The Rooms of Antiquities, the pleasant female voice can be heard from the earbuds of the electronic tour guide, contain a number of peculiar objects, many of which are not, in fact, ancient. Several of them were in fact thought to be ancient until they were discovered to be forgeries, or merely more modern pieces confused for older ones.
Oh, he did not think this through he did not think this through!
"Aaaaah!" he shouts, in a deep, masculine voice. Yeah, sure Theo, whatever you say.
And Theo collides with Sadde, slowed down but still hitting the ground with some force.
"Yeah," says Theo. Then, realising that he's lying on Sadde, quickly rolls to the side and gets up.
Sadde grabs Jump, hugging it tightly against his body and flying back down towards Theo as it struggles. "Capture it!"
Theo holds his staff at the ready, running towards Jump. At the last second, he jumps and swings his staff, looking very dramatic. It looks like it's going to be a dead-on hit.
He puts the card in his bag, then shrinks his staff and pockets it. Desummoning Change, he hands it back to Sadde, and then says, "We should probably get out of here. I think people might have noticed the jumping bunny."
Windy can stay out for now; it's not like anyone notices her.
"... A bunny-shaped jumping Clow Card happened to be in a toy store we walked past on Easter Sunday when we went to go fetch chocolate Easter eggs. Do you not see anything coincidental there?"