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it's a beautiful day in fjerda, and you are a horrible thief
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Nod.

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"Where are you and me going to be, boss?"

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"Playing to your strengths, Jes. Making friends in taverns of low repute and other dens of iniquity."

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"Definitely my kind of jam. Who am I making friends with?"

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"Criminals and smugglers. No one's going to give up a secret entrance to the Ice Court after one night of drinking, but we could get more intel on the city and surroundings."

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"Want me to make any friends with any of the early birds arriving for the celebration?"

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"As long as we don't see anyone who would recognize us."

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"I'll be careful. Promise, boss."

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"Good."

"Everyone know what they're doing?"

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There's general nods and agreement all around. 

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"Then meet back at the inn, not later than midnight."

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And with that, they split up. 

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And the next day, it's time to put their plan in motion.

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Inej has found a suitable location in a thick stretch of woods, where the road drops out of observation...

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And Jana has put together root 'bombs' that should make it look like the tree fell naturally, perhaps to disease or age or weakened soil. 

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All they need is a target wagon.

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One trundles along, soon enough - though not before the cold has started to bite at them. 

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Kaz verifies that there are no more than the expected number of guards, then gives Jana the signal.

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She sets off the root bombs - 

- And the tree topples. Their relay system means she's far enough ahead of the wagon that it isn't too suspicious that it fell right in front of them... Still, it pulls to a halt soon enough, and the guards get out and stare at it, scratching their heads. (It's a pretty big tree, and Jana actually found one that's lightning scorched and rot blackened - in ways that'll make it harder to move enough of it to actually clear the road. Can't drive a wagon if a third of the tree is still in the road in rotting lumps.)

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And now it's time for the Dregs to make their move. Out of the tree line and to the back of the wagon.

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They aren't noticed on the way over. The truck is padlocked heavily - it'd take a while to pick this, time they don't have - 

Except for how the doors, by the nature of their design requirements, swing outward. Which means Kaz can access the external hinges.

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Pop the pins out, and they're good to go.

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The door levers open easily enough once they do that -

Revealing a packed hold, prisoners hooded and shackled and pressed tightly against each other, standing room only. 

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It's a lucky day for a few of them. Make some room, folks.

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The people they rescue are groggy, and a few try to weakly struggle.

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