Inavet and T'Mir
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Well, good. I'm glad.

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And hand off face.

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Yep! All things explained, and all philosophical discussions done.

Back to practicing magic. The cat is going to practice jumping from thing to thing! Bounce. Bounce. Bounce.

It gets steadily less smudgy the more attention is paid to it.
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It's cute. Isabella watches the cat, and taps on a PADD.

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Hoppity. Hoppity. Hoppity -

Okay bored now. The cat's getting wings.

It flings itself off of the back of Isabella's chair, and just as it is about to hit the ground, spreads feathering cat wings and soars. Flap flap. Flap flap.

(And now she is trying to get the air movement right from the movement of the wings. And the sound. Tricky stuff! She doesn't get it entirely right, but she'd rather keep her flexibility with almost-right than have one obvious trick that is always correct but very predictable.)
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Isabella giggles and applauds lightly.

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Inavet snickers.

"It is important to have fun with magic. And to stay creative."

(The cat flies to an appropriately high spot, and lands neatly. It preens its feathers, smugly.)
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"In my experience, it keeps people second guessing. And if you're not afraid to try things you're more likely to see alternate ways around a problem."

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"But it doesn't affect the magic or your skill at it directly?"

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"Doesn't affect the magic. Skill's a different story. You get good at what you practice."

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Speaking of. Back to practicing.

The cat goes back to flying around the room. Getting a believable flapping motion from a creature that doesn't typically have wings is tricky and fun. It does laps around the ship, swooping at random intervals, steadily un-smudging and looking more like it's an actual thing that exists and makes sense.

Then it is nice and fully un-smudged and believable, and Inavet sends it swooping after the toy. Jingling, anatomy, no smudging, air movement from the flaps, a coherent illusion overall... Her? A workaholic? Never. It's not easy, but she's not practicing to do easy things, she's practicing to get better.
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Magic is magic, but a cat jumping around the room loses its appeal when one is not personally piloting the cat. Isabella does some obscure console things, then:

"Is there anything in particular that would help convince you it would be a good idea to give me magic?"
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"Mm. People to talk about you when you're not there. General - personality showing. What would you do with it?"

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"I don't know what I'd get, so I don't want to get attached to any plans. Unfortunately, I spend almost all of my time alone. The only person who knows me particularly well is my mother, which might not be a very objective source for you."

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"Not really," she agrees. "Mm. Why - all of your time alone? And with magic - what sort of thing would you try to do?"

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"I described the job I do. It involves usually being very far away from anyone, in uninhabited systems, seeing what's there. It would really depend on the kind of job. I'd want to know how it worked. I don't immediately know what I'd do with illusion cats. But something with energy, for example, could help power all kinds of things people need."

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Inavet nods. "Fair enough. We'll see."

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"In a couple of days we'll dock at a station. It's mostly Ferengi-run and I can't recommend it as a long-term place to stay because you don't have any money, but if you don't want to stay on my ship with me - which you are welcome to do - you could get a shuttle to Federation space."

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"I am willing to stick around until yes or no for magic," she says. "Seems - mean. 'Thanks for saving, want magic? Too bad, no convincing me, bye!'"

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Isabella giggles.

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"I try to be fair."

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