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into a magic
Permalink Mark Unread
Labor rental outfit. Could be a disaster if it's for fetching and carrying, could be all right if she's hired out for writing, could be mediocre if it's for caring for people's invalid maiden aunts, could be intolerable if it's code for "whorehouse" - and there are more girls than boys in the batch she's currently shackled in a wagon with. Aya's debating whether to start a conversation with the slave next to her to see if she knows more when -

An embroidered bear that looks like it's wearing a suit of lace-bordered plate armor and has tiny useless metal wings to match and is at least four times its likely original size charges the horses, who startle madly and go completely out of control.

The wagon goes over. There's a fence, at the side of the road, there's posted warning signs, beware Magic in this ravine until post marking its end, but the wagon with all the slaves in it crashes right through the fence. Gravity's upended, everyone's screaming, some of the screams cut off abruptly as they tumble end over end down the slope. Aya flings manacled hands over the back of her head, feels a familiar snap in her arm as something strikes it - that's broken; and now her nose is too - there's a splinter of wood through her calf and her ear's ringing and wet with blood and she's got to have cracked a rib -

She's completely unharmed, unperforated, not even embroidered as far as she can tell. The steel around her wrists and ankles is gone. She doesn't see any of the other slaves - no, on second though, maybe she does, there's a bright orange snake with a tail that splits into five fish-finned ropes and a beetle the size of her head with the lyrics of Midnight Lightning written across its wing casings in block letters and a surprised-looking rabbit with wheels for forefeet and a broom-end for a tail. Everyone else is either much less recognizable or vanished entirely. But she's fine.

(She checks her heel. It's still marked. So she's unrestrained and unsupervised, but not, technically speaking, free.)

She needs to get out of the magic soonish, before it gets bored with its minimal alterations of her person, decides she'd be prettier as a glass music box decorated with butterfly wings, or a leather-upholstered down pillow that drinks blood, or a goose with windmill blades spinning around its neck. She's not, however, sure that she can climb the hill. It's likely she'd get just far out enough to count as having exited the magic and then fall, taking her chances a second time, and while this occasion she was lucky, nobody else was - she doesn't think she's been lied to all her life about the general safety of the environment. She'll have to go out the other way. She wades into the waist-high grass, routing around the clump made of swords and the clump made of swaying violin strings and the patch that might just be pitch-black flora but might be something else - but most of the grass seems only to be grass; plants tend to be safer in magics than animals. She winds up startling a dozing bird-eel-cat hybrid so thoroughly mixed up that she has no best guess as to what it was originally. It flap-flop-flees.

And then, when she hasn't seen an embroidered plant for a while since the shrub that appeared to be growing assorted national flags for leaves and onions by way of fruit, and thinks she might be close to the edge, there's a door.

It is freestanding in its frame, painted bright and glossy red with a few words in other colors on it running in various directions ("entirely", "yellow", "jump", "choristers", and "melting"), has pink fringe growing out of its hinges, and has where a handle might normally be, a slender open jar affixed with its mouth pointing up which is full of small-denomination coins, dried cloves, and what looks like it might be olive oil.

Aya has no idea how big this magic is. She doesn't know if drinking the water or eating anything vaguely appetizing that she finds around it will be taken as a second invitation to turn her blue or centipedal or dead. She could turn back and try to climb out the way she came, but - then what?

She's nowhere near the border.

Her legal owner is the employer of the fellow who was driving her and the others to the labor rental office.

The magic hasn't given her a set of papers and it has not unmarked her heel, and provoking it is more likely to make things worse than better.

And she's never heard of a door in a magic before.

She gingerly touches the jar, which is cool under her hand - and she pulls - and the door opens, tufts of pink in the hinges squeaking, to reveal what looks like a bar, which definitely isn't behind it if she peers around the frame.

Aya takes a deep breath and she walks in.
Permalink Mark Unread
Trying to get herbs to grow in a desert is a recipe for disappointment. Trying to do so when you're the acolyte of a god who's currently having a spat with some prissy nature god makes it a recipe for thorns in things that should not have them. This is why Idania is not particularly surprised by the results. Argentleaf - the most harmless herb ever, now has thorns. She pokes it with a stick. It hisses at her, like a cat in plant-form.

The situation is so utterly absurd that Idania giggles.

She's fairly certain that if she tried using it for anything, it would be toxic and kill her. When gods are petty, they go all out. That's fine. Idania knows how to play this game. She retrieves oil and a match, and the possessed Argentleaf is promptly set on fire. For good measure, she retrieves some of her deity's holy sand. It's unceremoniously dumped on the smouldering remains of the thorny menace.

That will handle that quite nicely.

With that dealt with, she heads off to the temple. The temple, because it is the important one for her, the one she is duty-bound to show up to every now and then. Acolyte status is fun, but also kind of a drag sometimes. It's got a fancy name, but Idania just sort of calls it 'the windy place.' Because that's what it is. There is always wind, always sweeping around and messing up people's hair. (Not hers, she's blessed. Perfect hair in the middle of a sandstorm is one of the perks. One of the more useless ones, but it counts.) Up the temple's stairs, open the door, and -

Wait, what?

That's not the temple. That's a bar.

Idania retrieves the vial of (holy) sand around her neck, and addresses Raezenoth. "Did you renovate windy temple?" she asks, confused.

"No," he replies, on a breeze.

"Huh. 'Kay, then I will be investigating a thing." In she goes.

She sees a girl she doesn't recognize. Impossible, because she knows everyone who lives near here. How in the world did she get here? Obvious, security risk, that's just asking for something holy to get desecrated. Idania doesn't have many rules in being an acolyte, but trying to prevent that from happening is one of the main ones.

"Um. Hi, person who brought a bar to the temple. How did you get here?"
Permalink Mark Unread

"...I didn't bring this anywhere. I found the door in a magic," says Aya. "And going in it seemed like a better idea than tromping through a swampy bit infested with embroidered bugs and frogs."

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"Embroidered.... Bugs and frogs? What kind of funky god do you worship? They just gave you a door to windy temple? It's - what, is there a desert god of embroidery now that can touch a place that is holy? Because this is definitely super holy."

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"...We are obviously working from different assumptions here. Where are you from?"

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"... Um. Parvallo desert? Domain of a god called Raezenoth? God of the desert winds? No, not ringing any bells?"

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"No, no, and no. I'm from Eseo, religion has been falling out of favor but if I had to ascribe my current location to a deity it'd be Aelare because she's usually held responsible for magics as a category, and there's not a desert - or a bar - for miles around from where I walked in, although I have no reason to expect to still be anywhere near it because I opened a door in a magic and walked right through it and who knows what doors in magics tend to do."

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Idania looks at her, then tilts her head. "... I think we are working from very different assumptions. Like - okay, what domain does Aelare the goddess of embroidery preside over? Does she not have one?"

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"...Magics," says Aya, "are a kind of place, such that if things go into them, magic is likely to happen to them, whereas if things do not go into them, magic will not happen to them. 'Embroidered' is the colloquialism for 'had magic happen to it', especially relatively tolerable effects - if you go in a magic and are turned into an inanimate dollhouse replica of the Yerayine Theater you're more likely to be called 'sleeved' than 'embroidered'. And in various mythology, Aelare makes and possibly micromanages the magics."

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"... Okay," replies Idania distantly. "Okay. Um. When I was speaking of gods I was speaking literally. As in, it is not myth, it's not part of mythology, it is day to day life. They are around, in their various domains doing their own things, and they do magic. They don't turn people into dollhouses, there's no point to it. I am an acolyte of one and I am blessed, this has completely beneficial effects, because he knows I will go where he can't to do his deeds. Is that just not a thing where you are from? At all?"

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"Not that I'm aware of. I'm not exactly educated, let alone well-traveled, but I have read a lot."

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"It's really the kind of thing that everyone would notice, gods aren't exactly subtle. So you are from extremely far away where there are no gods except in myth."

Pause.

She looks intensely curious! "What's it like?"
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"...Compared to having gods of what quality and effectiveness?"

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"That really depends on the god? They really don't get along with each other, for the most part. Some are powerful with huge domains, some not so much. There are gods of everything, even plagues, famine - so on. But there's also gods of healing, of harvest, of freedom, of safe travels. I can give you specific examples of my god, if you want them, but you seem to want a general overview."

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"Well, compared to having gods that fight a lot, I suppose it's - simpler, and depending on how often humans are caught in the crossfire as opposed to receiving useful divine assistance, possibly also safer."

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"Honestly, if humans stay out of it they will generally be left alone. I mean, sure they'll get some effects of their godly neighbors, and will want to live in an area with a god that they don't hate, but... Gods don't tend to just murder everyone that they can? Even the scary psychopathic ones, like the ones of plagues or something are usually trying to frighten people into asking for protection from their onslaught. Just killing everyone that they could would be suicide."

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"...Would it?"

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"Yeah. Very, very suicidal - if a god doesn't have anyone that worships them, no one that gives them offerings or acknowledges their existence, they die."

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"Then why are there still terrible ones?"

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"Because people hear that there is a plague god nearby and they freak out because they don't want to get sick, so they throw offerings or lip-service to the god so the god will pass them over. It's actually kind of terrible, I have a rant about it but I will spare you, suffice to say it is counterproductive in the long term."

Permalink Mark Unread

"It sounds like it. So - neighbors, 'nearby' - they have places, they don't just go wherever?"

Permalink Mark Unread
"They've got places. If they grow more powerful then they can have larger places, but the smaller ones will get just a glade, or something. If they have acolytes, then they can be sent to places they can't go. Usually with something holy of theirs, so they can help." Idania holds up the necklace with holy sand. "Acolytes get blessed, and if they're really favored the god will bestow abilities."

She's actually got several vials of holy sand on her person, but it is nice to have a really obvious one to throw people off her scent. Thus, necklace.
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"That must make mapmaking interesting."

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"It really does," laughs Idania. "It's kind of a pain! Like you will come back to a place a decade later and say, 'Why is there a desert where an ocean used to be?' Though it usually doesn't happen that quickly. It's a slow, gradual thing, over centuries."

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"Mapmaking and tourism. Huh. ...I wonder if where the door leads if we try to leave."

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"... I should go check that. Right now."

Idania does. She opens the door and - outside of windy place.

"To my home, apparently."
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"Okay."

For someone who may have just permanently departed her homeland and supernatural regularities, Aya doesn't seem very bothered.
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Idania connects the dots about 'if the door leads to the temple then Aya can't go home.'

"Um. Do you want to see if there is a way you can get back to your home? Or do you never want to go back and want to hang out in the windy place?"
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"If it takes me home it's pretty likely to spit me out in a magic, even if not necessarily the same magic," says Aya. "I'm ridiculously lucky to still be shaped like myself and not have scales or clockwork elbows or be partially made of wood having gone into one just once. And even if it was going to put me somewhere outside of a magic I'm - well, I wouldn't want to be in the same country I came from, and of the other countries that exist there's no overwhelming reason to prefer my set to yours."

Permalink Mark Unread

"Okay. Makes sense. I'm pretty sure you can just come with me, Raezenoth might want to ask you some questions but if I vouch for you you should be fine. You're not going to desecrate any holy ground, right?"

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"I wouldn't know how to do it if I were inclined to try," says Aya. "Raezenoth is - your god? One tends to pick and choose these things?"

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"If you want acolyte-hood, yeah, you tend to. I don't even know how you'd go about being an acolyte to more than one god, but I suppose it's technically possible under the right conditions. If you just want to be left alone, though, you can give offerings to lots and they won't get snippy with you."

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"...Offerings are... what exactly?"

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"Basically, you give something up at a temple to a god. It can be something simple or small, something that doesn't matter to you much, but if you do that don't expect anything big in return. If it matters to you a lot it means more, and the god or goddess you sacrifice it to will take more notice. If you put a lot of thought into it, as well, it does the same. However, if you are disguising an insult as an offering, it will go badly so you shouldn't do it unless you want to pick a fight with a deity."

Permalink Mark Unread

"I walked through the door with literally nothing but the clothes I'm wearing, insofar as I can be considered to own those or for that matter myself - I suppose it's unlikely anyone's going to chase me, but still."

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Idania pauses, then frowns at Aya.

"... You don't own yourself?"
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"No one's going to chase me into a magic. They have no reason to believe I'm still in useful condition and I wasn't that expensive anyway. But no, technically not."

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"You may be interested to know," says Idania, "that Raezenoth's domain is considered one of freedom. As in, if you step into it it's considered sacrilege to try and declare ownership of someone else. So if anyone tries it in his domain he will smite them so fast they won't make it out of the door."

Pause. "I would help."

She considers slavery to be one of the most wretched abominations known to man. Worse than death, even.
Permalink Mark Unread

"I really don't think anyone is going to be chasing me into a magic. But that is nice to know."

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Idania nods. "Yeah. Hold on, let me just tell him what's up."

She takes the holy sand necklace and gives it a shake. "Found a person you might like. Dunno if she'll worship, but I am sensing vague approval from her."

(Silence.)

"She was in the not so renovated windy place. I still have no idea what happened but it appears to be a bar now. Yeah, uh - former slave. ... No, I don't know where they are. If I did they would be a pile of ash on the ground by now. Pff. 'Course I would have. No kidding, right?"

She appears to be talking to the vial of sand around her neck.

"Mhmm. Yeah, thanks. Ha! You're the best god, keep being awesome. Of course I will. Mhm. She's cleared to show up at the windy place? Cool! Thanks! Have fun!"

And then, like she did not just have a conversation with a vial of sand, she drops it and smiles at Aya. "He's fine with it. Out we go, then?"
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"...The god can hear you if you talk to the sand?" hazards Aya.

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"Yup!" says Idania brightly. "I probably came off as bonkers there, huh?"

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"Just a little. What did he say?"

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"Asked where I found you, what happened to the temple, if there was anything about you he should care about, then where the slavers were so he could smite them. Then he was like, 'Well if my temple is now a bar I'm taking advantage of this.' Which is a thing that he would do, by the way. Then he said it was fine for you to come here as long as you didn't desecrate anything."

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"Again, I have no idea how to do that, so if it's the kind of thing I might do by accident you probably want to specify."

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"It's the kind of thing that you can only really do on purpose. You get the exact opposite of a god's domain - or something that is antithesis to whatever they are. I'm not actually going to tell you what would work to desecrate Raezenoth's holy land, but if you were to put - diseased corpses on a healing god's domain, that would do it."

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"Noted. I have no plans to do that to yours."

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"I figured, but I am an acolyte and it is my job to keep that from happening to my deity. So it's not like - me being suspicious of you, it's general policy. Thanks, though, for not!"

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"What exactly do you do as an acolyte besides talk to your magic sand?"

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"I spend lots of time on the move, doing errands, or if there's nothing for me to do I'm basically... Do you have priests? We do, but an acolyte is higher ranked than a priest."

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"There are priests, yes. Religion isn't completely out of favor. But somehow I suspect the priesthood might differ."

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"Right, well. Priests run around trying to convince people that their god is the best god and people should worship them. They usually get a part of their god's domain to carry around, and they'll try to talk to them, but often the god won't answer. I am like that, kind of, except I am less - spout out religious drivel and more, 'Here let me befriend you!' Also Raezenoth replies to me, just about every time unless he's extremely busy."

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"What are the advantages of having this job?"

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"Well. For one, I can fly. I am also under his blessings, which gives a number of minor benefits. But mostly I get the excuse to see the world and get to... I don't think the right word for it is righting wrongs, but I can fix things. Give people some chances where they don't have any. Raezenoth's not big on just handing people stuff, but he loves giving people chances to prove themselves."

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"Does it also pay money or do you have to have a second job for room and board and the like?"

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"Oh, that. Well if I meet any followers of Raezenoth they're usually pretty happy to feed me and let me borrow a bed if I put in a good word for them. If I'm going on a longer trip Raezenoth will give me money that I think he got from donations or offerings or something? I haven't asked. I don't care if he pays me, anyway - he makes sure I am reasonably okay and fit for duty, and that works out all right for me."

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"How did you become an acolyte?"

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"Basically? I wandered past when Raezenoth needed an acolyte very desperately and he decided to go with trial by fire and essentially said, 'Okay, look, these people are terrible and they are trying to ascend to godhood by killing me I can't stop them please help.' I'd known of him, before, never had him talk to me directly, but I didn't want him to die, sooo... I helped. Then I got acolyte status and I just kind of kept at it."

Permalink Mark Unread

"People can ascend to godhood? Gods don't just sort of start existing?"

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"Gods do just sort of start existing, but um - people can ascend to godhood, though. They've got to gain a god's trust to near absolute levels, though." She looks like she has a bad taste in her mouth. "Then betray and kill them."

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"How many gods are there, anyway? Of each kind? Approximately."

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"Just on the continent I'm on? I'd put the overall number at around thirty, total. There are a few with large domains and a lot with smaller ones, but - there are a lot. I think the most common kind's harvest gods, and there's only one other desert god besides mine that I know of. Other than that, it varies a bit. I could tell you about all the gods I know of, but there's a bit of bias as to the ones I can meet. Like, I don't know many ocean gods because I am kind of a huge glaring danger when sailing and therefore don't tend to do it."

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"...Your god doesn't get along well with any of your continent's surrounding ocean gods?" Aya guesses.

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"One, in particular, she has got it out for me so much. The other ocean gods might tolerate me if it weren't for her, but they can team up, if there is a common enemy. They find desert gods easy to pick on. Haven't had enough reason to chance seeing if the others will not try to kill me. Maybe they won't if I throw a lot of offerings at them, but one definitely will and it's hard to tell where borders are for ocean gods. Thus, not trying it. I like not being dead."

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"And they can identify you and your affiliations from a ways off?"

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"Apparently I do the religious equivalent of screaming them? I don't see how, I'm not really preachy, but every god I've talked to besides Raezenoth has mentioned it. So, yeah. It's probably the same with other acolytes."

Permalink Mark Unread

"The acolyte status is a formal - magical? - thing, not just a social arrangement, then?"

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"Formal magical thing. It definitely makes some kind of connection, to get magic super powers from a god. I think some gods don't call them acolytes, foreigners I've met have different words for them. I can't remember what they are, haven't met that many."

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"...I wonder how we can understand each other. I'm speaking Esevi..."

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"I'm... Not speaking that. At all. I'm speaking in Jorten. I know a bit of Virnoku, too, but I wouldn't call myself fluent. How in the world can we understand each other?"

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"And I can read Ancient Sudre but, obviously, our linguistic skills aren't coming into play here. Maybe it's the magic? A magic could have made me - surreptitiously polyglottal just as easily as it could have given me seaweed for hair."

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"Maybe. I know gods speak all tongues, so if you lose the ability you can still petition and ask for help from them. Probably not useful for day to day life, though, unless you're an acolyte and a god will just be nice and translate everything for you."

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"And you're sure this will apply even to very faraway languages? I wouldn't mind learning a new language or two, but it will hardly be instantaneous."

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"I asked Rae once," she says, dipping into her casual nickname for him. "It's all languages, ever. I actually made up some gibberish and applied it to meanings and used them and not only did it not phase him, but he didn't notice at all."

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"...that begins to sound like mindreading."

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"Hm. I can see how it would, but I'm pretty sure they can't. Rae asks me questions, and I spend a ludicrous amount of time in his holiest temples, so if he could mindread he wouldn't really have much point to asking some of them. Not all of them were loyalty or truth testing questions, some of them were just 'Hey how is that person over there doing.' Plus, they can definitely be lied to. If they couldn't, no one would be able to manage to betray them, they would just notice someone was thinking bad thoughts and off them."

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"I didn't say it was necessarily comprehensive or arbitrary mindreading."

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"True. I could always just ask. Want me to do that? As a rule, Raezenoth and I don't lie to each other, if he doesn't want to tell me he or doesn't think I should know he will say so."

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"If you wouldn't mind."

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"Nope, it's a perfectly reasonable thing to be concerned about."

Necklace retrieval, sand shake, then, "Hey, Rae. So the person I met is wondering if you can read minds." There is a rather long pause. "Hm. I'm not sure if she will count that or not, but thanks a ton! You're the best."

She looks up from her vial of magic sand and informs, "They can't directly read minds. But if you say something to them or give them an offering they will understand the meanings you had behind them. Like, if you give them a thing that's an insult to them but honestly didn't know it was an insult they will recognize that. Same with words that you speak to them, they will understand the meanings you, personally, give to them. So that's kind of close? If you squint?"
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"Does that mean they can tell if people are lying to them by - creatively interpreting the literal definitions of words, or whatever?"

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"Hmmm," she says, and then she retrieves the sand vial and repeats the question.

"Wow, okay, was not expecting that. Yes," she relays. "Apparently if you lie to a god it needs to not be by creative interpretation, just by - straight up lying. You might be able to get away with the creative interpretation but the god would know which definition you mean rather than taking you at face value and making assumptions."
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"Interesting. But if you're not trying to communicate with a god at all they don't get any special insight into what you're thinking except possibly being able to watch you from a number of angles?"

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"Yup. Which they are not likely to do unless you attract their attention through some other method. They are usually pretty busy."

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"But yours has the time to supplement a casual conversation."

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"He kind of, um, finds a way to have time," says Idania awkwardly. "For me. Did I mention he is awesome? Because he is."

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"You've said, yes. Can I get as close to an unbiased account as possible of who else is in the general region the door leads to?"

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"Sure! North's got Cartolomir, a harvest god who's kind of focused on livestock and people blending in with society. Very boring, doesn't make nice with Rae but he's far enough away that they don't have many spats. It's also got Tamaryse, more small scale but not nothing, goddess of - I forget the exact thing, but it's basically summarized as 'clouds and rain and stuff.' It rains a lot, there. It's kind of annoying. Don't know about the secondary things she shoots for, but people seem kind of melancholy there. Probably not something cheery.

"The east has got Perinixu, Opedist, and Kalandax. Perinixu is actually a semi-ally of Rae right now, since Rae's basically moonlighting as a god of runaways and she is moonlighting as the goddess of sanctuaries. So there's a bit of camaraderie there. They're enforced sanctuaries, mind you, they don't like anyone causing any sort of trouble and take that extremely seriously. She's a goddess of recovery and regrowth and such, I think she focuses on plagues? I'm not sure. Opedist is super old, god of mountains and stubbornness. He's just like - sat on his domain for centuries now, stubbornly not doing anything and not moving except through what's necessary. Kalandax, who is right next to him, is a god of volcanoes. Violent change, sometimes necessary, but usually with no regard to who he stomps on. He and Opedist do not get along. They have been going at it for most of my life. It's not so much a war zone on Opedist's side, but Kalandax's, ooooh boy should you watch your step. Might fall into a lava lake or something.

"South's ocean, and home of the bitch goddess herself, Varkalosix. Storm goddess, gets sailors to pay offerings so she doesn't throw a storm their way and sink them to the bottom of the sea. I guess she'll also give some favorable winds if she likes people. She and Rae are kind of worse than Opedist and Kalandax. It doesn't help that their domains are practically cuddling because Varkalobitch decided that she wanted - you know what, this is not unbiased, I am trying to be unbiased. Ahem. She focuses on - er, creative tactics and helping out lots of established systems. Like whaling. Or fishing. She does fishing too, I guess. Also some mercantile commerce. If you trust her to not sink your boat I guess you can make a ton of money."

Idania coughs, then continues, "West has several smaller gods. One of them - Evardeit? Evardeat? something like that, anyway - is a god of the thicket and hunting and is kind of prissy about it. Raezenoth is not making nice with him right now. He can be kind of petty, but I guess if you're not his target you're good. There's also a spring goddess past him, but I know absolutely nothing about her, she's new and Evarsomethingorother's domain is in the way to getting to her. Bereth's there and is another god of harvest, something about dependability, less boring than Cartolomir but rather small scale. There's also a god or goddess of decay, but I didn't even check the gender, when I saw the domain I just left. It hasn't come up with Rae since he's busy with Evarsomethingorother and Varkalobitch."
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"So they tend to have - two things that they do, loosely a thing about where they are and a thing about what they find - interesting about it?"

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"Yeah, basically. Sometimes you can find gods with wildly different domains but they have the same thing they find interesting about both of 'em. It's weird, when that happens."

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"What's non-divine politics like on the ground there?"

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"I am way less aware of non-divine politics than I am of divine-politics, I just kind of ignore country borders and they let me do it because I am an acolyte. I'll give it a shot, though. There's Santelos, where women are apparently beautiful creatures to be worshiped and are very much in charge. Uh - have a queen? Royal family? Lots of backstabby politics? That's about all I know about them, unless you want to hear about how they have great pastries. It spans several domains - some of Opedir's, some of Cartolomir's, and I think they have all of Tamaryse's. Rae's in Aragrail, which is a loose collection of lords that agree to back each other up in case of war. Other than language it varies a lot what sorts of customs are in each. I was born in the Tarvincial province, I can tell you a lot about that, but less about the others because I kind of stopped caring when I got acolytehood. Uh... The others I'm not sure about, I don't even remember their names anymore, I can identify them but by things like 'Oh that's the place with the weird guards' and 'That place smells but they have great pancakes' or something."

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"Is it largely safe for you to travel around sampling the pancakes because you're an acolyte or is tourism more or less a reasonable lifestyle choice for anybody?"

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"Bit of column A, bit of column B. It's reasonable, but expect to not have as easy of a time of it as I do. You would probably need to explain who you are and why you are not terrible, maybe where you're from. If you say you're from Rae's domain they will probably not expect you to have anything official, so that's a plus. Also, just - give a few offerings to the local gods in case of bandits or something. I'm an acolyte and it's usually still smart to give a petty trinket so they don't get annoyed with me and send something nasty my way."

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"I really, really don't have any things unless I'm going to be able to get away with pulling out strands of hair. The magic even vanished the manacles I fell in with when it healed me."

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"Well, you can usually find suitable offerings if you look, even without money. It can actually even come from the domain of the god you're making the offering to. You can go pick a flower and that will work if you put thought into it or it struck you as something you liked or found appropriate. Maybe not on like, Rae, but for the nature gods I know they would go for it. It's actually really not focused on 'you have spent lots of money on me therefore you get nice stuff' - it's about how much you care, and how much respect you are paying. So if your hair is important to you and you offer up a lock of it, that means a lot, but if you are just giving up strands of it because you don't want to take the time to find something else, then that would probably not."

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"Okay. Flowers, I can pick. What are the offerings for, exactly? Do they do something that the gods are so fixated on them?"

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"Kind of! They're... I think gods can live without them, but they certainly help with that. It's people taking the time to consider them and give them attention that they need to survive. The more you care about the thing you give, the more they get from it, and... They kind of need that. I guess maybe there are some foreign gods that might not care about them and focus on like - people singing about them or something, but offerings is the way to go for this continent, for sure."

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"So if I follow you through that door - what's the immediate situation? Where does lunch come from, how can I get started learning the language, where could I find a safe place to sleep, and what does my ability to travel away from the nearest population center look like if I want to do that?"

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"Immediate situation is, Rae tells you, 'There are a ton of ways to survive here I'm not a mean god go figure them out.' It's actually not a - harsh desert, it's pretty fair, and basically everyone's expected to figure out how to feed themselves when they're in it. It's not mean about it, it's not unforgiving, and it's not like - Immediate Death: The Domain. Rae's a fan of giving people the means to take care of themselves rather than handing it to them. Sorry, I know that annoys some people. Uh, I'm willing to help with learning the language when I have time, but I might not always have time, so you can probably ask someone who lives by windy place to help. Ability to travel - hitch a ride with a caravan, or pack up some things and walk."

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"I'm - bright, I think, I haven't had that much opportunity for direct comparison - but physically clumsy, narrowly experienced, and as we've discussed incapable of speaking your language unless the fact that we can understand each other now is a persistent effect the magic slapped on me, which means my most marketable skill is now un-. I'm not sure a place designed to be - however exquisitely - fair for the independent survival of locals will be hospitable to me. It's possible I should explore this bar more instead."

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"That's up to you. I mean, I'm not gonna drag you in after me. But I was just some idiot girl at like - seventeen and I had absolutely no life experience. I did just fine. Better than fine, actually. It's not just - fair to the people that live there, it's... I mentioned Rae was moonlighting as a god of runaways? Because he will not give them an unfair situation. Like, if you need water, the most obvious thing to need in a desert, there will be - hints. To where to find some, to where to go to retrieve it. Shrubs that are only in a certain area, a place with some shade, wind that incessantly goes in a certain direction. It will never be nonexistent or unreachable unless you give up. That sort of thing."

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"...Okay, that doesn't sound too bad. What is the death rate like in this desert?"

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"From the desert itself? Usually about a dozen or so each year, I'd estimate. It's... Usually not the people that are trying to find refuge, it's the people that aren't and stick to their guns and ignore every sign that there's something that could save them just around the corner."

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"Out of how big a population?"

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"Estimating it's... ten thousand? Ish? Not counting the caravans?"

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"Okay, that's not so bad. Even if I assume you were leaving old age out of your estimate."

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"I was. Do you want to leave with me to windy place, or see if there's another option that's better? I won't be insulted if you don't want to come with me, I know it's not for everyone."

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"...How long can I convince you to wait while I check this place out a little bit?"

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"An hour? Maybe two? If nothing comes up, which, something could. If something does I'll warn you and let you choose then before booking it to do acolyte duties."

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"Okay. That's reasonable. Thank you."

Aya starts walking slowly around the area of the bar. There's nobody else in it at the moment. No bartender, no patrons, no waiters, no janitor. There's stairs, over there -

As she passes the bar, a napkin appears by the hand she's trailing along its surface for balance.

It says Welcome.

Aya stares at it.
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"Mhm! Let me know if you find anything, I'm kinda curious about this place, too."

She would explore it, but she decides that if it's a permanent feature she will have time to, later. Aya seems to want time to explore her options, and Idania doesn't want to give the impression that there is a magical woman looking over her shoulder as she does it. So, she finds a nice place to sit at the bar, retrieves her necklace, and murmurs to it.

Obligingly, Raezenoth starts telling her about his day.

They have a strange relationship.
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"Where did this come from?" Aya asks, aloud.

I'm the bar, replies a new napkin. The first drink is on the house, if you'd like something.

"Hey - uh - I didn't get your name - the bar is magical in some way," says Aya, picking up the napkins and waving them.
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"... Is it really? Huh," she says, surprised and looking up from listening to her vial of holy sand. "My name's Idania, by the way."

She informs Rae of what's going on, softly. It's his temple, after all, he should know.

"How is is magical? Is it like... Your brand of magic, or mine? I do not want to be an embroidered acolyte."
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"I'm Ayabel, Aya's fine - and I don't know, possibly neither. Excuse me - bar - can you settle the question?"

Neither, confirms a napkin serenely. Also, I am afraid I must disabuse you of the notion that the establishment is a permanent fixture.
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Idania gets up to read the napkins. "Um? What, is it going to move? Do I need to leave right now so I don't lose my home forever?"

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The door will, says another napkin, remain a suitable exit to the same place whence you came until you allow it to close behind you, at which time the bar will no longer be there.

"Why does it lead to hers and not mine?" asks Aya.

It doesn't. It was she who tried opening it, and her result that she saw. If you wish to go home with her I recommend following her closely on her way out.
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"So I guess you could go home, if you want," says Idania. "I'm not sure if you want to, considering, though."

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"Again, don't want to walk out into a magic and spend the rest of my life as a cross between a coffee table and a mouse or something. But - Bar, what happens if I stay here?"

It is typically more crowded than this. There are rooms upstairs, which may be acquired with any form of currency, and rooms on the ground floor, which belong to staff who clean, staff the infirmary, work Security, or otherwise assist with establishment operations; sleeping in the main bar area is permitted if these options do not suit. Food and beverages of absolutely all sorts are also available for any form of currency. It is possible to run up an arbitrary tab but generally considered advisable to pay it down now and then.

Then there's another napkin as an afterthought: But the first drink is free.
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"Yeah, I figured," she agrees. She reads the next few napkins. "So... Um, bar, will anyone else show up?"

She thinks about the applications of a bar that can sell all sorts of food and drink. Well, at least while she's here, she can experiment with that. Once Aya's situation is decided, anyway, one way or another.
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I don't control the comings and goings of the doors or have a way to address whoever does, apologizes a new napkin. Other people may or may not appear while you're here.

"What's involved in getting one of the jobs you mentioned and do they pay outside of access to a room?" Aya asks.

I can hire cleaning staff on my own recognizance, but by and large that comes only with a room, not board. Infirmary and security staff require additional qualifications which I do not think you have at this time.

"...So I can't stay here past when Idania leaves unless I'm planning to starve or experiment with incurring large amounts of debt, and any other way to earn money in here would probably rely on more people showing up and needing something I have, which might or might not happen."

That is approximately the situation, yes.
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"My offer to stick around for a few hours stands," confirms Idania. "But after that Rae will probably need me for something. I can maybe pay a bit of a tab if you choose to stay and try your luck for something better, but I don't have tons of money and I can't exactly throw all of it away."

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"...Bar, I'd like whatever will keep me capable of exploring my options in Idania's god's desert for the longest period of time while still falling into the free drink category. It would also be nice if it were pleasant-tasting, but the energy content is the important thing."

I rarely have reason to sacrifice taste for other concerns, napkins the bar primly. Aya gets a huge glass of something creamy and purple. It has a straw and an umbrella and chilly condensation forming on the outside of the vessel. She sips it.

"This is the most delicious thing I have ever tasted," she remarks.
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"Tempted to have what you're having, but that would be boring. Bar? Something strange and interesting, please? I am curious and I like trying new things. I promise not to get weirded out if it's lime green."

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And here is a lime green something smelling of mint and apples and honey and liquor in a sugar-edged glass with a crazy straw.

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Idania giggles with delight, and sips it. She finds it new an interesting and tasty. She approves. "This is fantastic, thank you!" Sip, sip.

"So!" she says to Aya. "Want to wait for a while to see if anyone that lives in a fantastic utopia shows up?"
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"At least till we finish our drinks," agrees Aya.

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"Yeah. They're nice drinks, it would be sad if we didn't finish them."

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"What is this thing, anyway?" Aya asks the bar.

Approximately, a fig milkshake. But a very fortifying one.

"Cool," says Aya. Sip sip.
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Sip! "What's mine? I'm pretty sure it's alcoholic, but other than that I have no idea. Except that it is delicious."

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Minted apple mead, napkins the bar. I'm glad you like it.

"Do you just spend all your time... being a bar, for whoever the powers that be pick up and send in?" Aya inquires.

Yes. I find it very fulfilling.

"Have you always done it?"

Yes.
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"Well, I'm glad you're doing something you like. You seem to be quite a nice bar. If strange and transporting to multiple freaky worlds with no gods."

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Most people have never met anything quite like me before, acknowledges the bar.

Aya is about a quarter of the way through her huge milkshake. She peers out the window. "What's the lightshow out there, anyway?"

Exploding stars. The bar is technically located at "the end of the universe", although as discussed you will find your own universes where you left them if you return.
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"Huh. The end of the universe? Is this how all universes end? With exploding stars?"

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It does tend to depend on the universe, but it is fairly conventional.

"I'm accustomed to stars being... smaller."

Farther away, napkins the bar gently.

"Oh. Okay."
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"Hm. Well, at least it's a pretty way to go out, I guess. If you've gotta go at least leave a pretty corpse, and all that. Do they get bars, too?"

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Does who get bars? asks the bar.

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"The universes, when they're ending. Or is it just you? I's curious!"

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This bar does or can serve all the universes of which I am aware.

"And there's only one of you?" Aya asks.

I've never met another.
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"Aw, there goes my dream of a society of bars at the end of the universe. I could have gone multi-universe bar hopping."

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I should hope that I can provide anything you need out of a bar, replies the bar, without the need for supplementation of that kind.

"No offense was intended, I'm sure," says Aya.
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"No, you're a great bar," says Idania reassuringly. "It wouldn't be for - you not being a great bar, it would be so that I could see lots of other great bars and get a feel for the sorts of people that are in each."

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Alas, as far as I know, I am a species of one, the bar says.

"Where did you come from?"

If I ever knew, I have forgotten.

"...How old are you?"

Well, it's always the end of the universe, here. Time can get a bit peculiar.

"I mean in terms of - time experienced."

If I ever knew, I have forgotten, the bar repeats.
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"That's interesting. So you don't - have a method of telling time?"

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Oh, no, I can tell the difference between seconds and minutes and weeks easily enough. There have just been a great many of them.

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"Huh. Okay, that makes sense. You look good, for your age."

Idania is teasing.
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Thank you, replies the bar. If she is being sarcastic, it's very hard to tell, since it comes in the form of another napkin.

Aya giggles a little.
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Grin. Drink sip, drink sip. "So how does the - drink conjuration work? Can you just make everything? Ever?"

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I do not dispense dangerous things, and beyond the first drink I charge reasonable prices, the bar says. But essentially yes.

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"Huh. What about inedible things?"

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Such as the glasses you are sipping your beverages from? inquires the bar archly.

(Aya laughs.)
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Idania giggles. "Yes, but those are so the edible things don't end up on our laps or floating in a watery sphere! They don't count, that is food supplementation."

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I can make inedible things. I also tend not to disseminate anything that is still alive, or anything that is illegal for the recipient in their home jurisdiction, though. And I am handicapped in manufacturing things that are inherently magical.

"I wish I had money," mutters Aya. "I don't even know what I'd buy, I'm suppressing my impulse to try to buy things, but I wish I didn't have to do that."
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"Makes sense! That is very neighborly of you to other universes."

She glances at Aya, then pulls out a purse and counts out several coins. Once counted, she picks out several of them, and she nonchalantly drops them onto counter, next to Aya.

"Oh dear, my purse has a huge hole in it. Look at the money just falling out of it conveniently. Quick, Aya, I'll give you a reward of this exact amount of money if you can pick it up for me."
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Aya collects the coins. "Oh, look what I found."
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"What a fortunate find, as your reward you get -" she peers, recounts the coins, and says, "Three dredges, twelve scraps, and twenty-seven pinches. Congrats!"

She pauses. "Incidentally, don't tell Rae I just did that. If it comes up I won't lie to him, but he will make faces at me."
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"Does he usually have a face?" Aya asks, investigating the details on the coins.

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"Sometimes! Not all the time, though. He doesn't always manifest because he likes being the wind."

The coins are all a dull and dark grey, and quite utilitarian. There aren't any faces of people stamped on to them, but they have engravings. By size and design, she can identify three types. One is about an inch and a half in size, another an inch, and the last, half of that. The largest has an image of what looks to be a temple, the middle some kind of cat, and the last, an adorable bunny.
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"How much are these worth in buying power?"

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"Well they came from measuring salt, so that's the obvious answer. But uh - you could buy a few horses with that amount, or a small house. A little itty bitty one in a shitty neighborhood, mind you. If you want me to break it down per coin - a dredge is about fifty scraps. One scrap will tend to feed you for - about a day? And thirty pinches is one scrap."

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"Bar, will you charge me if I borrow a pen?"

No, says a new napkin, which is accompanied by a pen.

Aya writes down these numbers.

"Bar, how are you on books that have technically never been written, like dictionaries between Esevi and various languages from Idania's world?"

I think I could come up with something for you. You're awfully pessimistic about what has and hasn't been written, don't you think?

"...Point taken. Idania, besides what you're speaking, what's common on your continent?"
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"Jorten, Virnoku, and Karish, but that one's only in use in the south near ports. It's not anyone's official language, but it could be useful."

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Aya writes this down too. "Bar, I'm gonna start listing things and thinking aloud, if I could get price sheets on some options and any suggestions you'd consider helpful I would very much appreciate it."

Of course.

"No live things, so no horse, but what do you have in the way of non-live vehicles - is there anything that would let me get around in a variety of environments without any - food or equivalent support - that I couldn't get there?"

Anything from a bicycle to a solar-powered hovercraft, though the latter would require the overwhelming majority of your funds. A bicycle will not perform well in the desert, however.

"I am curious about the hovercraft, it sounds very... magic, but I'm guessing it's not?"

It needn't be. I would supply a picture but there are so many possible designs and I would not want to limit your selection artificially.
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"... I have so many questions about how it can hover but not be magic!"

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I would be happy to supply you with relevant engineering textbooks, to borrow or buy, though if you leave the bar with them the most relevant instances will no longer be readable in any languages you know.

"...Do you have an idea of what sorts of engineering textbooks, in whatever language, would be most useful for attempting to learn to build hovercrafts?"

I'm not a teacher, nor a general expert on Idania's world, so I doubt I have useful recommendations there.

"Right. Hmm."
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"Huh. Just a general estimate - if someone knows nothing about engineering, at all, and tried to learn it from scratch with the best teachers available - how long could it take to reach the ability to build hovercrafts?"

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This depends significantly on the background infrastructure. Out of already-machined parts, perhaps a weekend for a simple one. Out of difficult-to-refine ore and beginning with stone tools with petroleum miles underground, decades if not centuries.

"Yikes," mutters Aya. "If I get a hovercraft and it breaks I'm not getting a new one, am I."

It would certainly be difficult to replace. There are some extremely durable ones available, but you cannot afford one that would take a direct lightning strike or a hundred-mile-an-hour collision and continue to function with no repair.

"...Those are pretty extreme examples."

There are some extremely durable models available.
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"Huh. Okay. Wow. That's - you know, against my better judgement I want to know why they would need to be that durable. Just being thorough, or what?"

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In some worlds the armed forces travel on hovercrafts. On others they are intended for harsher environments than you are familiar with. In many the materials to make them so are simply cheap and plentiful.

"...How often," wonders Aya wistfully, "do people usually get doors?"

It varies, and by what I can't say. Some people get doors on demand. Others at random but several times weekly. Some never more than once in their lives.

"I'd better make this count."

She starts writing on the napkins.
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"Is there any information I can offer that would help with shopping for your very own hovercraft? Environmental conditions and hazards, and so on?"

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"I'm not positive I'll leave here with a hovercraft. It'll depend on how much I can fit into the budget. But - well, first of all, are gods likely to attack my hovercraft with direct lightning strikes or by causing it to crash into things?"

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"Not unless you upset one that could do those things. If you use it in their domain they will be curious, though. A wind god like Rae will think it's the best thing ever, one that's more boring and hates flight will think you are strange and probably ask you not to use it in their domain."

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"How hard it is to get from any given point A to point B without traversing specific domains?"

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"You can usually always manage it, but sometimes it's annoying and requires long detours."

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"Okay. How do curious or annoyed gods deal with that when the person who is intriguing or irritating them is not one of their acolytes with - magic vials of sand?"

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"Curious, they will probably find a way to talk to you and be really surprised that you are not an acolyte. They will ask questions and if you're nice they will probably let you keep walking. Irritating, they will check first, be surprised, and either leave you alone or threaten you for a good offering and or try and swat you."

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"...Maybe I'd better go with less conspicuous things."

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"That's up to you," shrugs Idania. "Rae will let you use it, for sure, though. He will seriously think it's the best thing ever."

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"This might not be especially tactful of me, but given the list you gave me I expect to get along better with the healing god."

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Idania giggles. "That's fine! I am not a touchy acolyte. Go worship whoever, I like Rae, you don't have to."

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"Is that one nearby? I may as well ask about the specific one I have in mind..."

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"Perinixu, right? She's the one you wanted? Yeah, pretty nearby. It's a bit of a walk, but only about two weeks just by walking."

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Bella writes the name down. "In general how hard is it to become an acolyte?"

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"Pretty hard. Usually it takes years. She might throw you some blessings and let you be a priest, though."

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"Makes sense." Aya taps her fingers on the bar, then says, "Bar - how do you price things? Do you know something about how they're priced in other worlds?"

Yes, that's how I translate prices into appropriate currencies.

"Can you change currencies - is there anything that's currently very expensive in Idania's world compared to at least one other - or anything I can both buy and use as currency - is -"

A napkin interrupts her. The word you're looking for is 'arbitrage'. I'll help you along with it enough to buy a reasonable shopping list including a nice hoverbike, some books, some travel gear, a bag for them, and enough pay her back, so you don't keep your friend here all day, if you don't tell anybody else should you find me again, or try to break the system badly enough that the landlords step in. I prefer to be sneaky about arbitrage and I can just tell you're going to get nonsensical about it if I let you.

Aya grins. "Deal."

The pile of coins is succcessively replaced with a wide variety of things, including assorted shells, other kinds of coins, a pile of salt, a plastic rectangle, a bar of gold, a series of glass rods, a large ruby, and a chunk of bismuth, and then there is a much larger pile of the sort of currency Idania might recognize.
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"... Oooo. Ooo. You are the best bar," says Idania, laughing. "Kinda tempted to try and do the same and makes tons of money, but - nah, it's cool. I'll get by just fine. You're still a lovely bar. Can I tip you? I want to tip you."

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If you'd like, although it's uncommon, as I don't personally have anything to do with my proceeds.

Aya counts out the amount of money Idania loaned her, separates it out, and starts designing herself a dream hoverbike, set of dictionaries and grammars and phrasebooks for local languages, travel ration package, emergency kit, outfit, and bag.
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"Well, can I give you a pretty thing to decorate yourself with? Or something? You are a lovely bar!"

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I try to remain completely unadorned. You wouldn't believe the sorts of cultural sensitivity problems one can run into with patrons from literally everywhere. But I very much appreciate your flattery.

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"Fair point. Okay, then um - keep being awesome, bar. My normal method of 'I will put in a good word for you with my god' is kind of useless here. Oh well."

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It's quite all right.

"Price?" Aya ask the bar, holding up her current list.

The bar gives her a napkin with an itemized accounting.

"Hmm, I think I want a little more slush money for incidentals..." Aya continues arranging her wants.
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Idania gives the bar a friendly sort of pat. "If it were useful to you in the slightest I would do it in a heartbeat!"

She'll wait for Aya to finish with her math. No one else seems to be arriving, so it looks like Aya will be coming home with her. Unless someone from a utopia shows up in the next five minutes.
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You're too kind.

Presently, Aya has a list she likes. She sits without writing much for a couple of minutes, checking it over, then gets a new price list.

"All right. Let's do it."

What color do you want your bike?

Aya laughs. "Sky blue?"

Done.

And then Aya has a respectable slew of objects indeed, all packed up neatly for her.

"I think I love you."

You, too, are too kind.
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"Well, want to wait a little while longer and see if anyone shows up, or head out now?" Their drinks are, after all, long finished.

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"Let's go. I don't think anyone else is coming in a reasonable time frame."

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"All righty! Thank you so much for your help, bar. I would recommend you to all of my friends, but I don't think they will get doors guaranteed. I'll remember you as the cool bar, though!"

Up she goes, to the door. She holds it open for Aya. Outside, it's hot, windy, and sandy. It's pretty obvious why Idania named it the 'windy place.'
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Aya hops on her hoverbike. It's pretty slim and she has no trouble getting past Idania through the door on it. It handles very nicely.

"Yep. Windy place," she remarks.
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The door closes, and - there goes mutual understanding. Idania says something brightly in her language. Of course, it's unintelligible.

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Aya rummages in her new bag for her new Esevi-Jorten phrasebook and tries it out.

"I do not speak Jorten," she says.
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Idania looks at her, then giggles. By way of explanation, she says very carefully and clearly what translates to, "You have an adorable accent."

She'll wait for Aya to find the right words in the dictionary.
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Aya starts looking things up.

And then bursts out laughing. "Adorable?"
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She nods. "Comparable to a bunny," says says, carefully, so Aya can look it up. "A bunny that speaks Jorten."

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"A bunny that speaks Jorten," Aya repeats while she hunts through her dictionary. She laughs again. "Adorable. Mmm."

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Idania giggles and nods. "Tour, Perinixu, or language?"

She's keeping her sentences simple and short. Because she's nice.
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Aya flips through her dictionary. "Tour," she says. It's convenient she made sure to get a dictionary with a section organized by phonetics.

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She nods, and now that she's home - well, there's really no reason not to fly. Up into the air she goes. There's a swirl of a breeze around her, and then she is just sort of casually floating there. She likes walking, too, but right now she wants to fly.

"Since we're here." She points at the temple. Aya isn't going to be expected to offer up anything, but Idania's pretty sure it will be helpful for her to understand how temples typically work. "Less confusion with Perinixu. No pressure for offerings."

Idania will repeat sentences if Aya seems to need her to.
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Aya looks things up.

"Less confusion?" she asks, when she's done translating.
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"You'll know how it works," explains Idania. "Less chance for accidental insults."

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Flip translate flip flip translate translate -

"Okay."
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Idania nods. The same door they came out of is opened again, and - nope! Not a bar.

What it is, is large and pretty, though. The floor looks like some kind of green quartz, perfectly flat but shimmering and catching the light. Sandstone pillars with lovely and visible layers give support to the place - it's got walls behind them, but on the inside it feels quite open and airy. Light, gauze fabric curtains waft inside, in whites and yellows and greens. The ceiling is some kind of quartz or glass, flooding the entire temple with natural sunlight. The entire place has a natural breeze inside it, made more evident by the curtains.

There's an open area, in the center of the temple, with an archway to designate that it's an entrance. Less obviously, though - there are paths both to the left, and the right, that go behind the columns. Idania floats to the right, and motions for Aya to follow her.
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"Oooh," says Aya approvingly. She bikes in - well, Idania said her god would approve of the bike, and it hovers, it's not going to scratch the floor.

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Yeah, Raezenoth is not going to be upset that Aya is using a hoverbike in his temple. Maybe something like a plow and he would be annoyed, but something that flies? It's perfectly at home here. Welcome, even.

Off they go, behind the columns. Now that they're here - there are carvings mounted on the sandstone and marble wall, out of the same quartz the floor is. It tells stories, through pictures. One set shows a set of people chained and whipped, then a breeze leading them to the desert, then their shackles being broken. A carving later and they're shown thriving and flourishing. It's hardly the only story on the walls, but it's the first, and the most applicable to their guest.

This is maybe an appropriate place for Aya to be.

Idania looks over each carving, though not very carefully. She's been here before. She knows this place by heart, by now. She checks to see how interested Aya is in looking at the stories on the wall, but otherwise - she'll just keep floating and head to where offerings are left.
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Aya rides slowly, peering at the pictures, piecing together their narratives, smiling. And follows her host.

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Not all of the stories on the walls are nice ones, at it turns out. There's one with people begging what is obviously Raezenoth for help - but he offers none. They bemoan their fates, upset and angry at the god who abandoned them. The next panel shows one of them who decided to take fate into his own hands, and finds water, and flourishes. The others, the ones who kept at begging for Raezenoth's assistance - they died. It's pretty obvious what the meaning of that story is. This god is a fan of people that help themselves.

Float, float, float - past all of the stories and carvings, and they arrive at an altar. There are various items, just on the table - jewels, money, daggers - everything there is expensive or an obviously well-loved item. In normal temples, the offerings are a bit more modest, but this is Raezenoth's holiest temple. People travel here from far away, to curry favor from him with their best offerings.

Idania floats in front of it, for a little while, considering what she'll give. Aya's not expected to give anything, but Idania certainly is.

Money is obvious and uncaring. She could give a lock of hair, but that seems like copping out. Idania's not a fan of buying expensive things beforehand, either - if she were, she would have gotten bar's help. So, obvious choices are all out. It's a good thing Idania likes the less obvious ones. Off come her shoes. She lands, and places them onto the altar. It's a strange offering. It's also a measure of trust - for the blessing's he's put on her, and the power she's been granted. Walking on the desert sands without fear of being burned - flying above any who could touch her. She likes having shoes, though, likes walking in streets on the ground and meeting new people. This isn't something she casually throws away. Only because of him, will she consider it. Appropriate, for an offering. She bows to the altar where they're left, and that's that.

With that done, she smiles at Aya. That's how you give an offering.
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Aya flips through her phrasebook. Just to make sure: "Should I?" She's kind of short on things that are neither essential nor potentially insulting.

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"Only if you want to," says Idania, serenely.

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Aya furrows her brow, finds nothing like the correct phrase in her phrasebook, resorts to the dictionary:

"Is this a test?"
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Idania giggles. "No."

It really isn't. More worshipers - or, at least, more offerings can be won with honey, instead of vinegar. Raezenoth's about freedom - and in Idania's opinion, that includes the freedom to not give something up.
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"Good -" Slightly distorting the intended meaning of her phrasebook phrase: "I'm broke."

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Idania nods. "That's okay."

Ah, well. Can't win them all. She's not sure why Aya seems to think it's about money - but she suspects that when someone's been without anything for all of her life, she'll hold onto what she has. That's understandable. Idania won't hold it against her. She'll find another offering for Rae to make up for it.

"Tour?" she prompts.
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"Tour."

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Tourward they go!

There is a cute little town near the windy place. Idania seems to know everyone there, and waves brightly at them all. It's not particularly fancy, but there are interesting things to see - a well's present, so Aya is guaranteed a steady source of water if she is in the area. There's a bar, a few shops of various types, a modest little school, and neat little houses, scattered all around in a 'We didn't plan out layout beforehand' kind of way. Soon enough, the tour of the town's done. Idania stays on the ground about half of the time, occasionally zipping up into the air to get to somewhere quickly, or just because she feels like it.
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Aya stays on her bike. She notes the location of the well - and points it out to Idania and asks, "How much?" (rather than 'is it free', because the former is in her phrasebook and the latter isn't).

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"Free," supplies Idania. "But don't waste it."

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Dictionary dictionary dictionary -

"Is filling a bottle 'wasting'?"
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"No."

She'd give a general layout of what's considered wasting water and what's not, but that's a little above Aya's phrasebook.
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"Okay." Flip flip. "Where can I find lodging?"

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"No inn," supplies Idania. "You can stay with me, or find someone who will let you stay with them."

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Flip flip. "Thank you -" flip flip - "I want to learn more Jorten first."

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Idania nods. "Want to see my house, then?"

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Translate translate - nod!

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Off they go to do that! Her house is a ways away from the main town, but still situated near windy place. It also happens to be hard to get to without flying or a hover-bike, situated on top of a rocky outcropping. Once they're up there, though - the view's spectacular, with a good view of the windy place and the town below. There's a slight danger of a fall to imminent death, but the house is a reasonable distance away from the edge and it's not likely to be a danger.

The house is little and it's cute. There are lots of little baubles, just all around - interesting things from far away places, things she liked, things she doesn't but wants to remember, and so on. It gives the house an interesting lived in and wordly feel. She doesn't have a spare room, but she has a couch, and Idania informs her that Aya may borrow it to sleep.
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Aya translates this offer, thanks her in her adorable Eseo accent, and sets down to study her dictionary, supplementing with the phrasebook for grammar. It's one of those multi-layered books, with the sentence in Esevi followed by Esevi with Jorten word order followed by Jorten phonetics in the Esevi alphabet followed by proper Jorten, very handy for picking up sentence patterns.

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Idania hangs around for a little while, but eventually the door opens of its own accord and a breeze goes swirling around the acolyte.

"Duty calls," she informs Aya. "Be back later, do whatever you like, food's in the cupboard if you want it, borrow things if you need 'em, don't break anything please."

Then, off she goes, flying at top speed. Aya gets the house to herself.
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Aya translates this as best she can, fills in the rest by common sense, and continues studying till her milkshake wears off and she starts looking for lunch.

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Lunch is available in cupboards. A large amount of it is ready to eat as is, but there are proper cooking supplies if Aya would like to use them. Things aren't very organized, so finding everything necessary for cooking might be a bit of a challenge.

Idania also has paper and writing utensils, obviously for quick notes but they can be used for other purposes.
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Aya decides to go ahead and make a nice lunch that will keep a while, since there's fixings and Idania has been very nice to her. Let's see, what is there? There is enough stuff to make that nutty flatbread the old lady liked, and bean spread to put on it. Assuming Aya has correctly recognized this herb. She tastes it. Yep. Mix mix knead knead mash mash fry fry. She eats hers folded in half around its filling, leaves the rest of the spread in a covered bowl and the bread under a cloth on the counter.

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It's quite a long time before Idania returns. Long enough that the sky darkens to night and for the desert to get colder, something it does surprisingly quickly.

When she does eventually fly in for a landing, she is somewhat worse for wear. She's bleeding from a few (minor) cuts and is covered in dust and grime. Besides the injuries, she looks tired and worn out, like she's been running a marathon. Wherever she was, it was probably not a nice place.

She waves at Aya, too exhausted to do much else.
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"...I made food."

(Aya has learned enough pronouns, generic verbs, and common nouns to say this without recourse to the dictionary.)
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Idania smiles at Aya. "That was really nice of you. Thanks!" she says. She goes and retrieves it, and eats like she hasn't had anything all day. She had some water and a bit of bread, but other than breakfast and bar's drink - nothing else. It's been a long day and she is kind of hungry.

"Delicious," she declares, once it's very thoroughly gone.
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Meanwhile, Aya translates the words that surround the thanks, and then what she wants to say back: "You're welcome. What happened?"

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"Nature god decided to set an acolyte on Rae. I won," she explains, carefully.

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(After more page-turning): "What happened to the other acolyte?"

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Wince. "Dead," she explains succinctly. "He attacked a town. Hurt some people."

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(Turn turn turn. Immersion is the best teacher but it's labor intensive.) "Are they okay?"

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"Most. Two died, one's severely injured. Lots of others with minor injuries."

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"Happen often?" Aya asks. Then she finds the sentence pattern she was having trouble locating: "Does this happen often?"

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"No. Usually people are left out of it, too."

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"Good."

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"Very," agrees Idania.

She considers flopping on the couch, but decides against it because she is likely to fall asleep where she drops. "Thanks for the food," she says again, then adds, "I'm going to crash."

She wanders off to her bedroom, to do just that. Flop. Zzzzzz....
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Aya stays up a bit longer studying, then goes to sleep on the couch till dawn intrudes.

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Dawn intrudes! Idania is not up that early. She needs her sleep very much, right now.

"Hey," she says sometimes late morning, emerging from her room and looking groggy.

While she wants breakfast, she's going to make sure her cuts are properly cleaned and bandaged, first. A pitcher of water's retrieved, and Idania starts cleaning and dressing her various injuries. She's got bandages, and she knows how to use them.
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Aya decides to fix breakfast. She puts together something with oats and milk and dried fruit and sugar and makes enough for two.

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Idania smiles at her when she notices that there's enough for two. "You're a good roommate. Thanks!"

Before she grabs breakfast she makes sure all injuries are tended to. It doesn't take very long, sadly enough she's got practice with this kind of thing. Her cuts are cleaned and neatly bandaged - the Argentleaf was for helping with healing, but obviously that's a lost cause, now. They'll just have to heal on their own.

Then, breakfast. Delicious, delicious breakfast.
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"You're welcome."

Om nom nom.

Aya's plan is pretty much to crash here for a week or until she can get through an entire non-contrived conversation without having to look anything up or accidentally insulting her hostess, whichever comes first. She'll cook; she's in a rather grateful mood.
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That's fine by her hostess. Idania doesn't much like cooking, at least not for the purposes of making food. It's fun to mess around with, though.

"How long before you head off to Perinixu?" asks Idania, once breakfast is handled.
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"I think a week. I want to learn more Jorten."

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Idania nods. "Sure. I can help you while I'm here if you have problems."

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"Conversation practice helps," Aya says (she has to look up 'conversation', but not 'help' or 'practice'). "Just - talk, and I'll learn to hear the words right."

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"All right! I'll keep going slowly, though. This is a strange and kind of fun way to have a conversation. Slowly and with pauses for looking things up."

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"The pauses will be less over the week."

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"I might get nostalgic and say, 'Aya, speak slower, use the dictionary to find words, I miss when conversations took ages.'"

She is joking.
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Aya has to look up 'nostalgic', and, ironically, 'dictionary'. "Maybe in a few years," she says. "When I am very eloquent."

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Idania giggles. "You'll get there pretty fast, I think. Getting thrown into a place that speaks an entirely different language gives quite a 'sink or swim' mentality."

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"Yes, this is faster than when I learned Sudre."

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"You're picking up the grammar pretty well. I guess having a customized phrasebook from a magic bar helps, huh?"

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(Page page) "It's only a little customized, but yes."

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"Hey, a little customized is better than what people normally get. Usually it's a book that isn't customized at all or a teacher that is terrible at teaching."

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"It's helping that I already know two languages."

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"That too. Previous experience and practice at it helps. I doubt you can use Ancient Sudre to help with Jorten words, though."

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"Yes. It's about how to organize the learning."

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Idania nods. "Makes sense. Glad it's working! I don't know how I would say half of what I say in mime rather than speaking."

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"I guess you'd say different things."

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"I'd keep it simple if I had to speak in mime. None of my usual wit."

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"I would be impoverished."

(The word she wants is 'deprived', but no dictionary is perfect.)
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Idania giggles. "But I would get into miming after a while! Lots of large, extravagant hand gestures, head tilts, so on."

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"You could use objects in your house."

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"I could! It would be delightful, I would juggle them. While flying."

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Aya takes this opportunity to learn "delightful", "juggle", and "flying". "That would not say much," she opines.

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"No, but it would be really fun!"

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"You could do it anyway."

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"I could!" she says. Then she goes to do that.

It is a hilarious failure. She can sort of juggle, but she'll go flying after something when she misses and it just screws up her whole rhythm. One of the items ends up bonking her on the head - she laughs and stops, when this happens.

"Okay, I think I need to practice that more."
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"Then you'll be good at it."

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"Yeah! Then I can show the trick to all of my friends."

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"They will be so impressed."

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"They will be. Who else can juggle while flying? Mostly because not many people can fly, but, whatever."

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"Who else can fly, anybody?"

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"Rae just has me as an acolyte, but there are other gods who grant flight. So other people can definitely fly."

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"It's different things for each god?"

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"Yeah. Based on personality and what they choose to grant. Gods pick an ability to gift to all of their acolytes. One per god. The acolyte I got into a grudge match with had something with plants that could turn them into constructs."

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Aya has to look up a lot of those words.

"What does Perinixu do?"
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"Her acolytes do a thing that cures plagues and sickness. If I remember right. I might not be remembering it right."

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"That's a good one."

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"It's good for helping people and for getting followers. Not so much with self-defense. If Rae and Perinixu make an official alliance I will probably end up pulling double duty."

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"Is it looking like they're going to?"

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"Honestly it's hard to say! Right now they've agreed to not poach from each other and mostly leave each other alone. Past that, I dunno. She doesn't like some of the things Rae does, and vice versa. But they don't hate each other, and have a sort of - grudging respect thing going on."

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"What doesn't he like of what she does?"

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"If you don't fit in to the society she's got going, then you get basically ostracized. If you cause trouble, she's got some kind of blessed knights group to throw you out, in lieu of an acolyte. I mean, I get why, but it's kind of against Rae's 'if you can prove yourself then you are good with me' thing."

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"She doesn't have an acolyte, or her acolyte isn't her bouncer?"

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"She's got two acolytes, but they're not her bouncers. Seeing as how it's kind of hard to use 'cure plague' in an offensive sense."

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"You could transport sick dangerous animals, then cure them in the middle of enemy camp."

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"Yeees, but that's not really worth the trouble, it's easier to just bless a bunch of guys, hand them swords, and tell them to be threatening and punch people."

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"Okay. What are blessings like?"

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"Depends on the god. Usually they're useful but comparatively minor. The ones I have, for example mostly just make my life easier. If it's windy it won't send me off balance or screw up my person in any way. I can walk on hot sand barefoot no problem, I don't need to drink water as much as other people, I've got slightly enhanced reflexes for reactions and I'm flexible - that kind of thing."

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"Nice deal."

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"Very! They're basically guaranteed to always be useful in some way. Some people have managed to get blessings from multiple gods, it's not an either-or sort of deal. A lot of effort, but I guess it's probably worth it if you can pull it off."

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"I guess the gods have to like each other?"

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"Not necessarily like each other, but definitely not be at war like Varkalobitch and Rae are. They just have to not be snippy about their followers having a blessing from a god they don't like. I think if you travel to domains far enough away from each other that neither god has an opinion of or a reason to fight the other, it could work."

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"And the blessings stay put forever?"

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"Unless the god rescinds them, yeah. I think there are like - traces of the blessing left over after even if they do, but it's sort of a shadow of what it was. Acolyte specialness can't be taken back, though, that's why there are so few of them running around."

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"That makes sense."

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"Plus acolytes are the ones who can usurp their own god," says Idania, with the same distaste she had before. "So, another limiting factor."

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"Have you ever known it to happen or have you just heard of it?"

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"Well. I got acolytehood because someone tried to do it to Rae and he was basically powerless to stop them. So he grabbed me, gave me impromptu acolytehood, and set me on them. He was getting some blessed people to go do it, but the rogue acolyte was faster because of flying and kept hopping between temples and desecrating them."

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Aya nods.

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"So uh, yeah, it's a thing that can definitely happen."

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"I believed you that it could, I wanted to know how common it is."

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"Pretty uncommon, it's hard to pull off. I think there's a god out west who usurped? Can't remember her name, though."

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"Raezenoth's lucky to have you, I think."

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Idania smiles. "Thanks. I like being an acolyte, so I'm lucky to have him, too."

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Now Aya's out of things to say about that.

Flip flip.

"Why your shoes?" she asks. "Yesterday."
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"Symbolism and a sign of trust. Walking barefoot's less hazardous to me than other people, but only because I'm his acolyte. But I still like having them, because I like walking, so it's still giving something up, it's not frivolous for me. So by giving them up I am saying 'You are important enough to me to give up a thing that I want due to circumstances you have given me that makes it viable.'"

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Aya has to look up a lot of those words. "What happens to the offerings?" she asks.

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"Some are re-purposed, gods have power but sometimes they need things, like money and shoes and stuff. But most of the time, the offering is - I don't know the word for it. Eaten? Destroyed? It gives more power but you lose whatever the offering was."

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"It disappears?"

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"Yes. That."

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"I would have given something but I wasn't sure how to pick something, and I'm not sure how much margin of safety I have on what I brought with me." (Composing this sentence requires a lot of reference material, but she gets it out fluidly enough in the end.)

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"It's entirely all right," says Idania. "You're not used to the system, and you kind of - just got used to having things for yourself. Kind of understandable, not immediately giving things up to a thing you haven't even met."

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Aya nods, and glances at the tattoo on her heel, and smiles a little.

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Idania doesn't know the significance of the tattoo, but she doesn't ask. "Actually if you're any good at crafts I know some people who do glass working and use Raezenoth's sand to make pretty things. It's really not a 'person with the most money wins forever and always' kind of thing."

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"I don't know how to work with glass," says Aya. "I took dictation and cooked and cleaned and gardened and did laundry and ran errands and translated old books, that's most of what I know how to do."

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"Hm. Okay, off of the top of my head from just those - write something to Rae, give that as an offering. It can be a story or what you think about him or - whatever you want, really. Cook something delicious and put aside a portion of it for him to give later. I think the - riches and splendor of the offerings altar gave you a bad impression of it, this is windy place and it is Rae's center of power, essentially. So there are pilgrims and sometimes they splurge."

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"Interesting. I don't know about a story - I'm not an author - but okay. I can certainly make extra food."

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Idania nods. "I think it's a pretty forgiving system, but then again, I grew up with it, so I guess I'm used to it by now."

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"In Eseo people would mostly donate money to temples, not things, and usually posthumously or if they're particularly rich."

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"Huh. If you don't have - obvious gods running around doing things, then why?"

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"People think there are gods, and appearing to be favored by them, which mostly means being lucky, makes those people look good. And the people who work at the temples do some worthwhile charity work. If the old lady had freed me like she said she would I would have been able to stay at one while I saved money."

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"Well, I get the charity part, that's worthwhile, but - status symbols? Strange. If you don't actually have gods around to back up that you're favored, it seems kind of silly."

Idania tilts her head. "Old lady?" she prompts, gently.
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"She bought me when I was six. She said she was leaving me to myself in her will. She didn't."

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"She was a bitch," says Idania, in a calm certainty. "And the world is better that she is gone."

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"It could have been worse, but I do not miss her."

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"Well, yeah, things can always be worse. It doesn't make what occurred good because it was less bad. She was still terrible for doing - any of that. I'd go spit on her grave if I could get to it."

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"I mean - if she had never existed - it is likely that it would have been worse. Most people buying six year olds are worse. Staying on the farm would have been worse, in most ways, except I would have been with my parents. More than her would have to change to make it so my life was better."

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"... Mm. Fair point. I suppose I don't know enough about a society wretched enough to support slavery to truly get what it's like. That it exists at all is a travesty."

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Aya nods.

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"If your door hadn't of opened into a magic I would have asked Rae to give me permission to go, he would have been all for it, and then there would have been consequences to their actions."

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"There are a lot of slaveowners in Eseo, and some in some neighboring countries too."

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"Then I would ask you to hold the door, grab as much holy sand as I could carry, dump it somewhere in your world and hope that's enough for Rae to get a foothold so we could tell people I free, 'Hey go pick up some flowers and rocks and stuff and give them to this guy and it'll help with freeing other people' and moved on from there. I do not like slavery. It would go away."

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"I wouldn't stop you, certainly, that would represent an improvement."

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Idania smiles a little. "I don't even know what I'd do after it went away. I guess go back to doing my normal thing, with the knowledge that Raezenoth's basically untouchable by other gods because he would be in another world."

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"That would be interesting. I wonder if more gods would start popping up in my world if there was one to start it off, though."

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"I don't think we'll be able to find out," shrugs Idania. "But maybe? I'm not sure if that would be considered a bad thing or not."

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"Apparently some of them aren't as nice as yours."

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"Yeah, there are some bad ones, but I'm pretty sure there are nicer ones, too. Most of them are just kinda bland, really. So I'm not sure if it's bad or not, it would depend on the ratio."

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Aya nods. "I wonder how gods would interact with magics."

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"Hmmm. No idea, they'd probably end up as dead-zones between domains if they did stuff to make the area desecrated or something. Then they'd just be the same, except gods would probably put huge walls around them because it would annoy them to lose followers to embroidery."

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"There's fences around the known ones, for the most part. The one around the one I fell into broke."

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"Oh, well. So not much would change at all, except maybe less breakable ones. That's very intelligent, I am surprised and impressed that your backwards and terrible society of slavery thought of it. No offense to you, of course."

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"None taken," says Aya when she's translated this. "Sometimes people jump into magics on purpose, but mostly they're just dangers no one wants. I don't think it's the same kind of not-terrible to think of fencing magics and to think of manumitting slaves."

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"Huh. Why would people jump into magics on purpose?"

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"If they were desperate or crazy."

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"... Ah. That's kind of depressing."

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"Occasionally the embroidery is positive, or mixed. Mine worked out pretty nicely."

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"Well - fair point. I guess it's less depressing, then. Slightly."

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"Everybody else who was with me was turned into something or vanished, though."

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"And now it has jumped straight from depressing to extremely horrifying and alarming."

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"Magics are not nice. Magics are random. Most random changes you can make to someone make things worse for them."

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"Yeah, I wasn't saying it was rainbows and sunshine or anything, but - yikes."

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"It was actually unusually extreme. It's hard to get good statistics on people, because people usually don't want to experiment with going into magics while someone supervises, but if you throw animals into magics, they usually are still recognizable as whatever they started out as. I didn't see anyone but me still remotely human when I looked around."

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"... Throwing animals into magics seems exceptionally mean. Does it not work on inanimate objects?"

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"It can work on both plants and inanimate objects, but it's less likely, and it's harder to get them out again afterwards if you want to study them, whereas you can usually lure a modestly embroidered animal out of the magic. I doubt it's much meaner than eating them. Embroidered animals I've seen both in the magic I was in and that have been in cages in town when I've run errands don't seem particularly unhappy about it. I don't think magics tend to make persistent changes that hurt."

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"Huh. Okay, then. It's still kind of strange, though. I don't even know why magic would work like that, it doesn't consistently make sense."

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"It doesn't have a person guiding it, and it's magic, so it's not following rules like ordinary places do, so it makes sense to me that it would be like it is."

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"Well, yes, but - I don't know, even things that don't tend to make sense make sense when you look at the components that caused them. What made the magics? Do they just exist? Have they always been like that, since the beginning of time?"

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"By and large magics have been around as long as anyone can remember, although occasionally there's an earthquake or a volcano erupts or something and then an area starts or stops being magic."

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"... Eh, okay. I guess I'll just have to accept that because I can't go there myself and check anymore."

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"How would you check?"

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"Obsessively studying things. Checking places that used to be magics and places that became magics and looking for correlations, then going from there."

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"People do study magics. The animals are also useful for getting an idea of where their borders are. The old lady had a good library, I think I've read a decent fraction of what there is to know."

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"Then if I couldn't be an acolyte I think I would do that," says Idania.

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"I wasn't sure what I wanted to do in the long term. In the short term I was going to work at the post office and save up to go to school."

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Idania nods. "There are schools here, too, if you would like to stick to your plan."

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"I might, once I know the language and what there is to study."

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"That is an entirely fair thing to wait for! Would it help if I gave you a brief overview?"

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"Yes please."

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"Right, well - there's the basics of math, science, and some medicine and language everywhere, but how good the schools are depends on country and the domain. Some places don't have them at all, Evarsomethingorother doesn't put much stock into them, for instance. If you're looking for the best stuff close by, I know Opedist's domain has got a lot of libraries and schools. His stubbornness applies to keeping knowledge that's there safe, so if you don't mind the ongoing war with the volcano god, go for it. Or did you want me to give you a curriculum? I'd need to think about it, it's been a while since I was in school."

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"I am fairly good at studying independently without much telling me what's meant to be next."

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"Okay! Then hit up the libraries in Opedists' domain, the ones at Kardaliche and Ornen are lovely. Some schools there, too, if you can afford it, but honestly they are prissy nitwits a lot of the time. If you're good at making a curriculum and self-teaching, you can probably skip them."

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"Thank you."

Aya writes this down.
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"You're welcome. Oo! Hold on, I have a map, I can show you where they are."

She goes and retrieves the map, finds the cities, and shows Aya where they're at in comparison to both Perinixu's domain and where they're located now. The cities are closer to Perinixu's domain than Raezenoth's; it's likely to work out in Aya's favor.
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Aya copies the map down into her notebook too.

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Then that is done. Idania starts explaining various routes and their levels of safety, and how domains and country borders interact with both. She's helping to map out a good route to get to both Perinixu's domain and to the libraries when the door opens and a scruffy looking man walks in.

Wordlessly, he finds his way to the couch and sits down. No greeting, no acknowledgement, just - sit.
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Aya is very distracted from the mapping by this eventuality.

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"Hey, Rae," says Idania, barely looking up from the map. "Bored again?"

"Yes," says the scruffy man, in a voice that echoes across the entire room. He doesn't need to be translated. His voice echoes in Esevi, Jorten, and the vaguest hint of Ancient Sudre, at the same time but not mixing in the slightest.

Aya can probably put two and two together, considering Idania called him his name.
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"Hello."
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The god looks up and looks at Aya as if he's seen her for the first time. He tilts his head, but otherwise doesn't say anything else.

"Hello," he says. Then he looks at Idania. "You're helping her find a route, aren't you."

"Yup!" says Idania, in a singsong voice.

"She should find her own and become stronger for it," replies the god, with utmost dignity.

"You're being naggy again."

Her god doesn't deign to reply. But he smiles, just faintly.
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Aya takes this general reception to mean that he doesn't want to talk to her, which is reasonable enough in its way. She falls silent and goes back to mapping, a bit slower than before.

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Mapping, mapping, then Rae says, "This one isn't as annoying as your last one."

"She can definitely hear you," says Idania, rolling her eyes.

"Yes. You are not throwing yourself at my feet and singing my praises," says Raezenoth, to Aya.

"It annoys him," provides Idania in a stage whisper.
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"...I'm not," agrees Aya.

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"Good," he says, unconcerned about her obvious trepidation. "Keep it up."

"She," teases Idania, "is not going to stay here, so she doesn't need to. She's heading off to Perinixu."

"Ah. At least she has good taste when it comes to other gods," says Raezenoth, eying Aya. It's impossible to tell if he's insulted or not. His expression is near-blank.
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...The "not saying much" strategy seems to be doing okay, so far.

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It does, certainly.

Pause. Mapping, mapping.

"I continue to be bored," says the god.

"Well what do you want me to do about it?" his acolyte replies with a snort.

"Dance," he says, in an utter deadpan.

Idania laughs. "Okay. You know what? Fine, I will dance." She puts down the pencil she was using, and then does a little jig. It's kind of hilarious, she isn't much good at it.

"Riveting," drawls Raezenoth. "Your mastery of the dance astounds me."

"Oh, shut up."
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Okay, this is funny.
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"Happy?" she asks, stopping her dancing.

"Moderately," says the god serenely.

"I will throw something at you, you realize."

"I recommend the pillow," he replies, unconcerned.

"Okay," she shrugs, and that is when the god gets hit in the face with a pillow. Flop. Pillow fatality.
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Hee hee.

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"Your aim's gotten better," observes Raezenoth, from under his pillow. "Or perhaps that was luck."

That earns him another pillow, to the face. Flumph. That'll show that god who's boss. "Take a guess at which!" laughs Idania.

"I don't dare," he drawls. "You will throw another pillow at me regardless."

"Yup!" Pillow. Soon he will be buried in a pile of them, and he doesn't seem to care. It's starting to become obvious why Idania has a lot of pillows, scattered around. Eventually, she does still manage to run out. Raezenoth is buried under feathery and fluffy doom, barely visible.

"Still bored?" she asks, amused.

"No," he says. Then he gets up easily, dislocating all pillows. He stands. "Thank you." He pats her on the head, then walks out, like nothing happened.

"So! That was Rae," says Idania brightly, plopping down to get back to maps.
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"I see."

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"We have a strange relationship," she explains. "That's not typical with gods and acolytes, if you were wondering."

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"I would be a little surprised if it was."

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Idania giggles. "He's started giving me more pillows, too. Just shows up sometimes and drops one off and leaves without explanation."

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Ha ha.

"What are the others like with theirs?" she wonders.
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"I think it's way more formal, less... Us being ourselves. But I wouldn't know very well, I suppose, I'm not an acolyte to another god."

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"Does he come sit on your couch and provoke you into throwing pillows at him while making no facial expressions often?"

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Idania giggles. "Sometimes. He does other things, too. Occasionally he'll ask me to tell him about my day or distract him from something he doesn't like, too. Once he walked in, stole my Arabek board, and set up the entire game then looked at me expectantly."

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"Who won?"

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"He did. I put up a fight, though."

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"Is the game fun?"

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"Yeah, pretty fun. Why, want to play it?"

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"Maybe."

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"Do you want me to explain the rules first and see if it's any fun?"

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"Yes, thank you."

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Idania grins, and then gets to explaining the rules. The game is based around each player being a god of a randomly chosen domain and working to defeat all other gods present. There are different (simplified) methods available to convert mortals to your religion, including sending priests, acolytes, armies, plagues, or the like. When you gain more followers, you get more of a domain to work in and more power to use in various methods. Overall it's quite strategic, requiring a lot of forethought and planning, but is relatively simple to play once set up.

"I think it's best with more than two players, but if you want to play with just two that's fine by me."
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"There's no one else here," Aya points out, when she's finished translating all the instructions.

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"We can invite Rae, or other people that I know, but they stopped playing against me because I kept winning and they are sore losers."

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"Rae - or do only you get to call him that? - just left," Aya points out.

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"You can call him that, he really doesn't care. I can always ask him if he's busy or just wasn't bored anymore. He might be up for it, he might not. I dunno. Want me to ask?"

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"...sure, why not."

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"Okay!"

Vial of sand is retrieved, and she asks.

"He's -"

Her door opens again, and in steps Rae. He goes immediately to a cabinet and starts riffling through it for the game set.

"-excited," laughs Idania.
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Aya giggles.

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Rae produces the board, and starts setting it up. Actually he's not just setting up his own part, he starts setting up Aya's and Idania's, too.

Idania notices. "Rae, Aya's not going to learn how to play if you do it for her," she teases.

Pause. He looks at his acolyte with consideration. "It was only the setup," he defends.

"Uh huh. Except she needs to know what's going on from the get-go."

"Fine," sighs Raezenoth.

Idania helpfully starts explaining what's going on to Aya and helps her set up. There is a little dice with eight sides and symbols drawn on them, for various domains. Desert, plains, mountains, volcano, swamp, tundra, deciduous forest and rainforest. Aya gets to roll the die, and get her domain randomly selected from the eight.

Rae informs Aya a little smugly, "My favorite part of the game is that ocean gods are not included."

Raezenoth rolls first, and gets tundra. Idania gets plains, and then it is Aya's turn to roll and see what she gets.
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Aya has more trouble keeping up with two interlocutors instead of just one - she's still running to the dictionary for every sentence of Idania's, and even though Rae's fully comprehensible, Idania speaks faster and with less pausing to him than to Aya - but she rolls the die when she catches up. She is apparently a rainforest.

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Then, they get to playing.

Both Raezenoth and Idania are very good at it. Thankfully it is straightforward enough that Aya can pick up what's going on with Idania's explanations and observation.
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Aya has no practice at this game, which is an obvious disadvantage, but for a beginner she does pretty well. She spreads out into adjacent empty domains first before trying to engage the others on their own turf.

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That is the smart move. Aya lucks out, because Raezenoth and Idania get into a grudge match over a key location early-game, and lets Aya gain power while they recover from their power-struggle. Idania managed to win, and is now in control of a tactically important location, but she took some hard hits in the process. Rae consolidates and then starts trying to box Aya in so she has no choice but to engage him rather than taking empty domains.

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Aya gives ground on Rae's front where it's convenient so she can wipe Idania out while she's weak.

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Idania is alarmed by this! She recovers fairly well considering her lack of power, trying to draw Aya's followers into various traps by giving ground in certain places and then surrounding them to regain the space. Meanwhile, Rae starts attacking her from the other side, attempting to take the strategic location while Idania is distracted by Aya. This leaves him open to attack from Aya herself.

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Aya puts a vicious dent in Idania's defenses just long enough to make it look safe for Rae to ignore her on that border - then turns around and goes after him there.

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Raezenoth laughs when Aya does this. Finally another mortal that will play this game properly and not roll over and let him win. (He likes to win, but he likes to do it properly.)

Idania consolidates and goes on the defensive, giving Rae an annoyingly hard time in taking control of her domain. Luckily for her, Aya's attack on Rae distracts him and gives her a breather she can use to recover. She retreats, going after a few scattered empty domains rather than facing either Rae or Aya.

Rae, meanwhile, starts showing Aya that when it comes to this game, he means business. She caught him off guard by not helping him finish off Idania, but soon he recovers and starts fighting back against Aya.
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Aya doesn't expect to win, but she'll put up a fight. Have at you, Rae.

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Rae proves to be really, really good at this when he is not distracted with fighting Idania. Aya starts losing a lot of ground. Thankfully, Idania recovers enough to strike a desperate attack against Raezenoth, considering him the biggest threat on the board and teaming up with Aya to try to take him down. The strategic location Idania took in the beginning of the game proves to be incredibly useful against Rae, and she knocks a huge dent in his forces.

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Maybe together they can knock the god out of the game! And then viciously backstab each other!

Frankly Aya thinks that she's got the best chance of winning if she lets the two of them both continue to exist and distract each other from her for the longest possible period of time before taking them both out in one fell swoop, though, so she may start defensively consolidating once the two of them have been cut down to roughly equal size with each other.
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Yeah, Rae is not having any of that. He manages to keep up a meager defense against a slowly marching Idania, but he knows what Aya's trying to pull and is not going to tolerate it. He keeps attacking Aya, while Idania slowly chips away at Rae's power reserves to weaken him.

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Oh well. If he doesn't want to let her fall back and set them on each other she can just attack him right back instead.

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That is entirely the point! Because Rae, as it turns out, is really good at this game. To the point where he can outplay Aya while he holds off Idania's weakened assaults - Aya goes down first and there's nothing Idania can do to stop it. Then he sets his sights on her with his now smaller force, and what proceeds is a vicious and merciless battle involving both parties pulling out all of the stops.

Raezenoth wins. Barely, scraping by with a measly twelve followers after throwing morality and future planning out the window with a plague.

"That was fun," he says, pleased with himself and looking incredibly smug.

"I will get you eventually," Idania says stubbornly. "One day."
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"You never win?" Aya asks her.

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"In a one-on-one battle with him? Nope. I've managed to get some people to team up with me and taken him out that way, but never on my own when it's just us," explains Idania.

"It's because I am a better player," says Rae, smugly.

Idania throws a pillow at him.
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"It's not a game of luck, so that is the obvious reason," agrees Aya.

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"I wasn't disagreeing," says Idania primly. "I was throwing a pillow."

Raezenoth is smiling. "Completely different," he drawls. "Had nothing to do with the conversation at all, I'm certain."

Idania throws another pillow at him. "Yup!"
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Aya starts putting the game away, giggling.

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Rae stoically helps with putting the game away, while Idania hits him with a pillow. Over. And over. And over.

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Hee hee hee.

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The game is put away, and then Rae looks at Aya and says, "I like you."

Then he walks off, and leaves without another word.

Idania snickers. "We should play that again later!"
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"I'll be here for a few days more."

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"Yeah," agrees Idania. She giggles, then says, "You should definitely team up with me against Rae next time, though."

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"Maybe I will. Then perhaps I can come in second."

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Idania giggles. "You did great for your first game. Mine I got horrifically curb-stomped by Rae."

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"Was anyone else playing?"

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"Nope! It was hilariously one-sided!"

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"It sounds it."

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"It's okay, though, because I took that horrific beat down as a challenge. Eventually, one on one - I'll win."

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"Good luck."

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"Thank you! It's not a game of luck, though, except what you get at the start. I need skill, wish me skill, not luck."

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"Wishing luck has as much influence on luck as anything does," says Aya, after some looking up words, "but wishing skill does not have this property."

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Idania snorts. "Fair point."

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Aya smiles.

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Idania smiles back! She's glad Aya's feeling welcome, here.

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Aya feels welcome enough to stay the rest of the week. She makes extra portions for Rae when she cooks, which is most of the time, and she studies Jorten intensively enough that she can have simple conversations about nouns she has previously encountered without recourse to her dictionaries, though she keeps them.

And then she thinks it is about time she got going, but she bids Idania goodbye first and receives a copy of the board game (a travel version, with a quilted cloth board and small cone-shaped tokens) to take along with her.

And Aya gets on her hoverbike and heads Perinixu-ward, hoping that the goddess will be sufficiently interested in the device to say hi of her own accord because she's not sure how long it will take to find an actual temple.
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The trip to Perinixu's domain is fairly uneventful, though it does get her some strange looks from ordinary people and a few think she's some kind of acolyte. It can be a little annoying at times, but it keeps her safe from unsavory characters, fearful of a god or an acolyte's wrath.

When Aya arrives in Perinixu's domain nearly immediately a multi-languaged voice, based from everywhere and nowhere, says, "What manner of contraption is that? I, Perinixu, goddess of the highland spring commands you answer."
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Okay, that's kind of disconcerting on two levels, but. "It's called a hoverbike," Aya says, with the first words in adorably-accented Jorten and the last the loanword Bar supplied.

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"... You do not sound like any that I have heard before, and I have heard many. Where are you from?" asks the goddess.

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"I am from a country called Eseo in a world called Tayane where the rules of magic are different from those here."

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"Different in what ways? What gods do you have there?"

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"None, or if we have them, they are very quiet. Magic is a condition that can affect a smallish location, within which unpredictable and usually displeasing things happen to things that enter."

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There is a silence, from the goddess. Then, she says, "That is a travesty, child. You are better to be rid of the place."

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"I have no plans to return."

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"Good. Is that where your contraption came from? If it taints the land with its presence I will not stand for it."

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"That is not where my contraption came from, although if you prefer I can depart your domain contraption and all. I fell into a magic in my home world, and instead of harming me it healed the injuries from my fall and removed my chains and offered me a door, which I opened, and it led to a place between worlds, where I was able to purchase anything I chose from any of those worlds with a loan from a native of this world who I found there, and this was what I wanted."

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"I see. You have the smell of Raezenoth on you, was it there that you fled to?"

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"That was where the door led when I left the place between worlds, yes."

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"Mm. You decided to come here, after, or is this pure chance?"

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"I asked for a list of all of the gods around once I learned that there were real gods here and decided to come here, although I'll leave if you don't like me."

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"And what brought you here, over all other gods?

This sounds kind of wheedling, like she's expecting a very specific type of answer.
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"I liked the sound of a god who chooses to use that power on something like healing. It is one of the most straightforwardly good things there is to do. So I thought I might like to meet you."

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"Thank you," says the goddess, not at all surprised by the compliment, but pleased all the same. "I prefer for things to remain whole and unmolested by disease."

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"It is a good thing to prefer."

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"I think so, certainly!" agrees Perinixu. "Go well in my domain, little world-walker. Raezenoth was right to send you here."

And that seems to be a dismissal! She has goddessy things to do.
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Raezenoth didn't technically send her, but oh well.

Aya bikes onward in search of someplace to settle and collect some income, since it looks like she's not getting spontaneously handed an acolytehood for being shiny.
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Nope, that's not how gods typically work.

Aya has several options available for income gathering. She could be a farmhand, messagenger, laundry-woman, maid, and other things - but the job that will most likely interest her is working at Perinixu's temple, as an aide. It doesn't pay exceptionally well, but overall it seems geared towards helping people, if in ordinary ways than with magic.
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That does seem the most interesting of available options, especially, though not solely, because no one is interested in paying her to draw and her translation skills are now approximately useless and her dictation-taking well below par. Temple-ing it is.

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Temple-ing doesn't pay well, and there are an awful lot of rules and regulations to it, including an obsessive hygiene regiment, but it consistently helps people. Aya is sent with medicines to the sick, bandages to the injured, and so on. Interestingly enough, the temple has more than just a focus on healing injured bodies. Priests and even acolytes of Perinixu are expected to listen to anyone's problems and offer comforting words, even if a direct solution to the problem isn't available. Aya isn't expected to listen to literally anyone just yet, but if she runs around in her temple aide garb - people will start offloading their problems onto her.

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Aya considers exacting obsession about hygiene reasonable for any profession that spends a lot of time tending to festering wounds.

She is happy to do her best with advice, more and more as she gets more comfort with the language. She's much less competent at just listening while unable to do anything, although there the fact that she isn't fluent in Jorten actually helps her shut up and look sympathetic.
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Yeah, that's one of the reasons why it's so strict.

Eventually, Aya is offered a vial of holy water and priesthood, after her hard work and dedication to helping people. It comes with more added rules, if she accepts it - stricter hygiene expectations, a well-kept uniform, well groomed hair, and some other things about silly vanity that probably have nothing to do with healing at all. On the bright side, she will get a blessing if the accepts the job. Perinixu will choose the blessing granted, but Aya can ask her to aim in a specific direction that will be most helpful.
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Aya could not easily care less about what she wears or how she arranges her hair. If Perinixu cares, that's not a big deal to her. She takes the vial.

Aya would most like to be free of her apparently otherwise incurable clumsiness, if there is a blessing available to handle that. The hoverbike helps, but only out of doors.
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Perinixu can grant grace, actually. She seems to be somewhat vain, and dislikes the idea of her chosen being clumsy. Predictably, she grants the request. Aya is not as graceful as another person blessed with grace, but she is no longer clumsy.

Priesthood involves much of what was done as an aide, except Aya will be taught how to make the medicines necessary and give them out at her discretion, rather than at someone else's command. She also has the option of petitioning Perinixu for help with something if it's troublesome, but there is no guarantee that she'll answer.
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Aya is as diligent as a priest as she was as an aide, and the grace blessing is useful for mixing delicate medicines. Aya is conservative with scarce things, cautious with those that have side effects, and generous with harmless common ones. She reliably tries asking Perinixu whenever something she can't fix herself comes up, but moves on apologetically when ignored.

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Being ignored does happen, but Perinixu usually answers promptly and briefly, and solves problems if they are solvable at all.

Aya will not get promoted to acolyte any time soon. But if she keeps up the good work, she will get some added blessings - immunity to plague, the ability to walk on water, and a sense of the best plants to use for medicines. How she uses them is up to her, but obviously she should stay the course on helping lots of people and generally listening to all problems ever.
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Aya works diligently and consistently.

She takes notes on everything. (They're in Esevi, because it's a glorious luxury to write in plain language and be illegible to non-deities both. She still draws to relax and to decorate her living space, but the drawings are empty of meaning.)

When there are problems that seem to come up in the same sort of way a lot, she notes the pattern, and thinks about how to destroy it at the root. She likes the part of priesthood that involves getting enough data to do that, even if having a real actual benevolent deity cuts down on a lot of the systematic issues that were a problem in Eseo.
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Large-scale systematic issues are not so much a thing in Perinixu's domain, at least not from what she is able to affect. There are some issues with sewage and waste disposal that could help, but Perinixu already seems to be on the ball there, and is persuading officials to build sewage systems with a blessing or two (usually immunity to sickness or grace) - but there are some other problems that Perinixu has no hand in and could help with.

Violence in public is dealt with handily by guards and travelling knights for that sort of thing. However, there are some things going on behind doors that are just as bad, if not worse, and no current solution is offered aside from a place to run away to at the temple, and salves for any injuries. It's a treatment, not a cure.
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Having a place to run away to at the temple is a start, and a good one - the conditions for the runaways are good, the guards and knights can typically handle if it someone goes after them without already being in the same building. The problem is that, for one thing, it ever starts, and for another, that once it has, it's slow to be recognized and fled. Aya has no overnight solution, but she has a lot of notes from a lot of stories.

She writes a book, a sampling of stories safely anonymized in name and detail. It is blandly titled When To Run and in addition to enough adjusted case studies to give the entire phenomenon - color, relatability, depth - there are more general descriptions of the underlying patterns. How to spot it coming, some of the time; how much damage it does (this part she's hoping will reach would-be perpetrators as much as victims); and, in case anyone has managed to miss it, a description of what happens if one does run away.

This is not an overnight solution, but she wrote it to be accessible to children as young as ten, if they're the kind of children who read books, so maybe the stories will change in a few years.
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Sseveral fellow priests read the book, agree with the sentiment behind it, and work to get it more well-known to the general public. Literacy is reasonably high, but not one hundred percent - several aides are sent to read the book's stories to people of the right age, along with other aesop-like stories. The stories change - more people get out sooner, but it doesn't remove the problem entirely. It does certainly help, though.

Perinixu notices.

"The book was a clever idea," she tells Aya, one day.
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"Thank you," Aya replies. "I wish I'd had an even better idea, but this one was worth the work."

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"We do what we can to make the world whole," agrees Perinixu. "One good idea at a time."

That's the end of that conversation, but Perinixu starts noticeably paying more attention to Aya. More guaranteed answers from her when addressed, occasional helpful tidbits of advice, and a few times she directly tells Aya a helpful thing that should be done.
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Well, whatever would Aya do with information about helpful things to be done but to go do them?

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That is exactly the sort of attitude Perinixu supports! Aya will get more missions given directly from the goddess, and eventually ends up with all possible blessings on her - along with her previous abilities, she gains the ability to purify and locate water, and have an anesthetic touch when dealing with painful injuries.

After years of dedicated work as a priest, Aya is offered the chance she was waiting for all along: acolytehood. With it will come the ability to cure sickness at a touch, whether it is a plague or a common cold. If Aya accepts, of course.
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Aya is not one to turn down offers of the ability to do things.

She can happily live out her life this way, hoverbiking around, healing people and making pointed remarks about how it would be nice to repay Perinixu for her services, collecting stories and writing the occasional book. (She novelizes her own life story, with a few embellishments and dramatizations, and publishes it expecting it to be taken as complete fiction, what with the other worlds and all.)

She might visit Idania now and again.

And when she gets within spitting distance of acolyte life expectancy she plans to teach someone else to use her hoverbike, since it's going to outlast her. It will let her keep traveling around longer than most acolytes can, but she's still not immortal, just very healthy.

All things considered, she's glad she fell in the magic.