What.
Bina's brain declines to produce words for the next few seconds, instead just screaming.
The first words it makes are: 'She's dead! She's dead because you didn't stop her from touching the TV and it's your fault and now you're all alone in the dark!'
That last thought makes her feel even guiltier, like she's making this about herself, and she has the irrational urge to check under the TV, like when you know your keys aren't in your pockets but you still keep checking -
Except this time she's lost a whole PERSON.
Argh! She needs to think. Jenn probably isn't dead, just timetraveled, she'll probably be right back -
Except Bina doesn't think Jenn knows not to change things. She could come back with her brain leaking out of her ears and that'd be Bina's fault too -
Which means Bina has to go after her.
Okay. No problem. Easy.
How does she do this.
She tries touching the TV first. There's a bit of a sizzle, but the black stuff isn't around it. Maybe it's like a charge? Whatever. She then adopts the same pose Jenn had, feeling silly -
She doesn't have her scarf.
But she does have her hand.
So she unwraps it, shines the green light around -
It's the same dark hallway.
But then Bina gets scared, covers her arm back up, and goes to check the bricks for secret messages. Nothing, and the TV isn't moving even though her brain has her jumping at shadows -
Okay. Think. She needs to go after Jenn. But a weapon wouldn't hurt, and there's gotta be something around the other bend in the hallway, so she'll check that first -
And, well, it's not really a room. She's not sure how it's underground. The ceiling should have collapsed, and it has in one distant spot. There's some new supports around the hole. Within the cavern are piles of machinery and pipes and gunk, all covered in sticky mud. It's all rusted. Must have been here decades.
Or a century. To the day.
This is the factory.
She could find Josephine's office -
Except this looks like a distillery area, and must be pretty distant from the office. She came here for a weapon.
She looks at the pipes, but they're too big, and has to stamp on the part of her brain informing her she's just stalling. She picks up a brick. It'll have to do.
TV next. She retrieves it from the mud, angles it upright. It's still on.
The image is just static. There's something trying to be seen in it -
She slams her eyes shut, except it doesn't feel quite the same as the botfly -
She reluctantly opens her eyes, then waves her hand over the screen. That same weird green rippling. She pokes the screen, hoping maybe that'll clear the image.
It halfway does. She tugs the bandage on her hand down a bit, and the image clears.
It's her, in the laundromat, when she was turning off the TV way back when.
Bina tries to tell her to run, but it doesn't work.
The TV goes dark.
...The timing fits. On, off when Jenn kicks it over, on when Bina pulls it back up, and then off again. Here and in the past.
She considers turning it back on except that's probably a horrible idea, so she comes up with what might be a worse idea and raises the brick to smash it.
And sees the cracks. Like broken glass, except someone removed the glass. Hovering in the air, lined with green.
Maybe this is what it looks like when someone returns -
Except it's responding to the light in her hand.
And millimeter by millimeter, the cracks are unbreaking.
Like damage to the timeline.
She touches it, of course. It feels disappointingly normal. Smooth but not slippery, and really, really cold.
She contemplates licking it, then tells her brain to stop being stupid, and instead pushes at the crack. It moves, slightly.
Busting through would be a bad idea. Like jumping through an actual pane of glass, not the safety stuff in the movies. She'd get cut into bloody ribbons.
But she's got a brick, and there's no time like the present.
She throws it, and the brick hits the center of the dwindling crack.
And she starts running as soon as it leaves her hand, because if she looks before she leaps she'll never leap and this isn't a choice, not really, she needs to help Jenn -
It occurs to her to grab a piece of reality. The first one bounces off her fingers. The second breaks. But the third she gets.
And then she falls, trailing a glittering halo of broken time behind her.