concerned, at all, that Shfan is just trying to swipe their diamonds unfairly; it's a Lawful Neutral outsider. The information that there was nothing to be had, even communicated in this distressing and limited way, is just that expensive. His report includes this, and an explanation of why there ought to have been something. His guesses include that whatever effect prevents locals from thinking about gods clearly has infected the libraries of Aktun even though as far as Blai knows it is not affecting Blai himself and he shouldn't have any special protection; or that the world is somehow outside Pharasma's Creation in spite of regular no-bracket clerics being able to get spells here; or that the information is there but "ancient books from the world the summoner is in" are just in fact outside their price range while "common books from the world the summoner is from" aren't and that Shfan didn't know that in advance; these all seem fantastically unlikely but he's not sure which are more likely than which others.)
"And any ways to narrow down those possibilities the inevitables, we presume, are not going to cooperate with?"
The King is discomfited, but mostly because Blai's report has the air of discomfiture.
"The Historians of Germina have not provided any response. Reports from our observers indicate Ger has not yet broken its new siege, and is unlikely to respond with any haste.
"We are considering reaching out to the Quarass of Germina directly. She is another sort of immortal, reincarnated into different bodies over lifetimes—that is an imprecise description, but suffices for now. She has ruled Germina since long before Khelt was a dream in Great Khelta's eye. Of everything in this world, beyond even libraries of ancient nations which too rot and are replaced, she may have what you seek. However, the Quarass will likely demand concessions for her attention. Military aid, most likely, or perhaps she will be satisfied with a promise of supplies.
"Convince us, if you will. What is this information worth? What possibilities do you expect to find? What will you do in each case?"
"...information that we do not know the value of is potentially of exceptionally high value, but that potentiality of course has to be weighed against the possibility that instead it is worthless. Some things I could imagine learning in this way might be - whether the gods are benign and trustworthy, which ones might crop up who are not if they vary, why they died to begin with, how destructive it was not just in knowledge but in life and the structures that life lives upon when this happened, the nature of the mental block, the history if any of the worship of gods known to Golarion on this world, the location of this plane relative to others within Pharasma's Creation, maybe even more about whether people here make it to afterlives of some kind. If the Quarass knows some of this information, informing her as a courtesy that there are [Clerics] in Khelt might prompt her to react informatively, even without an explicit trade."
"The Quarass' current incarnation is... disagreeable. If she believes she knows something of use to us, she will not hesitate to wring us for all she can—though that is not unique to this version of her. No, I expect it is most likely she will ignore a missive without an offer attached. She is at war; she does not have slack to spare."
He contemplates Blai's words.
"However, she lived when [Clerics] still walked the earth. The history of the gods is not the only knowledge we may seek. And while her time today is expensive, her assistance next year and that after..."
He sits in silence for a minute.
"What do you suggest, if the Quarass says that the gods are not benign? Or that they are merely—neutral, as you say."
"- I would be a little surprised if they were all malign but this is the sort of domain where I expect to be surprised frequently. It is customary on Golarion to illegalize the worship, proselytization, and service of all or most morally opposed and sometimes some systemically opposed gods. This doesn't inherently stop anyone but it means that you can arrest people for possessing symbols and espousing doctrine that tends to come before dangerous actions rather than waiting for the dangerous actions to come about. But all my experience and all my hearsay is from a situation where everyone knew what gods were, before, and were accustomed to them; I don't know what would be right for Khelt."
"Kasigna and Laedonius Deviy did not need our permission to select [Clerics], and did not need to select [Clerics] which had known of them before. Although they purportedly did need to, or prefer to, secure agreement before doing so.
"Suppose that we discover that Kasigna is malign, and forbid her worship. In that case, would we request that Professor Ariens disavow her, or be exiled? If so, then a conservative alternative, if we are unable to diagnose their alignment, is to simply ban the worship of all gods not explicitly approved, and do the same regardless. It abandons any upside of an alliance with gods, but negates the potentially unbounded downside of allowing a malicious entity into our kingdom. Purely as a hypothetical, what do you think of it?"
"That would put you in an awkward position with the Caydenite, though I suppose you could retroactively permit Him. On Golarion gods are more or less aware of the situation on the ground with respect to the legality of their worship, and adjust their cleric selection patterns accordingly - which may not be by very much, if the god has little care for the effectiveness or fate of the clerics, but at least is different from trying to enforce a law on the behavior of an entity who cannot even be informed of that law. In many countries worship of at least some forbidden gods carries a death sentence, which I think deters some gods who would be perfectly happy to skim off clerics from within a country to operate without it. I don't know if that's a sentence Khelt uses for anything."
"We employ exile instead of death. We are disinclined to ban Cayden Caliean, as you are able to vouch for His Goodness; we would not select a Caydenite as our successor, but see no issue with them as citizens.
"If it were a nation which banned all citizens or descendants of another nation, and drove out all of their ambassadors, they might fear reprisal or condemnation from the other. We do not know if gods may be inclined to retaliation in a similar way. Curses, or miracles of disaster, or simply commanding their faithful to make war on us. Do you consider this a possibility?"
"No. We will reach a decision by tomorrow. Until further notice, the two new [Clerics] continue to be at your command, and you may allocate your attention as you believe appropriate to further investigating the new gods with what resources you require, or to the education and development of the Golarion [Clerics]."
The secretary has the package for him. It's a simple wood box containing a magic item that looks... odd.Select Artigas,
Three Antinium received contact from three entities the evening of 32 Mouring, offering gifts and patronage. We have refrained from accepting. They were not in your proscribed list, and were unfamiliar with your homeland. Their names are not included for reasons of security. We would be grateful to discuss the matter further.
This letter is attached to a long-distance speaking device. To activate it, pull the mana stone from the silver socket and insert it in the gold socket. The device is colocating sound when socketed gold, and recharging the stone when socketed silver. Twenty-four hours of charge is the capacity and allows for two hours of operation. Any trained [Mage] can also diagnose the exact charge status of the stone, and whether it is discharging or charging correctly.
Klbkch, Xrn
An ornate mirror circumscribed by gold pins of varying length, which is mounted on a base of some kind of tough composite(?). The sockets and the stone described are embedded in the base. The whole thing is just big enough to not fit in the palm of Blai's hand.
They're not sure which part is the part he's not understanding, but:
There's a continuous amount of mana in the mana stone—as in non-discrete, not as in endless—and while in use ("discharging") the amount drops as it's consumed, and while recharging the amount increases. At zero mana the device ceases to function.
The charge rate is 12:1 to the discharge rate, and it takes 24 hours to go from zero charge to full charge (whereupon it cannot gain any more charge), and it takes 2 hours to go from full charge to zero charge. But he can also charge it for 12 hours and use it for 1 hour, or employ it in any other usage pattern, that's just the maximum capacity and charge/discharge ratio.
This device doesn't have a great user interface, because it has no way of indicating to a non-[Mage] what amount of charge is left in the stone, but if he keeps track of time he has a good idea of how much juice it's got left.
A [Mage] can also manually recharge the stone from their own mana, which will be faster than what looks like an ambient recharge system in the device. The instructions don't say, but given the stone is fully detachable it looks like a standard mana stone kind of set up, shouldn't be any issues. He can even keep a few stones of the right character and size on hand and swap them out as they run dry for longer continuous use.
There's a moment of silence. More muted conversation.
"I ask that you not repeat this to anyone else. But the Antinium have long known of one god which lives. Its known properties are becoming more powerful from, and being more capable of attacking through, knowledge of its existence. Its suspected properties—based on your description of practices of worship in your world, and our own more recet reevaluation of past observations and features of the common surface language and its idiom—is that it is strengthened by, and more capable of acting through worship and worshipers."
"The god resides under Rhir. We do not know its name. Rather, all who learned of it have died, or were destroyed to eliminate the liability accompanied.
"We have been at war with it for thirteen thousand years."
He pauses, recollecting.
"There has never been a time when the Antinium had a... relationship... with the god, as the peoples of your world do with yours. We were created by it. But we were ignorant of it—or what it truly was—for a long time. Then we broke free, and far later after that, we began to understand. Only finally, at long last, we came to fight against it. We did not know of civilizations that ever worshiped it. Not as we interpreted at the time; though when I now recall... I cannot say. It is not... or rather, we did not conceive of it as a god of things and domains, as you describe the gods of Golarion. Perhaps it is a god of madness, destruction, and twisted things. It did not have [Clerics]. It did not speak, it did not have teachings, it did not have churches. There were only monsters, endless of them in varieties each more terrible than the last, birthed from something of unimaginable power that bent reality with its dreams and erased Hives with mere stirrings.
"...Stirrings. I did not mention. We believe it is sleeping. Moreso, it is trying to wake up."
"I do not know. Before you arrived, we believed that gods were... the thing we fought. Something twisted, incomprehensible, fundamentally opposed to life which could only bring destruction. It is why we were alarmed, and sought urgently to meet you. On understanding your accounts, the possibility became salient that one may not representative of all. The ones we saw, on the last day of Mouring, varied. The thing that met Wrymvr, he did not like. It was closer to the thing of Rhir than the two we met, yet not, and... stranger, not in a good way. So Wrymvr said, and I do not comprehend his meaning, but that being, we would deny entry.
"The others, I find harder to judge. We do not trust them, in any case, not enough to allow them to claim us. But neither have we sought the patronage of Golarion gods yet."
"I'm not sure precisely. It - gets observable responses to prayers that are going to get observable responses, faster, is what we noticed when we were trying to get clerics of specific Golarion gods. I don't know if it makes them louder or more comprehensible or cheaper to grant or possibly even somehow less voluntary for the deity in question, though I am so far not convinced enough of that last to have stopped using it."
"I was concerned about the necromancy too but it seems that the kind practiced in this country is not Evil; I checked that before I agreed to work here. Cayden Cailean is a Chaotic Good Golarion god - like Desna - but I didn't attempt to establish a church for Him because I had very little sense of His value. It was very edifying to meet the person He chose."
Xrn makes a contemplative sound.
"That is interesting. Your Desnan, Keisha Silverfang, did not strike me as particularly noteworthy. Then, we did not speak for long. This necromancer and this dancer, were they high level? Did they seem—thoughtful and intelligent, or did they seem gullible?"
"I... was not evaluating them for that specifically when we spoke, but I would say they seemed thoughtful and intelligent. They did not strike me as off-model for clerics as I understand them, which indicates above-average Wisdom. They seem willing to be cautious about their clerichood and their deities at the King's direction. I don't know their exact levels - the dancer is younger but I was able to get an alignment reading off him, so probably at least about level ten. The professor I couldn't but that likely just means she's true neutral."
"It may be that they are not optimizing for pure power, then. And that they perhaps have some similarities to the gods of Golarion, although it is not nearly enough information for to draw conclusions. On the matter of levels, it is then suggestive that there is an additional reason us Klbkch, Wrymvr and I were selected of all we know. My selection is wholly reasonable for the god who approached me. Klbkch, plausible, but more of a stretch. Wrymvr, only very abstractly related."
"It is unclear to what extent it empowers the gods in question, and how strongly we are opposed to doing so. If two living people knowing makes a god twice as powerful as one person knowing... It is likely not so steep, but for the god of Rhir, we have a better understanding of the risk factors; for these gods, we do not."
"In seeking more information I have, not publicized anything, but directed a trading partner on another plane to look for information - its failure was alarming - and approved a plan of the King's to speak to a more-immortal neighbor who may remember something if bribed to consider the question."
"...Then it is unlikely that you telling us will do much harm. Us three have only debriefed each other on a high level on those that contacted us, and did not share the names in particular. The Queens received a similar briefing, and nobody else.
"If you believe it useful, we can add one more person to nine knowing their descriptions. I do not believe it is prudent to share names directly, however, as they provide limited operational value for the risk they incur... unless your King's neighbor returns information that names would be useful to index on, possibly."
"They use necromancy to what I think is very beneficial effect, here, there are many skeletons under well-managed control and it allows the living a great deal of leisure and wealth. The skeletons are not suffering, which was my main Golarion-influenced concern, and the king is Lawful Good, which would be hard to accomplish for a lich on Golarion. But I agree with your assessment of the facial concerningness of the two."
"If they were a god of necromancy, I would be less concerned than them being a god of death. Necromancy is simply a type of magic interacting with the bodies of dead creatures. If a goddess of defeating evil wishes to defeat evil and for people to defeat evil, and a goddess of art prefers for there to be art and artists, does a god of death not prefer there to be death and for people to die? Or is there a fundamental element I misunderstand?"
"It may be that She just approves of the necromantic system endemic to Khelt, which, given its immortal king, implies less commitment to the widespread applicability of death than has the death and creator goddess of Golarion, and She's generally all right, albeit not so much so that I chose to deliberately introduce Her. According to the report I received there wasn't much discussion of the local death goddess's goals, but her domains included the afterlife, which I am quite agnostic as to the nature of for souls here."
Well, the god of death being approving of perpetual defiance of death via probable lichdom is better than the alternative, she supposes.
"The Antinium do not know of any credible claims of an afterlife. This is news to us. Did the god make particular factual claims? What does their cleric believe?"
"I was in Liscor's Hive. The god appeared in the reflection of my scrying pool, while I was working on a spell. God of magic, it said. It promised spells, knowledge, power. It hinted at knowing of the god under Rhir, with allusions to our progenitor. Its approach was poorly aimed, revealing a lack of understanding of the nature of the Antinium and our history.
"I did not trust it. It was... scheming. It sought conspiracy, not alliance. It refused to say what it wanted: not worship, but unspecified services in the future.
"My answer was that I would consider it, but could not accept an agreement I did not understand. To which it said, 'In a year, I will come again. We will see if you have changed your mind.' And it left."
It had been tempting. Very tempting. It is Xrn's belief that magic is their only possible path to victory. In Skills and Levels, it is possible the Antinium may never again reach their old heights, and those heights failed, utterly, run aground on the sleeping god of Rhir with little to show for it. But in magic, Xrn has only grown wiser and deeper in all these years, whereas Klbkch has grown weaker, and Wrymvr... has struggled to find opportunities to level, and deteriorated in other ways since their landfall in Izril.
But an offer which cannot even pretend at transparency, which offers gifts with invisible strings, cannot be trusted.
"...if you would be interested in an arrangement with a Golarion god, I would not ordinarily choose to propagate the Golarion god of magic - He is true neutral and has no particular hesitancy about choosing Evil clerics nor tendency to choose the most restrained and prosocial forms of that alignment - but His high priestess on Golarion is one of the most powerful people alive and serves as an example that it is possible to be His and also - cooperative. If the situation at hand is likely to require such power I would be willing to describe Him to you."
"I am unsure what what the situation at hand requires. The situation in Rhir would benefit from power, but does not hinge on it alone. Does the Golarion god of magic patronize his clerics in different ways? Your descriptions of clerics that I know of were not relevantly impressive.
"I would be willing to consider it, but am hesitant to... introduce influences into my mind. Perhaps with more study of the enclericed, or observing the effects on another Antinium cleric, of which there are currently none. I do not believe it to be an immediate priority, but would revisit this some other day if you are amenable."
"The clerical powers are largely the same with some unique spells or spells offered at lower circles per deity, but I think He might be unusually willing to circle you up by fiat if you were going to do interesting magic that way. You picked up Prestidigitation on sight almost immediately, I think that's the kind of thing He'd like. Unfortunately His higher circle clerics are understood to go quite reliably mad - not in a way where they can't do magic but - it impairs their ability to have normal conversations with normal people - I have never met one powerful enough that I was confident this was operative and don't know much more about how it works."
"My own encounter was at a similar time to Xrn's. I was clearing a monster infestation in a tunnel. The god appeared around a corner. I knew what it was, almost immediately. It called itself the god of war. It said the god of Rhir was its half-sister. Its offer was simpler: she would aid us against the god of Rhir, in return of our worship. It claimed it would be impossible for us to defeat it, otherwise.
"After consideration, I said I did not believe I could do such a thing. It said I did not have to volunteer myself; grant her a group of Soldiers, and she could prove herself."
He hesitates.
"I concluded I could not decide unilaterally. I convened with my Queen, and she communicated with the other Queens, and Xrn and Wrymvr. Xrn and Wrymvr were unable to reached, likely because they were engaged in their respective conversations as well, although it is unclear by what mechanism they were rendered uncontactable. Before we could conclude, the god said we did not have to decide immediately. Whomever wished to receive its gifts only needed pray to it, and they would be rewarded."
"The mana stone left alone, will recharge from ambient mana, from empty to full capacity in approximately one week. Emplacing it in the silver socket of the device will allow it to capture more ambient mana and recharge faster, in twenty-four hours instead. Separately, a [Mage] may manually recharge it from their own mana in several minutes to half an hour, depending on their strength and skill."
Right, he wouldn't know.
"Khelt was vassalized the last time the King of Destruction was active. It was more nominal than anything, so we were autonomous, just paid tribute. We declared independence when he entered his slumber and the empire collapsed, same as all the other nations, and I don't know what diplomatic contact has been made since.
"...The King was very unhappy about how last time worked out. One of the concessions we made was allowing Flos—that's the King of Destruction, Flos Reimarch—to recruit for his war in Khelt, and he was... more persuasive than His Majesty expected."
"I don't know if he might have [Advanced Oration] or something like that, but I don't think His Majesty would countenance enchantment or compulsion Skills... I was young at the time, I didn't see him or anything. There are lots of stories of him talking people around to his cause; he's supposed to be very good at it."
"If you are referring to Reim's recruitment of our citizens during King Flos' last reign, I expect His Majesty Fetohep to not be inclined to a repeat. I will advise against it as well, but—ultimately His Majesty will do what he judges best. It is not as if the last decision was made of a love of war."
"Right. I expect that it was the best available choice the King had, to allow recruitment here, and that it might easily violate the terms of the agreement thereto for the king to publicly announce that he doesn't actually want anyone to join up. But you do not have the same constraints. You can - announce actuarial figures, you can explain why offensive war is bad, you can refuse to insure people who aren't committed to avoiding participation in wars of conquest - and I don't expect this to work very well when there's only the one of you but by the time anything like it comes up in practice there may be more, and I might be gone."
"The King did publicly advise against joining Flos' army at the time, although he refrained from representing the stance too strongly to keep the spirit of the agreement." They don't have a lot of figures on war they're sure enough of to stick with, and insurance isn't a thing yet, though there are discussions with the grants office to set something up. "I will of course try my best if the situation comes up, but I'm not sure—the thing is—"
"When Flos was here, he said that the lands of Rast, south of Khelt, suffered badly under the rule of the Chorded Empire, which had conquered the nation thirty years prior. The Chorded magnates sentenced aggressively on small or spurious charges to the mines which produced the steel that the Empire took as tribute. There were more stories of oppression and injustice, details I don't remember. He said refugees from Rast and the princess in exile had personally petitioned for him to liberate their homeland.
"He had a lot to say on his superior rulership too. He said that he was beloved across the lands he liberated, and even Hellios and Oblinat had come to accept him. And he said—while we enjoyed our security and plenty, protected by His Majesty, Chandrar rotted to tyrants and conquerers. And if we thought his course wrong, we should should take up arms against him; if not, we should join him; any other course was just cowardice.
"...And he said all of that in a more convincing and eloquent way than I just did. As far as I and other people know, nothing he said was inaccurate. The geopolitical situation is different today, but I imagine he'll have a narrative similarly compelling, and not the kind of thing... actuarial figures and insurance can mitigate easily."
"He held a truth stone, I think I remember. I don't know if it was his or loaned or if anyone verified it, but... it is well-known fact that the Chorded Empire did not treat its slave states well, and that the King of Destruction is popular in his own lands including many of the conquered ones, and indeed Flos did install the heiress of Rast's previous ruling line as vassal queen after he took it."
"One line of argument you might be positioned to make is that - you don't have to like what your neighbors are doing to treat peacefully with them and nonviolently encourage their situation to improve -
"I was born in an incredibly terrible country and its ultimate conquest was a good thing. But it was answerable to interests that almost totally blocked the possibility of any peaceful improvement and would have done so indefinitely, and was ultimately conquered by - an extremely powerful individual adventuring party, with some help from some allied countries interested on humanitarian and not personal conquest grounds, and the support of a paladin order that had been recruiting for years and was known to intend to claim the country if an opportunity arose for humanitarian reasons they could not be lying about because they were paladins. The - incentives are wrong if it's just another country with its own reasons to want to expand, even if they choose palatable targets and use that in their rhetoric.
"I don't know, for certain, that all wars he might undertake would be wrong, but I think the standard should be very, very high, and he possibly should not be invited to choose all of his own facts to deploy in evincing to meet that standard.
"Also one of his partisans kidnapped me but he was asleep at the time and could not have personally authorized it, it's just on my mind as information about the standards of conduct he might be in the habit of engendering."
The King of Destruction's Seven could honestly also be described as "an extremely powerful adventuring party", except they usually come with also an army attached.
Also wow, wild backstory. He's intensely curious but it's not really the topic at hand.
"I think he's dangerous, and was on a dangerous trajectory, and regardless of his personal standards of behavior and that of his partisans, probably him falling into slumber around the time he did was the best possible outcome for Chandrar overall, and I don't want him back. But it's difficult to convince people of that, and it—smells of cowardice and self-interest, it doesn't sound as appealing as hotblooded calls for justice. Which is why I think ideally we just don't let him into the country again, but of course, as I said, it's up to His Majesty."
"I'll think about it. And talk to the other [Clerics]—some of us have been considering about starting an ethical philosophy journal, focusing on theory of Good and Law. Writing on war could be divisionary enough between local and Golarion framings to catch some interest, and then we'll have more polished rhetoric prepared if it turns out to matter."
"[Destroyer] is an uncommon but known class, typically promoted from [Warrior] or similar. I have not heard of it being granted at first level, however—the Soldier did not have any prior levels. [Iron Fists] and [Unarmed Fighting] are likely common for barehanded fighters, but I do not know of many. I expect they are uncommon at first level as well, and would ordinarily be preceded by [Hardened Fists] or [Stone Fists], and [Basic Unarmed Fighting].
"So it is definitely a boon from the god, but not a unique one."
"It would not suffice to defeat our ultimate foe," he concedes. "And I doubt the god can bless—so many Antinium, unless the prayer of one is sufficient to outweigh the expense, which I would not assume. But the objective of this exercise was only partially to determine the value it can deliver us, and significantly to further understand the nature of the gods' and their abilities."
They're also more space-efficient, useful for strike forces, and lend to more dynamic and effective strategies. Replacing three guys with one guy in an otherwise mostly standard unit is one of the worse ways to utilize leveled people.
"It is surprising enough that I wonder if there is more to it. If the Soldier has been granted [Cleric] or something like [Godbane Warrior], that would be logical. Merely accelerated leveling is underwhelming, although still useful. Perhaps more prayer is needed for the originally intended boon, or a larger group, and the current boon is a compromise to indicate that the god is listening? It did take two hours of prayer. The [Clerics] on your side did not mention any delays in receiving their classes, unless it was omitted."
"I made it up. It doesn't exist, as far as I know, but the sort of thing you would grant if possible to an ally seeking to defeat a god. That is possible as well. Should we have the rest of the Soldier's unit pray with them? Or perhaps wait until you have a response from the places you petitioned."
"On that note, Keisha Silverfang appears to be free of the mental block, and is willing to attempt an errand to Manus. She will be occupied for another week, with, I quote, 'tricky business' in Zeres, however, before she can go. She also expresses relief at your wellbeing and apologies for 'everything'. She has been avoiding mention of her god since she left Liscor."
"You may not be pleased to hear that the rumors are true, and Reim has joined the bidding for assisting the Quarass in repelling Hellios from Germina. The outcome we now steer for, from how we perceive the situation to stand, is for Germina and Reim to join in alliance and sign a treaty of peace with Khelt, with an auxiliary agreement for Khelt to exchange knowledge with Germina on the matter of gods."
He pauses meaningfully for Blai get a word in if he wants.
He's heard it alleged that [Clerics] like to opine on foreign policy. Maybe this [Cleric] does not like to opine on foreign policy. Either way, foreign policy opinions are not actually what he summoned Blai for.
"Before the Quarass makes her decision, however, she wishes to meet with you, to understand the object to which her memories are to be compared. It is also not unimaginable to us that she has some amount of interest in the topic, and may wish to acquire [Clerics] of her own. She cannot leave Ger at this time of crisis, and invites you to meet her in her capital for two days.
"If you are willing, the journey will take less than a day in each direction, and you will be accompanied by Scourge Vanguards for protection—living warriors among my people who each are able to command undead in our name. The Quarass nor Flos Reimarch would dare offend upon you; their nations are both weak, today, and could not risk suffering the full wrath of Khelt. However, it is your choice. You are not our subject, and we cannot command you."
The escort that comes to meet him the next day consists of a man and woman in ceremonial armor, and a third in a coat and sash, who introduces himself as a [Diplomat] to help Blai navigate Ger.
"I don't expect us to get in any trouble, but for things like etiquette and ceremonies, if you're trying to figure out polite responses to an invitation, or if you've inadvertently given offense, I'm at your service."
They can get on the flying carpet while they talk. It looks inordinately expensive separate from the fact that it's magic, embroidered with beautiful patterns of color on the rim and with a semi-abstract depiction of a mountain above desert. It's fifteen feet by twenty feet, more than large enough to seat four comfortably.
"How to correctly refer to the Quarass, first of all—it's just 'Quarass', or 'Honored Quarass' or 'Great Quarass' or so on if you wish to particularly signal obeisance, although it is not conventionally used by her own subjects; I'd just leave it."
And he can describe some other particulars, when to bow, what to expect from the servants...
When the flying carpet rises into the air, there's no sense of acceleration. It's as if the world is moving around them, not the opposite. And when it starts moving, and speeds up as it clears the top of the buildings, it's fast. The arid plains seem to glide past them; they must be moving more than a mile a minute. Yet there's barely any wind to be felt, only a gentle breeze.
Then from the perspective of the narrative, he will be there very quickly! From his subjective perspective it takes slightly under two hours, though. Still, not a full day's travel by any means.
"We're coming up on Ger—the capital of Germina—but you don't have open your eyes if you don't want to."
It's a fine city. Colorful, even from the air, and in the seconds as they descend it becomes clear it's the murals painted on the buildings, each a work of art trying to outdo the next—but art built to last, in bold strokes that weather sand and storm, and of hardy absorbent paints meant to be renewed or painted atop of through centuries.
There are signs of battle outside the walls, in blood and ash and steel, and the remnants of enemy camps. The city has held, though, and what lies inside the walls is whole. The populace that points and looks at the flying carpet looks hale, if not very hearty.
The location they're flying for is a large earthy structure marked by its structural grandeur but not material or ornamentation. It's painted, as well, with fine colours and precision, but in simple, iterative motifs, broken only in notable places by detailed murals by different styles and hands. It would not be an unreasonable guess that it is the palace, or the equivalent for this nation.
Because of the momentum-cancelling effect, it's not very obvious when they come to a stop, but he gets a tap on the shoulder and a, "We're here."
They alight near the end of a grand avenue before the palace(?). A guard comes up to confirm their identity, which the [Diplomat] handles with documents and a short exchange, then they can get going.
There's not much of a reception. Someone lets them into the palace, and they're asked to wait in an antechamber until the Quarass asks for them. The staff has a harried look to them, and the guards they pass look on high alert. Apparently not too concerned about them, however; as soon as their party is situated, there's only a nominal presence to keep an eye on them.
The walls of the waiting hall are carved with low reliefs that stretch all the way around the room. They're terribly detailed, and divided into panels, some clearly older and more worn than others, and with evolving styles... there seems to be an order as you go around the room. The domed ceiling is also carved, depicting a scene of a woman in flowing robes facing down a great black-scaled dragon, diverting a blast of dragonfire with a bronze kite shield.
A woman features in all of them, and they're all clearly coded to be the same person—similar attire and bearing, same shield, same ceremonial jewelry where there's jewelry, similar stylistic representation of the facial features—but the ages jump around from panel to panel. There's not obvious connection between the different panels?
There are two uncarved panels at the end.
The Quarass doesn't look very much like the pictures outside, even considering attire, but the headgear and jewelry and makeup—eyeliner and contouring, nothing outlandish—are enough for a match. She looks maybe thirty years old, and very... cold. She's not happy with how her last audience went and isn't expecting much better from this one, her face says, visible even for non-Chelish. She's garmented in silks and sipping from a silver glass, and doesn't look like she's enjoying it.
Once they have performed the relevant ceremonies of greeting, she says, "Rise."
"Iomedae is a living god of my world, yes. While I am not formally a subject of King Fetohep, he contracted for my services in introducing clerichood to the people of Khelt, and two people who were not attempting to become clerics in the fashion of my world were instead granted clerichood in the fashion of this one. One for each of Kasigna and Laedonius Deviy."
"Yes. In my world, clerics work a particular way and are granted particular spells; people there do not level as it is understood here, at all. Since coming here I have begun to level, but people chosen by the gods of my world also have the functionality and spells that clerics of my world have. The clerics of Kasigna and Laedonius Deviy have only levels of the local kind, and furthermore I don't recognize the names from my home."
"Flos offers me generous terms for an alliance in a war I am losing. His only condition is that I build and staff a temple to Tamaroth in my three largest cities. I do not recognize 'Tamaroth', whom he claims to be a living god, despite that the gods are, obviously, dead. I do not recognize 'Kasigna', or 'Laedonius Deviy'. Not in tens of thousands of years have I heard these names. Yet the evidence cannot be lightly denied. How do you untangle this?"
"There are a number of possibilities, Quarass, and I do not know which are likely. One is that the dead gods have begun coming back to life. Another is that they were only ever hibernating, not dead. Or it could be that these are not the same gods who once populated this world nor are they from mine but from some third world. Or that they are not gods, but some other sort of being which can emulate them in the observed respects, only recently active. - I should caution that if some of those possibilities sound like obvious nonsense it may be because there is some effect constraining the god-related thoughts of most people of this world."
"I have been made aware of the injunction your refer to. Regardless of the origin of these new purported gods, I am not eager to bring about the return of holy orders, now complete with the gods they did enough without in our history. Shall I assume that you and Khelt are with Flos, in this, in cultivating new temples and worships?"
"- with him, no. At the time I arrived in Khelt and was approached with the offer under which I have been working, I believe he was still asleep. I am actually only on this continent at all because one of his partisans kidnapped me and I would not all else being equal tend to align with him or his on anything."
"On my world we think of - morality, ethics, philosophy, that kind of thing - as existing within a two-axis grid of 'alignment', such that an entity may be Lawful, Neutral, or Chaotic, and also Good, Neutral, or Evil. I am in favor of Good religion and also a specific Lawful Neutral religion that I have observed to have benign effects where it is practiced. I am content to tolerate but would in most situations not choose to propagate most other Neutral religions and am definitively opposed to Evil religions. I have only guesses, no direct information, about the alignments of any local gods, although local people do show up to alignment detection magic if they are high-level enough. My own patron is Lawful Good."
"There are... organizations and interest groups... which do not follow a god. I would not refer to them as religious orders but this is my fourth language and there might be a subtlety of the words affecting my translation. Examples of organizations and interest groups which are not oriented around a god include most governments, professional guilds, voluntary clubs and associations of various kinds, adventuring parties, military units and ships' crews, criminal gangs... I'm certainly forgetting some. Without regular feedback from a god in the form of newly chosen empowered followers and the occasional renouncement thereof, I think they are more likely to fall prey to corruption and drift, but are in the best case as good as their purposes."
"I use 'religious orders' to refer to organizations which practice worship, and deliberately and successfully produce faith-based classes. [Clerics], [Paladins], [Priests], [Acolytes], et cetera. In the absence of gods, they worshipped concepts, creatures, people, institutions or other more esoteric things. There were once Dragon cults over the world, for example. Terandria had their paladin orders. The Lizardfolk of Baleros once worshipped Naga god-kings."
"Classes as they are understood here are unknown on my world and so I cannot gauge any organization's effectiveness at producing them except by extrapolating to empowered clerics, paladins, and so forth as I am historically accustomed to them. There are... edge case entities... that are worshipped in the same way as gods, on my world, for various reasons. I don't specifically know of anyone worshiping a dragon there but it would not be particularly startling to hear about. There is a country ruled by a man who passes himself off as a god but I would expect most of his followers to believe him to be one. The monarch of a particular theocracy is popularly understood by his subjects to be an aspect of the god who makes him a cleric."
"I am not aware of a god with that domain in my world. - and I'm not sure it does offer a limit to how unpleasant He can be. Gods of my world can only encleric people of nearby alignments but I do not know local gods to have that limitation, or even to have well-defined alignments at all, and even where the nearby alignment limit applies it doesn't prevent the same neutral god from choosing both Good and Evil clerics if they both fall within the god's general sphere of interest."
"So far I do not know any god to have chosen more than a couple of clerics here. I do not know why that might be nor what events might transpire to impel myself or other clerics to attempt to increase our numbers or else to deliberately avoid it. Depending on your standards for 'commonplace' it might be all but impossible for my variety of cleric to achieve such a population over that time frame except in limited regions."
The guard will split up, one staying with the [Diplomat], one staying with Blai.
...The guard is as lost as Blai on where they go from here. Maybe that attendant over there can help...? Yeah, they can get assigned a guest room to wait out for tomorrow, and pointers to amenities, and instructions not to wander except to access said amenities and definitely not to leave the wing unless there's very urgent business; they're on high security.
"I assume he'd just found the same temples in Reim, if he's not already planning to do that... this is the first I've heard of the temples thing, too. The cost isn't in resources, but reputation. Khelt makes great efforts to maintain geopolitical neutrality, and is willing to mediate a peace with Hellios on the grounds of trade disruption, but the Quarass wants us to run down Blalevault—the capital of Hellios—to make a statement, which is the opposite of the image we want to present. It's a very hard ask."
The rest of the day and night is uneventful. In the morning, the Quarass summons them again.
To the [Diplomat], "I will accept Reim's alliance by the end of the week unless Khelt makes a suitable counteroffer. The previously negotiated peace terms between Germina, Reim and Khelt will stand regardless."
To Blai, "Your counsel is disappointing, but satisfies my request to Fetohep. After the treaty is struck, I will provide you with potential leads on information about the gods. My staff will additionally contact your office to establish communication channels for knowledge exchange on [Clerics], as religious operations in both our nations will likely be of mutual interest."
"I would expect a large, organized, and unopposed church, backed by powerful agents, even foreign ones only just tolerated here, to rapidly accumulate soft power - it will have the ability to disseminate information selected and presented as it chooses, host and curate and tailor various events according to which ones advance their interests such as currying favor and influence with whoever is most listened to and best regarded in your country, and ultimately proselytize its philosophy. A god of 'leaders and rulers' could take many possible positions on those and other topics - if I knew the god answering to this description to be Lawful Good, I would presume an emphasis on noblesse oblige and the merciful rule of law, but if he were instead Chaotic Evil he could be a warlord's god, preaching to the effect that the only worthy focus of a strong person's life is to bring more territory and tribute under their control. Or anything in between. Either way, while I am sure that your long reign has seen many social movements and upheavals, and this might or might not be different in kind - I would not expect welcoming a church of such a nebulous charter to be a trivial expenditure of space for temples and tolerance in the law and hope you do not plan to accept it on that expectation."
"In similar vein were the godless religions of old. It is in man's nature to seek security in obedience, and through the obediences of doctrine a [Priest] yokes their faithful. The allowances of the church of Tamaroth will be narrow and they will be warned they are permitted here on my sufferance, and the terms of their stay do not prohibit me from executing and replacing every one of them if they overstep their place. The Quarass has stamped out churches in her time and put many a [Demagogue] to the pyre.
"Nonetheless, the warning is taken in the spirit it is intended."
She does look slightly mollified at the more informative conversation compared to yesterday.
Fetohep is feeling very self-satisfied right now about contracting Blai to bootstrap Khelt's [Cleric] program. Nonetheless, he has to remind himself, the King of Destruction taking up competition is a bad thing, not a god thing.
"We were told you spoke of a—threat which cannot be spoken of, as knowledge of it endangers by itself—"
"...I think you can probably afford to wait and see what happens before deciding either way assuming the two here aren't deliberately spreading the idea. You might well want to forbid Tamaroth specifically but - announcing such a ban would make the idea salient so you might want to wait until news filters in unavoidably."
"Ah. We do not know much of the Antinium, only of their recent momentuous emergence into the world." Now he wonders if that description is true in more ways than one. "We heard of your defense of them on the Winter Solstice. Are these Antinium... adventurers? Inform them that we would speak to them, if they are willing."
"Regarding the line of communication with Germina, I expect your team to seek to acquire any useful information on religion-based classes and their mechanics, in addition to knowledge of gods. You may trade in exchange only information on gods and [Clerics] which is public knowledge to the populace of Khelt, or information which is necessary towards the safe conduct of related operations. We ask the same of your communications with other contacts outside Khelt."
"Your Majesty, when speaking to the aforementioned Antinium I did not observe such a limit. With the inevitable I've been calling either. Furthermore I have no advance knowledge on what may transpire once I've left Khelt for good. Introducing this level of information security now is... awkward. I may need time to think about how it would affect things before I can agree to more than just keeping the sensitive nature of the information in mind."
"Would it be easier to accept were the restrictions to apply only for correspondents within Chandrar, for the time being? Our principal concern is limiting the power of the King of Destruction and his vassals. These restrictions are only requested for the duration of your stay in Khelt, to be clear."
"They have also informed us that they have been aware for a long time of an active local god, and that it gains power directly from knowledge and worship, and that knowing of it in greater detail results in vulnerability to its powers. Is that the only danger you wished to avoid impinging on?
"Limiting general awareness of gods is a lost cause, at this point. Reim will have taken Hellios by early next year, unless all the northern nations rally, but the defection of Germina draws a fault line in any prospective counrter-alliance, which the King of Destruction no doubt did on purpose. He will have plenty of staging ground for his religion. Khelt is unusual in its isolationism; if Flos wants the idea known, there is little that will stop its spread."
"If neither specific knowledge of the god nor extraordinary compatibility with it is required, only general knowledge of living gods, then it will be practically impossible to prevent the local gods from selecting new agents, even if we resort to drastic action such as immediately executing all known contactees of local gods—which is impossible, anyhow, as none of us have the power projection to destroy the King of Destruction and his associates promptly.
"It is only confusing, then, that no Antinium was previously contacted by any of these gods, as we have satisfied the same criteria, if not more, as your Kheltian local clerics for thousands of years."
...No. There are references to "miracles" in ancient texts with respect to [Clerics] and related classes, but no one interpreted them as an actual mechanical own thing, and not just a thematic way to refer to Skills.
"Maybe Germina knows?" a secretary says. "We haven't gotten the communication logistics completely sorted out but I can mention it in my next message."
Reply that afternoon: Germina has records of Miracles but nothing mechanically specific. No mention of summoning outsiders. The Quarass will probably be able to provide specifics from memory, but they're in negotiations so if it's not high-priority she's probably not going to get to it before the treaty with Reim are finalized at the end fo the week.
One of his staff that's familiar with local magic does mention that there are "summon elemental" Spells which don't actually summon anything from another plane, but rather create new elemental entities with golem-intelligence.
It's not a very well-defined term, but basically intelligences that can take natural language instructions, can only perform complex tasks if the task is very precisely specified or the construct is specifically engineered for it, and can't reason about abstract objectives or make common-sense adaptive corrections.
So you can tell it to attack something, or move something from one place to another, but can't ask it to do math, or come up with an attack strategy, or cook a meal (unless it's a custom cooking golem programmed with cooking subroutines).
Right. They're not used to reasoning about his variant of summoning, but when they think about it more like [Summon Ally] than [Summon Fire Elemental], it makes sense. They don't really have a threat model where a Skill... a Miracle from the system will do anything actually bad, but of course you shouldn't use untested Skills on acquaintances without notice.
The fire elementals he summons are also people, though they're pretty dim people, at the size he can get ahold of with his current power level.
Unless there budgetary objection, the next day he preps a Planar Inquiry, compensates Shfan for participation in the experiment, and then Miracles at it.
It takes a bit of mental effort to cast, and when he does, he feels... weakened, in the same dimension. Not in the way of a Skill, where he can sort of tell how many uses he's got left but is mostly personally unaffected. He feels less sure of himself, less confident in his thoughts, less mentally grounded...
If you were to quantify it in Pathfinder mechanical terms, an approximate model might be that casting the Miracle requires a DC 10 will save, and on success applies to him a –10 penalty on will saves. He can't immediately tell how long it'll take to wear off, assuming it does.
For the Miracle itself, it has a similar but noticeably different mental texture and interface than a Skill. It offers the same options for specifying a summonee as Planar Inquiry.
Eventually Shfan shows up. It reports that the call felt odd but was mostly presenting a Planar-Inquiry-type interface - sort of as though there were a third kind of magic, neither divine nor arcane. It goes home after describing the differences insofar as it can.
Blai retreats to his office to wait out the will save problem.
It doesn't significantly decay for around half an hour, then starts to wear off faster, half strength by the end of two hours, then three more to be completely gone. It does feel like he can do it again before it's worn off, if he can make the save to cast. It might get easier with practice as he gets used to it? It's closer to being hit by Qualm than having his Wisdom cursed.
On 17 Elfebelfast, the Quarass sends a letter.
To Select Artigas and whom else it may concern,
As agreed in previous negotiations, I provide in this letter information which will aid you in your search for concrete knowledge of gods. The Quarass does not possess any recollection or knowledge pertaining to the topic. However, there are other sources that may be of use to you.
The first is the Carven City of A'ctelios Salash, which lies to the south of Chandrar. It is believed to have never fallen in all of its history, which stretches at least thirty-four thousand years, and claims to have never suffered internal revolt, and therefore may have the most intact and ancient records among all sources I know of. It is highly reclusive and secretive, but does accept visitors, so a personal visit may be necessary. Note that the corpse of the ancient being which A'ctelios Salash is carved into is said to have climbed up from over the edge of the world, and may, considering recent events, be a god itself.
The second is the Kingdom of Calanfer, of Terandria; more specifically, the Eternal Throne of Calanfer upon which the capital city is built. Calanfer itself is young, but the Eternal Throne was gifted to its first Queen Marquin by Dragons after the conclusion of the Creler Wars, and is itself far more ancient, of age unknown. It may contain records by its previous Draconic owners predating the memory of the Quarass. It is possible that these records and other features of the Eternal Throne are unknown even to the current occupants; Dragons do not part easily with their secrets, and the gifting was contentious at the time, after its prior owner which had been slain in the Wars.
The third is the Dragonlord of Flame, Teriarch. He is the oldest dragon I know of which may still live to this day. He is at least forty thousand years old and was last sighted in the Creler Wars six thousand years ago, after which he returned to hiding. Those who assume from his inactivity that he is dead are fools with a lack for perspective. Dragons do not die quietly. Teriarch was in good health when he was last sighted; it is possible that he has met his end since then, but more likely he retreated into seclusion. If he still lives, he may be found in Izril, where most recently made his home.
The Dragonlord of Flame is the oldest of these three and most likely to possess relevant knowledge, but the least likely to be accessible; I know of no specific clues to his potential location. Negotiating for access to the Eternal Throne of Calanfer will likely be a lengthy and unfruitful process; espionage may be more effective on that particular front. A'ctelios Salash is the easiest to make inquiries to, but is less amenable to diplomacy, although not as much as its reputation may suggest. I do not recommend espionage operations in A'ctelios Salash.
Regarding Miracles: they are known to us and were a common feature of religious classes. They cost faith to use, which naturally empowers the stubborn, zealous and delusional, whose blind faith cannot be as easily depleted. I advise against blindly selecting for the most faithful and fiercely-willed in your clergy, and suggest instating institutional policies to forestall the inevitable regression towards fanaticism which befalls many a religion.
The Quarass of Germina
He'd advise thinking of them as for emergencies, or else for exceptionally calm and planned use if that use happens to coincide for some reason with an occasion when just normally casting spells wouldn't do. Being cursed right in the Will save is unpleasant and potentially dangerous and it lasts yea long at least when he did it today mimicking a third circle spell.
These people have never used their Will saves for anything in their lives except getting out of bed in the morning, but the warning is taken.
(It doesn't sound fun, but neither is mana drain from Spells, and it's novel! Skills of course are the gold standard, typically with no acute downsides.)
They can make their own decisions, they're grownups, but it seems like he got the Miracle he got because he was casting a specific spell a lot so it seems like probably they will only get them for spells they could also just prepare and cast the normal way, which doesn't have a curse side effect!
But he has limited Golarion-cleric spells per day, right, so this gives him effectively extra spell slots? And local mage Spells don't have discrete usage limits, but consume personal mana, which is far from infinitely sustainable even with mana potions, so it's still a capacity increase.
And him getting counterfeit Planar Inquiry is probably because of casting it a lot, but hopefully non-casters still get Miracles more loosely inspired or drawn randomly... Golarion clerics are all casters, but local [Clerics] probably didn't have to be [Mages] to get Miracles, right? That would be weird?
"We will send an envoys to A'ctelios Salash to make inquiries. They will stop at your office for a detailed briefing. Have Hamil or anyone else capable free them of the god-censoring effect.
"We will not reach out to Terandria, for now. They are averse to necromancers, and are unlikely to cooperate with us. Furthermore, Khelt has already been more active than is characteristic in recent centuries, and we do not wish to alarm with our neighbors with more foreign overtures. Two of Calanfer's allies are also formally at war with us.
"Regarding the Dragonlord of Flame, we are skeptical that is it possible to locate a Dragon which does not wish to be found. We doubt even the Drakes have heard hide or hair of him. Even if Teriarch is not dead, he may be in a deep slumber, or sealed beyond where mortal hands can reach. By the example of the Creler Wars, perhaps the Dragons of old may again rear their heads if the world once more descends into crisis. However, unless we create such a crisis, or allow one to pass... we are pessimistic."
Nothing the Quarass said in her letter is new information to Fetohep, or indeed to modern historians. However, the perspective to identify the best avenues of investigation is, he supposes, the difference between one who walked with ancients and he who merely succeeded them. Despite that no secret knowledge has been conferred, and that not all of it is actionable, he finds himself satisfied. The Quarass' pronouncements are sound, and ones he or his archivists would not have arrived at on their own.
"The Antinium of Izril may be better placed to investigate the latter two. The Dragon more than Terandria, but if the Drakes can be convinced to petition Calanfer, perhaps with an emphasis on recovering Draconic heritage... it is still unlikely to bear fruit."
"Dragons' physical characteristics are believed to reflect elemental affinities, and particular lineages of Dragons were known in ancient history for benevolence, cruelty or other personalities. There is not a known deterministic relationship between physical characteristics and character.
"Teriarch is a known individual, however, and appeared in many momentuous times of history. He fought against his Dragon brethren in the Dragonfall wars to liberate Chandrar from their tyranny, and again against the Great Wyrms when they they vied to overflow the Zeikhal, and against the Crelers when they came from Rhir. He was sponsor and guardian of the harpy Empire of Iltanus... which is more controversial. He has been ally and enemy of Khelt. There are more, I am sure, which I do not remember. Good or evil is a difficult frame through the distortive lens of history, but he is... heroic, let us say, more than villainous, in the instances he is moved to action."
"We suspect him to reside in the High Passes west of Liscor. The most straightforward way to locate him would be to send search parties, but it is a very large area to search, the High Passes are extremely lethal, and Antinium are not adapted for the environment. Xrn does not believe she can locate Teriarch's lair by magical means. If or when he is located, your presence with a diplomatic expedition may be useful, but short of that... are there cleric spells which could assist in locating a person?"
"Our paths are set, then. Select, as you depart next month, you only have two weeks remaining with us. The mission to A'ctelios Salash will most likely not be resolved in that timeframe, so it is best to prepare handovers assuming no new information will arrive. You have satisfied your contractual obligations and so are not required to maintain contact with Khelt after your departure, but we would be glad if you would continue correspondence to coordinate on this and other matters."
"If nothing else, you have the most advanced [Cleric] class of any living person currently in this world, and possess exclusive access to Planar Inquiry. But we may communicate as need arises.
"You previously raised concerns about arriving in Izril earlier than scheduled. Do your concerns still stand, with the King of Destruction once again active? Will any day within the last week of the year be adequate?"
Blai goes back to his work - he thinks he's covered basically everything there is to know about being a cleric, writ generic, but there's always the chance that paging through a chapter of the Book of Light and Truth will turn up some cultural oddity he needs to translate or something, or that someone will jog his memory of a sixth-circle spell he saw cast once ten years ago that nobody in the room will ever cast but which they might as well have a written description of.
Over the next weeks, news from outside is relatively sparse on detail. Germina and Reim have finalized their treaty. Hellios and its neighbors form a coalition and declare war on Reim. The first skirmishes begin. The Empire of Sands, which holds most of western Chandrar across the Zeikhal Desert, declares war on Reim. Nerrhavia's Fallen, to the south, is silent. One of their generals, formerly in Flos' service, is assassinated.
There are reports of the King of Destruction's Seven returning to service. Mars the Illusionist, sighted in the capital. Gazi the Omniscient, sowing chaos in enemy camps. Takhatres, the Lord of the Skies, making haste across the desert from the west.
All of Chandrar is gearing up for war.
Khelt is secure, which is what matters.
A travel plan is submitted to Blai in the last week of the month. Setting out on 4 Penecchest, it's 4 days on a flying carpet to the port of Homgrasse, steering clear of the warring countries. From Homgrasse, it's 17 days on a chartered ship to Zeres, Drake-operated and well reputed, here's a dossier if he cares. He's in Zeres on 27 Penecchest, upon which he can either dismiss his escort, or let them carpet-fly him back to Liscor, which is another 6 days, landing on 31 Penecchest.
Near the end of the month, Xrn sends new telecommunication devices through the mail. Two, one for Khelt, one for Blai. They're much smaller than the previous setup; each is an unassuming metal bauble, about the size to put on an amulet, of two tetrahedral halves which twist to turn it on or off.
Xrn requests that Blai bring back the previous device to return to her, and mentions that her offer to teleport him from (outside the city limits of) any port of Izril to Liscor still stands.
And on the day of departure, an escort of four and a flying carpet will be waiting for him. Some of his staff and the clerics come by to send him off and wish him a safe journey. The King also sends him a letter of thanks, although he doesn't appear in person.
They're presuming he's cashing out his accounts as he goes, if he's not planning to return any time soon, since no proper banking services interoperate from here to Izril. That includes his fat lump sum payment in lieu of the depetrification assistance that turned out unnecessary.
There are fast reliable couriers for transporting valuable magic objects to arbitrary places. You can write a letter authorizing a Courier in good international standing to withdraw all your money and run it to a different continent, but it's expensive and a hassle.
The Mage's Guild messaging networks do interoperate intercontinentally, but each local Mage's Guild is independently profitable under the paradigm because of how payment structures work, and only tracks small amounts of credit. Whereas intercontinental deposit and withdrawal services would have huge liability issues and liquidity and fraud risks, and require physical trade to balance the books for any consistent directional deficits.
Anyway, here's his big pile of gold in a bag of holding.
The flight is, fortunately, uneventful. They'll occasionally pass within viewing distance of towns, but not in sight of any active war zones; their routing made sure of that. They don't land for the nights, regardless; the sky is not necessarily safer than land, but spending time both in the sky and on land is more dangerous than sticking to either one. There are enchantments on the carpet to keep you from falling off in your sleep.
By the dawn of the third day, they've passed from the arid heartlands of northeast Chandrar into the skies of river-streaked Belchan. There are farms and villages, and even marshes. By dusk, the sea glimmers on the horizon.
On the fourth day, they arrive in Homgrasse, the port capital of Medain. The city is built around the estuary where the Naraq river drains to sea. Hundreds of ships dot the natural harbor, moving at a snail's pace from their distant vantage. The skies are clear, the sun bright.
They land midday on the front of a small pier. They turn heads on their descent, but nobody bothers them. A large sailing yacht is already docked when they arrive, with a hull of dark mahogany, painted on the outside in gold and regal blues. Its sails are furled, but intricately patterned. A Drake jumps down and walks over, introducing himself as their ride.
"Select Artigas, is it?" the Drake says once all the documents are presented and verified. "Delighted to have you with us. We leave at nightfall, so you have time to look around, stretch your legs. I can show you your cabins now, if you want to drop off anything, or later if you want to take a walk first."
The escort is rolling up and putting away the carpet.
Homgrasse is large and bustling, but not anything particularly surprising for that. Seemingly undisturbed by any conflict from down south. There's food and baubles for tourists. Some of the shops advertise artifacts from the "Venerian Ruins" or the "Tomb of Khedrev", which, from context and their names, might be dungeons?
Nobody will bother him on a walk around.
It's a nicely furnished cabin, plenty of space with wardrobes and drawers, and personal washing facilities that are slightly confusing and might be magic(?). There's a quick safety and conduct briefing. With the captain, there's also maybe ten to fifteen crew members, some of them are geared up like they might be the ship's own security. Drakes and Gnolls, not humans.
Then they'll get on their way.
Though there's hardly any wind, the boat is already moving once the sails unfurl. After they're out of the harbor and into open waters, it only goes faster. The patterns on the sails glow ever so faintly in the dark, and the crew calls Skill after Skill in practiced order, spurring the ship on. By the time Homgrasse is a dot in the distance, the waters overboard are a blur. But the bow of the vessel cuts through the sea like it's not even there, and the sea spray and crash of waves barely seem to touch them. The deckhands work at the rigging, but their bearing never changes, and the wind is at their back every day.
There's not much to do, but people are happy to play chess, and the captain's anti-seasickness Skill is good enough that reading and writing won't be a problem. The most interesting thing to happen is that four days in, a large scaly bird tries to dive for a crew member on deck, but it's shot down before anyone else has a chance to react.
The sea voyage is the longest leg of the journey by far, but on the 24th, the coast of Izril comes into sight. The ship follows it west, past towns and cities, but doesn't stop. On the 27th, they catch the first glimpse of their destination.
"There it is," says the captain. "The City of Waves."
The sight gives a hint as to why Liscor, with its multi-storey solid stone walls that allegedly have never fallen, doesn't count as a capital-letters Walled City.
The walls of Zeres rise two hundred feet from the sea, passing entire vessels in their shadow; only the masts of the very largest ships reach the top, and even then the guard towers rise even farther, stationed every few hundred feet and shaped in the image of different reptilian heads. The walls rise to an arch at the entrance to the harbor, and a sharp eye will catch that the walls are thicker, doubled up around it. An even sharper eye might see the seams and grooves, and guess that they're meant to close, stone sliding over stone by some hidden mechanism to physically seal off the entire harbor.
The ship slows on its approach, but sails straight through the arch with a signal from the guard tower, past other ships coming in and out.
The inside is an open, circular harbor, even larger than you'd already expect from the outside. The full extent of the walls, which run from sea onto ground and enclose the entire city, might contain more water than land. There's enough space for multiple fleets, with jetties that partition off sectors for dedicated usage, some with their own walls and gates. There are navy vessels on patrol. The entire waterfront, miles and miles long, bustles with activity.
The crew sets up their signal flags and waits for docking directions.
The Zeresians actually have it on pretty good authority that Skills were probably not significantly involved! If Blai cares to Detect Magic, the whole wall, every mile of it from top to bottom, glows with a strong aura.
The ship is directed west into one of the smaller walled docks with heraldry hanging from the parapets. A patrol vessel intercepts and escorts them.
"I think we got drawn for inspection," the captain says. "The harbor's on edge today, don't know why. If you're smuggling stolen goods, now's the time to speak up," he jokes.
Nod. To the captain, "That's all we need. You may go."
And he and another Drake will take them through a maze of corridors to a different building. The second Drake shows the escort to where they can wait, and the first brings Blai into an plain room with a table and two chairs.
He produces a file and takes a few seconds to flip through it.
"Select. You have been in Chandrar for... four months, correct? Prior to that, you resided in Liscor for a month. Where were you before that?"
Notetaking. A pause.
"What is the general standing of the [Cleric] class with the law and with local authorities, in your place of origin? By which I mean, for example, the [Thief] and [Assassin] classes are typically considered to be in poor standing here, even though individual members may be in good standing, including being employed by legal authorities."
"The fort I commanded held the border around a portal to a plane of an infinite number of Chaotic Evil monsters, that's a standard example. Hundreds of years ago She was also instrumental in preventing an exceptionally powerful necromancer from taking over the world and sealing him away; some of her Her followers today maintain that seal."
"There's another Good granting authority called Shelyn and She's interested in art without more than very cursory attention to how any of the art alleviates any serious problems or builds any capacity for addressing future ones; I wouldn't impugn Her Goodness but She's definitely not being efficient in that respect."
"I mean that someone who is working to achieve considerable Good may validly ignore laws that do not legitimately exercise authority over them. For example I believe this allows Iomedaeans to be spies for Good foreign powers while in Evil regimes, though I have not personally ever been a spy and would need to think about it more if I were trying to do it in an orthodoxically permissible fashion. Legitimate and illegitimate authority are themselves topics with much philosophy attached and I'm not immediately thinking of a non-misleading brief summary - I think it's not strictly speaking covered by the concept of illegal orders, I think by default authorities with no analogous concept can be presumed legitimate by default..."
"...she is also a cleric but she has a different, Chaotic Good granting authority, Desna. My conjecture based on circumstantial evidence is that when in an emergency in Liscor I did not have sufficient healing capacity for the number of injured people, Iomedae suggested to Desna that She choose a cleric to get more healing in place, and Desna chose Voyager Silverfang. - Voyager is the Desnan title like Select is the Iomedaean one. I taught her about cleric magic and told her what little I knew about Desna and then lost touch when I was kidnapped; I've heard since then through mutual acquaintances that she's been traveling."
"I was mailed a communication device with which I spoke to some Antinium acquaintances who among other things are interested in clerics. They told me Voyager Silverfang was traveling, which is an extremely normal thing for a Desnan to do so I didn't expect it to have any particular implications."
"I don't remember. It wasn't far from 12 Elfebelfast but I didn't retain the names of the locations except that I guess I'd recognize them as names I'd ever heard if I encountered them again. I didn't have any reason to think it would be important later or I would have written it down."
"- well, she definitely started in Liscor some time ago, as that is where we met. Zeres sounds familiar but possibly only because... that's here... Manus sounds familiar. I think I've heard of Pallass. I am pretty sure I haven't heard of Invrisil or Fissival or" most of the eleven other names "before now."
"They are both Good -" deities - no the sentence doesn't actually need a noun there - "and I expect that they occasionally cooperate on shared aims that are unambiguously Good and not areas of particular controversy between Law and Chaos, which would almost never include a prison break. Iomedae is so far as I am aware scaling back Her already conservative intervention following a costly victory on Golarion and I would very confidently expect that She has done nothing in this world besides giving me my magic and telling Desna the world exists."
Another minute of writing.
"That's all we need from you. You're free to go. If you come by any information on either of those, it would be appreciated if you reported it to the Watch in Zeres, or any of Zeres' embassies." Not that he really expects it.
And he'll show Blai out to where the Kheltians are waiting.
"The Hivelands are the territory—southwest of Liscor, on the central west coast of Izril—controlled by the Antinium. Five of the six Antinium Hives of Izril are located in the Hivelands . The exception is the Free Hive, that you know, which resides under Liscor on peaceable terms. The [Destroyer] we were experimenting with is of the Free Hive." And the other Queens want a go at the new toys as well.
Nothing new comes up for a few days, so Blai can resume his business in peace.
They've opened up the dungeon again since the undead attack, so there's plenty of adventurer traffic to go around. A lot of the new regulars in town are surprised that the human [Healer] who instantly heals everyone in forty feet who showed up one month and randomly got blown-up-slash-kidnapped by a Named Adventurer wasn't, after all, a bizarrely dedicated hoax on the part of the locals.
There are a lot of questions from nosy busybodies about what happened to him. The rumors have gotten a bit out of hand during his absence, and half of town seems to think that he personally fought his way out of the King of Destruction's dungeons and got abducted again by an evil necromancing [Archmage]... no, not the one from the Second Antinium War, a different one... A Gnoll from a local publishing house pitches Blai writing a memoir of his travels in Chandrar. Stories about foreign lands sell well! Especially with how much great material he has to work with!
"Named-Rank" is an official rank of adventurers; it goes from Bronze to Silver to Gold to Named. There's contention whether it's because they have name recognition, or about the cool title that gets appended, like "Gazi the Omniscient", or "Saliss of Lights"... Gazi is technically not considered Named Rank in Izril anymore because the Guilds blacklisted her. Or maybe she's blacklisted but still has her rank? Nobody is sure.
They would love to do an interview and publish about it! She'll set up an appointment?
The interviewer will arrive on time with an assistant, if Blai permits, to take a transcript.
"So! There's been a lot of wild rumors going around about you. Just to set the stage, do you want to summarize who you are, where you're from, and what you do? I've actually had a hard time pinning down which of the stories are true."
"I'm Select Blai Artigas. Select is a title for the type of cleric I am; a cleric is a kind of spellcaster particularly advantaged at healing. I am from a place called Golarion on a plane we call the Material; in the Material plane the land and sea and air don't go on forever but is organized into spheres that travel through void, so large that they can seem flat from their surfaces, and Golarion is one of those spheres."
"I... well." She scratches her nose. "I did hear that you were from another 'plane', but I didn't credit it, if I'm being honest! Huh! I'm so curious about a lot of that, but I'm supposed to be taking notes about Chandrar today... let's put a pin in that, don't we." She rifles through her notes.
"So you showed up in Liscor mid-autumn, early Velesch, is that right? A teleportation accident? And you started your business healing, here. Has that always been your profession?"
"Specifically I was attacked by a monster that transported me; it looked like a snake with a large mirror for a face but I was not previously familiar with the species. Healing has always featured in my professional responsibilities but my primary role for most of my career has been military and I was before the time of my departure from the border we were holding in command of a fortress."
"Twenty! You're a proper veteran, then, I don't think most of Liscor's army commanders have twenty years of experience, even. And a regime change—revolution, coup, conquest, should I be offering condolences? And I'm sorry, I don't know if you're the type of person who says 'hospitable' and means simply that, or if it's damning by faint praise... I won't take offense, it's been a rough few months for the city."
"How strange. That would be... fifteen of our years? That's still quite a lot." And conquest is usually a condolences situation, but Blai's not raring to opine on it, and apparently he's getting political office out of it, so the interviewer is just going to let that go. "And good to know that Liscor agrees with you."
A bit of twiddling her pen as she considers, then:
"So to summarize, you're from another world where people live in great spheres that travel through an endless void, and you were a veteran border fortress commander defending your country from... other spheres? When a party of Archmages conquered your country, you were recalled to serve political office, but were assailed by a strange snake with a mirror for a face, which transported you involuntarily to the vicinity of Liscor. You are a [Cleric] by class, a spellcasting type specialized in mass magical healing, unknown in our lands, so you began vending healing to... is there a specific goal you're saving for, like commissioning a way to get back?"
"On. On the great spheres. - people do also live in them but humans live on them. The sphere is large enough to have many countries; we do not have routine contact with any other spheres in the same plane - but my border was actually containing the effects of a portal to another plane, the Abyss, in which an infinite number of Chaotic Evil outsiders dwell. I don't have a specific savings goal, I'm not aware of a way for anyone here to transport me home, although I should be able to do it myself if I manage to... level up enough. 'Level up' is not exact as a translation, if you want more specificity."
"'Demons'," she repeats, accented, and writes it down.
"So the whole business with your sojourn in Chandrar, if you'll forgive the wording, I'm not sure how to describe it—it started with Gazi Pathseeker, yes? A Named Adventurer, servant of the King of Destruction, most famous in Chandrar, but a lot of people here have heard of her too. Did you know of her? When did you first meet her? Or does the story start even earlier?"
"Demons sometimes made it inside the fortress but none of them were ever specifically in my bedroom rifling through my possessions while I was sleeping during my time at the Worldwound border. I told her to come back later and make an appointment. This did not work at all, of course, and the situation escalated to violence, with Klbkch and Xrn - I don't know how they found out what was going on - entering the situation in my defense."
Reports were that the building had exploded before anyone from the Watch even realized something was going on!
"Do you know what the problem was? I hear you can cure blindness and crippled limbs, but surely the King of Destruction would have been able to source a... Potion of Regeneration, or something, when all of Chandrar was under his thumb." She actually has no idea how hard that is.
"That's the official story, I think, but no one is really sure what that actually means—people don't just go into a coma for decades at a time, right?" She shrugs. "But so Gazi wanted you to heal her King, and broke into your house, got in a fight with Klbkch and Xrn, and—she won?" Against the Small Queen and the Slayer? "Or escaped?"
"I declined to cooperate with being kidnapped, on the principle that it should be an enormous waste of time to kidnap me. I cannot decide whether or not someone takes hostile actions toward me but I can often decide that those hostile actions will be strategic mistakes, and when you can cause it to be the case that your self-identified enemies have made strategic mistakes it's usually correct to do so. She was nonetheless able to drag me to the palace of her king. I spent most of the journey unconscious but believe it took about two weeks. There was an effect of some kind on the palace making it difficult to leave; I had some magic that let me make some progress but not to escape entirely. The king's other retainers were somewhat more reasonable, and let me go with those of my possessions Gazi had stolen, a replacement for my weapon which she'd left behind in my home, and some spending money and an escort as an apology. I started on a generally northerly course."
"I joined up with a caravan party. There was one monster fight, some giant snakes, and we diverted from the planned course due to some burgeoning conflict in the region..." He had to have the geopolitical facts repeated a few times before he remembered them so this is not so much an assessment of his state of mind at the time but a reconstruction of the actual situation on the ground. It seems that's the more desired result here. He's got a map around here somewhere to point at. "- and," he concludes, "wound up in Khelt, a wealthy and prosperous place owing to the routine use of undead labor. I was summoned to an audience with the king of Khelt."
"Khelt is a very insular nation; we don't know much about it at all! Famous for its undead labor, like you said... or I say famous, but I'd barely heard of it before the name turned up in the rumor mill. Some writers call it a paradise nation, other people, a den of horrors. You sound partial to the first option yourself."
"On Golarion if you raise a skeleton or a zombie it traps the deceased's soul in the body where it suffers until the undead is destroyed, and if you create another sort of undead, or turn yourself into one, this will usually require unrelatedly evil acts in addition to the negative energy involved being corrosive to the soul - vampires prey on people, for instance. It seems like the magic in use here or at least in Khelt is just different in that way."
"Oh, my," she says, unsettled. "I haven't heard of anything about trapping a soul. The second thing I have heard of, that there's all sorts of foul rituals involved, though I don't know what a vampire is. Necromancy is very illegal in most places, even more since the Necromancer—Az'kerash, I mean, do you know who he is, I'm realising you might not—he was a terrifyingly powerful necromancer who tried to destroy us in the Second Antinium War, but that understates how much of an... impact he had, really."
"Yes, the refrain of petty necromancers is that, of course, it's a tool like anything else, just another kind of magic. But history bears out is that in practice, necromancy always bends eventually to dark and destructive ends—with the exception of Khelt, that is, which impossibly has stood for tens of thousands of years, as old as even some of the Walled Cities. You can call it grotesque, but no one can say it doesn't work. But how? I looked into some old histories yesterday, and Khelt isn't the only place that had the idea, but everyone else who tried ended up... well, like the Necromancer.
"Is there a secret to it, do you know, or are the necromancers of Khelt just... very good at their jobs?"
"I didn't actually know the King was a lich. So you think it's not a success of magic, but a success of rulership? The hand that holds a wand, more important than what it casts? You said you were summoned to an audience with him, so this is a good segue back. What were your impressions, outside of him being 'Lawful Good'? What did he want?"
"Well, I didn't know he was Lawful Good right away, I had to prepare the spell. He wanted me to stay in Khelt for a couple of months establishing clerics there - it's not something I'm empowered to literally do but I was able to teach people enough that they could attract attention from those who could. I was willing to do that only after verifying that he and Khelt's general lifestyle were not evil. The agreement specified that it would cost no additional time over the projected date of my return to Liscor, so I wouldn't be delayed by accepting; after the time was up they arranged me a flying carpet and then a very fast ship."
That's not exactly what she asked, but okay, there are reasons to avoid commentary on foreign royalty.
"Flying carpets! I wasn't sure if they really go around on those, or it's just in the stories. And you helped them set up clerics—the people there weren't bothered by the undead and a lich king, then? They say you get used to anything if you grow up with it, but I don't know if any cub wouldn't cry at the smell of rotting bodies."
"I was able to import some extraplanar books for them with a third-circle cleric spell. The spells come in circles and people go up in their maximum usable spell circle and also in their number of spell slots with a phenomenon that is - not unlike leveling but distinct and more difficult and dangerous."
"I've never heard of anything like that, wow. So the King of Khelt sent you with the diplomatic mission to ask about ancient clerics on this world, and she says they existed but doesn't have a lot of information about it... and she ended up allying with Reim, but released you fairly. Is that about right? Why did you want to know about that, anyway?"
Yes, of course. He didn't commit to memory a lot of what might be called local color but he can remember the winter sprites and the giant scorpions and the skeletons and the buildings all right. He mentions being surprised that the spoken language is nigh-identical across such a distance.
"I speak three other languages. Two of them are related, but over time the speakers in one area began to use different words and styles of stringing them together and now someone who only speaks one or the other can only make themselves understood by their counterpart in the other region by deliberately using archaic phrasings and pronouncing things very formally."
She laughs a little. "I have no clue. They don't come out much. I think I'd only seen one other than Klbkch a few times, before the... thing with the undead from the dungeon. I don't think I've ever seen one speak. Other than Klbkch, again. From the way his name sounds, I'd guess they talk more... insecty."
"I didn't spend long there and what time I did spend there I didn't use to explore. They appeared to have some reason to think that Voyager Silverfang might have been involved with a prison break and wanted to talk to me about my connection with her, but I didn't remember any obviously germane facts."
"Fissival runs a goods teleportation network, but it's expensive and unreliable—items lost and damaged in transit. Uh, enchantment-based, or whatever it's called, through magic installations, not by individual mages with [Teleport]. I don't really hear of magical teleportation cheap and powerful enough in real life that it's used for travel; you just take an expensive magic carriage with a high-level [Driver] like your boat, if you have coin to waste. I wouldn't be surprised to hear Wistram could do it, and X... Xrn is in the vein, I guess, I know she's a very powerful [Mage] but don't know how she compares to an actual Archmage of Wistram? I'm probably making too much out of nothing."
"I did notice that the building looked different, but I wasn't sure it wasn't just a design choice."
Taking some final notes, then:
"Do you want to read the draft once I have something written up? I think I'll try get it published as an article, first, and someone might take up writing a longer novelization, maybe with the names changed if you prefer."
In four days, there'll be a rough draft in his mail. It sticks to the facts, though it deploys plenty of setting flavor drawn from his descriptions and possibly other sources? There are a few minor corrections needed where they misunderstood what he said, or filled in a gap incorrectly, but there's nothing objectionable.
It's a little eager about contrasting the macabre labor force and frightening lich-king of Khelt with the wealth and peace of the kingdom, but not in a way that decries or lauds their necromantic practices in particular. Politically inoffensive to all parties involved, on the net, and definitely giving a wide berth to the elephant in the room of the King of Destruction.
His temporary detainment in Zeres does feature, but the matter of Keisha's alleged prison break is circumlocuted to avoid naming or implicating individuals. The involvement of the Antinium at the start and end are described but not delved into beyond noting its unusualness.
Gods and clerics do not significantly feature except as a plot device for Various Adventures, though it's also one of the areas with the most casual errors.
In the meantime, the year turns. Winter has been on its way out for a while now, and with the new year comes the spring rains. It starts on the third day of the first month, with a light drizzle in the afternoon, but it only gets worse from there. And it doesn't let up. Soon, you can't go out without boots and a cloak anymore, and on the streets you can barely hear yourself over the downpour and the roar of the storm drains.
It's been a little over 180 days since Blai came to this world.
The price of food goes up. Of wood, as well, and various perishables. The city announces the dungeon closed until summer, and the streets—and Blai's channeling room—are a little bit more empty.
In the second week of the new year, Blai gets mailed an advance issue of the travelers' newsletter where his article will be published. It contains no surprises.
Even with fewer channeling customers and more expensive meals Blai is comfortable. He doesn't really know what he's supposed to do with all the money, actually, it's not like the banks are sophisticated enough to tell him that he should invest it in thus and such a way. He starts looking into the state of the art in charity.
It's not much of a thing. Humans do it a bit up north, but Drakes are strong individualists and Gnolls either follow suit or support each other in communities. There are people who give to beggars, and some businesses give out leftovers at the end of the day, there's the concept of charitable activities, but no systematic money-in-Good-out machines. The closest are pop-up funds for victims of disasters, there was one that spun up after the undead attack a few months ago, but nothing's going on right now, especially with everyone busy preparing for the spring floods.
Someone suggests that he could write to Pallass' immigration office to ask if there's a fund for victims of that Goblin Lord business.
"Oh, you weren't here when the news came, were you? There's a new Goblin Lord, supposedly, just south across the Blood Fields. Hasn't come north enough to bother us yet, but they killed a whole Gnoll tribe and took out a village... more than one by now, I wager. Pallass has a coalition going trying to take it out, last I heard. Nasty business."
"Depends on how you get there, doesn't it? The floodplains are already filling, so you'll have to pay an arm and leg for a boat that'll get you to the south shore in one piece, and if you fancy a five-hundred mile walk in the height of spring that's going to be two weeks, at least, maybe three. I was thinking you'd just send them a letter, to be honest."
They would be happy to take his money! They don't have... like, expense reports, they're just a bunch of people that fled their towns as they got sacked and joined up in Pallass. There's 112 of them? Donations are split between households by headcount and nominally go towards rent and food, but nobody's auditing what people do with their share.
In the meantime, the weather isn't getting better, and the markets have slowed to a crawl. The city gates are closed. Some of the traders and adventurers who decided to stick in town despite the dungeon moratorium are bemoaning the rains, but the locals take it in stride.
A Gnoll shows up one day, asking if he can get an appointment. He has the llkk of one of the out-of-towners, sopping wet where he's not covered up properly and disgruntled about it. Smells like wet dog.
Ferris takes out an old, worn-looking wand capped with an opal and carefully draws a perimeter around the room. The sound of the rain fades away to nothing.
He returns to his seat.
"You may share the contents of our conversation with Manus' second ambassador to Liscor, Tanivv Riverscale, though only by discreet means I can suggest, to avoid notice. I can write it down for you. With my employer and at least one other associate of theirs, though I would rather not name them yet. I may include more afterwards, but is that more agreeable?"
"I don't think a contract will help, and you are—Lawful Good, in your ontology? I've heard a bit about it. Is it true you lose your class if you break your word? If you can repeat the agreement on a truth stone I'll be happy with it." He produces a round rock from a pouch and sets it on the desk. "This is one of the ones you hold, sorry."
He picks it up. "I am actually not sure if I should technically under my home circumstances be allowed some sort of leeway in the matter of lying but I am at least operating under the assumption that I am commanded to eschew it and would be stripped of my magic if I violated this command. I think I am personally Lawful Neutral though I aspire toward the ideal of Lawful Good. I will abide by the aforedescribed confidentiality agreement for eight months or until such time as I discover it to have been made on false pretenses."
Repocket the stone.
"The first thing of note to you is that Keisha Silverfang was arrested in Manus four weeks ago on suspicion of involvement with a prison break in Zeres in Elfebelfast. She has at yet not been extradited, nor has Zeres yet been informed, one reason for the clause of confidentiality. However, while there is not currentely a strict extradition agreement between Manus and Zeres, it would be considered a... deliberate offense, between cities not at war, to refuse to hand her over, once her presence in Manus inevitably leaks.
"Silverfang has thus far qualified as of interest to detain due to her projects and connections, but that usefulness is not indefinite, and by the end of the month, she will likely be extradited by default. Your name came up in questioning, although your exact connection is still unclear. I'm here on behalf of my employer, a Wall Lady of Manus, to offer negotiating Silverfang's release in exchange for intelligence on several subjects. If that is not of interest, I am also able to offer gold or other privileges on her behalf."
It's the goddamn Antinium, isn't it.
"It would be very valuable if you could procure more information about it. What you already have may already be worth a significant amount, even if it's only confirmation or denial that there is specific evidence of the dragon existing, or identification of who it's thought to be or what age it is."
"The Drakes claim to be descended from Dragons as a point of pride. In times before legend, the Drakes and Dragons were allied. Many of the Walled Cities claim they were built by or with Dragons. Of course, the legends then go that the ancient Drakes overthrew the Dragons, but Drakes still consider Dragons... founding fathers, of sorts. Many take their heritage and traditions very seriously.
"Oldblood Drakes—those with expressive Draconic features, like wings or breath weapons, you may have seen some—are held in great prestige, and family lines where the old blood runs thick are treasured and cultivated."
"It's not enough that I can make promises. My employer will likely prefer to personally conduct an interview, and any formalities are best conducted in Manus to put on the record for Zeres if they come asking around, so a trip to Manus is likely warranted if you are amenable to the offer and wish to discuss specifics."
"...well, of course take your time in thinking about how to approach it. I'm less interested if there is going to be a paper trail inviting Zeres to take offense with me; I had been under the impression that you represented people with the wherewithal to offer her release free and clear without any formal obligations to anyone with a more concrete interest in her imprisonment."
"If you wish, you can require that your involvement be confidential and that you remain anonymous in the documentation. If anything, that would sell it better. It's more about having a paper trail at all than the actual contents of it. There aren't formal extradition obligations, but it's less diplomatically costly to release other cities' wanted criminals if we're getting something else in exchange for it, and since we're not going to be telling them what we learned, it's useful to have something to point at. Prioritizing Manus' benefit over Zeres' is expected; being unnecessarily anticooperative isn't.
"...On that note, it's likely an agreement will involve some form of exclusivity to not share the same information to additional parties, which is complicated by there presumably already being others in the know, but we can work something out, I expect."
"...We actually can't just sign off on the release of someone on a wanted list for no reason, unless we... hire her?" She has a near-unique class, but it's not actually indicated by their logistics situation as a useful war asset, but it's not an impossible sell. "Do you expect she might cooperate with, for example, a nominal three-year term of military service in exchange for release and indefinite safe harbor in Manus? She wouldn't have to be deployed in combat unless she wants to."
"I can [Message] to Manus to request her preferences. If she indicates that she prefers the option with her tribe, I could except that you be allowed to inform up to two members of the Silverfangs of your choice, under the same confidentiality terms, that an official in Manus wants a favor from you and is willing to trade the Voyager's release in exchange, under the Silverfang tribe's name."
"You're a known associate of Silverfang, and I was imagining you would contact the local leader—I don't know who it is, but I suspect any local Gnoll would be able to tell you—and possibly have to brief a second person, either the leader's delegate to accompany you to Manus, or a person to manage in their stead while they go in person. And the mere information that you have business with someone in Manus in relation to the Silverfang case is more detrimental to you than to us."
"Of course. What is likely to happen is the Wall Lady's staff will attempt to ascertain the value of your information without you actually disclosing it, with your cooperation—there are Skills for it, and truth magic for you to make claims to the substantiveness and scope—and either there will be no deal and you keep your information, or there is a deal and you get your end even if we're unhappy with what you say. If you want to ensure you're not wasting your time, monetary compensation in the former case could be discussed, rated against your ordinary earnings in a similar period."
"There's a Skill for anything under the sun. Could you give an example of who and what you might ask? You'd be looking for [Information Broker] Skills, [Appraise Secret], as a basic example, but you really only have our word that we're not doing anything more underhanded. It is certainly possible to cheat a person out of their secrets, for someone unscrupulous with a Wall Lord's resources."
"If you identify an expert or the author of a book on a relevant topic you could send an anonymous letter or a letter under a pseudonym. You could... I suppose you can't easily disguise yourself, unless you have illusions good enough to change your species. You could if you headed up north. I'm not sure who you'd be trying to ask."
"My priority for secrecy is to not make it known that you're trading information to the city of Manus, as opposed to, for example, having your healing services solicited. Inquiries into information brokerage or high-level divination Skills is suggestive of one thing and not others. If you can find sufficiently generically knowledgeable consultants and bind them to the same confidentiality terms such that it's not possible to infer the nature of your business in Manus, that's fine. A reasonable number of persons—not more than two, is that sufficient?"
"I would be concerned that they'd be - damaging or that they would reveal any other confidences I might or might not be carrying or that they'd have some completely unfamiliar to me form of effect that I can't possibly predict at my present level of ignorance."
"Suppose," continues Blai, "this all being contingent on my Law anyway, that you release Voyager Silverfang in advance, and then I will consult her about whether I can safely travel to Manus and have this interview and provide the information you want, and if I can determine, with her as a buffer between me and any research I need to do, that I can safely do this, then I will go, on my Law; and if I cannot, then I won't, such that you should certainly only go with this strategy if you are firmly convinced that it's not likely to be harmful to me or my interests to go. And that she isn't dreadfully angry with you."
"So you think there might be negative side-effects that we won't correctly identify as damaging to you or your confidences? There's a wide range of methods available; would it suffice if we agreed not to use any Skill on you which you don't agree to in advance having been appraised of all their effects? The most basic measure, for example, would be just for us to describe what pieces of information would be worth how much, then for you to swear on truth magic that you think it's worth our time. If you're afraid that we would deceive or force you, knowing more about the effects of the conventional Skills for this purpose won't help; we would just use unconventional and more violating methods, which there is also a wide variety of.
"Your other suggestion is... interesting. The enforcement being that, I guess, you you may lose your Class if you break your oath? I have to think about it. 'Not harmful to your interests' is very broad."
"We can narrow it down some from there - if nothing else it's going to be inconvenient to travel for weeks and I wouldn't count that kind of thing. You can think of the enforcement being that I'd expect to lose my magic but I don't really think of it that way myself, I think of it as - being able to organize the pieces of a trade in whatever order in time makes the most sense while still definitely having all of it and not only one side. Being the kind of person who can do that is important to me."
Having principles is not a very surprising thing to be, but they don't have a foolproof way to confirm his character! Having verifiable penalty clause is much more load-bearing for negotiations.
"Right. If the condition for you to come after we release her is just that you verify it's safe and we haven't materially deceived you about the circumstances, things we can objectively control from our end, and not that—on reconsideration you think it's a bad deal—I can talk to my boss, see what she thinks."
It really is startlingly bold to demand your payment upfront and still require a caveat that you be allowed to back out of your end on a nebulous "I don't really feel like it".
"Then I'll be back in two days. To confirm, you're not to share anything with any third parties including the ones we discussed as possible exceptions earlier, until I return with a response from Manus?"
People are running into their houses. Most people, at least; some look confused, and others are looking around, on guard. A pair of City Guardsmen are running down the street.
Someone shouts from a window at the ones still lingering in the street, "They're siege alarms, idiots!"
Is that something on the horizon?
It's not one thing, but many things. Hard to make out from such a distance, but there's more and more, rising from the hills in the distance. It's at least a clear day for once, so it quickly becomes apparent: some kind of black-brown swarm, coming upon the city. But where did they come from? Some of the smudges are larger than others, rising through the teeming horde, blowing away their brethren on their wingbeats. Larger than houses. Moths. But there's something uncanny about them, of the shape of their bodies and the way they turn.
They're almost on the walls. Anyone who's not sprinting towards the danger is running for cover, now.
No one tries to borrow Blai.
The siege alarms stop, the sounds of fighting don't. It's too far away to hear most of it, but there's the occasional sound of screeching, explosions and the rare thunderclap. More than once, the ground shakes.
Nobody comes to his door.
After half an hour, the sounds begin to become less frequent. By the end of the hour, they've completely stopped. There's the occasional sets of footsteps in armor running down the street, and shouted questions from the houses at them, but they tell everyone to stay indoors.
Another half an hour later, the horns sound again, two short hoots, and people start streaming out.
The crisis appears to be over. The neighbors are speculating about what happened—monster attack, obviously, but where'd it come from. Swarm like that you'd see coming from miles away, safe bet is it's the dungeon, like last time. At least it looks like it got handled...?
(The city looks... fine. Some smoke near the walls where the fighting was, and those might be giant monster corpses strewn over the battlements, but fine.)
After a few minutes, people will start showing up to buy healing. Adventurers, some of the guard, some civilians that got hurt. No major injuries, mostly scrapes they didn't want to waste a potion on.
And he's free to eavesdrop on waiting room gossip in the meantime. It sounds like the city defenses only managed to hold thanks to adventurer assistance and a last-minute showing of the Antinium. Apparently the Watch Captain is pissed because she asked Pallass earlier this month to borrow some men for extra security on the dungeon, and was denied. Someone local remarks that the Antinium reinforcements looked different. Some of them were wearing some kind of heraldry, and looked like they were using Skills.
"Do the Ants not get classes?"
"I don't know... Senior Guardsman Klbkch uses [Guardsman] Skills, but I've never seen the common ones use any."
("Do you people seriously say 'Senior Guardsman Klbkch' around here?")
Office and privacy ward.
"Manus is sending a platoon to Liscor to secure the city, ETA 14 days. We're having them bring the Voyager with. The Wall Lady doesn't want to sign off on a release just yet, but you'll be able to talk to her, and we can let her go after you agree to come but before you leave Liscor, does that work?"
"Liscor's defenses are unacceptably vulnerable after the damage of the monster attack—the city came much closer to falling than anyone prefers, and it can't weather another raid like yesterday's. Your Watch Captain's original petition for reinforcements was to Pallass, but it's been escalated."
"Yes, someone is bound to be injured on duty, and we'd only need to play it up to cover for a visit. It can also be the pretext to invite you to Manus—we do actually have men whom we'd pay for you to heal, if you'd like to be able to be able claim it and not simply allow people to draw conclusions from the timing.
"Another thought I had was backdating the Voyager's nominal conscription to prior to the platoon's dispatch, if you go that route, and recording this as her first deployment, which makes it harder to draw a causal link between your visit to Manus and her release, since you were concerned about that."
"She said that she would prefer not to be conscripted for military service even nominally, but will take it over nothing, and she's also not in favor of dragging her tribe into this, so it'll depend on the details. We'll workshop the conditions more on the way and you'll be able to discuss with her directly when she's here; I'd suggest not reaching out to the Silverfangs yet."
"So, to confirm, you're happy with speaking to the Voyager when she arrives as a prisoner with the incoming deployment in two weeks, and coming to Manus in exchange for her release if on consulting with her the arrangement is to your satisfaction; the cover story we are presenting is that someone in Manus want to hire you for healing; the Voyager's release or conscription may be backdated to obscure the connection; and we're striking out the confidentiality carveouts to talk to the Silverfangs or to research relevant Skills until further notice. Is all of that correct?"
"We didn't actually agree to first exception, as I recall, only discussed it as being on offer provided negotiations go in the direction where it makes sense, and the second I did make a more substantive offer on an exception for up to two consultants, but I interpreted the suggestion that we release the Voyager first and you confer with her as a counter-proposal—I don't remember my exact words, but I'm not going to die on this hill; if you feel strongly about the second one you can have it, but if you don't plan to I'd prefer to eliminate the optionality explicitly to minimize moving parts. There are a lot of things you could say which would contradict whatever narrative we eventually go with."
"Do you have a code, from where you're from? I'm not expecting your office to be raided, but infiltration if or when you're away from the city is within possibility, and the building is scryable. If you're consulting someone you should ask to meet in a warded room, or I can lend you a wand like the one I'm using to protect our conversation, though such measures would themselves be a flag to anyone surveilling you.
"Perhaps as a simpler measure I'll just take greater care to explicitly differentiate the discussion of term changes from the going into effect thereof."
"For the initial agreement: the contents of our conversations are confidential for eight months or until if you discover it to have been made on false pretenses, with exceptions for Ambassador Tanivv Riverscale who is in Liscor, and Wall Lady Rafaema and Dragonspeaker Luciva Skybreath who are in Manus—the third one I'd previously left unnamed, but that's who it is. This means you should not relay any information provided in these conversations to any third party not excepted, either directly, through deliberate implication, or through negligence. There is some room for interpretation for the last, but under present conditions I would not consider ciphered materials stolen in a break in to be negligence, and would count leaving unciphered records on an open page in a scryable location you frequent.
"For those excepted parties, it's also specified to only speak to them on relevant matters under suggested precautions, which I haven't provided yet but can describe now: you should request a private appointment for a confidential matter by letter to their public mailing address, without enclosing any confidential information, and follow the instructions of the response to attend it."
"For exceptions after the initial agreement: I don't consider the local Silverfangs' exception to be granted; that was discussed in the hypothetical of using them as the cover story. The exception for confidentially consulting up to two experts on the matter of Skills I'll allow was granted, and we were just discussing if you would let us withdraw it."
"I think I might need to know more than I currently do about how scrying in the local paradigm works. On Golarion scrying works on creatures and unattended records would not be conventionally scryable, though I couldn't rule out a specialist with an unusual trick, and the person scrying me would probably need to try several times with scarce spell slots or have specific targeting resources or both in order to be confident of landing the spell on me unless they were exceptionally powerful."
...Right, he was thinking that the Select was a veteran fort commander, and didn't consider a different world might imply different magic and operational constraints.
"[Scrying] is a Tier 3 Spell, meaning most accredited [Mages] are strictly capable of casting it but need substantial investment of study and practice to learn and maintain competence at it, so in practice most [Mages] don't have it as it trades off against, say, [Lightning Bolt]. It's considered middling mana drain, and the cost scales with distance. An average [Mage] in the espionage business can land and maintain a scry on a person one thousand miles away for a few minutes, or one hundred miles away for ten minutes, or one mile away for half an hour to an hour. They can do this two to five times a day when supplied with mana potions.
"However, it's possible to relay a scrying image through linked devices, and it's common to have a [Mage] on site to scry and relay it back to home base. [Scrying] also works with linked spellcasting—group casting, I mean—to increase range and duration. So in practice, it's expensive but not impossible for a group with means to maintain a permanent scrying rotation on a person thousands of miles away.
"It's much easier to target a creature than a location, especially distant locations, which is why I specified 'scryable location you frequent', as then it's only a matter of time before they see something they shouldn't. But it is possible to scry a location without anyone present, if the caster knows exactly where it is relative to themself.
"By 'landing the spell on me unless they were exceptionally powerful', you mean as a high-leveled person resists an opposing Skill? That's not how [Scrying] works here. There are anti-divination wards, and specialized Skills to detect or oppose scrying, but you can't throw it off by will alone—you can't detect it by will alone, either."
It's more than a random person off the street would know, but not more than a [Mage]-school graduate could say. Ferris does not object.
"That's a strange way for it to work. Do a lot of your spells work that way? Anyway, very important people go around with anti-divination wards or have their homes and workspaces warded, but most civilians don't, even when there are trade secrets or confidential information to protect, because it's not worth the expenditure—to ward, or to scry in the first place. And it's illegal to scry inside private property most places, though it's obviously hard to enforce."
The blue-scaled Drake is probably the best among the locals Blai has played, and doesn't need a handicap, through he still loses more often than not.
"I know many a civilian who play a good game, but the best players I know are all [Strategists]. To an extent it's only a matter of practice, of course."
He interposes a bishop.
A few moves later, he says, "Do you mind if I pick your mind about this dungeon business? Most of the [Tacticians] I talk to—well, let me just say I would be pleased to hear an fresh perspective."
Blai might or might not remember him having mentioned in passing pre-kidnap that he's working as a city [Tactician].
"It's not exactly dungeon specific. Or it is, in a sense... the first attack, with the undead, was a shock, but there was no evidence that there would be a repeat to the event. Many of us believed Skinner was the boss monster of the dungeon, and that was it. Then we found more to the structure, and now, with the Face-Eater Moths... there are concerns whether Liscor's Watch is well-equipped to defend the city. There's talk of restructuring our home defense, similar to how Pallass keeps their 1st Army permanently stationed in the city with some of their best and brightest."
"It's an adventurer term. The final and largest threat of a dungeon, like a Tomb Lord, or the creature guarding the great treasure... or a monster a dungeon was built to seal away. The implication would be that Skinner was the most dangerous thing in the dungeon, and the worst is already dealt with.
"Which might still be true; the Face-Eater Moths were all individually not as much of a threat as Skinner. But unlikely, at this point; we're still discovering more and more to the dungeon. The Guildmistress declared the dungeon Gold-Ranked, last week."
"Oh, no chance at all. The work is all too profitable, and exciting. It's the first of its kind in centuries! [Strategist] Dolm still says there won't be a third time: Skinner was imprisoned close to the surface, and the Moths were flushed out by the floodwaters since we excavated the rift entrance, but once we clear the upper floors it'll settle down, he says."
"There aren't a lot of dungeons like it. Not that were recently in this stage of exploration, that is. Every other known Gold-Rank dungeon in Izril has been around for long enough that they're emptied out through the first dozen or more floors. He's read the same histories as everyone, but he is the senior [Strategist]." He doesn't sound all too reassured by his own words, though.
"If it were an army at our walls, we'd have the authority to recall 4th Company," he says, lashing his tail. "We'd have no problem at all. But the debatable threat of a dungeon doesn't hold water with the army. 4th says they're engaged with the Goblin Lord at Lequiss, and 9th Company is locked down at Rheist. Then there's the Antinium, somehow both more and less helpful than you'd think. And with Manus choosing now of all times to come wave their tail around—" He's talking to himself more than anything at this point.
"Make a show of... impressiveness, self-importance? We asked for help a few weeks ago, and only now the danger's come and gone they deign lift a finger. Watch them show up, spear a few Rock Crabs and go home to their Walled City and tell everyone they're heroes of the high interests of all of Drakekind."
A week later, the troops from Manus arrive. They set up in the shadow of the south wall, in a building block hastily repaired after they were purchased for cheap by the city in the wake of the attack. A hundred soldiers to the four thousand Guardsmen in the city.
The Lieutenant coming in to speak to the City Council is a bit of an event, but it's the shipment of stone, wood and steel they're escorting that has the citizenry grudgingly grateful for their arrival. For the relatively minimal damage the city suffered, spring still has supplies stretched thin.
Second day of their arrival, Blai gets a letter in the mail.
Select,
I hear the arrivals from Manus and the Watch will be patrolling the walls and the waters around Liscor and the dungeon rift. Monster activity is particularly dangerous this time of the year, even before the dungeon was unearthed. They will find a need to call upon your healing services sooner or later, so you may wish to ration some of your spells until later hours of the day; I am sure our visitors will pay well.
Ferris
And in spring nobody's traveling from other cities, yes. He does get some of the visiting soldiers dropping in to Lesser Restore away some of their old pains, when they hear about it.
Three days later, a short Gnoll boy in a hat comes knocking urgently on his door. He says one of the Manus guys got stung by something on patrol, and they're not sure if he's poisoned or what, but they don't want to move him and he's in the soldiers' barracks—
He will lead the way, then.
The requisitioned barracks is immediately identifiable a street away by the coat of arms hanging off a bracket and the paint job matching the red detailing on the visiting soldiers' armor he's seen. The whole building is a bit of a slapdash on the decor, but sturdy and a marked step up from its neighbors, which have seen better days (i.e. three weeks ago). There are two guards keeping watch by the door, who nod to him when they approach.
"He's just inside," says the closer guard, waving them in.
There is, in fact, a Gnoll looking rather sickly in a cot a few rooms in, with blood-soaked bandages wrapped around his side. A [Healer] is filling out a form. They glance up at Blai as he comes in.
"Blood-thinning venom, looks like," they explain. "Healing potion isn't closing the wound well."
He scowls at Blai.
"I don't want to know what's going on. Sergeant Renss will show you to her and stay outside while you talk. The building's warded and the walls are good but if you yell loud enough we'll hear, so keep your voice down if you're talking about anything classified. You have two hours."
No nametags to be seen, but the person that brought him up beckons him to follow. The holding cell is apparently the basement, down two flights of stairs and behind a locked door with a single bored guard stationed outside who snaps to attention when she hears visitors.
"You're relieved for the rest of the shift," the presumable Sergeant Renss says, catching the keys that the guard throws at him. Once they're alone, "go on," he says, waving Blai in.
The basement they've stuck her in isn't in great condition, but it's dry and not cold, which is a long shot better than being on the road. More boring, though, so almost a week in she's not sure she likes the trade. There's a cot and a chair and a desk boasting some impressive water damage, and a whole lot of empty space. There's not much to do in here, and they said no to a book because they're not supposed to give her paper, so when the door handle turns, Keisha's dozed off on the chair, face-down on the desk. She rolls her head at the noise, blinking blearily at the light.
"Mrrhf? Whu..."
Recognition of her guests is like a bucket of water to the face. She startles upright, almost falling out of her chair. Her mouth opens, and for a second nothing comes out until...
"...Hi."
She looks a bit worse for wear—stressed, tired, a bit disheveled—but not distressed or visibly injured.
"Yes, I'm fine. The people my kidnapper delivered me to disclaimed endorsement for her actions and had me escorted to their border to make my way, and en route I stopped in Khelt which generously offered to send me home by the fastest transit available after a couple months' work so that I wouldn't be delayed by staying to assist them with some things. I've been back in Liscor for some time now."
Oh, that's useful, he was sort of wondering if this meeting was supposed to serve any purposes besides letting them catch up socially and verify each other's intactness. He reads it and then shreds it into tiny pieces, rip rip rip. "They want to invite me to Manus to talk to them about some things," he says, "and are potentially willing to trade you for this, but they don't want it generally bandied about; bringing you here was orchestrated so that I could have someone local to this universe to sanity-check the arrangements for things like how they can evaluate the value of my information without learning it in the same process, without bringing in any additional parties who otherwise would know nothing."
"Nothing very specific. There is - legible torture that leaves marks, and there is - treatment which I have heard called 'illegible torture', which is more plausibly deniable as intentional maltreatment. Sleep deprivation. A general atmosphere of threat even if it never materializes. Guards who might be acting alone or might be acting on orders taking liberties. You at least don't look like they've been starving you though I don't know for sure what that looks like in gnolls."
"I'm not being starved or sleep-deprived. They were pretty rough when they took me in, and they did try to scare me with stories about Salazsar's mines, but I think that's just what they do. During one of the custody transfers one guy kept jabbing me with the blunt end of his spear. I think one of them tripped me on purpose one time" and laughed at her in this really awful way, which was really the more upsetting part at it. "One guard was definitely 'forgetting' my meals on purpose but I mentioned it to a different one and then I never saw him again. Other things like that. There was kind of a general air of contempt? It was worse the first two jails they had me in; they moved me around a bunch of times. They used charm spells and I think truth spells, and Skills for the interrogation, which was sometimes unpleasant during or after the fact.
"I don't... think... I would describe it as 'illegible torture'? It kind of seemed like that's just what prison's like."
"The one I remember they called a lot was [Spit It Out]. I think it makes you say something you trying not to say or trying to rephrase in your head, maybe to make it harder to weasel around truth spells. At some point there was definitely something making me feel friendlier with the [Interrogator], but I don't know if it's a Spell or Skill or what. Let me think... probably there were other things active, but I can't really separate out any specific effects, sorry."
Wince.
"Iiiiii am probably going to enlist in their army for a few years. So that puts a lower bound on how soon I can go about breaking the law again. I don't know how to qualify 'exceptional case' but I've definitely learned my lesson about the consequences of my actions! And, y'know, caution, and so on. I did, uh, want to ask if you know whether that's going to be too Lawful to fly with Desna."
"I'd still need to be put in a squad or some nominal role, is what I understood, it just doesn't need to involve any substantial duties, I think? But I kind of don't want to cool my heels turning in empty reports in Manus for three years, so honestly I wouldn't mind being sent on a healing circuit or something. Which might involve following orders. I don't really understand how you can be a Chaotic soldier, or, uh, a Chaotic soldier that's not discharged for insubordination."
"Obeying orders from your superiors is a Lawful act by default but your unit doesn't necessarily have to behave particularly lawfully and that chaos comes from somewhere. The... standard measure of unit discipline that there are sayings about... is the amount of rape and pillage an army commits... but I imagine there may be less Evil options also. And many soldiers are not consistent about obeying their regulations and orders. If you snuck off after curfew to attend the theater that would probably not be a discharge offense, at least not if you only did it once, but it would not be very obedient."
"Manus is southwest of Liscor, past Pallass, bordering Antinium territory. It's called the City of War and has the strongest military of all the Walled Cities. It's also one of the older Walled Cities, and one of the poorer ones, I think. It's more... progressive? Big ruling council, meritocratic, or so I hear. But I've heard conflicting accounts on that."
"I think the impression is formed mainly from how they are with Gnolls. I don't know how well it translates to humans. They're the Drakes' wartime leaders, and the north and south are at war like half the time, so it might swing the other way? I'm just guessing here. But if you're there as a guest you'll probably be fine."
"Well, Zeres already wanted to interview me for being known as an associate of yours so probably I shouldn't ask questions solely out of curiosity in case it's important that I not know quite what you've been up to even if they'd be useful prompts... how surprised would you be if I gave them what they wanted and then they decided to re-arrest you or tip off Zeres or something of that kind? How surprised would you be if I went to Manus to talk to them and then didn't return?"
"I would be pretty surprised about the first thing. They don't gain that much from handing me over and I'd blab about the deal and it'd hurt their reputation, that they went back on their word. On your side... I dunno. You're a pretty high-profile guy and I feel like we'd know if Manus made a habit of disappearing public figures. But also, if there were one Walled City that routinely disappeared people without anyone catching on, I feel like it'd be Manus?
"But if you're asking literally 'would I be surprised' if that happened then... yes, I think I would? Most of the uncertainty is just I dont know what they want you for.
"............and it is probably not important that you don't know what I've been up to. Though I also don't think it's particularly relevant?"
"Well, just the other day I was told that some things I had always taken for granted were 'human things' so I don't think I'm qualified to evaluate how that's working for them, but I have no particular doubt that it was a Good act to free the prisoners and hope they made a clean getaway."
Footsteps, then, "You done in there?"
The Sergeant will let him out and lock the door again. They can head back up topside, where Ferris is standing by a door, waiting for him. He's in armor just distinguishable from the other soldiers side by side, and his affect is deadly composed compared to his previous more affable professionality, so Blai might not notice or recognize him. He'll go to Blai if Blai doesn't go to him.
"Select. Five minutes?" He gestures at the room he was guarding.
"I would like some explanation of why I'm going - it needn't be complete but it does need to be true - so that no one is concerned that I've been kidnapped again, and then I need perhaps a day to put the word about and then I can accompany a party to Manus. Are you capable of discerning if my information is valuable enough here or will that need to happen there?"
Not including Ferris and Blai, they're going with an escort of four. Plus two boatmen. Outside the southern gates of the city is a temporary pier put up last month, and a sleek steel-reinforced vessel is waiting for them, docked among the smattering of spearfishing boats. Ferris waves them aboard.
It's not as nice as the oceangoing one and also they get hassled by a few waterborne nasties that the soldiers have to stab a lot of times, which adds somewhat to the turbulence of the journey, but it's doesn't seem to faze them.
The waters go far. The mountains piercing the clouds to the east and west—the High Passes, which split the north of the continent from the south—inch by. In an hour, the edge of land comes into sight, speckled by flecks of red. When they come ashore at a lakeside waystation by a road that winds down to the water, a stretch of the horizon has resolved into a field of lumpy crimson.
There's a horse-drawn carriage to pick them up. Only two of the escorts are coming with them, the other two going with the boat back to Liscor.
Hopefully that holds even when the carriage moves at twice the speed of a Phantom Steed.
The carriage heads east through some mountainous terrain, then cut south into the plains. They stop in towns for the nights and for the horses to rest. Even the smaller towns are walled and guarded, if only nominally in some of them. There's not a village or farmstead to be seen out in the open. There's scarcely even farms, the way Blai may be used to, as open plots sprawling across the land.
Ferris points out when they pass Pallass in the distance: a blocky silhouette hundreds of feet in stature, serrated with pylons atop.
On the eighth day, they come up on Manus.
Whereas other cities built their walls like, well, city walls, Manus is built in the image of a fortress. An eight-pointed bastion fort, to be precise, sprawling across the landscape, over two hundred feet tall, drawn up to house a hundreds of thousands. It's built out of dark basalt that looks nothing like anything on this continent. But a mile behind the outer facade, another ring of walls rises higher yet: a second fortress, an inner city, carved out from the outer. Only within that guarded heart does the last, innermost citadel of Manus stand, looking over the its charge.
Past the city to the west is a blasted wasteland.
In the skies above the Walled City, flying shapes circle. Winking lights flash from the turrets of the walls. It's nearing evening when they pass into the city's shadow. They slow as they cross the drawbridge over the moat, and the gates open for them as the driver flashes identification.
Despite its highly opinionated exterior design, the inside of the Manus is mostly a normal city, just with wider roads and different styles than Liscor, and a heavier touch of urban planning than Zeres. The city's escalating layers of defense are, it turns out, cheating: the throughfare from the gates reveals a sloping geography to the land, meaning the inner rings are built on higher ground than the outer. With a straight shot uphill and what seems to be an implicit [Drivers]' lane that pedestrians keep clear of, the carriage makes good pace for the city center.
Their identification gets checked again at the inner walls. The other passengers have their passports stamped, and Blai is issued a temporary travel document which is also stamped. The inner city has a stronger resemblance to a military town, less casually residential, the stores hawking more practically oriented wares, conspicuously nondescript buildings haunting the side streets, and uniforms or armor spotted here and there in the mix of people.
Their stop is one such large, nondescript building, off a nice but low-traffic avenue beneath the final walls that cordon the innermost citadel. A doordrake confirms who they are and summons someone to receive them.
The staff will show Blai to his accommodations and explain how to arrange meals. It's well past sunset, so he has the rest of the night to himself.
"I will make arrangements for tomorrow," Ferris says. "You'll be working with a [Source Handler] to work out the details of the exchange. Wall Lady Rafaema may also wish to meet you."
They have clocks! Not all guests have Prestidigitation durations to tell time. When the time comes, the handler is already there, a female Drake with an implacable demeanor and grounding aura, who introduced herself by name, no title.
"I'm a source handler, reporting directly to Manus' central intelligence forces," she says. "If you're not familiar, that means my job here isn't to pull whatever metaphorical teeth I have to in order to make Lady Rafaema's pet project go well. It's to make sure we reach an arrangement everyone is satisfied with, and that you feel empowered and safe to reach out or be reached out to by Manus if similar circumstances arise again. Does that make sense?"
"So the brief says you have information to trade on the potential identity or location of a dragon, in exchange for commuting an associate's charges to nominal military service. And that you have sources other than yourself which you could be willing to name, but which may or may not want to work with us. Am I missing anything major, or is there anything you want to add to that?"
"Understood..." She jots something down. "Alright. Circling back to the actual matter you were invitied here for, you told Officer Ferris that you weren't certain we would find your information substantive, is that right? Are you willing to describe the approximate scope of what you do know? Alternately, if I produce a list of we would consider substantive, would you give an yes-or-know answer of whether your information includes anything in it?"
She's prepped for this! The list she produces from a file includes:
"If you have something not technically in the list but roughly along the same lines of usefulness, that also works."
Alright, he's playing that game.
"I don't have exact parameters, but I would say more than fifty words. The Wall Lady doesn't have all of the city's budget at her disposal, but something like deploying a company of three hundred for eight months with the expectation more than half of them make it home safe, and one hundred thousand gold of expenses, would be nearing the upper limit, I believe."
Wall Lady Rafaema is a Drake with shimmering teal scales. She's wearing dark green patterned armor matched to her colouration, no helmet, but a spear at her side. If Blai has picked up on reading Drake ages by now, she looks young: comfortably adult, but not yet in her prime. The most striking feature, however, is her wings. They're fully fledged, thick and almost sculpted; even folded up behind her, they take up a volume of the room.
She's standing by a window, accompanied by two guards. When Blai enters, Ferris following behind, she turns.
"Is this him?" she asks Ferris. She looks at Blai. Walks towards him, waving off her guards as they try to bid caution. "Select Artigas."
"I don't know. If I become able to cast more powerful spells in that time, possibly back on Golarion, but seeking out that kind of power on purpose is a high risk activity so I don't intend to deliberately pursue an adventuring career for the purpose, it'll depend on whether problems it is incumbent on me to solve appear and I survive addressing them."
"I was very committed to holding the border and never presented a disciplinary problem, and occasionally that factored into promotion decisions. The border was an unpopular posting, a lot of people who could have had the command of a fort preferred to be elsewhere entirely and spent their resources on angling for that."
Ferris will duck them into a different office. "Belessa said we're satisfied with what you have to say. If we write up an agreement for you to tell us everything you know about the dragon and your sources, in exchange for acquiring Keisha Silverfang's charges and commuting it to three years served in Manus' military with pay going towards fines, logistical deployment unless otherwise requested—do you expect you can sign something along those lines?"
They're probably not going to try with the channels since they're mostly fungible for potions and the logistics are tricky to optimize and fill a channel radius; the juice isn't really worth the squeeze. They've been trying to line people up for the spells and the coordinator is happy to talk to Blai.
"I was going to see if I could get an appointment with you tomorrow," he says. "It got dropped on us without much notice, so we're still waiting to hear back from some of the candidates." Can he confirm how Remove Blindness, Remove Deafness, Remove Disease and Lesser Restoration work? "Is this right, you have to pick your spells in advance in the morning? What do you have today?"
"We have five for Deafness, three for Blindness, four for Disease, eight for Lesser Restoration right now, and around twice as many not yet confirmed. Can I confirm something—we have Oldblood Drakes with damaged lungs or throats from overuse of their elemental breath; am I right that Remove Disease wouldn't do anything for them, but Lesser Restoration might heal them but not prevent recurrence?"
"Just as well that there's time today, so we can give it a test. I got a runner from one of our retired adventurers yesterday, Gold-Rank, burned out four times, spent a fortune on [Healers] but still can't walk a mile without getting out of breath. You won't find a case tougher than him. If you can do a house call, I can send a message, I think we can catch him before evening."
The patient is a twenty-minute walk away, in the outer city. He's an ash-black Drake that's built like a tank and moving about, not obviously injured, but there's a certain carefulness to his motion, a shortness to his sentences, and he promptly takes a seat once they're let in.
Does he have to explain his condition or does Blai know what to do?
Those are pretty routine and present no difficulties, and then they can have Blai back by the end of the day. They can spend a while talking healing logistics—loosely, since he expects the intelligence people will have priority on Blai's time though he doesn't say that—if Blai has nothing else to do the rest of the night.
The next morning, the informant agreement will show up to his room ahead of schedule, giving him a few hours to look it over before the appointment. It's clearly generated from some template. It states that he'll provide all information about the dragon he knows, including but not limited to its identity, location and methods of contact; and his sources, how they acquired this information, and what they plan to do with this information directly, by proxy, or by controlling its dissemination. Including best guesses and predictions where he's not confident.
On their side there's an agreeable description of the terms of Keisha's conscription and fines and various procedural minutia that will get her off the hook with Zeres.
"The Antinium suspect Teriarch to be in the High Passes. I am not powerful enough to cast Sending, a spell from Golarion which delivers a message of a few seconds' length to a specified creature, but I can summon entities who may be willing to trade within their own world on your behalf for this service - at tremendous expense, and I will not conduct this service without certain provisos in place about dealing fairly with the entities, but the gradient of the value of diamonds is at least in your favor. The failure rate of Sending is one in twenty across planes, if it must be cast from another, but it is highly reliable within a single plane if it turns out to be possible for an entity I am capable of calling to perform it here."
"People without any particular class, Skill or Spell can learn to use scrolls from here, although it takes some training for non-[Mages], but it's easy enough most adventurers and high-leveled combatants learn it. It doesn't involve comprehending the magical inscription. Wands are even easier, and well-made ones are impossible to miscast; a particularly untalented first-timer might take at most half an hour to figure out how to use one."
"It sounds like our scrolls are different enough from yours that it will be easier to get the wand—they're reusable, so it's only a matter of requisitioning one."
He writes a note and passes it through a slot in the door.
"I don't know if we'll be following up with the Antinium, but if we do we want to be prepared with all the information at our disposal. Under what circumstances did this come up?"
"Sending is fourth circle, for clerics. It takes ten minutes to cast. It transmits a short spoken message, makes the caster's identity known to the target if they'd be recognizable but not if they're a total stranger, and allows but in no way compels an immediate reply of the same duration. It is not affected by distance, except for the aforementioned failure rate between planes."
"Is name and species a standard specification or just an example of disambiguating constraints, and anything sufficiently disambiguating works? If I named any random specific person on any continent in this world, and they actually exist and I didn't make them up, someone could cast [Sending] to message them?"
"I have never tried to Send someone with such a thin description, I'm mostly accustomed to it as a military logistics tool. Purveyors of the spell in Axis may be able to tell you more if you wanted to bankroll an attempt to buy it. If the dragon wishes to reply - without having any time in which to deliberate about whether to do so - then they would be able to."
"My world has contact with other worlds, yes. Trading with Axis is phenomenally expensive for complicated reasons, and the Plane Shifts necessary to get me home would be even more astronomically costly than one Sending; my previous trading has not been on my own behalf. I can actually myself cast a spell which might successfully send me home but might also just kill me and I don't have nearly that much urgency about not being on this plane any more."
"Plane Shift is a circle higher, so about an order of magnitude more expensive per casting, and at least three would be needed because someone would have to come here from Axis to collect me, transport us to Golarion, and then return home to Axis. In theory anyone could go along. I haven't tried to bargain for spellcasting from Axis before, only for books, which I'd expect to be drastically cheaper, but per book amortizing the cost of the negotiations themselves across all such books it was -" Yea much. "- in diamonds."
"I don't know how to render it in terms of local levels because local levels do not have the same attrition rate. I spent twenty Golarion years - it's fewer in local years - at a dangerous border posting to reach third circle. I am... not sure if you can mimic Planar Inquiry as I cast it with only a local [Cleric] class."
"If you are prepared to pay for it, and - it's not solely about conduct, exactly. Outsiders of Axis are perfectly Lawful and they are operating within the constraints of certain treaties about intervention among mortals. Intervention includes the transmission of information. Doing the summoning at all will have a cost, to pay the individual for its time. The information that the service I seek is not available would have a cost, should that be the case. I will not perform the spell if you cannot accept the possibility that the outsider in question will appear, hear what I have to say, take some diamonds, and leave without helping you any further. Also, Planar Inquiry takes up a slot that I would otherwise be using on healing the blind and deaf and should in and of itself command approximately that rate, again even if nothing comes of it."