Time for business. All traces of Zash's sheepishness and guilt and upset over this town are gone, pushed into the back of his mind and replaced by almost military singlemindedness. Yvette might find the inside of his head very interesting right now, the ease with which he creates a mental picture of the tactical situation of this town and their enemies and starts going through them. She might've caught a glimpse of that before, but not this much, not occupying as much of his attention and processing power as this.
"That's a good start, but there's more we can do if we turn out to have enough time, and if we can parallelize. Someone should give one of us—probably Yvette—the fine-toothed comb description of the whole place. Every nook and cranny, every corner, horizontally and vertically, everything you know about this town that outsiders don't. With that we make a tactical map of the place, find the most defensible spots, the spots with best visibility, the spots that can be best used when trying to fight—or escape—a telekinetic maniac.
"And for that matter, escape routes. We need to find or create some, redundant if we can, balancing ease of use by you and difficulty of use by them. The battlefield of my dreams has one-way teleporters inside incredibly thick-walled, secured, and trapped facilities whose layout is only known by the people inside it and which is designed to be impossible to navigate to outsiders, outfitted with arrowslits, cannons, and automated machine gun turrets. We can't get that but that's the dream and the closer we can get to it the better.
"Anything we haven't thought of, any suggestions, any wild ideas, bring them up. Yvette and I are well within each other's telepathy range everywhere in this town so you can get either of us from the other and Morgan should be with one of us at most times so we can be used to coordinate and for instantaneous message-passing.
"Questions, concerns, worries, ideas, requests for clarification?"