Inavet and T'Mir
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"Magic can't be taken," she says. "So I am careful with giving. I will think about it carefully, but - not saying no."

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"I understand."

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Inavet smiles a bit. "Some would - upset? Be upset? 'No just met here have magic go break people, I don't care' - can't. Won't."

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"Be upset," Isabella says. "And I do understand. I wouldn't either."

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Nod. "Good!" She smiles.

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Nod, nod. "What can you do with magic?"

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"Nine groups of magic. Different things done in them. Is - strengths and weaknesses not chosen. Practically random. Crystal - light, illusion, glow, one of my best. Plant - is... hard to explain. Integrate, find way around, change and adapt through plant. Other best. Song - sound, memory, language. Blood - Heal self, stayed alive. Heat - temperature, fire, cold, some - lightning? Electricity? Very..." She makes an explosive hand motion. "Break things. Breath - movement, air, water. Aura, is - locations. Spots. Lock on door or no hurt when fall or alarm that rings or whatever. Stuff in a spot. Is also hard to explain. Metal - find, strengthen weaknesses, sharpen metal and remove impurities and make strong. Stone - is my worst, is building and foundation and non-change. Not - specific because not good at it. Awful."

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"...Telepathy?" suggests Isabella.

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"None. Closest is - song, can -" She closes her mouth, but her voice carries to Isabella anyway, as if from behind her. "speak from far, but not the same."

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"No, I mean, this might make more sense if you weren't trying to explain in a language you learned yesterday."

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"Oh. Yes, that - would help."

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Hand. Face.

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There are nine groups of magic. An arcanist gets strengths and weaknesses at near random, though they're possibly influenced by the awakening ritual and the personality of the arcanist.

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Light and illusion, whatever 'plant' does, song seemed pretty well-explained, blood is healing? Energy, movement and air, localized... magic stuff... and I'm not sure I understood metal or stone.

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Plant is sort of hard to explain even in a non broken language. It's - changing plants to do certain things. Except 'do certain things' can be a lot. Blood's healing and changing of the body, we gained longevity from it, but I didn't have the words to explain it. Metal deals traditionally in metal, but it's - finding weaknesses and shoring them up. Finding strengths and sharpening them. The traditional candidate is metal, because metal's good for that sort of thing. Stone's construction and moving of the earth and land - you can build houses with it, or roads, or dig out caves - as far as I know it's very slow by itself. Does that make more sense?

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I think so. It sounds fascinating. Is it hard to learn once you've got it?

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I wouldn't say hard, exactly. A bit time consuming, maybe. It's pretty easy to grasp the basics of your strongest craft, usually someone has those down in a week or two. It's - learning what to do to help something best or what not to do in order to prevent making anything worse, branching out to stuff that isn't your basic strengths, mixing them, inventing things that combine several crafts - the nine groups are kind of vague, actually, there are a few things that are arguably part of several.

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Is there a way to guess in advance what someone will get?

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No. Nor a way to guarantee something. Not that I know of, mind, and I'll be the first to admit I don't know everything. Sorry.

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I'd be happy with any. By and large interesting powers in this universe are a matter of being the right species. I have a little touch-telepathy from my father's side but nothing else.

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Huh. Strange. I wonder what caused the mechanism for 'species get the interesting powers'? You'd have thought genetic tinkering got somewhere if you have space travel.

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I'm not sure what you mean. Although actually one of the traits I don't like about the Federation is that genetic engineering is illegal.

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... I am confused as to why they would ban it. Why would they ban it? There are abuses, but that's true of most things.

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There were wars about it a while ago; some people were genetically engineered and decided to try to take over all of the everything. I don't think it makes sense to ban augmentation in general, but there are historical reasons.

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Well. I'm technically genetically engineered through blood craft. It makes it so it's harder for me to get sick and there aren't any genetic diseases that I know of that still exist, and if I take care of myself and stay healthy I'll live to around ten thousand years. I just. Why would you give that up? Because some people tried to take over all of everything? Lots of people try to do that, let's ban people with ten toes because almost every human that has tried to take over the world has ten toes, obviously they must be responsible. That is ridiculous.

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