Theo's just bitten into an apple when he feels the summons, so he doesn't stop to put it down before accepting. He can get rid of it later if necessary.
Luckily, so he thinks, he gets to the summons before anyone else.
"I don't know how to do them. I do know them, but being less known and less developed means if you go that way your soul will get directed towards a path that doesn't have as many spells as the more well-established ones."
"How dramatic is the soul direction thing? Like, does it just mean it's hard for me to conceptualize the spell so I can use the sphere with it? – I've only used one power sphere so far, not an ability one or any of the others."
"Spells are made out of strong emotions, and thinking about specific things, and then attaching those patterns to your soul. When you do that, your soul gets more shaped like that pattern, and it takes more work to learn other patterns. It is in principle possible to learn all of them, but it takes training."
Nod. "I'm not suddenly coming up with anything that you guys won't have already covered – fire blasts and whatever – and I'm not sure what sorts of things would synergize with my power?" Shrug. "Speed boost might help – either as a spell or as the orbs? – but it might not make much of a difference. If it boosts my powers that could be nice."
"Spacetime manipulation," she suggests. "Telekinesis. Fiend magic. Alchemy. Rage magic. Blood magic."
"Telekinesis would be kinda useful, not clear on what fiend, rage or blood magic would do, and how would alchemy help here, does it do something non-obvious or do you just mean it might turn out to do something I can't?"
"I'm just listing some other types of magic I've heard of. Fiend magic is the sort of magic fiends do, and learning to fight like them. It is a traditional path for the ronso. And with alchemy you can learn how to make magical items."
"– I don't believe I've asked much about magical items!" says Theo. "Are there any common ones people use, can you make them really complicated, do they count as technology according to Yevon if you do so?"
"Magic doesn't count as technology, no. Our weapons are all magical," she says, getting a plush cactuar out of—somewhere. It's not very clear where she was carrying it.
(Actually, it's not very clear where the others are carrying weapons or spheres, now that he thinks of it.)
"– Um, potentially weird question here but where are your spheres and weapons when you're not using them? Magical clothing or…?"
"Most space magic was developed to create folds that can fit more than they look like the should. The kind that's used to bring things places is very new, however, and can only really carry sturdy objects, because the natural movement of walking and moving around gets amplified, too."
"Huh," he comments. "I'm assuming it doesn't, like, get protected from water or anything if you were to go swimming? – How's the space folding attached, anyway, do you have a pouch somewhere you put it into or– did you mean fold of clothing?"
"Fold in space. It works in pockets or bags, and it is in fact water proof—there's protection magic for that."
"That– is quite nifty and I kinda want one for my phone? How much do they cost, can I buy one somewhere?"
"Any idea where I can buy a protected space fold to keep that handy and safe? And how much it might be? Seeing as it seems to be so useful and engrossing and also I would like to keep it."
"Would that come with any side effects…? I mean, it doesn't die in water but electricity and water don't tend to get along, this is a bit of an old model, and I don't want to chance it getting damaged, the casing getting broken, and the internals getting damaged."
Nod. "The enchantment things should work fine on it, though, even with it being technology? I'm not sure why it'd be different but I'm just checking."