An embroidered bear that looks like it's wearing a suit of lace-bordered plate armor and has tiny useless metal wings to match and is at least four times its likely original size charges the horses, who startle madly and go completely out of control.
The wagon goes over. There's a fence, at the side of the road, there's posted warning signs, beware Magic in this ravine until post marking its end, but the wagon with all the slaves in it crashes right through the fence. Gravity's upended, everyone's screaming, some of the screams cut off abruptly as they tumble end over end down the slope. Aya flings manacled hands over the back of her head, feels a familiar snap in her arm as something strikes it - that's broken; and now her nose is too - there's a splinter of wood through her calf and her ear's ringing and wet with blood and she's got to have cracked a rib -
She's completely unharmed, unperforated, not even embroidered as far as she can tell. The steel around her wrists and ankles is gone. She doesn't see any of the other slaves - no, on second though, maybe she does, there's a bright orange snake with a tail that splits into five fish-finned ropes and a beetle the size of her head with the lyrics of Midnight Lightning written across its wing casings in block letters and a surprised-looking rabbit with wheels for forefeet and a broom-end for a tail. Everyone else is either much less recognizable or vanished entirely. But she's fine.
(She checks her heel. It's still marked. So she's unrestrained and unsupervised, but not, technically speaking, free.)
She needs to get out of the magic soonish, before it gets bored with its minimal alterations of her person, decides she'd be prettier as a glass music box decorated with butterfly wings, or a leather-upholstered down pillow that drinks blood, or a goose with windmill blades spinning around its neck. She's not, however, sure that she can climb the hill. It's likely she'd get just far out enough to count as having exited the magic and then fall, taking her chances a second time, and while this occasion she was lucky, nobody else was - she doesn't think she's been lied to all her life about the general safety of the environment. She'll have to go out the other way. She wades into the waist-high grass, routing around the clump made of swords and the clump made of swaying violin strings and the patch that might just be pitch-black flora but might be something else - but most of the grass seems only to be grass; plants tend to be safer in magics than animals. She winds up startling a dozing bird-eel-cat hybrid so thoroughly mixed up that she has no best guess as to what it was originally. It flap-flop-flees.
And then, when she hasn't seen an embroidered plant for a while since the shrub that appeared to be growing assorted national flags for leaves and onions by way of fruit, and thinks she might be close to the edge, there's a door.
It is freestanding in its frame, painted bright and glossy red with a few words in other colors on it running in various directions ("entirely", "yellow", "jump", "choristers", and "melting"), has pink fringe growing out of its hinges, and has where a handle might normally be, a slender open jar affixed with its mouth pointing up which is full of small-denomination coins, dried cloves, and what looks like it might be olive oil.
Aya has no idea how big this magic is. She doesn't know if drinking the water or eating anything vaguely appetizing that she finds around it will be taken as a second invitation to turn her blue or centipedal or dead. She could turn back and try to climb out the way she came, but - then what?
She's nowhere near the border.
Her legal owner is the employer of the fellow who was driving her and the others to the labor rental office.
The magic hasn't given her a set of papers and it has not unmarked her heel, and provoking it is more likely to make things worse than better.
And she's never heard of a door in a magic before.
She gingerly touches the jar, which is cool under her hand - and she pulls - and the door opens, tufts of pink in the hinges squeaking, to reveal what looks like a bar, which definitely isn't behind it if she peers around the frame.
Aya takes a deep breath and she walks in.
The situation is so utterly absurd that Idania giggles.
She's fairly certain that if she tried using it for anything, it would be toxic and kill her. When gods are petty, they go all out. That's fine. Idania knows how to play this game. She retrieves oil and a match, and the possessed Argentleaf is promptly set on fire. For good measure, she retrieves some of her deity's holy sand. It's unceremoniously dumped on the smouldering remains of the thorny menace.
That will handle that quite nicely.
With that dealt with, she heads off to the temple. The temple, because it is the important one for her, the one she is duty-bound to show up to every now and then. Acolyte status is fun, but also kind of a drag sometimes. It's got a fancy name, but Idania just sort of calls it 'the windy place.' Because that's what it is. There is always wind, always sweeping around and messing up people's hair. (Not hers, she's blessed. Perfect hair in the middle of a sandstorm is one of the perks. One of the more useless ones, but it counts.) Up the temple's stairs, open the door, and -
Wait, what?
That's not the temple. That's a bar.
Idania retrieves the vial of (holy) sand around her neck, and addresses Raezenoth. "Did you renovate windy temple?" she asks, confused.
"No," he replies, on a breeze.
"Huh. 'Kay, then I will be investigating a thing." In she goes.
She sees a girl she doesn't recognize. Impossible, because she knows everyone who lives near here. How in the world did she get here? Obvious, security risk, that's just asking for something holy to get desecrated. Idania doesn't have many rules in being an acolyte, but trying to prevent that from happening is one of the main ones.
"Um. Hi, person who brought a bar to the temple. How did you get here?"
"No, no, and no. I'm from Eseo, religion has been falling out of favor but if I had to ascribe my current location to a deity it'd be Aelare because she's usually held responsible for magics as a category, and there's not a desert - or a bar - for miles around from where I walked in, although I have no reason to expect to still be anywhere near it because I opened a door in a magic and walked right through it and who knows what doors in magics tend to do."
"...Magics," says Aya, "are a kind of place, such that if things go into them, magic is likely to happen to them, whereas if things do not go into them, magic will not happen to them. 'Embroidered' is the colloquialism for 'had magic happen to it', especially relatively tolerable effects - if you go in a magic and are turned into an inanimate dollhouse replica of the Yerayine Theater you're more likely to be called 'sleeved' than 'embroidered'. And in various mythology, Aelare makes and possibly micromanages the magics."
"... Okay," replies Idania distantly. "Okay. Um. When I was speaking of gods I was speaking literally. As in, it is not myth, it's not part of mythology, it is day to day life. They are around, in their various domains doing their own things, and they do magic. They don't turn people into dollhouses, there's no point to it. I am an acolyte of one and I am blessed, this has completely beneficial effects, because he knows I will go where he can't to do his deeds. Is that just not a thing where you are from? At all?"
"That really depends on the god? They really don't get along with each other, for the most part. Some are powerful with huge domains, some not so much. There are gods of everything, even plagues, famine - so on. But there's also gods of healing, of harvest, of freedom, of safe travels. I can give you specific examples of my god, if you want them, but you seem to want a general overview."
"Honestly, if humans stay out of it they will generally be left alone. I mean, sure they'll get some effects of their godly neighbors, and will want to live in an area with a god that they don't hate, but... Gods don't tend to just murder everyone that they can? Even the scary psychopathic ones, like the ones of plagues or something are usually trying to frighten people into asking for protection from their onslaught. Just killing everyone that they could would be suicide."
"Because people hear that there is a plague god nearby and they freak out because they don't want to get sick, so they throw offerings or lip-service to the god so the god will pass them over. It's actually kind of terrible, I have a rant about it but I will spare you, suffice to say it is counterproductive in the long term."
She's actually got several vials of holy sand on her person, but it is nice to have a really obvious one to throw people off her scent. Thus, necklace.
"If it takes me home it's pretty likely to spit me out in a magic, even if not necessarily the same magic," says Aya. "I'm ridiculously lucky to still be shaped like myself and not have scales or clockwork elbows or be partially made of wood having gone into one just once. And even if it was going to put me somewhere outside of a magic I'm - well, I wouldn't want to be in the same country I came from, and of the other countries that exist there's no overwhelming reason to prefer my set to yours."
"If you want acolyte-hood, yeah, you tend to. I don't even know how you'd go about being an acolyte to more than one god, but I suppose it's technically possible under the right conditions. If you just want to be left alone, though, you can give offerings to lots and they won't get snippy with you."
"Basically, you give something up at a temple to a god. It can be something simple or small, something that doesn't matter to you much, but if you do that don't expect anything big in return. If it matters to you a lot it means more, and the god or goddess you sacrifice it to will take more notice. If you put a lot of thought into it, as well, it does the same. However, if you are disguising an insult as an offering, it will go badly so you shouldn't do it unless you want to pick a fight with a deity."
Pause. "I would help."
She considers slavery to be one of the most wretched abominations known to man. Worse than death, even.
She takes the holy sand necklace and gives it a shake. "Found a person you might like. Dunno if she'll worship, but I am sensing vague approval from her."
(Silence.)
"She was in the not so renovated windy place. I still have no idea what happened but it appears to be a bar now. Yeah, uh - former slave. ... No, I don't know where they are. If I did they would be a pile of ash on the ground by now. Pff. 'Course I would have. No kidding, right?"
She appears to be talking to the vial of sand around her neck.
"Mhmm. Yeah, thanks. Ha! You're the best god, keep being awesome. Of course I will. Mhm. She's cleared to show up at the windy place? Cool! Thanks! Have fun!"
And then, like she did not just have a conversation with a vial of sand, she drops it and smiles at Aya. "He's fine with it. Out we go, then?"
"Asked where I found you, what happened to the temple, if there was anything about you he should care about, then where the slavers were so he could smite them. Then he was like, 'Well if my temple is now a bar I'm taking advantage of this.' Which is a thing that he would do, by the way. Then he said it was fine for you to come here as long as you didn't desecrate anything."
"It's the kind of thing that you can only really do on purpose. You get the exact opposite of a god's domain - or something that is antithesis to whatever they are. I'm not actually going to tell you what would work to desecrate Raezenoth's holy land, but if you were to put - diseased corpses on a healing god's domain, that would do it."
"Right, well. Priests run around trying to convince people that their god is the best god and people should worship them. They usually get a part of their god's domain to carry around, and they'll try to talk to them, but often the god won't answer. I am like that, kind of, except I am less - spout out religious drivel and more, 'Here let me befriend you!' Also Raezenoth replies to me, just about every time unless he's extremely busy."
"Well. For one, I can fly. I am also under his blessings, which gives a number of minor benefits. But mostly I get the excuse to see the world and get to... I don't think the right word for it is righting wrongs, but I can fix things. Give people some chances where they don't have any. Raezenoth's not big on just handing people stuff, but he loves giving people chances to prove themselves."
"Oh, that. Well if I meet any followers of Raezenoth they're usually pretty happy to feed me and let me borrow a bed if I put in a good word for them. If I'm going on a longer trip Raezenoth will give me money that I think he got from donations or offerings or something? I haven't asked. I don't care if he pays me, anyway - he makes sure I am reasonably okay and fit for duty, and that works out all right for me."
"Basically? I wandered past when Raezenoth needed an acolyte very desperately and he decided to go with trial by fire and essentially said, 'Okay, look, these people are terrible and they are trying to ascend to godhood by killing me I can't stop them please help.' I'd known of him, before, never had him talk to me directly, but I didn't want him to die, sooo... I helped. Then I got acolyte status and I just kind of kept at it."
"Just on the continent I'm on? I'd put the overall number at around thirty, total. There are a few with large domains and a lot with smaller ones, but - there are a lot. I think the most common kind's harvest gods, and there's only one other desert god besides mine that I know of. Other than that, it varies a bit. I could tell you about all the gods I know of, but there's a bit of bias as to the ones I can meet. Like, I don't know many ocean gods because I am kind of a huge glaring danger when sailing and therefore don't tend to do it."
"One, in particular, she has got it out for me so much. The other ocean gods might tolerate me if it weren't for her, but they can team up, if there is a common enemy. They find desert gods easy to pick on. Haven't had enough reason to chance seeing if the others will not try to kill me. Maybe they won't if I throw a lot of offerings at them, but one definitely will and it's hard to tell where borders are for ocean gods. Thus, not trying it. I like not being dead."
"Hm. I can see how it would, but I'm pretty sure they can't. Rae asks me questions, and I spend a ludicrous amount of time in his holiest temples, so if he could mindread he wouldn't really have much point to asking some of them. Not all of them were loyalty or truth testing questions, some of them were just 'Hey how is that person over there doing.' Plus, they can definitely be lied to. If they couldn't, no one would be able to manage to betray them, they would just notice someone was thinking bad thoughts and off them."
Necklace retrieval, sand shake, then, "Hey, Rae. So the person I met is wondering if you can read minds." There is a rather long pause. "Hm. I'm not sure if she will count that or not, but thanks a ton! You're the best."
She looks up from her vial of magic sand and informs, "They can't directly read minds. But if you say something to them or give them an offering they will understand the meanings you had behind them. Like, if you give them a thing that's an insult to them but honestly didn't know it was an insult they will recognize that. Same with words that you speak to them, they will understand the meanings you, personally, give to them. So that's kind of close? If you squint?"
"Wow, okay, was not expecting that. Yes," she relays. "Apparently if you lie to a god it needs to not be by creative interpretation, just by - straight up lying. You might be able to get away with the creative interpretation but the god would know which definition you mean rather than taking you at face value and making assumptions."
"The east has got Perinixu, Opedist, and Kalandax. Perinixu is actually a semi-ally of Rae right now, since Rae's basically moonlighting as a god of runaways and she is moonlighting as the goddess of sanctuaries. So there's a bit of camaraderie there. They're enforced sanctuaries, mind you, they don't like anyone causing any sort of trouble and take that extremely seriously. She's a goddess of recovery and regrowth and such, I think she focuses on plagues? I'm not sure. Opedist is super old, god of mountains and stubbornness. He's just like - sat on his domain for centuries now, stubbornly not doing anything and not moving except through what's necessary. Kalandax, who is right next to him, is a god of volcanoes. Violent change, sometimes necessary, but usually with no regard to who he stomps on. He and Opedist do not get along. They have been going at it for most of my life. It's not so much a war zone on Opedist's side, but Kalandax's, ooooh boy should you watch your step. Might fall into a lava lake or something.
"South's ocean, and home of the bitch goddess herself, Varkalosix. Storm goddess, gets sailors to pay offerings so she doesn't throw a storm their way and sink them to the bottom of the sea. I guess she'll also give some favorable winds if she likes people. She and Rae are kind of worse than Opedist and Kalandax. It doesn't help that their domains are practically cuddling because Varkalobitch decided that she wanted - you know what, this is not unbiased, I am trying to be unbiased. Ahem. She focuses on - er, creative tactics and helping out lots of established systems. Like whaling. Or fishing. She does fishing too, I guess. Also some mercantile commerce. If you trust her to not sink your boat I guess you can make a ton of money."
Idania coughs, then continues, "West has several smaller gods. One of them - Evardeit? Evardeat? something like that, anyway - is a god of the thicket and hunting and is kind of prissy about it. Raezenoth is not making nice with him right now. He can be kind of petty, but I guess if you're not his target you're good. There's also a spring goddess past him, but I know absolutely nothing about her, she's new and Evarsomethingorother's domain is in the way to getting to her. Bereth's there and is another god of harvest, something about dependability, less boring than Cartolomir but rather small scale. There's also a god or goddess of decay, but I didn't even check the gender, when I saw the domain I just left. It hasn't come up with Rae since he's busy with Evarsomethingorother and Varkalobitch."
"I am way less aware of non-divine politics than I am of divine-politics, I just kind of ignore country borders and they let me do it because I am an acolyte. I'll give it a shot, though. There's Santelos, where women are apparently beautiful creatures to be worshiped and are very much in charge. Uh - have a queen? Royal family? Lots of backstabby politics? That's about all I know about them, unless you want to hear about how they have great pastries. It spans several domains - some of Opedir's, some of Cartolomir's, and I think they have all of Tamaryse's. Rae's in Aragrail, which is a loose collection of lords that agree to back each other up in case of war. Other than language it varies a lot what sorts of customs are in each. I was born in the Tarvincial province, I can tell you a lot about that, but less about the others because I kind of stopped caring when I got acolytehood. Uh... The others I'm not sure about, I don't even remember their names anymore, I can identify them but by things like 'Oh that's the place with the weird guards' and 'That place smells but they have great pancakes' or something."
"Bit of column A, bit of column B. It's reasonable, but expect to not have as easy of a time of it as I do. You would probably need to explain who you are and why you are not terrible, maybe where you're from. If you say you're from Rae's domain they will probably not expect you to have anything official, so that's a plus. Also, just - give a few offerings to the local gods in case of bandits or something. I'm an acolyte and it's usually still smart to give a petty trinket so they don't get annoyed with me and send something nasty my way."
"Well, you can usually find suitable offerings if you look, even without money. It can actually even come from the domain of the god you're making the offering to. You can go pick a flower and that will work if you put thought into it or it struck you as something you liked or found appropriate. Maybe not on like, Rae, but for the nature gods I know they would go for it. It's actually really not focused on 'you have spent lots of money on me therefore you get nice stuff' - it's about how much you care, and how much respect you are paying. So if your hair is important to you and you offer up a lock of it, that means a lot, but if you are just giving up strands of it because you don't want to take the time to find something else, then that would probably not."
"Kind of! They're... I think gods can live without them, but they certainly help with that. It's people taking the time to consider them and give them attention that they need to survive. The more you care about the thing you give, the more they get from it, and... They kind of need that. I guess maybe there are some foreign gods that might not care about them and focus on like - people singing about them or something, but offerings is the way to go for this continent, for sure."
"So if I follow you through that door - what's the immediate situation? Where does lunch come from, how can I get started learning the language, where could I find a safe place to sleep, and what does my ability to travel away from the nearest population center look like if I want to do that?"
"Immediate situation is, Rae tells you, 'There are a ton of ways to survive here I'm not a mean god go figure them out.' It's actually not a - harsh desert, it's pretty fair, and basically everyone's expected to figure out how to feed themselves when they're in it. It's not mean about it, it's not unforgiving, and it's not like - Immediate Death: The Domain. Rae's a fan of giving people the means to take care of themselves rather than handing it to them. Sorry, I know that annoys some people. Uh, I'm willing to help with learning the language when I have time, but I might not always have time, so you can probably ask someone who lives by windy place to help. Ability to travel - hitch a ride with a caravan, or pack up some things and walk."
"I'm - bright, I think, I haven't had that much opportunity for direct comparison - but physically clumsy, narrowly experienced, and as we've discussed incapable of speaking your language unless the fact that we can understand each other now is a persistent effect the magic slapped on me, which means my most marketable skill is now un-. I'm not sure a place designed to be - however exquisitely - fair for the independent survival of locals will be hospitable to me. It's possible I should explore this bar more instead."
"That's up to you. I mean, I'm not gonna drag you in after me. But I was just some idiot girl at like - seventeen and I had absolutely no life experience. I did just fine. Better than fine, actually. It's not just - fair to the people that live there, it's... I mentioned Rae was moonlighting as a god of runaways? Because he will not give them an unfair situation. Like, if you need water, the most obvious thing to need in a desert, there will be - hints. To where to find some, to where to go to retrieve it. Shrubs that are only in a certain area, a place with some shade, wind that incessantly goes in a certain direction. It will never be nonexistent or unreachable unless you give up. That sort of thing."
"From the desert itself? Usually about a dozen or so each year, I'd estimate. It's... Usually not the people that are trying to find refuge, it's the people that aren't and stick to their guns and ignore every sign that there's something that could save them just around the corner."
Aya starts walking slowly around the area of the bar. There's nobody else in it at the moment. No bartender, no patrons, no waiters, no janitor. There's stairs, over there -
As she passes the bar, a napkin appears by the hand she's trailing along its surface for balance.
It says Welcome.
Aya stares at it.
She would explore it, but she decides that if it's a permanent feature she will have time to, later. Aya seems to want time to explore her options, and Idania doesn't want to give the impression that there is a magical woman looking over her shoulder as she does it. So, she finds a nice place to sit at the bar, retrieves her necklace, and murmurs to it.
Obligingly, Raezenoth starts telling her about his day.
They have a strange relationship.
She informs Rae of what's going on, softly. It's his temple, after all, he should know.
"How is is magical? Is it like... Your brand of magic, or mine? I do not want to be an embroidered acolyte."
"Why does it lead to hers and not mine?" asks Aya.
It doesn't. It was she who tried opening it, and her result that she saw. If you wish to go home with her I recommend following her closely on her way out.
It is typically more crowded than this. There are rooms upstairs, which may be acquired with any form of currency, and rooms on the ground floor, which belong to staff who clean, staff the infirmary, work Security, or otherwise assist with establishment operations; sleeping in the main bar area is permitted if these options do not suit. Food and beverages of absolutely all sorts are also available for any form of currency. It is possible to run up an arbitrary tab but generally considered advisable to pay it down now and then.
Then there's another napkin as an afterthought: But the first drink is free.
She thinks about the applications of a bar that can sell all sorts of food and drink. Well, at least while she's here, she can experiment with that. Once Aya's situation is decided, anyway, one way or another.
"What's involved in getting one of the jobs you mentioned and do they pay outside of access to a room?" Aya asks.
I can hire cleaning staff on my own recognizance, but by and large that comes only with a room, not board. Infirmary and security staff require additional qualifications which I do not think you have at this time.
"...So I can't stay here past when Idania leaves unless I'm planning to starve or experiment with incurring large amounts of debt, and any other way to earn money in here would probably rely on more people showing up and needing something I have, which might or might not happen."
That is approximately the situation, yes.
"My offer to stick around for a few hours stands," confirms Idania. "But after that Rae will probably need me for something. I can maybe pay a bit of a tab if you choose to stay and try your luck for something better, but I don't have tons of money and I can't exactly throw all of it away."
I rarely have reason to sacrifice taste for other concerns, napkins the bar primly. Aya gets a huge glass of something creamy and purple. It has a straw and an umbrella and chilly condensation forming on the outside of the vessel. She sips it.
"This is the most delicious thing I have ever tasted," she remarks.
Aya is about a quarter of the way through her huge milkshake. She peers out the window. "What's the lightshow out there, anyway?"
Exploding stars. The bar is technically located at "the end of the universe", although as discussed you will find your own universes where you left them if you return.
"Where did you come from?"
If I ever knew, I have forgotten.
"...How old are you?"
Well, it's always the end of the universe, here. Time can get a bit peculiar.
"I mean in terms of - time experienced."
If I ever knew, I have forgotten, the bar repeats.
"I wish I had money," mutters Aya. "I don't even know what I'd buy, I'm suppressing my impulse to try to buy things, but I wish I didn't have to do that."
She glances at Aya, then pulls out a purse and counts out several coins. Once counted, she picks out several of them, and she nonchalantly drops them onto counter, next to Aya.
"Oh dear, my purse has a huge hole in it. Look at the money just falling out of it conveniently. Quick, Aya, I'll give you a reward of this exact amount of money if you can pick it up for me."
She pauses. "Incidentally, don't tell Rae I just did that. If it comes up I won't lie to him, but he will make faces at me."
The coins are all a dull and dark grey, and quite utilitarian. There aren't any faces of people stamped on to them, but they have engravings. By size and design, she can identify three types. One is about an inch and a half in size, another an inch, and the last, half of that. The largest has an image of what looks to be a temple, the middle some kind of cat, and the last, an adorable bunny.
"Well they came from measuring salt, so that's the obvious answer. But uh - you could buy a few horses with that amount, or a small house. A little itty bitty one in a shitty neighborhood, mind you. If you want me to break it down per coin - a dredge is about fifty scraps. One scrap will tend to feed you for - about a day? And thirty pinches is one scrap."
No, says a new napkin, which is accompanied by a pen.
Aya writes down these numbers.
"Bar, how are you on books that have technically never been written, like dictionaries between Esevi and various languages from Idania's world?"
I think I could come up with something for you. You're awfully pessimistic about what has and hasn't been written, don't you think?
"...Point taken. Idania, besides what you're speaking, what's common on your continent?"
Of course.
"No live things, so no horse, but what do you have in the way of non-live vehicles - is there anything that would let me get around in a variety of environments without any - food or equivalent support - that I couldn't get there?"
Anything from a bicycle to a solar-powered hovercraft, though the latter would require the overwhelming majority of your funds. A bicycle will not perform well in the desert, however.
"I am curious about the hovercraft, it sounds very... magic, but I'm guessing it's not?"
It needn't be. I would supply a picture but there are so many possible designs and I would not want to limit your selection artificially.
"...Do you have an idea of what sorts of engineering textbooks, in whatever language, would be most useful for attempting to learn to build hovercrafts?"
I'm not a teacher, nor a general expert on Idania's world, so I doubt I have useful recommendations there.
"Right. Hmm."
"Yikes," mutters Aya. "If I get a hovercraft and it breaks I'm not getting a new one, am I."
It would certainly be difficult to replace. There are some extremely durable ones available, but you cannot afford one that would take a direct lightning strike or a hundred-mile-an-hour collision and continue to function with no repair.
"...Those are pretty extreme examples."
There are some extremely durable models available.
"...How often," wonders Aya wistfully, "do people usually get doors?"
It varies, and by what I can't say. Some people get doors on demand. Others at random but several times weekly. Some never more than once in their lives.
"I'd better make this count."
She starts writing on the napkins.
"Not unless you upset one that could do those things. If you use it in their domain they will be curious, though. A wind god like Rae will think it's the best thing ever, one that's more boring and hates flight will think you are strange and probably ask you not to use it in their domain."
"Curious, they will probably find a way to talk to you and be really surprised that you are not an acolyte. They will ask questions and if you're nice they will probably let you keep walking. Irritating, they will check first, be surprised, and either leave you alone or threaten you for a good offering and or try and swat you."
Yes, that's how I translate prices into appropriate currencies.
"Can you change currencies - is there anything that's currently very expensive in Idania's world compared to at least one other - or anything I can both buy and use as currency - is -"
A napkin interrupts her. The word you're looking for is 'arbitrage'. I'll help you along with it enough to buy a reasonable shopping list including a nice hoverbike, some books, some travel gear, a bag for them, and enough pay her back, so you don't keep your friend here all day, if you don't tell anybody else should you find me again, or try to break the system badly enough that the landlords step in. I prefer to be sneaky about arbitrage and I can just tell you're going to get nonsensical about it if I let you.
Aya grins. "Deal."
The pile of coins is succcessively replaced with a wide variety of things, including assorted shells, other kinds of coins, a pile of salt, a plastic rectangle, a bar of gold, a series of glass rods, a large ruby, and a chunk of bismuth, and then there is a much larger pile of the sort of currency Idania might recognize.
Aya counts out the amount of money Idania loaned her, separates it out, and starts designing herself a dream hoverbike, set of dictionaries and grammars and phrasebooks for local languages, travel ration package, emergency kit, outfit, and bag.
She'll wait for Aya to finish with her math. No one else seems to be arriving, so it looks like Aya will be coming home with her. Unless someone from a utopia shows up in the next five minutes.
Presently, Aya has a list she likes. She sits without writing much for a couple of minutes, checking it over, then gets a new price list.
"All right. Let's do it."
What color do you want your bike?
Aya laughs. "Sky blue?"
Done.
And then Aya has a respectable slew of objects indeed, all packed up neatly for her.
"I think I love you."
You, too, are too kind.
Up she goes, to the door. She holds it open for Aya. Outside, it's hot, windy, and sandy. It's pretty obvious why Idania named it the 'windy place.'
"Since we're here." She points at the temple. Aya isn't going to be expected to offer up anything, but Idania's pretty sure it will be helpful for her to understand how temples typically work. "Less confusion with Perinixu. No pressure for offerings."
Idania will repeat sentences if Aya seems to need her to.
What it is, is large and pretty, though. The floor looks like some kind of green quartz, perfectly flat but shimmering and catching the light. Sandstone pillars with lovely and visible layers give support to the place - it's got walls behind them, but on the inside it feels quite open and airy. Light, gauze fabric curtains waft inside, in whites and yellows and greens. The ceiling is some kind of quartz or glass, flooding the entire temple with natural sunlight. The entire place has a natural breeze inside it, made more evident by the curtains.
There's an open area, in the center of the temple, with an archway to designate that it's an entrance. Less obviously, though - there are paths both to the left, and the right, that go behind the columns. Idania floats to the right, and motions for Aya to follow her.
Off they go, behind the columns. Now that they're here - there are carvings mounted on the sandstone and marble wall, out of the same quartz the floor is. It tells stories, through pictures. One set shows a set of people chained and whipped, then a breeze leading them to the desert, then their shackles being broken. A carving later and they're shown thriving and flourishing. It's hardly the only story on the walls, but it's the first, and the most applicable to their guest.
This is maybe an appropriate place for Aya to be.
Idania looks over each carving, though not very carefully. She's been here before. She knows this place by heart, by now. She checks to see how interested Aya is in looking at the stories on the wall, but otherwise - she'll just keep floating and head to where offerings are left.
Float, float, float - past all of the stories and carvings, and they arrive at an altar. There are various items, just on the table - jewels, money, daggers - everything there is expensive or an obviously well-loved item. In normal temples, the offerings are a bit more modest, but this is Raezenoth's holiest temple. People travel here from far away, to curry favor from him with their best offerings.
Idania floats in front of it, for a little while, considering what she'll give. Aya's not expected to give anything, but Idania certainly is.
Money is obvious and uncaring. She could give a lock of hair, but that seems like copping out. Idania's not a fan of buying expensive things beforehand, either - if she were, she would have gotten bar's help. So, obvious choices are all out. It's a good thing Idania likes the less obvious ones. Off come her shoes. She lands, and places them onto the altar. It's a strange offering. It's also a measure of trust - for the blessing's he's put on her, and the power she's been granted. Walking on the desert sands without fear of being burned - flying above any who could touch her. She likes having shoes, though, likes walking in streets on the ground and meeting new people. This isn't something she casually throws away. Only because of him, will she consider it. Appropriate, for an offering. She bows to the altar where they're left, and that's that.
With that done, she smiles at Aya. That's how you give an offering.
Ah, well. Can't win them all. She's not sure why Aya seems to think it's about money - but she suspects that when someone's been without anything for all of her life, she'll hold onto what she has. That's understandable. Idania won't hold it against her. She'll find another offering for Rae to make up for it.
"Tour?" she prompts.
There is a cute little town near the windy place. Idania seems to know everyone there, and waves brightly at them all. It's not particularly fancy, but there are interesting things to see - a well's present, so Aya is guaranteed a steady source of water if she is in the area. There's a bar, a few shops of various types, a modest little school, and neat little houses, scattered all around in a 'We didn't plan out layout beforehand' kind of way. Soon enough, the tour of the town's done. Idania stays on the ground about half of the time, occasionally zipping up into the air to get to somewhere quickly, or just because she feels like it.
The house is little and it's cute. There are lots of little baubles, just all around - interesting things from far away places, things she liked, things she doesn't but wants to remember, and so on. It gives the house an interesting lived in and wordly feel. She doesn't have a spare room, but she has a couch, and Idania informs her that Aya may borrow it to sleep.
Aya translates this offer, thanks her in her adorable Eseo accent, and sets down to study her dictionary, supplementing with the phrasebook for grammar. It's one of those multi-layered books, with the sentence in Esevi followed by Esevi with Jorten word order followed by Jorten phonetics in the Esevi alphabet followed by proper Jorten, very handy for picking up sentence patterns.
"Duty calls," she informs Aya. "Be back later, do whatever you like, food's in the cupboard if you want it, borrow things if you need 'em, don't break anything please."
Then, off she goes, flying at top speed. Aya gets the house to herself.
Idania also has paper and writing utensils, obviously for quick notes but they can be used for other purposes.
Aya decides to go ahead and make a nice lunch that will keep a while, since there's fixings and Idania has been very nice to her. Let's see, what is there? There is enough stuff to make that nutty flatbread the old lady liked, and bean spread to put on it. Assuming Aya has correctly recognized this herb. She tastes it. Yep. Mix mix knead knead mash mash fry fry. She eats hers folded in half around its filling, leaves the rest of the spread in a covered bowl and the bread under a cloth on the counter.
When she does eventually fly in for a landing, she is somewhat worse for wear. She's bleeding from a few (minor) cuts and is covered in dust and grime. Besides the injuries, she looks tired and worn out, like she's been running a marathon. Wherever she was, it was probably not a nice place.
She waves at Aya, too exhausted to do much else.
"Delicious," she declares, once it's very thoroughly gone.
"Hey," she says sometimes late morning, emerging from her room and looking groggy.
While she wants breakfast, she's going to make sure her cuts are properly cleaned and bandaged, first. A pitcher of water's retrieved, and Idania starts cleaning and dressing her various injuries. She's got bandages, and she knows how to use them.
Before she grabs breakfast she makes sure all injuries are tended to. It doesn't take very long, sadly enough she's got practice with this kind of thing. Her cuts are cleaned and neatly bandaged - the Argentleaf was for helping with healing, but obviously that's a lost cause, now. They'll just have to heal on their own.
Then, breakfast. Delicious, delicious breakfast.
Om nom nom.
Aya's plan is pretty much to crash here for a week or until she can get through an entire non-contrived conversation without having to look anything up or accidentally insulting her hostess, whichever comes first. She'll cook; she's in a rather grateful mood.
It is a hilarious failure. She can sort of juggle, but she'll go flying after something when she misses and it just screws up her whole rhythm. One of the items ends up bonking her on the head - she laughs and stops, when this happens.
"Okay, I think I need to practice that more."
"Honestly it's hard to say! Right now they've agreed to not poach from each other and mostly leave each other alone. Past that, I dunno. She doesn't like some of the things Rae does, and vice versa. But they don't hate each other, and have a sort of - grudging respect thing going on."
"If you don't fit in to the society she's got going, then you get basically ostracized. If you cause trouble, she's got some kind of blessed knights group to throw you out, in lieu of an acolyte. I mean, I get why, but it's kind of against Rae's 'if you can prove yourself then you are good with me' thing."
"Depends on the god. Usually they're useful but comparatively minor. The ones I have, for example mostly just make my life easier. If it's windy it won't send me off balance or screw up my person in any way. I can walk on hot sand barefoot no problem, I don't need to drink water as much as other people, I've got slightly enhanced reflexes for reactions and I'm flexible - that kind of thing."
"Not necessarily like each other, but definitely not be at war like Varkalobitch and Rae are. They just have to not be snippy about their followers having a blessing from a god they don't like. I think if you travel to domains far enough away from each other that neither god has an opinion of or a reason to fight the other, it could work."
"Well. I got acolytehood because someone tried to do it to Rae and he was basically powerless to stop them. So he grabbed me, gave me impromptu acolytehood, and set me on them. He was getting some blessed people to go do it, but the rogue acolyte was faster because of flying and kept hopping between temples and desecrating them."
"Symbolism and a sign of trust. Walking barefoot's less hazardous to me than other people, but only because I'm his acolyte. But I still like having them, because I like walking, so it's still giving something up, it's not frivolous for me. So by giving them up I am saying 'You are important enough to me to give up a thing that I want due to circumstances you have given me that makes it viable.'"
Idania doesn't know the significance of the tattoo, but she doesn't ask. "Actually if you're any good at crafts I know some people who do glass working and use Raezenoth's sand to make pretty things. It's really not a 'person with the most money wins forever and always' kind of thing."
"Hm. Okay, off of the top of my head from just those - write something to Rae, give that as an offering. It can be a story or what you think about him or - whatever you want, really. Cook something delicious and put aside a portion of it for him to give later. I think the - riches and splendor of the offerings altar gave you a bad impression of it, this is windy place and it is Rae's center of power, essentially. So there are pilgrims and sometimes they splurge."
"People think there are gods, and appearing to be favored by them, which mostly means being lucky, makes those people look good. And the people who work at the temples do some worthwhile charity work. If the old lady had freed me like she said she would I would have been able to stay at one while I saved money."
"I mean - if she had never existed - it is likely that it would have been worse. Most people buying six year olds are worse. Staying on the farm would have been worse, in most ways, except I would have been with my parents. More than her would have to change to make it so my life was better."
"Then I would ask you to hold the door, grab as much holy sand as I could carry, dump it somewhere in your world and hope that's enough for Rae to get a foothold so we could tell people I free, 'Hey go pick up some flowers and rocks and stuff and give them to this guy and it'll help with freeing other people' and moved on from there. I do not like slavery. It would go away."
"Hmmm. No idea, they'd probably end up as dead-zones between domains if they did stuff to make the area desecrated or something. Then they'd just be the same, except gods would probably put huge walls around them because it would annoy them to lose followers to embroidery."
"It was actually unusually extreme. It's hard to get good statistics on people, because people usually don't want to experiment with going into magics while someone supervises, but if you throw animals into magics, they usually are still recognizable as whatever they started out as. I didn't see anyone but me still remotely human when I looked around."
"It can work on both plants and inanimate objects, but it's less likely, and it's harder to get them out again afterwards if you want to study them, whereas you can usually lure a modestly embroidered animal out of the magic. I doubt it's much meaner than eating them. Embroidered animals I've seen both in the magic I was in and that have been in cages in town when I've run errands don't seem particularly unhappy about it. I don't think magics tend to make persistent changes that hurt."
"Right, well - there's the basics of math, science, and some medicine and language everywhere, but how good the schools are depends on country and the domain. Some places don't have them at all, Evarsomethingorother doesn't put much stock into them, for instance. If you're looking for the best stuff close by, I know Opedist's domain has got a lot of libraries and schools. His stubbornness applies to keeping knowledge that's there safe, so if you don't mind the ongoing war with the volcano god, go for it. Or did you want me to give you a curriculum? I'd need to think about it, it's been a while since I was in school."
"Okay! Then hit up the libraries in Opedists' domain, the ones at Kardaliche and Ornen are lovely. Some schools there, too, if you can afford it, but honestly they are prissy nitwits a lot of the time. If you're good at making a curriculum and self-teaching, you can probably skip them."
She goes and retrieves the map, finds the cities, and shows Aya where they're at in comparison to both Perinixu's domain and where they're located now. The cities are closer to Perinixu's domain than Raezenoth's; it's likely to work out in Aya's favor.
Wordlessly, he finds his way to the couch and sits down. No greeting, no acknowledgement, just - sit.
"Yes," says the scruffy man, in a voice that echoes across the entire room. He doesn't need to be translated. His voice echoes in Esevi, Jorten, and the vaguest hint of Ancient Sudre, at the same time but not mixing in the slightest.
Aya can probably put two and two together, considering Idania called him his name.
"Hello," he says. Then he looks at Idania. "You're helping her find a route, aren't you."
"Yup!" says Idania, in a singsong voice.
"She should find her own and become stronger for it," replies the god, with utmost dignity.
"You're being naggy again."
Her god doesn't deign to reply. But he smiles, just faintly.
"She can definitely hear you," says Idania, rolling her eyes.
"Yes. You are not throwing yourself at my feet and singing my praises," says Raezenoth, to Aya.
"It annoys him," provides Idania in a stage whisper.
"She," teases Idania, "is not going to stay here, so she doesn't need to. She's heading off to Perinixu."
"Ah. At least she has good taste when it comes to other gods," says Raezenoth, eying Aya. It's impossible to tell if he's insulted or not. His expression is near-blank.
Pause. Mapping, mapping.
"I continue to be bored," says the god.
"Well what do you want me to do about it?" his acolyte replies with a snort.
"Dance," he says, in an utter deadpan.
Idania laughs. "Okay. You know what? Fine, I will dance." She puts down the pencil she was using, and then does a little jig. It's kind of hilarious, she isn't much good at it.
"Riveting," drawls Raezenoth. "Your mastery of the dance astounds me."
"Oh, shut up."
"Moderately," says the god serenely.
"I will throw something at you, you realize."
"I recommend the pillow," he replies, unconcerned.
"Okay," she shrugs, and that is when the god gets hit in the face with a pillow. Flop. Pillow fatality.
That earns him another pillow, to the face. Flumph. That'll show that god who's boss. "Take a guess at which!" laughs Idania.
"I don't dare," he drawls. "You will throw another pillow at me regardless."
"Yup!" Pillow. Soon he will be buried in a pile of them, and he doesn't seem to care. It's starting to become obvious why Idania has a lot of pillows, scattered around. Eventually, she does still manage to run out. Raezenoth is buried under feathery and fluffy doom, barely visible.
"Still bored?" she asks, amused.
"No," he says. Then he gets up easily, dislocating all pillows. He stands. "Thank you." He pats her on the head, then walks out, like nothing happened.
"So! That was Rae," says Idania brightly, plopping down to get back to maps.
"I think it's best with more than two players, but if you want to play with just two that's fine by me."
Idania notices. "Rae, Aya's not going to learn how to play if you do it for her," she teases.
Pause. He looks at his acolyte with consideration. "It was only the setup," he defends.
"Uh huh. Except she needs to know what's going on from the get-go."
"Fine," sighs Raezenoth.
Idania helpfully starts explaining what's going on to Aya and helps her set up. There is a little dice with eight sides and symbols drawn on them, for various domains. Desert, plains, mountains, volcano, swamp, tundra, deciduous forest and rainforest. Aya gets to roll the die, and get her domain randomly selected from the eight.
Rae informs Aya a little smugly, "My favorite part of the game is that ocean gods are not included."
Raezenoth rolls first, and gets tundra. Idania gets plains, and then it is Aya's turn to roll and see what she gets.
Aya has more trouble keeping up with two interlocutors instead of just one - she's still running to the dictionary for every sentence of Idania's, and even though Rae's fully comprehensible, Idania speaks faster and with less pausing to him than to Aya - but she rolls the die when she catches up. She is apparently a rainforest.
That is the smart move. Aya lucks out, because Raezenoth and Idania get into a grudge match over a key location early-game, and lets Aya gain power while they recover from their power-struggle. Idania managed to win, and is now in control of a tactically important location, but she took some hard hits in the process. Rae consolidates and then starts trying to box Aya in so she has no choice but to engage him rather than taking empty domains.
Idania is alarmed by this! She recovers fairly well considering her lack of power, trying to draw Aya's followers into various traps by giving ground in certain places and then surrounding them to regain the space. Meanwhile, Rae starts attacking her from the other side, attempting to take the strategic location while Idania is distracted by Aya. This leaves him open to attack from Aya herself.
Idania consolidates and goes on the defensive, giving Rae an annoyingly hard time in taking control of her domain. Luckily for her, Aya's attack on Rae distracts him and gives her a breather she can use to recover. She retreats, going after a few scattered empty domains rather than facing either Rae or Aya.
Rae, meanwhile, starts showing Aya that when it comes to this game, he means business. She caught him off guard by not helping him finish off Idania, but soon he recovers and starts fighting back against Aya.
Rae proves to be really, really good at this when he is not distracted with fighting Idania. Aya starts losing a lot of ground. Thankfully, Idania recovers enough to strike a desperate attack against Raezenoth, considering him the biggest threat on the board and teaming up with Aya to try to take him down. The strategic location Idania took in the beginning of the game proves to be incredibly useful against Rae, and she knocks a huge dent in his forces.
Frankly Aya thinks that she's got the best chance of winning if she lets the two of them both continue to exist and distract each other from her for the longest possible period of time before taking them both out in one fell swoop, though, so she may start defensively consolidating once the two of them have been cut down to roughly equal size with each other.
Yeah, Rae is not having any of that. He manages to keep up a meager defense against a slowly marching Idania, but he knows what Aya's trying to pull and is not going to tolerate it. He keeps attacking Aya, while Idania slowly chips away at Rae's power reserves to weaken him.
Raezenoth wins. Barely, scraping by with a measly twelve followers after throwing morality and future planning out the window with a plague.
"That was fun," he says, pleased with himself and looking incredibly smug.
"I will get you eventually," Idania says stubbornly. "One day."
And then she thinks it is about time she got going, but she bids Idania goodbye first and receives a copy of the board game (a travel version, with a quilted cloth board and small cone-shaped tokens) to take along with her.
And Aya gets on her hoverbike and heads Perinixu-ward, hoping that the goddess will be sufficiently interested in the device to say hi of her own accord because she's not sure how long it will take to find an actual temple.
When Aya arrives in Perinixu's domain nearly immediately a multi-languaged voice, based from everywhere and nowhere, says, "What manner of contraption is that? I, Perinixu, goddess of the highland spring commands you answer."
"That is not where my contraption came from, although if you prefer I can depart your domain contraption and all. I fell into a magic in my home world, and instead of harming me it healed the injuries from my fall and removed my chains and offered me a door, which I opened, and it led to a place between worlds, where I was able to purchase anything I chose from any of those worlds with a loan from a native of this world who I found there, and this was what I wanted."
Aya has several options available for income gathering. She could be a farmhand, messagenger, laundry-woman, maid, and other things - but the job that will most likely interest her is working at Perinixu's temple, as an aide. It doesn't pay exceptionally well, but overall it seems geared towards helping people, if in ordinary ways than with magic.
Temple-ing doesn't pay well, and there are an awful lot of rules and regulations to it, including an obsessive hygiene regiment, but it consistently helps people. Aya is sent with medicines to the sick, bandages to the injured, and so on. Interestingly enough, the temple has more than just a focus on healing injured bodies. Priests and even acolytes of Perinixu are expected to listen to anyone's problems and offer comforting words, even if a direct solution to the problem isn't available. Aya isn't expected to listen to literally anyone just yet, but if she runs around in her temple aide garb - people will start offloading their problems onto her.
She is happy to do her best with advice, more and more as she gets more comfort with the language. She's much less competent at just listening while unable to do anything, although there the fact that she isn't fluent in Jorten actually helps her shut up and look sympathetic.
Eventually, Aya is offered a vial of holy water and priesthood, after her hard work and dedication to helping people. It comes with more added rules, if she accepts it - stricter hygiene expectations, a well-kept uniform, well groomed hair, and some other things about silly vanity that probably have nothing to do with healing at all. On the bright side, she will get a blessing if the accepts the job. Perinixu will choose the blessing granted, but Aya can ask her to aim in a specific direction that will be most helpful.
Aya would most like to be free of her apparently otherwise incurable clumsiness, if there is a blessing available to handle that. The hoverbike helps, but only out of doors.
Priesthood involves much of what was done as an aide, except Aya will be taught how to make the medicines necessary and give them out at her discretion, rather than at someone else's command. She also has the option of petitioning Perinixu for help with something if it's troublesome, but there is no guarantee that she'll answer.
Aya is as diligent as a priest as she was as an aide, and the grace blessing is useful for mixing delicate medicines. Aya is conservative with scarce things, cautious with those that have side effects, and generous with harmless common ones. She reliably tries asking Perinixu whenever something she can't fix herself comes up, but moves on apologetically when ignored.
Aya will not get promoted to acolyte any time soon. But if she keeps up the good work, she will get some added blessings - immunity to plague, the ability to walk on water, and a sense of the best plants to use for medicines. How she uses them is up to her, but obviously she should stay the course on helping lots of people and generally listening to all problems ever.
She takes notes on everything. (They're in Esevi, because it's a glorious luxury to write in plain language and be illegible to non-deities both. She still draws to relax and to decorate her living space, but the drawings are empty of meaning.)
When there are problems that seem to come up in the same sort of way a lot, she notes the pattern, and thinks about how to destroy it at the root. She likes the part of priesthood that involves getting enough data to do that, even if having a real actual benevolent deity cuts down on a lot of the systematic issues that were a problem in Eseo.
Violence in public is dealt with handily by guards and travelling knights for that sort of thing. However, there are some things going on behind doors that are just as bad, if not worse, and no current solution is offered aside from a place to run away to at the temple, and salves for any injuries. It's a treatment, not a cure.
She writes a book, a sampling of stories safely anonymized in name and detail. It is blandly titled When To Run and in addition to enough adjusted case studies to give the entire phenomenon - color, relatability, depth - there are more general descriptions of the underlying patterns. How to spot it coming, some of the time; how much damage it does (this part she's hoping will reach would-be perpetrators as much as victims); and, in case anyone has managed to miss it, a description of what happens if one does run away.
This is not an overnight solution, but she wrote it to be accessible to children as young as ten, if they're the kind of children who read books, so maybe the stories will change in a few years.
Perinixu notices.
"The book was a clever idea," she tells Aya, one day.
That's the end of that conversation, but Perinixu starts noticeably paying more attention to Aya. More guaranteed answers from her when addressed, occasional helpful tidbits of advice, and a few times she directly tells Aya a helpful thing that should be done.
After years of dedicated work as a priest, Aya is offered the chance she was waiting for all along: acolytehood. With it will come the ability to cure sickness at a touch, whether it is a plague or a common cold. If Aya accepts, of course.
She can happily live out her life this way, hoverbiking around, healing people and making pointed remarks about how it would be nice to repay Perinixu for her services, collecting stories and writing the occasional book. (She novelizes her own life story, with a few embellishments and dramatizations, and publishes it expecting it to be taken as complete fiction, what with the other worlds and all.)
She might visit Idania now and again.
And when she gets within spitting distance of acolyte life expectancy she plans to teach someone else to use her hoverbike, since it's going to outlast her. It will let her keep traveling around longer than most acolytes can, but she's still not immortal, just very healthy.
All things considered, she's glad she fell in the magic.