but we sure are
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Tetsuma's mostly interested in the wide expanse of not-many-people-at-all (good for running amok, if not other things), but there're sailors to chat with at the inn, and the locals are friendly. (When they're checking out local magic Tetsuma gets into a bit of a digression with the healer, comparing healing magics.)

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She can compare healing magics, too. Her world has two kinds of healers: acute and chronic. They work like such.

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Ooh! Tetsuma has healing magic, but it's almost entirely acute - handles injuries remarkably, disease horribly. Local healing magic is pretty much the other way around. The healer knows something about other healing magics, too, though not very much.

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Healing is actually one of the most common magics from her world, it being frequently offered and frequently chosen when offered.

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Yeah, that makes sense. Healing's rare in Tetsuma's world - shinobi are uncommon, and even though girls are encouraged to learn it, it's really hard to get beyond basic first aid. (Tetsuma's decent, but nowhere near the best, and she's been practicing for nearly five years now.)

(The healer bids them goodbye and goes back to her work, turning down any offers to help.)

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Why is that, the basic first aid thing?

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It takes really good chakra control - better than most people manage - and you need to know what you're doing at least somewhat. Tetsuma had to learn ordinary healing, anatomy, and general biology first. The 'basic first aid' part is that it's relatively easy to heal a shallow cut compared to bruising or organ damage, since less is going on. A proper education system would probably improve things, though.

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Yeah, probably. Their shinobi are going to be the best on so many levels.

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Definitely!

So: wander around town some more, or head out into the wide rolling hills? Tetsuma found a nice secluded dell when running earlier. They can practice jutsu there, or stuff.

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Stuff, huh? Sure, let's head out into the wide rolling hills.

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...It's a bit far. Like, will take ludicrously long to get there without enhanced speed. Probably why it's so secluded. Tetsuma can carry her, or Dayo can try the 'using chakra to run fast' trick?

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...being carried is tempting but the trick is exciting she'll try that.

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Okay so it's a lot like both the water-walking and the running-up trees, in that you channel chakra from your feet to push off the ground, basically jumping forward, but without channeling enough to send dirt flying everywhere or overbalance yourself. You can also enhance your muscles directly (Tetsuma has a fairly technical lecture on how to do that), though that's a good bit harder and requires more precision.

...They might want to wait to start running until they're past civilization, to a) not alarm people, and b) not risk causing damage.

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Okay! She totally wants to do the muscle thing eventually though.

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So chakra-enhanced running it is! Luckily it's not a far walk to the edge of where people are.

Tetsuma leads the way, though she keeps Dayo in her peripheral vision in case something goes wrong.

The dell really is nice and secluded, with a lazy stream meandering along it. The grass looks like sheep have been through recently, though there's no one there now.

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Oooh cosy.

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"Cool, huh? There wasn't anywhere like this in the Land of Fire - well, we have valleys, but they're wooded - the geography's all forests and rice fields. This place looks amazing for sparring."

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"Uh huh. Sparring," she says, looking Tetsuma up and down. "I have an idea for what the winner's reward should be."

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Eeee! Yeah Tetsuma's going to be distracted now. 

Light blush, and: "So, start over by the river? That'll give us water to work with for jutsu. Oh - speaking of jutsu, you might want to try putting me under a genjutsu at some point during. I feel you've advanced far enough it should help give you an edge, and there's nothing like a live-fire test for practice. We should also set rules - how about nothing dangerous, and nothing damaging to the landscape?"

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"Sounds good to me."

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So over to the river, where Tetsuma walks Dayo through the formal traditions around sparring - "It feels a bit silly to insist, but a lot of this stuff has some pretty deep meaning," - and then picks up a rock ("When this hits the ground, we start.")

And - go.

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Go!

Dayo: is not a good combatant. But she's clever and tricky and tries to be clever and tricky with genjutsu. Is that a rock? Nope, water. Is that Dayo? Nope, air.

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That's okay; Tetsuma's mostly focusing on a) playing, and b) helping Dayo get better, turning mistakes into learning moments instead of openings and dialing down the speed. When she notices genjutsu she doesn't jump straight to disrupting her chakra, instead breaking it by looking for flaws. (Like, Dayo's probably not remembering to mask sounds super well, and shadows are tricky.) She doesn't use her wood or earth manipulation, to avoid violating the 'leave the landscape alone' rule.

(Tetsuma's having fun, especially with the restrictions - it adds a nice layer of challenge.)

She's decided to try directly pinning her girlfriend, so as long as Dayo's good at being slippery she'll probably stay ahead of Tetsuma for a bit.

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Dayo's good at being slippery! And okay yes she has to admit that this is fun.

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Eventually Tetsuma will move to pin her properly.

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