I'm making a note here: huge success
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Just a single Emancipator, nothing complicated or weird.

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Away with it. Onward.

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The next chamber has a cube and an Emancipation Grid separating it from the part of the room where a button awaits.

"The Enrichment Center regrets to inform you that this next test is impossible. Make no attempt to solve it."

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...Sable snorts.

"I assume you have to say that for some sort of testing protocol reason," she says, "because really."

Which means there is a way through the puzzle without just killing the Emancipator and sauntering on through. Perhaps that big square hole in the wall above the Emancipator is relevant. Yeah - blue portal behind the cube, take cube through onto orange-portal platform, thank you telekinetic portal widget, put down cube, send blue portal through convenient wall hole, pick up cube, put cube through portal, follow cube through portal, put cube on button, walk out door. She didn't even have to put down her radios.

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"Fantastic. You remained resolute and resourceful in an atmosphere of extreme pessimism."

And a regular Emancipator there at the exit.

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Away with you, regular Emancipator! On to the next adventure!

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When she steps into the next chamber, the voice says, "Hello, again. To reiterate—" lots of garbled noise "—previous—" more noise "—momentum."

The chamber's sign isn't in the corridor; rather, it's in the chamber proper, which contains a raised platform made of unportalable surfaces with stairs leading up to a door and a wall with the orange end of a portal.

The highlighted hazards on the sign are the ones on the bottom left, which look like falling into and flying out of a portal.

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Well that seems fairly obvious.

She could probably climb up onto the annoyingly tall bottom step of the stairs, but doing it the obvious way sounds much more fun. Portal in the floor, step in, fly out the orange one, land on the stairs.

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The chamber is not actually over, this time; there's another room after the door. It contains a fairly deep pit—its floor is portalable—and as soon as she walks into that room the orange portal appears on a wall higher than her pointing forwards. The next door is across the pit from her.

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Blue portal on the floor, fall through, fly out. Fun!

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The final room once again has a hole and a portalable wall pointing forward, except this time the floor at the bottom of the hole is the part that contains the orange portal. There are, furthermore, two too-high-to-reach floors, and the exit of the chamber is on the highest.

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Goodness. All right.

Blue portal on the high wall, leap down into the orange portal. She's really starting to get used to jumping from heights.

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Her momentum is enough to reach the lower of the two higher grounds.

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...and now, being higher up, if she leaps into the orange portal again...?

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Success!

"Spectacular. You appear to understand how a portal affects forward momentum, or to be more precise, how it does not."

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Snort.

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"Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out."

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"I don't know your fancy terms but I do know a thing or two about how stuff moves around," says Sable. She proceeds toward the exit.

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The next chamber seems to be an observatorium with no exits, only glass windows.

"The Enrichment Center promises to always provide safe testing environments. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it."

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"..."

She steps up to the windows to peer down at the death floor. It feels like that goo again.

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There is indeed that goo again. There is also another portal gun, rotating like the first one she got did, except this one is shooting orange portals. The Unstationary Scaffold near it isn't moving, and there's a High Energy Pellet Receiver there on one wall below a door. Directly across from her, on a lower level, there's a room with a closed door, and she can see through its windows that there is a High Energy Pellet Generator in there. The door to that room seems to be connected somewhere she can't see, directly below the observatory she's in.

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...it's shooting orange portals.

It's shooting orange portals.

Sable starts cackling.

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It is! And apparently whatever's below the observatory room also contains a portalable surface because the orange portal disappears once the new portal gun shoots that way.

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Groundsense agrees, and also certifies that alcove goo-free. Portal in the wall next to her, step through onto nonlethal floor, okay now what...?

There's a little pedestal with a button on it; it's the origin of that trail of blue dots that wraps most of the way around the room and ends at Mystery Door. She goes up to it and pushes the button.

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The door does indeed open, but there's a ticking sound when it does.

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