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Theo and Sadde in Spira
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The lizard and wolf can sink into the ground, and he'll start heating up the air around the White Element. "– What elements are the others, what do I use?"

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"They're not elemental," she says, casting a fire spell on the element as well while it retaliates by trying to freeze Theo.

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When they're stuck like this it's quite easy to cut them down to they component pyreflies.

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Theo is not going to freeze! Theo can heat up the air around himself and try to melt any ice attacks coming his way and then leave himself to heal if he does get hit.

He'll keep trying to heat the air around the elemental, too. It shouldn't last too long, probably.

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It doesn't.

And when it dissolves, some of its pyreflies start joining together and coalesce into a red sphere, which drops to the ground with a soft clink. Something similar happens to the wolf.

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"Huh, cool," says Theo. "– I don't remember if anyone mentioned if there are limits to what they can drop, what types of spheres or how many in one go?"

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"They can drop all those kinds of spheres I mentioned, and no more than two, usually," he says, walking over to one of them to grab it.

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"And are there certain unusual fiends? Like that plant when I arrived, I'd guess that was one."

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"Yes, that was Sinspawn."

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"I don't recall getting an explanation of what Sinspawn is – does it somehow summon things, does it bud things, do fiends somehow get power-ups from it?"

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"Sinspawn are fiends that grow on Sin's shell, and get detached whenever it attacks."

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"– I realize I don't even know what Sin looks like, nor if it's consistent between reincarnation things."

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"Sin's different each time, but you'll know it when you see it."

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"Do you split the spheres some way or do you just pool them and people can use them when they want or need to, or?"

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"We just pool 'em."

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"Are there any other types of stronger fiends or are they all Sinspawn? Is there much variation between different fiends, or different fiends of the same type?"

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"Fiends can vary—a lot. The ones that are common enough to have names don't, usually, they're too weak to become anything more. Some can become more powerful, because of their strong negative emotions, or being trapped somewhere with many pyreflies that start a feedback loop and feed them."

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"I doubt it'd be easy so I don't expect so, but has anyone worked out or tried working out why certain people turn into certain fiends when they die? I mean, do the pyrefly souls like those forms, are people just really similar, are they all common negative emotions…?"

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"It's not really possible to know who turns into which fiend."

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"Do fiends only manifest in certain places or can they appear in town, do they often move much or do they stay in one place?"

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"Fiends usually appear near other fiends, or in places with very high pyrefly densities. It's very rare for one to appear in a town, especially because deaths that happen there are always sent."

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"– And movement patterns? Do they often attack towns or just stick on roads like this or?"

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"They sometimes attack towns, and the Crusaders protect the smaller ones. Luca and Bevelle have automated defences and guards. They're more common in the wilderness, where they can prey on unsuspecting victims who then themselves become fiends."

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"Are the Crusaders some sort of police force, or army or something?"

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"The Crusaders are a force sworn to fight Sin and protect the peoples of Spira, even at the cost of their own lives. Lord Mi'ihen started the group that would become them, and walked down this road to Bevelle to refute accusations of rebellion and heresy and prove they were pure of intentions. They are part of Yevon, now."

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