Ooooh. It feels a bit like her mental (*) speedup spell without the physical part? Tanya thinks she can notice and react a bit faster like this, and mental reaction speed beats physical speed every time in mage combat.
And her own spell seems to compound with it! This might not be entirely safe (read: ever tested before), but it feels incredible... for emergencies. For incredible emergencies. She slows back down.
What else to test? Mental math, because Belmarniss mentioned that. Yep, she's much better at calculations and remembering long numbers. This isn't hugely useful, because the calculations she needs to do are either performed by her orb or ingrained on the level of reflexes, but the latter do benefit as part of the general mental speedup effect.
This is certainly a useful spell, if very limited by its short duration. It might be best used for planning, if she had a tough logistics problem in front of her she'd certainly appreciate the boost, but right now she has nothing to plan except their journey. She will need to make very sure Belmarniss packs everything necessary so there are no more omissions on the level of 'we don't need an actual medkit', but luckily that is just a checklist Tanya is already qualified to apply, barring any unknown-to-her unknowns.
"It performs as advertised. I think I'd benefit in combat that stresses my mental reaction times or requires tracking many targets or casting many spells at once, but it's not such an enormous difference that you should prepare it unless we're expecting and planning for me to have a difficult fight."
(*) Tanya's spells have physical effects. The 'mental speedup' spell catalyzes several neutrotransmitters in her brain, faster and more precisely than normal brain biochemistry permits. It also removes enough metabolites and toxins to make it 'safe' to use for as long as a minute (this is the other reason her brain doesn't do this out of the box). She also has spells for other useful ways of abusing her body.