The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
Well that's nice and all, but it doesn't help mitigate the panicking that he was doing in the fight.
"...this may be a good time to tell you that you'll need to eventually get the Clow Book from that museum."
Oh, might it.
"There's not some easier way to retrieve it? Like saying 'Clow Book, Clow Book, come to me' three times in a row? Maybe I'll also throw my staff into the air, and there will be some mysterious noise, and then everything fades to black, and suddenly: Clow Book! ... No?"
He might be venting. It's so hard to tell.
"Oh, that's just perfect."
"... Actually, does that mean I can protect things against magic? Things like clothing?"
Right. So nothing's easy, but things will get easier.
"Anything useful I can do in the short term?"
"Magical...? Something that might help to protect me when this happens again? Or maybe something I should be doing to practice my magical abilities?"
"Is Fly really docile enough to use? And if it is, and I can fly with it, does it have telekinesis or what? Why wasn't it flinging things around?"
"...Fly's not very smart. Or independent. It'll do what you tell it. And no, it doesn't have telekinesis. Look, try to use it with your staff."
"If you're sure..."
Theo gets the Key out of his bag again, says the words to enlarge it – "The Key which hides the powers of the Dark, show your true powers before me. I, Theo, command you under our contract. Release!" – then drops the Fly card in front of him, and says "Fly, help me fly," feeling ridiculous, tapping it with the staff.