This post has the following content warnings:
Shift!Fenris in AA
+ Show First Post
Total: 1100
Posts Per Page:
Permalink

"Of course!" 

Permalink

Then they can go back down the stairs to the sunset room, and back through that and the hall into the lift. 

He taps the next button on the panel, and down they go. 

Permalink

As he gets farther away, Zephyrinus' sense of Wanderer fades more. He can still get a sense of what direction they're in, and their general emotional state - bad, good, neutral (good, at the moment) - but no communication would get through like this.

Permalink

Don't underestimate Zephyrinus ability to come up with means of communication, narration.

"What being the wielder of the city's controller entails? Does this means I can consider ourselves in charge?"

Permalink

"Yep!" Wanderer's voice comes from the walls of the lift. "You can control the City through me - you'll have to learn how to do it, but eventually you could become almost as good at controlling it as I am, if you lived forever. If we could find some friendly dwarves they could attune you to it, too, which would let you control the City yourself without going through me."

Permalink

"A benefit of shifting between shapes is that my age resets. I can still die from violence or a sufficiently bad illness, but I am powerful, and the shapes can die individually. What is a dwarf."

Permalink

His sense of Wanderer's mood brightens even more - presumably them reacting to the news of his immortality. 

"You're immortal?" They ask. Wanderer has lost... a lot of people over their long existence. "Will you get tired eventually? The elves do." 

"Elves and dwarves are the other known peoples," they add, "They live in other realms, mostly." 

Permalink

"Tired? Of living? I heard of people like that, but I don't think I fit the profile. Other realms like other worlds?"

Permalink

"Yes! You saw the world door, it was the first place the lift stopped! I was made in one of the elven realms."

"The Tiring is one of the elven Callings - their lives are run by them. It gets harder and harder to fight it the longer it goes on." 

Permalink

"Tiring? World door? Could we use it to go to my world?"

Permalink

"They have to connect to other world doors - they're enchanted to let people go from one to another. If your world doesn't have mana I doubt there's doors to connect to there." 

"Elves live in the cycle of Callings - the Learning, the Wandering, the Settling, the Guiding, the Retreating, and the Tiring. They don't all have all of them, but as far as I know they all have the first two and the last. When they start feeling the next Calling they have to do what it pushes them to - they can resist, but it gets harder the longer they do." 

Permalink

"I doubt there are doors to my world in that case. But maybe we can stall something. Are the Callings... biological?"

Permalink

"They are! I have elven magic but not an elven body, and I don't feel them. The doors are very hard to make - the elves can do it, but the dwarves are better at it. They have mana machines which they can use to shape adamantium. The elves have to do it more slowly. Maybe your different magic might help!" 

Permalink

"We were going to test that yesterday, before we were distracted by swimming," Jaim recalls. "Whether you can manipulate adamantium." 

Permalink

"Oh, right. My bad. We should make a note to test that later."

Permalink

"I still have the adamantium with me, whenever you want to try. Though I suppose you'll have to shift into your... Adamastes form, was it?" 

Permalink

The lift stops shortly after he finishes speaking, the door sliding open without prompting. 

"Most of the floors between my rooms and the entrance to the tower are full of apartments, offices, and meeting rooms," Wanderer notes. "There was a library, but. Much was destroyed while the City was Sealed." 

Permalink

"Yes. It's the one with the power that I want to test with adamantium, though in theory there are things worth testing with this and other forms." He tells Jaim. "That sounds like a terrible loss, Wanderer. But we will see what we can recover. Are the apartments livable?"

Permalink

"They'll need furniture, but there's nothing wrong with them," Wanderer assures them. 

Permalink

"Should we take a look, or just skip this?" Jaim wonders, "And go straight to the ground floor." 

Permalink

"Maybe just one floor," Ilek suggests. 

Permalink

"One floor, just to get a sense and figure out a place to set up camp... Are there specific accommodations for the city's controller?"

Permalink

"Yep! On this floor - there's a control pedestal there as well. The door to my wielder's suit is straight ahead, at the end of the hall." 

Permalink

"Cool. Let's investigate and see if it's a nice place to stay."

Permalink

Investigation ensues! 

The City continues to be just as nice as promised - the patterns on the wall continue here, and the pale marble floor shines under the faintly blueish lights. To the left and right along the hall are alcoves with doors set into them, presumably leading to other apartments.

At the end of the hall is the door they're looking for, which Wanderer opens for them as they approach. 

They pass into a small, plain-walled entrance chamber, and from there into a large room lit by the wardlight coming in through the windows which replace one whole wall. The other walls are still undecorated - likely so the resident may decorate how they prefer. Outside the bank of windows is a large balcony, which extends out of sight past the walls of the room. Two halls lead off this room, one each to the left and right. The one to the right contains doors to a kitchen, a bathroom, and a few other rooms, likely for dining and entertaining and such. To the left is the bedrooms, each with a private bathroom attached. The one at the end is the largest, contains both a sitting room and a bedroom, and has its own private balcony. 

There's no furniture, as promised, but the bathrooms have working tubs, toilets, and sinks, and the kitchen aplliances and counters - all run by mana, of course. 

Total: 1100
Posts Per Page: