"Yeah, it's over - thataway," she says, picking up a pebble and moving it in the direction the farm lies. It is out into the hallway, and then tucked away in a little nook. "I do want to caveat that I do not come prepackaged with a lot of knowledge of plants and farming? I know about crop rotation - where you swap which plots grow which plants over time, instead of just growing one thing in one spot for years - and some fertilizer options, and some about irrigation and proper drainage. I can also guess that probably the reason other dungeons couldn't grow plants is because they made light, not sunlight, which is what plants need to photosynthesize. .... Which is how plants, uh, eat, is I guess the most direct explanation for it, though for the record that is a gross oversimplification."
(Note to self: make some kind of light pen or something, so she can just directly draw in the air to illustrate things she wants to point to. Or possibly work out some kind of dungeon avatar thing, to have more ability to emote and make herself personable.)
The 'farming area,' as she puts it, looks... well, if it weren't for the missing sun and lack of a breeze, it'd look like something outside. The walls are present, of course, but everything is carefully arranged so that it looks like someone is in some kind of gazebo instead of in a dungeon. A path made of irregularly sized chunks of limestone cuts organically through the dirt. Around it are several raised plots, each of which has an empty iron trellis that holds a golden glowing light over the middle. Behind the lovingly decorated trellises is a bright blue 'sky' that would look at home on a bright summer's day. It feels a little bit empty, without anything actually alive in it, but it's the sort of thing that would look very pretty with actual plants.