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"I don't think we'll be able to find out," shrugs Idania. "But maybe? I'm not sure if that would be considered a bad thing or not."

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"Apparently some of them aren't as nice as yours."

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"Yeah, there are some bad ones, but I'm pretty sure there are nicer ones, too. Most of them are just kinda bland, really. So I'm not sure if it's bad or not, it would depend on the ratio."

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Aya nods. "I wonder how gods would interact with magics."

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"Hmmm. No idea, they'd probably end up as dead-zones between domains if they did stuff to make the area desecrated or something. Then they'd just be the same, except gods would probably put huge walls around them because it would annoy them to lose followers to embroidery."

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"There's fences around the known ones, for the most part. The one around the one I fell into broke."

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"Oh, well. So not much would change at all, except maybe less breakable ones. That's very intelligent, I am surprised and impressed that your backwards and terrible society of slavery thought of it. No offense to you, of course."

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"None taken," says Aya when she's translated this. "Sometimes people jump into magics on purpose, but mostly they're just dangers no one wants. I don't think it's the same kind of not-terrible to think of fencing magics and to think of manumitting slaves."

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"Huh. Why would people jump into magics on purpose?"

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"If they were desperate or crazy."

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"... Ah. That's kind of depressing."

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"Occasionally the embroidery is positive, or mixed. Mine worked out pretty nicely."

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"Well - fair point. I guess it's less depressing, then. Slightly."

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"Everybody else who was with me was turned into something or vanished, though."

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"And now it has jumped straight from depressing to extremely horrifying and alarming."

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"Magics are not nice. Magics are random. Most random changes you can make to someone make things worse for them."

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"Yeah, I wasn't saying it was rainbows and sunshine or anything, but - yikes."

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"It was actually unusually extreme. It's hard to get good statistics on people, because people usually don't want to experiment with going into magics while someone supervises, but if you throw animals into magics, they usually are still recognizable as whatever they started out as. I didn't see anyone but me still remotely human when I looked around."

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"... Throwing animals into magics seems exceptionally mean. Does it not work on inanimate objects?"

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"It can work on both plants and inanimate objects, but it's less likely, and it's harder to get them out again afterwards if you want to study them, whereas you can usually lure a modestly embroidered animal out of the magic. I doubt it's much meaner than eating them. Embroidered animals I've seen both in the magic I was in and that have been in cages in town when I've run errands don't seem particularly unhappy about it. I don't think magics tend to make persistent changes that hurt."

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"Huh. Okay, then. It's still kind of strange, though. I don't even know why magic would work like that, it doesn't consistently make sense."

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"It doesn't have a person guiding it, and it's magic, so it's not following rules like ordinary places do, so it makes sense to me that it would be like it is."

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"Well, yes, but - I don't know, even things that don't tend to make sense make sense when you look at the components that caused them. What made the magics? Do they just exist? Have they always been like that, since the beginning of time?"

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"By and large magics have been around as long as anyone can remember, although occasionally there's an earthquake or a volcano erupts or something and then an area starts or stops being magic."

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"... Eh, okay. I guess I'll just have to accept that because I can't go there myself and check anymore."

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