The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
"Yeah," says Theo. Then, realising that he's lying on Sadde, quickly rolls to the side and gets up.
Sadde grabs Jump, hugging it tightly against his body and flying back down towards Theo as it struggles. "Capture it!"
Theo holds his staff at the ready, running towards Jump. At the last second, he jumps and swings his staff, looking very dramatic. It looks like it's going to be a dead-on hit.
He puts the card in his bag, then shrinks his staff and pockets it. Desummoning Change, he hands it back to Sadde, and then says, "We should probably get out of here. I think people might have noticed the jumping bunny."
Windy can stay out for now; it's not like anyone notices her.
"... A bunny-shaped jumping Clow Card happened to be in a toy store we walked past on Easter Sunday when we went to go fetch chocolate Easter eggs. Do you not see anything coincidental there?"
"The cards won't have run too far. Even if you scattered them, they're attracted to magic, and will want to challenge you."
"... Ok."
Seeing that no-one has any other input, he suggests, "How about we go to the field? I can try out Jump."
So off they go to the supermarket, getting a chocolate egg for each of them, and then they proceed fieldwards.
Field!
Theo gets out his staff, taps the Jump card with it, and says "Jump", not totally sure what's going to happen next. He's been sorta cautious with trying new cards up until now, but really, with a card called Jump? What's the worst that could happen?