Stiles is flicking paper footballs at someone's head in homeroom, which is, in his opinion, a productive morning. If he can't learn magic, and he has to deal with cardcaptors and sorcerers and bears...well, he'll make his own fun.
"Convenient."
They head back inside.
"Both of those tests worked. Was there anything else?"
"We need to make sure the Maze can protect me from other cards. Maybe that won't even tell us that it can stop the Time, since it's supposed to be more powerful, but we should try."
"Sadde, can you try using the Change on Scott while he's in the Maze?"
"Sure. Weren't we going to try seeing if the Maze can lead to specific places rather than people or things? In case Cards we haven't captured work differently."
"That seems hard to test. We can activate a card, have it go somewhere else, but that means using it, which isn't the same as an uncaptured card."
"The question isn't about places generally, it's about the locations of cards. That seems like a thornier problem."
"I just mean we can try to get the Maze to lead to my kitchen so that in the worst case it'll lead us to 'the top of the clock tower' rather than 'where the Time is.' We already have a means of figuring out where Cards are in general, and if the problem is 'uncaptured Cards block the Maze's presence in their vicinity' then all the other experiments are also moot so might as well run this one."