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Book of Discovery
Permalink Mark Unread

The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.

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Here's a fifteen-year-old boy, looking around at the multitude of objects. His eyes fall upon an old tapestry, which depicts a nice little countryside setting, and he keeps listening to the tour.

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The tapestry, named “Nothing More Interesting Than The Countryside,” was commissioned by Mr. Reed with the explicit purpose of causing people to wonder why anyone would possess such a tapestry. The unknown artist declined to sign it.

The other students seem to mostly agree with Mr. Reed’s opinion on the tapestry, moving on to other pieces that seem to be organised without much thought to pattern or fit: a Greek statue (with the colours restored) side-by-side with an Egyptian vase, both sitting next to a small sculpture of a bonsai.

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Trailing behind the others a bit, Theo moves on past the less interesting displays (a random metal spoon? Really?) and reads a bit about the statue and vase, ignoring the weirdly-positioned bonsai. He's not exactly a history buff, but he does find ancient cultures kinda interesting.

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The statue and bonsai are in fact genuine antiquities, at least, although there has been some controversy over the vase.

And a noise. It sounds almost like... someone's snoring? Coming from a more out of the way display over there, not very well illuminated.

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Huh. That's weird.

He wanders over in that direction, looking at a few displays on the way – it doesn't seem like anyone's looking at it, so it's probably nothing interesting.

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It's actually a really pretty book, with an actual gemstone engraved on its cover and details in what looks suspiciously like actual gold.

It's propped on a bookstand with a "Do Not Touch" sign hanging from it.

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And no-one's looking at it? That's bizarre. It looks really neat.

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The Clow Book, his electronic tour guide explains, is one of the museum's most interesting objects. Clow Reed himself manufactured it, and when the museum was opened, he requested that it be displayed in this exact spot and that no one ever attempt to open it. Should this condition not be respected, the part of his fortune dedicated to maintaining the museum will be diverted to one of his other causes. As such, no one knows the contents of the book.

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Oh, wow. That's... particular. Is that why no-one else is here?

Theo looks around for the source of the snoring, but finds nothing. He leans over the book, studying its 3D surface and the jewel embedded into the forehead of the lion on the cover.

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The snoring seems to have stopped.

On the other hand, when Theo peers at the book it—clicks—and opens on its own.

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He stands up quickly and looks around. He's pretty sure the book's not supposed to do that.

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No one seems to have noticed it. The book opens veeeeery slowly, and inside—

cards. About twelve inches long and four inches wide, the pages of the book have a rectangular hole in them with several cards like that one.

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Well, if no one seems to have noticed, he's not going to draw attention to the fact that the unopened book has now opened.

He looks back at the book and the cards, and looks at the top one. Is there any writing there? Does the book have some sort of information on what this is? He makes sure not to touch it – he hasn't done anything wrong yet.

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The cards are large enough compared to the pages that there is very little space for anything to be written on them. Well, the top page, at least, is blank.

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That's not particularly helpful then. Is there any indication what the cards might be for?

He looks at the diagram on the card a bit more closely. What's it about?

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It doesn’t seem to really be about anything. It’s this strange circle, except flattened, with a sun and a moon and a geometric star around them. All around very unhelpful.

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Oh, that's curious. He's pretty sure he recognises these as either Chinese or Japanese cardinal directions, at least the characters in the left and bottom circles on the diagram (North and... probably West, if it's like a compass layout).

It really doesn't look like there's much information here about what the cards are, the warning only mentioned that nobody attempt to open it, and there's no one about. After a quick check for cameras, he decides to go pick up the top card and look at the second one.

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The second card looks exactly like the first one—except for the fact that it turns out that the weird circle symbol thing was the back of the card. The previously hidden side of the card Theo took has something—different.

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He compares the two cards' sides that were originally facing upwards, notices that they're identical, then turns over the first one to look at the other side. "The Windy," he reads aloud, laughing slightly—

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It glows. A whirlwind forms around his body and the book, coming from the ground and reaching the ceiling. And the cards—all of the cards—are scattered by this mystical wind. Flying through the ceiling as if it wasn’t there, one by one they escape from the book, leaving it completely empty.

Another consequence of a mystical wind that scatters magic cards? It’s strong enough to topple the book stand, drop the book, and produce a reasonable amount of noise.

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"Whoa, what the hell?" he shouts. Panicking a little, he tries to grab some cards as they fly away, and starts in alarm when the stand falls over.

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Too little, too late, too magically slippery. The cards all escape, except for the one in his hand, ‘The Windy.’ Such a bizarre name seems to fit the general humour one can glean from the tour guide’s descriptions of Clow Reed, lending credence to the idea the book was made by him. And of course, the fact that the book was filled with magical cards might suggest Mr. Reed was even more eccentric than one would naively expect.

And of course, Theo can hear hurried steps quickly approaching.

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Theo darts away from the display, trying to avoid anyone in his path. What the hell was that?

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Well, clearly that was—

“You! Boy! Where are you going?” The voice belongs to a security guard coming from the place Theo had been going to. What a great day.

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Oh crap, seriously?

He runs back the way he came, then heads off into a different room, hoping there's a crowd he can get lost in.

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Not quite a crowd, it's the middle of the week, but there's the group of students from his school amongst whom he can hide, probably.

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He moves quickly to a display near the school group that blocks him from view of the room's entrance, then takes off his jacket and starts looking at some of the other museum displays, trying to act like he's been there all along.

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He apparently succeeds. The security guard finds the teacher and questions her, which causes her to question the students. None of them seemed to have noticed Theo's absence, and none admit to having seen any 'Clow Book' anywhere.

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Phew.

Now that the action is over, he wonders why he was so intent on getting away. Surely they'd notice it wasn't his fault?

Not like he'd want to risk it, though.

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Well, whichever way, they seem to not find him.

And he still has that card.

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Indeed he does, though by now he's put it in his backpack - a 12" by 4" card is pretty conspicuous.

Eventually the school trip ends and he goes home.

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Someone eventually closes the book and puts it back, and when no one's looking, something happens.

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Theo's in his bedroom, earphones in, listening to music. He's sitting on his bed, back against the wall.

His room is rectangular, with his bed, a chest of drawers, and a window on one side, and a desk and bookshelf on the other side, with a door opposite a window in the middle of the long edges.

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There is a soft tapping on the window by the bedroom, probably too soft for Theo to hear.

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La-la-la.

Definitely too soft for Theo to hear.

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The tapping becomes a bit more insistent.

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Nope. Still not loud enough for Theo to hear it.

Maybe the tapping should try the other window.

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The tapping unfortunately does not come up with that idea. Instead it becomes even more insistent and loud. Rather like a bird headbutting the glass.

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Oh, well, if it's that loud it might get a response out of Theo.

"Yeah, Dad, what? I'm busy!" he shouts, in the direction of the door.

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Dad does not respond, apparently.

The tapping, on the other hand, becomes loud enough that it's pretty clear even with the music on that it's coming from the window.

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That causes Theo to take notice, and pull off his headphones, looking in the direction of the window with a mixture of shock and suspicion.

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Tap tap TAP.

It's too dark to really make out whatever's causing the noise, at least at that angle.

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Continuing to look worried, he goes to turn the light on, then walks closer to the window, trying to get a glimpse of the source of the tapping.

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...it looks like an orange ping pong ball, in the gloom, repeatedly banging against the glass.

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... What.

"Haha, so funny." he says to whoever's moving the ping pong ball. Obviously it's someone who thinks they're very funny. "Get away from my window or I'll call the police."

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Either the person can't hear him or they're choosing to ignore him, for the orange ping pong ball keeps hitting the glass.

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"No, seriously," he says, as he starts looking around for the person. "Get away from my window."

He looks around for the person from a few different angles.

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No person.

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... Well, that was unexpected. Though it probably would have been more so yesterday.

He decides he'll tap back against the window, in the spot the ping pong ball is hitting, and see if that does anything.

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It does! Instead of an orange ping pong ball hitting the window, a very angry orange stuffed winged bear appears and makes gestures that might just indicate he wants the window to be opened.

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Okay, well, on the one hand that's frightening and he's really not sure he wants to let whatever that is into his room.

On the other hand... It's probably not random chance that two weird things happen to him in the same day, and this might help explain whatever it is.


He goes to his bookshelf, grabs a heavy book, then returns to the window, quickly opens it, and backs away.

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"Are you deaf? I've been trying to get you to open this forever! What were you even doing?" the stuffed toy complains with a high childish voice.

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"I was listening to music," responds Theo in a somewhat hostile voice, eyeing the creature warily. "What are you doing? What are you, and why are you here?"

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"I am Cerberus, guardian of the Clow Cards, and you have one!" He stops and holds his head between his paws. "Ooowww it hurts!" he says as he floats in—the wings are apparently merely decorative. "Look what you made me do!"

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"... What I made you do? How is you hitting your head against my window my fault? ... And what are the Clow Cards?" (He's pretty sure he can guess, but just in case this is, for some reason, a totally unrelated weird occurrence...)

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Cerberus starts zipping around very quickly, looking for it. "I know you have it! Windy! And where are the others?"

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"Windy? 'The others'? Are those the 'Clow Cards'?"

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He floats over toward Theo. "You really don't know?"

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"Know what? Because I know lots of things, but what the 'Clow Cards' are isn't one of them." (Or maybe it is, but he's not willing to give information without getting some first.)

He slowly moves over to his bed for no obvious reason.

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He sighs and sits on the bed. "I woke up in this museum and the Book was open and all the Clow Cards were gone. I tried to find them and could only sense Windy but it's not here..."

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"You woke up in a museum? What were you doing before that, and what do you mean you could 'sense Windy'?"

He stops before he gets to the bed, still maintaining some distance from Cerberus. Still somewhat wary, he hasn't put the book down, but fortunately it doesn't seem he'll need to attack.

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"...I was actually supposed to be guarding the cards but I... fell asleep."

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"... Oh." – that's not really what he was expecting. "So why'd you come here?"

He's starting to feel a little sympathetic towards this creature.

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"I told you, I was looking for the cards! If the Clow Cards aren't all collected and sealed again, a great catastrophe will befall the world!"

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"A great catastrophe? Can you be more specific? And why were you looking here for the cards? Did you 'sense Windy' and come here?"

Yeah, perhaps "hostile and withholding information" wasn't the best way to go about this. In fairness: weird creature, at night, after a weird day.

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"I—" His ears twitch, and he looks around.

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Theo looks suspiciously at the bear, then looks around as well. "What?"

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"I am still sensing Windy here. It's not usually this quiet."

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"Quiet? Didn't you say it was a card...? Or is it... special; like, have I mentioned that you're a winged, talking bear? You do know that, right?"

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Cerberus inches his way in the general direction of Theo's pillow.

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Theo runs over to the pillow, attempting to block Cerberus from reaching it.

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"You have it!" Cerberus accuses.

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He grabs hold of the card, stands up, and holds the book at the ready again. "Yeah, I do, but how do I know you're who you say you are? Even if there is a 'Guardian of the Clow Cards', how do I know you're them?"

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"You were the one who scattered them! Why should I trust you to have it?"

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"I didn't scatter them, I stood near a book and then touched a card! How should I know that'd scatter some magical cards? Magical cards don't exist!"

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"You're holding one! And now you've brought catastrophe into the world!"

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"Well obviously they do exist, but they didn't, not when I was in that museum, at least not as far as I knew! And it's not my fault that they cause catastrophe!"

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"But it's your fault they've been released, and you keep being so unhelpful!"

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"Well maybe we should stop shouting at each other and try to–" He's interrupted by a knock at the door.

"Theo, are you okay in there?" asks his dad.

He drops the card and quickly grabs the winged bear, muffling any noises it might make.
"Yeah, Dad, everything's fine!" he says... somewhat convincingly.

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Cerberus bites Theo's hand.

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"Ow!" he exclaims, trying to be quiet.

"Are you sure you're fine?"

"Yeah, I am! Good night!" he says, and he waits to hear his dad's footsteps before continuing.

"What was that for? I was just keeping you quiet!" he hisses at the bear, dropping him on the bed.

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Cerberus immediately flops onto the ground and grabs the card.

Well. Hugs the card. It's rather larger than he is. "Okay! One down, fifty two to go!"

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"Hey, no!" Theo says, and tries to grab the card. "Tell me what this is about! Magical cards and a catastrophe – what do you mean!?"

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Cerberus is lifted off the ground when Theo grabs the card, still hugging it and wagging his tiny legs, ineffectually trying to take the card from Theo.

Eventually he gives up and floats back down to the bed. "Those cards were special cards made by an amazing sorcerer named Clow Reed. Each card is alive, and possesses incredible powers, but they all like acting on their own, and normal forces are no match for them. So, Reed himself created this book and placed me, the Beast of the Seal, on its front cover."

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Theo snatches the card away from Cerberus as soon as he can, and decides to finally put the book down; it looks like he's strong enough to fend the bear off without it.

"So are you the lion from the cover? Why did Clow create them, and why with rebellious personalities? Are they alive?" he asks, sounding somewhat disturbed.

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"Yes, I am, it's magic, Clow didn't choose to create their personalities, and yes, they're alive!"

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"What, so you can't create magical artifacts without giving them personalities and making them alive? And why would you imprison them all in a book in a library?" And no offense but you don't look much like a lion, he thinks but doesn't add.

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He shakes his head. "The more magic, the more alive and the more personality. And they were imprisoned to keep from destroying the world!"

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Theo squints at him. "So they're the catastrophe? You mean that none of them happen to be nice and actually want to help? Does the fact that they're magic automatically make them into horrible... people...?"

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"Not exactly. They won't be trying to destroy the world, catastrophe is just what happens when they exist and don't have a master. Each of them does its thing, because it is their nature."

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"So how do you stop it? Just go pick up a bunch of cards? How long does it take before they actually start destroying things, and why isn't this one doing it yet?"

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"If you used this one to scatter the others, then it recognises you as its master; Windy is very agreeable. And the cards will be dormant until they're not, and then they'll be in their true forms, which are not cards, and which you must subdue, capture, and turn back into cards." He stands up. Given his size, that's not much of a difference. "You will have to do it!"

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'They'll be dormant until they're not'... Wow, funny, that.

"I didn't exactly use it on purpose." he grouches. "How bad are they when in their 'true forms'? And what do you mean 'its master'...? I don't exactly want to become a slave-master."

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"...what?"

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"'What' to what part? I picked the card up, laughed at the name, then a gust of wind took the cards; that wasn't my intention. And I happen to have some issues with being the master to a bunch of slaves."

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"Slaves? But—they're cards!"

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"Yeah, magical cards. Which have been trapped in a book for a long while, and that you say have enough free will to be able to decide to use the magic on their own, and apparently cause a catastrophe!"

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Cerberus blinks and sits again. "No, that's not how they work," he says, shaking his head a bit. "They don't decide to use magic, they are the magic. Windy doesn't decide to do anything any more than wind does. Wind is, and so is Windy. The same is true of all other cards. Like—" He fumbles for an example, looks around, then points at Theo's shadow. "Does your shadow decide to follow you around?"

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"... No? But it doesn't display signs of being intelligent, just mirroring me and doing exactly nothing else, whereas it sounds like these cards do other things? Especially since you're talking about them recognising me as their master."

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"Well, but—dogs! Dogs recognise people as their master, and they do other things!"

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"Yeah, and do you see me trying to enslave a dog? Imprisoning it in a little box somewhere, without any interaction with the outside world?"

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...Cerberus sighs. "No, but it's different. Look, I've been in that book for a hundred years and you don't see me complaining, do you? It's different."

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"... Did you not volunteer for the job? Did the magic guy just enslave you, too? Surely there was a better option than imprisoning a bunch of cards with personalities and then enslaving a magical creature to keep guard."

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"No, he made me! Keeping guard is what I'm for!" He stands up again and starts pacing, which is quite a comical sight. "I don't know how to explain this," he says, scratching his head. Pause. "I know!" he says, turning to look at Theo and pointing at him. "You will talk to Windy."

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"They can talk? How exactly does that make them like dogs!?" he shouts, probably a bit loudly.

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"You'll see what I mean!"

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"Ugh! Fine," he growls. "How do I talk to Windy?"

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"Stand over there!" he says, pointing at an empty spot in the middle of the floor.

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He walks over there, mostly keeping his eyes on Cerberus.

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"Now wait!"

...and after a few seconds, Cerberus starts glowing around the edges, eyes closed. Waiting.

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Theo keeps looking on suspiciously, but doesn't seem too startled; if magic looks a bit magical, it's not exactly the most surprising thing in the world.

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Then something in the distance... a falling star?

...that's approaching pretty fast. Before Theo can react, a glowing point of light has entered his room through his window and is floating in front of him. As it stops glowing, it's recognisable as... a rather peculiar key.

"What's your name?" Cerberus asks.

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"What, me? Or does this key also have a personality? Perhaps you're asking it," he says sarcastically.

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"This is no time for jokes! Yes, you!"

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"Theo."

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Cerberus nods, then starts intoning. "Key of the Seal, there is someone wishing for a contract with you."

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Theo waves.

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"A boy! His name is Theo. Oh, Key, grant him the power. RELEASE!"

Suddenly, Theo's room disappears. He's standing in a void, the only things present being himself, Cerberus, the Key, and a glowing circle much like the one on the back of the Clow Cards where the "ground" should be. A strong wind starts pressing against Theo as the Key starts glowing again, almost too bright to look at.

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Okay, no, this is a little more extreme than glowing. He stumbles a little, then looks around a bit, trying not to fall over.

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The Key grows and changes shape, becoming a staff.

"Now, Theo! Grab it!"

The wind is stronger, coming from the magical floating staff in the middle of the circle, working against Theo's attempt at doing it.

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He struggles against the wind, which is seemingly getting stronger as he gets closer, then reaches for the staff, eventually seizing hold of it.

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The wind stops, the glowing circle disappears, and they're back in his room. "That's it! The birth of a Cardcaptor!"

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"What happened to talking to Windy?"

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"Yes!" He points at the card. "You must will it then ask it to manifest before you. You throw it in front of you, and then you touch it with the point of your staff," he says, pointing at the "beak" of the staff, "and you call its name."

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"What the hell's a Cardcaptor? Does it have any side effects?" he says, looking angry. "And what's gonna happen if I call upon Windy how you said? Perhaps there'll be a hurricane that you forgot to mention?"

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"I just said, you're its master, now, it won't do anything you don't want it to do! Besides, you're not strong enough to create a hurricane yet."

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"What!? I thought it was clear that I didn't want to become a slave master!"

He tries to get Windy to manifest, saying aloud "Windy", dropping the card in front of himself, and then touching it with the staff. He is not okay with having a trapped personality under his control.

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The card twirls in the air a few times, floating, before stopping while facing Theo and allowing him to touch it with the staff. That magical circle appears again on the floor, but the bedroom doesn't disappear, and the card glows white, releasing as it disappears tendrils of visible air that coalesce into—

a woman. She's slightly translucent, her legs dissolving into each other, her arms turning to wings, and there's no difference between skin and hair. She smiles at him.

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"Hi! Can you understand me?" he asks, still seeming worried but smiling a bit in response.

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She nods.

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That definitely seems like a person, and it seems rude to ask something like can you comment on your intelligence...

"Apparently I used your power to scatter some cards. Do you remember that?"

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She nods again.

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"Do you have any idea where they might be found?" he asks, somehow doubting the answer will be as simple as 'right over there'.

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She shakes her head.

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"I hope I haven't upset you by just leaving you under my pillow... I didn't realise you were alive." he apologises.

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She just keeps smiling.

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"... Do you speak?"

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She shakes her head.

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Well, that's somewhat inconvenient. "Oh okay," he says.

He looks at a bit of a loss for what to do next. "Are you okay? Is there anything you think I should know?" he tries.

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She tilts her head, as if not understanding the question.

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Cerberus looks a bit smug.

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He shoots a quick glare at Cerberus.

Now's the time to be potentially insensitive, he supposes. "Are you... a person? Sentient? Do you have emotions?" he asks Windy.

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Her head remains tilted, the soft smile still on her face. The barest of shrugs touches her shoulders, or perhaps it's just the wind rippling them.

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"They do not have feelings, they are feelings."

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At that, Windy nods.

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Oh. That's... sad, in a way.

He looks a bit guilty, and asks her anyway, "Do you mind if I dismiss you?"

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Again the head shake.

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"How do I do it?" he asks Cerberus, subdued.

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"You just need to will it and it will happen."

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He wishes that she turn back into her card, picks her up and places her and the staff on his desk, then sits on his bed, head in hands.


He might be like this for a while.

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Turning back into a card is somewhat less spectacular than the converse: tendrils of magic air leave Windy's body as she dissolves, reconvening in a glowing card-shaped patch of nothing that eventually becomes the card again.

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...Cerberus floats up to him, his wings flapping in a movement that had nothing to do with how he's flying. "Are you okay?"

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"Yeah, I guess, I just... It seems sad? Like they're some sort of helpless creature, that just causes damage without meaning to, and she seemed so nice!"

He's definitely going to be sad for a while, but there might be some guilt creeping in for the way he treated Cerberus earlier.

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Cerberus nods. "That's what I meant. They are what they are, you don't blame the wind for toppling a building, you don't blame the water for drowning someone."

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"Can we maybe continue this some other time? I will help you, I get what you mean about it needing to be done, but I just need a bit."

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"...yes."

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He opens the window for Cerberus, then returns to his bed, this time curling up. This day's been a pretty big shock.

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Cerberus—

completely misses the point, and finds somewhere snuggly to sleep.

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Oh well. It doesn't matter that much, so long as Cerberus didn't pick the bed.

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He picked a cushion on the couch by the window.

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Theo's not going to get to sleep for a bit, but if it's quiet long enough, he'll eventually fall asleep.

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And Cerberus sleeps.

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And in the morning, Theo wakes up, though he's quite quiet about it, then decides he's a bit more okay than he was last night.

He checks to see if Cerberus is awake yet.

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He is! He's floating above Theo's desk, sitting cross-legged and glowing.

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"What are you doing?"

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He stops glowing and sighs. "Trying to look for the other cards, but no luck."

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"Oh. Is there anything I can do to help?"

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"Not really, if the cards are dormant they can't be found." He looks up. "But when they show up, as Cardcaptor it's your responsibility to find and capture them."

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"Does being Cardcaptor have any... magical effects or... something?"

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He shakes his head. "None you'll notice now. You already had magical aptitude, before, and it'll only grow as you capture more cards, but other than sometimes having prophetic dreams you won't feel any differences."

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"Prophetic dreams? How do they work?"

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"You'll have dreams of things that haven't happened yet. Pictures and pieces, nothing complete, and learning to interpret them is part of your magical training."

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"Are you my magical tutor, then?"

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"Yes! And you need to learn how to use your powers." He points at the small key that used to be Theo's staff. "You should always have that close to you."

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"Why?" he asks as he goes to pick it up. "In case I get attacked a random card? Or decide to attack one, I suppose..."

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"Yes! Now hold it in your hand, extend it in front of you with your palm up, and repeat after me."

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"Wait, no, first tell me what this is gonna do."

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"It's gonna become your staff."

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"Oh, right."

He holds it out and prepares to repeat some words.

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"Now say: The Key which hides the powers of the Dark! Show your true powers before me! I, Theo, command you under our contract! RELEASE!"

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"Oh, yay, a great catch phrase to go with the magic." – Sarcastic enough? – "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release," he continues, not sounding particularly enthusiastic.

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The key glows again, not nearly as brightly as yesterday, and grows into the staff. "You'll use that staff to channel your magic and control your cards."

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"Do I really have to use that phrase each time? Can't I just 'will it' to become a staff, like I 'willed' Windy to manifest and then dissipate?" At the mention of Windy, he looks briefly sad again, but tries not to show it too much.

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"Not yet," he shakes his head. "Just like you have to call Windy's name to manifest it, you need the incantation to make the key obey. And if you want to use a card for a specific purpose, you should tell it so before saying its name."

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"What happens if I don't tell the cards what I want them for?" He hardly thinks it's just a politeness thing.

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"The same thing that happened yesterday: they manifest. Not all of them will be as friendly as Windy when they do, at least until you've proven yourself to them."

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"So they're forced to obey me if I give them an order when I summon them?"

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"No. If they still don't trust you they can refuse to obey and even attack you. But if you do that they'll at least think you know what you're doing."

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"Oh, right."

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“Some cards are more unruly than others, and some cards will only respect you after you master other cards. There is a hierarchy.”

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"Which cards are more docile, then?"

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“Like I said, that depends. And none of them will be immediately docile, before you capture them. There are fifty-three cards in total, divided in seven groups. Windy is the head of one of those groups, as are Watery, Earthy, Firey, Light, and Dark. The seventh group, Nothing, only has that card, to counterbalance all the others. It is the most powerful of the cards.”

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"Oh, I would've thought some would be more docile than others, as a general rule. What can the cards actually do? I know Windy can create a gust of wind, but how precise can she be with them? Can she do a really small blast of air? I know you said it also depends on me, so I guess it's a matter of what she and I could do right now."

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"Some of them are more docile than others, yes, but they're fifty-three cards! I'm not about to make a list of them. And it doesn't always even make sense so call one docile or not." He shrugs his tiny shoulders. "The cards embody concepts and embed magic. They can do anything under their concept. You can get more power, and more precision, by becoming more powerful yourself and by having a better relationship with your cards. Right now, you can do a very strong gust of wind, and you can use Windy to entrap some other cards that don't have a fixed physical form."

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Oh, wow. "Anything under their concept? Does that depend on what I think is part of their concept, or are there hard limits set out?"

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"Both."

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"Can Windy, for example, control sound? And if so, how precisely?"

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"It can, but not very precisely. Voice and Song are better at that than Windy is."

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"Ah, okay. Can I change the colour of this staff?" He waves the pink thing around, not seeming totally thrilled by the new persona implied by it and his new catch phrase. "And I'm guessing there's magic other than the cards, if they were created by someone in the first place."

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"You will be able to change your staff once you're powerful enough. And yes, there is magic other than the cards, but the cards are amongst the most powerful artefacts in the world, combining both Western and Eastern magic."

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Theo has a quick look at his watch, then looks back over at Cerberus, then realises what the watch actually showed.

"Oh, crap! Right, I've got to go for school – can you just wait here and not... do anything?" He starts moving around the room, collecting his stuff together, finding the staff gets in the way a little. "And how do I shrink this back to a key?"

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"...what, all day?"

And apparently Theo is willing the staff back into a key with enough strength, for that's what it does.

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"Well unless you can turn invisible and plan on hanging out around me all day? I'm sure you know how to open a window, anyway, so you can go fly around outside for a bit?"

Yep, so it does. He shoves it into his pocket.

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"I'll be in your bag, to help you recognise a Clow Card if it appears!"

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"And you think that'll be more interesting, cooped up in a small bag all day, than staying in my room and maybe flying outside? Really? Do you think you can be quiet for that long?"

It's pretty clear Theo doesn't have much confidence in the idea.

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"Of course!"

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... Of course.

Well, what's the worst that can happen? People find him and just think Theo has a weird toy in his bag that's making noises? That's not too bad, and it would be pretty terrible if he encountered a card without any help.

"I guess that's okay. C'mon, hurry up."

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Cerberus scurries into Theo's bag.

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Meanwhile, Theo's gone down to the kitchen for some toast. Breakfast: a necessity.

When he comes back upstairs, he grabs his bag, tells Cerberus one more time: "Make sure you're quiet," and then proceeds schoolwards.

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Cerberus was good for most of the day, but there was an incident at lunch in which Theo's bag was tipped over when the bear complained about not being given any food.

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Theo was right next to his bag at lunch, and quickly moved to pick up his stuff when it tipped over, looking a bit anxious, which is somewhat out of character for him. If a sandwich happened to be dropped into his bag afterwards, it was probably just an accident, not in response to the request of any magical, winged bear or anything.

... Obviously.

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The completely nonexistent winged bear is most definitely not making some soft appreciative munchy noises in his bag. Because there's no such winged bear.

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And the day continues with no problems.

Theo's just making his way out the front gates of the school, saying goodbye to a couple of friends.

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Theo feels something.

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Oh, that's curious.

He can't really tell much more than... that there's a something.

Now past the gates and away from other people, he nudges Cerberus through his bag. "Hey, Cerberus... do you feel that?"

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His head pops out of the bag. "Feel w—oh." He looks around. "Something's here."

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...a very loud noise like a bird—an eagle—can be heard in the distance.

No one else seems to hear it.

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"Clow Card!"

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"Oh, this is ridiculous!"

He grabs out his key. "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release!" He tries to get through it as quickly as possible, then grabs Windy from his bag.

"Do you know what card it is? What can it do?"

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"Not y—"

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A very large bird appears overhead, the flap of its wings creating very strong winds.

(No, seriously, it's incredibly large. Beak to toe, it's more than forty feet long, with long legs and a long neck, uniformly bluish-white and made of wispy magic similar to Windy.)

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"It's Fly!"

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"Fly? What the hell kind of powers does it have?"

Placing Windy in front of him, he summons her and taps the card with his staff. "Windy! Stop the winds that Fly's creating, and try to bring it down!"

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"It makes things fly!" he says, as if it was obvious.

 

...well it kinda is.

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Windy is summoned from the card, and flies after the giant freaking bird, trying to undo the winds it's creating—

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—only to be buffeted down by a particularly strong gust from a wing flap as the giant freaking bird continues flying away from where they are.

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Well, yeah, it kinda is.

"No shit! So does Windy – remember the museum? That's not helpful!"

Theo runs along the road, trying to keep up with the bird, and keeps watch over Windy – did she fall to the ground, or just get knocked about a bit?

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She fell to the ground, and is now keeping up with Theo and looking at Fly but not doing anything else.

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"Fly is under Windy! Use her to bind it!"

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"Windy, aim for the wings! Stop it from moving!"

He asks Cerberus, "How do I stop it? Even if it's held in place, it's still doing damage!"

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"You just need to stop it for long enough to be able to capture it!"

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Windy goes after Fly's wings, dividing in two and hitting them.

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She's not strong enough to take it down, but she does affect it enough to cause it to stumble, stop flying away, turn around, and screech at them.

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Whoa. Windy can split in two?

"Windy, try to distract it and keep it in one place!"

To Cerberus: "Is it stopped enough!? How do I capture it?"

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"You have to get close to it and use your staff while you say, 'I command you to return to your power confined! Fly!'"

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The Windies start hitting it in the face and wings, trying to force it in the opposite direction it's going.

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The bird struggles and screams at them, then uses its wings to swat them away. It looks at Theo, screams again, and flies right at him.

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He really hopes this works.

He waits until it's nearly upon him, holding his staff at the ready, then dodges out of the way, striking out and repeating the words, "I command you to return to your power confined! Fly!"

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The beak of his staff hits the air and forms the glowing card that starts absorbing tendrils of magic off the bird, but it breaks away from it as it flies high up into the sky, before falling back down towards Theo.

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"It's too fast! Try jumping on it when it attacks so you'll be able to stay close!"

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Oookay.

Psyching himself up for it, he reminds himself: He's a Cardcaptor. He can do this.

He waits until the bird is nearly upon him, then smoothly side-steps and grabs hold of it in one fluid movement, looking a bit surprised.

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The bird is likewise surprised, and tries shaking Theo off.

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One of the Windies helps hold Theo up, however, and the other starts encircling Fly, extending its tendrils into magical ropes, trying to tie its wings close to its body so it can't take off.

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"I command you to return to your power confined, FLY!" he shouts, swinging his staff against the bird.

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It falls bodily onto the floor, unable to move its wings with Windy holding them. The staff hits a hard surface in the air before reaching the bird, and the glowing card appears there. The magic is drawn back into it, making the giant bird lose its shape and consistency until its been completely sealed back into its card form.

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Theo falls a short distance to the ground when the bird disappears, but gets up pretty quickly, going over to grab the card, then says thanks to the Windies and wills them to disappear.

Walking a short distance so he's not in the middle of the street, he then proceeds to ask Cerberus, "Are they all going to be like that?"

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"Like what?"

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"'Like what'. Like what. You saw that bird, flying around in clear view of all those people! I didn't think they were going to be as obvious as that!"

He quickly focuses on his staff to shrink it into the Key, then puts it back into his bag.

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"Fly isn't visible unless you have magical potential. Other people just felt strange winds."

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"... And you didn't think to mention this earlier? Sure, not in the fight, but just before or something?"

He's pissed, even if it's pretty unfair, so he just starts walking without waiting for an answer.

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Cerberus is carried along in the bag. "Sorry."

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Well that's nice and all, but it doesn't help mitigate the panicking that he was doing in the fight.

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"...this may be a good time to tell you that you'll need to eventually get the Clow Book from that museum."

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Oh, might it.

"There's not some easier way to retrieve it? Like saying 'Clow Book, Clow Book, come to me' three times in a row? Maybe I'll also throw my staff into the air, and there will be some mysterious noise, and then everything fades to black, and suddenly: Clow Book! ... No?"

He might be venting. It's so hard to tell.

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"No, it's protected against magic."

Cerberus can't tell.

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"Oh, that's just perfect."

 

"... Actually, does that mean I can protect things against magic? Things like clothing?"

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"Eventually."

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Right. So nothing's easy, but things will get easier.

"Anything useful I can do in the short term?"

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"Useful?"

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"Magical...? Something that might help to protect me when this happens again? Or maybe something I should be doing to practice my magical abilities?"

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“Well, now you can fly! And you can also meditate to learn more about your power.”

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"Is Fly really docile enough to use? And if it is, and I can fly with it, does it have telekinesis or what? Why wasn't it flinging things around?"

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"...Fly's not very smart. Or independent. It'll do what you tell it. And no, it doesn't have telekinesis. Look, try to use it with your staff."

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"If you're sure..."

Theo gets the Key out of his bag again, says the words to enlarge it – "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release!" – then drops the Fly card in front of him, and says "Fly, help me fly," feeling ridiculous, tapping it with the staff.

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The staff's wings grow and become real, with feathers and a wingspan of about three metres.

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"You can mount on that to fly!"

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"You've got to be kidding me."

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"Why would I? The wings are decorative, it'll support your weight."

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"You seriously expect me to ride the pink staff like it's a broomstick with wings?"

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"Yes!"

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Theo starts walking again.

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"...you're not gonna fly?"

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"Take a guess."

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"Why not?"

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"I don't like the aesthetic."

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"But the staff is fine?"

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"Apparently so."

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"I don't understand."

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Theo just keeps walking, winged staff in hand.

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Cerberus follows, confused.

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Eventually they get back to Theo's house, and he dismisses Fly and wills his staff into the Key, putting the Key into his jacket pocket and the card into his bag.

He says hi to his dad, walks up to his room, puts the bag down, and then sits at his desk, thinking.

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"Are you alright?"

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"Yeah. I guess. I mean, I kind of have to be, don't I?"

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"I guess?" He shrugs. "I don't understand."

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"If I'm the Cardcaptor, and I released the cards that are going to cause the great catastrophe you keep talking about, then it's my fault, and I have the ability to fix it, so I kinda have to."

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"Yes!"

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"It just seems like a lot of responsibility, and I'm not exactly the best person for it."

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"Well, you were the one who could open the Seal and wake me up. If the Book didn't think you were worthy it wouldn't have opened."

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"I suppose," he says, looking a bit cheered at that.

"Can you sense any more cards?" he asks Cerberus, while turning on his laptop to look at the news.

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Cerberus crosses his legs and starts glowing with his eyes closed.

The local news comments on the freaky winds today.

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Well that's only to be expected. It's good that Cerberus was right; there seems to be no mention of a huge bird, and you'd think that'd get a mention if anyone had seen it.

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Cerberus frowns. "There's something... like someone else has used a card."

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"... Someone else? How common is it for people to be able to use cards?"

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"Not common at all. For someone else to have caught a card without the wand..."

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"Is there anything else you can tell about it? What direction or how far it is, maybe what card it is?"

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"No. It's not active right now, I can only feel traces of magic that's different than yours."

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Aagh.

"Well I guess there's nothing we can do at this stage," he says, looking a bit worried at the idea of another confrontation.

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"Not about the cards, no. But you could meditate!"

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"Uh... Okay...? How do I do that? Sit cross-legged on the floor? Maybe start focusing on 'the magic within me'?"

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"Exactly! It helps if your staff is on your lap and your cards are around you."

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"Really? ... Okay," he says, moving to grab the cards from his bag, and pulling out his key. "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release!"

It seems he has a new catch phrase.

"What does that even mean? 'Hides the powers of the Dark'?" he asks Cerberus, then sits on the floor, putting the cards on either side of him, and his staff across his legs, closing his eyes and trying to "focus on the magic" within him.

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"Sun and Moon, Light and Dark, Western and Eastern magic," he explains. "All magic is under one or the other. Clow was under the Moon, so his staff has the power of the Dark."

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"Oh, right," he says, and then continues to try to focus on the magic.

Is there some sort of feeling he should get? Or is he just going to be sitting here for 20 minutes, getting more and more bored?

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It apparently starts out as the latter. "You're not doing it right. You need to empty your thoughts, focus on your breathing. Think about the feeling you got when you noticed the Fly was around."

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"What, the surprise at seeing the huge bird?"

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"No. The other feeling. Snark doesn't help with meditation, you know."

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"Okay, okay. So I just... focus on my breathing, and try to think about nothing but the weird feeling. Got it."

He closes his eyes again and tries really hard to empty his mind. It's pretty difficult when his reaction to each thought is 'No, empty,' which is... making his mind still not empty. Eventually, though, he succeeds, and he then tries to focus on the feeling.

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And unlike regular meditation, magical meditation has feedback. His eyes are still quite closed, but he can see:

There's nothing there, his room is gone. The magical circle is under him, where the ground should be, glowing white against the black void. Not even Cerberus is there, but his cards are, floating to either side of him.

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Theo jerks a little, rather surprised that he's seeing things with his eyes shut.

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Well, he's not anymore.

"You need to keep focused."

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"Yeah, I was trying, but I didn't expect to see things."

He tries to focus again, this time prepared for seeing things. It takes him much less time to clear his mind, this time, and again he focuses on his magic.

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The scene soon appears before his non-eyes again.

And as he spends more time in there, more details can be made out. The two cards aren't just cards, it's obvious they're not. He can see the cards, and he can see their true forms, Windy smiling softly at him and Fly perched regally on an unseen object, both occupying non-spaces both larger and smaller than anything else.

And they're not just that, either. They're so much more—magic, pure and shaped, potential and power. There are... emotions, feelings, beliefs, there...

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That's... inspiring. Theo manages to keep focusing on the magic, just about, but is somewhat overwhelmed by the experience.

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Fly... it's subdued, yes, but not by Theo. It respects Windy. And it's slightly hurt, emotionally.

Windy doesn't see Theo as her master either, but is willing to help. Her feelings for him are an alien, almost incomprehensible version of grandmotherly; she is the wind itself, powerful, big, all-encompassing, and she's bowing to him out of—pity? love?

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Well, Theo feels a little guilty about Fly, but not enough to use it for a winged broomstick. And as before, Theo feels a bit sad about Windy, but doesn't linger on that too much.

He decides to wake out of the trance, focusing back on his breathing instead of the magic, then opening his eyes.

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He doesn't even need to do that; the moment he drops out of relaxation, trance ends.

"Why'd you stop?"

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"I don't know, really. I saw the cards, or, like... a weird version of them, and... I'm not sure?"

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"What?"

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"The point of meditating is getting better at perceiving magic, and developing a good relationship with it."

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"Oh, right. I didn't realise. I thought you just wanted me to see what the cards were like."

He closes his eyes again and focuses again, since that's what he's supposed to do.

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Yep, there the cards are again. It takes exactly the same amount of time it did before for the various layers of details to become apparent.

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Theo keeps focusing on his magic, trying to take everything in.

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And more details become apparent.

The first one is Cerberus, glowing golden where his physical body would be in relation to Theo, in the bedroom. It starts out small, winged-bear-shaped, but it—grows. There's a clear sense of great power, there, but it's dormant, its shape fuzzier. In the same way the cards are simultaneously card and something else, Cerberus is bear and something else, but the something else isn't crisp enough to be made out.

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Well that's potentially worrying, but it's something to deal with later. Theo tries to put it out of his mind and waits for new details.

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Having potentially worried thoughts means:

he drops out of the trance.

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He makes a noise of frustration.

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Cerberus is looking around at Theo's room.

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In that case, he tries mediating again.

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Once again, same. The longer he stays, the more layers of meaning and detail he gets from the things around him. He knows Fly is under Windy, and both of them are under Moon. He knows Cerberus is under Sun. He sees... a connection, after a bit. A faint connection between the cards and himself, and a similar connection between Cerberus and himself.

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Interesting. He keeps focusing.

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For a while, it looks as if he's maxed out. No more details are forthcoming, and the cards are still there, moving every now and then, but otherwise dormant. A great peace falls on him, and if he's not asleep, that's only because he's aware.

And then there's—something. In the distance. Reminiscent of the two cards, dormant as well, but unrecognisable. Too far. Inactive.

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He takes a while to actually respond properly, but opens his eyes.

"I think I saw the other card," he says to Cerberus.

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Cerberus—

—is asleep on a cushion.

And snoring much more loudly than one would naively expect, given his size.

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Oh.

Theo goes and gets some food, then back upstairs for a shower.

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Still asleep.

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He re-enters the room, notices Cerberus is still sleeping, and gets out his headphones to listen to some music. He might be able to meditate some more, but the music will probably distract him, so maybe he'll just fall asleep.

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And the next morning:

"Goooooood moooorning Theeeeeoooo!"

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"Ungh. Good morning, Cerberus," says Theo, a bit unintelligibly but quickly waking up.

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"It's breakfast time! What's for breakfast? Can you bring me something?"

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"Uhh... I was just gonna have cereal? What do you even eat? Besides, Dad's going to work today, so you won't have to hide up here all morning."

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"Do you have something sweet?"

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"Like what? A milkshake?" he asks.

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"Yes! That's a great idea!"

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"Okay. Wait here a minute; my dad should be gone in a sec," says Theo, and he goes downstairs to start on a milkshake.

Fortunately, his dad was just waiting for Theo to wake up before he left, and leaves.

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Theo notices and waves him over. "Your milkshake's over there," he says, putting the ice cream way, then sits down and starts eating his cereal.

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"Ooooh!" he says as he floats down towards it. He eyes the cup, taller than he is. "Is there a straw?"

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"No?"

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"...alright."

And he tips the cup over a bit so he can drink from it, and he's surprisingly strong for his size.

He's still shaped like a tiny stuffed bear, however, one without thumbs at that, so this goes predictably.

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Theo sees the glass tip over, fall off the edge of the table, and start dropping.

Theo lunges for the glass, making his way out of his chair and across the table, grabbing the glass before it hits the ground.

Theo then slides across the floor a bit.

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"Oops."

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"Yeah," he says, picking himself up off the floor. Looking down at his clothes, they're a bit... covered in milkshake.

He puts the glass down, fetches a plastic cup, fills it with some milk, and finds a straw for it. After placing a towel down over the spill, he then disappears upstairs to have a shower and get a change of clothes.

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Slurp!

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Theo's back down shortly. He picks up the towel and mops the floor.

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Cerberus has finished drinking!

He has also managed to open the refrigerator and is analysing its contents.

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Theo watches him suspiciously, making sure he doesn't try to grab anything fragile.

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Eventually he decides there's nothing there he wants, so he floats over to Theo. "So, how was meditating yesterday?"

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"I think I saw the other card you were talking about," he responds.

Oh, and that reminds him. "There were also some connections from me to you and the cards...? What were they?"

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"Ah, yes! As the cardcaptor, the cards subsist on your magic, and since I am their guardian, I do, too. That's why Windy was weaker than Fly, even though it should be stronger—it was relying on your magic, which is still weak."

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"... They... subsist on my magic? You're just using my magic, and you didn't even ask me? Or think to tell me!?"

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"No, that's not exactly it. You have a—magical capacity. Mine and yours are linked, so the stronger you are, the stronger I am, and the stronger are the other cards. And when you use a card, the more magical capacity you have, the more it can do."

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"So it's not a reserve that you're draining, it's just a ceiling on what you can do? ... Does it grow with time, or what?"

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"Yes! And it grows with time and practice and meditation and understanding. If you just wait and never talk to your cards and never use your magic again, it'll stagnate."

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"If it stagnates, does it get harder to grow more, or is it just that it doesn't grow? Not that I'm gonna let it stagnate anyway."

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"The second thing."

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"So should I summon Windy and ask her to make my clothes dramatically billow in the non-existent wind for a bit, or what?"

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"It's more about doing more things than doing things more."

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"More variety? So maybe get her to go disperse some clouds, since I haven't done that yet?"

And that's a point – "Is Windy invisible to non-magical people, too, or is that only Fly and maybe some other cards?"

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"That doesn't really count as anything new. And Windy is invisible, too, but some other cards aren't."

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"Well, I suggested manipulating sound with Windy earlier, so would that count as something new? I know she's not as good at it as Song or Voice, but she could still do it, right?"

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"Right!"

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"Okay," he says. He runs back upstairs, grabs the Key and the cards off his desk, and returns back to the kitchen. He reactivates his staff, saying the mantra (yet again), and says, "Can you wave if you can hear me? I'm gonna get Windy to try stopping my voice from reaching you."

Theo summons Windy, placing her card in front of him and tapping it with the staff.

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"Sure."

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And there she is, smiling as usual.

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"Okay, Windy, can you try to silence my voice before it reaches Cerberus? Or redirect it. Just try to stop him from hearing what I say without hurting him."

At first, Theo just mouths words, not making any noise, to make sure nothing weird's happening. He starts whispering, and then gets continually louder, seeing whether Windy can block any of the sound completely; if so, how much, and if not, how much of an effect does it seem to have on his voice?

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She—or he—is not precise enough for that; the best she can do is wind that's louder than his voice.

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"Oh well. Thanks, Windy, but you can stop now."

He gets a lightweight plastic cup, and asks Windy to follow him to the living room, for a bit more space. He sets it down on the floor in the middle of the room.

"Windy, can you try to move the cup without knocking it over?"

And to Cerberus: "If this doesn't work, I'll see what Fly can do. Can I manifest it? Will it shrink to fit in here?"

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She reaches down for the cup and—

topples it.

She looks at him apologetically.

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"It won't shrink until it thinks of you as its master."

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"It's okay, Windy. I guess we'll just have to practice," he says, trying not to seem too disappointed. It's only his third day, so it's not a huge surprise that there's little precision to his magic.

Okay, ugh. "Can I use Windy to help? I mean, I wouldn't want to do it here if there's a risk of it damaging something, so we might have to find somewhere to practice, but could I use Windy to try to get Fly to... submit?" He says the final word with a bit of distaste.

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"Probably better to try outside first."

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"Okay," he says. It's a good thing it's a Saturday today.

He fetches a bag, dismisses Windy, shrinks his staff and puts both of the cards into the bag, along with some lunch.

"I know a good-sized field near here, and I don't think it's used that much. We should probably see if that's empty, first, and do stuff there."

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He hops into the bag.

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And off they go to the field, Theo making sure to lock the door behind himself.

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And eventually they arrive.

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The field is large and flat, the kind of place that might make a good soccer field, if there were anyone there to use it. It's approximately rectangular and surrounded on three sides by trees, with a rarely-used road at the other end, and is a pretty good place to be if they don't want to be disturbed by other people.

Theo gets out his key, reactivates it (striking a masterful pose, since there's no-one around to see it), and manifests Windy, requesting that she just wait on standby for now.

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Cerberus hops out of the bag and watches.

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Realising that he's actually not alone (stupid, forgetting something like that), he quickly readjusts his stance into one more typically associated with Theo: regular standing, with no trace of the previous "masterful" pose evident.

 

"Uh, so... um... Should I just summon Fly? Do I just need to hold it in place until it obeys, or what?"

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Cerberus seems to have seen nothing amiss with the pose.

"It won't attack or run away if you summon it, for as long as Windy is with you."

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She nods.

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"Ok. Well, Windy, if you could subdue it if it tries to escape or attack me, that'd be good anyway. Thanks."

Assuming he would have been told if the process for manifesting this card were different, he does the same as usual: he drops the card in front of him, instructing it with "Fly, appear but do not attack. Wait for further instructions," and then taps the card with his staff.

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There it is. It manifests in front of him, spreads its wings, and screeches into the sky, before folding its wings again and looking down at him.

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Grabbing the plastic cup from his bag, he places it on the ground, steps back, and says, "Fly, levitate that cup. Do not move it too quickly, and ensure it only moves vertically, not horizontally," trying to project an aura of confidence.

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Fly looks at him, looks at the cup, then—

boops it. It topples.

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"...that didn't work very well."

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"I was hoping it could make things fly a bit more precisely than 'blow a ridiculous amount of wind in its direction'. If it's just going to be rude to me rather than doing as I say..."

He turns to Windy: "Do you think you could safely fly me into the air and then help me land properly?" he asks her.

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"It can make them fly more precisely, but apparently it won't."

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She shakes her head.

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Sigh.

"Is there any particular reason you won't make it fly, or are you just being needlessly antagonistic?" he asks the bird.

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It tilts its head.

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Ugh. Of course the bird won't or can't answer that question. It can't speak, it doesn't like him, and the cards are not exactly people anyway; it might not understand.

"Am I gonna be safe enough with Windy here while I meditate or should I dismiss Fly first?" he asks of Cerberus.

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"Fly won't attack you even if you dismiss Windy."

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"Okay then."

He sits down on the ground, staff in his lap, then closes his eyes and focuses on his magic.

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The cards look different, when not in card form. If there was a hint of power before, now they are awesome in the old sense of the word, extending to connect to the world and ancient magic. Their connection to Theo is much stronger and clearer, too.

And there's another card active, somewhere.

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He jerks out of the trance at that.

"There's another card active!" he exclaims to Cerberus. "Can you work out where it is or do I need to try something?"

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"Another card?" Cerberus stops, takes a deep breath, crosses his legs, and floats, glowing. Then he opens his eyes and says, "This way!"

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Theo runs after him, tapping Fly with his staff and grabbing the card, then shouting, "Windy! Follow me!"

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She does.

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Eventually it gets crowded enough that Cerberus has to hide inside Theo's bag. He continues giving directions to a bus stop, where a few people are waiting for the bus, amongst whom is a girl listening to music with her eyes closed, an elderly lady reading a magazine, and a young man in a suit carrying a suitcase.

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Theo stops a short distance away, trying to see if there are any signs of an active card.

"I can't tell where it is! What does it do? Is it still active?"

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"It's somewhere here, but I can't be any more precise than that."

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The girl opens her eyes and looks around a bit. Her eyes pause on Windy, and she stares at the card.

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Windy smiles at the girl.

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"I'm guessing it was her then, using the card yesterday."

He walks up to the girl. "So... Hi."

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The girl looks rather concerned when the big smiling ghost follows this boy around and no one else seems to notice it.

"...hi," she says tentatively, since the boy apparently isn't exactly reacting to the ghost.

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There's an adorable stuffed toy in the boy's bag, completely undermining any notions that he might be super macho.

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Well, Theo - being so macho and all - obviously takes no notice of the stuffed toy that might or might not be ruining his macho image.

He says to the girl, somewhat softly, "So. You can see Windy?" He gestures in the direction of the ghost.

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"...see what?" she whispers back. The old lady looks at the gesturing boy with puzzlement and annoyance.

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"The golden woman. You were looking right at her."

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A bus arrives. The old lady and the young man board it. The girl doesn't.

"What—who? Is she? Who're you?"

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"She's Windy. I'm Theo. Who are you?"

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"...I'm Sadde."

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"And I'm Cerberus!" he says, hopping off the bag.

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Sadde stares.

Then: "Ohmigosh you are the cutest thing!"

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Theo just watches them. It's just typical that this random stranger would get along better with Cerberus than he does.

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Cerberus, for his part, isn't terribly flattered. "I'm the Guardian Beast of the Seal! I'm a powerful creature of magic!"

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"Can I pet you?"

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"...yes."

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Pet pet!

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"Okay, this is cute and all, but Cerberus..." Here, he hesitates a bit. "... What about the card?"

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"Right! She has it!"

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"Right! I have it! And I'm gonna call you Kero."

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"I'm not a Kero! I'm Cerberus! Guardian of the Clow Cards!"

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"Kero!" Pet pet.

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Alright, he'll accept it.

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"... What card is it? What does it do?"

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"I think it's called 'The Change'?"

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"Oh! You have to be careful with it, if you don't undo its changes in twenty-four hours they're permanent!"

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"How permanent?"

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"Very permanent!"

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"Kero, we need to talk."

He walks away from the bus shelter, expecting the bear to follow.

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Kero follows.

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Sadde watches.

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"Why are you just volunteering information to her? You said there could be a catastrophe, right, if the cards stay wild? How do we know she's going to try to help stop it? Especially if the card she has is Change. I've had maybe a couple of minutes to think that through, and if it's as versatile as it sounds, the damage it could do is ridiculous."

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"She doesn't have enough magic to do nearly as much damage with Change as it could do if it was wild. It's very limited for now."

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"Are you sure it's not wild? Could it have created her?"

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"No. For that you'd need the Create."

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"Even changing another person into her? I mean, can you change someone's personality with Change?"

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"No."

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"Oh phew. But still, she could do a lot of damage by just stopping us from going and collecting more cards. How do we know she'd use them for anything good, anyway?"

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Sadde is still there, looking innocent, examining Windy.

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"We don't! But she's already captured one card, and one that can be pretty dangerous for her, and it's not very nice to let her get permanently changed permanently in a permanent way just because she might be evil."

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"... I mean, I agree, but for all I know you were about to start talking about strengths and weaknesses of my cards, since you two seemed to be getting along so well."

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"She is pretty good at petting!"

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"Okay, just... I hope she's good and all, but how about we just try to see what she's like before we get too attached?"

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Tiny shrug.

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Theo walks back over to Sadde. Time to be civil.

"Sorry about that."

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Sadde has apparently been having a nice nonverbal chat with Windy. "It's no trouble! So, what is she? And what are these card thingies? I found mine in my room and it—did stuff."

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"She... is the wind. The cards are a magic thing that started a few days ago."

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"How did they start? What do they do? Who made them? How do they work? How many are there? Why was there one in my room? How do you find more? Are they people? Windy acted a bit not like a person, and Change was definitely not a person. Can they talk? Can you make more? Are there multiple cards of the same type? Why is there a 'guardian' for the cards? How did you find them? Why is the guardian with you? Did you make them?" She runs out of breath then.

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"Whoa, slow down! No, I didn't make them. They can't talk, at least not the ones I've met, but they can understand people, and I found Windy in a museum; Fly sorta found me. Kero came knocking at my window when he was looking for Windy."

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"A lot of them can talk," Kero supplies. "And I was looking for all the cards. There are fifty-three, by the way."

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"...wow. What else can they do?"

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"Apparently there are two called 'Song' and 'Voice' that have better control over sound than Windy does... I think there were also some water and fire ones?"

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"Arrow, Big, Bubbles, Change, Cloud, Create, Dark, Dash, Dream..." he starts listing.

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And of course he lists them for her, alphabetically, but giving an idea of some of the more powerful and some of the weaker cards for Theo would be too much effort.

"So yeah, you get the idea," he interrupts.

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Theo hasn't exactly been the most welcoming of masters, and he doesn't pet anyone.

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"So you found two cards, I have one, there are fifty others, do other people have them? Are they all, like, lost somewhere?"

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"Theo scattered them all with Windy when he unsealed them, they could be anywhere."

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"Yes, Theo did. Accidentally. Apparently the cards will stay inactive for a bit, for different times, so for now they're not doing anything."

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"But when they activate again, they'll bring terrible catastrophe to the world!"

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"Catastrophe? What kind of catastrophe? How can we stop it?"

Because it's definitely 'we,' now.

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Of course it is. Hopefully it'll be for the better.

"The cards apparently cause damage while out in the wild with no instruction, because they just use their powers, not exactly taking care not to harm things, and some of the powers are pretty destructive. I think it's just that with a lot of them, that destruction adds up?"

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Kero nods. "And they get more powerful the longer they're active for. If Windy went wild for a year, there would be daily hurricanes all over the world."

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Windy does not challenge this assertion.

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"They can be stopped, though, if you capture them, and used in a controlled manner if they accept you as their master," he adds, saying the last part a bit pointedly.

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"That's bad! How do you do that?"

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"With your magic levels, you need a special artefact to capture them. They'll accept you as their master if you prove yourself to them, develop a good relationship with them, make them trust you. Signing your name on the card also helps."

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"... I'm sorry, what was that last one?" Theo asks, a little bit sweetly.

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"If you sign your name on the card, you bind it to your identity, and it's harder for it to do something against you."

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Sadde nods. "That makes sense. I think Change likes me."

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"Oh, of course it is. Of course it does. Anything else you might think to mention, that you've perhaps forgotten to tell me?" He grabs out a pen and writes his name at the top of Fly's card.

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"Well, if I could remember what I had forgotten I wouldn't have forgotten it," Kero says reasonably.

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She peers at the card. "So what does that one do?"

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"It's a huge bird that just sits in the middle of a field, not listening to me, apparently. And it also makes my staff sprout wings."

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"It makes things fly, not as precisely as Float but faster. And Theo hurt its feelings."

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"You have a flying staff? Can I see?"

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"Sure."

He taps the card with his staff.

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Whoosh! Winged staff!

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"Ooh! That's so pretty! And you can fly on it?"

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"Haha, yeah, if I wanted to sit on a pink, winged, stylised broomstick."

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"You can fly. And you don't because of the colour?"

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"Right?"

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"And the beak, and the wings, and it's not exactly the most comfortable way to fly."

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"Fly cushions the staff."

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"You heard me about the beak and the wings, right?"

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"Oh my god it's no wonder it doesn't like you! Sshhh don't worry Fly he doesn't know what he's talking about, he's just a silly little boy who's not secure in his masculinity."

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...maybe the wings move a bit in reaction to that?

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"Ha," says Theo, not seeming particularly impressed.

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"You should give me that card, if you're not going to use it."

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"And can I have Change in return?"

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"...no."

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"Why not? It'd probably suit me better than you, and Fly would suit you better than me."

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"No, I am quite certain Change suits me better."

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"... If you're sure. Can I try it some time though? We could test each others' cards, maybe?"

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"Yes. Sure. That works."

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...Kero peers at Sadde. "What are you using Change on, right now?"

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"Oh, are you still using it?"

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"...yes."

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"... Okay. Got any ideas for Windy to try? Apparently I need to vary the things I have her do in order to improve my magical ability."

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"Catching more cards and using them helps more. But I still want to know what you're using Change on."

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"...I can't show it to you here."

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"We could go back to the field I was practising in before? It's pretty out of the way, and no-one ever goes there. And sure, it'd be helpful to find more cards, Kero, but I haven't noticed any and you haven't mentioned it if you have."

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"Can I fly there, if you won't?"

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"I guess."

He wills Fly to return to card form, and then hands it over to Sadde. She seems nice, for now at least, so hopefully she won't abuse his trust.

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She walks to a remote enough spot, holds the card in front of her, closes her eyes and says, "Fly!"

And large wings sprout from her feet, one from each, and she giggles as she takes flight.

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...

Well, okay then. Theo starts walking field-wards.

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Sadde lands on the field, still giggling. The wings glow, and retreat to card form.

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"I'm glad you enjoyed it," he says. "So... what were you gonna show us?"

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"Right. That."

She glows—

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—and is now holding a card.

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"... Oh. Right." he says, looking a little bit sheepish.

"Yeah, no, you're probably better suited to that card than me."

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"Yeah. I am."

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"Yes, it's even more important that you be careful with it, or it'll change you permanently."

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"Yeah I got that part."

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"... Am I missing something?"

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"I don't want to always be a girl," he explains.

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"You need to be pretty certain before keeping any one change."

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"Oh. Okay."

... "Can I try the card out now, then?"

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Sigh. "I suppose."

He hands Theo the card.

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So Theo sits down, facing the grass, summoning and re-summoning Change to do things. He wants to see his current limits with this card.

He might be at it for a while. He seems to be somewhat inspired. Maybe he likes this card.

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For now, he can only change one thing at a time. He can change physical characteristics and switch things up, and unlike the other two cards there's a definitely feeling of potential there. It's less one-note than the other cards, more versatile, more potentially powerful... and deadlier, if left unchecked.

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He's honestly having so much fun, despite the current limitations. He's going to be at it for a long while unless interrupted, and while the "deadly" part is potentially concerning... He's still here, changing and unchanging so many things. Eee.

Who'd've guessed he'd enjoy it so much?

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"...well you're kinda adorable."

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"It's so much fun! Why did you let me have it when you could be doing this?"

Heeeeee. So much fun!

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"I kiiiiinda already did that. I don't find it that much fun. And you're still adorable."

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"Oh my god I could do this for days!"

Even being called adorable won't dampen his mood. He doesn't care if he seems macho. Alteration! Fun! Wheee!

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Awwwww!

"Aaaaaawwwww!"

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... Eventually, he realises that his last sentence came out in a bit of a squeal.

Cough. "Uh, I mean, this is really fun."


And then: back to alteration! Whee!

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"Oh my god your fragile masculinity can't even withstand having fun with magic. That's also kinda adorable."

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Kero laughs.

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Sadde soon gets bored of aww-ing and borrows Windy and Fly.

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Kero teaches him how to meditate. He doesn't have a staff so he has a harder time at it.

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Changing the colors of whole blades of grass, then changing colors of parts of it, making a patchwork, then changing colors so it's a gradient, then changing the shape of a blade of grass, oh he can do so many things with that, and combining that with the colors, and then changing the texture, and changing the material, and changing the size, and warping the object, then changing some properties that have no right being on a plant, like magnetism; there are so many things to do. He's doing so many things. Eeeh!

He seems to be starting with basic changes and gradually compounding them, where possible.

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There seems to be some complexity rule, there, to how much he can change at a time. He can stack size and shape and colour, but he can't stack any of those with magnetism, unless he does material first. Only one "change," including however many modifications he's stacked, can be activated at a time, and once he does another the previous one is undone.

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He seems to be quickly making changes and then undoing them to add a new change. Eventually, instead of working on stacking changes, he decides to try to make really precise changes, seeing how small a colour change he can make before it just stops working.

... Apparently it doesn't "just stop working". It gets small enough that he can't make out any difference before and after the change, and the same goes for when he tries size. It's probably not that useful, but heck is it fun.

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He can go on doing that for a while. Sadde will be here meditating and talking to Fly and Windy and becoming best friends with them.

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Eventually, Theo stops for lunch. Getting his food out of his bag, he asks Sadde, "Having fun there?"

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He slowly emerges, then grins. "Yes! Fly is adorable, and I like Windy. And I don't have food."

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"I like Windy too. And maybe we should go buy some food in that case - I'm fine with that."

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"Yes, let's! Having much fun being cute around Change?"

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"Yeah, Change is great. It's so much easier to think of things to do with a vague concept."

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"I suppose. If I could get more than one target at a time I might play some more."

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"With enough magic, you can."

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"Oh, that sounds like fun," he says, grinning.

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Kero has to become a stuffed toy again when they get to a place to buy Sadde food.

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Mmm food.

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"So... Whaddya like to do with your time?" asks Theo, somewhat lamely. Oh no, dreaded smalltalk.

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Sadde giggles. "School. Walking around the city. Going out with friends. Using magic as of yesterday. Using less powerful magic as of always."

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"... Huh?"

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"I kinda had magic before. Related to Change. That's probably why it found me."

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"That would explain it."

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"Hm, cool. I didn't. I had no idea magic even existed until... Three days ago?"

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"Well, I didn't quite call it magic, I was just inexplicably good at changing my appearance in very unsubtle ways. Not as good as Change is, but."

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"Oh, cool. Yeah, I'm pretty sure I had nothing like that. Magic seems kinda like it doesn't know whether it likes me or hates me yet."

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"Could be because it's envious of your stellar personality, self-assuredness, security, and care with its feelings."

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"Aw, thanks."

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Om nom.

Sadde reaches for their soda. Sadde accidentally bumps their soda and it's falling off the table oh nooo

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Theo –

reaches down and effortlessly catches it out of the air, handing it back to Sadde.

"Try not to do that again, yeah? What is it with people dropping things around me?"

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"Good!"

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Sigh. "... What now?"

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"You just went full Matrix there!"

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"That was definitely magic," Kero says from the bag.

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"Huh? What are you talking about?"

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"The way you just grabbed that! It was super fast!"

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"... The hell? I just reached down and caught it, it wasn't anything special. Are you sure?"

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"No I'm ducking with you. Yes I'm sure!"

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"I... Why would it choose now to happen? Seriously?" he asks rhetorically. "Or have I secretly been doing superspeed for years, but only ever in response to dropped objects?" he laughs.

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"That's possible."

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"Seriously? Maybe it's just me then. Maybe the magic was like 'well, we'll be nice', and I somehow screwed it over along the way. It seems like I'm just messing everything up."

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"Aw no, you're not messing everything up! You did great with the Change over there, and if the superspeed didn't really feel like anything you can't be blamed for not noticing it."

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"And capturing Fly using only Windy was good too! You're the cardcaptor."

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"Thanks," he says a bit wryly. "Kero, can you check if there are any more active cards?"

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He does!

"Nothing."

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"Oh well. I suppose we can just go back to the field when Sadde's done, then."

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Sadde's done! "This is turning into a more interesting day than I had expected."

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"Yeah, me too. Finding out I have superspeed was nice, though. I wonder if I can just do it whenever."

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"You could try?"

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"Yeah, sure. Can you check? In case I don't notice it again."

Seeing as they're not yet at the field, it's still kinda crowded. He walks into a sidestreet and tries running faster than normal.

He, at least, doesn't notice anything different.

Then he gives Sadde something to throw, and tries catching that instead.

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"Nope!"

He throws Theo a thing.

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Theo runs to get in position, and then grabs it out of the air, seemingly much less smoothly than before. What just happened?

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Shrug. "Maybe it's a mindset thing?"

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Eh. He jogs back over to Sadde, moving weirdly, then continues on towards the field, not noticing anything amiss.

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"You're sort of jerking as you move."

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"What, like the speed thing?"

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"Kinda like you're going fast and slow and normal in turn?"

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"What, even now? Is my speech normal?"

He looks a bit worried. It was one thing to think he had a cool new ability, but an uncontrollable one? He shakes his head a bit.

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"You're fine now, it was only when you were jogging."

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He makes sure no-one's around, then tries jogging around a bit more. This time, his movements seem more fluid than normal, and he's not changing speed weirdly any more.

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Sadde reports this.

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"At least it's not making me look weird any more."

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"Gods you care so much about how you look," he scoffs.

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"It's called taking pride in my appearance," he snarks back.

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"Oh I'm not saying you shouldn't, you're hot. Now you just need to act like you are no matter what, like me. And, say, ride a pink broomstick."

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"Aw, thanks. But no."

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Shrug. "I'd look hot even on a pink broomstick."

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"I don't think the pink broomstick affects how hot you are."

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"Then what's your beef with it?"

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"I just... I wouldn't want to fly around on a pink broomstick. It'd be like wearing a frilly pink dress with a tutu to school; I just wouldn't do it."

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"...why not? That's a nice mental image to have."

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Kero will be over here, slightly uncomfortable by the turn this conversation has taken.

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"Really? I'm just not into that."

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"Shame. But riding the pink broomstick is still not the same."

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"If you say so..."

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"You could fly."

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"Yeah, but it's just flying. I don't want to have to sit on a pink, winged broomstick in order to do it. If there were an option to temporarily grow wings, I'd probably go for it, so long as the colours were okay."

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Sadde sporfles. "So long as the colours were okay."

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"What? If it gave me pink wings, I would not be happy. White, brown, or black, sure, and maybe some other colours, but not pink."

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"It's just a colour!"

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"Yeah, but you could say that about anything! 'It's just a dress', 'It's just a tutu', 'They're just some pink wings', and 'It's just a broken bone' or 'It's just an apocalypse'. That doesn't make it any better!"

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Sadde seems unable to reply due to uncontrollable giggling.

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Theo just stares at him, disapprovingly.

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"Oh, come on! Is this a masculinity thing? It's a masculinity thing, isn't it? If I act stereotypically flamboyant around you will that help you deal with the pink? Gurl those shoes and that shirt? Mm-mm."

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"This isn't just a masculinity thing, it's me not wanting to wear pink! You acting flamboyant isn't going to affect it either way!"

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"Fine! Whatever. Can I get my card back or are you wanting to talk to it?"

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"I was thinking of just meditating with it nearby, but I think I can still do that if you're holding on to it? Kero?"

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"Not if he's using it."

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"Oh, okay. If you want it, sure, you can have it, but if you just wanted to hold onto it for the sake of holding onto it, can I use it for a bit first?"

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Sigh. "Nah, you can have it a while longer."

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"Thanks," he says, and then goes and sits on the ground, activating his staff and placing the change card near him. He starts to focus on his magic.

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And there's Change!

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Still focusing on his magic, he waits to see if more details arise.

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Change likes him! It also likes Sadde. It likes them both in different ways, and it sees neither of them as its master. It likes that Theo changes things so much, and it likes that Sadde changes so much.

 

It wants to change more stuff.

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That seems pretty... simplistic, and obvious.

He comes out of the trance and hands the card back to Sadde, saying "I hope I get another chance to use it sometime."

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Glow!

"Oh yeah, we're totally hanging out."

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"Cool. Can I have Fly back?"

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"Sure." She hands it and Windy back.

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"Thanks."

He summons Windy, asks her to oversee the process, and then looks at Fly's card. Theo's name is now written on it, so that should prevent Fly from attacking him (not that it did it last time, but still), but it doesn't guarantee perfect co-operation. He focuses specifically on getting wings, attaching to his back, not his staff, and summons Fly.

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How about nope.

(The wings appear on the staff.)

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He dismisses Fly and tries again, this time specifically saying, "Fly, this time, help me to fly by putting wings literally on my back."

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Nah.

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He tries a few more times, using varying word choices, to see if that's the problem.

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Newp.

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Giggle.

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"You won't be able to do it while you need a magical artefact."

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"Oh."

So he dismisses Fly, puts his staff on the floor beside him, and tries it again, this time tapping Fly's card with his hand instead of the staff.

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Still staff.

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Kero shakes his head. "You still channel your magic through the staff. She doesn't have a staff, and her magic is weaker because of it."

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"Where can I get one?"

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"I only had the one, sorry. Maybe Theo will make you one sometime."

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"I can make staffs? ... Or is this one of those 'yeah, eventually' things? And is there a way to specifically stop my magic from channelling through my staff?"

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"Eventually, to both things."

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"Oh, right."

He walks further away from the staff and tries again, to see if he can get it to work after one final try. He'd rather it be sooner than 'eventually'.

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Nyet.

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Ugh.

"Oh well," he says, giving up. He fetches his staff again, then goes back over to Sadde and Kero, leaving Windy out for now.

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"So you have a magical artefact that allows you to fly better and faster but you won't, and I'm okay with using the artefact but can't and am stuck with a less powerful version of Fly. Is that right?"

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"Yep," he says. "That's right."

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"Mm. I see."

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Theo's not sure he likes that expression.

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"I will have fun nettling you, I can just see it."

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"I look forward to it," says Theo. "Maybe I have thicker skin than you think."

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"Oooh, is that a challenge? What do I get if I win?"

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"The satisfaction that you got under my skin?"

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"Mmm, I suppose that'll have to do."

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"And what do I get?"

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"You can't win! I have forever to get under your skin!"

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"You're not ever gonna give up?"

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"Okay, if you make me give up, you win. Name your prize."

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... "I hadn't thought this far ahead."

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"If I had thought you had, I would not have given you the option."

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He laughs. "I guess I walked right into that one."

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"Yes, you did. So, tell me more about yourself, since we're apparently going to become magic buddies."

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"Like what? You already know I'm called Theo."

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"There are usually more things to know about a person than their names! Like what they do on their free time, their favourite subjects at school, who they live with, what their plans are after they obtain enough magic to take over the world..."

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"I like listening to music. Maths is okay."

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"Really. The biography of Theo would be limited to listening to music and maths being okay."

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"I mean, I also scattered the Clow Cards. Don't know if you knew that yet."

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"Parents! Siblings! Friends! Books! Movies! Come on, give me something, here, we're gonna spend a long time together preventing the apocalypse."

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"I'm hungry..."

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"I live with my dad, I'm an only child, I have a few friends at school but I'm not part of any clique or whatever, I sometimes read, I sometimes watch films..."

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"...right. Guess we'll figure it out with time, then." She lies down on the grass. "I don't have food for you, or money to buy it, Kero. Sorry."

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"... I still have a sandwich left," admits Theo, and he grabs it and gives it to Cerberus.

"I liked Harry Potter," he says, making an effort.

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Om nom!

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She sits up. "There we go! Progress! Harry Potter was fun, but I wouldn't say it's my favourite book ever. Mmm, I don't know what I would say my favourite book ever is... I like Terry Pratchett, for sure."

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"I read a few of the books, but they were a bit weird, and I couldn't work out how they fit together.

"What about Garth Nix? Have you read any of his books?"

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"I don't think so..."

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"Keys to the Kingdom? Mister Monday? Abhorsen? The Fall? They're pretty good."

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"Oh, Abhorsen, yes!"

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"I liked the Keys to the Kingdom series when I read it, but that was a few years ago now; it's a bit more childish than the Abhorsen books."

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"What's it about?"

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"Basically, a kid named Arthur sees a weird building on the way back from school one day. It's huge, and it seems to have replaced a residential estate.... that was there just the day before. He goes exploring, finds that it's a weird separate world, with each of the seven sections controlled by a different person, named after the days of the week, and they have a sort of magic by ruling over the different areas. He disagrees with the management, and takes over."

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"Arthur sounds like my kind of person."

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"Yeah, he definitely improved the place. The people in the other world, 'denizens' were different from humans; they had blue blood, literally, and I think they lacked proper creativity. It was a bit weird, and it's definitely aimed at kids younger than us, but the series was good."

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"Sounds cute. If I could take over the world I prooobably would, and these cards look like a good way to do it."

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"I'd want to make sure that a better system was implemented than whatever was there before, but I'm not sure I'd be the best person for it."

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"Well isn't it nice I'm around, then!"

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"I'll just be here telling you what to do with the cards. Great pair!"

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"Eh, so long as none of your ideas are terrible, that's probably okay."

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"Weren't you just taking about how you're not the best person to decide that?"

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"I'm not the best person to decide what's best, but I think I'm able to discard ideas that are really bad. I'm not just gonna do it off-hand; I'd want to actually get your reasoning."

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"That's fair, I suppose."

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"What about you? What books do you like?"

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"I told you, I'm a Pratchett girl," she laughs. "I really like Stephen King's The Dark Tower series."

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"Oh right, yeah, but other than Pratchett is what I meant. I haven't actually read any Stephen King."

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"Other than Dark Tower I read this and that, but it doesn't really compare. And it's weird, and breaks the fourth wall a bit, but so my thing. And the ending is frustrating, but good frustrating."

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"Hah, okay. I don't like unhappy endings, so if it's that kind of frustrating, I wouldn't like it."

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"Hmmm, not exactly unhappy? Kinda unhappy. But I don't wanna spoil. The story is about this Earth—at least I think—in the far future where reality's falling apart at the seams, and society has changed a bunch, and this gunslinger called Roland needs to find The Dark Tower to make the world stop falling apart. And then there are these magical doors that take him to other Earths and he gets companions from those Earths and there's a boy and a drug addict and a paraplegic lady and they all become gunslingers and it's great."

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"It sounds different from the kind of story I usually read, but to each their own."

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"Yeah I suppose. It's really surreal, fantasy meets sci fi meets unspeakable horrors meets time travel."

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"What about films, then? I enjoyed Avatar."

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"...the Last Airbender?"

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"... no, the blue creatures on Pandora?"

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"Oh. Yeah, it was fine, I guess. I don't really watch a lot of films."

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"Okay, that's weird. 'It was fine'? It was seriously good!"

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Shrug. "There were pretty lights?" she tries.

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"Okay, but there was so much more than just pretty lights! The whole world was so... detailed and nice!"

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Another shrug. "My thing's musicals. And Avatar felt like Pocahontas without the songs."

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"I'm not a fan of musicals. I don't think I've ever watched Pocahontas."

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"What? I haven't!"

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"Did you not have Disney in your childhood?"

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"I liked Singin' in the Rain."

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"No, I did, I just... didn't enjoy the musicals that much. I liked The Incredibles, though! That's a Disney thing!"

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She looks at him.

Then at Kero.

Then at him again.

"You are wrong and your preferences are wrong," she explains.

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"What? ... You can't just declare someone's preferences wrong!" he laughs.

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"Yes, I can, and yours are it." She looks at Kero. "Are you sure he's the cardcaptor?"

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Shrug.

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"Oh, you pick now to be unsure?" he manages to get out, just laughing harder.

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Kero laughs, too.

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Eventually she cracks up as well.

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"Are musicals the only movie genre you like, then?"

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Shrug. "The only movie genre I have enough patience to watch, most of the time."

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"What about music?"

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"Yes."

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"Just... yes to everything?"

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"Yup!"

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"Rock, metal, pop, RnB, folk, indie?"

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"Well not any kind of music, I guess. There has to be a melody. Death metal where they're just screaming into a microphone while someone has sex with a guitar in the background doesn't count as music."

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He laughs. "Yeah, I definitely agree with you on that. But seriously? All genres? I'm not really into metal or folk, but some pop music's okay. What about bubblegum pop and hip-hop and things like that, or J-Pop, K-Pop, and other foreign ones?"

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"Yup, definitely like those."

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"Yeah, I actually agree with you on K-Pop and J-Pop."

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"Really? That's kinda surprising."

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"It's kinda like the good parts of pop, minus the rap. And also foreign, and I kinda like foreign languages, so..."

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"I'm really bad at languages," she confesses.

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"I get that not everyone's good at them, and to some people they seem like a chore, but they're pretty fun for me. Je peux parler en français, so parlare un po' in italiano, ich kann ein Bisschen Deutsch sprechen, Nihongo o hanashimasen, etc. Not sure all of those are correct, and I meant that I can speak French but that I can't speak Japanese, but yeah. It's fun."

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"...I am slightly envious."

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"I mean, I've spent a while learning French at school, it wasn't just an instant thing, and I did a bit of German, and I picked up a few other bits from other languages by reading about them online, it's not just an instant thing, but yeah, it's nice to know I wouldn't be completely lost if I found myself in one of those countries."

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"Makes sense. I can't really learn more than the minimum to pass, most of the time."

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"Yeah, I think most people are planning on dropping French at the end of this year."

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"I dropped it last year. I don't think I know anyone who didn't."

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"How old are you? You know, if it's not too rude to ask," he says, smirking a little.

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"I'm sixteen. You?"

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"Fifteen."

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"Awww you're a baby!"

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"My birthday's in like two weeks' time."

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"Baby!"

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"There's max of a year's age gap between us. I'm hardly a baby."

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"No but you make cute faces when I nettle you."

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"Exactly!"

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"Whatever. Anything else you want to know about the mysterious Theo?"

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"I don't think so! I'm sure other stuff will come up while we're battling cards and saving the world."

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"I'm sure."

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"Wow, such enthusiasm, you would think I was some dirt under your shoe."

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"Hey, I'm not being rude back, I'm just not talking much," says Theo defensively.

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"Fine, then, not dirt, just a slightly contemptible blade of grass."

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He looks a bit guilty at that. "I'm sorry, I'm not trying to make you feel like a slightly contemptible blade of grass. I just don't really know what to talk about."

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"Relax, I'm just messing with you."

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"I'm wondering when I'll be able to say I won the challenge."

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"I don't think we settled on an end condition."

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"We didn't, except for 'when I get under your skin,' which I could say I've done several times during this conversation by the faces you've been making!"

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"Did we even agree on what you'd get?"

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"I think we said I could claim any prize I wanted!"

They didn't.

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"Ha."

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"So, since I won, I'll have to think of something."

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"Have fun with that."

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"I will!"

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"What about games?"

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"As in, computer games? Or tabletop?"

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"Computer games."

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"Not much into them. Haven't really had a lot of opportunities to play."

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"Ah, okay. Got any other hobbies?"

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"Mm, music, walking around the city, musicals, books, fantasising about taking over the world... nope, that's about it."

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Since they seem to have run out of things to talk about, Theo goes back to meditating on his magic.

Nothing particularly interesting happens.

Eventually it gets dark. "Well, it looks like it's getting a bit late, so I should probably get back. Do you have a mobile number or something, so I can contact you?"

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She gives him her number, and then goes home, and tells her mum all about Theo and the other two cards and Cerberus.

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Theo puts it into his phone, then walks back to his house and goes up to his room. He meditates again to check there aren't any active cards, and then tries getting Fly to appear wings on his back a few more times.

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Hahahahahaha no.

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Dammit.

After having dinner, using his laptop, and then listening to music for a bit, he goes to sleep.

Zzz.

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Zzz.

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In the morning, Theo wakes up before Cerberus, and turns on his laptop to look at the news. Have there been any more freak occurrences that could be due to active cards?

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No, but there's a piece about the Clow Museum. It goes on about Clow Reed, an eccentric millionaire who created the Museum to keep things he found interesting or amusing, with a very specific clause about anyone attempting to open a certain book. The Museum collected quite a number of art and historical pieces over the years, and without Clow's fortune it would unfortunately have to close. However, there was another clause, which no one understood, about the disappearance of the lion on the cover of the book, which invalidated the previous one.

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Oh, well, that's good that the museum's not being punished for what happened.

Is Kero awake yet?

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Yes! There he is, floating behind Theo and reading over his shoulder.

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"Hey Kero," says Theo. He seems to have adjusted fine to using Sadde's nickname idea.

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"Hi!"

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"Not that you probably know, since you've been in a museum for however long, but it's actually Easter Sunday today. Happy Easter."

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"Happy Easter! What do you do on Easter?"

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"Not much really? Maybe have some chocolate; that's pretty common."

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...that is the wrong thing to tell Kero.

"Chooooooocolate! Yes, let's get chocolate! How much chocolate?"

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"I... We probably have some, but not a huge amount? You can't go eating bucketfuls or anything; we don't have that much. And my dad's still here, so you can't go downstairs yet anyway."

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"...well can you bring me any?"

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"I guess?"

He goes downstairs and sees his dad. Apparently he's going to a museum. Would Theo like to come along? No thanks, Dad, Theo's fine after his last trip to the museum. Goodbye, Theo's dad.

He grabs a couple of bars of chocolate – surely the bear can't eat that much – and goes back upstairs.

He presents one to Kero. "Here you are," he says.

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Kero will go ahead and prove that he can!

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Nom. Chocolate.

Theo doesn't eat much, though.

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Kero will make sure to eat everything Theo doesn't.

"More...?"

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"Yeah, you can have another chocolate bar," he says, feeling generous. "My dad's going to a museum, so you'll be allowed to move around soon."

He goes back downstairs and gets more chocolate. His dad's just leaving, and notices the chocolate, but isn't particularly worried. It is somewhat unlike Theo to eat so many sweets in one go, but it's not particularly worrying.

Back upstairs: "Here you are."

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Kero makes very happy noises as he munches. "Thaaaank you!"

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"So. Anything in particular I should do today? Another method to improve my magical ability, perhaps?"

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Munch munch. "Not that I know of."

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So he grabs his phone and texts Sadde.

Happy Easter!

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Happy Easter! Doing anything special today?

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Nah - Dad went to a museum, but I didn't wanna go. You?

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Got Mum an egg, she got me an egg, she has to work today, I don't.

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Aww. All I had was random chocolate from the cupboard. It was nice, though.

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We could go out and get you an egg. Maybe get Kero one, too.

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Sure, why not. Where should we meet?

"Apparently we're going shopping with Sadde," says Theo to Cerberus.

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"Shopping for what?"

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I don't know where you live.

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"Oh, just... stuff."

He texts Sadde his address.

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Well, that's not terribly far, I could meet you there.

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Sure! See you soon.

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"...so what's this Easter thing anyway?"

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"Oh, it's mostly based on a religious thing. The main religion in the UK and America is Christianity – at least, I think it is, in America – and one of their religious figures apparently died for their sins about 2000 years ago. It's also celebrated by non-religious people in a secular way, with chocolate eggs and bunnies and things, because of spring."

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"Oooh that's such a good holiday! Can we get chocolate eggs?"

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"... That may be what Sadde's taking us shopping for," says Theo, trying not to let Cerberus get too excited just yet. Hyper stuffed bear. Eugh.

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"Sadde's the best!"

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"I'm sure she... they'll be happy you said that," he says, looking briefly confused.

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Ding dong.

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Theo goes downstairs and opens the door. "Hey! Kero and I were just talking about you."

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"Mmhm, nice place," he says, sound like 'nice' may be him being euphemistic.

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Theo doesn't really know how to respond to that.

"Uh... thanks?" he tries. Well, it is a pretty nice place.

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Kero appears from behind Theo. "Now let's go buy Easter eggs!"

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Sadde laughs. "Yes, do let's."

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"Sure," Theo says, fetching his bag and then following.

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Kero gets into the bag.

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"So, where are we going?"

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"I dunno. A random supermarket? Maybe Sainsbury's?"

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"Sure."

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So off they go, walking down to the nearest Sainsbury's.

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On the way there:

"Ooh, toy store!"

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"Yeah, magnificent."

He looks at the store window. "That bunny is... not the most attractive of Easter bunnies."

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"...it really isn't, is it?"

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"That's the Jump card!"

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The ugly bunny opens its eyes and—

jumps into the store window, breaking it.

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Oh damn.

Theo gets out his Key, activates it into a staff, and summons Windy.

"What are we looking at here? Sure, it jumps, but is that it?"

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It sure seems to be jumping a hell of a lot, pretty damn fast.

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"It can make other things jump, too, but it may not be strong enough yet!"

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Sadde runs like hell after the bunny thing.

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Theo shouts for Windy to follow, then runs after Sadde, catching up and handing over Fly. "Here! You'll probably use it better than me!"

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"Damn right! Fly!"

His shoes now have wings.

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Jump jump jump!

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"Can I get Change? I might be able to slow it down somehow!"

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Jump jump!

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"You can't change magical things!"

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Sadde gives him the card anyway, and chases the bunny.

And he flies up high because humans don't usually look up.

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"I didn't mean that!" he shouts back to Kero.

Activating Change, he makes the soles of his shoes a little bouncier. After taking a few strides, he seems to get into the swing of it, and starts moving quite a lot quicker.

"Windy, try to slow Jump down! Hit it with wind or something!"

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Bounce bounce!

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So Windy hits Jump with—herself.

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Gleeeehhh

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Theo runs at Jump, grabbing onto it and attempting to capture it.

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Nah. Jump slips out of his reach and, well. Jumps. Real high.

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Which means it can't really control its trajectory, up there in the air, can it?

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It can if it bounces off Sadde's head.

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Ow!

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Theo looks up at Jump, trying to guess where it's going to land, and runs there, trying to use Change on the ground to make it spiky. Maybe this'll stop it.

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Change likes him, but he's not yet good enough to do much more than a tiny area—

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—which Jump easily twists away from.

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Dammit. Reapplying the bounce to his shoes, he looks around for an object to use as a weapon. There isn't a convenient bat lying around, is there?

... No, of course not.

So instead he keeps following the Jump, feeling pretty ineffective.

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Sadde flies after it, but while people may be willing to ignore the bunny running from the boy (really? are they, like, blind?), they probably wouldn't be willing to do the same to the flying boy.

Also that goddamned bunny is faster than he is.

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"Use Windy again and try to trap it!"

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"Windy, go trap Jump!" he says, feeling like he's just echoing Cerberus.

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That's alright. Windy knows what to do. She flies ahead and her tendrils of magic air start encircling the bunny, like magical translucent rope.

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Theo follows, not far behind, and grabs the bunny again. Using Change, he improves the grip of his skin. It's not getting away this time.

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It's not getting away from Theo.

It is getting away from Windy. It jumps, and now Theo will be able to experience first hand the thrill of unassisted flight.

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Oh, he did not think this through he did not think this through!

"Aaaaah!" he shouts, in a deep, masculine voice. Yeah, sure Theo, whatever you say.

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Sadde flies after them.

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And somehow, it manages to escape Theo's grip, pushing against his face.

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Theo falls. There's not much more to it, really.

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Sadde darts to some spot below him to try to catch him.

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And Theo collides with Sadde, slowed down but still hitting the ground with some force.

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"Ow."

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"Yeah," says Theo. Then, realising that he's lying on Sadde, quickly rolls to the side and gets up.

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Jump is watching all of this with a mischievous look on its face.

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Sadde lunges after it!

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Theo runs alongside, making sure he's ready if an opportunity he can use arises.

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Jumpy jump—

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Sadde grabs Jump, hugging it tightly against his body and flying back down towards Theo as it struggles. "Capture it!"

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Theo holds his staff at the ready, running towards Jump. At the last second, he jumps and swings his staff, looking very dramatic. It looks like it's going to be a dead-on hit.

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It is!

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"Yes!"

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"Woo! Score!"

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He puts the card in his bag, then shrinks his staff and pockets it. Desummoning Change, he hands it back to Sadde, and then says, "We should probably get out of here. I think people might have noticed the jumping bunny."

Windy can stay out for now; it's not like anyone notices her.

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"Yeah, alright, good idea!"

Off they go—somewhere.

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"So. That was... a thing. That happened."

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"Wow, such eloquence."

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"It's kinda coincidental."

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"With what?"

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"... A bunny-shaped jumping Clow Card happened to be in a toy store we walked past on Easter Sunday when we went to go fetch chocolate Easter eggs. Do you not see anything coincidental there?"

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"Okay, fair enough."

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"The cards won't have run too far. Even if you scattered them, they're attracted to magic, and will want to challenge you."

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"... Ok."

Seeing that no-one has any other input, he suggests, "How about we go to the field? I can try out Jump."

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"But... chocolate eggs!"

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"How about we go to the field via a quick supermarket trip, then?" he amends.

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"Yeees!"

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"Sure."

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So off they go to the supermarket, getting a chocolate egg for each of them, and then they proceed fieldwards.

Field!

Theo gets out his staff, taps the Jump card with it, and says "Jump", not totally sure what's going to happen next. He's been sorta cautious with trying new cards up until now, but really, with a card called Jump? What's the worst that could happen?

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Well, apparently tiny wings on his heels is what happens.

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"Well, that's... not as bad as Fly," he says, a bit begrudgingly.

Can he feel that the wings are attached? Does he have some weird reverse-phantom-limb feeling? No, of course not. So he decides to try jumping.

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Bounce!

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Whee.


He really hopes it cushions his landing. It should, right? Because wings?

... He's sure Cerberus would have warned him if this were dangerous.

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It does cushion landing!

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Woo! No broken bones for Theo!

"Well, this seems like it could be fun," he says, and then proceeds to use Jump a bit more. Bounce bounce bounce.

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Booounce!

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...fly!

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... Tag?

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Well Sadde has just been booped, so he goes after Theo and "You're it!"

Theo's jumps are faster than Sadde, but Sadde can go higher.

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Well, Theo will just have to try harder.

... Boop?

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Just because Sadde's nice and is letting him. Because he finds this unutterably precious.

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Aand Theo may be cheating a little. Windy's still out, of course, so if she's been given instructions to help him boop Sadde, that's totally not Theo's fault.

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Still adorable.

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It winds down after a bit, Theo having had plenty of practice with Jump.

He stays in the field for a while longer, talking to Sadde and using each of the cards (except Fly) a bit more, then goes back home.