The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
"Windy, go trap Jump!" he says, feeling like he's just echoing Cerberus.
That's alright. Windy knows what to do. She flies ahead and her tendrils of magic air start encircling the bunny, like magical translucent rope.
Theo follows, not far behind, and grabs the bunny again. Using Change, he improves the grip of his skin. It's not getting away this time.
It's not getting away from Theo.
It is getting away from Windy. It jumps, and now Theo will be able to experience first hand the thrill of unassisted flight.
Oh, he did not think this through he did not think this through!
"Aaaaah!" he shouts, in a deep, masculine voice. Yeah, sure Theo, whatever you say.
And Theo collides with Sadde, slowed down but still hitting the ground with some force.
"Yeah," says Theo. Then, realising that he's lying on Sadde, quickly rolls to the side and gets up.
Theo runs alongside, making sure he's ready if an opportunity he can use arises.
Sadde grabs Jump, hugging it tightly against his body and flying back down towards Theo as it struggles. "Capture it!"
Theo holds his staff at the ready, running towards Jump. At the last second, he jumps and swings his staff, looking very dramatic. It looks like it's going to be a dead-on hit.
He puts the card in his bag, then shrinks his staff and pockets it. Desummoning Change, he hands it back to Sadde, and then says, "We should probably get out of here. I think people might have noticed the jumping bunny."
Windy can stay out for now; it's not like anyone notices her.