but we sure are
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Eh they can be on different beds, she doesn't have too strong a preference either way.

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Next inn they can get a room with a wider bed?

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Sure!

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Then: sleep.

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Sleep!

And the next morning Sarati wants to leave soon, right?

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Yup! (Tetsuma still wakes up early enough for a run, but a short one. She compensates by going faster).

They'll probably be able to find her down in the courtyard? 

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To the courtyard, then.

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Breakfast is already being served, and there's a couple of other sailors getting ready for an early departure, a few of them chatting idly with Sarati, who turns and waves when she notices she two of them.

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She walks over to the captain.

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"Morning. About ready to head out?"

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"Mmhm. This place was neat, though, I might come back someday. Especially due to the magic."

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"It's a fairly major hub, so you'll probably be able to find plenty of ships heading here. And, yeah, the runic magic here's pretty, and has interesting effects on the architecture - " She says her farewells to her tablemates, then gets them moving to the ship. She's fully willing to spend the time chatting about the impact of magic on the local architecture, though. (They're only a few hops from Shras, where Bajilda is, so she's passed through here plenty of times.)

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She is so interested in this! She hadn't paid much attention to local architecture, she hadn't known it was magic.

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The construction is, mostly - it's not something you can easily see, but runes are used to reinforce structures. Mostly against the winds and sand, but also against normal building stresses. (She wrote a paper on magic in architecture construction during her college days. She's surprised she still remembers so much, actually). 

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They got the best captain.

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She's not at all shy about agreeing!

When they get to the ship, she turns to the two of them and says wryly, "You'll probably be glad to know that the cabins are fairly sound-resistant, though try not to get too loud after-hours."

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"Oops."

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Tetsuma turns red and promises absolutely not to be disruptively loud. All quiet here.

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Yep, same.

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Good! (Sarati is clearly amused). Then they can settle in and be off.

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Off they go! To new lands!!!!

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The next stop, Fairmoor, is a bit over a day and a half away. They'll only be staying the afternoon and the night.

The stop's a small village, nestled in a wide expanse of grassy hills dotted with sheep. There's some bustle around the port - apparently it's a minor crossroads - but the town's otherwise a sleepy little place.

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Any new magic?

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Not shareable - there's a healer with bloodline-locked magic, and that's it, beyond some probably-superstition charms for luck or keeping away evil spirits.

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Oh well. Interesting anyway.

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