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Labor rental outfit. Could be a disaster if it's for fetching and carrying, could be all right if she's hired out for writing, could be mediocre if it's for caring for people's invalid maiden aunts, could be intolerable if it's code for "whorehouse" - and there are more girls than boys in the batch she's currently shackled in a wagon with. Aya's debating whether to start a conversation with the slave next to her to see if she knows more when -

An embroidered bear that looks like it's wearing a suit of lace-bordered plate armor and has tiny useless metal wings to match and is at least four times its likely original size charges the horses, who startle madly and go completely out of control.

The wagon goes over. There's a fence, at the side of the road, there's posted warning signs, beware Magic in this ravine until post marking its end, but the wagon with all the slaves in it crashes right through the fence. Gravity's upended, everyone's screaming, some of the screams cut off abruptly as they tumble end over end down the slope. Aya flings manacled hands over the back of her head, feels a familiar snap in her arm as something strikes it - that's broken; and now her nose is too - there's a splinter of wood through her calf and her ear's ringing and wet with blood and she's got to have cracked a rib -

She's completely unharmed, unperforated, not even embroidered as far as she can tell. The steel around her wrists and ankles is gone. She doesn't see any of the other slaves - no, on second though, maybe she does, there's a bright orange snake with a tail that splits into five fish-finned ropes and a beetle the size of her head with the lyrics of Midnight Lightning written across its wing casings in block letters and a surprised-looking rabbit with wheels for forefeet and a broom-end for a tail. Everyone else is either much less recognizable or vanished entirely. But she's fine.

(She checks her heel. It's still marked. So she's unrestrained and unsupervised, but not, technically speaking, free.)

She needs to get out of the magic soonish, before it gets bored with its minimal alterations of her person, decides she'd be prettier as a glass music box decorated with butterfly wings, or a leather-upholstered down pillow that drinks blood, or a goose with windmill blades spinning around its neck. She's not, however, sure that she can climb the hill. It's likely she'd get just far out enough to count as having exited the magic and then fall, taking her chances a second time, and while this occasion she was lucky, nobody else was - she doesn't think she's been lied to all her life about the general safety of the environment. She'll have to go out the other way. She wades into the waist-high grass, routing around the clump made of swords and the clump made of swaying violin strings and the patch that might just be pitch-black flora but might be something else - but most of the grass seems only to be grass; plants tend to be safer in magics than animals. She winds up startling a dozing bird-eel-cat hybrid so thoroughly mixed up that she has no best guess as to what it was originally. It flap-flop-flees.

And then, when she hasn't seen an embroidered plant for a while since the shrub that appeared to be growing assorted national flags for leaves and onions by way of fruit, and thinks she might be close to the edge, there's a door.

It is freestanding in its frame, painted bright and glossy red with a few words in other colors on it running in various directions ("entirely", "yellow", "jump", "choristers", and "melting"), has pink fringe growing out of its hinges, and has where a handle might normally be, a slender open jar affixed with its mouth pointing up which is full of small-denomination coins, dried cloves, and what looks like it might be olive oil.

Aya has no idea how big this magic is. She doesn't know if drinking the water or eating anything vaguely appetizing that she finds around it will be taken as a second invitation to turn her blue or centipedal or dead. She could turn back and try to climb out the way she came, but - then what?

She's nowhere near the border.

Her legal owner is the employer of the fellow who was driving her and the others to the labor rental office.

The magic hasn't given her a set of papers and it has not unmarked her heel, and provoking it is more likely to make things worse than better.

And she's never heard of a door in a magic before.

She gingerly touches the jar, which is cool under her hand - and she pulls - and the door opens, tufts of pink in the hinges squeaking, to reveal what looks like a bar, which definitely isn't behind it if she peers around the frame.

Aya takes a deep breath and she walks in.
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Trying to get herbs to grow in a desert is a recipe for disappointment. Trying to do so when you're the acolyte of a god who's currently having a spat with some prissy nature god makes it a recipe for thorns in things that should not have them. This is why Idania is not particularly surprised by the results. Argentleaf - the most harmless herb ever, now has thorns. She pokes it with a stick. It hisses at her, like a cat in plant-form.

The situation is so utterly absurd that Idania giggles.

She's fairly certain that if she tried using it for anything, it would be toxic and kill her. When gods are petty, they go all out. That's fine. Idania knows how to play this game. She retrieves oil and a match, and the possessed Argentleaf is promptly set on fire. For good measure, she retrieves some of her deity's holy sand. It's unceremoniously dumped on the smouldering remains of the thorny menace.

That will handle that quite nicely.

With that dealt with, she heads off to the temple. The temple, because it is the important one for her, the one she is duty-bound to show up to every now and then. Acolyte status is fun, but also kind of a drag sometimes. It's got a fancy name, but Idania just sort of calls it 'the windy place.' Because that's what it is. There is always wind, always sweeping around and messing up people's hair. (Not hers, she's blessed. Perfect hair in the middle of a sandstorm is one of the perks. One of the more useless ones, but it counts.) Up the temple's stairs, open the door, and -

Wait, what?

That's not the temple. That's a bar.

Idania retrieves the vial of (holy) sand around her neck, and addresses Raezenoth. "Did you renovate windy temple?" she asks, confused.

"No," he replies, on a breeze.

"Huh. 'Kay, then I will be investigating a thing." In she goes.

She sees a girl she doesn't recognize. Impossible, because she knows everyone who lives near here. How in the world did she get here? Obvious, security risk, that's just asking for something holy to get desecrated. Idania doesn't have many rules in being an acolyte, but trying to prevent that from happening is one of the main ones.

"Um. Hi, person who brought a bar to the temple. How did you get here?"
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"...I didn't bring this anywhere. I found the door in a magic," says Aya. "And going in it seemed like a better idea than tromping through a swampy bit infested with embroidered bugs and frogs."

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"Embroidered.... Bugs and frogs? What kind of funky god do you worship? They just gave you a door to windy temple? It's - what, is there a desert god of embroidery now that can touch a place that is holy? Because this is definitely super holy."

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"...We are obviously working from different assumptions here. Where are you from?"

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"... Um. Parvallo desert? Domain of a god called Raezenoth? God of the desert winds? No, not ringing any bells?"

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"No, no, and no. I'm from Eseo, religion has been falling out of favor but if I had to ascribe my current location to a deity it'd be Aelare because she's usually held responsible for magics as a category, and there's not a desert - or a bar - for miles around from where I walked in, although I have no reason to expect to still be anywhere near it because I opened a door in a magic and walked right through it and who knows what doors in magics tend to do."

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Idania looks at her, then tilts her head. "... I think we are working from very different assumptions. Like - okay, what domain does Aelare the goddess of embroidery preside over? Does she not have one?"

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"...Magics," says Aya, "are a kind of place, such that if things go into them, magic is likely to happen to them, whereas if things do not go into them, magic will not happen to them. 'Embroidered' is the colloquialism for 'had magic happen to it', especially relatively tolerable effects - if you go in a magic and are turned into an inanimate dollhouse replica of the Yerayine Theater you're more likely to be called 'sleeved' than 'embroidered'. And in various mythology, Aelare makes and possibly micromanages the magics."

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"... Okay," replies Idania distantly. "Okay. Um. When I was speaking of gods I was speaking literally. As in, it is not myth, it's not part of mythology, it is day to day life. They are around, in their various domains doing their own things, and they do magic. They don't turn people into dollhouses, there's no point to it. I am an acolyte of one and I am blessed, this has completely beneficial effects, because he knows I will go where he can't to do his deeds. Is that just not a thing where you are from? At all?"

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"Not that I'm aware of. I'm not exactly educated, let alone well-traveled, but I have read a lot."

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"It's really the kind of thing that everyone would notice, gods aren't exactly subtle. So you are from extremely far away where there are no gods except in myth."

Pause.

She looks intensely curious! "What's it like?"
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"...Compared to having gods of what quality and effectiveness?"

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"That really depends on the god? They really don't get along with each other, for the most part. Some are powerful with huge domains, some not so much. There are gods of everything, even plagues, famine - so on. But there's also gods of healing, of harvest, of freedom, of safe travels. I can give you specific examples of my god, if you want them, but you seem to want a general overview."

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"Well, compared to having gods that fight a lot, I suppose it's - simpler, and depending on how often humans are caught in the crossfire as opposed to receiving useful divine assistance, possibly also safer."

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"Honestly, if humans stay out of it they will generally be left alone. I mean, sure they'll get some effects of their godly neighbors, and will want to live in an area with a god that they don't hate, but... Gods don't tend to just murder everyone that they can? Even the scary psychopathic ones, like the ones of plagues or something are usually trying to frighten people into asking for protection from their onslaught. Just killing everyone that they could would be suicide."

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"...Would it?"

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"Yeah. Very, very suicidal - if a god doesn't have anyone that worships them, no one that gives them offerings or acknowledges their existence, they die."

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"Then why are there still terrible ones?"

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"Because people hear that there is a plague god nearby and they freak out because they don't want to get sick, so they throw offerings or lip-service to the god so the god will pass them over. It's actually kind of terrible, I have a rant about it but I will spare you, suffice to say it is counterproductive in the long term."

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"It sounds like it. So - neighbors, 'nearby' - they have places, they don't just go wherever?"

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"They've got places. If they grow more powerful then they can have larger places, but the smaller ones will get just a glade, or something. If they have acolytes, then they can be sent to places they can't go. Usually with something holy of theirs, so they can help." Idania holds up the necklace with holy sand. "Acolytes get blessed, and if they're really favored the god will bestow abilities."

She's actually got several vials of holy sand on her person, but it is nice to have a really obvious one to throw people off her scent. Thus, necklace.
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"That must make mapmaking interesting."

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"It really does," laughs Idania. "It's kind of a pain! Like you will come back to a place a decade later and say, 'Why is there a desert where an ocean used to be?' Though it usually doesn't happen that quickly. It's a slow, gradual thing, over centuries."

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"Mapmaking and tourism. Huh. ...I wonder if where the door leads if we try to leave."

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"... I should go check that. Right now."

Idania does. She opens the door and - outside of windy place.

"To my home, apparently."
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