The area leading to the bizarro stairs was a very classic dungeon: natural caves and galleries linking together before opening up to an enormous grotto with holes in its ceiling hinting at the sky and open air above. The twisted passage is actually fairly hidden, an unassuming nook amongst several other unassuming books, the kind of place that would be very easy to overlook if you didn't know it was there and didn't have a lot of experience looking for such. But once inside, the scenery changes to manmade, the architecture decidedly medieval. They would be nearly guaranteed to get lost in this space, if it was just the two of them and nothing more.
Thankfully, they have modern tech to help. While it is impossible to connect to the outside network while in a dungeon, they still carry their own pocket devices that give them access to a reduced form of their commscreens, including something that keeps track of how far they've travelled in what direction and which generates a dynamic map of their surroundings as they go. There are dungeons that mess with electronics like that, too, and ones that do both that and non-Euclidean fuckery definitely climb very quickly to an S-rank classification, but are proportionally rarer. And this particular one doesn't even rearrange itself, so it is comparatively speaking a walk in the park for experienced espers.
The stairs lead up out of a hole in the ground, and once they're out the sight that awaits them is nothing short of breathtaking: green as far as the eye can see, lush hills and glades and a pine forest in the distance, a cool soft breeze carrying a sweet citrus smell like oranges, fluffy clouds lazily taking turns hiding the early afternoon sun. It's beautiful.
It's also deadly. Despite the openness, they can't help but feel a sense of wrongness that quickly resolves itself into the understanding that the non-Euclidean fuckery didn't stop at the stairs. Paying too much attention to any one part of the scenery is enough to notice that it's not all quite continuous, that occasionally there are more (or fewer) trees than should've been where they're looking, that those clouds that should be bumping into each other aren't. The hole in the ground leading back to the caves is also easily lost in the tall grass, to compound the issue. And of course, there are the monsters: not all that many of them, all things considered, and they look almost like regular animals, birds that happen to have two heads and wolves that are a little bit too large and have three eyes and deer the size of elephants with antlers the size of small trees. They're spread out, and seem to be mostly minding their own business, not having noticed the two espers, but it's almost certainly a matter of time.