Marin intends to enter the bridge. It's a procedure she's implemented thousands of times before; leaving Nymet requires using the bridge, and Marin Pathfinder of Nymet could not have survived cooped up in a single innangarð for her entire life. It's not an exaggeration to say that she has spent more of her life in the bridges than in any innangarð. She knows how to operate them: entry, traversal, and exit. It should take a moment's thought to conclude her journey. Instead, as her staff strikes the earth, the bridge opens...somewhere else. She's standing on a bridge- an ordinary bridge, one made from materials and not the raw power of the gods- in an unfamiliar innangarð, with no sign of the bridge she just exited behind her.
"Alright. I can cast the spell on whoever goes into the Dark Bramble. I suspect I may be a good choice to send in if you do attempt a rescue operation, not because I am uniquely suited, but because most of my magic will be helpful to someone who is. Who is considering making the expedition?"
"Syl might though probably not until after making a couple easier trips first. It's also possible that Gabbro would be interested. Chert is currently working on updating our star chart but might be willing to help once that's finished."
There's a loud roaring sound from outside the building. "I expect that's Gabbro with the statue they were planning to bring back." They start walking towards the entrance.
Marin follows. She might not have time to cast very quickly, later, so she hopes a simple protection from lightning and fire will do. She prepares the casting as she walks; now all it needs is for her staff to contact a surface.
There's a fairly large thing, presumably a spaceship parked on the ground outside the museum.
And someone in a spacesuit standing in front of it holding what looks to be a rather bulky statue. "Hi Hornfels, who's your new friend? Also could I get a hand with this it's kinda heavy."
Hornfels moves forward to help. "This is Marin."
She doesn't have any magic for lifting heavy objects, but she'll say hello as she admires the spaceship.
"It's a pleasure to meet you. I arrived on Timber Hearth unintentionally, and I may not be able to return home, but I hope I can help you with some of the problems your planet has been dealing with."
"Well it's good to meet you too. I'm sorry you're trapped here that's a bummer. Not sure what issues you're referring to. Timber Hearth is a pretty chill place."
"I'm referring more to the issues on the other planets you've encountered. The Hourglass Twins, Dark Bramble, Giant's Hollow, and Brittle...I admit, I paid somewhat more attention to the ones I believed I might be able to help you with."
"Dark Bramble's definitely a problem. I suppose it'll be an issue if Brittle Hollow really starts fallin apart which I suppose it might what with the volcano on Hollow's Lantern going active. The hurricanes on Giants Deep do make life there exciting. I guess they're dangerous if you're not prepared for 'em. Can't really guess what the problem with the Hourglass Twins is."
"Hornfels tells me there's an unexplained transfer of sand between the two planets. If it's not yet a concern, I can focus on preparing for Dark Bramble."
"Sorry if I wasn't clear. We don't understand why the sand goes back and forth but it's quite predictable and as long as you stay aware of the time not particularly dangerous."
"As long as it's not a major concern. I wouldn't trust that it would stay that way, but that could just be unsupported paranoia. What is Timber Hearths' rate of natural disasters? Volcanoes, earthquakes, floods..."
"I can't recall that we've had any."
"Do you have any dangerous storms?"
"Not that I can recall. Our planet is too small and rotates too fast for storms to get that big."
"Interesting. Has anyone studied how hurricanes form on Giant's Deep? Is that planet a similar size to yours? It may be that I could stop the hurricanes entirely- pathfinders can control the weather on much larger planets than Timber Hearths, to a limited extent."
"Giants Deep is big. More than twice the size of Timber Hearth if you measure from the ocean's surface. Not sure I'd want the hurricanes stopped but I guess it ain't just my decision."
"My interest is primarily in solving problems, not indulging my curiosity. I would be happy to have a discussion on how to apply my capabilities to the pressing concerns of Timber Hearths."
"Better get this statue setup first so as we don't have to keep holding it." Putting words to action they start walking towards the museum. There's a stand apparently already prepared in the entrance to the museum that they place it on.
"We're quite grateful for your willingness to help... I guess we're just not used to seeing problems as urgent. It might be good to get some rest if you can, it'll take Gossan a while yet to finish your suit and then it would really be best to practice with it a bit before going anywhere potentially hazardous."
Marin gets some rest. She doesn't try to reconstruct a bridge; if she's going to do that, she should announce to the locals that she may be leaving. It can wait. She tries to construct an innangarð; predictably, this fails.
There's training, to prepare her to space. First, she flies a jetpack: reasonably interesting, and somewhat difficult to adjust to, but not particularly scary.
When she flies the jetpack in zero-gravity, she panics and wastes some magic arresting her movement, before managing to relax enough to finish the exercise.
Finally, they have her practice piloting a model spaceship. Although Marin has never driven or piloted a vehicle of this type in her own world, she takes to it quickly enough.
The next 'morning' finds her back in the museum waiting with Hornfels for Syl to arrive after his ritual sleep under the stars before setting out.
Marin prepares the tracking, protection, weather, and terrain spells: they seem the most likely to help her on an unfamiliar planet. She's not operating on the kind of rest she needs to be in perfect condition, but she can make do for a few days like this.
She makes small talk with Hornfels, asking them about how their night was and whether they did anything interesting with it.