Stiles is flicking paper footballs at someone's head in homeroom, which is, in his opinion, a productive morning. If he can't learn magic, and he has to deal with cardcaptors and sorcerers and bears...well, he'll make his own fun.
"Here's the note. You can call them if you want, but this is kind of their thing. A little eccentric, I know."
He walks over to Sadde.
"I was just explaining to your teacher that my parents are eccentric rich folks who want me to audit classes at all the local schools before committing."
"I'm not sure anything we have can defend us from it, though. We could try the Jump and the Fly cards, one person approaching from one side, one from the other...that assumes the forcefield doesn't just spread in all directions, though, which it probably does. The Maze could stop it from sensing us, maybe."
"The Maze. It warps space, it might get us near the Time card without actually being near it. The Move could close the gap, maybe. I should try seeing if I can move my staff with it, maybe capture from inside the maze? Unless it reacts to the staff, too. The Change could maybe affect its environment, making it vulnerable at the right time."
"...it seems risky to bet on the Time card not having time. Also, whatever strategy we come up with can only be used once, if it fails it'll probably be prepared next time. The Maze idea sounds good, but we need to have a pretty solid plan for how to capture it once we leave the Maze, we'll only have the one shot at it."
"Right. Once we get to the top of the clocktower, I'll use the Maze. One of you might have to go through, since I'll be controlling the card...Alistair can do the Shield thing...but only I can use the staff, once we get it to reveal its true form I have to be there."
"Okay. So we don't get too many shots at this. If we can count on getting the Time soon, we can wait to catch the Erase until after, but then the Erase gets stronger. If we keep catching the Erase, it can still get stronger, but it also learns our plans, which is bad if they would work even when it gets faster. Is that what we're looking at?"
"I just mean we can try to get the Maze to lead to my kitchen so that in the worst case it'll lead us to 'the top of the clock tower' rather than 'where the Time is.' We already have a means of figuring out where Cards are in general, and if the problem is 'uncaptured Cards block the Maze's presence in their vicinity' then all the other experiments are also moot so might as well run this one."
She jumps after them, not really bothering to keep out of sight since everyone's memories are going to be erased anyway. She has a moment of wishing the Argents' memories would, too, and then remembers that's a horrible thing to wish for.
The Erase is in a different part of town than before, vanishing cars again.
"I'm thinking for a specific script I could just play it by ear, see what reactions I'm getting. I'm more interested in having a list of magical things we'll do for sure, which will showcase the impossibility of these tricks, and then if anything cool occurs at the time we can also do that."
"Card tricks are classic, but we don't want to put everyone on screen. The box, the handcuffs, the one with the infinite handkerchiefs? The bunny, but that might be hard...we should probably figure out everything magic can do. I haven't really done any, even though I was planning on it."