I'm making a note here: huge success
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And does it make portals when she points it at something and makes it go?

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Yup! Just the blue one, though.

"Very good. You are now in possession of the Aperture Science Handheld Portal Device," the voice says when she picks it up. "With it, you can create your own portals. These inter-dimensional gates have proven to be completely safe. The device, however, has not. Do not touch the operational end of the device. Do not look directly at the operational end of the device. Do not submerge the device in liquid, even partially. Most importantly, under no circumstances should you—" And the voice is interrupted by static and random noises again. But the door that was separating the orange end of the portal and the exit is open now.

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She skips merrily through her shiny new portal, pauses to disable the Emancipator -

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Except there's a second Emancipator after the first one! And a third! There are in fact five Emancipators there.

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"- Do you actually enjoy watching me destroy these things," she wonders, ground-ripping pairs of power connections one after the other. By the time she finishes the sentence, all the Emancipators are dead. She strolls past them to the exit.

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The elevator admits her, but there is otherwise no response.

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She spends the elevator ride examining the Handheld Portal Device with her groundsense. It's so shiny!!!!

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It is very shiny! And its innards make less sense than anything she has ever examined in her life.

When she arrives, the voice says, "Please proceed to the chamber-lock. Mind the gap." The sign (again, no hazards highlighted) is directly ahead of her, and to her right there is a shallow pit between her and the rest of the chamber. There's an oval orange light on the wall across the pit from her, moving like it's liquid.

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- interesting.

She could probably do this even without a portal device, but - she puts a blue portal on the nearest wall; does it do the obvious thing and connect to the available orange?

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Yep. And when she steps through she can see the exit to her right, separated from her by a pit, too.

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Blue portal by the exit! Boop!

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"Well done. Remember, the Aperture Science 'Bring your daughter to work' day is the perfect time to have her tested."

And the corridor leading to the exit is much longer than the previous ones and has a grand total of fifty Emancipators.

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"I don't know why you keep doing this when it's clearly not going to work."

One at a time, she disables fifty Emancipators.

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The elevator takes her up to the next chamber. The sign shows the same hazard types as the zeroth chamber. When she gets there, the voice says, "Welcome to Test Chamber 04. You're doing quite well."

Directly in front of her there is a large red button connected to the closed door farther ahead. There is a glass barrier between the button and the exit but she can walk around it. There is also a moderately deep pit at which one of the ceiling cylinders with a cube is pointed, and an orange portal on the wall to the right of the button, leading back to the blue portal she placed on the previous chamber.

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"What's this nonsense, then," she says, going over to peer into the pit.

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As she gets closer to it, the cylinder's mouth opens to drop the cube—

—as well as another little radio like hers.

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Huh!

She considers the situation, and then puts a blue portal on the floor of the pit under the cube and radio. Because going into that pit sounds super annoying.

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They fall through the portal and emerge from the other end behind her. The little radio is playing the same song hers was when she woke up.

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And now she has a redundant songbox. What odd little things they are.

...she puts a blue portal on the ceiling directly over the button and shoves the cube through it, because moving these things around is such a pain.

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It falls on the button! ...and then bounces a tad and its corner is now resting on the ground and it's not properly pressing the button.

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She turns and glares at it.

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And the business end of her portal gun starts glowing slightly when she points it in the cube's direction.

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- uh?

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If she holds the gun steady while pointing it in the cube's direction a little round button above it starts blinking.

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... sure. She will push the button.

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