This universe has a civilization of humans! And some other things. It's not crowded in the way Edda is but it's not just the one planet either. The humans might be easiest to start with. They're on that planet over there, it's not Earth but it has very Earthlike conditions and bronze-age humans living in cities and villages dotted across two large continents. Depending on how thoroughly any prospective visitors look they might find other things before visiting.
"The ideal shaman," he says slowly, "Is empathetic - and not just with the kinds of people they're familiar with. They should be curious and observant. They should be in tune with their emotions, be able to understand what they feel and why. They should be good at meditation and focus, able to take strange and specific states of mind deliberately. They should enjoy spending time in nature. They should think they'd do well picking at - I'm struggling to put this into words - entangled interconnected concepts that don't have one specific correct interpretation? Philosophy? This is an emotional and spiritual skill, not a technical or mathematic one. Artistic skills or poetry or musical ability would correlate but is not strictly necessary. None of these are specifically crucial, this is just my best attempt at a list of traits a good shaman has or can at least emulate."
"446, got it. Well I can talk a bit more now. Actually - I just realized I don't actually know how to use this-" He peels off the pay card from his cardboard sign where it sits against the chair. "I don't usually handle money honestly, since it's dangerous to carry too much silver on you and I travel so often. Oh, that's the first big thing - offplanet travel is going to be very popular. A lot of people would probably pay just to hop up and see the starscape, once they realize that's an option. Space is a big cultural motif."
"I think it would! The rest of it - I'm not sure what'll be unexpectedly popular, having never made contact with a new world before - exotic spices, sugar and cheap meat, healing magic, fine cloth, shiny metal gadgets, immortality rings - there might be murders over those if people don't join, ironically enough - all that will go well. Most people are farmers. Most of the rest are craftsmen of some kind or another, and most of the rest of the rest are soldiers. I'm not sure you really have much need for any of those."
"Oh, it's said that there were once three races of humanity. The farmers, us, the delvers who mined ore and made machines, and the enforcers who fought invaders and crime. Enforcers all died with honor fighting dragons - or were brutal oppressors who were all justly murdered by we farmers depending on who's telling the story - delvers were scattered and shattered, and farmers slowly picked up the pieces. But I once saw a delver in a heavy suit of metal with a curious helmet that covered the face and had an odd piece sticking off the front, like an absurd tongue. From what I understood of what I saw, I think they have an - not an agreement but an understanding with outsiders. It was an odd scene, one party leaves goods lying on the ground and pounds on the great vault door, then retreats off to the surrounding hills. The delvers exit and leave baubles or metal as well, what they propose to trade for the first item, and then retreat inside. After that either the trade is made or rejected depending on what the first party takes without ever having to stand face to face. Or within bow range."
"Not very sure, honestly! Well, dragons and spirits and some or possibly most animals. There's tales of tiny aliens living in stumps and moving metal giants and living dreams that move from mind to mind and fey creatures luring people astray and a special rock where the star lords can hear you and a race of ugly Fishmen who make pacts with dragons and creatures made of living slime with odd artifacts. I've never encountered any of that personally, unlike the delver meeting place.