Marin intends to enter the bridge. It's a procedure she's implemented thousands of times before; leaving Nymet requires using the bridge, and Marin Pathfinder of Nymet could not have survived cooped up in a single innangarð for her entire life. It's not an exaggeration to say that she has spent more of her life in the bridges than in any innangarð. She knows how to operate them: entry, traversal, and exit. It should take a moment's thought to conclude her journey. Instead, as her staff strikes the earth, the bridge opens...somewhere else. She's standing on a bridge- an ordinary bridge, one made from materials and not the raw power of the gods- in an unfamiliar innangarð, with no sign of the bridge she just exited behind her.
She could be wrong about what's going on, in which case wasting any time now will cost everyone their lives- even if she's right, they can't have infinite chances. Still. Helping Syl find these launch codes might be important.
"Is this related to the statue that Gabbro found? It activated earlier as well. Glowing beams from its eyes hit me and I couldn't move, for a moment."
"It did what? When did that happen? Two pieces of Nomai Tech activating at once is evidence of a pattern, maybe we should go look at the island where Gabbro found the statue first."
"Do we have time for that, if this station broke up?"
Syl peers up at the sky. "I don't think the orbit will decay for at least a few hours... it might not at all. We have plenty of time."
Hornfels is looking closely at the statue when they walk in. They look over when Syl and Marin walk in. "The statue opened its eyes at some point. I'm not sure exactly when."
"Marin says that they were here when it happened."
"It was shortly after you left. The eyes produced light which hit me, and I couldn't move. I also remembered the previous five minutes of my life in vivid detail, like I was re-living them."
"How strange. We haven't seen Nomai tech do anything like that before."
"I'm planning to take them to the island Gabbro found the statue on. Maybe we can learn more there."
"That sounds like a good plan, let me get you the launch codes. Marin, you should go pick up your spacesuit. I expect you can meet Syl at the launch tower."
Marin will try to pick up her spacesuit, although she suspects that's cutting it a bit close. She hopes she's not wrong about this. Dying while failing to warn anyone of their impending deaths would make for an embarrassing legacy.
The space suit is waiting in the building where she was fitted for it. It doesn't take long to get there and find it, putting it on might take longer.
Syl is waiting at the bottom of the launch tower, regardless of whether Marin takes the time to put on the suit.
Outfitted in her new suit, Marin re-joins Syl.
"Take us away."
"Great" Syl activates the elevator once Marin is on it. And bounces a bit while the elevator is going up and then dashes across and into the grav lift on the bottom of the ship.
By the time Marin is in the ship Syl has buckled into the pilots seat. "With the artificial gravity you shouldn't need to strap in but it's probably best to hold on tight just in case." With that they take off. There isn't really a feeling of motion but the view out the cockpit window is moving pretty fast as Syl sets them on a course for Giants Deep and engages the autopilot. Syl unbuckles and begins putting on their suit. "It's so cool being off planet for the first time... I guess it might not be as exciting for you, you've been to lots of places. You must have so many stories."
Marin isn't familiar with seatbelts, so she'll trust Syl's assessment. She ignores the view out the window when she realizes just how disorienting it will be.
"Other innangarðs are more similar to one another than you might expect. The utgard is different- impossible geometries, illusions, warped space...but every innangarð is just a new place to get to know. These planets sound more different from Timber Hearth than any innangarð I visited did from Nymet, my home."
"Well hopefully you'll enjoy our time on Giant's Deep. It might be a bit hard to walk around... the gravity is higher there." By the time Syl gets buckled back in the ship is rapidly approaching Giant's Deep. Syl expertly slows down and begins searching for the island they're looking for. "Gabbro said we're looking for the island with the arch."
Marin looks out for anything- unusual. Any sign of illusions, optical or otherwise, in particular. While she does not have any spells active to spot them, she has decades of experience with the utgard.
If she spots an arch, that would be nice too.
It takes a couple minutes but the island in question drifts into view. There's a set of floating purple lines above a circular platform on one side of the island. "Woah... Gabbro said the platform was a convenient place to land but I think they would have mentioned if it was Nomai tech. One more example of things coming online." Syl sets down the ship on the platform. "Did anyone mention that the gravity is twice as strong here on Giants Deep?"
"You're the first one to offer that warning. Hornfels mentioned the hurricanes and the jellyfish as major phenomena of interest. Gabbro did say something about the size of the planet- twice as large. Is that related?"
"It is. The larger the planet the higher the gravity roughly speaking. It's actually about mass not volume so the relationship isn't perfect but it's true for all the planets in our system." Syl unbuckles and exits through the hatch in the floor of the ship and waits for Marin to follow.
Marin follows, trying to move slowly until her body adjusts to the shift in 'gravity'.
Syl walks to the edge of a nearby beach. "We need to go underwater here, try to stay near the surface there's a strong current if you go too deep." Syl wades into the water and uses their jetpack on their way into an underground grotto with its own small beach.
Marin casts a spell to give herself more generalized dexterity, to improve her ability to maneuver more easily underwater. She intends to take the staff with her; luckily, it doesn't rely on direct physical contact, only intent and proximity. Into the grotto they go.