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we'll build a Lucy and we'll make Lamashtu pay for it
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Hooray! The door is open! 

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The cultist in front is significantly more difficult to put down than most of the cultists have been so far, but the two presumable-demons are less annoying to deal with than the dretches in the blood circle room, and then the fourth guy is basically just a random cultist, and not one that gets really, really lucky in the critical hit department. 

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Seelah grimaces, some, when the fight is over, her hand unconsciously going to a place where the lead cultist got her pretty good. 

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"I'm still not out of healing, do you need some?" 

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"I'd appreciate it, yeah." 

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Lusilla has to use two Cure Light Wounds before Seelah feels mostly fine again. 

Then she turns to Mr. Perfectly Normal, who she did in fact succeed in not killing and who is now tied up in a corner. 

She picks him up and shakes him until he regains consciousness. 

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THIS IS REALLY SCARY AND UNPLEASANT BEING A CULTIST WAS ALREADY LESS FUN THAN ADVERTISED AND GOING DOWNHILL FAST. 

He is briefly tempted to try to play dead, but she is already paying attention to him, specifically, and if she hasn't already checked to make sure he was still alive, she can do so anytime, and maybe if he admits he's conscious the shaking will stop. 

So he opens his eyes and makes an undignified scared noise that is not the noise he meant to make but he has way more important problems than his dignity right now. 

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"Hello," Lusilla says pleasantly, "are you starting to rethink your life choices right now?" 

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"Good! Now: do you know where to find the keys that unlock the door in the room where there's a big 'ol circle painted in blood?" 

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...That was not a question he expected to be asked. 

He raises a hand and points at the dead Hand of Hosilla. It's not even really betraying anything to give her this information; if she hadn't bothered to loot the corpse before interrogating him she was almost certainly going to get around to it afterwards. 

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"...Ah." 

She puts him down. He's not going anywhere. A cursory search of the dead cultist reveals one key, probably magic, a page of orders from someone named Hosilla, that she should probably look at more closely in case there's important intel in it, and, score, a scroll of Cure Moderate Wounds. 

"This could be useful," she says appreciatively, showing it to Seelah. 

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Seelah nods. "How much of your own healing do you have left?" 

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"Two more." 

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"Well, ideally we won't need all of it, but I wouldn't bet anything on it." 

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"Right." Lusilla returns to the cultist. "That guy had one key on him. The door had two keyholes; where's the other one?"

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He gulps. "The--the other Hand had it!" 

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"Hand?"

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"...Hosilla has two Hands--those are her highest lieutenants. Each of them had one of the two keys into the shrine." 

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"Do you know where the other Hand is?" 

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"N-no. Uh, they didn't like each other?"

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"That is less useful than it could be," Lusilla sighs, but lets go of him. "Okay, that could have gone worse. If they're, like, actively being carried by guys, and not hidden in tiny secret compartments that would be a bitch and a half to find, we can work with that. I just wish it weren't taking so long." 

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"You and me both." 

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"I'm a little tempted to try the same thing on the door we're looking for keys for, but if the kids are right there, I don't have a good way to get them away from their captors... I can't take passengers when I bop around, and I really don't want to give them a chance to kill them before chasing me." 

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Lann's mouth presses into a grim line. "Agreed. But--maybe the door is easier to open from the other side. Did you check that, when you went past it the first time?" 

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