The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
Kero shakes his head. "You still channel your magic through the staff. She doesn't have a staff, and her magic is weaker because of it."
"I can make staffs? ... Or is this one of those 'yeah, eventually' things? And is there a way to specifically stop my magic from channelling through my staff?"
"Oh, right."
He walks further away from the staff and tries again, to see if he can get it to work after one final try. He'd rather it be sooner than 'eventually'.
Ugh.
"Oh well," he says, giving up. He fetches his staff again, then goes back over to Sadde and Kero, leaving Windy out for now.
"So you have a magical artefact that allows you to fly better and faster but you won't, and I'm okay with using the artefact but can't and am stuck with a less powerful version of Fly. Is that right?"
"I look forward to it," says Theo. "Maybe I have thicker skin than you think."