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Brenda isekais to Golarion
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And then they're in a dark underground room! The correct one, though Ember and Wenduag lack the darkvision to see as much.

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Huh. She knew the stats but she was still kind of expecting to explode. Time to grab the prisoners and teleport them right out of their chains along with everyone else, back to right outside one of the Crusade's healing tents!

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This will work just fine!

…Not all of the scouting party is in this room.

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But now she's been in that room before, and she's not about to run out of Teleports! 

"I'm going back in for the others. Do you know how many are still alive, or where they were being kept?" she asks the one she Messaged.

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Even after they apply some healing, he’s very much not in good shape, but he’s still doing better than his compatriots. Everything is awful but he can force himself to push through it for the sake of the men he’s responsible for.

”Two of us died when they attacked, but they carried off the bodies. Probably zombies now. Enric managed to force his captor to drop him, his corpse was too badly mangled from the fall for them to use.”

There’s a ghost of pride at that.

”The other… I don’t know, they separated us. Tried to infect us with ghoul fever but they didn’t know I was immune.”

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"Thank you. You've been very brave and very helpful; get some rest and I'll be back soon."

Once more into the breach, this time with direct memories of the other end to aim off! Hopefully nobody in this party gets Teleport-carsick.

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Her teleport is once again on target! Holding the image in her head the second time seems noticeably easier. There does not appear to be any alarm of the sort one might expect from a group that had discovered some of their prisoners escaped.

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It hasn't been long enough to rule out "they had a magic alarm but the response team is on the slow side", but more likely that they didn't. How many visible exits does this room have? They will absolutely not be splitting up, but it's important to check.

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One door! It’s barred from the outside.

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She squints at the bar through the little window in the door (also barred, in a slightly different sense) and now her jacket has as an accessory a long curved piece of metal with a hook on the end large enough to grab it. Fish fish fish clunk onward.

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They don’t waste magic on interior doors. It’s stuck enough to take a little force or wiggling, but if she supplies that it yields before her and the door obligingly swings open.

It squeaks as it open, but hopefully not that loudly?

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Honestly it's less likely to blow their stealth than Seelah is as she follows Brenda into the next area. She's trying to move as quietly as she can, but she inevitably clanks.

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Most of the rooms in the hallway are empty. One of them reveals another pair of her scouts, plus three people she doesn't recognize in a completely unfamiliar clothing; the rest of her people are not here. There are stairs leading both up and down.

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Do the people in unfamiliar clothes look like they're here voluntarily or are they all prisoners? Are any of them partially or entirely ghouls?

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Unless they enjoy being chained to walls for fun, they're probably not here voluntarily. None of the ones currently restrained are ghouls, but some of them look very sick.

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This is actually more people than she can move in one teleport. 

"I'm going to get them out of here and come right back for you, okay?" she murmurs to the rest of the party. I know it's a bad idea to split up but I'll only be gone for a round."

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Can't scare her! "We won't go anywhere, don't worry."

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Arueshalae nods, activates her hunter's bond, and casts a few spells in case someone is waiting for Brenda to leave to strike.

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It takes a bit of shuffling to get everyone touching someone else without having to rip any of the chains out of the wall, but then: Teleport

Teleport.

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They don't know her but she's not a demon and they're hardly going to refuse a rescue; even if she's secretly an evil cultist wizard who wants to use them for experiments it's not like they have a chance to escape.

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The people at the medical tent can explain what happened and she can apologize for the rush later. Once they've checked all the rooms on this floor . . . upstairs first, she thinks, unless someone speaks up in favor of down.

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Heading up the stairs sounds fine. There might be more prisoners downstairs, but there also might not, and getting to the surface is the most plausible way to figure out where they are.

The stairs let out into an badly damaged temple. The walls are crumbling, the roof is missing entirely, and all the religious iconography has been destroyed or rendered unrecognizable; all that remains of a statue that once dominated the interior is a shattered plinth. They are not immediately met with an ambush.

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"I can smell corpses. A lot of them."

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Brenda is also experiencing the consequences of copying a dog's sense of smell. "Can you tell which way it's coming from?" she asks, while trying to be subtle about breathing through her mouth.

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"All directions, but more of it at the front and to the left side."

The reason there are fewer to the right side is because the chapel is actually built next to a cliff, but seeing through walls is not one of her advantages over humans.

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