An adventuring party recruited from Osirion teleports into Azir on the 8th of Desnus. Rahadoum's recruiting contact in Osirion wrote ahead to note they were expected. Couple of guys he's known a long time - a wizard, a ranger - and a new guy, sorcerer, probably to replace the cleric they usually travel with. They spend two days in Azir getting oriented and head out to the front. The ranger wears an unusually high quality amulet of Nondetection; the sorcerer wears a headband for intelligence, which is a bit unusual as sorcerers usually don't need it to cast, but some variants do; they are otherwise unremarkable. Chaotic Good, Lawful Neutral, no reading, which could mean neutral or 'hiding it'. They work quickly and effectively, manage resources reasonably well, get recommended to higher-ups for a closer look on that account.
She will fly lower, still as a dragon, so they can get a better view, and try to Mindspeak over an explanation. She tested it on some magic-scarred land in her own world. Divine magic can imitate the work that Healing-Adepts do, drawing off magical energy in the right sort of way. Doing it this fast takes a lot of power but her god likes it when she uses magic and will sometimes give her lots of it.
The Star-Eyed appears to her as a woman with Tayledras features, clad in black, her face unveiled. Only her eyes, like windows onto the night sky, are different.
She doesn't like the presence of a powerful magic user in Her territory and she wants them to discourage that, but - in fact it would be good if the land were cleansed, and so as long as that's all the strange visitor is doing and she's doing it from outside the Pelagirs anyway, She doesn't ask that the Adepts disrupt the spell itself.
She will at some point in about an hour stop being a dragon and be a woman instead but she is not planning to do any other anything else.
Aroden transports the third superweapon to the vault. He returns to the Tower.
"Ah, you must be Karna shena Tale'sedrin. Was your Goddess able to give you the power to Gate here? I know you are the only other with the location. I am rendering this place safe, by moving Urtho's weapons elsewhere." He nods to her, and heads for the fourth room.
And then Karna's dark eyes are suddenly holding a bottomless sky full of stars.
"Stop," the Star-Eyed Goddess says to Aroden.
"No." He says it without heat, and bends to collect the fourth weapon.
And reaches, mentally. Iomedae, we may have a problem.
"You may not."
A surge of power that Karna's minimal mage-gift should absolutely not be able to contain fills the room.
It doesn't affect the weapon, but it's suddenly impossible for Aroden to Teleport or Plane Shift.
Aroden had no idea She had the capacity to do that. He stands where he is, the weapon in his hands.
Iomedae, can you do something.
:We're working on it!:
Asmodeus is vastly more powerful than her but can't work through Aroden at all; She could work through him fine but knows less than the Star-Eyed about which things might destabilize the weapons - though here She can see it, it's really nice, she forgot how much she missed that -
"Why, thank you." Aroden slips through and sets down the weapon. "How long can you hold that for."
As he re-emerges, the space in the centre of the room ripples, and suddenly all of the doors to the remaining Work Rooms are red-hot, the stone fusing them shut.
How inconvenient.
Aroden scans the area with Detect Magic and his other permanent senses. Interesting. Something is showing up as a barrier around the remains of the Tower, preventing him from Teleporting out, but it still seems ought to be possible to Teleport within the area - and the Star-Eyed can only maintain the barrier once, he thinks.
Aroden rolls his eyes slightly and Dimension Door's into one of the rooms and back out of it again seconds later, holding the fifth weapon. He drops it through into the vault.
Iomedae, if you can do something very shiny and distracting elsewhere, I think she cannot easily maintain the possession and then I can do something to move Karna elsewhere.
Elsewhere a hundred lantern archons pour out across the Plains with instructions to go play and see all of the sights and leave right away if anyone seems bothered about them being there.
"As far as I know we are still playing by the normal rules. Two minutes will be plenty if She stops messing with me, thank you." Fifth weapon deposited.