The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
always-changing
It winds down after a bit, Theo having had plenty of practice with Jump.
He stays in the field for a while longer, talking to Sadde and using each of the cards (except Fly) a bit more, then goes back home.
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