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it is a truth universally acknowledged that a supervillain in possession of good taste must be in want of a nemesis (or, meguca Ruby cross drops on Worm)
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Ellie's pretty sure that's how cycles of violence and revenge get started.

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And worrying too much about that's how they get left in power. 

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Perks of having ridiculous powers, she guesses.

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She's going to want some calibration on what the most ridiculous local powers are, but - yeah. Her magic's pretty ridiculous.

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The strongest heroes are widely agreed to be the Triumvirate- Alexandria, Legend, and Eidolon. Alexandria is the exemplar of what's been termed the 'Alexandria package': flight, super strength, and nigh-invulnerability. Legend's powerset is themed around lasers. He can attack by creating blasts, controlling their strength, speed and direction, and fly by partially converting himself into a laser. Eidolon has the ability to use a suite of three powers at once, and can change them based on the needs of the task before him. He's the most versatile of the Triumvirate.

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Hmmm... What - range of things can powers do?

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That is a very broad question and Ellie is not really sure how to answer it other than by, like, scrolling through lists of capes. There's not really any kind of underlying rules to predict powers that people have found? The PRT has a classification scheme but, and Ellie will bang this drum until she dies, it is descriptive not proscriptive and was originally intended to be a shorthand for what sorts of tactics are likely to be effective when engaging a given parahuman.

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Might be helpful if she's getting into fights with capes...

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Sure. She just wanted to get that out there because no one ever remembers that part. The modern system has twelve categories: Mover, Shaker, Brute, Breaker, Master, Tinker, Blaster, Thinker, Striker, Changer, Trump, Stranger. (There's a little rhyme that lists them off in that order.) The names are mostly straightforwardly descriptive of what the power does. Movers have enhanced speed or ability to get around. Shaker powers affect an area. Brutes are more durable and/or stronger than baseline. Breakers have a power that lets them shift into another state, like turning their limbs into water or whatever. Masters can control people or minions. Tinkers build weird exotech things that aren't possible for normal people to create. Blasters have ranged attacks. Thinker powers are for information gathering, something like clairvoyance. Strikers are the touch-based counterpart to Blasters. Changers can change their appearance. Trump powers are like meta-powers, they interact with other powers in some way. Strangers are stealth powers or things that are good for infiltration.

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The Tinker category is weird, and she's not really sure about the Trump category (usually the best you can do is prevent a meguca from transforming, which cuts most of them off from their powers, but once they've transformed you pretty much just have to slug it out), and mind control or minion powers are hard to learn and harder to use, but yeah all the rest of those sound like things she's familiar with meguca doing. 

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Advantage to her, then.

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A pretty strong one! 

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Ruby hardly needs it, if her power is as broad as she claims.

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The strong don't last for much time unless they're also smart, and getting taken by surprise has been the downfall of plenty of the most powerful meguca in history. 

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Fair.

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Also why she's asking all these questions. 

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Not just simple curiosity?

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It is a fascinating subject! But she's more curious about things like the base mechanics and history of powers, not so much how to fight them. 

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Ellie is more versed in those than fighting, to be honest.

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Ruby's all ears! 

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Then she can be treated to an impromptu lecture on the history of parahuman history, from Scion's first sighting to the founding of the Protectorate, the beginnings of the field of parahuman studies, Vikare's death, the emergence of the Endbringers... And she can very easily be sidetracked into a more expansive digression.

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