April as a Sim
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April moved to scenic Selvadorada because exploring ancient ruins sounds interesting, and temptingly devoid of living human beings to interact with.

But, due to who she is as a person, the first thing she does after moving in is sit down at her computer and start playing video games.

It's... weirdly... less, somehow? Blicblock feels too easy, or something. Turning up the difficulty doesn't help. After a few minutes she gives up and tries learning a new programming language, which instead of feeling much easier and less satisfying than she instinctively expected, feels harder and more effortful.

It takes her a few more minutes after that to notice that... 'learning a new programming language' isn't quite the right way to think about it. She feels like programming is the sort of thing she does, she feels like it's fun and easy, but in the entire process of slogging through this tutorial she has never once consciously compared a thing she is learning to a thing she already knew. The concepts are familiar, but the details aren't. And if the concepts are familiar where did she learn them? She doesn't know. She can't remember.

What's the last thing she remembers before she moved here?

She lived in, uh, a town? And had, uh, probably family members of some sort? And moved to Selvadorada to investigate the possibly-magical ancient ruins, but, like, there wasn't a moment when she decided to do that, she just... arrived here... with that knowledge already in her head.

 

She wishes she had a whiteboard. Wait, has she ever even used a whiteboard? She can't remember. The concrete part of this problem, at least, is solvable: she gets online and orders a whiteboard, wincing slightly at the prospect of parting with money when she has yet to establish an income. She doesn't want to say 'whatever, I'll write a couple of mobile apps', which was her first instinct, because her instincts were wrong about how hard programming is and they might also be wrong about the difficulty of writing mobile apps.

In the whiteboardless meantime, she paces her living room and recounts to herself everything that's happened that she has a specific concrete memory of. No matter how she tries to turn her brain sideways and shake it to get the knowledge out, it remains the case that all of those memories took place in this house.

 

The world outside this house... exists, right?

She peeks nervously out the window, then moves even more nervously to the door.

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It's probably a coincidence that there's a knock on her door right then.

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"GAH!" She flails wildly in startlement.

Okay, calm down, don't panic, probably there is a reasonable explanation for why her memory is so fucky. And a reasonable explanation for the knock. Everything is probably totally normal and not at all fucked up.

Moving even more nervously, she opens the door a crack and peeks outside.

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"Bienvenida!" says a grandmotherly type holding a tray with something like a fruit cake and offering it up to her. She's the head of a small group of three women, and the other two are also holding trays with food—one of them looks like it has cream and potato and lobster and the other is a mix of grains and peppers.

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...she squints suspiciously, then opens the door the rest of the way.

"Th...anks?" she says, accepting the fruitcake-like object.

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"Aah, una simericana!" she says in Simpanish, but then she switches to a heavily accented Simlish. "Welcome, welcome to Puerto Llamante! We hope you come to like it here and call it home."

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"...I hope so too, probably." That was a weird thing to say. Stop saying weird things. Why are they all so friendly? "Do you... want to come in?" She does not want them to come in, but she's not sure this is the type of social ritual where she gets a choice. How did she come by all these opinions about social rituals?? Don't think about it, just act normal.

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"We would love to! Oh but where are our manners. I am Valentina Bonito, these are Fortuna Solve and Esperanza García."

    "Encantada," says Esperanza, ducking into April's house and followed by a quieter Fortuna, who merely curtsies a bit.

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Her house is full of strangers now. This is the opposite of what she wanted. At least they brought free food.

She reluctantly follows them to her little breakfast table and attempts to make appropriately welcoming noises. Does anybody want a glass of water, that sort of thing. Oh and she should probably put most of that free food in the fridge but maybe the fruitcake can stay out to be eaten?

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"Oh, we would not want to impose," says Valentina, who would love to impose.

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Glasses of water can be provided to all the friendly neighbourhood impositions. Along with free fruitcake.

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Technically she made the fruitcake so not that free but definitely a fair price for the goss.

"Tell me about yourself, dear," she says.

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Well the fruitcake was free to April which is why she's so willing to share it.

"...my name's April and I moved here from," fuck, what town, what towns even exist, oh screw it, "Simerica because exploring ancient ruins sounds like fun." Wait, was that a bad thing to say? Are they going to judge her? She's so bad at this.

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Valentina nods seriously while Esperanza makes an evil-warding gesture before explaining to Fortuna what was just said.

"It can be very dangerous," she says, and Fortuna ventures something in Simpanish that means something like "You might die."

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Okay, that sounds like relevant enough information that she should get over herself and ask them about it.

"...dangerous how?"

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"The ruins are old and full of traps."

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"Do people get hurt there a lot?"

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"Oh, yes. There are many stories of adventurers meeting their end there, looking for treasure and never returning," she says, adopting an ominous and somber tone that almost looks like she finds the stories delightful gossip.

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...well if you insist, lady. "Oh? Tell me more!"

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"Just last week, another Simericano came to the jungle in search of riches. He walked into the ruins and was not seen again!"

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"Yikes. What was his name?" Did he have any stuff she could steal? No, bad April.

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"I don't remember. Probably some Simerican name, like John Smith."

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...that's fair but also her credence in this story has just gone way down. Or is everyone experiencing awful memory issues today? Well, not like she's going to be the first one to admit it.

"Does anybody go in to look for people when they disappear?" Never being seen again sounds nice, if only she didn't have to accomplish it by dying horribly in a hole in the ground.

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"Very dangerous. None of the locals would risk it."

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"That's fair. But it means you don't know what happens to them, they just vanish in there?"

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"Adventurers have come back sometimes."

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