Rachel and Sadde in the City of Angles
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Yup, still the dining room.

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Okay, and what's through the door to the kitchen? She's prepared to jump back if it's something horrific or dangerous.

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Just a regular school kitchen, completely looted of anything useful.

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… Is there another door in the kitchen? And what's out the windows of the cafeteria? Do they open, would it be safe for her to leave through them?

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There are in fact two other doors in the kitchen: one recognizably leads to a pantry, the other apparently leads outside. As for the cafeteria's windows, they seem to be welded shut.

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Okay, well, she will go out the door that leads outside, since that seems to be her only exit route right now.

It's almost like this place might be trying to lead her somewhere. She's really not sure she likes that.

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Wherever it's trying to lead her is not, apparently, outside. It's actually a surgical operation theater, deprived of anything that could be carried by a single person. There's also a... ticking sound... coming from somewhere.

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… Is it a clock? Is it a bomb? Is it a clock attached to a bomb? Is it an evil clockwork monster?

She will slowly walk in the direction of the ticking sound if it is not yet evident. She's sort of curious, despite knowing this is the point in the story where everybody shouts for her not to find the source of the ticking.

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That'd be all fine and dandy if the ticking sound had a source. As it is, it seems to be coming from... nowhere, everywhere. The sound doesn't change at all, no matter where she's standing. Her brain is trying to interpret it as being very far away in whatever direction she's looking, but this probably only means it's being received simultaneously and equally by both ears.

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Okay, well, in that case she shall attempt to ignore it. Any other doors in this room?

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Yeah, two more doors out.

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She picks the one on her left! She is, again, prepared to jump back if there is lava or something.

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A house's hallway, the walls covered in photographs of various different families from various different points in time. There are five doors, not including the one she's coming from, and regular house hallway decoration: a couple of tables, paintings, a partially-eaten corpse, a chair...

There's also someone else there! At the end of the hallway, a child, sex indeterminate. It doesn't have the right number of arms and legs and eyes and noses and teeth and heads, except she can't really determine what number of those it actually has. A spatial distortion effect surrounds it, making it impossible to comprehend what's there; the child is upside down at the same time as it's not, and there are seven different facial expressions on its face simultaneously. Looking at it is like looking at a kaleidoscope, if kaleidoscopes had been made by creatures living in nineteen-dimensional space.

Also the child is screaming and is made of fire. It looks at her and screams some more.

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She thinks… she will slowly back away from the scary monster.

She's really not sure that this is the best course of action, especially since it seems like a child, but it seems at least a little twisted. Possibly or probably dangerous. Especially because it is made of fire and screaming.

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Maybe slowly backing away from the scary monster is not the best idea, because it flickers and is now halfway across the hallway, without having crossed the intervening space.

And still screaming.

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Running! Turning and running it is, attempting to make as little noise as possible.

And being totally terrified.

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Totally terrified is, probably, a reasonable thing to be. Especially when the door catches fire.

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Not towards that door then.

She runs towards one of the other— Wait, nope, there's only one other door that doesn't contain fire or the monster child. She runs towards that one.

Please say it's not as bad as the monster or the fire.

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The other door opens to a room identical to the one she just left! Except it's upside down.

And the fire child is now in the same room as she is again, having burnt down the door and flickered into it.

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And so it has doors in similar places that she can presumably run to and open?

Please?

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She could, except since the place is upside down if she walks in she's gonna be walking on the ceiling and won't be level with them.

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How tall is the room? She'd expect maybe a foot or two difference in height, c'mon!

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More like four or five.

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So she's trapped. Unless she can… can she climb onto them? Her upper body strength isn't super amazing, but she might be able to pull herself onto—

Yeah, no, that wouldn't work.

She turns around to face the monster, her expression becoming quite downcast.

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"Why are you upside down?" a boy's voice comes from behind her.

And suddenly gravity's reversed.

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