The play follows a catfolk scout who sneaks into a human town every night to observe, then returns home to tell her tribemates about what she saw, getting it wrong in the process. In the first scene the humans prepare dinner in an outdoor oven and eat it, and she reports that they're so hungry they're trying to make meat out of dirt. The next day, she finds them washing clothes in the river, and reports that they tried to hunt, but they only scavenged the skin of an animal and were trying to get it soft enough to eat with their blunt teeth by soaking it. The third day, she finds them weaving baskets, and reports to her worried tribe that the humans should have good luck now, since they've obviously decided to make totems to offer to the gods to ensure a successful hunt. The fourth day, she notices a colony of cats by the humans' granary, and thinks she's finally figured out what the problem is: they're overrun, losing their food supplies to the tiny felines.
Now thoroughly concerned, the catfolk tribe all go to the town to offer the humans help, only to discover that they're fine: bread is not fake meat but real food, clothes keep the sun off their hairless skin while they work in the fields, baskets let them store the grain they harvest, and the cats are not eating the food, but protecting it from mice. The humans invite the catfolk to stay for dinner, sending a few of their number out to hunt, and because the humans have stored food to eat, just a few hunters can bring back enough meat for the whole group, even the catfolk.
The play is also full of puns, which the prince will point out as they read if Zoi doesn't shoo him off for it.