Magical girl Bella! No, not that kind of magical girl.
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Okay so her dream team is probably something like, her, a reinforcement mage, an air maybe, and something hard-hitting... not that she expects to be spoiled for choice in her superhero team.

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Lightning: Is a lot like fire, just more mobile and real masters can pull tricks with magnetism. Tend to be restless and active. Can get boosts from the power grid.

Sound: Is pretty flexible, though not strong at any one thing in particular. Support powers. Not automatically musically talented, you have to actually practice.

Darkness: IS NOT THE SAME AS EVIL. All about stealth and 'crowd control' (I.E. fucking with enemies by confusing or weakening them). Can learn to do curses.

Light: Long range laser beams! The more advanced spells are all about seeing through tricks and illusions. Good at finding things. Can always tell if they are being lied to.

Empathic: A strange one, their magic is extremely flexible but powered by emotions. In populated areas they're strong, near sites of tragedy their magic can get... Disturbing.

Wood: Plant manipulation and summoning plant monsters, lashing foes with vines and thorns, animating shrubberies into shields. Basically the same as beast, but in plant form.

Gravity: Pretty specialized, and basically turns into extremely potent and fine-grained telekinesis for really advanced users. Good at crushing monsters under their own weight. Can fly.

Metal: Conjure, shape and manipulate metal (though conjuring is an expert move). True masters can do crazy stuff with metallurgy, making magical superalloys. Out of costume they get a much lesser version of the Fabricate power's make-things intuition.

Illusion: Highly focused on deception and the more skilled users can create completely convincing fake worlds to deceive people in. Masters can make illusions become reality if they're convincing enough.

Transform: Marked out as similar to beast and wood, but more general and therefore weaker, though you can get really creative with it. Transform mages tend to get bored easily.

Space: Can make distances larger or smaller, can twist places into escherian nightmares or make near-invisible shortcuts. True masters can arbitrarily shrink and grow things, and six foot high spiders are terrifying. They never get lost.

'Other' specialties are incredibly eclectic and varied, but a general rule of thumb is that they tend to be highly specialized but powerful inside their narrow specialization. Some examples of 'other' are candy, bone, paper, stories, steam, the zodiac, the moon, guns, dolls, pearls, clocks, and string.

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Candy. Wow.

Gravity and space sound kickass. Is there anything in the book about how big a team is standard?

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Not specifically, but by implication soloing is disrecommended but happens a lot anyway, pairs to quintets seem common, anything bigger suffers from personality clash issues and being overkill for any specific local problem.

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Cool. Hopefully somebody has room for her.

She will read all the rest of the book that she skipped by jumping around but presuming there's nothing revelatory in there she will explain her plans (partially) to Charlie and head up to Port Angeles on Sunday.

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Tanya is waiting at the park. She's the only violently blonde kid in the area, and she is tapping away at a laptop on a bench, wearing a T-shirt that says 'IT'S ABOUT TIME!'.

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Charming. Bella walks right up to her. "Tanya?"

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"Bella. Hello! One moment."

Type type type. Laptop snaps shut and she starts putting it in a messenger bag. 

"Good afternoon."

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"Good afternoon, it's nice to meet you. Love the shirt."

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"Delightfully cheeky, isn't it?" She smirks.  "Likewise. We can talk about things in public to an extent, as long as it's obvious we're just discussing a game or show or something."

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"Of course we are, I got a book in the mail that was clearly an RPG manual."

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"I got thrown into the deep end. No tutorial. That was practically forever ago, though. Where to for lunch?"

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"Fish and chip place?" She points.

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"Go fancier if you want. My treat. But that's fine too."

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"I don't have expensive tastes. Used to be a place I'd go to on my dad's birthday with him but it closed."

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"Well, simple is as simple does." She starts marching for the place. "You asked about backup and... Family for me, last time. I stick with friends these days. It was inevitable I'd have to move on."

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"No way to bring regular folks along for the ride as it were?"

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"No easy way. Couple golds or steady supply of silvers might do. Or the right friend up above. Let's say I didn't consider it worth the investment," she drawls.

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"Fair enough. I'm not planning to be all brooding immortal about it but it would have been nice. Who're your friends, do you have a regular team?"

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"I tag in for single-session scenarios with the Seattle pairs but wouldn't say I'm on either team. That's Gravity Maven and Titanium Steel, and then Sparkling Idol and Rocky Road. And some freelancing, there's a fixer kitsune in Tacoma. But Puchuu pay reliably, if not generously."

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"A fixer... kitsune?"

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"Yes? Fox spirit? Collects contacts and matches them to jobs. Someone has to be the lubricant for the magical economy."

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"Sorry, just wasn't familiar. I assume Gravity Maven and Titanium Steel are gravity and metal, and I don't have a strong guess about Sparkling Idol, and Rocky Road must be the ice cream one you mentioned? What are they like?"

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"Sparkling Idol is sound specialized. And, hrm. I'm a very businesslike person, so take this with salt. Gravity Maven is an active girl who likes looking 'cool', Titanium Steel and I get along pretty well, she's sensible. Sparkling Idol is a bit forgetful but friendly enough, and Rocky Road is still a child - for real - and honestly needs kindness and support."

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"What does an ice cream specialty do anyway?"

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