Here is a sea of grass and rolling hills, stretching far as the eye can see. Far to the east and west, past the fields of green and autumn-orange, mountain ranges rise up and past the clouds: cliffs to the heavens, climbing without end.
"All right." And off they go for a walk. "Detect Undead will only last while I concentrate, and I have practice at doing that through simple tactical conversation, but I don't have practice at doing that through conversations in my fourth language about anything complicated, so I'll let you know when I start, and it won't be any longer than five minutes."
There are: no undead within city limits. Except this skeleton buried under some rubble the Watch missed, just barely visible to Detect Undead through the obscuring material.
"- ah, I know this one, it lets the subject pick up heavy things." It is useful for digging, though that is not its central use case. "Very marketable in harbors and warehouses and the like."
"Between this and Mending, maybe Desna wants me to help with the cleanup? It's not dreams or astronomy, but it's good work."
And she's going to try figure out the words for the other one while they're digging.
[Turn Undead] is sort of—aimable? It can vary between single-target to a cone-shaped emanation to an undirected burst. He can also vary how much strength he wants to put into it.
...well, there is one (1) skeleton here, so single target, but he might find more later, conceivably, if a second wave comes in, so he doesn't pull it exactly but he's not going to go for broke with all his strength either.
The skeleton attempts to flee. Well. It would if it weren't buried in rubble. Its bones rattle and a knucklebone sort of jumps away and patters off a bit of wall.
It feels like Blai's expended a little something, but he could definitely do that again right now, no problem. Maybe five times, probably not a dozen times.
He doesn't usually want undead to flee, they'd just go bother someone else! Perhaps it would be useful if he were defending some knot of civilians, and there weren't twenty like them in other houses, or - it probably does make it easier to pick off a group of undead if they're all fleeing... He bashes the skeleton's skull in.
He'll be Ant Hauled for a couple of hours, so he'll get underway on hauling rubble wherever it seems best for the rubble to be.
There are cleanup workers that can direct them as needed.
After a while, Keisha manages to recite the verbal component of True Strike as her second first-circle spell.
"Ah, that one lets you hit whatever you're aiming at. - it's not literally perfect, you can still miss something with enough bad luck if it's tricky enough, but it's very close to 'you hit whatever you're aiming at'. I think it's the first circle spell of the Luck domain."
"So I've got Travel and Luck. That seems pretty useful. Only one use per day, right, though?" She gets one [Curving Shot] per hour, roundabouts, from her tests this morning; it's already on the longer end of cooldowns, because she only got it last night. Once a day is a bit rough, although it's probably better than [Curving Shot].
"That's right, True Strike isn't usually a cleric spell at all and you only get it in the domain slot."
Sweep sweep sweep
"Are many clerics adventurers? It seems like half the cleric spells you've told me about are for combat, like True Strike and Bleed, and the other half is just... perfectly good services, like Mending, Create Water, this heavy lifting one, and of course channeling. And there's the completely random ones like Spark.
"I'm still not sure what I want to do with this, you know?"
"A lot of clerics adventure at least for a short time, to get additional circles. It is possible but rare and costly for a god to grant circles to people who have seen no challenging fights at all; I've never heard of most gods doing it for even one cleric at a time. The traditional party blend usually includes an arcane caster - a wizard or some kind of sorcerer, though there are oddities - and a cleric, or sometimes a paladin or druid instead, for healing coverage, and one or two people who just get good enough with a sword or a bow - a role also fillable by a paladin. They go collect bounties, or serve as mercenary strike teams for more established ponderous armed forces, or escort weak rich people and their valuables from place to place, or go exploring in ruins and dungeons, and they all get better at what they do until they die or retire."
"Huh. It's a little surprising that clerics only level by combat... I don't know if the behavior of it being more expensive to promote a vassal that hasn't naturally leveled in their sponsored class is the same here." She has learned terms since they last spoke!
"I only know a little about adventurers, but the party roles I know of are mages, front-line melee fighters and archers. Sometimes you hear about party [Healers], but I don't know if they actually go into combat. I think people mostly use healing potions.
"The work sounds about the same, to what I know. But it doesn't sound Good? For the clerics who're supposed to be Good, anyway. That's the part I'm stuck on."
"It is probably slightly more difficult for Good adventuring parties to find appropriate fights, but - I got a new spell slot from fighting the undead, yesterday, and expect I also would have if I sought them out in whatever gravesite they were coming from and put them down there. Golarion has a lot of monsters, not just undead but many kinds of things that threaten people, and it is Good to defend those people by fighting the monsters and depending on the monster it may also be Good to take the fight to them preemptively."
"I heard people say that the undead came from the dungeon, released accidentally by the adventurers, so in this specific case it might have been better to just leave the thousand-year-old buried tomb alone instead of going poking around in there... I don't know.
"If we're talking about protecting people from monsters, I should join the Watch, but that's definitely not Chaotic, right? And the Watch doesn't, actually, need me. Liscor's got the highest-leveled Guardsmen in Izril. I'm not even sure that's an exaggeration.
"I had the idea of taking the fight to Roshal, somehow, or going to Rhir, but that's much too far out of my weight class, and I'd just die. Long-term goals at best."
She sounds a little nervous at the idea.