3640, 3584, 3558, 3136, and 3109.
But I think we've wandered off-topic.
Asmodeus's machinations are long in the making, and they make take centuries, if not millennia, to see resolution. He works on a grand scale, carefully constructing insidious and inexplicable intrigues, maneuvering the forces of wickedness like chess pieces on a board that encompasses all of the planes. Asmodeus had to draw up new plans after the death of Typhon and Treaty of Arima, but I wouldn't be remotely surprised to learn that those plans are ahead of schedule.
Asmodeus wrote Hell's ultimate victory into the compromised Contract of Creation.
You can't accuse me of exaggeration or aggrandizement: I freely admit that there are Things more intelligent than the King of Hell, and that there are Things more powerful.
But there are very, very few of either.
He's our best strategist, tactician, mage, diplomat, industrialist, researcher, and engineer. The demands on His time are tremendous.
One major focus of Hell's exacting industry is the interpretation of Asmodeus's will; it's better to have legions of devils poring over His opaque directives than to force Him to dumb things down for us and waste His invaluable time.
We need to know what He thinks, and we need to know how He thinks. We can't match the Prince of Darkness's genius, but the more we close the gap, the easier we are to inform or correct, and the more frequently that's worthwhile to Him. And, let me tell you, incredible strides have been made in the last three hundred years. I'm going to nerd out about this for a while. We understand more than ever before the concepts which Asmodeus employs to reason about the world, what it is that He values, and the processes He uses to make decisions. We're turning petitioners into faulty little pseudo-Asmodeuses, and sometimes the horrid lunatics are even useful enough at something that we don't have to kill or cobble them. We're even finding improvements to make in the King of Hell's own mind; the lab I belong to regularly turns in little cognitive biases for major bounties. (Except when we find the kind of bias that defends itself from being corrected, in which case we use it ourselves or sell it to another player. (Except when the apparent self-defending biases are elaborate ruses to see if we'll turn them in anyway; we're either good at catching those or being lulled into a false sense of complacency. Uh, by the way, I never told you anything in either of these parentheticals.))