Lurker visits The Old Republic
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Teleportation is also a solution to this problem. She checks the other side of the door with mage-sense, first: Is there anyone in a guardlike position on the inside?

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The doorway is clear.

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She gestures for Ana to take her hand, and then they're inside.

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Their sudden appearance disconcerts the slaves.

"It's okay, I'm a Jedi, we're here to rescue you," says Ana in Huttese.

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"I have teleportation magic, I'm going to make a portal to Coruscant for you. There are people waiting there to help you. Bring anything you want to keep. If any of you want to help us get everybody else out, I can give you magic to let you teleport people, just stay here."

And then in a moment there's a portal in the wall by the door.

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There is much confusion and uncertainty, but Ana provides soothing explanations and keeps repeating the bit about her being a Jedi. The room's occupants eventually all make it through the portal.

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Excellent. Cafeteria, next. She trances and sends out a thin tendril of mage-sense; how close can she teleport without landing them in sight of a guard...

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Two corridors away. There are more guards around the slaves who are currently awake.

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Yeah, that's pretty expected. Two corridors away it is, then, and right behind the first set of guards that need booping. Boop!

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Twinpoof!

But there are more right over there. One aims his weapon while the other fumbles with his commlink to call in the alarm.

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The kobold trances in an attempt to make a trap underneath them. She's very fast, they're right there...

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The one with the weapon is firing even as he aims.

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Ana has her saber out and is in front of the kobold, deflecting the bolts into the walls.

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And there goes the trap and there go the guards. Lightsaber sounds means this needs to be quick; she's heading for the cafeteria again almost before she drops the trance.

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Six guards inside, spaced roughly evenly around the room. They're on the alert from the sound of blasterfire, yelling at the slaves to get them all in the center of the room with their heads down.

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Center of the room with their heads down is good, it means they're more or less safe and she's not going to get them confused for the guards. She starts putting down teleportation traps.

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Poof. Poof. Poof.

One manages to get an alarm sounded, security doors crash into place all over the facility.

Poof. Poof. Poof. That's all of them.

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Security doors, huh? Well, if they want to make her job easier, they're free to do that. She does take a second to put a teleportation trap on the whole corridor outside the cafeteria, though, connected to a piece of painter's tape inside. "We should be fine for a while."

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Ana attempts to calm the prospective rescuees, who are understandably quite agitated.

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The kobold follows along, being similarly reassuring and touch-teleporting people as they seem calm enough not to be too upset by that.

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And eventually, the room is empty.

"Just the mines left, now."

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"Yup. The map showed where they'd be taking the slaves there in an emergency, though. Shouldn't be too hard. Hold on..."

She takes out a piece of twine and starts checking spots she'd like to be able to teleport to.

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All the off-duty guards have been mobilized. Ten are converging on the cafeteria. She may catch glimpses of these as they hurry past.

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She's pretty sure they're not going to be able to get past the teleportation trap, she's not worried about that, but she does set up a second twineportal to watch the hallway while she works.

C'mon, c'mon, where can they go next...

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Four guards just entered a large door recognizable as the main mine shaft. It seals behind them.

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