Rachel and Sadde in the City of Angles
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Everything was normal.

Literally everything was exactly as it normally was, or at least within the bounds of normal. She was at home. Her parents were at home. She was doing some homework. She was listening to music. She was sitting at the desk in her bedroom.

And then… well, it was rather remarkably the same, and yet something extremely crucial was gone. Missing. The normalcy of the whole situation no longer felt genuine to Rachel. It felt fake, artificial, copied, and like it wasn't even trying to comfort her.

Slightly disturbed, she looked around her room. Everything looked normal.

She looked at herself, making sure she hadn't somehow grown another arm without noticing. Everything still looked normal.

Then she took her earphones out, deciding that being unable to hear her surroundings was probably stopping her from noticing something.

But it wasn't? There was nothing. There were no mysterious noises, there were no noises of terror, warnings from supposed prophets of the apocalypse, screams from people terrorized by some horrific event – there was nothing.

And she supposes that was exactly the problem.

She lives out in the suburbs. Were she to look out her window, she should be able to see cars passing by every so often, or kids playing on bikes or something. They usually make enough noise for her to hear them.

Her dad was watching the TV downstairs. She should be able to hear that, too.

Then there were her neighbors, the Emersons, who were having a party tonight. That's part of the reason she put in headphones – so she wasn't distracted by the noise.

But she could hear exactly nothing outside her room. She's not sure how she noticed that with her headphones, and it doesn't necessarily mean anything, but it definitely sets alarm bells going in her head.

So she pulls open her curtains somewhat apprehensively.

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She sees her neighborhood. It's entirely normal, with absolutely nothing amiss, except for the fact that nothing is moving. There's a car there, if she squints she can even make out the driver, and it's not moving. There's a bird in the air, also frozen. The clouds are still in the sky... but they're very still in the sky.

Nothing's moving.

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Whaaaaat.

Okay. Uh. Sure. This is… a thing.

She gets up from her chair, bringing her phone and headphones with her – she has seen movies, and for all she knows this might be important. She doesn't care that she might be hallucinating or dreaming, she would rather be doing that and feel slightly silly but also be genre savvy rather than potentially get hurt when she could have done better!

… Kinda leaping to conclusions here, sorta, but there are frozen things outside her house! This is not a normal occurrence.

Then she walks over to her door and opens it, really hoping that her hallway still doesn't contain some horrible monster.

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It doesn't contain some horrible monster! Mostly because the place on the other side of her door is not, in fact, her hallway. It's a small office with a computer from the nineties and a bunch of books on psychology on the shelves. There's a window behind the desk where the computer is, and no other door visible.

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… Oh. Of course. Why should she expect that the rest of her house is here just because the outside of her house is here. That would be silly.

She looks around the room anyway, and sees if there's anything stupidly incongruous outside the window. Or anything of interest. Or anything not of interest, even.

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Nothing stupidly incongruous outside the window. A fire escape, a city that is not her city on the other side, one that's not frozen.

...well, it's not frozen because there aren't any people or cars or birds or anything there. It's also dusk.

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… Okay.

She thinks she'll just… go back to her window and open it and look outside, to see whether the rest of her house is visible from that side.

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It's... not, really. With her window open, she can now see that the outside of her house is miniature. The car is actually much closer than it looked before, she could scoop it up if she propped herself on something. The sky is optical illusion, and the other buildings are papier maché.

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Seriously.

Of course it is.

This all makes so much sense.


Anyway. She currently seems to have a choice between two windows if she wishes to leave her house, one of which leads out to a small, weird box, so she decides to head over to the other window. Does that look more unreal now, as though it might collapse on her or something, or can she just open the window and get out?

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She can just open the window and get out, yep.

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Well, first, she'll actually be smart and make sure she's prepared for some treacherous adventure in a weird world – what's the weather like? Does she need to fetch a sweater or coat or something?

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There... is not a weather to speak of. Everything's still and the same comfortable temperature and there's absolutely no wind.

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Oookay. She will go fetch a hoodie off her chair, in that case, and… is there anything else she can access easily that might be of use?

She's got her phone, headphones, self, clothes, hoodie… And she's going out into some weird, potentially horribly treacherous place. She can't think of anything obvious that she should grab before she goes…

Perhaps she should, like, just go around taking photos, so she can make her way back. That might be a good idea.

She decides to do as such. Out the window and down the fire escape she goes.

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There is: a street.

The street is empty of cars and people, but it has buildings on both sides, and stretches on into the distance in both directions, far beyond what she can see.

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Ooh, fun. Anything interesting either way, or does she get to pick which way to go, possibly leading to her tragic defeat at the hands of some evil foe because she chose left over right (or vice versa)?

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There are different buildings either way but no other obvious differences.

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Well! That's nice and helpful of this thing.

She takes a photo of either way but ultimately decides to turn left, because she's right-handed and she doesn't feel left gets enough attention paid to it.

(Yes, it was indeed an arbitrary choice. When she inevitably gets attacked by a monster, all the people watching the horror film or whatever can scream at her for picking the wrong direction; she doesn't care.)

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There are: buildings. Several of them, variously incongruous, with tall glossy office buildings side-by-side with an empty lot surrounded by a spiked fence, across the street from an old-fashioned bakery, in very different styles and colors.

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Still no people? What's the office like – does the fence have an open gate so she can go in and have a quick look around or something?

It's rather curious that they're such different styles, though.

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The office building's glossy, with mirrored windows, and the fence does not have an open gate.

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Ugh. Well, she's not sure how well she'd scale a fence – especially since it's spiked and therefore just a tad hazardous, so she thinks she'll go look at the bakery quickly. Any fresh goods, open sacks of flour, price tags? Maybe a machine or two because the façade of the building is actually just misleading?

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The window shows a very normal-looking bakery, with perfectly fresh and tasty-looking baked goods. It just so happens to be completely devoid of human life.

The sign says 'Open,' though.

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Okay, well, she'll keep this place in mind for later if she finds herself starving in this dream, but for now she'll continue along the street, taking photos to keep track of where she's going.

She doesn't expect it to get to being hungry, though – she'll probably find some weird talkative not-person or an evil monster first.

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No weird talkative not-people or evil monsters yet. Just more buildings.

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Well then she'll continue to walk.

If she loses the weird ominous feeling, she might even put an earphone in, but since it doesn't seem to be abating yet, she'll hold off on that.

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It might not abate for a while. Especially when she notices, in the distance, an office building suspiciously similar to the one she passed.

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