"That is not where my contraption came from, although if you prefer I can depart your domain contraption and all. I fell into a magic in my home world, and instead of harming me it healed the injuries from my fall and removed my chains and offered me a door, which I opened, and it led to a place between worlds, where I was able to purchase anything I chose from any of those worlds with a loan from a native of this world who I found there, and this was what I wanted."
"I asked for a list of all of the gods around once I learned that there were real gods here and decided to come here, although I'll leave if you don't like me."
"I liked the sound of a god who chooses to use that power on something like healing. It is one of the most straightforwardly good things there is to do. So I thought I might like to meet you."
Aya bikes onward in search of someplace to settle and collect some income, since it looks like she's not getting spontaneously handed an acolytehood for being shiny.
Aya has several options available for income gathering. She could be a farmhand, messagenger, laundry-woman, maid, and other things - but the job that will most likely interest her is working at Perinixu's temple, as an aide. It doesn't pay exceptionally well, but overall it seems geared towards helping people, if in ordinary ways than with magic.
That does seem the most interesting of available options, especially, though not solely, because no one is interested in paying her to draw and her translation skills are now approximately useless and her dictation-taking well below par. Temple-ing it is.
Temple-ing doesn't pay well, and there are an awful lot of rules and regulations to it, including an obsessive hygiene regiment, but it consistently helps people. Aya is sent with medicines to the sick, bandages to the injured, and so on. Interestingly enough, the temple has more than just a focus on healing injured bodies. Priests and even acolytes of Perinixu are expected to listen to anyone's problems and offer comforting words, even if a direct solution to the problem isn't available. Aya isn't expected to listen to literally anyone just yet, but if she runs around in her temple aide garb - people will start offloading their problems onto her.
She is happy to do her best with advice, more and more as she gets more comfort with the language. She's much less competent at just listening while unable to do anything, although there the fact that she isn't fluent in Jorten actually helps her shut up and look sympathetic.
Eventually, Aya is offered a vial of holy water and priesthood, after her hard work and dedication to helping people. It comes with more added rules, if she accepts it - stricter hygiene expectations, a well-kept uniform, well groomed hair, and some other things about silly vanity that probably have nothing to do with healing at all. On the bright side, she will get a blessing if the accepts the job. Perinixu will choose the blessing granted, but Aya can ask her to aim in a specific direction that will be most helpful.
Aya would most like to be free of her apparently otherwise incurable clumsiness, if there is a blessing available to handle that. The hoverbike helps, but only out of doors.
Priesthood involves much of what was done as an aide, except Aya will be taught how to make the medicines necessary and give them out at her discretion, rather than at someone else's command. She also has the option of petitioning Perinixu for help with something if it's troublesome, but there is no guarantee that she'll answer.
Aya is as diligent as a priest as she was as an aide, and the grace blessing is useful for mixing delicate medicines. Aya is conservative with scarce things, cautious with those that have side effects, and generous with harmless common ones. She reliably tries asking Perinixu whenever something she can't fix herself comes up, but moves on apologetically when ignored.
Aya will not get promoted to acolyte any time soon. But if she keeps up the good work, she will get some added blessings - immunity to plague, the ability to walk on water, and a sense of the best plants to use for medicines. How she uses them is up to her, but obviously she should stay the course on helping lots of people and generally listening to all problems ever.
She takes notes on everything. (They're in Esevi, because it's a glorious luxury to write in plain language and be illegible to non-deities both. She still draws to relax and to decorate her living space, but the drawings are empty of meaning.)
When there are problems that seem to come up in the same sort of way a lot, she notes the pattern, and thinks about how to destroy it at the root. She likes the part of priesthood that involves getting enough data to do that, even if having a real actual benevolent deity cuts down on a lot of the systematic issues that were a problem in Eseo.
Violence in public is dealt with handily by guards and travelling knights for that sort of thing. However, there are some things going on behind doors that are just as bad, if not worse, and no current solution is offered aside from a place to run away to at the temple, and salves for any injuries. It's a treatment, not a cure.
She writes a book, a sampling of stories safely anonymized in name and detail. It is blandly titled When To Run and in addition to enough adjusted case studies to give the entire phenomenon - color, relatability, depth - there are more general descriptions of the underlying patterns. How to spot it coming, some of the time; how much damage it does (this part she's hoping will reach would-be perpetrators as much as victims); and, in case anyone has managed to miss it, a description of what happens if one does run away.
This is not an overnight solution, but she wrote it to be accessible to children as young as ten, if they're the kind of children who read books, so maybe the stories will change in a few years.
Perinixu notices.
"The book was a clever idea," she tells Aya, one day.
"Thank you," Aya replies. "I wish I'd had an even better idea, but this one was worth the work."