"Thank you! Uh, I think I'd like to dress the place up a bit better first, it looks, um." It looks better than it did when she first began, and there are pretty designs on the floor and a nice domed ceiling above her crystal thingy, and her puzzle door's looking pretty promising, but. ... It's kind of still just a box of sadness. With a little corner of shame that she shunted the blood off into, along with various other debris that she wasn't using at the time. "... I can do better," is what she settles on, instead of the idea that she feels like she'd be greeting guests in her pajamas.
And also she can get in some self defense mechanisms in place with all of the pretty. The nice thing about complicated designs is that you can hide tricky things in them like a little sneak. Pretty and practical! Her favorite.
"Should they, uh, be able to touch the crystal thingy? That seems like it's kind of important," she says, as she carefully starts doing detail work on her room. There will be columns! And, hell, she forgot the name of them but little decorative engraving things, there will be those! She refuses to be an ugly dungeon, it's not allowed. And if she happens to plan for putting super sharp spike traps that drop out of the pretty engravings in case there's an emergency, that's her business, isn't it.