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traditionally feminine environment
Raafi in Spren
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It takes a minute, when Raafi wakes up in the morning, for him to realize that he's been moved, somehow, in his sleep. There's really no question of it, though; the trees are different, unfamiliar species, and climbing one of them for a look at the terrain reveals that it's quite a bit more mountainous here than the low hills he was expecting.

He surveys the forest from his perch, makes a guess of where he'll be able to find a stream that he can follow to civilization, and heads in that direction.

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None of the species here are familiar. With the plants, they still mostly look like plants, even if the grass ends in strange broad-tipped bifurcations and the trees are all shaped wrong. As soon as he sees an animal it's clearly much farther wrong: there's an arboreal six-legged reptile, here's something like a wooly caterpillar the size of his thigh, there's a bird with four toeless legs and two rows of teeth, there's a - snake. The snake is actually basically like a snake if you don't look too close.

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It's convenient that all of this observation can be done as part of his devotions, even if it doesn't leave him much room to figure out what any of it means.

He tries teleporting back to where he was, when his magic comes in for the day. It doesn't work.

He casts something for speed, then - just a little boost, but one that will last nearly all day - and takes out some trail mix to munch on by way of breakfast; he might opt to fly or something to cover more ground later, but for now he's still curious about where he is. Noplace he's heard of, probably.

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The wildlife continues to be bizarre, but not especially hostile.

Over there, there's a door in the ground. It looks like it folds to open, and can be opened partway, enough to admit a large dog, or all the way, enough to admit a rhinoceros.

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It doesn't seem to be meant for humanoids, which is only a little surprising, really. He backs off a bit, looking for somewhere that'll let him watch the door or at least the area in front of it without being too obvious to whoever might live there. And - does he have a translation necklace on him - he does, good. He puts that on, too.

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A few minutes later the door opens partway. A large-dog-sized being with six legs and thick, green, nobbly skin emerges, folds the door carefully closed after his tail is all the way through, and stops short on spotting Raafi. It's hard to read him, but he's clearly formulating some sort of opinion about the visit, tail swishing on the ground and interlocking sharp teeth making queer noises against each other as his jaw works.

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He's going to have an atrocious accent even with the translation spell, isn't he. "Hello?"

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"- aaah!" says the being, shuffling a few steps back toward the door and making an attempt to open it with a hind foot even though it's clearly intended to be operated with the dextrous forelimbs.

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He spreads his hands in what's hopefully a universal enough indication of being unarmed. "Sorry, I didn't mean to startle you. I'm lost, can you help me?"

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"What are you?"

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"We're called humans, in my language."

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"Hummuns. I have never heard of a hummuns."

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"And I've never seen animals like the ones you have here; I think I must be very far from home. Do you have - cities, here, I guess you must since you have the word - how would I get to one? Or somewhere I could learn more about the place?"

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"I don't know that they will let a hummuns on the train. Where are you from?"

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"A different world, I think. I should have been able to get home if this was someplace in mine... that's odd, you don't have a word for my type of magic-user."

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"...magic-user." He succeeds in getting the door partially unfolded again with his back foot. "Soramu!" he calls. "You better come see this!"

A rhino-sized, plumper and solider version of the same creature thumps up to the door and unfolds it. "- what in the world," she says.

"It's a hummuns."

"What is a hummuns."

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"Human, when there's just one of us. I'm a human, it's one of the types of people in my world - I'm stuck here, I think, I have magic but not enough to get me home."

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"How do you mean, magic," says Soramu.

"It does know how to speak our language," the first being points out. "And if somebody else had taught it you'd think that'd be in the news."

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"Mmhmm. I can share that one, if one of you would like to see how it works - I'll have to touch you to give you the spell, though. I can also do healing, and a few kinds of transportation or movement spells, and protective spells, and a few other things."

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"Why don't you transportation-spell yourself to the city if you want to go?" wonders the first being.

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"I need to have been there first, or I'd want directions if I was going to fly. I would have tried it anyway if I'd gone all day without meeting anyone."

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"It's east of here... but probably not due east, I'm not sure," says Soramu. "We just take the train if we go into town."

"I was about to go," says the other, "one of the boys was staying with a relative for a few days and wants to be picked up."

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"Would you mind me tagging along, at least as far as the train? Or I can teleport you and your son back here, if I make it that far."

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"I'm really not sure they'll let you on the train! I suppose if they don't that won't prevent me from getting on, as long as I don't say you're my exotic pet."

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"And I can probably follow it, at least for a ways; that'll help. I don't mind if it ends up taking me a while to get there."

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"Uh-huh." He and Soramu exchange a look, and she shrugs and descends back underground.

"Do you have a name or should I just call you hummun? I'm Bav," says Bav, starting off uphill.

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He follows. "I'm Raafi. Or you can call me Traveler, if you'd rather, that's a title for my kind of magic-user. Not that we usually end up traveling this far."

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"Did you get here by magic?"

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"I'm guessing so. That kind of thing does happen from time to time in my world. Not often without someone doing it on purpose, and that doesn't seem likely, but it does sometimes happen naturally, too." Hike hike. "Tomorrow I'll try to send a message to my friends back home, maybe they can send someone to figure out what happened."

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"If it happens naturally why haven't I ever heard of hummun before?" Bav says, neglecting the plural.

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"This isn't one of the places that kind of magic usually sends people, is my guess. We don't have the main ones mapped, exactly, but we know enough about them that I don't think this is one - mostly they're very dangerous, so I'm not really complaining. I couldn't guess why I got sent somewhere new, though, they'll have to send a scholar to try to figure that out."

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"Huh. Who are your friends? Will they be able to get you home? I don't know what we'd feed a hummun."

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"There's a few people I might ask - some other magic-users the same kind as me, or I have a friend who's a prince who might be willing to hire someone to try. They'll be able to get me home if they can get here - I'd be able to get myself home if I'd been expecting to wake up in a different world - but if they can't, I might be stuck for a few years until I'm powerful enough to get back on my own. I can feed myself, though, don't worry about that."

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"What, do you have magic fruitcysts that grow even if that's all you eat? I read a book like that once," said Bav. "What good would expecting it have done you?"

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"There's a special tool I'd need to have to aim an interworld transportation spell; they're a little rare, but I could have gotten one. And - not quite that, humanoids don't grow fruitcysts at all, but there's a spell to make food, and another one that lets me see what's safe to eat if I want to try local things. Which I probably will eventually, magic food gets boring after a while, but I won't get sick or anything if it turns out I can't eat any of it."

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"Huh. That's quite a variety of spells. I guess I don't know what I would've expected if I'd been told I was going to meet a magic alien."

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"I have a pretty unusual amount of magic even for my world," he nods. "Do you have magic here at all? It kind of sounds like you don't."

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"We don't! The word for it would be because of books and plays and such about imaginary things."

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"Huh. Well, you'll probably be able to pick it up, once we can bring people back and forth and get you some teachers. Or my kind of magic you can pick up even without that, at home, if you have the right aptitude."

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"Aptitude?"

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"Mmhmm. You get my kind of magic from being very devoted to a concept, if it's the right kind of concept - travel will do it, or community, or nature, or healing, and have to be fairly perceptive on top of that, and the more perceptive you are the stronger of a spellcaster you'll be. But if you have that and know what you're doing, you can pick it up on your own - it still takes a while, but it's not complicated, I can explain it in well under an hour."

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"I don't know that I'm particularly devoted to a concept. I don't know what that would even mean."

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"Most people aren't, and usually it either comes naturally to you or it doesn't. I was miserable living in one place when I was a kid, I always knew I was meant to be out seeing the world. And that's unusual for a human, most of us live pretty settled lives."

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"Huh. I'm pretty happy with my life. I had a malcontent phase when I was first looking to settle down but I won a literature contest, met Soramu."

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"Mmhmm. Well, you get most of the benefit just from having a few spellcasters around, anyway, most of our magic solves problems you wouldn't have every day. At home, at least, I suppose I don't know enough about things here to say, yet."

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"Problems like, what, not liking trains? Not having... grocery money? But presumably people'd also have to get paid to magically make the groceries."

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"Not having grocery money is the kind of problem some of us solve. Not directly with magic, though - we care about things, right, for me it's travel but for some of the others it's something where they'd want to help with that - they care about making sure everyone in their community is okay, or about people getting to have things they enjoy, or about people not getting sick from malnutrition, or something. And having magic to support ourselves on means we have the time and resources to spend on doing something about those problems, even if the magic itself doesn't help much. The magic is more for things like injuries, or safely fighting monsters, or communicating over very long distances, things that a whole community might need every day but any individual probably doesn't need all that often. Or for emergencies - I have a big weather spell, for example, and most years I never cast it, but when a drought comes around it's a life-saver."

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"Monsters?"

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"-I guess you might not have them, without magic, most monsters are at least a little magical. My world has all kinds of dangerous creatures out in the wilderness, and sometimes closer to civilization, too, you'll get them going after livestock or things - not just animals, lots of them are smarter than that, or can do their own magic, breathing fire or making illusions or things."

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"I think here it's just people and some not very dangerous animals. A spren could kill me or a kid but not an adult female, and only if we weren't careful, we make sure they're dead before we get close when we're hunting."

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"That sounds about right for regular hunting on my world, too. Not that we have people the size of your females around, in most cases - there's giants, but they live separately, and most other kinds of humanoids are my size or smaller. By species, not by gender, our females are usually a little smaller but a tall female will still be bigger than an average male of her species."

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"Your females are smaller? Don't they have to produce babies?"

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"They do. I'm not sure what the difference is that lets it work that way for us - maybe we reproduce less often? We do only have one baby at a time, and it's not really safe to have a baby more often than every two or three years."

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"Huh. I guess maybe ours have more kids, but not more at once, it's one egg at a time every case I've heard of."

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"I suppose that could be it. I can talk to your scholars about it, if it matters; it's not my specialty at all but I know a few things."

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"What kind of scholar?"

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"Whatever kind wants to talk to me, I guess. About that or whatever else - I don't really have a plan yet, I figure I'll let people know I'm here and see what happens."

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"Soramu's mother is a writer? My mother is a paleoanthropologist."

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"Your mother might have a better idea of what to ask, if you want to introduce me."

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"Well, she lives in town, we can swing by there after we pick up Dos."

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"That sounds like a good plan."

 

"So what are trains like, anyway? I'm not getting much from the translation magic, just that they're a kind of land vehicle."

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"Oh, they're a bunch of connected cars that run on rails."

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"Huh! We don't have anything quite like that, it sounds a bit like a dwarven minecart. That's another species from my world, dwarves, they live underground and do a lot of mining and metalwork. Anyway, it should be easy enough to follow the train if there's tracks the whole way."

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"Sometimes there's an empty men-and-children car, this far out in the sticks, so maybe you can get on no problem. Station's over there, see? We'll have a little wait for the train."

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"All right. They'll want to be paid, though, I assume? I don't have any of your money."

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"They don't check at this station. Or I could buy something magic off you, I have spending money."

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He thinks this over. "What do you use for money, anyway? It's all metal where I'm from, and I do have some on me, it'll just look foreign."

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"I have scrip connected to Soramu's account, mostly, but I also have a regular twenty-hoof bill I picked up off the street the other day and haven't remembered to deposit for her yet."

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"- I might need an explanation of how any of that works, actually."

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"...I have some pieces of paper that are money. Some of them would make it clear that you got them from somebody in Soramu's family but I also have one that wouldn't and I'll trade it to you for a magic thing. It'll cover a train token and then some."

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"Huh, okay. I think I want to wait, though - I get my own spells back every day, but anything else magical I can't replace here."

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"You can't make things be magical by casting a spell?"

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"Oh. No, I can't; it's possible to do, but it's a special skill and I never learned it, it takes a workshop and I'm on the road too much of the time. All the spells I can cast myself will stop working after a while."

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"It's only a twenty, maybe something temporary'd be worth it."

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"Sure, let's see - I'm always partial to flying, just for fun, that one lasts fifteen minutes - I have one today that'll improve your eyesight for a couple of hours - the translation spell I mentioned, that one will last about five hours - object-finding spell - I have a couple of divinations, those don't really make good demonstrations of magic but I can spare one if you like the idea, they give information or advice about something you're thinking of doing... I wish I'd prepared a smaller summoning spell, those are fun too but the only one I have today I want to keep in case I need it. Or we could see what my food spell does for you, I took two of those for today just in case but I'm pretty sure I'll only need one."

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"What do you mean, see what it does for me? Do you not decide?"

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"Not really - it always makes something that's healthy for the species I'm casting for, and if I know what that means I can be a little more specific, but I need enough details to work with, and I don't know anything about what you eat yet. And even then I don't always get exactly what I was trying for."

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"We eat spren, pretty much. With condiments and garnishes but mostly spren. Wild's better than domestic by a long shot."

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"Huh. That sounds worth trying, at least; the spell's notoriously bad at making anything too unusual but it does wild game just fine. The catch is that it doesn't stay - it'll keep you full if you eat it, that part's fine, but the magic starts to give out after a day if you don't, and it's not really edible after that unless I refresh it."

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"Well, if it makes a whole spren then we'd have to have the neighbors over, I guess."

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"I can probably feed a decent portion of the neighborhood, if that's what you want to do. Unless your species eats a lot more than mine does, I guess. How big is a spren, and how many meals would you get out of it?"

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"A spren's a bit smaller than Soramu and it can feed her and me and my co-mates and our daughter and four sons for about eight days. Used to be longer when Uamok was little."

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He mutters to himself in another language, calculating. "Seems about the same, adjusting for size. And I can get enough food for forty-five people my size for a day out of one casting of that spell, or almost a hundred fifty meals if you eat three times a day like humans do."

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"Usually only twice a day. They say in olden times people'd get by with just a meal every couple days."

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"Well, if you want dinner for ninety the offer's open."

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"I'll buy that for twenty," he laughs, shaking his head, "even if you disappear again it's fun to think about. Uun'll be driven spare trying to cook it all but he'll manage and it's good raw too - does it come pre-butchered?"

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"It does. I can try for certain cuts if you'd like, too."

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"There's always somebody whose favorite is weird glands but for a crowd that's not the way to bet, yeah."

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"All right. We can work out the details when we get there."

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Bav reaches into a pouch he has strapped to his mid-left leg and pulls out a rectangle of stiff, heavy paper in rose pink. He offers it to Raafi.

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Who takes it, looks it over curiously, and tucks it into one of his belt pouches.

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The station isn't much farther away. The payment system is a box you drop your money into and a pad of train station scrip that Bav peels a few pieces off for Raafi. "Those are one hoof each, so you don't have to make change any farther, and they say where you got it, so if the numbers don't add up between the box and the pad end of day they can figure out where you spent it and get a description. And it expires in a few days. So it's possible to walk off with a lot of change scrip but you'll get caught and can't save it, you'd do it if you were starving but not otherwise." Bav deposits some of his own family scrip into the box. There's nowhere to sit while they wait for the train.

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"That's clever, I'll have to remember that." He seems a little distracted, though, looking around at the station and train tracks and so on.

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The station itself is just a roof on stilts, with some fabric walls that look like they could be rolled down if rain threatened but are up right now. The train tracks are, after a few minutes, occupied by a two-car trainlet. Bav walks up to the second car, opens it, and steps in; the front car appears to have a female in it, while the back car has four men and two little boys and a litttle girl not yet much more than Bav's size.

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Raafi follows, after enough of a pause to suggest he's not quite traveling with Bav, and peers in. "Mind if I come aboard?"

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"What the fuck is that?" asks a male.

"It's a MONSTER," cries a little boy.

"I don't think it's a monster," Bav remarks, "for one thing it can talk."

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"I don't think I'm a monster. Or not a scary one, anyway, no claws or anything. I'm a human, I got sent here in a magical accident." He steps inside and out of the doorway, staying right by the wall.

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"I'VE got claws," says the little boy, displaying a footful, "so don't you get near me!"

"A magical accident," says one of the adult men skeptically.

"You have DOODADS," says the little girl, "I want that one." She points at the shiniest doodad on his person.

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"That's my translation necklace!" he says of the jade pendant. "I can let you borrow it for a minute, but I need it back so I can talk to people."

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"She won't give it back," says a person who is presumably supervising her.

"Will TOO," she says shiftily.

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"You know, I probably have something better than that in my pocket." He rummages, and comes up with a little chunk of bright orange stone that changes color in an improbable way when he tilts it from side to side. "How about this? We call these fairy buttons, they're a tiny bit magical too."

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"I WANT it," she says, lurching forward.

Her dad has a grip on her tail and his own tail and rear legs wrapped around a floor-to-ceiling pole but he is having a hard time hanging on. "Kessamun, your mother'll be upset if you attack it."

"I just want the THING."

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"She's all right. Here," he holds it out.

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She takes it and steps back to admire it, turning it this way and that.

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It'll go through the whole rainbow, if she plays with it enough. "Do you want one too?" Raafi asks the boy.

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"NO," says the boy who said he was a monster.

"Me, me!" says the other boy.

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He fishes two more out of his belt, one a sunny yellow and the other a bright teal, and holds them out.

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The second boy takes both of them and offers the yellow one to the other boy, who is dubious but eventually accepts it.

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Raafi seems satisfied with that, and sits crosslegged on the floor, still moving slowly.

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"You fold up!" cries the girl.

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"I do! It's harder to stand on two legs than on four, I'd get tired if I tried to stand all the way to town, so I do this instead."

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She pulls her tail out of her dad's grip and lumbers forward to investigate how he folds. She tries to imitate it to no success at all.

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He is maybe very slightly nervous about this but doesn't flinch or anything, and shows her how his hips and knees work. "It's really fine," he tells her father when she's distracted contorting herself. "Most of my magic is healing magic, I'll be all right even if she does take a chunk out of me."

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"I do not want to have to explain that to my mate," he says. "And it wouldn't clean the train afterward, now, would it, even if you regenerate by magic."

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"Fair enough, I do have cleaning magic but if she really tried to hurt me I might not stay to cast it. I still don't personally mind the risk, it's good when children are curious."

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"What do your other doodads do," she wants to know.

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Well his clothes and boots help protect his skin, since it's all soft, see, and help him stay warm, too, and his belt pouches work a lot like the pouches people here wear except that they're magical so they can hold more than they look like they do - he takes a series of little notebooks out of one of the pouches that are individually small enough to fit but all together are easily three times its volume - and then this other wooden pendant that he's wearing helps him with his magic and lets people in his world know what kind of magic-user he is and that he can help them with travel problems, and this ring has magic on it that makes him better at climbing, he put it on earlier to climb a tree and see where he was and didn't bother to take it off afterward.

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"Why are you soft??" she says. "That's silly!"

"What is a travel problem?" asks the bolder little boy.

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"It is a little silly! But there's not very much I can do about it, it's just how humans are. And at home I'd help solve problems like someone not knowing where to go to get what they wanted, or it not being safe to travel between where they were and where they wanted to go, or them needing something they didn't have in order to get there, or if someone was trying to stop them from leaving where they were I'd help with that, or sometimes I'd do things like hire people to go cut a better pass in a mountain range so it was easier for the caravans to get through, or negotiate with a monarch to get them to charge less to let people travel on their roads."

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"And you're, what, going to protest train fare?" asks the girl's dad.

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"No - well, not yet, anyway, if you think it's too much I'd want to know about it. But I just got here and don't know anything yet, and it doesn't seem like I'll figure much of it out hanging around in the woods."

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"What do you want to know? I go to school so I know lots," says Kessamun.

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"Sort of everything! The most important things are going to be what kind of work I can do if I want money and whether there's someplace I can stay for a while, but I want to know how you live and what kinds of things you make and how you take care of things without magic that we do with magic, and if there's anyone that I want to make friends with or work with or learn from, and what other places there are that I can go see."

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"People can be FARMERS or work in FACTORIES or BUILD things or INVENT things," says Kessamun. "You can stay in a hotel nest. People make toys! And ovens! And books! And lightbulbs! You can be MY friend and we can go to the SOUTH POLE."

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"Going to the south pole is the sort of thing I'd do! I'd use magic for the cold, though, do people do it here without magic?"

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"Yeah! You have to wear stuff, to keep warm."

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"We do that in my world, too, but it takes a whole lot of clothes to stay warm all the way to the pole! It's much nicer with magic."

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"And clothes make it hard to play in the snow probably."

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"A little bit. Gloves are pretty good, though, they keep your hands from getting too cold and don't get in the way very much. And then you can pick the snow up and throw it at people, do people here do that?"

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"Yeah! I can snow all my brothers in the face!" she chirps.

There are several more stops. A couple people decide to wait for the next train rather than get on with Raafi. Eventually Bav disembarks.

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"This looks like where I'm going. Maybe I'll see you again sometime, though!" And he stands again and leaves the train.

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"Bye, doodad monster!" says Kessamun.

"I can show you to my mother's before I get Col?" suggests Bav, as the train pulls out.

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"Sure, that sounds good. Is there anything I should know about her?"

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"You said you wanted to talk to her because of her being a paleoanthropologist, right? What else do you want to know?"

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"Probably nothing, just sometimes people have quirks. And I haven't been around an adult female yet, if there's anything she'll be expecting of me because of that I don't know it."

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"You saw Soramu, didn't you?"

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"Mmhmm. I didn't have much time to make mistakes talking to her, though. But if nothing's coming to mind it's probably fine, I assume she won't expect an alien to have perfect manners."

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"I've never seen her meet an alien before, but it stands to reason."

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"All right, I should be fine then. And are we staying here for dinner, or going back up the mountain?"

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"Oh, going back up, but maybe I'll invite my family as long as you're proposing to magic a bunch of steak into existence."

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"That's the plan. I think I'll teleport back up, I can bring a few passengers if you think they'd like that. Five males or at least one female, I'm not sure if they'll count for two or four passenger slots at their size."

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"One of my brothers still lives at home, I don't know if Mother'll grab my sister or other brother before she leaves, let alone their whole families too, but it could add up to too many people for you to bring. Maybe just me and Col."

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"Sounds good to me."

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The city has buildings aboveground but also plenty of evidence of underground habitation; the train itself disappears underground after this stop. The doors are all doubled in some way to allow males and children in without requiring them to manipulate doors sufficient for adult females. Their buildings get quite tall in some cases, up to eight stories. There's street food for sale - spren hearts on sticks, spren meatballs in vinegar sauce, fried spren ligaments.

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It's probably not the best idea to alien his way over and cast magic on their food, even just to see if it's edible; he refrains. He doesn't refrain from rubbernecking at the architecture and passerby, though. "I'm curious how you build so tall," he says after a bit. "I've seen castles with towers like that a few times, but it's not something we can do easily enough to put just anywhere."

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"Oh, I think it's - steel? Maybe some concrete? I wouldn't really know. If you walk the whole way to where Col's staying we might pass one under construction, that happens often enough, and you can see the insides."

Bav's mother lives in one such tall building. There are gendered elevators; they go in the one for men.

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"Steel and concrete translate, but I have no idea how you'd put them together for it. Something to look into later, I guess."

He seems a little confused about the elevator car, but follows Bav in readily enough.

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The elevator goes up! Bav gets off on the sixth floor and produces a key from his legpouch and opens the door. "Mother!"

"Yik?"

"Bav."

"Bav! Hello," says another male, emerging into the front room. There's a giant nest big enough for a female adult and her smaller family; there's a kitchen off to the left with appliances that do not seem to connect to chimneys.

"Hi, Rays," says Bav. "Is Mother home?"

"Stepped out to help the upstairs neighbors move furniture - what the heck is that?"

"An alien! Calls itself a hummun."

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Raafi's stopped by the door again, rather than approaching. "Hi!"

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"You found an alien and brought it here?" says Rays.

"It wants to talk to Mother. Will she be back soon?"

"Oh, yeah, she'll be back any minute, what does it want with her?"

"Ask it, it talks."

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"I'm male, I'm just not sure how confusing that'll be, humans do it differently. Anyway, it looks like I might be stuck here for a while, and an anthropologist sounded like maybe the right kind of scholar to help figure out what I need to know to live here. Or at least more likely than a writer to know who I should talk to."

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"Well, you're about the size of a male, so that's not hard to remember, I suppose," says Bav. "Soramu's a geologist, she wouldn't've been able to help you at all." The door opens again and Bav scurries out of the way to let his mother by without her stepping on him. "Mother! This is an alien called a hummun."

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Raafi scurries, too, moving much faster than is really plausible for a second or so. "Hello, ma'am."

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"A hummun," she says. "Why is there a hummun in my apartment?"

"Bav brought him, Keshkun," says Rays. "Said he wanted to talk to you."

"What about?" says Keshkun.

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"Well, it seems like I might be stuck here for a while - my best guess is that I got sent here in a magical accident last night, that happens sometimes in my world, and my friends may or may not be able to figure out how to get me back once I tell them about it. But if I am stuck here, I'm going to need to know how things work, and it seemed like an anthropologist might have some idea of where to start with that, or at least have a colleague who did. And I can tell you about my world in exchange, of course."

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"I'm mostly focused on old civilizations of people," says Keshkun. "But figuring out what hummun are like does sound interesting and I can at least get you common knowledge. You can come in. Don't go in our nest or touch that." She points at a weird sock with a lot of holes in it that's hanging on the wall.

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"Yes ma'am."

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"You're wearing a lot of... stuff. What's that for?"

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He can explain it again. "Humanoid cultures vary a lot from place to place, but it's common for us to cover up at least a bit, mostly for privacy but also to show off and to signal what kind of person we are or what we're doing - this is pretty typical travel gear, it's the pendant that would let people know I'm a professional traveler who gets magic from it. I have some fancier clothes with me too, if you want to see."

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"A professional traveler? How does that work?"

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"Well, I get magic from it, like I said - there are a few different ways of getting magic, in my world, but a personal devotion to a concept is one of them, as long as I'm living my life for exploration and learning about new places I get magic that I can use for myself or sell. The word for the type of magic-user is a cleric, and clerics of travel tend to be more independent than most kinds, other clerics usually live in groups and do things to help the people around them use their concept well. Travel clerics help people, too, we just don't stay in one place that long, we'll help people we find on the road or go from place to place doing things."

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"He's planning to magic up a feast of wild spren, after taking me and Col home also by magic, I was thinking I'd leave him here and bring Col over?"

"Col's one of your boys?"

"Yes, Mother, he was staying with Soramu's brother who offered to teach him to whittle."

"Sure, why not."

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"-I expect I'll get wild spren, I won't be sure until I do it. That spell's finicky sometimes."

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"Well, if you don't get wild spren, you'll get domestic, right, not a pile of wooly corpses or a tree or something?" says Bav.

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"Yeah. That spell always makes food," he explains to Keshkun, "and always the right sort of food for the species I'm casting for, but it won't do anything very unusual and it can be hard to make specific things for a species that eats lots of things. It does make wild game, so I'm pretty sure it'll do wild spren for you, I just haven't tried yet."

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"Sounds exciting. Rays, what's for dinner here?"

"- oh, I was going to do sausage with herbs?"

"You haven't started, though? Right, then, we're going out to Soramu's to eat magic food. We'll go to a restaurant if it doesn't work, I suppose," says Keshkun.

"I'll be back in a bit," says Bav, and he lets himself out.

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"That seems like it might be a good way for me to make money here, if it does make wild, am I right about that?"

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"Oh, absolutely, wild spren is heinously expensive," says Rays.

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"Well, that's one less thing to worry about, hopefully. Not that I'm very worried; the main kind of magic clerics can do is healing and there's always demand for that."

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"Will that work on us?" wonders another male, poking his head in from a different room.

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"I'll be shocked if it doesn't, it works on any species back home. Do you have something in mind?"

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"Rays can't sleep in the nest with us," he says.

"I'm not injured," says Rays. "I just have a condition."

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"Tell me more about it? My simplest healing does only fix injuries, but I have more complicated sorts that do other things."

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"Oh, my spine was squished oddly in the egg," Rays says, "and now if I sleep in a normal position my back hurts so I sleep in that sling there." He gestures at the sock-thing.

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"I'd expect a Regeneration spell to fix that right up. It's one of the more powerful ones, though, you might have to wait a few days for me to have room to prepare it. How that works is, spells come in sizes, and I get a certain number of spells of each size per day, in the morning, whichever ones I want from the spells a cleric can cast. There are nine tiers of spells in total and I can cast eight of them right now - that's a matter of experience and aptitude. But Regeneration is a seventh tier spell and I only get a couple of those a day. And then when I say 'simple healing', what I mean is that I can turn any spell I have into one that heals injuries."

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"You can - turn the spells into healing - but you get whichever ones you want at the start of the day?" says Keshkun. "That seems redundant - I suppose perhaps it wasn't designed?"

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"Hm, maybe I didn't describe it well. Every morning I get to pick spells - I get seven first-tier ones, for example, and I might take three that improve my eyesight for a while, three that let me understand any language I hear, and one special healing spell that stops a disease from getting worse that day. I don't take any basic healing spells, because I don't need to - if someone around me gets hurt, I can decide right then that I'd rather have that basic healing spell than one of the others, say the language spell. But if that doesn't happen, I get to cast the language spell instead; I don't have to guess how much healing I'm going to want and fill up on that."

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"That makes it sound like you usually do healing unexpectedly? Under some kind of incidental emergency condition, not in a hospital," says Keshkun.

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"Oh. Yes. We do have hospitals, but only healing clerics spend most of their time there, other kinds of clerics are usually busy with other things. I'm more likely to use my healing if I have an accident in the wilderness, or if I'm accompanying a caravan and we're attacked, or if I visit a village too small to have its own cleric and someone's been hurt recently - I'd actually lose my magic entirely if I settled down to work at a hospital, since I get it from traveling."

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"Why don't people get magic from traveling?"

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"I'm not sure! There is a little more to it than that, it might be that you just never thought to try the right things, or it might be that you can only start getting magic in my world or something - we have gods, which might matter. But I'll keep an eye out for anyone who seems like a potential cleric, maybe I'll be able to teach it."

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"It sounds like it'd be useful," says the second male.

"Enormously," Keshkun agrees, "sometimes somebody gets hurt on a dig in the middle of nowhere and it takes a long time to get them to civilization, that sort of thing."

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"We're good for that sort of thing, definitely. It's also possible to put a spell into a bottle of water to store it for later; that takes special training that I don't have, but once we figure out how to come and go between the worlds you'll be able to buy spells like that - the translation spell says 'potions' is close enough - instead of hiring someone to hang around."

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"Huh, you could put those in first aid kits," she says. "You got here by accident? You aren't on a quest to find more planets to sell things to?"

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"I'm not! I don't mind, obviously, but I won't be surprised if you have clerics of your own before I have any way to get home, and we won't begrudge them training just because they're from a different world."

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"Are you going to bring people with you to the hummun world?"

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"Sure, that's what a cleric of travel is for, after all."

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"Why's that what you're for?" asks Rays.

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"It's sort of - travel is the best, most important thing, right? For me, not for everybody, I do understand that, but it's still good, it's important to be able to go to new places and learn new things and see how it might be good for things to be different, to learn the kinds of things about yourself that you only learn by trying something new or being in a new place and seeing what you think of it. That's - what I'm made of, as a person, is that way of thinking and that kind of enthusiasm for life, and that's what lets me be a cleric of travel in the first place. And I see how good all of that is and of course I want to share it, the world is wrong when that's not something people can have."

"-people at home think clerics are a little weird too, sometimes. If you were wondering."

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"I was," confesses Keshkun. "And your mate's all right with this? Does she travel around with you normally?"

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"I don't have one, which is pretty common for clerics - everyone knows a partner will come second to our calling."

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"Oh, I suppose that makes you pretty ineligible, then," says Keshkun. "Unless you had a very tolerant mate - Bav does, Soramu's very modern -"

"What about Soramu?" asks Bav, entering the apartment with a young boy.

"Very modern," repeats Keshkun. "Picked up your friends at your request, that sort of thing."

"Mother, please, just because you liked Grishaumi better -"

"I'm just saying she's very modern," says Keshkun. "You're going to magic on home now? We'll be there for dinner."

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-whoops, family drama. "I'm ready if you are," he tells Bav.

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"Ready, Col?" asks Bav.

"Yes Bav," says Col.

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"All right, we just need to hold hands-" and shortly they're back outside Soramu's burrow. "That went well, I think. I'm not sure what I stumbled into at the end, there, though."

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"Oh, I left my first mate and my mother didn't approve," says Bav. "It's not actually that unusual, she's just old-fashioned." He unfolds the door. "Soramu, can the hummun come in?"

"Sure, all right," says Soramu's voice.

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"Thank you!" he calls, once he's in.

"Should I cast the food spell now, give your co-mate a chance to get started with it?"

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"Yeah - Sek! Are you ready for a lot of meat to appear - I've invited my family, we've got neighbors too, we don't have to eat it all today, but if you want any of it cooked -"

"Oh - give me a few minutes, I want to get a dressing whipped up for tartare if nothing else - and rearrange the freezer -"

"Leave the freezer, it doesn't last, it'll disappear if we don't eat it in a day or so."

"- well, will our fruitcysts disappear if we gorge ourselves -"

"I can eat a lot!" cries their daughter. "Oh it's so funny looking - it doesn't smell good though -"

"We're not going to eat the hummun, we're going to eat some spren the hummun'll make by magic," says Bav.

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"Yes, please don't eat me, I wouldn't like it," Raafi attempts, not very successfully, to deadpan. "Your fruitcysts will be fine; where do you want it, and what kinds of cuts?"

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Apparently everyone favors different cuts; Sek comes up with a list, for their family, and a less confident list for incoming in-laws, and for their closest neighbors.

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And Raafi casts.

It's quite a lot of meat, and, yes, wild, when they check.

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They are delighted and can put away quite a lot of meat. There's enough that Soramu sends one of the boys to go get her mother, who lives within a half-hour's jog. She has to promise to save him a leg for when he's back to get him to do it but then he's off like a shot.

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Excellent. Raafi takes the opportunity to cast something to check if he can eat spren - yes - and then goes outside to take a break and write up some notes on the day so far.

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The locals FEAST. Keshkun and family arrive after a train amount of time and join in. Everybody's eating as much as they possibly can since it'll vanish otherwise. The females in particular can swallow enormous amounts when they want to.

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Raafi hangs back while they're eating, and after a while moves off a little farther and seems to be spreading some sort of cloth out on a relatively clear patch of ground. Then he - climbs down into it? That's odd.

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One of Soramu's sons follows him in there.

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The space inside the cloth is a rough stone room heavily cluttered with things - some on shelves, many in bags or baskets or piles on the floor, some cloth things hanging from a rack to one side, a collection of decorated sticks nearly as long as Raafi is tall in a basket and on a display board by where the stone is cut to be easy to climb in and out. "Hey," says Raafi, who's waded a little ways in through the mess and is looking at one of the shelves. "Be careful, please, some of the things in here are fragile."

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"What are the sticks, are they fragile, can I have a stick?"

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"They're walking sticks! Having two legs is more awkward than four or six, humans need a little help sometimes if we're going to be walking a long way or in hard terrain, and a good stick is good for it. I suppose I wouldn't mind giving away one of the ones in the basket, if you see one you like."

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The boy seizes one with a painted red spiral down the length of it and carries it back up the stairs, where Raafi can spot the kids playing catch with it between visits to the Meat Heap once he emerges.

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He's picked up a new adornment when he does, a slim silver armband decorated with curls and curlicues, and a bag of dried fruit to nibble on. He wanders over to where the kids are playing.

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"What's the new doodad?" asks Bav around a mouthful of filet.

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"Shrinking spell, since some of your architecture is a little awkward for me at this size. I can only use it once a day but it might come in handy sometimes, I might as well wear it."

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"Huh, awkward so you'd want to be smaller? You're not much taller than a female or much heavier than a male."

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"It's not bad, but it's not very comfortable to have to duck down to get through a males' door, and the females' doors look heavy. I've been fine so far, I'm not complaining really, but if I have the doodad anyway I might as well wear it."

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"How small do you get?" asks another male.

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"About half this size," he gestures to waist height. "And it lasts for a couple of hours if I don't end it early."

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"Is the doodad used up then? Seems like a waste of a doodad."

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"This one, no, I can use it once a day. I do have a few things I can only use once, but I'm saving those."

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"Makes sense," says Bav. "Thank you, very much, for the food, everybody here's going to remember this for years, it's as good as wild and a hundred times easier."

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"You're entirely welcome. Has anyone been asking to meet me?"

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"Lots of people want a look at you, I don't know how many of them have anything to say. Mother's over there if you wanted to continue the conversation, I don't know if you're good at telling us apart, we can't mostly tell other species apart."

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"I think I'll be okay with it once I've had some practice, but the pointer helps." He looks where he's been pointed.

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There is Keshkun, demolishing a pile of steaks.

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He wanders over, aimlessly enough that if anyone wants to stop him to chat they shouldn't be put off.

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"Can I touch the weird stuff on your head?" asks Uamok.

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"Oh, sure - gently, please, it's not very sensitive but pulling it would hurt. It's called hair."

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"You're like a wooly," she says, and she gently, no claws, pets his head, though it does take her a moment of calibration to pull back the pressure to something that doesn't bend his neck.

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He tolerates the mistake gamely and leans into the touch a bit when she eases off. "I'm not sure what that is."

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"It's an animal a little bigger than your head with wool. There's lots of kinds, some of them have wool with weird chemicals on it but some of them are okay to pet."

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"I guess I am a little like a wooly, then. My hair will grow out, though, eventually, if I don't find a way to get it cut."

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"What do you cut it with? You could get wooly shears, maybe."

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"That might work. We have special scissors for it at home, and some people make a career of cutting hair, for people who like fancier styles."

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"Huh. Once I saw a wooly with a decorative haircut but I don't know if they needed special shears for it."

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"I think it's just that hair scissors are finer and sharper, for detail work. The tricky part is going to be finding someone to do it for me, I bet. I'll look all funny in the back if I try to do it myself."

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"You could get a mirror?"

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"Some people can do it that way, yeah. I never figured out the trick, though. I guess I'll try again if I need to."

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"I can try if you want but probably it'd be easier for a boy."

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"Probably. It'll be a couple months before I want a haircut, anyway, I can wait and see who I know well enough to ask then. Or I can let it grow out, that doesn't hurt anything, it'd just be a little strange for me since that's one of the ways you tell human males and females apart, is that males don't usually let our hair get too long."

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"...but then you could just let it get long like you said and nobody would know you were a boy?"

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"Well, yes, some humans do something a bit like that. But I am a boy, it'd be strange for people to think I wasn't."

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"I guess maybe boys wouldn't rather be girls, even though being a girl is better," muses Uamok.

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"I'm not sure being a girl is better! It's definitely not that clear among humans, it's not very common for a human to decide they would rather be the other sex in the first place but it happens about as often in either direction when it does."

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"Huh! Do they really want to - fit in small spaces, or -"

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"Well, for humans we're all about the same size. But some people like being taken care of, or keeping house, or being the one to look after the children - those are mostly female things, for humans, we do it a bit differently, but I wouldn't be surprised if your males like them too."

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"Huh! Maybe they do. I should ask Zoi."

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"I'd be curious to know what he thinks about it."

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"I'm going to move in with him soon. I've been putting it off since I don't think Mother'll keep sending me what they catch out here if I'm in the city, though, and domestic spren is not this good. Your stuff is great though." She has a couple handfuls of lightly sauced tartare, and stuffs one handful into her mouth.

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"Glad you like it. You know it probably makes more sense for me to stay in a city at least part of the time, if you want to bring me with you - I can't settle down, exactly, I'm not happy that way and I'd lose my magic, but with people not knowing what humans are I can't just wander into town like I'm used to doing when I want conversation or a roof over my head for a few days, and a city has the most stuff, if I have to pick one place to get people used to me."

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"And then you could cast that spell every day and I could get some? Yeah, sure, I can look for apartments that have enough room for a hummun visitor."

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"Sounds like a plan. Should I go in with you to meet Zoi?"

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"I'll see him at school tomorrow, my school has boys. I could show you to everybody at school!"

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"That sounds like a fun way to spend a day, sure."

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"I don't know if Mother'll want you in the burrow overnight. And I'm not sure where you'd sleep, there isn't room in the nests."

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"I have camping stuff with me, I'll be fine outside unless you have a lot of predators around."

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"Nah. Well, there's bugs, I don't know if bugs would try to eat you, but no big ones, spren are the biggest animals around and they won't come anywhere near where people live."

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"I bet I'll be fine, then, the bugs I've seen so far haven't been that intimidating. And if they do try for me I can do magic about it."

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"I guess you can! What magic would you do?"

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"Well, usually if something startles me awake I'll teleport a little ways away, because I always have that spell on me and it gives me time to figure out what else to do. And then today I didn't know what I was going to find, so I have a few different spells I could use from there - I have one that turns me into a living statue for a little while, and one that lets me summon a big monster to fight for me, and I can fly for a little while if I just need to get out of range and wait for it to go away, and if it was something really big like a forest fire where I had to leave altogether, I have one that'd let me turn into a cloud and fly all the way to the city. Tomorrow I'll probably only prepare the monster spell - I like having something around for emergencies, and I can summon different kinds of monsters with that one and ask them to do different things, not just fight."

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"That makes sense! What other things do the monsters do?"

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"I usually summon elementals with it, they're a kind of monster that's made of rock or water or air or fire, and they can do different things depending on which one of those they are - I'd want a water elemental to put out a fire or save someone from drowning, or an earth elemental if I needed some rocks moved or if I was trying to get to something that was buried, or an air elemental to fly around and look for something, or a fire elemental if I needed a very hot fire, or needed one someplace and couldn't get there to make it myself."

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"Wow. Please don't start a forest fire."

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"I won't. It's been a long time since I've had a fire get away from me even a little bit."

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"Oh good. You seem like a very nice alien."

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"Thanks. Oh, since I'm thinking about it, I wonder how long your species lives? It varies quite a lot at home, from one species to another."

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"Oh, about twenty-five years? I think there was a male who was thirty once."

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"Oh, huh. That's short, compared to humans - I guess I don't know if the years are the same length here, they're about three hundred sixty days at home? And humans'll get eighty to a hundred of them, sometimes a bit more."

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"Our years are five hundred and seventeen days," says Uamok. "But it sounds like hummun live a long time!"

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"I guess we do. I'm kind of old for a human, I'm a little over sixty of our years, but I guess that won't be such a big deal here."

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"Is it a big deal in the hummun world?"

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"It can be. Our world has five common species of people, and humans are the shortest-lived of them, so it seems to the other ones like we get old very quickly, and they're not always kind about it."

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"That's mean! Are hummun going to be mean to us about getting old faster than them?"

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"Well, it's hard to promise anything, of course. But I wouldn't expect us to, we know that that hurts even when it happens by accident."

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"How's it happen by accident?"

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"People not thinking about what they say, mostly. Or sometimes making rules about how old you have to be for something without thinking about what that means for other species, but that's not so common, the other four species vary too so they're usually already thinking about it at least a little."

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"Like how I couldn't have a bank account till this year?"

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"Mmhmm. I've heard of people running into that exact problem with dwarves, actually, where they'll try to move into a city that's almost all dwarves and the dwarves don't believe them that a human is an adult at twenty and beardless instead of forty. -beard is the word for the hair on my face, dwarves have big long beards once they're adults."

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She pets his face. "And yours doesn't get longer?"

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"It can; not like a dwarf's though. And it's hard to keep clean if I let it get too long."

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"Oh, I didn't even think of that. I don't know if people wash woolies. The woolies probably wouldn't like it."

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"I don't know; most animals at home don't need to be washed but there are some exceptions. Humans wash ourselves, though - some big cities even have heated bathhouses for it, those can be really nice."

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"We have baths! But we don't have to get soap in between all those - is that thousands - of little hairs."

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"Probably thousands, yeah. It's not that hard with the kinds of soap we use, the soap gets into the water and the water gets it everywhere it needs to go."

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"I guess maybe that would work. Wow." Pet pet.

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"Mmhmm. I generally bathe in private but I could show you some soapy water sometime if you want to see what it's like."

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"We have soap and water, I know what that looks like, I just didn't know how you'd get it all through your hair enough to clean all the little bits. Why in private?"

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"For a couple reasons, but the main one is that where I grew up it's a little bit taboo to let anyone but your mate see you without clothes on - I'll do it if I need to, but I haven't needed to often enough to get used to the idea, most people in my world think it should be that way."

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"Awww, that's cute actually! I heard somebody say you don't have one though."

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"I don't, yeah. There's a couple reasons for that, too, but the main one is that I'm a cleric - we get magic from being very devoted to a concept, and everyone knows that we'll be more interested in that than in any mate we end up with. And travel clerics don't ever settle down in one place, so it's especially rare for us to find partners."

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"Couldn't you find a mate who was a cleric too?"

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"That's how it usually works when we do partner up," he nods. "I think humans might be a little less interested in having families than your species is, though - still interested, most of us do find mates and have children, but it's not that surprising that someone who was busy with something else wouldn't spend time on it - I have a brother and a sister and as far as I know my sister never took a mate, either, she's been busy with church business. Six of my brother's seven children are partnered up, though, that's a more normal number."

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"Your sister doesn't have one either! Oh no, your parents must be so upset!"

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"Oh, she's got a very prestigious job instead, they were very proud of her." He sounds kind of bitter about this.

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"They won't have any grandchildren!"

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"-you don't count lineage through males? We do. And seven grandchildren from three children isn't many, but it's respectable."

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"Oh, I mean, they might have grandchildren but they might also not, you know. I don't call Keshkun Grandmother because she's Bav's mother and we aren't positive who's my father. I just call Mother's mother Grandmother."

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"-huh, I really can't see humans thinking about it that way. Usually it doesn't come up, we usually pair up one and one or it's one male with a few females, sometimes, but I've met a couple of human families with more than one male and they all just thought of all the children as belonging to all of them."

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"One male and a few females? How many females do you have? Don't they fight? And anyway it doesn't matter much to Bav if I'm his, because I'm definitely his mate's and anyway he raised me, but Keshkun isn't raising me."

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"I think this has to do with how humans just have less of a difference between males and females - we swap it around, too, males are more likely to be in charge among humans, but either one can go to their parents and go 'this is how I want things to be' and have about the same chance of them listening to them. And we might like babies a little more, too - does your species ever adopt children?"

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"Not, like, for fun. If my parents all died I'd take care of my brothers till they found mates. If somebody really important needs an heir and can't manage to have a daughter they probably have some way to deal with that."

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"Well, that'll do it. Humans like raising children, and we get just as attached to ones we or our children adopt as ones we have ourselves."

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"But I didn't say your brother would be sad. I thought your parents would be."

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"I mean they might have been a little disappointed that they never got to see what kind of children she would have, but that's not the same as not getting grandchildren at all; they did, through my brother, and that counts just fine for humans, because they know they're his and because they care less about that in the first place. And we do swap it around, remember, they might have been happier to get grandchildren from him than from her."

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"Yes, it makes sense if they know they're his."

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"Mmhmm. We really do count adoption just the same, though, too. Like - it happens in humans sometimes that someone won't actually be interested in partnering up with someone of the other sex, and will take up with someone of the same sex instead, and of course they'll have to adopt if they want children. My brother's younger son is like that and my brother and his mate don't mind at all."

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"Whaaaat, that's so weird! How would they even mate?"

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"They end up getting pretty creative with it, as I understand it. But they seem happy enough with the arrangement."

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"Huh. Hummun sure are strange."

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"A little bit. I'd say that's a species thing but that one isn't even, the other humanoids are just the same and some species of people are even worse."

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"Worse?"

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"Oh, like goblins don't come in male and female at all, they're all both, except sometimes they have a weird year and start changing to be more like a humanoid male or female, as adults, without any warning at all about who's going to be what. Or some species of fae are only male or only female, and mate with other species to get more of them. Or dragons, which are giant magical lizardy creatures that can shapeshift, and every once in a while someone will find out that, surprise, that stranger they spent a night with wasn't what they looked like at all, and now they have a half-lizard baby who can spit sparks of electricity when they get cranky."

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"Oh no! That's so complicated! I like our way better. I don't think dragons or fae will have a lot of luck here, anyway, people want families, not to just randomly wind up with babies and no help taking care of them."

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"Yeah. And those things are rare, anyway. But my world certainly does get complicated."

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"Will a lot of hummun and other things come here?"

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"I'm sure you'll get tourists and merchants and things. I haven't seen anything yet that would draw a lot of immigration but there might be something, if there's work we're better at doing or something like that."

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"Well, there's magic."

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"Mmhmm. That'll get you some immigration - Pelor will want to put a church here, I'm sure - but maybe not a whole lot of it, spellcasters aren't all that common."

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"Who's Pelor?"

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"Pelor's a god, I don't think I've explained those yet - so clerics get our magic from devotion to a concept, right, have you heard about that? Gods work sort of the same way, but they're not just devoted to the concept and get magic from it on top of having an otherwise normal life; they're made entirely of the magic of a particular concept or handful of concepts being important, and that means they're much more powerful and even more focused on just those things, with a much broader perspective on them - the god of travel is called Fharlanghn," he touches his pendant, "and he knows much more about travel than I ever will, because being a god lets him see more of what happens with it and because he's been around so much longer, gods are immortal. So usually clerics of a particular thing will also follow the god of that thing, because they know so much more about how to do it right, and because their perspective lets them coordinate more - it's not common for gods to talk to their clerics, I'm not having a chat with him every week, but once a year or so he'll send me a message saying there's work to be done in some place or other to make it easier for people to travel there, or to help people who need to travel suddenly. And it also helps clerics work together, if they're all following the same advice about the best ways to do things - not so much for Fharlanghn's clerics, with that, since his advice is for us to go see whatever seems interesting to us instead of sticking together, but for example he says that when we are working together on a problem we should make sure to listen to everyone, since even someone very new to being a cleric might have seen something that lets them give good advice in that particular case."

"So clerics have an advantage at working together because of our gods, and most gods' clerics form groups to do that, called churches. Different churches do different things, depending on the concept they're about; one of my favorites is about pleasure, and holds art classes and massage lessons and fancy dinners and gives away nice food to people who wouldn't be able to afford to get it themselves, as an example. And Pelor is the god of community and healing and the sun, and his clerics run hospitals and take care of orphans and try to give away enough food to keep anyone from ever starving, and every week they have a meeting for anyone who wants to go to it where they talk about what the community needs and how to be a good neighbor. It's the most popular church in my world, most places people live have one of Pelor's churches at least close enough to get to if they really need it."

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"And some of those will come here and do the food spell? They'll get lots of people's attention if they do the food spell."

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"You might actually want the pleasure goddess - Lastai - for the food spell, Pelor's clerics will be more interested in using their magic on injuries and things unless it turns out that domestic spren is bad for you somehow. I'm friends with one of Lastai's top clerics, though, I shouldn't have any trouble talking her into sending somebody."

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"Healing injuries is good too but right now I'm not injured and I am full of about four times as much wild spren as I'm usually served in one sitting."

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"Mmhmm. Well, you can have both, they don't get along completely uncomplicatedly but they won't fight or anything - Pelor's church thinks that the taboo on letting people see you without clothes makes humanoids better neighbors for each other, and Lastai's thinks it's bad to make people wear clothes if they don't want to."

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"...are the Pelor hummun going to try to make people in hospitals put on clothes? That seems like it would be harder with an injury."

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"I wouldn't expect them to. I think they only expect it of humanoids, and even if they decide you should, only wearing clothes in hospitals wouldn't really help anything, the idea is that having something private with your mate makes that relationship more special and stronger."

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"It does sound cute but I think when I move in with Zoi and whoever else the special thing we have together will be... an apartment... also I think probably wearing clothes would make it very hard to have sex."

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He laughs. "That's part of the idea, yes."

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"Why do they want that to be hard?"

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"Well, part of why it is how it is is that we've been doing it this way for ages, and the most important part is covering up the sex bits, so everyone is used to only seeing sex bits when they're about to have sex, so now if you don't wear clothes, as a humanoid in my world, everybody thinks you're doing that for some sex reason, and that's very distracting, and also upsetting if you think what's happening is that someone is doing a sex thing to try to steal your mate, or if it's your mate and you think they're trying to get someone else's attention. And Pelor's people think - well, two things, the first being that since everything is mostly okay how it is and it'd be a big mess to try to fix it, we should just keep going how we are, and the other being that even if things weren't like this, it'd be distracting to have people going around naked all the time just because it'd be less clear whether what they were doing was a sex thing or not, and having less of that kind of distraction lets us work together better - we don't have sex in public for pretty much the same reason, it's not how things are done and it'd be strange and distracting and upsetting for someone to be doing it all of a sudden. But Lastai thinks that that isn't giving people enough credit for being smart, and that you could just say, okay, this is allowed now, if someone does it all it means is that they want to and if you don't want your mate to go after other people you should talk to your mate about that, and she thinks that stopping people from doing things that make them happy when you could solve the problem another way instead is bad."

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"- oh, we just have sex in public," says Uamok. "Which sounds a lot simpler than all that. How do you even know if somebody's got a mate, do you just have to be like 'hi my name is Uamok and I have one mate' or -"

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"Most human cultures have some way of marking it; in mine it's rings, if someone is wearing a ring on this finger they're taken. Special adornments are pretty common in general, some places do skin paint, some places do special haircuts, that kind of thing. Dwarves do that, too, they braid their beards in special ways to say a bunch of different things about themselves, and that's one of them. Some places that are much more formal about it have specific ways you'd ask, or specific people - there'll be one person or a few people who help everyone in town find mates, and you never approach someone yourself, you go to one of them and tell them what kind of person you're looking for and they'll introduce you. And then this isn't common in humans but in a couple of other species you wouldn't necessarily find out at all until you'd been seeing someone for a while, and it's totally normal for people to let their mates have casual relationships."

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"Wow. I think some places have matchmaking here. I sort of did that, I told all the girls in school that I wanted the sort of boy who goes to school and they should set me up with their brothers if they went to our school, and then I had Zoi."

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"Sounds like a good way to do it. Is he studying something interesting?"

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"Zoology!"

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"Nice! That's a pretty popular topic for our scholars, too, and always important."

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"I mean, you have monsters, that might make it more important."

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"Well, that, and it's good to know things about the wilderness in general, to know how to use it and how to avoid wrecking it."

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"Yeah, that's true. I study lots of different things, I haven't gotten specialized yet."

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"That's good too. Do you have a favorite so far?"

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"No, or I would've specialized! Uun tells me that I seem to just like being in school more than I like any of the content."

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"Hm - how do you feel about math? One of our kinds of magic anyone can learn if they're clever enough, and it's not like math exactly but it's pretty similar to it."

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"I like math!"

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"Well if it turns out I can get home soon I can take you to meet some wizards and see if their magic looks interesting. They can do the widest variety of kinds, though most of them specialize at least a little - they can't make food the way I can but they can change animals around and make new ones, maybe you can figure out what's going wrong with domestic spren and fix it altogether."

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"Oooooh, that would be amazing. And I'd be rich!"

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"Mmhmm!"

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"Is the tuition really high? Oh, and I'd have to learn the langauge."

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"It's on the high side, but I don't know what the exchange rate will be like, and you do have more technology than we do, I bet you'll be able to manage it. Or they do offer scholarships for promising students. The language could be a bit of a problem but that's the sort of barrier it's my job to help with - I can teach you while I'm here and if you're still not comfortable with it when it's time it I can get you a translation necklace of your own."

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"Oh, that sounds fun! You could teach the language to a whole circle - well, I think whether there should be boy teachers is still under discussion but I bet they'd let you since you're not a person boy."

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"I doubt I'll be around long enough to teach a whole class on it in one go, but if they don't mind me doing it a bit at a time when I'm around, sure."

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"Not every circle is necessarily a very formal one that matches up exactly with the school schedule," she assures him.

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"That sounds like it'll work fine. Do they do lots of informal classes like that? I might want to take a few, if there's anything that doesn't need too much background."

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"There's clubs and things, and one-time circles on very specific things like hivebugs or whatever."

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"Sounds like I'll be able to find something interesting. What are the circles like, is there anything I should know about them?"

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"All the students stand in a circle and if there's a teacher the teacher's in the middle? And you stomp on the ground if you want attention."

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"I think I can work with that. In my world usually have the teacher stand by a wall, with everyone looking at her or him, and then she or he can hang things on the wall for the students to look at, or write on it, if it's the right kind of wall for that."

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"Very big lectures are sometimes like that! Little classes it's nice to have outside."

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"How many students would you usually have in a class?"

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"Oh, like ten."

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"That'll do it, I'd expect more like twenty usually. I bet yours are nicer, though, you get more of the teacher's attention."

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"Yeah, twenty sounds too big - sometimes they let it get up to fifteen, if a lot of people want in."

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"Wow. I think the largest lecture I've ever been to was a couple hundred, that's not common but it happens sometimes, when you have someone famous giving a talk on something popular."

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"I haven't been to any of those but I think they exist."

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"Well, we do a whole range of sizes. If you go to wizard school I'd expect some of your classes to be twenty or thirty, and some to be bigger and either just be lectures or be ones where you'll break up into groups to do things with a few of your classmates, and then if you're studying something unusual or have a question that's too specific for the whole class to want to hear, your teachers will have time set aside to meet with you. Or if you think you'll have trouble in a school set up like that you could take an apprenticeship, that's also pretty common for wizards."

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"It sounds fine, probably? Just like it couldn't be very discussion-oriented, it'd be more like reading a book. Is that what the small groups are for?"

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"Mmhmm. Or they assign a reading ahead of time and whichever students are interested in talking to the teacher about it do and the rest listen, that works pretty well for us."

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"Are most of them not interested in talking about it?"

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"Mm, if you started a conversation they'd probably have something to say? But they might not think it was interesting enough to talk about in class, or they wouldn't want to say it if someone else already had. And some humans don't like talking in front of groups very much."

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"Huh. I guess maybe boys are like that but girls aren't."

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"Well, we're used to having different species of people around, I expect we'll be okay getting used to you."

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"Different... species of people...?"

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"I know that translates oddly, since you only have the one word. There are lots of species that do person-things in my world, so we have names for the different species and then a word for talking about all of them but not animals. If I'm going to do a language circle I might ask the students how they think it should work, whether 'person' should be the word for your species or whether you want to use it to mean all person-ey species and come up with something else for yourselves. Or do something else, I guess."

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"Off the top of my head I'd say 'talkers'."

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"Sure, that works. -not all species that are smart enough that we count them do talk, but it's a pretty good way to guess, at least."

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"...why don't they talk?"

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"Some of them can't make enough different sounds for it, I don't know if that's all of them. They still learn languages, though, and you can tell them things just like any other talker."

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"Yeah, I think if they can understand talking that counts just fine."

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"Yeah, that's how we see it. And they're not that common, either. Anyway, there's all kinds of species of talkers out there who work different ways, it's not going to surprise anyone that people aren't the same as humans at everything.

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"Oh, good. It sounds so exciting! I should tell Zoi we might be going to another planet. ...and maybe pick up some more mates sooner than later since I won't be able to meet them in class there."

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"Maybe! I expect it to be at least a couple of months, though, for my friends to find the right sort of expert to figure out what happened and for her or him to get to where I was and see if the magic's still there."

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"Oh, a couple months should be enough, we'll start a new term and I'll have actual classes with them."

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"Sounds good. Do you have a break between terms? Is there anything I ought to make sure to see before I'm busy ferrying people back and forth between the worlds?"

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"We have a few days off between. Uh... do you mean like tourist stuff?"

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"Mmhmm. Or if there's something that might not be interesting to tourists but I'd want to tell them about back home, but tourist attractions are more interesting, honestly."

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So she can tell him about a pretty mountain known for good hiking and views at the top, and the biggest inhabited cavern on the continent which has a mall and pretty lights and carvings in it, and the art museum, and the theater, which is currently playing Misokun's Truth.

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"Well, I'm always partial to theater. Are there any of those you'd be especially interested in?"

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"Zoi liked Misokun's Truth and I haven't seen it."

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"Sounds good. Give me a bit to figure out who'll buy magic spren and it'll be my treat?"

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"- oh, you're probably going to have a hard time with money - you don't have a bank account and I don't know if they'll give you one -"

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"Hm. I'd expect them to figure it out, they're going to want people to be able to pay me, but maybe paper money makes that more complicated somehow."

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"Well, you won't have a problem if people pay you in cash, but males do a lot of the grocery shopping and they don't have cash usually, they have scrip. And to cash scrip you need an account. I guess I can do your accounts if we're going to be hanging out a lot but everyone will think I decided to mate with an alien."

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"And that'd be pretty awkward, yes. Well, I guess I'll talk to them at the bank and see what happens."

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"I can come along to verify you can do magic, if you want."

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"If you're not busy."

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"Well, if you want me there you'd have to go after I'm done with school, but you were going to come to school."

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"Sure, that sounds like it works out. And then I'll need to figure out who to sell to - I was actually thinking of restaurants, not families, they can take a whole casting at once and I won't have to explain every time about it fading."

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"Oh! That should work fine and the restaurants'll have female owners who can pay you cash."

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"Mmmhm. I do want to see what happens at the bank, it'll matter for when other talkers want to come over, but I won't worry much personally if they can't help me."

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"All right, after school tomorrow before I get a train back home."

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That sounds like a plan; they can do that, then. Assuming nothing more interesting happens in the meantime than Raafi getting nibbled on by a giant caterpillar in the middle of the night, anyway.

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He does wake up with a giant caterpillar on his leg but it doesn't seem to want to eat him; it has laid a row of eggs down his shin.

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Gross, but probably harmless. He scrapes them off and prepares Neutralize Poison and Remove Disease with his other spells for the day, just in case he ends up feeling odd later, and heads back to the burrow.

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Presently out comes Uamok with her school things in a bag on her leg. "Hi, hummun! I forgot your name."

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"Raafi. Or I answer to Traveler, if that's easier to remember. I'm not sure I caught yours?"

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"Raafi's not a boy's name. Traveler isn't either but I guess it's not trying to be... I'm Uamok."

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"Uamok," he nods. "Different species usually have different sorts of names, where I'm from, Raafi's a human male name. But Traveler's fine if it's awkward."

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"Boy names are supposed to be short. I think it's because you have to say them more often - not individually but like if you're trying to call everybody in for dinner or something."

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"That makes sense. Human names don't really have a pattern like that - if I had a list of them I'd be able to tell you which ones were male or female but I wouldn't be able to explain how I knew. Talkers with long names do usually have a shorter version you can call them, but mine's too short to need one - my friend Katrianne goes by Katri or Kat, though, for example, or my other friend Everia will let people she likes call her Eve."

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"Huh. I don't think we do that. Maybe they do someplace faraway I've never been."

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"I guess I'll find out eventually."

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"Are you just going to wander all over the world?"

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"Most likely! My magic makes that easier than it sounds, and a lot less risky, and it's a lot of fun."

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"I've never gone very far. I guess to another planet to learn magic is very far."

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"Definitely. And you'll get to be one of the first, that's always something special, getting to see a new place without a lot of people telling you what to think about it beforehand."

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"What, would being told about it make it worse somehow?"

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"Sort of! Like, if I told you the best thing about humans was our, hmm, singing, let's say, that doesn't mean you would like the singing best, it just means I do, and if you're just going to all the choir performances you might never notice that you like our paintings or something better. And there's lots of things like that, where if you think you know what's going on you won't pay attention to other things that might be just as interesting or even more so."

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"But there might be stuff I'd never notice without being told."

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"Sure, but you can get that sort of advice later, after you've looked around a bit; you can't go back and see things completely fresh if you don't do that first." He shrugs. "There's nothing wrong with talking to people about a new situation before you try it, it's just that the chance to do something without that doesn't come along every day."

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"I guess so. Am I going to be able to fit places in a hummun city? It only just occurred to me you wouldn't have females' doors."

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"You'll probably want a shrinking spell, but I have a pretty good idea where to get you one. Or if that's too strange I bet I can find a college somewhere that'll work with you anyway, and our streets and things should be all right for you, it's just indoors that'll be a problem."

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She makes a face. "I don't want to be small! All my mates would leave me - I mean I have only one but I mean to have more before I go - and it'd be scary, and I wouldn't be able to move things around very well."

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"It's all right, you don't need to do that, I can figure something out. -how do you feel about an apprenticeship? I'm starting to think gnomes might be a good match for you, that's another kind of talker, they're very curious and love building and inventing; they're even smaller than your males, all of them, so you wouldn't be able to fit in their buildings even with a spell, but if you're going to have trouble with that anyway they'll be the most willing to bring everything out to you."

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"An apprenticeship sounds maybe less fun than a school because I'd only be learning one thing."

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"A gnome town will be nearly as good as a wizards' college for that. Maybe better, if you don't care about learning from experts exactly and I go looking for an interesting one - they won't have as many people who've spent a hundred years on one thing but they'll have plenty of people who've spent twenty years studying five things and are excited to talk to you."

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"Oh, they don't have to be experts at least not starting out. I'm sure every talker I could meet there knows lots I don't."

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"Definitely. All right. I have notes on all the towns I've been to; I'll go through sometime when I'm not busy and see if anything looks especially interesting. Is there anything other than species design lessons I should look out for?"

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"I wanted to learn magic too when you said I could do that!"

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"Oh, of course - any gnome town will have at least a few who can teach you the basics of magic. But making creatures is a fairly rare specialty even among wizards, you won't find that just anywhere, and if I know what else you're looking for in a town it'll help me figure out if there's someplace to start out that has everything, or if you might want to learn the basics somewhere more interesting and then move when you're ready to start specializing."

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"Hm. Well - what am I going to eat there with no spren on the planet?"

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"It seems like the obvious thing to do would be bring some spren over - we'll be interested in that anyway, new kinds of livestock are always welcome, and then you'd know you had something to eat even if you got stuck somehow. Another thing I'd want to do at some point would bring a couple of people to meet a druid, that's another kind of spellcaster who specializes in animals and nature, and see if they think you can eat any of the species on my world; we might have something close enough. And then I don't think we're going to want to have spren living wild in our world - that can cause all kinds of problems, a wild species going where it doesn't belong - but there's a few ways I could set it up for there to be a high-enough-tier cleric around for you to get magic spren at least sometimes."

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"Oh, you know what, I bet it would be really easy for other talkers to farm spren. They're scared of the way people smell but you wouldn't smell like us."

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"Huh! Yeah, I'd expect that to be something we can help with. You'll want to figure out how to let us immigrate without having bank problems or whatever, though, the kind of portal you can bring cargo through is very expensive."

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"Yeah, I bet they'll figure it out sooner or later! But hummun and whatever could also come here to farm the spren and just not have any people working the farm."

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"Mmhmm. I think they'd want to know that they could go to town and buy things if they needed to, but I don't see why it'd be a problem to have the farms just run by humans."

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"I guess they'd need startup capital to buy a farm with."

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"In the long run, yeah. To start with the people who own the farms now could keep doing that and just pay the humans to work on them until they can afford to buy them off of them, I've seen that work well. And poorly, sometimes, but it's worth a try."

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"Zoi's aunt has a farm! You could talk to her if you want."

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"Oh, that's convenient. Can you set that up?"

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"I can tell Zoi to hint for an invite. I haven't actually met the aunt."

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He nods. "Thank you."

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"No problem!"

Uamok's commute to school is about the same train ride Bav took the previous day, going two stops further. She has cash and can pay fare for both of them. It turns out that there is not a driver in the train, and most adult women know how to drive a train; Uamok does this herself for part of the way. (Raafi can see her through the windows of the two cars.)

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Huh! "Are there classes on driving the trains? That seems like something I'd like to learn," he says, when they meet up again at their destination.

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"Yes but they're not sized for males and the controls are in the females' car," says Uamok, leading him toward her school.

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"I'd still like to know. It'd be pretty embarrassing if I was stuck somewhere because I didn't and there was no female around."

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"You can look at the list of what circles are drop-in today," says Uamok. "I have a regular circle in second period and in fourth but I can drop in on anything in first and third and fifth."

There's a list on the wall of the school building.

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"Hm - does the school have a library? I might want to spend a period there if it's not expensive as a visitor." He peruses the list.

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"The school has a library. I'm not sure what they'd charge you though, it's included in my tuition."

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"Hm. Well I like the look of these three, actually - the art history one here and this - I think this is forestry, am I reading that right? and the home budgeting class, that seems like a pretty well-rounded glimpse into things, and maybe we can ask someone about the library for another day."

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"Forestry, yeah. I'll introduce you to the head teacher." They are getting quite a lot of stares. She opens the big door for him to let him in the building and shows him to an office belonging to the head teacher, who is confused to see him but has heard rumors of his existence since yesterday.

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As is to be expected. "Hello!"

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"Hello! What, uh, brings you here - are you going to drop lunch on the entire student body -"

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"I could. I was hoping to sit in on some classes, though, and we thought there might be some interest in having me teach a language circle at some point."

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"- sure! How about fifth, give the rumor mill some time. How big a circle can you manage?"

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"-sometime after I've had a chance to see how you do things and come up with a lesson plan, not today," he chuckles. "I guess if there's a lot of interest I could start some people on the basics but it wouldn't be a very good class."

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"Why wouldn't there be a lot of interest? You're an alien!"

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"All right. I hear ten is a pretty normal circle size here, that should be comfortable enough - how long do they run?"

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"Hour and a half."

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"I might only have enough material for half of that. I can do a general question-and-answer session with the other half, though, if that's all right."

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"Sounds good to me. I'll get a roster and wait list posted."

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"Mmhmm. And I'm hoping to go to Uamok's second and fourth period circles with her and the art history one first period, and use the library during third to go over my language notes."

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"That all sounds fine to me," the head teacher says, after glancing at Uamok.

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"All right, thank you. Oh, and - I might want to hold a circle at some point on how to try to get the sort of magic I have, but only people with the right kind of aptitude can pick it up; is there a way to get that information to people beforehand so that only ones who think they have a chance will sign up?"

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"What's the aptitude?"

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"There's two parts to it; one is the sort of mental strength that leads to perceptiveness, good judgement, and good self-control, which affects how powerful of a spellcaster they might be, and the other is a deep personal interest in and connection to some concept, which affects some of the spells they get and what they have to do to keep the magic. Mine's travel, for example, which means that unlike most clerics I can fly and teleport, and that if I ever decided to settle down to live in one place I'd lose my magic for it. Which is fine, because if I was the sort of person who wanted to, I wouldn't have the magic to begin with."

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"- what are some other concepts you can do it with?" asks Uamok.

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"I have a list in my notes, there's plenty of obscure ones I'll never remember without it. Ethics is pretty common, though - wanting to do good for people, or caring a lot about personal freedom or about finding a fair set of rules for everyone to live under. And some things you'd think of as careers, healing or smithing or working with nature or things, though it can be tough to get the right depth of feeling for something broad enough that way, most people with those careers aren't clerics. Really though if what I first described reminds you of someone there's a pretty good chance they can do it."

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"It didn't especially," says Uamok. "Didn't you say clerics have to be too obsessed to have mates, that would make it very strange for anyone to be like that already without trying to so they could do spells."

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"Not that obsessed, plenty of us would like to have both. We're just not willing to compromise on our calling for it, and it sounds like most of your females wouldn't have to. I'm not sure what it'd be like for your males, but they're going to need to be with somebody, a mate might be easier than their parents. - should we get going to the circle?"

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"Yeah, it'll be forming about now." She leads him to the art history circle, which is outside and about half male, half female, with a female teacher in the middle. They take up places in the ring and Uamok explains the hummun to the instructor.

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Raafi waits for the circle to settle before sitting, possibly quite close to Uamok if their neighbors are crowding them, and listens attentively.

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The male on Raafi's other side seems to feel it is important to sniff him and Uamok appears to find this reasonable behavior. Otherwise nobody's crowding.

The art history lecture is about materials science as it pertains to art, mostly sculpture but also other artforms.

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It's pretty interesting! They're much more limited in some ways, without magical materials or spells to help work mundane ones, but also more advanced technologically; the result is a bit of a patchwork compared to what Raafi's used to. He stays quiet for most of the lesson, but at the end he asks what innovations the teacher thinks might be most useful.

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"Most useful in what sense?"

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"I was hoping there'd be an obvious one - to let artists do more of the things they think are interesting right now, let's say."

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"Oh, let's see - anti-weathering treatments so art can be safe outside are always big."

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"Thank you," he nods, and then adds quietly to Uamok, "our magic can do that."

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"Ooh," whispers Uamok, as the circle produces a few more questions and then disperses.

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"Mmhmm. Art wouldn't be the highest priority, of course, but I bet there are a bunch of things like that."

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"Probably, yeah! Okay, I have math now..." And off she lumbers.

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He follows, but - "you know, I think I'd rather go to the forestry circle, I'll come see where your math group is and meet you there afterward."

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"Okay, see you!"

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And there's only so many places the library might be, he hopefully won't have much trouble finding it? Or if nothing else a casting of Locate Object should have a reasonable chance of pointing him at the books.

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The building isn't very large - well, it is very large, because it's sized for adult females, but it doesn't have very many rooms, it's clearly just intended for retreating in case of heavy rain or something. He can find the library in the basement without looking very hard. The topic division is chronological: if you wanted to know the entire recorded history of this planet in order you would start at SPECULATIVE COSMOLOGY and go through FOSSILS and PALEOANTHROPOLOGY and from there it gets a little hairier and the temporal divisions finer-grained (they have it by the century, with fuzzy areas for anything covering a period between calendar centuries). He can't go read about art history, he can just pick a period of time when people were doing art and look for books that are about art. They do seem to color-code for time-independent subject, though (art in general is red).

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That's pretty neat. He only skims to start with, though, and then goes to look for somewhere to get out his language notes and go over them - chairs are a lost cause but do they have, uh, tables?

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They have tables! The boys' tables are too low for him but the females' tables are about counter-height.

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He takes a spot at one of the females' tables, then. He's not starting from scratch, fortunately, he has notes on teaching someone with no Common enough of it to get by in a new place, and his old notes from when he learned Aquan and Terran somewhere - somewhere turns out not to be his belt, though, he'll see about getting them out of his portable hole later.

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People come in and out of the library occasionally to grab or put away books, and some of them sniff him or look over his shoulder.

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He mostly manages not to flinch at it. "Do I smell like anything interesting?" he asks one of them eventually.

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"Well, you don't smell like anything uninteresting. I never smelled anything like you before," he says.

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"I suppose that makes sense. Humans don't use our sense of smell for much, I wasn't sure what you might be getting that way."

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"Oh, this way I'll know you're coming if you're ever around again. Or possibly I'd mistake another hummuns for you, I don't know."

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"I don't expect there to be any more of us for a while, at least. It sounds like that might be a friendly gesture, sniffing someone?"

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"...yes? I mean, usually, it depends on context."

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"Humans have a lot of things like that, too. But I won't worry about it as much, anyway."

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"I didn't mean to worry you. I'm not going to eat you or anything."

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"It's all right. If I was that worried about it I wouldn't be sitting here - my magic's good for that sort of thing, not that it seems to be much of a problem anyway."

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"Really? What would your magic do if somebody tried to eat you?"

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"I'd teleport away, mostly. And then there's other things I could do if she or he kept trying, summon something bigger to fight for me or turn into a living statue or things, but usually the teleport is enough to startle someone into leaving me alone."

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"That would be pretty startling!"

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"Mmhmm! And nobody gets hurt, if I'm quick enough about it. It does use up magic that I want for other things, though, so I'd really rather people not make me jump just to see it, if you're going to be telling anyone about it."

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"Maybe you should just do a demo later, people'll wait for that."

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"I could, I do have a spell of the right tier that it looks like I won't want today. Would doing it after fifth period work for everyone, do you think?"

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"Sure, you can catch an audience on the way home."

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"I'll plan for it, then."

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And out scuttles the boy with his books on the monocontinental period.

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And Raafi gets back to work, and eventually concludes that he does want his Terran and Aquan notes enough to take his portable hole out in the library.

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"Whoa," he hears from outside the hole once he's down in it, "what is that, is it a magic hummun thing?"

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"Yup! Or I think this one was made by an elf, actually, but it's definitely magic. Please don't come down, some of the things in here are fragile - I'll be up in a minute though."

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"Aw, I wanted to see..."

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"Sorry, it's really not meant for visitors." Notes, notes, notes - there they are. He grabs them and climbs back out.

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"What've you got there? - aw, it's just paper." The person is a younger girl only about twice as big as Raafi.

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"Well, it's notes for the language circle I'm going to give later, I think that's at least a little exciting. But it's not magic, I'm still thinking about how to let everyone see my magic."

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"What are the ways you could?" she asks.

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"At home I might just go flying through the middle of town and then let people ask me questions, but I'm not sure that wouldn't scare someone. Or cause a stampede, actually. I could do a circle about it, but that only lets a few people see me at once, it doesn't really let everybody see the magic. I am planning on showing off one of my spells for everyone at the end of the day, and that seems like an okay way of doing it, but it still only lets people who go to this school see it, and only if they aren't busy right then and have heard the rumor that I'm going to."

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"I don't think it would cause a stampede," says the girl.

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"Well, maybe in a couple days I'll have enough free time to try it."

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"What are the notes for?"

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"Language lessons! People should be able to come and go to my world sooner or later - I don't know when - and it'll be useful. But I've never taught someone the whole language before, just enough bits to get by for a while, so I want to look at my notes from when I learned languages to remind myself how my teachers did it."

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"Huh! Do you know lots of languages?"

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"Three, which is a little unusual but not very, at home - which ones I know is stranger."

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"How is which ones you know strange?"

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"Well, the one I grew up with is just the common, which most people - of the species there, we've been calling them talkers to be less confusing - speak. But the other two are from two of the other worlds we know about, the worlds of water and stone."

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"Isn't... the normal world... mostly water and stone?"

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"Mostly, yep. And air, and a bit of fire, there are worlds for those, too. The worlds of those things are made almost entirely of just one of them, so only species who can live without the other three can live there, or even visit without a lot of magic to keep them safe."

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"...how could a species only need fire and not air or water?"

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"Magic, usually! The main kind of talker you find in a place like that is fire elementals, who are just made of fire and don't need to eat or anything like a normal species would. - maybe I should do a circle about that, too, there are a bunch of other worlds that we know about at home and lots of them are unusual like that."

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"Oh wow... are they pretty?"

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"Some of them. I don't have the right spell for it today but if I do a circle on the other worlds I can summon a little one for a few minutes to let everyone see."

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"I wanna see a fire talker."

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"Well, maybe next time I come I can summon one for everyone to see afterward, even if I don't do the circle. I do need to get back to work now, though."

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"Okayyyyy," she sighs, and she stops pestering him, but she does watch him.

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The human humans along humanishly. After a few minutes he starts humming to himself.

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Eventually she gets bored and goes out.

When he leaves the library Uamok is waiting for him at the agreed-upon place. "Hi!" she says.

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"Hi! How was math?"

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"It was great! Okay, you wanted to drop in on forestry?"

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"If you want to. I could use another period in the library, though, honestly - what do you have fourth?"

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"Weather and climate."

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"I think I'll go back to the library, then, and meet you for that."

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"Okay! Weather and climate meets over there by the green post." And they part ways again.

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Hopefully he'll have fewer interruptions this time, but even if not he should be in pretty good shape by the end of the period, and maybe have enough time to look through the books, as well.

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He does not have fewer interruptions this time but they're all equally polite and one of them wants to recommend him books, saying she knows where EVERYTHING is.

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Ooh! Well, he doesn't know what he wants, yet; what's good to know about?

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She attempts to sell him on books of plays.

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It's not impossible that they're a good use of his time! Why does she think they are?

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"Theater is the highest form of art AND each play encapsulates something important about the culture of its time. It's better to watch them, of course, but you're in a library."

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"I am planning on going to the theater later. To see... what was it called... Misku's Honesty?"

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"...Misokun's Truth?"

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"That's the one."

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"That one's very well written but it's kind of going for shock value, it's not really the best one on stage in town right now."

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"Huh. What would you say is the best one? For someone new to the area, I'm not going to catch any of the references."

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"Oh, well, that makes it harder. Seven Brothers?"

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"I'll have to see if I can get a ticket."

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"They're cheap, it's a little all-boys' company. Boys' theater isn't usually in as much conversation with the rest of the oeuvre but that means they're sometimes so creative."

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"Oh, I'll definitely have to see it, then. Fun little offshoots are my favorite."

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"There you go then! Misokun's is also well worth seeing, of course, you just have to tolerate some literary cannibalism."

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"Huh. Well, you did say it was going for shock value. And it would be nice to have a firmer idea of what's beyond propriety, here, maybe it'll help with that."

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"- oh, well, I mean, eating people is against the law, if that's what you mean."

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"That's good. It's generally not even something people joke about, at home. - I haven't felt threatened, exactly, but I haven't been sure whether I need to warn anyone else who might come over about it."

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"You don't even smell like food and it's been months since anyone was eaten in this city, I wouldn't worry about it."

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"All right. -you smell like food to each other? That's odd."

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"I mean, fruitcysts are just people flesh, right? Except those come off without hurting anybody."

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"I guess that makes sense. I don't think any of the species at home have anything like them."

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"Wow, that sounds inconvenient!"

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"I bet it is, in comparison. Being able to eat more kinds of food helps, though - most of us can get by on an all-plant diet if we need to, and I bet that keeps at least as well as fruitcysts."

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"Oh, yeah, plants kept better before freezers were invented."

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"Mmhmm. I don't know much about fruitcysts yet though... but if I get started asking you questions we'll be here all afternoon and I do want to do a reasonable job at the circle I'm teaching later."

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"Ooh, what are you teaching?"

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"My language! I do expect to be able to bring people back and forth sooner or later, so it'll be useful, even if I can only really teach the basics."

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"Ooh, how sooner-or-later do you mean?"

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"It depends on whether my friends back home can find me - if I'm very lucky it'll only be a month or two; if they get something from where I was but have to research it it might be six months or a year. I'll be able to get myself home eventually even if they can't, but that'll take longer, probably at least four or five years for my magic to get strong enough."

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"Your magic gets stronger?"

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"Mmhmm. There's different tiers of spells, and we can cast higher tiers of spells and more of the lower-tier ones per day, plus the spells themselves get stronger, with the right sort of - not practice like practicing the spells, but practicing what being a cleric is, doing things that have to do with that. - I'm probably going to do a circle on clerics, in a few days or something."

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"Maybe I'll drop in on that!"

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"I hope to see you there!"

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And she pulls another play off the shelf and pushes it into his arms and then leaves with her own book.

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He sets it aside and gets back to work, and looks it over when he's satisfied with his lesson plan.

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It's from 130 years ago and titled Still Trees and it's about a family moving to the big city from their country burrow. The daughter wants an education so she can be a bridge engineer, the sons are intimidated by city girls, one of the male adults opposes the move and is crabby about it, the matriarch of the family doesn't like her new job as much as she expected. The crabby male has an affair, one of the sons tells on him to Mother, Mother and the affair have a brawl that ends with Mother dead. The daughter kicks out the offending male, implied to go crawling to his sister's farm to see if she'll take him in, and the daughter drops out of school to get a roadwork job to support her little brothers and shoves them as fast as she can into barely-acceptable mating situations so they won't overtake her limited earning ability. Sometime after the last one is out of the house one of her teachers she had in her limited time at school finds her and offers her a scholarship, so the play ends on a happy note.

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Well, it's been a hundred thirty years, maybe things have gotten better. And it is very well-written.

He's got a little while before Uamok's circle will be over; he wanders through the stacks for a few minutes, but ends up going back out into the yard to see if anything interesting is going on.

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Uamok is having a huge fight with another female! The teachers are trying to break it up.

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-he casts, twice, and then casts again and suddenly appears next to Uamok. "Hey!"

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Uamok seems to be on the defensive; she tries, and fails for magical reasons, to shove him aside while three more legs bat away an incoming bite. A teacher also tries to grab Raafi and that one manages it, plucking him away from the action and depositing him behind a ring of spectators.

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He growls in frustration but is casting again before she's put him down; a small winged creature, glowing silver, appears between the combatants and flies in the aggressor's face, talons-first.

"Let me be I know what I'm doing," he mutters, and as soon as he's free to do so he's accelerating, magically, back into the fray.

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He has to knock a couple boys out of the way but they don't put up much resistance apart from being very stable on six legs. People do shout "what are you doing???" - most people present shout that, actually, except the furious girls and the teachers who are hauling on their tails one each.

The aggressor bites the bird-thing out of mid-air and claws at Uamok's neck.

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It's not going to kill her in the next five seconds. He casts again, and he, Uamok, and the nearest thirteen bystanders glow bright silver for a moment. "Stand down! Uamok, stop."

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Several people yelp about the silver-glowing. Uamok does not seem to hear him but the spell makes the girls bounce off each other long enough that the teachers can haul them apart from each other. The teacher who grabbed Raafi tries to pick him up again. When this doesn't work she gets her tail between him and the girls, who are still glaring at each other. "What are you doing?" she asks him.

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"Magic. Relax." He casts again and leans over the tail to pat Uamok's flank, and her wounds heal up. "What happened."

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"If the only alien on the planet gets torn apart how do you think that looks, huh?" the teacher says. "Uamok, Nishuti, are you two present here -"

"Yes," growls Nishuti.

"Yeah," pants Uamok.

"Either of y- Nishuti, you need a hospital?"

"No," snarls Nishuti.

"It's my fault," a sheepish voice behind Raafi attempts to explain.

"It is not," says Uamok.

"Oh yes it is," snarls Nishuti.

"Girls!" says the teacher who has Nishuti by the tail. "It is not your great-great-grandmother's day! Taking the boy home with you doesn't ride on scratching her eyes out! He'll go wherever he wants, and you'll be best served to calm down. Kiv, if you'd settle that while they're both speaking in complete sentences -"

"Uamok gets me," says the boy.

Nishti makes a very loud noise but doesn't attack again.

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Raafi scowls at her, but doesn't object further. "You all right, Uamok?"

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"I think so? Because of... healing magic?"

"Can you patch up Nishuti too?" asks the teacher who has Nishuti's tail.

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He looks over her injuries and casts, watching her as he moves to touch the spell to her shoulder.

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She doesn't attack him or anything. Lets the teacher pull her by the tail backward and around to the other side of the building.

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And Raafi turns back to the other teacher, the one who picked him up. "I didn't appreciate that."

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"I did not want the only alien in the world torn apart by scuffling students! You're tiny!" And she tromps off, apparently expecting the conversation to end there.

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Ugh.

What's Uamok up to.

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Uamok is letting Kiv fuss over her, apparently, and he's checking her over for any remaining scratches.

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There shouldn't be any, he didn't skimp with her spell. Still: "Everything looking good?"

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"I think so," Uamok agrees. Kiv continues his inspection regardless.

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He sits next to her. "Does that happen often? What should I do about it? I was trying to scare her off, I had a spell up that would've stopped her from coming back in, didn't work at all."

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"It isn't all that often," Uamok says. "If you'd come in earlier you could've maybe scared her but once somebody's fighting it's hard to stop. Did you have anything that would've helped the teachers pull us apart?"

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"Could've made them stronger, if I had the spell for it. And if you just get too angry to stop I can do something about that."

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"I mean, I didn't think it would be safe? She wasn't going to stop. Even if I weren't angry I still wouldn't want to get bit."

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"Mm. Well, I can come prepared for both, in case I have to handle it on my own sometime; calming isn't an expensive spell."

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Kiv finishes his inspection. Brushes alongside Uamok till she picks him up and rolls over and proceeds to copulate with him in front of everybody.

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Well, okay, that might follow.

He tries to retreat in a way that looks less like a retreat and more like just wandering off.

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They do not object to this.

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They... probably won't be at it long, right... gosh that's noisy.

He'll go check in with the headmistress, how about.

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They are not in fact at it long, the noise cuts out about a minute later.

He can find the head teacher, here she is! "Yes?"

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"Hi! I just wanted to make sure you hadn't heard anything too concerning about the fight just now that I might need to clear up."

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"I heard you jumped in the middle of a scuffle and cast spells on a lot of people but also nobody's bleeding on my lawn right now so all's well."

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"That's how I see it. I would like it to be known that grabbing me out of something like that is liable to do more harm than good, if you have a way of passing word around - I'm small, sure, but with magic that doesn't mean much."

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"I wouldn't jump in the middle of one of those either, standard practice is get them by the tails! If you're magically invincible, good for you, I'll let it be known, but I don't expect a repeat incident any time soon."

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"All right. Thank you, anyway."

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"Thank you for patching them up, I hate having to defend the decision to have coed schooling every time the girls are at odds over a classmate - it happens even if one of them backs down at posturing, it happened the time they kept it confined to arguments through intermediaries -"

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"That sounds rough. Well, I'd have a hard time coming to terms with teaching circles at a school that wasn't co-ed, if that helps at all."

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"Oh? Why's that? Most of them aren't."

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"I'm male, for one thing. That means something different for humans, but it still matters to me. And it wouldn't be comfortable teaching at a place that was turning people away for a reason that felt silly. Not when my whole calling is about helping people have experiences they wouldn't normally."

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"I don't think I'd say girls' schools are silly. And we're people, not hummun."

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"Maybe they're not, for people. But it'd take some convincing for me to feel that way, and I'm pretty sure this is still better for what I want to be doing."

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"Well, I'm not complaining."

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"Glad to hear it. Well, I'd better get going, next circle starts soon."

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"Enjoy!"

The weather and climate circle is talking about how they tell when it's going to rain and the instruments they use for that, like barometers.

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Raafi is familiar with a few of those instruments; others are new, and quite clever. He's fairly quiet through the lesson, again.

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He gets looked at a lot, but the lesson mostly proceeds without his presence making it weird, with students stomping to be acknowledged. It seems a little harder for the boys to stomp loudly enough but they have practice.

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And of course Raafi is even less suited to it. Maybe he'll see if he can get a little drum to bring with him next time.

Soon enough the circle is over. "How do we find out where I've been assigned?" he asks Uamok.

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"For your circle? Let's check the schedule." The location is named and she can lead him to the correct lawn-mark.

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And he'll sit there and wait for the class to assemble.

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He is presently surrounded by people! Mostly girls, whether because they're the ones who feel like they might plausibly capitalize on the knowledge or by coincidence or signup advantage is unclear.

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That's not very surprising; he might want to do something about it in the future, but for now, it's fine.

"Hello, everyone! My name is Raafi, or you can call me Traveler if you prefer, I answer to both. I'm not usually a teacher and I'm doing this circle on a bit of short notice, so I don't expect to have enough of a language lesson to fill the entire period; do feel free to ask questions about the subject, and you can save any other questions you have for the end; I'll fill any extra time with a question-and-answer session. Let's get started."

It quickly becomes obvious that he's working from a lesson plan designed to get someone to the point of being minimally functional very quickly, rather than giving a comprehensive understanding of the language; he covers the grammar, but only in simple terms, and the vocabulary is mostly practical words that would be relevant to getting by in a new city. He explains some basic things about his world, too, mentioning gods and churches, explaining how to tell the difference between humans, elves, dwarves, gnomes, and halflings, and passing around examples of the gold, silver, and copper coins they use as currency.

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They pass around the samples, and do not think they could tell gnomes and halflings apart until the gnomes started asking questions, and they don't know what gods are, and they're mostly pretty quick at the language, with a boy and a girl who might be mates taking to jostling each other so they can playfully say "excuse me" in Common over and over.

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That's cute; he lets it go unless and until it starts distracting the other students.

Gods and religion are a topic that could easily fill a whole circle themselves; he's considering putting one together and they're welcome to come to it if he does. For now it's enough to understand that gods and their churches have various goals and focuses and that if they find themselves in need of help in his world, a relevant church - or Pelor's, generically - is a good place to ask.

He ends up coming closer than he was expecting to filling out the period; there's about fifteen minutes at the end for questions.

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They have some grammar questions - they have never encountered plurals before - and some pronunciation checks, and then they want to know when they'll be able to visit, and if the females will fit streets and buildings and vehicles, and if it's a safe place, and how expensive magic doodads are.

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He answers the language questions, and gives the same explanation of how it could be anywhere from a few months to a handful of years before there's transportation available. Females should be able to manage outdoors in most places - some of the narrowest alleyways might not work for them - but probably not indoors, by default; he can think of exceptions to that but aside from stables they're relatively rare. He hasn't seen vehicles besides the train, yet - he'd love to see trains imported - but if they're on about that scale, they'd be fine on country roads but only fit on the main thoroughfares in cities.

The world as a whole isn't tamed or anything, and does have monsters, but he expects they'll be most interested in the cities and larger towns at least to start with and those tend to be fairly safe - best to have a guide along to start with, of course. And magic doodads tend to be quite expensive, on the order of thousands to hundreds of thousands of gold, since they need expensive magical components and lots of time by a specially trained spellcaster to make; single-use and a few very minor ones are easier to make, and can be had for less - tens to hundreds of gold.

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"You use gold as money?" somebody asks. "Isn't that heavy if you want something expensive?"

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"We also use platinum - it looks like silver, but a bit brighter, ten gold to a platinum just like the others - or gemstones, for really big purchases. Diamonds, rubies, and large pearls are especially valuable, those are useful for spells."

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This causes some muttering; they don't go in for adornment much and do not have these things around for decorative purposes but they've certainly heard of them.

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Mining isn't his area at all, unfortunately. They'll be able to get them by trading, at any rate.

Are there any more questions?

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"What sorts of things do people on your world want? Besides metal and minerals. - can you list the specific metals and minerals they like again."

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"Copper, silver, gold, and platinum, for coins; iron and steel for building and crafting; diamonds, rubies, and large pearls for spellcasting; most other gems for decoration - black onyx is an exception, that's used in a few spells that are illegal in most places, and trading it is generally illegal too. Aside from those, spices are a popular trade good, and rare food if it travels well enough - I'm going to be working on figuring out which of your plants and animals are good for humans to eat over the next few weeks, and we can eat spren just fine - and artwork in general; you won't be able to make clothing very easily but I'd expect furs and skins and any interesting sorts of cloth you make to sell well, and any paints or dyes you have that we haven't invented yet. Your inventions are going to be a big deal, too, but that'll be more of a one-time thing."

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"Why are the spells illegal?"

"How does a spell use a gem?"

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"I'll get into that in another circle," he tells the first girl. "The quick explanation is that they're dangerous to cast, and dangerous to be near someone casting, in a way that most churches disapprove of and most governments don't want to deal with."

"Spells that use gems use them in a few different ways! Some use powdered gems, and you have to spread the powder around as part of the spell and it's not really possible to pick it back up again. The one that takes pearls, the pearl is dissolved in alcohol and drunk as part of the casting, and bigger pearls get turned into doodads - they're especially good at storing spells, when they're prepared right. Other kinds of gems get turned into doodads sometimes too. And diamonds in particular are used in spells to resurrect the dead, where they're taken by the gods as an offering."

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"Couldn't you do the spell in a clean room and then vacuum the dust up?"

"You still haven't explained what a god is, let alone why they want diamonds!"

"You can resurrect the dead?"

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"That might work! It's hard to get a room clean enough and we don't have vacuums, but I'm sure someone's tried sweeping the powder up. I haven't heard about it, though, so I can't tell you what happened."

"There's a lot to talk about, with gods, they're an important part of how things work in my world and I think if I try to explain them now it'll just be frustrating, I won't get anything close to a full explanation in. I am planning a circle on the topic. My understanding is that diamonds are especially easy for them to work with, magically, and rare enough to be a meaningful sacrifice - they'll take other kinds of offerings too, but it's a lot harder to guess what they'll accept, it varies from god to god and seems to depend on the exact situation."

"I can, with some limits - I need part of the body, mostly, and the offering, and it's an expensive spell even aside from that, unless the person is very recently dead. And I can't do anything for someone who died of age."

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"Why not old age?"

"Why does it have to be a meaningful sacrifice? What does that have to do with whether they can resurrect the dead or not?"

"How is it expensive apart from the diamond?"

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"That gets into philosophy - and without the gods I'm used to, it might be different here, actually. The short answer, at home, is that the goddess of the dead has decided that that's how it should work; she thinks it's fairest for everyone that way."

"Well, gods only have so much attention, and resurrecting the dead takes a bit of that attention, unlike most spells; they don't want us asking for it casually."

"It's a powerful enough spell that most clerics will never be able to cast it, so just finding someone can be a whole quest. And - sometimes we'll make an exception, depending on the cleric and the situation, but usually we'll charge the standard amount set by the wizards' guild for a spell that strong, which starts at around a thousand gold before the cost of the offering."

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He's attracting a bit of a surplus audience on top of the official attendance of the circle at this point.

"What makes it fair to require diamonds? Fair to who? Don't you have poor people?"

"Is there a way to... ask to raise the dead... casually. Like, 'oh, excuse me, can I have the time and also my grandma."

"My economics teacher thinks price-fixing is BAD."

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"I'm not a cleric of the goddess of the dead, I'm not sure why she does things the way she does. I know she's thinking about more than just the dead people and their families - this gets into philosophy too. I can say she's not trying to be nice, she's not that sort of goddess."

"There really isn't - there are only a few ways of reliably getting the gods' attention at all, and all of them are expensive one way or another."

"Maybe I should take a circle with your economics teacher; I don't know much about economics."

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"She does them first and second circles every day and they alternate which is drop-in! The rest of the day she does math," says the person who is taking economics.

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"Well, I'll see about dropping in, then. And," he turns back to the first questioner, "I wanted to add that it is possible to do the spell with other kinds of offerings, including ones that aren't expensive at all, it's just harder to guess what will and won't work. My spells come from the god of travel, so if I needed to raise someone and couldn't get diamonds for some reason, I'd start by figuring out if there was a really impressive journey I could go on - maybe to find someplace nobody had ever been before, with some kind of monster I needed to defeat to open the path so that other people could follow - and offer some symbol of that."

He keeps an eye on the crowd, but doesn't do anything about it for now.

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"You could build a spaceship," somebody says. "...except I don't think there are space monsters."

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"I bet building a spaceship would do it. I'd have no idea where to start on that, though."

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"What's a spaceship?" someone mutters, and "science fiction thing" someone replies.

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"Any more questions?"

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There are a few more, mostly in the same vein from people who weren't present when they were first answered (or postponed to his next circle), and eventually they start peeling off.

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"Before you go," he announces when he starts to lose the crowd's attention, "there's a bit of magic I want to show you - I'm sure the rumor is going to go around that I can teleport, and I don't want you all sneaking up on me to get me to prove it. So." He makes a little show of judging the distance from the circle to the campus exit - "I bet I can get all the way over there with one spell, what do you think?"

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A bunch of girls put nearby boys on their backs to let them see.

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He casts, lands neatly in the center of the pathway, looks around to confirm it, and gives a bow with a little flourish.

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The people stomp appreciatively!

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And he stands aside to let everyone through while he waits for Uamok.

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Uamok finds him at the end of the day. "Hi! Did you have a fun day apart from the incident?"

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"Mmhmm! And lots of requests for more circles, I guess I'll have to come back. You?"

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"Got two mates now! So that's good."

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"Congratulations! How does that work, if it's not rude to ask? It seems pretty abrupt compared to how humans do things, from what little I've seen."

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"How does what work, sex?"

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"Picking mates," he quickly clarifies. "It's pretty common for humans to take a few years figuring out whether we want to pair up with someone.

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"Well, we couldn't take that long about it, you live longer than us and have fewer apiece besides. But if I pick up a boy and mate with him in front of enough people that nobody we care about will be like 'oh, I hadn't heard' a week later it's done."

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"Huh, all right."

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"Of course, normally it's a single boy. He said to me he was done with her, but apparently she was a little dense." She scoffs.

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"That kind of thing happens with us, too. Usually a little less dramatically."

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"I'd hope so! But now he's mine, everybody heard him," she says smugly.

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He chuckles.

"So how far to the bank?"

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"About six blocks." People blocks are longer than humanoid blocks but it's still not all that long a walk.

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Hm. "Give me directions?"

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"You go that way till you see the statue of Hirulumi the Peacemaker and then turn left and the bank is the one with stairs going down underground and a copper arch."

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"All right. I'll meet you there." He casts something, and lifts gently off the ground, pausing a moment before zipping off down the street.

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"Oooh!" recedes Uamok's voice behind him. She gives chase, breaking into a run.

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He's pretty fast in the air, but not actually racing, that's not the point; she can keep up if she really tries, especially once he starts trading a bit of speed for aerobatics.

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"That looks fun! Is it scary?" she says when she's caught a post stuck in the ground to help her stop at the bank.

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He's still hovering. "Nope! You can't fall, with this spell, until it ends, and it's obvious that you can't. Some people still don't like heights but if it looks like fun it will be, usually. It's the same tier of spell as the food one, unfortunately, but I do have a spare today, want to try it?"

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"Sure, maybe after we're done with the bank!"

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"Sure." He hovers down to match female head-height and follows her in.

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The bank has no men in it at all. Uamok goes into an office, greets her banker very familiarly, introduces Raafi. "And he isn't a person so he doesn't have anybody to give him scrip, so he wants cash."

"...huh," says the banker. "And the ability to cash scrip he comes by, sounds like."

"Oh, yeah, since he can sell food and stuff," Uamok agrees.

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"I have magic; I intend to mostly support myself selling magically-made wild spren meat to restaurants, but I'd like to be able to sell spells to individuals, too."

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"Hmm," says the banker. "Irregular, but... evidently there's no one I can recommend you subordinate your finances to instead. If you're going to be selling things to restaurants they can give you cash but if you're going to sell spells to individuals who might be males you may get scrip so you'll have to know how to stamp them... have you taken a personal or family finance circle."

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"No, but I've been working with the school, I don't think it'd be hard to get into one."

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"I drop in one sometimes, you can come to that with me if you come back to school tomorrow," says Uamok.

"All right. I really think you should sit through at least one, maybe three or four, sessions of that before you try to operate a bank account," says the bank teller. "You can talk to the manager if you want, go over my head about it, but I just don't feel able to authorize an account when you wouldn't know how to manage one."

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"I am used to managing my own finances at home; scrip is new, but I can avoid that until I understand it. Is there anything else you're worried about in particular?"

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"If you don't want to accept or issue scrip, you don't actually need an account," the teller points out. "You can just demand cash, spend cash, carry it on you, spook thieves with magic or something till you know how scrip works. Most transactions are in scrip."

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"All right, I suppose that's fair enough. I'll be back in a few days, then."

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"I'll be happy to help you then."

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And out they can go. Raafi's flight spell wears off on the way out; he floats gently to the ground over the course of a few seconds.

"Well, I suppose that could have gone worse. Flight spell, and then do we have time to talk to a couple of restaurants?"

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"I think so, they'll be open long enough."

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"All right. The flight spell lasts fifteen minutes, and it fades out slowly when it ends; you stop being able to go up, and it'll bring you down at least sixty feet safely before it drops you, so it's safe to go that high even close to the end of it - about treetop height. I can only cast one more before I start using food spells, so I'll stay here. Ready?"

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"Yeah!"

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Flight spell!

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Uamok goes whoosh!

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It's always nice to give someone else a chance to play too. Raafi watches.

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She likes flipping over and over in the air, limbs and tail aflail.

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Yeah, it takes a while for that to get old.

He keeps an eye on the time, and calls up when there's about a minute left.

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She swoops lazily downwards and lets the end of the spell waft her the rest of the way to the street. She's attracted a small audience; they disperse when she lands and does some tail-gesture that might be equivalent to a bow.

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Hee. "Good as you thought?"

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"Not as fast as I was hoping? I think maybe you looked faster because you were close to the ground. But very fun."

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"Huh, I'll have to check my notes and see if I have anything to speed that up - I think it's plenty fast, usually. I'm glad you liked it, though."

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"I think I could run faster than that - not here, out in the countryside, where I don't have to turn."

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"Huh! That's pretty impressive. Humans' top speed without magic is about half that."

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"Well, you only have two legs, you probably have to work pretty hard just to avoid falling over."

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"That's true. We usually end up riding animals when we need to go really fast."

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"Sometimes we'll put boys on our backs, if we're in a hurry or they're tired."

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"I've seen a little bit of that, yeah. It'd be a little strange to do, at home - if you ever have a human ask for a ride you can tell them they're being rude, most talkers with more legs like that don't like to be asked."

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"Can I give them a ride and try to scare 'em instead?"

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He laughs. "That might be a bit much just for asking! If they pestered you I don't think anyone would think badly of you for it, though."

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"Okay! I don't mind carrying boys. Or little girls I guess though I've never had occasion."

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"Mmhmm. And if you bring your mates with you to school people will get used to you carrying them around, I don't expect that to be a problem or anything. You might get a few questions about it, I'd expect peop- talkers to assume they were your children if they weren't familiar with your species."

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"Wow, that would be awkward. Uh... I have the impression I'm not supposed to solve this misunderstanding by having sex with them till people get the idea?"

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"Right," he chuckles. "For anyone important you should be able to just tell them, and if you feel like it matters in general - I'm not sure I have advice about that, really, I'll probably have you talk to Kat about it before you come over."

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"Who's he?"

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"She's a friend of mine, I think I mentioned her? Her full name is Katrianne; She's a cleric of the goddess of pleasure, and one of the things she's good at is giving advice to people whose instincts don't fit well with society."

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"Oh, right. I guess this is sort of like that, or would be on your planet."

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"Mmhmm. And I'm not coming up with a clever solution, but she might have one."

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"It'll be interesting to see more hummun and figure out if I can tell you apart."

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"We do wear different sorts of doodads, that should help a little. Of course we mostly change them every day, so it's not perfect, but it's something. I almost always wear my vest, the outer layer on the upper part of my body, and I never go anywhere without my holy symbol, this piece of wood I'm wearing. And Katrianne usually wears pastel colored dresses, which are one piece that covers the whole body and is open at the bottom instead of being human-shaped like what I'm wearing. In most human places you can assume someone is female if they're wearing something open at the bottom like that, males don't."

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"Huh! Why?"

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"It's mostly just tradition, they do it differently in some places. The different types are a little better for different kinds of work, though, I think that's how it got started - pants like I'm wearing are safer for running and less likely to get caught on things, and dresses are more comfortable and can fit bigger pockets, and they're a little more practical for doing work in some of the ways humans fold up."

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"You are very foldy. And you do different work even though you're the same size and stuff?"

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"Mmhmm. Our differences are smaller than yours but we still have some, human males are a little stronger and faster and more active, and we're more inclined to take risks. Human females have more endurance and tend to be more patient and detail-oriented, and they're almost always the ones to raise our children, so they do the types of work that can be done alongside that - a lot of crafting is considered feminine work, especially the kind where you can do it at home and it's not too much of a problem to get interrupted."

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"Huh! Wow, your world is going to be so interesting to visit whenever that happens."

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"I'm looking forward to it!"

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"Are you coming home with me today or finding someplace to stay around here?"

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"I could go either way, I think. Assuming I get enough money from the restaurants to rent something, anyway, I do want to spend the night indoors."

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"Yeah... I don't really eat at restaurants since we usually have plenty of wild at home but that one smells good?" She points.

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"Sure. Let me cast something-" he does, and heads in.

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"What's it do?" she asks, following. The restaurant is full of families eating their meals off collective wide bowls that fit into floor depressions.

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"Gives me better intuition for talking to people, for a little while. It's a little like the spell that makes someone stronger, but mental instead of physical."

Is there anyone obviously in charge?

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There are waiters, all male, dragging the bowls around; whoever they answer to might be back in the kitchen.

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He catches one on the way back to the kitchen with an empty bowl to ask.

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"Yes, my mate owns the place," says the waiter, "I can tell her you're here if you tell me what you want?"

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"I have some magic I think she'll be interested in buying."

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"Thought it might be something like that." He scuttles back into the kitchen. His mate emerges a minute later and fixes her eyes on Raafi. "Come in back," she says.

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He follows. "So I'm not sure what rumors are going around exactly, but the one that says I can make wild spren meat is true, more or less - it's not quite that simple, but I don't think you'll have any trouble selling it to customers."

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The kitchen is beastly hot; spren in various stages of disassembly are being deboned and cut up and roasted and stewed and fried, with smaller parts of the kitchen dedicated to arranging flowers and pickles and powdering dried bugs and simmering sauces to go with it. "What's complicated about it?"

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"The magic wears off, after a while. If it's eaten before that it's fine, I've lived on magical food for months sometimes and not had any problem with it. But if I sell it to someone and they try to come back to the leftovers the next day they're going to be disappointed - it lasts a day from when I cast the spell, and then I can refresh it with another spell to last a day after that, and that's all."

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"In what form does it show up? Fully butchered, whole, somewhere between the two... And how much."

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"I can do it either way, and one casting makes enough food for forty-five people my size for a day - probably about fifty or fifty-five male people, we seem to need about as much food for our size."

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"Fifty-five males is something like... two families of eight, depending on how old the daughters are at the time. So, not enough to change the whole business model but enough to run a fun promotion. I think what I want to do is raffle off all-you-can-eat wild for one family, which I can cover with that much meat even if somebody shows up with her five mates and two girls and nine boys or what have you, and take a lot of it in small organs and chops I can sell separately as afters with regular meals if they don't eat it all. Is this an offer for right now or on some routine basis?"

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"I'm definitely hoping to sell a spell today! And I'm not going to be around consistently - I get my magic in the first place from traveling, so I can't be - but I expect to be here for at least a few weeks, probably a few months, and stop in sometimes after that. I can also do more than one casting today - I have five, I was planning on stopping in at a few different restaurants to see what kind of interest there was."

Permalink Mark Unread

"Oh, I can sell five. I serve hundreds of people every day here, and I do sometimes get wild in, though usually I sell it in smaller amounts."

Permalink Mark Unread

"I do think I want to check out the other restaurants too, see how I want to do things in the long run - it'll probably be the least hard feelings all around if I don't sell anyone more than one casting today, but if you have something specific in mind that'd use two, I could be talked into it."

Permalink Mark Unread

"I have to hold the raffle pretty quick to get it sold before I close, or even if I keep the staff an hour late. Fast auctions that bid up high, and this might go very high, disappoint second place - she figures she might've won if she'd had another minute to beat the price - and I could surprise whoever she is with a second all-you-can-eat."

Permalink Mark Unread

"That's a good point. All right. Do you know what you want me to make, or should I come back once you've had a chance to run it?"

Permalink Mark Unread

"Pek-pek smallness get me a dupe pad -" The nearest waiter grabs her a pad of paper. She writes up an order. "In order of importance, so there's some things on there twice, not sure exactly how much 'enough for so many males for a day' covers."

Permalink Mark Unread

He takes it and looks it over, nodding. "There's also a question of price - I'm not actually familiar with your money yet, so I don't have a number in mind, but whoever pays best will see more of me later."

Permalink Mark Unread

"Oh, make me guess, why don't you - this is the first place you came? Hoof's're inflated way too much to be a good benchmark, don't let anyone fool you about that, they only used to be worth that fraction of a spren -"

"He needs cash," Uamok puts in.

"- you're not -"

"- no! He's an alien!"

"- cash on short notice, ugh, and my daughter on a camping trip! Pek-pek what've we got in cash." Pek scrambles to find out. "I can keep more on hand in the future but I can't leave the restaurant at this hour to withdraw or cash scrip," apologizes the restaurateur.

Permalink Mark Unread

"It's all right, I understand about short notice. I can pick the rest of it up next time I come by to cast for you."

Permalink Mark Unread

"Oh, if you don't need it on delivery that's easier -"

Pek comes back and whispers to her. "I can give you four hundred now, and on top of that half whatever I bring in at the raffle," she says after a moment's thought.

Permalink Mark Unread

"Sounds good to me. Where do you want it?"

Permalink Mark Unread

"Fridge over here." It's big enough for her to walk into and it's half-empty; there's plenty of room for the food on the shelves.

Permalink Mark Unread

Magic!

Permalink Mark Unread

She rocks back on her hind feet for a moment, impressed. "Amazing. Pek, get him four hundred." And she picks up a different male and tromps out front to advertise her raffle.

Permalink Mark Unread

He waits, and confirms with Uamok that the money is good - "not that I doubt you, but I've barely seen paper money before" - and stops outside for a minute to see how the raffle is being advertised before heading off to look for another likely restaurant.

Permalink Mark Unread

Uamok suggests one two blocks later, "it says they specialize in tartare and that's where wild shows off best."

Permalink Mark Unread

"That does sound good." He doesn't bother with the spell this time, and takes basically the same approach.

Permalink Mark Unread

This place turns out to have wild on the menu already, and expects she will be able to move all the meat in plenty of time by advertising a sale. The owner does a lot of math about it - estimated greater volume at various price points, the risk that she'll have to stew or re-freeze (and thus mark down) some non-vanishing-prone meat if volume doesn't meet expectations, weighing the popularity of various cuts and organs - and eventually she can offer him a round twelve hundred, some today and some after her sister comes back from the bank.

Permalink Mark Unread

This also sounds good, and he likes her style; he can coordinate a bit better with her other deliveries next time, too, now that he knows more about them. Magic! And then on to look for more restaurants.

Permalink Mark Unread

They can find a third restaurant easily enough. This one tends to do parties; they have a regular customer they could drop the wild on as a surprise tomorrow morning, instead of defrosting a bunch of regular, but won't actually be able to charge that customer more for it, they'd just be making it back in general goodwill and a fond memory in the minds of party guests, so they can't offer him as much as the others.

Permalink Mark Unread

Hmmm - he'll swing back if he doesn't find places to take his other two spells, how about, and he'll let them know how to contact him for orders once he's figured out where he's staying for the next few days and how that kind of thing works around here.

Permalink Mark Unread

Party catering restaurant appreciates it.

Uamok finds him another fancy place that can incorporate it into the normal menu and hold a sale.

Permalink Mark Unread

Sounds good.

And for the last one, he'll cast a divination - it might not come up with anything, or just with something boring, but he's willing to spend the spell on the chance of an interesting result.

Permalink Mark Unread

It points him to a non-restaurant place Uamok looks very skeptical of, but apparently it's a butcher that's down a shipment of wild and will pay through the nose to be able to stock as normal tomorrow even if they have to put a sign on it; most people eat theirs as fresh as possible anyway.

Permalink Mark Unread

Pleasure doing business with her; he can let her know how to contact him once there's a way, too.

"So I should be pretty set for hotel money now; any suggestions of one?"

Permalink Mark Unread

"Are you a business traveler?" she says. "There's a Business Travelers' there."

Permalink Mark Unread

"I suppose I could be. We can see what they say about it, anyway."

Permalink Mark Unread

It turns out they don't care if he's really a business traveler but they do need to know if he wants a male room, a female room, or a family nest.

Permalink Mark Unread

"Could I see the male room first? I'm not sure if that'll be too cramped for me."

Permalink Mark Unread

The male rooms are very low-ceilinged, he would have to bend over if not crawl to get in there, but if all he wants to do is sleep they are a lot cheaper.

Permalink Mark Unread

If he ever winds up in financial trouble it'll be good to have the option. "I'll take a female room."

Permalink Mark Unread

The door is pretty heavy but it has a male section he can crawl through if it's too hard to haul. It has a giant nest in it. The nest is not especially plush.

Permalink Mark Unread

He says good night to Uamok and settles in, bringing a couple of cloaks up from his storage room to pad out the nest with along with his usual bedroll. Once he's comfy, he casts the spells to get in touch with the people back home - one to let another cleric of Fharlanghn know what happened, and another to give him directions to the spot; the third fails, as interworld communication spells sometimes do, and he contacts Katri with the fourth, filling her in as well. He of course won't know anything further until they've had a chance to do some legwork.

He's awake before dawn, and heads out to explore the dark streets and do his devotions.

Permalink Mark Unread

Some people are up that early too, bustling hither and yon. They seem a lot more suspicious of him when they can't see him well - the streets are lit enough that a running female wouldn't bowl anybody over but not by enough that he doesn't get a lot of double-takes.

Permalink Mark Unread

That's pretty fair. Does it get better or worse if he starts humming to himself?

Permalink Mark Unread

They apparently have no idea what humming is and that will get people who are trying to figure out what he is loping over from side streets too.

Permalink Mark Unread

He stops after the first time he has to apologize to a concerned passerby, and continues his wandering more quietly.

Permalink Mark Unread

It's a warm day, and once the sun's up it gets warmer fast, and more crowded.

Permalink Mark Unread

He heads back toward the school once his spells come in, but he's not in a hurry to get there; he's hoping he can find someplace to get something that's plausibly breakfast, but just looking at the shops and architecture is perfectly fine, too.

Permalink Mark Unread

He passes various restaurants and grocers, selling spren and seasonings and garnishes.

Permalink Mark Unread

Salad for breakfast isn't awful; he finds a cute-looking spren-garnish boutique and goes in to look around.

Permalink Mark Unread

He can assemble a decent salad out of bizarre alien greens and flowers and seeds!

Permalink Mark Unread

Detect Poison assures him his salad is safe, and he wanders off toward the school again, munching happily.

Permalink Mark Unread

The schoolkids are happy to see him again.

Permalink Mark Unread

It's good to see them, too! He'll hang around socializing for a few minutes and check the schedule sheet before going to look for the head teacher - he's prepared to do a circle or two on gods and religion today, it seems like that's going to be necessary background for the cleric one, and he should probably know what the usual procedure is for signing up to teach if he's going to be doing it regularly.

Permalink Mark Unread

The head teacher can get him on the roster for whatever slots he likes "except first, since it's already today - usually these are registered at least a day in advance." The process is not any more complicated than describing the circle to her and getting her to put it on the roster.

Permalink Mark Unread

He'd like to do drop-in circles on gods and religion fourth and fifth, and tomorrow he can do another of the same and one on becoming a cleric - he thinks he should vary when he does the religion one to make sure everyone who wants to can take it, and then in the future he'll take requests for the scheduling of the clerichood one, but third and fifth is fine for tomorrow.

Permalink Mark Unread

All these decisions are duly written down.

Permalink Mark Unread

And he can go out to wait for Uamok.

Permalink Mark Unread

There she is! "Hi Traveler! How're you?"

Permalink Mark Unread

"Pretty good, looking forward to teaching some more classes. How about you, anything interesting?"

Permalink Mark Unread

"Picking out more mates so I'll be all squared away when I can go learn magic! I might want four. Three is normal but some people have four and I'm going to be magic."

Permalink Mark Unread

"Are you looking for anything in particular in a mate, should I be keeping an eye out for cute males in my circles?"

Permalink Mark Unread

"I like smart boys who are interested in things - like Zoi likes theater and knows stuff about animals too, and Kiv likes math."

Permalink Mark Unread

"I'll see if I come up with any, then. Anyway - that economics circle is second period today and there's a personal finance circle third, and I'm teaching fourth and fifth; do you have anything in mind for first period?"

Permalink Mark Unread

"I was thinking one of the history ones, do you fancy architectural history or one about a war?"

Permalink Mark Unread

"Ooh, architectural history. Unless the war is important to know about, I guess."

Permalink Mark Unread

"It's not still going on or anything."

Permalink Mark Unread

"Sometimes there's still hard feelings on one side or the other. But the architecture circle sounds more fun."

Permalink Mark Unread

Architectural history talks about the invention of apartments! Burrows are hard to build - they require less technology to do at all than a house does, but more technology to bring up to modern standards of comfort, so modern burrows are pricier than modern houses. Apartments are cheaper, because while they're even harder to build you can get a lot of them stacked on top of each other and use the same land footprint many times, and they make cities denser, which is good in some ways and bad in other ways.

Permalink Mark Unread

It's neat how they're able to build so tall! And they've noticed a few things about city living that he hadn't, that's interesting. He's also noticed a few quirks of the architecture in town that he wants to know the purpose of.

Permalink Mark Unread

The architecture teacher is happy to talk about that! That's for weatherproofing - that's for decoration - that's a notch to put a sign in, which people use to stake out their positions in public debates or to put up seasonal remarks or if they run a business out of their home - that's a consequence of elevators - they don't need chimneys because they do not tend to cook with open flames, but with electric stoves, at least in the home.

Permalink Mark Unread

Neat! And he likes how it all works together, aesthetically.

Next: economics. Which will hopefully be fun; he has only the vaguest idea what economics even is.

Permalink Mark Unread

The economics circle is about capital and investment.

Permalink Mark Unread

That's pretty interesting! He's not sure how much of it works at home - some, obviously, not every trader on the road is carrying their own goods - but it's a fascinating glimpse into how things work here.

He watches for an opening to ask about price fixing and eventually finds one that's only somewhat awkward.

Permalink Mark Unread

"Ah, price fixing! That's not illegal, exactly, but if people find out you've been colluding to make anything expensive, especially food, that's a good way to make a lot of folks very angry. Forty-five years ago a number of butchers were found to be colluding on the price of the most popular cuts of spren, so they wouldn't have to mark down the rest of them as much to get them moved along, and six of those butchers were hospitalized and two eaten entirely in the ensuing protest and riot. Also, more topically, two other people managed to collect startup capital to open their own butcher shops from aggrieved customers and now run the two largest butchery chains in this region. It is speculated that people would be less upset if you were just colluding about the price of nonessential luxury goods, though."

Permalink Mark Unread

"Are there any other problems with it besides the public perception issue?"

Permalink Mark Unread

"Well, it prevents the market from doing the things markets are good at - finding efficient frontiers of price and quality based on everyone making the trades they benefit from and not the trades they don't benefit from. Means more gains from trade accrue to distributors and fewer to consumers."

Permalink Mark Unread

So not ideal but not a huge problem. "That answers my question, thank you."

Permalink Mark Unread

"Mm-hm!" And she answers questions from the girls about how you prove to investors that you can make their money back, or how you can tell before investing in something that they can make your money back.

Permalink Mark Unread

Maybe he'll give it a try sometime, if he ends up staying here for ten years with more money than he knows what to do with.

Next up: Personal finance. So what is the deal with scrip?

Permalink Mark Unread

Apparently on this planet scrip was invented before money. Women - who used to almost all own their own herds, before specialization got really going, though they sometimes paid others to mix their spren in with the other herd and look after them both together - wanted to be able to send their mates and kids on errands. They wrote IOUs entitling the bearer to some meat belonging to the issuer, since in this era meat was more of a commodity - this was before they had the technology to raise spren away from the smell of people, so it all tasted about the same and nothing else they did made all that much difference in its quality. But bearers didn't always want to redeem that right away, and scrip has an expiration date - you don't want someone to come knocking years later demanding six hooves pronto even when you've since fallen on hard times. So they'd trade it to people who did want meat within the relevant time frame. Cash was invented later.

The advantage of scrip over cash is that if the issuer is suspicious of you she can check your story and make sure she approves of all the steps that led to your possessing her scrip. If you stole it, you can't redeem it. If her mate was spendy in ways she doesn't approve, you can, but she will know not to trust him on errands in the future. Cash is far harder to trace because it doesn't expire and it doesn't have stamps on it saying what steps it's passed through since issuing. Sellers will take cash even under dubious circumstances but may refuse scrip if it expires before they can redeem it, or if they suspect the issuer will have left instructions at the bank that will render its redemption disputable.

Permalink Mark Unread

That sounds like it makes it risky to take scrip, as a merchant who doesn't want to do a background check on every customer.

Permalink Mark Unread

It can be! Of course, a bank that has to send home a lot of angry merchants will stop helping the offending issuer, but most sellers have to expect some losses in expiration or dispute, and accordingly charge more in scrip than cash to cover it. Small businesses sometimes rely on knowing everybody who shops there individually.

Permalink Mark Unread

Huh. Well, if that's how they do things.

(...hmm... he'll ask now while the novelty of being in class with a human lets him get away with a bit more:) Is there anything he should know about how scrip works when traveling? Since he expects to be doing a lot of that.

Permalink Mark Unread

Some banks are particularly far-ranging and people who expect to travel a lot usually bank with one of those, or use cash.

Permalink Mark Unread

That's easy enough, at least.

Next: gods and religion in Oerth. While he does have a lesson plan, he expects this to go best if he spends most of his time answering their questions; of course, they won't have much to ask questions about, yet, but does anyone have one already anyway, from whatever rumors have been going around?

Permalink Mark Unread

"I heard that gods like diamonds? I told my mom we should buy some diamonds and now we have some but I don't know why anyone would like them."

"How does a god be of a thing? What does that mean?"

Permalink Mark Unread

"I'll get to that in a minute," he tells the second one. "Buying diamonds is a good idea, though I really don't know how long it'll be before we can get in touch with my world, and until then there's just me who can do anything interesting with them. As to why gods want them, there's two parts to it. One is that they're rare; one of the things the gods are looking for is proof that you're asking for the spell because it's important to you, that you aren't wasting their time, since the spells that use diamonds take up their time, and that's valuable. That's why you can use other things, too, for those spells; diamonds aren't the only way to prove that. The other part of the reason is that different gems have different magical properties, and gods are inherently magical beings - like how it's easy to pick up a cushion and hard to pick up a rock the same size and not really possible at all to pick up that amount of water by itself, gods have an easier time seeing and working with some gems than others, and diamonds are one of the easiest - you're asking them to do extra work to take anything else, and sometimes it won't be worth it to them, or maybe they just can't, if they're too busy."

Permalink Mark Unread

"Diamonds aren't that rare. Alexandrite is rare and it changes color."

"What are they so busy doing?"

"Why does it have to be important to you to work? Couldn't they get secretaries to figure out whether things are the sort of thing they want to do or not?"

Permalink Mark Unread

"They do want us to be able to do the things we need diamonds for sometimes, or they wouldn't offer those spells to begin with; I assume they're pretty happy with how often they're asked, how it is right now."

"I'll get to that in a minute, too, hold on."

"Gods do have secretaries, sort of! That's one of the things that clerics like me are for. It's part of our job to learn what our gods value and how they like things to be run, and go out into the world and help that happen. They still don't talk to us very much - that's costly, too, and some gods have thousands of clerics - but they usually do a pretty good job of making sure we have the resources we need to do things, and if it turns out that the thing that needs doing is to cast a spell for someone, we'll cover the cost."

Permalink Mark Unread

"You're a secretary?"

"Wait, if you're a secretary why do you need diamonds to prove things are important, can't they just fire you if you bother them with things that aren't important?"

Permalink Mark Unread

"It's more complicated than that, but a little bit! Clerics do lots of things for our gods."

"They can fire us, but they try not to; talkers with the potential to be clerics are pretty rare, and we're useful to them. And it'd be hard for them to personally let us know how important something had to be to be worth bothering them, especially since it's hard for us to understand which things are hard for them and why they're hard. This way none of us have to figure any of that out; whether the situation is important enough to buy an expensive diamond for is much easier, and it sets things up so that our judgement is right often enough that they can trust it."

Permalink Mark Unread

"Why are you rare?"

"If somebody else buys the diamond then it could be anything, couldn't it?"

"They could just give you a budget. A magic budget."

Permalink Mark Unread

"We're rare because we have to agree with them that the thing they're a god of is the most important thing of all, and talkers don't usually do that. I'll get into that a little more in a minute."

"Trying to pass off a fake diamond won't work, if that's what you mean; the magical properties would be different, and the god would be able to tell even if the cleric didn't figure it out. If you mean that someone who didn't care about the god's thing at all might try to buy a spell from one of their clerics, that does happen, and different gods feel different ways about it; Fharlanghn doesn't care, as long as it's not hurting him and we can use the money to do things he does care about, but some gods' clerics are much pickier about when they'll cast a spell for someone."

"They do give us a magic budget! We get a certain number of spells every day, more for more experienced clerics who the gods trust more, and most of those spells don't cost anything more than that. It's only a few spells that they want to make sure we only use when we really need them."

Permalink Mark Unread

"I mean it could be anything that the diamond is for, if you don't have to buy it."

"You don't get to keep your money?"

"What does he want you to do with the money?"

"Why don't you have a separate smaller budget of those spells?"

Permalink Mark Unread

"I don't understand what you mean."

"Different gods' clerics handle finances differently, but in general the spells our gods give us don't belong to us, they're entrusted to us to use on our gods' behalf - think of it a little like scrip, maybe. Fharlanghn trusts my judgement - he wants me going into strange situations where I might need the flexibility to sell my spells in order to support myself - but if there's no benefit to him, something's gone wrong, and that's the sort of thing I wouldn't be surprised to lose my clerichood over."

"Different gods have different ideas about that, and I do want to talk about them in general soon. Fharlanghn expects his clerics to travel, which can be expensive, and help any travelers we meet who are in trouble, which means we do things like buying extra travel supplies so we have some to give out or paying for travel expenses for other people, and if we end up with a lot of money he likes us to use it to fund things that will make travel easier for everyone - hiring people to improve roads or cut passes in mountains, or funding waystations, or things like that."

"I don't actually know why we get our magic in the exact way we do; I think you'll need a specialist scholar to answer that one."

Permalink Mark Unread

"So if I want to go on vacation to the Volcanic Atoll you'll buy my ticket?"

"I want to go caving in the south..."

"Is Fharlanghn your mate or your mom or what? If it's scrip?"

Permalink Mark Unread

"If you want to go to the somewhere and can't get there on your own I'll help, yes. Maybe by buying you a ticket, maybe some other way, but that's part of my job. And Fharlanghn's my god, which is about as different from those as they are from each other, but you're not wrong that it's the same sort of relationship - he's more like a parent than a mate in that he's much more experienced than I am - he's thousands and thousands of years old - but more like a mate in that I'm doing important work in the relationship too, and he doesn't guide me the way a parent guides a child. - I should probably mention so that you aren't surprised; gods and humanoids don't have much in the way of gender differences, and female clerics relate to their gods about the same way as male clerics do. The gender of the god doesn't matter much either."

Permalink Mark Unread

"I mean I could get there if I dropped out of school and took all the tuition money but I can't afford it otherwise."

"So you're like his employeechild."

Permalink Mark Unread

"Well, good thing you know a cleric of travel, then - there's probably a library with an atlas around somewhere, and once I know where it is I can fly there, and then once I've been, I can teleport us. Sounds like a fun couple of weekends. This is a bit of an unusual situation, though, usually I'd be busy with other things and we can say no, in that case, we don't have to offer more help than we can easily give."

"More or less, yep. Maybe a little more of an independent operator than either of those, but that's about right."

"So, gods." And he launches into his explanation. They're a kind of talker, but unlike almost all other kinds, they're fundamentally made of magic, not flesh. In particular they're made out of the fact of a particular thing or group of things - called domains - being important, which is admittedly weird but still true, and answers the question of what it means to be a god of something - it means being made of that thing. Gods' health and strength is tied to the health and strength of their domains, and by nature they're very interested in them in general, so they consider it very important to make sure those domains stay useful, and that people do them well or often. They also often have magic relating to their domains - Fharlanghn can modify the land to make roads and bridges, for example - and can see things relating to their domains if they're impactful enough, even without having a physical body there, and the most powerful gods can see those things before they even happen.

Clerics come at this from a slightly different angle - they start as ordinary mortal talkers who are also very invested in some domain or other, which makes them easier for the god of that domain to see; there's other things they can do to get the god's attention, and if they do, and the god likes them - or if they do that for some concept that could have a god but doesn't, he's not sure why that works exactly - then they'll start getting magic. Occasionally a god will notice someone suitable on their own, too, and give that person magic without them doing anything; it's almost always younger gods with smaller followings who do that. These talkers are called favored souls; they get the same sort of magic as clerics, but with different limitations, and they're generally held in slightly higher esteem than clerics by other followers of their gods.

(Souls are the non-physical part of talkers that persist after death and go to the afterlives. Various sorts of magic interact with them, too. They're a more fundamental part of someone than their physical body, which can be changed in any number of ways or even replaced entirely without changing who the person is - your memories and your sense of morality are part of your soul. Deities and religions often consider souls particularly important.)

Clerics, but apparently not favored souls, can lose their powers if they stop taking enough interest in their gods' domains, or if they act against it; this is uncommon, since clerics are the type of person to be deeply devoted to their domains in the first place, but it does occasionally happen. This means that you can be sure a cleric is in good standing with their god if they can demonstrate magic - though it is still possible to be fooled, if you can't confirm which god the cleric follows. Fortunately most spells require touching a holy symbol of the god they're granted by. (He passes around a copy of Fharlanghn's holy symbol, and drawings he's made of a couple of fancier ones.)

Next: churches. Once a god has clerics and followers, it's usually a good idea to have them work together; they're more likely to be able to accomplish their goals that way. That's what a church is: several people working together in the name of a god. Usually they'll have a building, and do things for the people around them, but how a church works and what it does exactly depends on the god and on the talkers who run it; there's a lot of variance, but they'll commonly hold lectures or other community gatherings to explain what their god thinks talkers should do, do charity work, offer individual advice and counseling, adjudicate disputes, and help coordinate the community to handle threats and problems. Many of them hold ceremonies for welcoming new babies into the community, acknowledging new mate bonds, mourning the dead, and other major life events. They support themselves financially in different ways; almost all take donations, some offer paid services like classes or specialists for hire, some run businesses related to their domains, some are supported by other organizations. Usually there's a degree of internal hierarchy, often with more experienced clerics leading the church and making most of the decisions. "Priest" is a related title, for someone who's involved with the running of a church; not all priests have magic, and not all clerics are involved with a church - Raafi himself is a cleric but not a priest, since Fharlanghn doesn't have churches.

There are also a few other sorts of divine spellcasters, besides clerics and favored souls. Druids are similar to clerics, but devoted to nature; the way to become a druid is a closely-kept secret, though it's understood that anyone with the right mindset for it has a chance to figure it out. Their spells are suited to working with nature and with talkers as creatures rather than as souls, and experienced druids can shapeshift into animals; some gods with nature-related domains will have druids as part of their church hierarchy. Similarly, some gods have paladins, which are a type of divinely-powered fighter; they get less magic than clerics, but other powers that make them stronger in battle, and in addition to losing those powers for losing interest in their gods' domain, they lose them for any immoral act, which makes them suited for positions of very high trust. Paladins most often work with other paladins rather than the general public, in paladin orders, but it's not uncommon for a large church of a god who empowers paladins to have one or two of them working there. Rangers are also a kind of divine spellcaster, with magic similar to druids but weaker; they're only rarely involved with churches, and are most often found in the wilderness, working on their own or alongside druids to protect the natural world.

Permalink Mark Unread

"Oh, so you're feeding him."

"So if you took me to the Volcanic Atoll that would feed Fharlanghn? That's weird..."

"Immoral act according to who? Their god?"

"Wouldn't that make it hard to have them stay in practice fighting?"

Permalink Mark Unread

"It's a bit like feeding him! I'd say it's closer to farming than to feeding him directly, a lot of the time, and since he is travel it means something a little different from feeding a normal talker, but it's not a bad metaphor."

"Well, that's what I meant about it being a little different than feeding a normal talker - it's not a bad metaphor but it's not a perfect one, either. He gets about as much out of a trip like that being the kind of thing that would be valuable to you as from you taking the trip itself, and he's not really eating any part of the situation at all."

"It comes down to what they were trying to do, and whether they should have known better - gods give different advice about how to best do good, they don't all agree on which parts are most important and not all of them even care about it at all, but in general if you're trying to help talkers, that's good, and if you're trying to hurt talkers just to do it that's evil, and if you're trying to help talkers but the best way you can figure out of doing it involves hurting some talkers that can still be good, but you do have to try to figure out if that's really the best way and if it's worth the harm; you can't just do it because it's easy or because you want to."

"I haven't heard of it being, but I haven't spoken to paladins much. I know lots of kinds of fighters stay in practice by sparring; maybe we have more of a tradition of that than you do."

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"I heard that sparring doesn't really work because if you don't really intend to devour your enemy you'll act too different."

"Maybe their magic powers fix that."

"If he's just as fed by me wanting to go to the atoll why would you bother taking me?"

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"I think the difference there might be that we fight with artificial weapons, we don't have claws and teeth like you do, and we can use safer artificial weapons for sparring. I have a staff that's magically safe to fight with partly for exactly that reason."

"It's better to do both - it helps him that it would be valuable and it helps him again for you to actually do it. And if you do go, that has more benefit than just the trip itself - it'll give you a new perspective on things, and maybe you'll learn things and might come back and teach them to other people, not even necessarily in a circle or anything but just by talking to them, or maybe you'll be inspired to make some art, or it'll give you an idea for something to invent, or maybe you'll just know a little more about what you like and don't like and have a nicer life because of that. There's lots of good things about traveling."

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"Does art and stuff feed him too?"

"Can you show us your magic staff? If you hit somebody with it what happens?"

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"I think it does, but I haven't actually studied that. I do know he likes it when talkers write about places they've traveled to, though, that's fine for clerics to spend spell money on funding."

"I think we have enough time for it, if that's what you'd all like. It hits just as hard as a regular staff but it only makes you tired, or leaves mild bruises at worst, and it can knock someone unconscious if they get too tired or I get an especially good hit in but they'll wake up after a minute or two, even without healing."

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"I'll try it!" volunteers a girl.

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He looks around the rest of the circle for objections. "All right! It's in my storage - I have fragile things in there, so I'd rather nobody else come in, but it'll only take a minute to get it." He's taking out a folded piece of fine black cloth as he speaks, and shakes it out and spreads it on the ground, where it shimmers slightly and opens into a hole leading to a cluttered space with rough stone walls; he climbs in to grab a bleached-white staff with bands of yellow stone set into it from a stand by the entrance where it sits by three others - one with a thunderstorm motif, one of natural-looking wood with a rough green gem embedded in the gnarl of wood at the top, and one with a carved geometric pattern dyed in a muted rainbow of colors. More staves in a wide variety of colors and patterns stand in a tall basket nearby.

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"I want one of THOSE," says a voice as he descends. "The black thing, not the stick."

The volunteer rears up on her back four legs and play-swipes in Raafi's direction, nearly a yard away from his person.

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He sets the staff down when he gets back out of the hole with it, and tidies up the cloth - which shimmers back into being an ordinary sheet of silk when he picks up the edge - before doing anything else. "It's really handy. Very expensive, though, and I'm not the right kind of spellcaster to make one even if I knew how."

He approaches the volunteer, making a couple of playful feints himself before closing in to strike at her shoulder.

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"Oof!" she says. "You hit hard for your size." She flexes the joint.

"How expensive?"

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He backs off. "You all right?"

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"Yeah! I didn't say you could hit me with a stick 'cause I have a skeletal disorder! I'm fine."

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"All right. I can heal it if you want - you'll be fine either way but it'll take the sting away."

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"Sure, I'm curious about that too."

"What's casting spells like?" someone asks.

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He casts and touches the spell to her shoulder, and the pain fades as if she'd never been struck.

"It's not very much like anything else, but it's a little like swimming in a river, if you're comfortable in the water - it's definitely a thing I'm doing, but I'm working with something bigger and stronger than I am and I have to go along with it a bit to get anywhere. And usually it's like swimming downstream, the extra power helps me."

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"Is it hard to learn how?" asks a boy.

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"Once you have the magic at all it's very intuitive, I've never heard of anyone having trouble with it. Getting the magic is the tricky part."

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"What's up with things that could have gods and don't?" wonders a girl. "If gods are made of their things why don't all things turn into gods?"

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"I think even the scholars don't know the answer to that - I've never heard it, anyway. We do get new gods sometimes, though, so maybe it's just that that only happens slowly for some reason."

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"What things have gods now?" she asks.

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"There are hundreds of them; I have a list of the ones I've heard of that I can loan out if you want to read through it. Some of the most powerful ones are Pelor, the god of the sun, communities, and healing; Boccob, the god of magic; the four gods of the other common species - humans don't have one, Pelor acts as ours; Obad-Hai, the god of wild places; Ehlonna, the goddess of nature in cooperation with talkers; Fharlanghn, my god; Olidammara, the god of thieves; Wee Jas, the goddess of the dead; Vecna, the god of secrets; Heironeous, the god of honorable warriors; and Kord, the god of athletes."

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"...the sun, communities, and healing is three things. And hummun are a fourth."

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"Mmhmm. Most of the powerful gods have more than exactly one thing - Fharlanghn's are travel and freedom, and some people say luck, too - but they'll mostly be known for one of them; Pelor is unusual that way, and because his domains aren't very closely related to each other. Really he's the most unusual of the gods in a lot of ways; he's more or less the leader of them, and takes an interest in a lot of things that aren't as directly involved with his domains as the other gods usually stick to. But gods do have personalities, and that seems to be his."

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"It seems bad for thieves to have their own god," someone remarks.

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"A lot of talkers think that," he nods. "And not all gods are good to have around - I've mostly left out the nasty ones but there are some of those around. In the case of Olidammara - I do think you're mostly right, but also, sometimes the law is wrong, and it's good to have people around who are willing to go against it in that case."

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"What laws do hummun have that are wrong?"

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"Well, different people have different ideas about that; every law got to be a law because somebody liked it. One that I think is all right that you might not is that we have to wear clothes, we're not allowed to walk around not wearing anything, most places have laws about that. Another one that's a little less obvious is laws about drugs - some drugs that change how people think and act can be dangerous, but making laws against them doesn't actually make people stop using them, it just makes them do more bad things in order to hide what's going on and makes it so that they can't talk to anyone to get help, so I think that's a bad law - the thieves don't do anything about that, but one of my personal favorite churches does, they have classes and counseling about how to use drugs safely and how to stop using them if you're having trouble, and the thieves' guild helps them sometimes when the law finds out what they're doing and tries to make them stop."

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"If people go to your world will we have to wear things?"

"How do thieves help people who don't want to wear things? Do they steal people's clothes so it's not their fault?"

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"Most talkers agree with it, and the ones who don't usually have other reasons not to want to spend much time in places with that kind of law; I don't think the thieves do much about it. It shouldn't apply to you, though - it's pretty much only for talkers who are humanoid-shaped, a druid in the shape of an animal or a dragon in her or his natural shape doesn't have to wear anything. Though if the dragon changes shape to look like a human she or he does have to."

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"Oh, that's good, I've seen farmer suits and they look so uncomfortable."

"They are! I tried one on once!"

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"I think we'll be okay at making clothes for you if you decide you want them, they're not bad when they're done well and we use them for a lot of things, you might decide they're a good idea once you see all of that. But it shouldn't come up at all if you don't."

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There are more questions, but they're tapering off.

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It's coming up on the end of the period, anyway; he'll keep going until they run out of things to ask but doesn't make a strong attempt to fill the time. And then he gets to do it all over again with another group, now leaning on his staff.

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They want to know what the stick is for, and what hummun mean by "honorable" warriors, and what Wee Jas is into - killing folks? So there will be more dead? - and why gods have to make species when species can evolve on their own fine and why hummun donate to churches and what mate-acknowledging ceremonies are like and if hummun babies hatch.

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He explains that the stick is for sparring, there was a question about that last class and he can repeat the demonstration if they want; honorable warriors are ones who treat others respectfully and follow the rules about when and how it's appropriate to use their fighting skills (Heironeous's church has whole books about that, but he's never really looked into the details; he's not a fighter - he gives the example of not stealing from people they've scared out of their houses); Wee Jas is in charge of the afterlives, and the rule that talkers can't be resurrected once they've died of old age is hers but she doesn't mind waiting for that; he's not sure, once evolution is explained, that talkers do evolve on their own in his world, but even if they did he'd expect gods to still want to make species with traits that they liked; humans donate to churches because they think the things the churches do are valuable, generally, and sometimes as a way of showing off how much money they have; mate-acknowledging ceremonies are usually big community gatherings where the couple affirms to a cleric that they both want to be mated to each other and exchange doodads that they wear to show that they're spoken for, and then they'll do a few rituals that have symbolic meanings or that are supposed to bring luck - different communities have different ones - and then there's a big feast and dancing and sometimes gifts; humans give - the phrase they use at home is 'live birth' - instead of laying eggs, which is basically the same as laying an egg, at least in the egg-laying species he knows about, except that the pregnancy goes on longer first and there's no eggshell.

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"Some animals do that," the students say of live birth. "Even some hexapeds like us - spren do. But we're more related to the aquatic ones which are still TECHNICALLY hexapeds even if they don't actually have legs and those lay eggs."

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"The scholars from my world are going to be fascinated when they get here. I think it's too messy to figure out like that at home - it's not just gods that make species, wizards can do it too, and they'll mix and match parts from whatever animals they like. Plus natural magic does strange things sometimes."

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"I want to make a wooly flier -"

"I want a swimsnake with pink-fish scales."

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"That sounds like the sort of creature they can make, yep. It takes a strong wizard and a long time to make a whole new species, though - smaller changes are easier, if you just want something a little bigger or smaller or with a different color of scales that's more the kind of thing you might be able to have done."

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They have ideas in this vein too. Maybe they could turn people different colors or let them fly!

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Turning colors, yep! A wizard could probably figure out how to give people wings good enough to fly with but it'd be much easier to just get something for magical flight. Which he recommends at least trying sometime, it's a lot of fun - that's a spell he can cast, actually, though it uses the same tier of spell as making food, so he shouldn't do too much of it - he can do one today though if they can come to an agreement about who should get it.

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They try and abjectly fail to agree who should get it.

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He lets them argue for a bit before stepping in to say that he'll think himself about a fair way of giving people turns with it, and asks if they have any more questions.

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They do, but some of them are repeats from the last circle.

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Unsurprisingly so. He answers them, and suggests that they stick around for a minute after the period ends; he has another spell to show off today if he gets a crowd again.

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He can attract a crowd the moment it's understood he might welcome one.

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Hee.

So, one of the showier things his magic can do is summoning, temporarily calling creatures from other planes to this one. Only certain creatures, but some very interesting ones. His favorite are elementals, magical creatures made of living fire or air or rock or water. Each casting of the spell can call one type, and he only has one casting available today - he can do the others another time, but which would they like to see for now? Make some noise if you want to see a fire elemental... earth? water? air?

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The most popular option is water by a narrow margin, fire in second place. "Can you even see an air one?" somebody wants to know.

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"Mmhmm, they look cloudy!"

He casts, and there's a little creature made of pure water, rounder than a human and a little smaller than a male. Raafi speaks a few words of a strange, burbling language to it, and it dissolves into a puddle, then forms back up a few feet away and spits a stream of water that rains down onto the crowd.

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They think this is hilarious. Some of them want to touch it.

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It shies away at first, but Raafi reassures it and it holds still to allow it; touching it feels like putting their hands into a cool puddle.

After a couple of minutes it shimmers and fades out.

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They all think this was VERY COOL.

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Mmhmm! He'll do the fire one another time, maybe tomorrow. Or maybe he'll work out a fair way to let people take turns flying. One of those, probably.

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Both of these possibilities are very popular.

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Well, he'll be here for one of them! For now he's got things to do.

(Is Uamok around?)

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Uamok's over there with her mates! They are not at this very moment having sex.

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He heads over. "Hey there."

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"Hi! What's up?"

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"Just checking to see if you wanted to do anything - I might see if I can find a bigger library after I'm done going around to the restaurants today, if you don't have anything in mind."

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"We could go see Misokun's Truth!" she says. "It turns out you don't need your own ticket if you sit on me... though you're a lot taller than a boy person so I'm not actually sure if that will bother people behind me."

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"I could lie down, if you think that'd be comfortable enough for you. Or get my own ticket, I think I can afford it."

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"I don't see why it wouldn't be. Long as you don't mind getting snuggly with Kiv and Zoi."

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"I think we'll be all right. If they're okay with it, of course." He looks to them for objections.

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They don't seem to mind! So Uamok brings them all to the theater, which is the kind with a low stage and seats going back up in stairs; there's a section for lone males, but it's not very large, as most appear to be using the option to do without a ticket if they sit on their mate or mother. Uamok buys a seat and picks up her mates, reaches for Raafi, pauses. "Do you want to like, fly up, I remember you were weird about being picked up the time I was in that fight."

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"It's all right. I don't like being restrained when I'm trying to do something, that's all - I do appreciate you asking, though."

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She scoops him up after some examination to figure out where is a good place to grab and puts him up between the rise of her shoulders. She's a little lumpy and not at all soft but in terms of overall shape it's not a bad place to park.

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"I might want to bring some padding with me if we do this again. I'll be fine, though." He shifts carefully to lie down along her spine; he tries not to displace Kiv and Zoi too badly but it seems like it's going to be a cozy fit no matter what he does.

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They wind up on either side of him, Zoi sort of draping himself around two of Uamok's shoulders and Kiv hunkered down alongside Raafi, a little farther forward toward Uamok's neck.

They've had plenty of time to get comfy when the play starts! It's set hundreds of years in the past and there is a drought that has devastated the herds. The main character Misokun is pregnant with a female egg (they can tell because of how long it's taking to grow). She has four mates and they're all very excited about the daughter but are worried that Misokun doesn't have enough to eat, let alone enough to eat now and also sustain a herd sufficient to feed the daughter later.

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Oh dear.

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They do a lot of frantic calculations, but when none of the spren are getting pregnant according to an optimistic schedule due to being undergrazed, one of the mates volunteers to have Misokun eat him so she'll be able to bring the egg to term and keep the herd alive to bounce back in the rainy season. They have a funeral while he's still alive. She eats him (the stage effect is demure about the details).

The spren still don't get pregnant; there's no possibility of eating the ones who are failing to breed now and getting replacements out of the successfully gravid later.

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...well, he was warned. (Volunteers? Really? - it's not the weirdest species trait out there, probably.)

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They run completely out of cystfruit. Another mate steps up; he reasons that right now he's pretty good eating and later he won't be, and maybe Misokun will be able to grow another couple cystfruits and put them by for the baby. She eats him too.

One spren, and only one, gets pregnant. They meet another family while they're wandering around looking for forage for the animals; they manage to trade some spren straight across to improve the diversity of the next generation. The other family's herd is bigger but they won't share more than that.

One of Misokun's remaining mates tries to run off with the other family. The female doesn't want him - he's another mouth to feed - and returns him to Misokun, who tells him that she'll describe him as having been braver than that to their daughter when she hatches, and eats him.

Only one more spren manages to get pregnant. It's nowhere near enough. The last male says he knows Misokun's going to eat him sooner or later and he'd rather she kill him in his sleep so he doesn't fret about it all day, every day. She does.

In the rainy season, she lays her egg, and the herd is doing well, and she rehearses how she's going to explain the situation to the baby girl.

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"That was really well done," he comments when it's over.

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"Isn't it?" says Zoi. "Somebody wrote a sequel about the baby growing up with no males around and it's an interesting concept but not as well written."

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"I'm not sure I'd follow that one as well. I mean, maybe, but I'm not sure I understand how you do gender well enough."

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"What do you mean?" asks Uamok.

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"Well, I'm not sure why that would matter. It's unusual but not that rare for a female human to raise children alone, and rarer but not unheard of for a human male to - it's a lot of work, but there's not anything very unusual about it other than that."

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"They don't live in a town," Zoi points out. "Their daughter never meets a male while she's little at all."

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"I suppose. But I expect that if someone was writing a story like that about humans the concept would be about never meeting anyone else at all, not about gender."

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"Huh. Have hummun always lived in towns?" asks Uamok. "Were you created with some towns all ready for you - or knowing how to build them -"

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"You know, I'm not sure? I'd guess not. We don't all live in towns even now, though we do almost always live in groups bigger than a family, at least in terms of who you'd see week to week or month to month."

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"It used to be just families," Uamok says. "Somebody and her mates and kids who hadn't picked up their own mates yet - maybe a daughter who did have her own mates. Wandering around with hobbled spren."

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"Huh. We have nomads like that, but it's tribes, three or four or five extended families, three or sometimes four generations of humans and their herds."

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"Well, you're smaller."

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"I guess. I think we might be a little more social, too - less prone to fighting, at least."

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"Well, you've only seen one fight - right? Or did you see more?" Uamok says. "That probably won't ever happen to me again, I'll be more careful when I pick up more boys."

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"Just the one, and humans do get into fights sometimes too, but I'd expect a fight like that between humans to be mostly posturing and neither of them to get seriously hurt."

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"Usually that happens with ours too!"

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"Huh, all right, maybe it is just the size difference."

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"I can carry one of you walking around but not all of you," she adds as the crowd thins out.

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"But it's cozy up here," Raafi complains as he slides off her back.

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"Didn't you say you wanted padding?" scoffs Uamok. Zoi slides down too. Kiv repositions himself and she trots along with the flow of the crowd.

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"Yes, yes, I'm teasing." He checks the angle of the sun. "Do you want to come with me to the restaurants? I should be able to find my way there on my own."

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"Do we get free samples if we come?" asks Kiv.

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"I can probably work something out. Uamok explained how the magic works, that you can't keep leftovers for more than a day after the casting?"

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"Yeah, we'd eat it right there," Zoi agrees.

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"All right. Let's go see who wants some magic, then."

They can start with the three restaurants from the day before.

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They would all like more and here's his extra from the one who didn't have all the cash on hand.

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He can do that - he's still inclined to favor the raffle place, if she wants a second casting, but what's the money side of things looking like?

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She's also winning on money, by a slim margin. He has lots.

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'Lots' is a nice amount of money to have. She can have a second casting if Uamok and her mates can have samples from it.

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Sure, she can do that! Uamok gets her favorite organ to have raw and the boys want the particular cuts of muscle they prefer.

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And now he has one casting left; he'll try to find a fourth restaurant for it.

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He can find one that's heard about the raffle idea and wants to copy it!

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Sounds good!

There's a little bit of time left in the day, if they want to do anything else - also does the school run every day, or do they have weekends off here?

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It's every day, though obviously people can miss days if they're sick or something.

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He'll want to take days off from time to time; he'll talk to the head teacher about it tomorrow. For now - is there anything they want to suggest doing with some of this money he has?

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"You could go to a museum," suggests Uamok.

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"Sounds like fun. Did you have one in mind?"

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"I like the science museum," says Kiv.

"There's a reenactment village," Zoi says, "and a bunch of history museums."

"And art, if you like art," says Uamok.

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"Those all sound like fun. I think I'd like to see the reenactment village first, though."

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"I think a lot of the performers actually live there," Zoi says, "so they're open late - I assume they have plumbing hiding somewhere but still -" And he provides directions, which involves a train ride.

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Hopefully the train will be a little less eventful this time than his first ride.

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Word has gotten around; he gets stares but not quite so much attention.

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"So how do you find out where the train goes," he asks Zoi once they're settled in the train car, "if you don't already know?"

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"You buy a route map at one of the bigger stations."

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"I'll have to see about finding one of those, then."

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"They might have one at the next stop but you'd have to get off and wait for the next train to grab one."

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"The next stop works fine, I'll have a look at it and then I can teleport there if I have trouble finding it again."

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"Cool." They roll through ten more stops and Zoi says this is the place. There are signs to the reenactment village.

The village has cute little burrows with bricks laid down around the entrances and wooden doors and shingled roofs thereover to keep water from running into the dwelling. There's an herb garden, an a barn which has various spren-wrangling gear but no live animals - they do have a dead one someone is illustratively butchering, though, and someone making sausages and jerky.

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Cute, and much more like the tech level he's used to, it's a little surprising how comforting that is.

He wants to look in the burrows, if that's allowed, and also check out the butchering display - he doesn't actually have a good idea what a whole spren looks like, yet.

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He is allowed in the burrows, though not through all the doors in the burrows.

A whole spren is a large six-legged animal only a little smaller than an adult female person. They have some obvious similarities even beyond the six legs but spren have three-toed hooves instead of claws and long silly-looking snouts and larger eyes and some downy fur, though not on all parts of their bodies. Their tails are short and stubby.

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Also neat. He bets spren leather would be worth something at home; he'll have to remember to mention that if he meets someone who seems interested.

He wanders through the rest of the village, and - is there a gift shop? He'll check out the gift shop, too.

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There is a gift shop! He can buy semi-authentic charcuterie (there's a sign saying that while the recipe is authentic, theirs is a good deal tastier because it's made with spren farmed using modern methods) and pickles and old fashioned tools and some history books and kids' toys and pottery and watering cans and wall-mount hooks and even some spren-leather goods such as leg-strap pouches he could probably get around his waist if he bought a female's size or sheaths for various sharp objects.

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He'll buy a couple of their fanciest female-size pouches and a carved wooden puzzle, and keep an eye on his companions to see if they seem to want anything.

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Kiv is inspecting a jar of pickled flowerbuds and Uamok is flipping through a book.

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"Something you can't get at home?" he asks Kiv.

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"I mean, everyone makes pickles differently," he says. "I have regular pickles at home."

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"Still, it's nice to try new things." He gets a regular-sized jar and a little sample sized one, tucks the latter in his belt and offers the former to Kiv.

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"- oh, thanks!"

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"Don't mention it."

He'll continue looking around until they seem ready to go.

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They poke around a little more and eventually are all set.

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"You know, I might be able to teleport us all back to the station by the school - I'm not actually sure, my spell is limited partly by size and I'm not sure how females count. We could try it with a short-range teleport, though, and then if that works we won't have to waste time on the train."

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"Ooh, sure," says Uamok. "Though I'm not actually sure school is closer to home than here is..."

"Didn't you want a train map?" says Zoi.

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"I was thinking I'd get it tomorrow or something. But if it's just as convenient for you to get home from here we can check the magic another time."

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"Trouble is Zoi and Kiv don't live with me," sighs Uamok.

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"I'm not sure there's anything I can do about that on short notice. Maybe head home with you and then I can teleport us all back to town, if that's what the boys want."

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"It's getting late, I should go straight home," Zoi says, and Kiv nods.

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"All right," he shrugs. "Do you two want a telport as far as the station with the maps?"

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"Yes please," says Zoi.

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He says his goodbyes to Uamok, takes Zoi's hand and offers Kiv his other one and a few intoned words later, pop, they're at the station.

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And they split up onto separate trains from there.

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Raafi settles into a bit of a routine over the next few days - classes, magic for the after-class crowd, magic for the restaurants, outings with Uamok and her mates. He goes back to the bank after another couple of finance classes, when he's confident he'll be able to handle scrip, and gets an account, into which he deposits a fairly astonishing amount of money for the time he's been in the world. And he does eventually find an atlas, and lets the head teacher know that he's taking a couple of days off to check out the Volcanic Atoll.

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Uamok brings him along on a family hunting trip and shows him around the city and Zoi gets him an invitation to his aunt's farm.

The head teacher can hardly suggest that he not take a trip to the Volcanic Atoll so she doesn't, just wishes him a pleasant trip.

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And so two days later when he's done his devotions, he casts a spell, turns into a cloud, and floats up into the sky, where he summons a powerful gust of wind to speed him along to his destination. It'll take most of the day to get there, but the views are amazing in the meantime.

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He can watch alien geography roll by under him.

The Atoll has hot springs and hiking trails and swimming holes and exotic food (even a small amount of non-spren meat).

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It's late when he gets in, but he does take a quick aerial survey of the sights before finding a hotel to land at and going in to ask about rooms.

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They haven't heard of him here and he has to do the "what the heck is a hummun" thing again - actually, they pronounce it differently here, he gets to be a hoomin instead. With that managed, though, they'll sell him a room.

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He's gotten pretty good at making people nests comfy, and in the morning he picks a hiking trail to do his devotions on and then checks out the hot springs, stashing his clothes under a bush once he's picked a nice-looking one.

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The spring is full of people. They do not have any particular reaction to nudity. One does say, "Oh, hoomin are stripy!"

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"Most of us aren't, actually. We do come in different colors, though. I'm on the light side, we come in all kinds of colors from lighter than me to a pretty dark brown, and some of us are more red or yellow. And spotted, some of us get spots when we're out in the sun."

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"Ooh, do you get spots?" says the boy who commented on his stripes.

"What's that doodad?" says the boy's brother.

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"I have a couple of spots. Not the kind from being in the sun, that mostly happens to humans with lighter skin than mine, I just get dark all over." He can show off a few moles, though.

"That's for decoration - one time before I got to this world I was trying to help some humans who were having a problem with some ogres, which are like humans but bigger and meaner, and the ogres thought I was a little kid and wouldn't talk to me, partly because I was small and partly because the ogres there all got decorations like this when they grew up and I didn't have one, so I got one and talked to them and got them to be nicer to the humans, and then when I was done I decided I liked it, so I kept it."

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"Is it attached to you? How's that work?"

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"It is! I don't know if this would work for people, but for humans, if you take a piece of metal and put it in us like that, so it goes through and comes out again, and leave it there for a while, we'll grow skin inside the hole where it is, and then when you take the metal out the hole will stay - we call them piercings. It hurts, and it's a little bit dangerous, we can get sick from it like any wound while the skin is growing, but it's not that uncommon - lots of human females have pierced ears to wear pretty things in, that's the most common kind."

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The boys inspect his ears, assessing them as ornament-sites. "I don't think that would work for us," one says.

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"You're not really shaped for it, no. And piercings other places can be trickier, I wouldn't want to try it since I'm not an expert. Maybe someone who does piercings will want to come over once we figure out how to let the different kinds of talking people come and go from my world, though."

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"Sometimes people get painted," the boy says. "On special occasions, not all the time, it'd come off in the water and be too much bother."

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"We do that too! Or a actually I think it'd be a dye, technically? It only sticks around for a few days but it doesn't come off in water. And for permanent markings we can do something called tattoos, where the color goes into the skin - that hurts to do, too, I've never had it done but I've seen it, they use needles to poke the color in."

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"You must be so soft. Can I poke you? Not with my claws."

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"Sure. I'm fuzzy on top, too." He runs his hand through his hair demonstratively and leans over to let the boys reach.

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Little boys pet him and prod him.

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He lets them until they hit a sensitive spot, and then eeps and wiggles away. "That tickles!"

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"What's tickles?" one asks in fascination.

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"-you know, I've never had to explain that before? Some parts of humans are really sensitive, so it doesn't hurt to be touched there, exactly, but it's too much, like hearing a sound that's way too loud, and we have an instinct to try to get away."

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"Huh! But it doesn't hurt?"

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"Nope! Some people like it, even. I think it's okay sometimes but I don't like being surprised by it - it's all right, though, you didn't know, I don't want any more but I'm not mad."

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The boys try to tickle each other, which doesn't work at all but occupies them.

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That's very cute. Is anyone else here doing anything interesting?

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People are swimming around, splashing each other, eating snacks by the edge of the water, drying off with giant fans set up at the nearest outlet, having sex, climbing up a cliff at the far end of the pool and plunging into the water when they slip.

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He hangs around for a while, and when it starts to feel like lunchtime he wanders back toward the beach, keeping an eye out for any especially good food carts of the spren-preparation variety along with one to buy his meal from.

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This one does meatballs in six flavors! That one's selling broth and cracklings.

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The meatballs smell tasty (and he gets a portion) but the broth-and-cracklings one seems more likely to work for his purposes. "Hey," he greets the person running it. "Would you be interested in being hired to do some cooking for me a little later?"

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"- how do you mean?" says broth-and-cracklings lady.

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"I want to hold a feast on the beach this afternoon - I can get wild spren for it, it's a bit of a long story how, but I don't know how to cook for a crowd."

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"Hoo. How big a feast?"

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"I can get enough spren for maybe a hundred, hundred fifty people all-they-can-eat, more if they only take a normal meal's worth? I'm just thinking whoever shows up can have some, I don't have a guest list, tell me if this sounds like a horrible idea."

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"- you're giving the food away but you want to pay me to cook it? For a hundred fifty people? Yow! I can cook that much if you give me a head start but it'll be crazy."

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"Pretty much, yeah. I can hire a second cook, is there anyone you'd recommend?"

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"My friend with the leaf wraps goes back and forth along the creek that way."

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"All right, I'll see what she says. How long do you need to wrap up here?"

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"If you'll pay me some up front I can put what I've got on sale, sell out in fifteen minutes and have the pot free for a new batch."

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"Sure." They can work that out, and what she wants to be paid overall, and he jogs off to find the friend.

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The friend sells ground spren redolent with spices and steamed in leaf wraps, and she'll need to do the prep at home, her cart just has the steamer basket and none of the rest of it, but would be happy to help.

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Oh, it smells delicious, too. How long will that take?

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She can get there in fifteen minutes at a run if her friend will watch her cart and wake up all her mates and be back in an hour with prepped spren if he starts her with grindable cuts!

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He can start her with pre-ground! He'll come with, his long story for how he's getting it is that he's making it with magic and he can make it there.

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Well then he should hop on when he's ready and she can run him over to her house!

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He climbs up!

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And she's off at a run. There's enough space on the island between things and people that she can go really really fast at a full charge; she has to start decelerating before they can even see her house to come to a stop neatly in front of it. Her mates are all napping in their nest and she gets them awake and in the kitchen, bleary and confused but obedient.

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Wooooooooo!

He gets out a large piece of rainbow quartz when he gets there, warns them that there'll be a bit of a lightshow from it once he starts with the magic, and begins casting.

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They get spren spiced and leafed very efficiently; they clearly do this every day.

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He uses his flight spell for the day to get back to the other cook, and they can head back to the beach and find a good spot for him to repeat his light show.

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Broth and cracklings cart has its own cooking implements and she can cook right on the beach. Her friend is along in the promised timeframe.

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If the lights didn't draw a crowd he bets the smell will; he hangs around by the pile of meat to field questions.

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The smell does in fact draw a considerable crowd, and some questions.

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Yes it's free; yes it's wild; the catch is that they can't take leftovers; it's magic; yes really but please save some for everyone else; come eat!

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All the meat gets gobbled up.

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He circulates through the crowd while they eat, accepting thanks and answering questions, and pays the cooks when the meat runs out and hangs around a little longer before wandering off again to the shops.

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Apparently on these islands it is customary to fling people into the air when they are being celebrated! Would he like a bunch of people to fling him into the air? (And catch him.)

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Sure!

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Fling! Fling! Fling!

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Wheeee that's a lot of fun.

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Eventually there aren't enough people who still want to fling him and he is set gently down. It's getting dark.

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...he did want to do some shopping before he went back, oh well. He picks a couple of tropical flowers instead and goes back to school the next day with one tucked behind his ear.

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The flower provokes relatively few questions - either people mostly don't know where flowers of various sorts grow or that kind can be gotten here too - but everyone is glad he's back.

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And after the final period, he checks the crowd - gathered to see who's going to get the day's flight spell, awarded by guessing a number he's thinking of - to see if the girl who asked about the trip to the atoll is there.

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She's hanging out with her friends playing some kind of game with rocks.

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He heads over after he's given out the spell. "Hey! Still interested in that volcanic atoll trip?"

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"- yeah, of course!"

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"Great! I should probably stick around for a few days before I disappear again but whenever you want after that, and you can bring a friend if you want."

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All her friends start talking at the same time.

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"-I can do more than one trip, I can just only teleport two females at a time."

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They calm down and start chittering about what they want to do there.

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He pats the nearest one on the flank. "Let me know when you've figured it out." And he can go meet up with Uamok and Kiv and Zoi.

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There they are! And Uamok's picked up a third boy, who she introduces as Iss. They want Common lessons.

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He can do Common lessons! There's a square up a ways he favors, they can set up there for a bit. "The atoll was pretty great," he says on the way over. "Did you want to take a trip over, now that I can?"

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"What was there to do?" asks Zoi.

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"Hiking and hot springs and swimming, and the restaurants looked nice - I bet we can get someplace to cook up some magic spren for us - and I haven't checked what it's like underwater but I could do a waterbreathing spell for us if you want to go see, some places have neat coral reefs and things."

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"Ooh, a waterbreathing spell, that sounds amazing," says Uamok, "I'd love to go."

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"I'll let you know when I can fit you into my schedule, then."

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And then he pauses, practically mid-stride, and holds up a hand in what Uamok can probably recognize as a request to wait.

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"- is he okay," murmurs Iss.

"Probably?" she whispers back.

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He stays that way for a few seconds, breaks into a grin, and says a few words in what's presumably Common.

"Message from Prince Maziar - he found someone who can teleport to a couple days from where I was, and an expert to send with him. We should have an idea of how long it'll take to get transportation set up within a couple weeks."

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"That's so exciting!" cries Uamok. "When will the other hummun arive? - or are they hummun, are they noam or elv or something -"

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"He didn't say, the message spell doesn't give us very many words. In his area I'd expect human, maybe gnome, maybe goblin - have I told you about goblins? - but there's always a chance of something else."

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"I don't think you mentioned goblin! What a nice pronounceable name. Are you going to want to hang out where you landed so you can meet them there?"

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"I'm not sure they will turn up here, if they have to cast their own spell they might land anywhere. But they'll come prepared, and they know where I am, and I told him I'll check for them at Volcano Atoll, too, I'd expect it to be pretty easy to get there from anyplace with people."

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"Would it? Why?"

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"It's a tourist place, isn't it? They'd want people coming there from all over. It might take a while if they end up on the other side of the world or something but they'll have trouble if that happens no matter what they do."

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"Huh. I mean, it's touristy but you do have to get on a boat. If you can't fly."

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"That's not usually a problem - do you have trouble preserving spren meat, on boats?"

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"They can put it in cans, or freezers if the boat's big enough to have its own freezer. Sausages and jerky work too but less reliably."

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"That sounds like it works," he shrugs. "I don't know. They should be fine to get there, anyway, I wasn't prepared for this at all but they will be and that helps a lot."

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"I hope they make it to you soon, I wanna go be a wizard! And I have enough mates now though I think I can probably bag Skon too."

"You totally can," says Iss confidently.

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"Good luck!" And they can settle in for Common lessons.

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They study Common. Uamok bags Skon. A fun time at the Volcano Atoll is had by all.

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Raafi continues teaching and providing spren, and expands his repertoire of vacation destinations to the southern caves and big city, and a little over a month later he's waiting outside the school, bouncing gently on the balls of his feet, when Uamok gets there. "They're here!"

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"Ooh! Here-here or on the other side of the planet."

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"On the other side of the planet, but they told me where they are. It'll be a few days' flight to get there."

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"Are they coming to you or are you going to them?"

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"I'm going to them - they have a flying carpet but I can go much faster than that. -you can come with me if you'd like, the spell does take passengers."

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"I don't know if I want to fly for days," says Uamok.

"I do! I need to catch up on Common," says Skon.

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"Well, you know by now how I feel about it. Anybody else want to come?"

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Nobody else wants to fly for days. After Uamok has collected some goodbye sex Skon is remanded to Raafi's custody.

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And Raafi will teleport them south, and then cast a spell that turns them into smudges of colored cloudstuff and summons a gust of wind to whisk them on their way, even further south to where the weather begins to turn arctic and Raafi begins casting spells on them to protect them from the cold every time they pause for meals and to rest.

On the morning of the fourth day, he casts a Sending before they set off, and near midday he spots a smudge that turns out to be three more humanoids, sitting on a rug in the middle of the sky.

The friendliest-looking one is also the shortest, obviously either a gnome or a halfling from Raafi's descriptions of the species, and presumably female based on the emerald-green skirt she's wearing; she waves enthusiastically when they get close. Her companions are taller, but still shorter than Raafi by at least a foot; one is very stout and heavily bearded, wearing an outfit even plainer than Raafi's, and the other is very thin and all in brighter colors, from the cloak of gold-dipped sapphire feathers around his shoulders to his sandy yellow skin and tightly curled brick-red hair.

There might be room for Raafi and Skon to land on the rug too, but not comfortably, and anyway the group starts heading back toward the ground before they're close enough to consider it.

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"Hi!" calls Skon in Common, which he has been working on very hard.

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"Hi!" the skirted one calls back. "I'm Jan, and these are Cochik in the blue and Rannura!"

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"I'm Skon!"

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"Good to meet you! It's very exciting being in a whole new world!"

The rug continues down and down until it's skimming the top of the trees.

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"My family's going to go visit yours when we can! My mate wants to be a wizard," he says.

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"Oh, cool! What kind, have they decided yet?"

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This sentence requires some puzzling but eventually he can answer "she hasn't!"

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"We talked about her learning to do animal augmentation, I'm not sure what's involved with that though."

    "Oh that's cool, we can always use fleshcrafters. I'll have to ask around if anybody's taking apprentices."

"We'd appreciate it!"

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"She likes to learn many different thing," says Skon. "- things?"

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"Things, yup! You're good with Common for not using a spell!"

They land in a midsize clearing in the woods; the dirt of the forest floor has been replaced by a smooth granite courtyard ringed with a thick cobblestone wall, and half the space of the clearing is taken up by a large house in an unfamiliar architectural style made of the same stone.

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"...you make this?"

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"Cochik did! He's a bard - do I need to explain bards? - and he's got a magic lyre that lets him sing up buildings, it's very fancy."

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"Wow! What is a lyre?"

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"It's a musical instrument! Cochik, show him your lyre."

The lyre in question is a U-shaped piece of dark wood about the height and width of Cochik's torso with a row of blue gems set into each side, a polished bone crossbar across the top, and strings running from the base of the U to the crossbar. No obvious magic happens when he plays it, but that's barely disappointing - it sounds amazing.

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"Wow!"

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Cochik grins shyly and follows Rannura into the building.

    "You can come in, I think they're packing up, we don't want to stay - too cold here, even with your boyfriend's fancy protection rings." There's a teasing note in her voice. "How much longer do you have on that flight spell?"

"Oh, I can teleport us all."

    "Excellent." And she heads in too, holding the door for them.

The house is tall and narrow inside, compared to a burrow or the local sort of apartment; the front door opens into a small foyer and then a hallway, with a larger room in the back with a fire pit in the center and doors leading off to other rooms around the sides; there's detailing around the doorways and where the walls meet the ceiling, but no furnishings except a low stone bench around the fire pit.

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"This is such a building! Will it stay?"

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"It will! Cochik has been helping rebuild Oferst city the same way - there's a whole long story about what happened there but he tells it better than I do."

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"I'm not sure I can understand a whole story in Common," says Skon.

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    "It's not a complicated story, I bet you'd follow it okay. Or - hmm - you know a rune circle of Comprehend Languages wouldn't be that expensive as these things go - I've never done one before, right, if someone in our world doesn't speak common there's not that much call for it, but it wouldn't be hard."

"I'm not sure what you'd need for it but I do have some materials with me."

    "Huh! Sure, I'll take a look, I wouldn't need anything too exotic."

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"What's a rune circle?"

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"It's a place on a floor with a spell on it, and when somebody stands there they get the spell! So for this one you'd be able to get an audience together and all listen to Cochik and understand him."

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"Oh, that is good!"

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"Yeah! I mostly make magic traps but I picked up rune circles a couple of years ago and they're a lot of fun."

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"What are the traps for?"

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    "For if someone's attacking your city or your castle or whatever, mostly. Oferst got overrun by drow a century or so ago and Cochik's and Rannura's people just got it back, so they want a lot of traps down in the mines and things in case they break through again."

"Drow are a kind of elf that lives underground, they're very dangerous."

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"Why are they so dangerous?"

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He switches over to the local language. "It's a combination of things - they have a lot of magic, they're pretty well organized, you can't expect them to follow treaties, that kind of thing."

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"Can I help with the rune circle?"

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"Sure! I probably won't be able to explain it well enough to really be satisfying if you don't know anything about our magic, but I can still use an assistant! - oh, hey Rannura," she says to the dwarf who's come back out of her room with a pack on her back. "Raafi's got a teleport, we can leave as soon as Cochik's ready."

    "And you?"

"-right, I suppose I should go get my stuff together. I won't be long," she assures Raafi and Skon, and goes to do that.

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Skon explores the strangely proportioned house while he waits.

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The rooms the group has been going into are all on one side; on the other, an open doorway leads to a somewhat smaller room with a fireplace set into the wall - this one unlit - and blocks of stone to form a rectangular table flanked with two more benches. The lack of decorations other than the stonework continues here, as does the detailing - there's a relief carving of alien creatures around the fireplace, and subtle leafy patterns on the furniture.

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It's very cool and will keep him occupied till the humanoids want to leave.

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They're another fifteen minutes packing up and doing a final sweep of the house - and good thing, they nearly leave one of the magic items Prince Maziar loaned them behind - and then Raafi can teleport the group to his hotel room back in town.

    "Woah," says Janow, looking around. "Why's everything so big?"

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"So that females can fit in it," says Skon. "I guess Traveler could've fit in a males-only room but only if he got down on all his limbs? And maybe that isn't comfortable?"

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"It's really not, for anything besides sleeping. And I'm not hurting for money at all, so this is fine. But yes, the females of this species are very big."

    "Huh! How does that work?"

(Raafi starts leading the way outside and to the school.)

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"What do you mean?" asks Skon.

There are females on the street; some of them watch the humanoids curiously.

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"I dunno, just - none of our species are like that. It seems like it'd be hard to make everything work for everybody if half of you are little like us and half of you are huge."

(Cochik watches the females warily and strums at his lyre. "That'll attract attention," Raafi comments quietly, and he stops.)

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"Maybe your architects have an easier time? I don't know, aren't you smaller when you're children? Is that hard?" says Skon. "What do you mean about attention -"

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    "Kids start out tiny but they have grownups to help them? And they don't stay that small that long."

"I tried humming on my morning walk once and I had people coming from the next street over to see what the sound was. Not that you can't play if you want to, Cochik."

        "I'm good."

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"We can't hum," says Skon.

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"I guess that explains it."

    "I wonder if I can turn into one of those," Janow muses. "I guess there's probably no reason I couldn't."

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"Ooh, do it! I want to know what you think it's like to be a person!" chirps Skon.

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Janow giggles and casts, growing into her new shape over the course of a couple seconds. "Oh, that's cool, I like the legs, it's so steady. Hey Rannura, try to tip me over."

The dwarf considers this for a moment, feints left, and proceeds to knock all three of Janow's right legs out from under her with a series of startlingly fast strikes, followed by a shove. Janow laughs, getting back to her feet. "Cheater," she declares, happily.

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"Wow!" laughs Skon. They're getting quite a lot of stares at this point.

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Janow doesn't seem to care, and continues putting her new form through its paces, rearing up and making a brief dash forward and attempting, with slightly ridiculous results, to hum.

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She cannot hum and makes preposterous faces when she tries. Skon laughs and laughs.

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They get to the school before the spell runs out, and Raafi stops them outside. "We probably shouldn't interrupt; do you want to let Uamok know we're here, Skon?"

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"Sure." In he scampers.

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Janow is attempting to figure out how to dance, when they get back, with reasonable success.

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Uamok, with Skon on her back and Zoi at her side, tromps over. "Hi! - you're a person?"

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"I'm a gnome, it's a spell! It's going to run out any second though."

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"How does it decide what you should look like when you're being a person?"

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"It goes by what I'm thinking of, and then if there's details missing it fills them in with normal stuff."

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"You came out kinda interesting-looking. Striking," says Uamok. "Anyway, welcome to our world!"

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She shrinks back into her normal form as Uamok's talking. "Thanks! The prince said Raafi wouldn't mind if we stayed a few days, so we might do that, is there anything good to see?"

"The theater was pretty good. There's actually another play I wanted to see that I haven't found time for yet - they've kind of kept me running, I've been teaching classes and bringing people on vacations and touring two different cities."

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"He's very popular!" says Zoi. "The only hummun in the world till now."

"What do you three do?" Uamok asks the others.

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"I'm a magical trapmaker, Cochik's a loremaster - he's written like eight books or something and a couple dozen songs about the city he's helping rebuild - and and Rannura is - she's not exactly not a paladin but she's not religious? She's a fighter type, Skon saw her knock me over in person form a couple minutes ago, and she does patrols and keeps the sphinxes and giant bugs away and helps people out who get stuck in the desert, that kind of thing."

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"Huh, how do you mean not exactly not a paladin?"

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"I mean paladins have their whole thing, right, with the magic horse and the spells and the thing where they lose their powers if they screw up, and Rannura doesn't have that, but if you look at what they do - that they help people who need help and fight the stuff that needs fighting and maybe take themselves a little too seriously - she's like that too, just without the answering to a god part."

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"What's a horse?" asks Zoi.

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"It's a kind of animal humanoids ride on! Like this-" she polymorphs into a white charger.

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"Oh that's so weird looking. It has such spindly legs!" says Uamok.

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Janow nods.

"I don't think she can talk in that form."

And she shifts back. "Yeah, I can't, only creatures that can already talk."

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"Why do paladins have those?" asks Skon.

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Janow passes this one off to Raafi.

"Do you mean why they're good in a fight, or why it's paladins specifically and not other kinds of fighters who have the reputation for it?"

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"Both," says Zoi.

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He switches languages to the local one again. "You might do best to ask someone who's trained in fighting on horseback about that. But horses are faster than we are, and being up higher can be an advantage, and you can let the horse do part of the work of dodging attacks or figuring out where to go, all of those are useful. Why it's paladins with the reputation is because paladins get magic horses and other kinds of fighter don't - a horse can be a lot of work, too, to keep it fed and healthy and to train it, and paladins don't have to do any of that, so you see them with horses a lot more often, especially in cities where other people might not be allowed to ride horses and usually wouldn't think it was a good idea even if they could. And also part of it is just how they look - we think a big white horse like you saw is fancy and eye-catching, and paladins usually have horses like that - most horses are black or brown and much less interesting-looking."

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"I think a black one would look cool," says Uamok.

"The magic horses don't have to eat?" says Skon.

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"I'm honestly not sure if they do but the paladins wouldn't need to worry about it if they did - paladins' horses spend most of their time on a different plane where they take care of themselves, they're only around on the prime material plane when the paladins need them for something."

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"Oh, huh! I thought getting between planes was pretty hard," says Zoi.

"Is it like the elementals?" asks Uamok.

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And back to Common. "It's a bit like elementals, yep! And getting between planes isn't that hard if you're prepared for it, I just wasn't."

    "I really ought to make that translation circle," says Janow.

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"They come in circles?" says Zoi.

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"Not usually but I can do them that way! Skon already asked to help, I won't mind working with an audience if you aren't distracting."

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"What kind of help do you need?" asks Uamok. "Or, uh, can you use, I guess."

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"If you do stonecarving I can use help with that part, if not I can still use help preparing the reagents - watching stuff to take it off the heat when it boils or adding ingredients when it changes color, that kind of thing."

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"I've never tried stonecarving, but if it doesn't have to be very neat I could start!" Uamok says.

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"It kind of does - like it doesn't need to be artwork but if you mess it up it's hard to do over, I'm not sure any of us even have the right kind of magic for it."

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"Oh well." Iss shows up and climbs up onto Uamok; Skon climbs down to be ready to assist.

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"-oh, I'm not going to start right now - a rune circle is a permanent thing, I'm not going to make one right here in the street."

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"Oh, you should make it on campus, we can ask the head teacher where!" says Uamok. "They can use it for language circles."

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"Sure!" And the group can follow Uamok through the campus.

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The head teacher suggests a location and Uamok can show them where it is.

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Janow explains while they're there that she'll need to see if Raafi has the components she'll need and it'll be a couple of days before she's done even if he does, and then they can check out the site and Raafi's supplies - she'll have to make a couple of substitutions from how she normally does things but yes, she can do it; the next step is to sketch out her plan, which she starts on, explaining to Uamok and her mates the general idea of what she's doing while she does.

It takes three days to complete the rune circle, and another for Janow to attune a new divining rod to this plane so that they can get back and forth. Raafi does a couple more classes, but spends most of his time with Rannura and Cochik, showing them around town; he finally gets around to seeing the males' troupe perform at the theater, and Cochik plays to an interested crowd the following night, and Rannura and Raafi rearrange things in his portable hole to accommodate a cache of canned spren to tide Uamok and her mates over until they can get a breeding stock of spren established in Oerth, and then with all the loose ends tied up, they can make the jump back.

They land in the deep desert, which Raafi warned them to expect and warded them against he heat of beforehand; he takes the rescue party and one of Uamok's mates in the first teleport to the palace, so as not to overly alarm the guards, and is back in less than ten minutes for the rest of the group, depositing them in a wide courtyard surrounded by sandstone walls with cloth sails hung above to offer shade; various workstations are set up around the edges of the space - the stablehand brushing down horses at one of them has a bad few moments when the horse he's working on panics at Uamok's appearance - but there's plenty of room to maneuver in the middle, and only a few armed guards watching them. "They've sent someone to let the prince know we're here, I expect he'll be out in a few minutes."

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"Hi everybody!" says Uamok exuberantly.

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A few of the workers wave.

After a moment a woman comes out and approaches the group. "Traveler Raafi?" she asks, and when he nods, continues: "And who's this?"

"This is Uamok and her mates Iss, Zoi, Skon, and Kiv. Uamok's traveling with me to look for a wizarding education."

    "I see. And how long are you planning to stay, will we need to arrange accommodations?"

"Well that's mostly up to Prince Maziar, but I think we'd like to stay overnight at least - they have a zoo," he adds, to the group.

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"Oooh, a zoo!" says Skon.

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    "I see." She considers. "I believe the east ballroom will do for a night. What should I tell the kitchen?"

"I think they'll be able to eat most of our plants, but most of their diet is a specific sort of meat, I have a spell prepared for it."

    "Very good."

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It's around then that the prince shows up, shirtless and carrying a rapier which he puts away as he approaches the group. "Raafi! I hear you've been on quite an adventure!" He lifts him off his feet with a hug, and Raafi grins and kisses his cheek.

"I have! There's a whole new world to explore, it's been a wonderful time."

    "As long as you don't forget about your friends back home."

"Never."

    "So who's this?"

Raafi repeats his introductions.

    "A prospective wizard, you say? Good choice, ma'am, it's an excellent profession."

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"It sounds so cool!" crows Uamok. "And Kiv likes math, he might try too. Zoi wants to go to the theater and Skon wants to get better at Common and Iss wants to read all the books here."

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"We'd be happy to host you for a few days, if you'd like to see our theaters and library! The palace mages can tutor you on wizardry, too, if you'd like."

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"Awesome!" says Uamok, tapping her feet on the ground in a way that almost makes her bounce.

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The prince gives Raafi another kiss and sets him back on his feet. "What would you like to see first?"

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Uamok wants a tour of the palace, if they think she'll fit.

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They can take a tour! Uamok fits through most of the hallways - nearly all, if she's willing to squeeze a bit - and into most of the rooms big enough to comfortably accommodate her, though many of the smaller ones have merely human-size doors and she's limited to peeking in. In addition to the predictable bedrooms and workrooms there's a grand dining hall, a magically cooled and humidified greenroom for the queen's collection of foreign plants, a second courtyard for sparring and jousting practice where another member of the palace staff asks if they should expect the prince back or give his sparring partner something else to do, the throne room, which Prince Maziar declines to show them yet, saying that his brother the king will be busy there but available to meet them before dinner, the east ballroom, now swarming with workers bringing pillows and cushions from storage, a smaller west ballroom that opens out onto a statue garden, a chapel to Pelor and local gods of the four elements, and, finally, the zoo, where the prince calls a man followed by a bristly-haired brown creature out to show them through the enclosures of a number of mundane animals, birds, and insects, and a few more exotic creatures - there's a phoenix, a fire-wreathed salamander, a swarm of glowing motes that the Prince says will lead people to water in the wild, a four-foot-long baby sandworm, and an obsidian-shelled tortoise that the guide explains produces illusions when provoked.

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May they provoke the tortoise?

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They may provoke the tortoise briefly.

Skon gets a faceful of startling colored lights and the tortoise disguises itself as a rock.

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The people think this is great fun! All of them are having a good time looking around at all the weird hummun-oid things.

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The prince doesn't seem to be in any kind of rush! Raafi eventually suggests that he should give the kitchen time to prepare their meal before they get too hungry.

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"Do they know how to cook spren?" asks Kiv.

"If you're going to do the spell we can eat it raw," says Uamok, "it's good raw and the spell wouldn't make it with parasites or anything, right?"

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"Of course not. I should still put it in the cool room but I suppose that frees us up for time - is there anything else you wanted to do today?"

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"Is there a nest? If there's not a nest we should figure out how to make one," says Iss.

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"They should have plenty of pillows for you to work with in the ballroom, do you think that'll be enough?" The prince starts leading the way back to it.

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"I don't think pillows will keep us all snugged up next to each other... maybe if we're in the corner with Uamok on the outside?" says Zoi.

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"Hmm. What sort of materials do you usually use?"

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"Usually the nest is made of wood and lined with leather or wool or something," says Uamok.

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He considers this. "Oh, you know what, I bet we still have the shell from that dire tortoise hunt last month, I'll have that brought in." He continues on his way an flags down the next servant he sees to go take care of it. "Is there anything else you'll need?"

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"There are tortoises bigger than me? Wow!" says Uamok. "Um, I think that's everything!"

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"There are, mostly north of here where it's a little wetter but once or twice a year we'll have one come up the river and have to take care of it before it does too much damage to the crops. I'm sure Raafi'll take you if you'd like to see a live one."

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"I don't know if I want to meet one in person! People on our planet are the biggest land animals."

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"It wouldn't be that dangerous, they're not aggressive and we can fly. There's plenty to do here, too, though."

    "You really don't have anything bigger than yourselves?"

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"There are aquatic animals that are bigger," says Uamok. "I've never seen one in person but they exist. On the land though we're biggest!"

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"Huh! It sounds like you're missing out on a lot of fun, to be honest."

They get to the ballroom; the servants, not clear on whether the pillows are still wanted, have begun moving them to a pile on one side of the room.

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When the turtle shell is found the people line it with pillows and use more to prevent it from rolling around when they're inside. They climb in and pronounce it satisfactory.

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The prince suggests lunch next - the kitchen appears to have heard about the guests and decided to send up extra food for them, and some of it is even reasonable as side dishes for the spren - and then sends a servant to bring two of the palace mages to meet them. "If you're staying very long the nobles are going to want to meet you, too," he adds while they're waiting for the mages to arrive.

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"The nobles?" asks Uamok.

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"The people in charge of smaller pieces of land within the country, and their families."

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"I don't mind meeting them," says Uamok.

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The prince nods. "We should arrange a ball, then, in a week or so." He considers. "Do you wear clothing at all?"

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"Farmers have to wear uncomfortable plastic suits? Otherwise no," she says.

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He nods. "It'll go over best if you wear some sort of decoration. It doesn't need to be much, though."

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"...I didn't bring any decorations," Uamok says. Her mates nod along.

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"Oh, we can find you some. Or have them made, if you can describe what you want - are there kinds of decorations that are popular in your world?"

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"Sometimes people get painted?"

"Sometimes important people wear a lot of keys around their neck but it wouldn't still work as a statement if they weren't real keys."

"There's things like pouches and bandoliers for carrying stuff and some of those look nicer than others?"

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"We have painters, I'll have some found and you can pick the ones you like. You might start a new trend."

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"Oh, that will be fun. I'll go in chevrons," says Uamok.

"Leaves? Too pretentious?" wonders Kiv.

"No, do leaves, you'll look great in leaves," says Iss.

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"Leaves are a great choice."

The first of the wizards arrives while they're still brainstorming, and Prince Maziar introduces him as Waleed, the royal armsmith.

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"What's an armsmith?" asks Uamok.

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    "I'm in charge of making and enchanting weapons for the royal family and their guards."

"I've mentioned weapons but not really explained them - you've noticed that humans don't have claws or teeth like yours, in a fight we'll use artificial ones instead. The prince's rapier there, for example."

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"Do you get into a lot of fights around here?" Kiv asks.

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"I wouldn't say a lot," says the prince. "Not that we need to handle personally. It's good practice to go on patrol with the soldiers from time to time and there's always hunting, but we're at peace with most of our neighbors."

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"What kind of magic do you do to the weapons?" says Uamok.

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"Most often simply enhancing them, making them more likely to strike true and more damaging when they do. Occasionally the royal family will have a request for something more complicated - the king favors shocking scimitars for his most favored warriors, for example."

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"I go hunting for wild spren when I'm at home but we use guns," says Uamok.

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"A bit like a crossbow, but stronger and louder," Raafi clarifies.

    "I'd be interested to see that."

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"I didn't bring any," she apologizes.

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"I'll be going back at some point, I can pick one up."

   "Thank you."

Another wizard arrives, dressed in sky-blue robes to Waleed's dusty red outfit and wearing a shoulder bag full of scrolls, and introduces herself as Aatika, the palace diviner. "The servant said you're looking for wizardry lessons?"

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"Yes!" says Uamok. "Diviner is the - finding things out one?"

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"It is. I actually do most of the day-to-day spellcasting in the palace, but my job when they don't need me for anything else is watching for any trouble that might be on its way here."

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"Like earthquakes?"

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"We aren't prone to earthquakes, here. Sandstorms, though, I'll notice those if the druids don't. Or orc raids, or if a sphinx gets too close."

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"What's a sphinx?" Skon asks.

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"A kind of monster, with the body of a lion, the wings of a vulture, and an animal or humanoid head, depending on what type they are. Some of them are friendly, but there's a colony of hieracosphinx to the south of us that attacks our farmers when the hunting has been bad for them, and we'll get canisphinx and saurosphinx passing through sometimes."

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"...what's a lion and a vulture?" Skon asks.

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"Lions are like the sandcats we saw in the zoo, but less fluffy and bigger - maybe halfway between my size and Uamok's. And vultures are a type of large bird."

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"Huh! That sounds cool looking," says Iss.

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"There are a few sculptures of them in the west garden, if you'd like to see. Or I suppose if you're still here next time one comes through I could show you the scry."

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"I want to see the scry!" says Uamok.

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"We do usually only see them every few months, I'm not sure how long you're planning on staying."

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"I'm not sure yet either!" she says. "I think Traveler wanted to introduce me to gnomes?"

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"That's what we talked about. I'll need some time to ask around, though, and this is as good a place as any for you to stay in the meantime as far as I'm concerned - what do you think, your highness?"

    "It's up to the king, really, but I expect it'll be fine for you to stay in the city at least."

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"Cool, thank you!"

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"That sounds settled, then," Aatika says. "Do you want to try to learn some magic today?"

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"Yes please!"

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She'll pass out scrolls, then, explaining that they're for a spell called "prestidigitation" that's doesn't correspond to any of the schools of magic and will let them do a variety of small tricks once they get it, which they should expect to take a few days of work. Prince Maziar and the armsmith take their leave, and Raafi asks Uamok if she thinks they'll be okay without him for a while.

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"I think so!" says Uamok, peering intently at her scroll.

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And so Raafi goes too.

The scrolls will keep them busy for easily a couple of hours, with Aatika explaining the meanings of the various sections of the spell and how they work together to make its effect, and then the prince comes back to tell them that the king is ready to see them.

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"We're not painted yet," says Zoi, "weren't we supposed to be painted first?"

"I could paint us with this spell if I could DO it yet," grumbles Uamok.

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"We'll get painters in for you for the ball, the king knows there hasn't been time."

    "Do you have designs in mind? I have prestidigitation today."

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They have all picked out designs by this point and can sketch them for the wizard. Chevrons and leaves and rings and swirls and a particular sort of splodge in various bright colors.

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She can't do anything very detailed - prestidigitation just isn't that good - but they can still get reasonably fancied up.

"Did Raafi say where he was going?" the prince asks, once they're on their way.

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"He might be going to ask around about gnomes for me?" says Uamok.

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"I guess we'll find out when he gets back. Do you have any questions about meeting the king?"

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"What do most talkers meeting the king need to know?" asks Zoi.

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"It's mostly just that you should be polite, he's not going to stand on ceremony very much with you. You should use his full name or his title if you're going to refer to him - His Majesty King Nawfal al-Kaprela al-Kamar, or just His Majesty or the king, but not Nawfal. If you were humanoid I'd tell you to bow but it can be worse to do that badly than not do it at all, and I'm not sure how it translates, physically - we could check."

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"What does that look like?" asks Iss.

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The prince demonstrates; it's a very foldy sort of thing.

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"...I don't think we can do that," Skon says.

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"Don't worry about it for now, then - he's meeting you privately this time, it's not as important if nobody's going to see - and I'll ask if he wants you to do anything special at the ball in place of it."

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"What exactly is a ball?" says Zoi.

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"It's a type of party, with dancing and food and fancy dress - generally if we need to get the nobles together informally we'll hold a ball, and it'll let them all meet you at once."

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"Ooh, dancing," says Uamok.

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"I can arrange for someone to come and play for you if you'd like to practice dancing to our music ahead of time," he grins.

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"That sounds fun!" says Skon.

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"Tomorrow, then. Any more questions before you meet the king?"

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"Can you repeat his whole name deal again, I'm not positive I memorized it," says Iss.

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"His Majesty King Nawfal al-Kaprela al-Kamar," he repeats slowly. "'His Majesty' is part of his title as king, Nawfal is his personal name, Kaprela is the country, and Kamar is our lineage. Princes are 'your highness' rather than 'your majesty' so the equivalent for me is 'Your Highness Prince Maziar al-Kaprela al-Kamar' - I don't expect you to call me that, though, I'm not in line for the throne, Prince Maziar is fine."

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"Is there somebody who is in line for the throne we have to call something complicated?" asks Uamok.

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"The only one you have to is his Majesty's eldest, His Highness Prince Arkaan al-Kaprela al-Kamar. He's not in the country right now, though, he's off finishing his education. It would be polite to call his other children by their full names but the only one I expect to care very much about it is Her Highness Princess Kifaaya."

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"Okay, I think I've got all that," says Uamok.

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And so they can go in.

The throne room is made of the same sandstone as the rest of the palace, well lit with magic; it's a long, relatively narrow room, and the walls are hung with intricately carved wooden panels and backlit stained glass depicting various scenes - some appear to be battles, like one where a group of humanoids use sticks to menace what appears to be an orange-skinned humanoid, except that it has a swirl of magic in place of legs; others may depict more peaceful accomplishments, like one where a kneeling humanoid offers an implausibly large gemstone to a more elaborately dressed one. Guards with spears stand between the panels, almost like artwork themselves in their bronze chainmail and blue-trimmed white capes. A thick green carpet covers the center of the swirling mosaic of the floor, leading to the far end of the room, where a pair of steps separates the main area from the raised platform containing the throne, a bulky and relatively plain thing carved from a single piece of mottled translucent bright green stone, polished to a shine.

The man on the throne is more weathered-looking than the prince, but less so than Raafi, wearing a yellow silk outfit intricately embroidered in a rainbow of colors and holding a short bronze scepter with a red gem carved in the shape of a tongue of flame set into the top of it and a smaller blue gem hanging from a short chain at the bottom; a young woman with a familial resemblance to the king and the prince and wearing clothes only slightly less ornate than the king's stands demurely to the left of the throne.

Prince Maziar approaches the throne, stopping a few feet short of the steps, and bows, more deeply and for slightly longer than he did in the hall. "Your Majesty King Nawfal al-Kaprela al-Kamar, Princess Sahar, may I present the visitors from another world: Uamok, and her mates Iss, Zoi, Skon, and Kiv. Uamok, gentlemen, may I present His Majesty King Nawfal al-Kaprela al-Kamar and Her Highness Princess Sahar al-Kaprela al-Kamar."

"Welcome," says the king.

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"Thank you, your majesty!" says Uamok, while the males all gawk at everything.

"Um," says Zoi, "it's usual to introduce us in order of precedence, so me first, then Kiv, then Iss, then Skon."

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"I'll make note of it for next time," the prince says, and the king gestures vaguely toward the group with the lower portion of the scepter.

"Has your stay been acceptable so far?"

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"Yes, thank you!" says Uamok.

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"I understand that His Highness is interested in hosting you for a time; can you tell me what you expect to do during your visit, and what you will need from us while you are here?"

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"We want to see all the Oerth things," she says. "Like theater and museums and animals. And learn magic. We brought our own emergency food because we mostly eat one specific animal from our planet but I think Traveler is going to sometimes do magic food for us."

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"Adnauk's priests have agreed to provide them food for a month, if need be," the prince adds. "And I've requisitioned the east ballroom as guest quarters, and sent a messenger to see which of the storehouses are empty as alternatives."

The king considers this, then nods, "acceptable," and gestures again with his scepter. "What else can you tell me about your world and your species?" he asks Uamok.

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"Well, females like me are much bigger than males like them and there are more males and fewer females. We don't have any magic there but we do have some things you don't like guns and elevators and freezers!"

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"I'm sure our scholars will be interested in hearing about them. I would like to know how your people live; how are you governed, in your own lands?"

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"I'm not sure exactly what you mean?"

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"Do you have laws? If you do, who creates them, and who enforces them? If not, how do you arrange to work together sensibly and manage those who would harm others?"

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"We have laws, if I understand the word right. If you... steal something, or eat somebody, then whoever you stole from or whoever saw you will probably bite off your leg or something."

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"I see." He gestures with the other end of the scepter, this time. "We expect that while you are a guest in our land you will not attack anyone; if you feel wronged or observe wrongdoing while you are here you may discuss it with myself, or His Highness Prince Maziar, or one of our guards, or a member of the priesthood, and it will be seen to. Do you expect to have difficulty with this?"

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"...if somebody attacks me or one of my mates I will probably have difficulty with this but otherwise probably not?"

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"If you are in danger you may of course defend yourselves and each other." He pauses thoughtfully, and then gestures again with the bottom of the scepter. "What other behavior would you consider worthy of that sort of punishment, in your lands?"

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"Kidnapping people? ...also murder even if you don't happen to eat them but usually people who commit murder wind up eating some. Or maiming somebody who didn't even do anything or doing stuff that would probably wind up that way like blowing up a building which is also sort of like stealing the building even though you don't keep it."

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"Very reasonable," he nods. "Are there lesser punishments that are common? How would you handle a misunderstanding that harmed someone, where the person harmed couldn't simply be repaid but the damage was fairly minor?"

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"If you just steal a little thing they might only bite off your toe and not a whole leg. Uh, if you screw up with your money the bank might fine you or even stop letting you bank there. Do you have an example?"

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"We had a case where a fisherman reported one of his nets missing; two days later the fisherman in the next section reported that his children had miscounted his nets and taken it. The fish had already been sold, and the extra money above the second family's needs had been donated to the church - a habit that the second family had taken up after the church healed one of their children the year before. No records were kept of the value of the fish or the amount of the donation. What would your people say should be done in this case?"

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"...why can't the church give back a reasonable guess at the money to the one whose net was taken?"

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The king smiles. "And that is what we did. But I am curious how that would be decided, among your people."

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"It seems obvious? Everybody knows that you can't just keep something that turned out to be stolen, like if a kid gets into his mom's wallet and tries to buy something and you take the money that's pretty silly of you because when his mom shows up you have to give it back even if what the kid bought was food and he already ate it. If you don't give it to her she'll go to your bank to complain about you."

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"Raafi did mention that they seemed lawful to him," the prince adds. "Lawful neutral."

"I see." Scepter-gesture. "Do you have any questions for me?"

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"What does it mean if we're lawful neutral?"

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"That you are inclined to thinking of your behavior in terms of how it affects others and how they will react to it, and making decisions on that basis, more than in terms of how it affects yourselves and how you feel about it, with no particular inclination in terms of helping or harming others. Does that sound accurate to you?"

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"I guess! I have to look out for my family even if I didn't care about anybody else."

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"You may find it interesting to ask the priests about law and chaos and good and evil; they're primarily religious concepts." He turns to the young woman next to him. "Sahar, do you have any questions for our guests?"

"Yes, Your Majesty. - do your markings mean anything?"

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"They aren't symbols," says Uamok. "...except the leaves, which I suppose symbolize leaves. But they do sort of correspond to how we want people to see us? Like, Kiv looks very academic right now - it's sort of a girly pattern actually but I don't mind it on him - and Zoi looks artsy and I look... what was the word..."

"Intrepid," says Skon.

"Yeah!"

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"That's interesting! How do you know what the patterns mean?"

    "You may go with them, Sahar."

"Yes, Your Majesty." She joins the group.

    "And I hope you enjoy your time in Kaprela. You may go."

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"Theater performers are often painted to make it easier to tell them apart from far off," Zoi says as they move off, "so their characteristics are matched to the patterns and we learn them that way."

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"Oh, just like clothing, that makes sense. What's your theater like aside from that?"

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Zoi will happily chatter about theater. "Though I'd need to see Oerth plays to compare."

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He doesn't have long to chatter; Raafi is waiting just outside the throne room with a human woman in heavier clothes than anyone they've seen here so far. "Hello again, sorry I disappeared on you all. Your highnesses, Uamok, boys, this is Luxuriant Katrianne; Kat, His Highness Prince Maziar, Her Highness Princess Sahar, Uamok, Iss, Skon, Zoi, and Kiv."

    "Luxuriant Katrianne, I've heard good things," the prince bows and takes her hand to kiss it. "Welcome to Kaprela."

        "I've heard good things too," Kat says, looking the shirtless prince up and down. "And it seems they were true."

    "I do try not to disappoint."

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"You're supposed to introduce us in order," says Kiv to Raafi.

"Hi, it's nice to meet you!" Uamok tells Kat.

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Raafi will clarify that with Kiv.

"It's nice to meet you too. I hope I'm not interrupting anything?"

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"We were just talking theater," Zoi says.

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"Always important. Raafi asked me to come talk to you about some cultural - things - but it can wait."

The prince takes the initiative to lead them back to the east ballroom, with only a slight detour to point his suite out to Kat.

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"What's it waiting for?" asks Skon.

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"There are some things that are - more difficult to talk about, in front of people who aren't of age, among humans." She nods indicatively at the princess, who looks confused, then annoyed.

    "I know what sex is," she asserts.

"All right. If everyone else is comfortable with that."

        "She's of age to be hearing about it," shrugs the prince.

            "I guess I don't have a problem with it," Raafi nods.

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"I'm not even clear on why anyone would," says Uamok earnestly.

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Kat nods. "I am going to wait until we have a bit more privacy, though."

They make their way to the ballroom; Sahar and Maziar and Katrianne get themselves cushions to sit on, and Raafi looks slightly lost until Katri tells him to sit with his boyfriend, whereupon he lays down with his head in the prince's lap to be absently petted.

"So," Kat says, when Uamok and her mates are also settled. "Raafi's told me a little, but I'd like to hear it from you - how does sex work, for you? Not the mechanics; what does it mean?"

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"...uh, it's how we have kids?" says Uamok. "And it's fun. And it means somebody's your mate, of course." She looks meaningfully at Kiv, who makes an awkward shuffle.

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She nods. "That's pretty universal. Not entirely, but close. For most species here there's more to it than that, though - it's a sign of trusting someone, or wanting to take care of them, or of enjoying their company - the details vary, but there's usually something personal to it, it implies some kind of relationship, at least a temporary one. Is that true for you?"

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"Well, yeah, if I have sex with a boy he's my mate unless we break up."

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"All right. So one difference between your species and most of us - I think it's going to be important in a minute - is that we're less - the word we use is monogamous, it means only having one mate and being faithful to them, it sounds like that's what you expect of your boys? And you have more than one, obviously, but you're faithful to them, I think, you wouldn't have sex with another boy if you weren't planning on adding him to your family."

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"I mean, I guess I could pick one up and then break up with him right away but that would be weird and mean."

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"Mmhmm. That's different for different species; most dwarves would pretty much agree with you but elves don't usually think having sex with someone means very much at all about how things are afterward, and then gnomes and halflings are between the two and humans vary a lot in how we feel about it - a lot of human societies say that people should be monogamous, but that's different from everyone feeling that way."

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"...do elves have kids some other way?"

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"Elves don't have children very often at all, and they usually get help with them from their friends and parents - they'll get help from their partners, too, but in the same way they'd get help from any other friend."

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"Which of them is the one doing it and which is the one just helping?"

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Kat grins. "It depends on which one is more interested. Or if one of their other friends is more interested in having a baby right then it might be that neither of the parents will be the main one to raise them."

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"Oh, weird!" says Uamok.

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"Mmhmm. We think about this pretty differently from how you do! It's less about who's family and who we're going to raise children with and more about how we feel about each other and how it's fun. And because of that sex shades into other ways we show that we like people, and other ways of having fun with them - there are plenty of things for humanoids that we'd call sex that can't get anyone pregnant at all, and plenty of things that we wouldn't call sex exactly but that are still a grey area."

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"...how is it sex if it can't get anyone pregnant? Like if somebody's sterile I guess, or do you mean something else?"

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"Mostly what we mean by that is doing things that feel like the kind of sex that can get someone pregnant, but use different body parts - that's how two boys or two girls can have sex. And then some people - they find something that they like to add to sex, and then maybe later they try just that thing without the sex at all and it still feels like sex to them, so they'll call that sex too - that's not the only way someone would start calling something unusual sex, but to give you an idea of the kind of thing that can happen."

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"...I guess boys do something like that sometimes? I wouldn't call it the same thing though."

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"Well, we do, because it works basically the same way as the kind of sex that can get someone pregnant, for us - all that stuff about feeling like someone's family afterward, and about only wanting to do it with people we like, and even the part about wanting to raise children with someone, that can happen just as much with other kinds of sex. I'm actually a little curious if it works that way for you, too," she directs at Uamok's mates.

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"It's, like, a bonding activity but not more than going on a walk together or something," says Zoi. "Does this mean we can't do that in public either?"

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"Going on walks is fine. The other thing - well, I'm not going to tell you you shouldn't. But I do think you should know what it'll do if you do."

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"What exactly will happen if we forget?" Uamok asks.

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"This one actually varies by species - halflings won't care at all, and gnomes will just be curious, you'll be fine around them as long as you don't mind questions from the gnomes. But for humans - we have all these things that can feel like sex without quite being sex, and seeing someone else have sex is one of them. And sometimes people are fine with that, but sometimes they aren't - monogamous people especially might feel like staying where they can see someone else having sex is cheating on their partner, but even without that, it can be confusing and upsetting - especially for strangers, you aren't family and you aren't someone they particularly like or trust, and it can be pretty uncomfortable to feel like someone's sort of having sex with you without those things."

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"But it isn't going to get us like attacked or anything, they'll just want us to cut it out?"

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"It could get you attacked, depending on who's around - different places have different rules about this sort of thing. I'm not sure what it's like here."

   "Uh, I'd say definitely not in front of children, and - do stop if you're told to? We do have laws against public fornication; His Majesty likes you but I doubt he'll allow willful, ah, public acts."

Kat nods. "That's about what I'd expect most places, or something a little stricter - people might forgive one mistake but not two, or they might want to punish the first mistake to make sure you don't make a second one. And humans are generally going to be especially touchy about this kind of thing around children - it feels a little bit like you're having sex with whoever's around, and having sex with children is very bad for them, and we're protective."

    "-when she says punishment she doesn't mean being maimed," the prince adds.

"What? No, definitely not."

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"What kind of punishment do you do instead?" asks Uamok.

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"We'd most likely just ask you to leave, here - if you were doing something dangerous we might insist that you leave the city immediately, which - it's a desert out there, we won't do that unless it's fairly dire. In less unusual diplomatic circumstances we'd use other punishments - being made to work, or being - injured in a way you'd be able to recover from, or being fined - sometimes being marked, for repeat offenders."

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Uamok nods along. "But since it's not dangerous you'd just remind us so we're probably fine."

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"Right."

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"Okay. We'll try to remember, anyway. In the nest is fine?"

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"It has more to do with who can see you than where you are, but you can always ask for privacy in a room you've been given for sleeping - people will be more comfortable if you don't say you're about to have sex; lying about it is fine."

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"...what should we say we're doing?"

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"Most of the time you won't be asked, but you can say you're tired, or just that you want some time to yourselves, or anything that makes sense for what's been going on."

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"Okay... sounds doable."

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"Good. Did you have any more questions for me?"

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"You're another cleric, right?" says Iss.

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"Mmhmm. I'm a cleric of Lastai, the goddess of pleasure; most of my job is helping people figure out how to do enjoyable things well."

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"...do they need help with that?" asks Uamok.

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"Sometimes. I expect you like some artwork better than others, or very well made food, some of what I do is helping people with that sort of thing - figuring out how to get it, or how to make it, or what makes something good in the first place. And some things are enjoyable but dangerous, or risky to other people, and I can help people figure out how to do them more safely or help them if they get into trouble."

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"You... help people get out of trouble for putting other people in danger?"

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"Sometimes. Not as often as the other kinds of things I do - more often I'm helping someone who's gotten into trouble by putting themselves in danger. But if they took a risk and it went bad, and they've learned their lesson and aren't going to do it again, it doesn't actually help anything for them to be in trouble past that."

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"It might help the person they hurt!"

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She shrugs. "I've never seen a situation where the other person couldn't be helped just as well without the first person being involved at all, aside from having to stay away from them if they want that."

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Uamok is skeptical but does not pursue the line of conversation.

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"It's really not something we handle often; people go to Pelor or the watch for most kinds of crimes. Most of what I do is teaching classes and offering personal advice."

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"...if somebody's been reported to Pelor or the watch how do you get them out of trouble?"

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"It depends on the situation - sometimes we'll talk to them on the person's behalf, sometimes if there's a fine we'll help them pay it, sometimes depending on what exactly the situation is we'll help them hide until the watch stops looking for them. A lot of the time in those cases the person who reported them is upset but noone was actually hurt, and we think it's fine to help someone avoid the law in cases like that. Like if they did decide they were going to maim you for having sex in public."

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"Oh, if nobody's actually hurt that makes more sense."

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"Mmhmm, that happens sometimes. For a few different reasons - one of the common ones is that there'll be a law against doing something that could hurt someone - using fire magic in the middle of the street, say - and they'll punish someone who does it whether or not someone's actually hurt when they do. Or sometimes there are laws against things that don't exactly hurt people but make things less pleasant for everyone, like laws against having smelly things in nice parts of town; that kind of law can be a grey area, but we think it's best to try pretty hard to just talk people out of doing that kind of thing, and make sure it's easy for them to avoid it, and only punish them when it's really a problem and only that will stop it - Pelor's church will do that too, sometimes, but we usually think they don't try hard enough before they decide someone should be punished. And then some things we think there just shouldn't be laws against at all, that they only upset people and don't hurt anyone, like laws about having to wear clothes."

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"...we were told we did not have to wear clothes," says Skon.

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    "We barely have any laws about that; you're fine. And I expect Raafi will look after you when he brings you other places."

"Mmhmm."

        "I don't expect you to have trouble even in places with that kind of law, you don't look humanoid enough. But they're bad laws for us, too."

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"Why do you have them if you don't want to wear clothes either?"

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"Oh, we'd mostly wear clothes even without the law - they're useful, for one thing. But - humans have some trouble, most of us, with letting other people do things that we think are strange, even if they aren't actually hurting anything. And since most people do want to wear clothes all the time, it seems strange to them when other people don't, and they don't like it, and they decided it's not how people should act and made a law. That's why it's not going to be a problem for you, even in places where there is a law - the law is 'people have to wear clothes' but the rule people think about is just that it's strange to see a naked humanoid - you look more like beasts, and it's not strange to see a beast without clothes, so they won't even notice that the law says something else."

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"This world is so interesting," says Skon.

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    "Are there any other laws like that?" princess Sahar asks.

"I'm not sure there are any that are quite that bad. Some drug laws can come pretty close - we have one in Greens against buying alcohol on Pelor's Day that's pretty similar if you think about it."

    "Huh."

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"What's alcohol?" asks Uamok.

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"It's a drug, which is a kind of thing that you can eat or drink or breathe or things like that to make your body or mind work slightly differently for a while. Alcohol is one you drink, it's made from fermented fruit or grains, and it makes people less inhibited - it's good for making new friends, or doing something that scares you, or just for feeling nicer and less worried, but it can also make you do things you regret later, and some people get violent when they drink. It's also poisonous, if you drink too much, and addictive - if you drink more than you should but not enough to poison you, too often, it makes you want to drink more later, even if that's bad for you. Most people never have a problem with it, but it is something to be a little bit careful of - that's one of the things I give people advice about."

    "We have some around, if you'd like to try it," the prince adds.

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"I don't know that it'd work on us," Uamok says. "Or if it'd just, you know, be poison outright."

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"Raafi and I can get anti-poison magic that works just fine on it, but it's up to you, of course."

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"I'll try it," says Skon.

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"All right. I have the spell today - after dinner, you think?" she asks the prince.

    "I'll have a jug of wine sent over," he nods.

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"If he gets violent or something is it a problem if I step on him a little till you cast the spell?" asks Uamok. "That's what I'd do if he got hit on the head and were doing something wild."

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"That'll be fine, Raafi and I can both do healing if one of you gets hurt. I don't think it's likely, anyway - that basically only happens if someone's already holding themselves back from hurting people most of the time, the alcohol makes them worse at stopping themselves."

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"Are there a lot of hummun like that?" asks Kiv.

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"Mm - enough that it's worth keeping in mind, not enough that it's really worth worrying about? Or - I guess if you don't know what situations might be dangerous it's worth worrying about a little."

    "It's not a problem you'll have in the palace, anyway," adds the prince.

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"That's good!" says Uamok. "But if we go out to the theater or something and a hummun comes at us it's okay to step on them as long as they start it, right?"

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"It's okay to defend yourself, there pretty much aren't places with laws against that. But if that happens you should expect that they'll say you started it - people like that don't start fights for no reason, not with strangers, but what happens is that they want to, all the time, right, and then if something happens that makes them think they're allowed, that they might be able to convince other people that this time it was okay, that's when they do."

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"Will people believe them if they go around saying we started it?" asks Zoi.

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"Some people probably will, unfortunately. Of course it's generally a good idea to stay away from those people, too, once you know who they are. The law - might, depending on the situation - if you actually did do something there's a law against, you might get in trouble even if they wouldn't usually bother, if someone's right there demanding that they do something about it - if they're just saying you looked at them funny, or insulted them or something, the law won't care even if they do think you did it. If you're not sure how much trouble you're in, try to get to a good god's church - Pelor's is best, most places, but any good church will do in a pinch, we'll all try to make sure you aren't punished more than is fair. And anyway all of this is rare to have happen, it is illegal for people to attack each other, no matter how insulted they feel."

    "And again, you aren't going to be maimed no matter what happens - nobody but a professional warrior can do that kind of damage, even armed, and - I suppose I can't say noplace gives that kind of punishment, but it's the sort of thing you'd be warned about ahead of time, it won't be a surprise."

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"How do we make sure a church is good?" asks Iss.

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"You'd find out by asking around, usually, or you can stop in and ask. Or Raafi can tell you, if he's with you. If you aren't sure, the biggest church in a town or city is a pretty safe bet."

There's a knock on the door, and a servant peeks in. "Your highnesses, Traveler Raafi, Luxuriant Katrianne, honored guests? Dinner is about to be served."

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The honored guests proceed to the dining room, sniffing.

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The prince needs a moment to peel Raafi off the floor, and then the rest of the group follows.

The servant brings them to a smaller dining room than the grand hall they saw earlier; it's a slight squeeze for Uamok to get in, but not too bad. Princess Sahar goes in to sit, but Prince Maziar stops them by the door to give a quick rundown of who's who - Her Majesty Queen Zaki al-Kaprela al-Mian, sitting next to the king at the head of the long table; their other three children, Princess Kameela, Prince Faadil, and Her Highness Princess Kifaaya al-Kaprela al-Kamar, the former two of whom seem to have reached their adult height and the latter perhaps slightly shy of it; Reedbearer Amaani, priestess of Adnauk, the god of the Kaprela river; and Sandkite Fahami, priest of Shonles, the god of the desert winds.

The table itself is heavy with dishes, most of which incorporate spren in some way, albeit prepared according to human sensibilities; there are large dishes of raw and plainly-cooked spren by the places that have been set aside for Uamok and her mates, though - the males have been provided with low couches set with their short ends against the table, to raise them up to a more-or-less suitable height, and space has been left for Uamok, who will unfortunately find the table somewhat low.

Once they're all settled, Amaani says a prayer for the blessing of the food, Fahami says a prayer for the blessing of the diners, and then they can eat.

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"How does being a god of a river or desert wind work? The others we've heard of were way less specific," says Zoi.

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"I wouldn't say they're that specific. Local, maybe," says Fahami. "But the wind and the river are just as important as the sun and the sands, here, and have at least as many different effects."

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"The way clerics were explained to us you have to think the thing the god is a god of is the most important thing ever?" says Uamok. "Which seems hard to do for a specific river or desert wind in particular, and it's already kind of weird for 'travel' or 'pleasure' or 'community'."

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"I suppose if I'd grown up somewhere else I might have fallen in love with a different river," Amaani allows. "Or something else altogether. But here it's what brings life to the desert and makes it someplace that can be my home."

Fahami and Katrianne nod, at this. (Raafi's distracted talking to the royal family about trade opportunities in the new world.) "It's possible for a cleric's calling to be a personal thing," Katri adds. "Oftentimes we'll think it should be shared, especially clerics of good gods, but it's not always that way."

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The visitors accept this explanation and turn their attention to their food.

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Prince Faadil isn't that interested in the trade discussion, and turns his attention to the guests instead. "So what kinds of things do you all do?"

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"We're all still in school back home, we don't have jobs yet," says Uamok.

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"Oh? What are you studying?"

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"Kiv is mostly doing math but the rest of us aren't very specialized. I like everything too much," says Uamok. "But maybe I'll settle on being a wizard!"

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"It's good to be well-rounded," he nods. "I've been studying the Virdan school of elven art, recently, and algebra, and astronomy, and a little bit of music composition."

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"Elven art? They have a specific kind?" asks Zoi.

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"They have several! Verdan was invented by Triszana Verdan about three hundred years ago, she was inspired by the Ararie school but wanted to try using color differently and that led to a number of other changes - it's much more muted and soft, and it was popular with the halflings in the area so it's been spread everywhere, I can bring some examples out after dinner if you'd like. Rumor has it she's been talking about retiring, I'm hoping I can make a trip to see her before she does but I'm not sure I have a good enough understanding to get the most out of it yet."

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"If it spreads everywhere why is it still specifically an elven genre?" Iss asks.

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"Oh, other cultures try, but it's never as good as something made by someone who's spent hundreds of years refining their aesthetic sense."

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"Oh, because they live for a long time, okay."

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"Well, that and being elves, it's part of how they are as a species."

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"...artistic?" says Skon.

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He nods. "And interested in the kinds of art they are, especially - other species have other specialties, besides humans, we don't specialize as a species at all."

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"What about us? I don't know if we'd have noticed from the inside," says Uamok.

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    "Traveler Raafi would probably know." He gets his attention.

"I really didn't notice anything, art-wise. You might be more like humans that way, if you weren't designed by a god either."

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"We weren't, we evolved from other hexaped species," says Zoi.

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"That's odd but I suppose it explains it. None of the species of people here evolved; it's a mystery how humans got started, but the gods know how long it takes for animals to evolve and they wouldn't have taken that long to notice us."

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"That's so strange," says Uamok. "And none of the animals are getting peopley?"

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"I suppose I don't know that for certain - there are creatures that are between humanoids and animals in intelligence, and the ones I know of are all magic-influenced one way or another, but I haven't actually made a study of it, it might be that some have evolved their intelligence instead of getting it from the magic. Druid Suhail might know."

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"Are we going to meet her?" asks Uamok.

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"He manages the zoo, has my uncle shown it to you yet?"

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"Yes! We provoked a tortoise," says Zoi.

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"It was Suhail who said you could, then, he keeps track to make sure we don't do it too often."

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"What would happen if you provoked the tortoise too often?" asks Skon.

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"Well, what would happen is Suhail would find another zoo to take him. But if he were to let us for some reason, the tortoise would be stressed, and start to act differently, and be more likely to get sick or die."

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"Is that like how spren taste bad if they smell people?" says Iss.

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"If it sounds similar it might be. In general it's bad for animals to be in situations that upset them."

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"I don't think the spren die of it or people would've been unable to invent farming till they invented plastic and all those chemicals they wash the plastic with," says Uamok.

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"If they're domesticated that might make a difference," the prince muses uncertainly. "I've never been very interested in livestock."

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"We only have fossils that far back, writing was invented later," sighs Uamok.

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"Someone might be able to scry it, if the scholars are curious."

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"Ooh, that works on things thousands and thousands of years ago?"

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"I'm not sure! Diviner Aatika should know, though."

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"That would be so cool!" says Uamok.

"We could write history books about it!" says Iss.

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"Are a lot of people interested in ancient history in your world?"

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"...it seems important, doesn't it? Everything is caused by stuff that happened before so it's hard to figure out what's really going on if you don't know how it used to be," says Uamok. "This is less true about some things but even in math you want to know how much is really basic intuition and how much is actually built up over time with proofs and - acculturation -" Kiv is nodding along.

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"That makes sense," he nods. "A spell like that might be expensive to have cast, is why I ask - we have Aatika on the payroll for when we need that kind of thing but I don't think we'd want to send her to another world."

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"She'd need to be in our world to do it?" asks Zoi.

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"I'd expect her to. Most spells have a limited range."

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"So she'd also need to be somewhere people were living that long ago..." says Uamok.

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"Mmhmm. And maybe try it more than once, depending on how the spell works. It might be easiest to have one of your historians learn divination themselves."

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"I want to!" chirps Uamok.

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"I'm sure she'll be happy to teach you the basics. - I have to admit I'm a little curious why it would be you learning it rather than your husbands, that's not how we do things here."

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"Oh, they can learn too, if they want," says Uamok.

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"That's good," he nods. "I'd just expect you to have trouble finding time for scholarship with husbands to support."

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"We're still school age," she says. "And here all the arrangements are peculiar anyway because you don't have our sort of food at grocery stores. If I go home and know magic I can do that for money!"

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"And I suppose you won't have to be very picky about what you learn, without any other wizards there yet," he nods.

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"Yeah! There's probably some spells that aren't worth any money but even ones that are very cheap here aren't there."

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"It sounds like an exciting opportunity. Is there anything else any of you are interested in picking up while you're here?"

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"I think Iss and Skon maybe wanted more languages and to see all the tourist stuff, and Zoi maybe wants to translate some of your fiction, and Kiv mostly just wants to be a wizard with me because it's math-looking in places," Uamok reports.

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"The palace library doesn't have much fiction but I'd be happy to take you to the one downtown tomorrow," he tells Zoi, "and you can pick out something to rent. Traveler Raafi and uncle Maziar are better choices to show you tourist attractions. Or Her Majesty my mother might be interested, I could ask for you."

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"What kinds of things are there to see?" asks Skon.

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"Well, we're known for our kite shows, but they're preparing one for the day of the ball, you won't have to go out of your way to see it." He considers. "Her Majesty likes boat tours of the river gardens, and there's a display at Hamood al-Farah's personal museum she's been wanting to visit - some pieces from a dragon's hoard they discovered recently, as I understand it. And Uncle Maziar and Raafi will happily take you to any kind of sporting or dance or gladiatorial event in the city, but you'll have to put up with them being sweet with each other the whole time. Uncle Maziar likes comedy shows, too, and I believe Raafi likes theater and concerts more generally. He'll have a better idea of other things you might like, too."

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"Why would we care if they're sweet with each other?" asks Zoi.

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"I suppose you might not. They tend to distract each other, is all."

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"I think that's fine, especially if we're watching something and not trying to talk to them," Uamok says.

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"I expect you'll be fine, then."

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After dinner Skon still wants to try wine.

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Some is served with dessert, to no immediately obvious effect; Prince Maziar warns the servants who bring it in off from offering it to the guests, and asks them to bring a jug of it, instead, which he brings with him when he accompanies them back to the ballroom, where he and Raafi and Kat arrange themselves on the pillows left behind earlier. "You'll want to start with just a sip," the prince explains; "you won't be able to drink as much since you aren't used to it."

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Skon sips wine. "Wow, that tastes weird!"

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"There are different kinds, but they all burn like that at least a little. Feeling all right so far?"

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"Yeah."

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    "Good. Let us know if that changes."

"So what did you all think of everything today?"

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"It was really interesting!" "The stuff they put on the spren was tasty." "I didn't like it much..." "Well, there was plenty raw for you." "All the architecture is so squeezed-looking."

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"You'll get used to the architecture when you've been here a while. And they'll start building with your species in mind if you all settle somewhere. What didn't you like on the spren?"

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"Some red thing," says Iss.

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    "I'll let the kitchen staff know," the prince says.

"They'll take care of it," Raafi nods. "Do you have anything in mind for tomorrow? Or tonight, but I think the three of us are going to want an early evening."

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"...We are going to sleep now," says Uamok unconvincingly.

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Raafi chuckles. "Us too."

    "I should get that alcohol out of your system before we go," Kat adds. "It looks like it doesn't affect you at all but I wouldn't want to leave you alone and be wrong about that." She casts and offers Skon the spell. "We can try again some other time if you want to be sure."

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Skon pokes her hand.

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    "Feel free to let the servants know if you need anything," the prince says, and puts his arm around Raafi's waist to lead him out, with Kat trailing slightly behind.

Raafi and the prince are back the next morning, half an hour or so after sunrise.

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The guests are already up and about and wandering the grounds sniffing the plants.

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"Good morning!" Raafi calls when they find them. "The prince and I have some things to do in the city today, I wanted to make sure you'll be all right here before we go."

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"What are you going to do? Is it fun?" asks Uamok.

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"We're going shopping first - I need something to wear to the ball, I don't know if you'll want to see me try on ten different fancy outfits - and then there's horse racing around lunchtime and we were thinking about looking for decorations afterward. And the prince tells me there's a play I should see while I'm here, I was going to invite you to that after dinner."

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"...watching you fold up into ten different fancy outfits sounds hilarious," says Uamok.

"Horses race? On those legs?" says Zoi.

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    "They do! I think you should come watch, if you don't mind a late lunch, it's lots of fun."

"I'm not sure you'll fit into any of the clothiers' shops, but we can figure something out."

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"Is there magic that would let her walk through walls?" wonders Kiv.

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"I'm more worried about space inside the shop than getting you through the door - I can teleport you in and out, but only if there's room."

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"Well, if I have to wait outside I have to wait outside," says Uamok. "But maybe I can squeeze in."

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"All right. Oh - I'm bringing Kat back to Greens this afternoon, too, she has a class to teach there. Was there anything you wanted to talk to her about before she goes?"

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"Don't think so," says Uamok.

"What's the class?" asks Skon.

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    "A sex class, apparently," prince Maziar translates Raafi's blush. "I'm not sure you'd be welcome to sit in on it but if you're curious about how humanoids do it I'm sure she won't mind telling you."

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"I don't see how else we'd find out besides being told since it's done in private," says Uamok.

"Does that make finding a mate really nervewracking, if you find one for the first time and have never seen it done -" says Iss.

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"It can be. Here at least most of us have our first time with someone we aren't very serious about, though, which helps. Or men do, anyway, and I think it matters a little less for women."

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"What matters less? Being nervous?" asks Zoi.

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"And not knowing what they're doing, yes. How we do it - finding partners, I mean - is that men are the ones to ask, but women are the ones to decide who they want, and if she decides he isn't going to satisfy her, well, that's too bad for him."

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"I meant it would be nerve-wracking to have sex if you'd never seen it," says Uamok. "Not that it would be nerve-wracking to pick somebody to try it with in the first place."

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    "I suppose that is a slightly different problem. But knowing that it doesn't really matter if you're not very good at it to start with does help, there's less to be nervous about."

"And we do talk about it. Not usually in very much detail but enough that the basics aren't a surprise."

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"I guess," she says dubiously. "Okay, off we go."

"Can I ride?" asks Kiv.

"Sure, smallness," she says, and she puts him on her back.

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And off they go, through the courtyard they first appeared in, where a group of messengers in blue-trimmed yellow uniforms are preparing to leave with messages; some of them are saddling up horses, and Prince Maziar pauses to let the group watch. One of the messengers spots Kiv after mounting his horse and waves.

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Kiv waves back. Zoi inspects the horses; it's weird that they let him get so close.

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They're honestly not that thrilled to let him get very close, and one of the riders speaks up about it - "watch out, they kick."

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Zoi skitters back to his group.

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"We can find a calm one somewhere if you want a closer look," Prince Maziar offers, leading the group onward.

Outside the courtyard is a wide plaza, paved with stone tiles and dominated by a large marble sculpture depicting houses, fields, and scenes of daily life, with water bubbling gently out of an aperture at the top and flowing through the scene like a river. The plaza is busy with people going to and fro; most of them are humans, and about two-thirds of them look similar to the royal family, while the remainder have slightly lighter skin with a slight greenish cast to it and curlier hair. There are a knot of gnomes gathered in the shadow of the fountain, too, and a very well-dressed catfolk speaking to someone in a fancy brown robe similar to the blue and yellow ones Reedbearer Amaani and Sandkite Fahami were wearing at dinner last night, near one of several decorated stone kiosks scattered around the area.

Prince Maziar pauses to let the group look around, and stops short when he notices the catfolk. "I think that's ambassador Ambata, and we weren't expecting him for another month - I should go see why he's here, will you be all right for a minute?"

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"Sure," says Uamok, admiring a kiosk. Skon is dipping a foot in the fountain.

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There are about a dozen kiosks, all painted with different designs; the one the ambassador is at is done up in green and brown with a grain motif, while others have various creatures, tools, or other natural or civilization-related designs. On closer inspection each one seems to have a well-dressed attendant, too, watching the crowd or speaking to people in ones and twos at the tables inside. "These are mail houses," Raafi explains of them. "There's one for each god in the local pantheon, one for the royal family, and one for each noble house, and anyone can come talk to the attendants and leave messages if they have a problem or complaint."

The water of the fountain is slightly cooler than Skon might expect, but seems otherwise normal; while he's there a man comes up to the fountain a ways away from him to fill a bucket from it.

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Skon isn't sure if he's supposed to swim in the fountain, so he doesn't, just experiments with how the water flows and then returns to his family, who are checking out each kiosk one at a time.

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The attendants seem content to let them look, unless they approach them to talk. Each kiosk has a wide stone pillar making up one wall and a canopy stretched out over the rest of he space, with letter slots on the outside at human and gnome height; the one nearest them is decorated with birds of prey and pomegranates, the one next to it has a water motif with reeds, fish, waterfowl, and mermaids, and the one after that has rearing horses and spears.

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They start arguing with each other over which is best. Skon drifts over to the catfolk to eavesdrop.

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The catfolk and the kiosk attendant seem to be talking about what kind of protection against wild creatures would be needed for people who might go to the catfolk's territory to do some sort of temporary work there; the catfolk thinks they should bring their own guards and the kiosk attendant is trying to convince him that this would be inefficient.

"Is everything all right?" the prince asks quietly when he spots Skon. (The catfolk's ear swivels to face the prince when he speaks.)

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"Yeah, I was just wondering what you were talking about," says Skon.

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"Nothing we need to worry about - they're having a good year for sugarbuds and want to bring in some extra workers to harvest them all. We can go if this takes more than a couple of minutes."

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"Okay." Skon wanders back to the aesthetic debate. Birds and pomegranates is winning.

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The prince rejoins the group shortly, as promised, and they can get going. He explains about the sugarbuds on the way - they're a wild plant, and the catfolk don't farm and only do a little bit of harvesting, so they don't have enough workers with the right kind of experience to collect them all, and it'd be a shame to let them go to waste - and says that the ambassador will be staying for dinner if they'd like to meet him.

The prince leads them to one of the side exits to the plaza, where the avenue is lined with shops; they'll see loose gems and colorful piles of spices, porcelain amphoras of wine and tiny vials of perfume, even a kite store with a boy out front expertly flying a small brightly-painted example just over the crowd's head and a fortune teller doing card tricks between clients, before coming to a storefront draped in fine silk and ribbons.

"I think this is what we're looking for. I'll see if there's room inside."

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The visitors rubberneck a lot at everything and Kiv wants to watch the card tricks several times. Uamok puts him off her back at the store so he can go in even if she can't.

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The shopkeeper pokes her head out a minute later, and then there's some thumping and scraping from inside and Raafi comes out to report success and teleport Uamok in. It's only a moderate squeeze for the entire group to fit in the shop, with the tables that had been in the center of the room pushed to one side leaving just enough space for the shopkeeper to shimmy in between them to get to the merchandise laid out there. It's not very clear what the things on the tables are, mostly, folded up as they are, though Uamok and her mates might be able to guess that the various metal objects displayed on stands in the centers are jewelry. The clothing hanging from the walls may be more recognizable as pants and shirts and vests, in various bright colors and trimmed with variously fancy decorations - there's a feathered vest, and a shirt made of the skin of a giant snake with some of the scales painted bronze and gold, and a cape woven with a river scene, and so on. The back wall holds accessories - a cloth-of gold pouch takes pride of place between knee-high blue silk boots and a copper tiara set with citrines, and a pair of carved wooden busts in the corner hold wigs with feathers, beads, and strands of gold and brass and copper woven in.

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"What are those?" Zoi asks of the wigs. Skon gambols around getting his nose into everything.

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The seamstress leads Raafi back to a pedestal to take his measurements, leaving her assistant by the front to keep an eye on Skon and the others.

"They're wigs," the assistant explains. "Human women wear them instead of their natural hair, when they want a fancier hairstyle than a hairdresser can make."

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"Why can't hairdressers do these styles?"

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"I'm not actually sure how they're made exactly. A lot of the pieces are glued on, though, and it would be uncomfortable to try to sleep like that."

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"Why?" asks Skon, trotting over.

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"Well, you'd be laying right on them."

    "Humanoids don't usually sleep on our stomachs, and we have to rest our heads on something," the prince clarifies.

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"Oh, huh!" they say.

Skon reaches for a wig to try to put it on.

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"Wait, let me get that for you, it'll tangle." The assistant skootches through to the back of the shop to help.

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Skon accepts help with the wig. He looks ridiculous. The others all giggle at him.

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The assistant hovers a bit, ready to take it back as soon as he seems done.

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He doesn't want to keep wearing it long and he doesn't try on another. He goes and looks at the snakeskin next.

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The scales are huge compared to the ones on the snakes in the zoo earlier; the creature this skin came from could easily have been bigger around than him, if they're proportional. Most of the scales have been left their natural colors, sandy yellow and brighter black-speckled orange and a few an ashy grey, but a selection have been painted, bronze on the bottom shading into gold at the top, to draw the eye.

"Flashy, isn't it?" says the assistant. "It's going to take just the right person to wear something like that, but it'll be stunning when it does work."

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"How can you tell who will wear it?" asks Skon.

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"Clothing is a little like a language, is how we usually think about it. Every piece says something, and other things about the person wearing it say things too, and it all works together to make a particular statement, if you get it right. Or says something ridiculous, if you don't. And I expect the right person for that shirt will be, I don't know, a powerful bard, or a famous sorcerer or something - somebody who can make it say 'look at what I can get away with' instead of 'look what I'm trying to do and failing at'."

    "Bards are - I'm not sure I can explain bards, actually. They do magic by singing and playing instruments but that's not the important part at all."

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"It's not? It sounds important," says Uamok, from her vantage point.

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"It's not unimportant. But it doesn't explain this at all."

    "They're showy. A really good bard doesn't just play music, they put on a show, they make everything feel a little bigger and less real. And a shirt like that fits with things being bigger and less real, it doesn't fit with the normal world. Or not as something someone would wear, anyway."

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"That's a lot of depth for not wanting to go around naked," says Zoi.

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"Well, yes," the prince says, amused. "Not wanting to go around naked isn't most of why we wear clothes."

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Is Raafi folding himself into outfits yet, they want to see that.

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Raafi has finished being measured and is talking to the seamstress about what kind of outfit he wants. He's been paying enough attention to the conversation that when he notices their attention, he asks if they want to see him in the snake shirt.

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Yes they do!!

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The assistant brings it over and Raafi ducks into the changing room to put it on.

    "You know, it's not that bad?" the prince says when he gets back out. "The grey looks good with your hair."

"Really."

        "Yeah, I see it," the assistant adds. "Of course you'd need the rest of the ensemble."

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"Why don't we get to see you fold up? That's what sounded so interesting!" objects Iss.

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"I'm not going to change in front of the shopkeepers."

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"Why not?"

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    "It's just a shirt, we won't mind," the assistant says, and the shopkeeper shoots a sharp look at her.

       "He doesn't want to and that's enough of a reason, actually," the prince asserts, squeezing by Uamok to get to Raafi.

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The disgruntled visitors content themselves looking at clothes without getting to see how hummun fold up into them.

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The shop assistant does her best to keep them entertained while Raafi changes out of the snakeskin shirt and into a serviceable but much less interesting silver-trimmed indigo outfit, and then they can watch him try on accessories.

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They're amusing themselves trying to figure out how exactly a hummun folds into clothes from first principles.

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That's fine too.

Raafi ends up complementing his outfit with a yellow silk waist sash and matching turban and shoulder poofs, with some discussion of jewelry to be decided on later, and then changes back into the clothes he came in wearing, returns the items to the shopkeeper to tailor to his measurements, pays, and they can get going.

The prince waits outside with Uamok and her mates while Raafi helps get the tables back into place, after some slight hesitation about the situation. He seems to be a little annoyed.

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They can't really read hummun facial expressions so they don't remark on it.

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Then when Raafi comes out he'll start leading the group back to the palace.

Raafi goes up to match stride with him, and snuggles up under his arm. "Hey. I'm fine, no harm done."

    "It was still -" he trails off, sighs, and gives Raafi a squeeze.

"It's fine, sweetheart. Part of the job."

    "Mm."

"What, you think I never have to deal with people being awkward? Have I told you about the time-" he has a story, not even very much one about awkwardness, though there is a bit with a misunderstanding. The prince relaxes as he tells it, though, and by the time they get to the plaza he's in a better mood.

"Did you want to talk to Katrianne again while she's still here?" Raafi asks.

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"I haven't thought of anything to say to her," says Uamok.

"Are you okay?" Zoi asks Raafi.

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"I'm fine, I - " he turns to the prince. "Give us privacy for a minute, sweetheart?"

The prince pauses as if to object, but goes off to the birds-and-pomegranates kiosk to talk to the attendant.

"I'm not upset. But that was actually very rude, and the prince is upset about it, so I don't want to talk about it in front of him, and I don't really want to leave him alone, either. He'll be fine if you give him a couple hours to cool off, and I think you should talk to Kat anyway - she's a good one to answer any kind of questions you have about how humanoid bodies work."

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"- what was rude," says Zoi.

"Did I misunderstand whatever the word you used was, when you said we could come and we said that sounded fun," says Uamok, "it had sounded like you were saying we could see."

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"I don't remember what exactly I said, but I didn't mean that you could see. That's not - it's not something I'm going to do, to let you see me without clothes on. And asking when it's obvious enough someone doesn't mean to let you is a little rude, and demanding an explanation when someone tells you no about it is very rude, for something like that - like it would be rude to demand that someone explain why you're not letting them in your house or not giving them part of your food when they want it, that's not something you have to give a reason for, it being yours is enough of a reason and they should already know that."

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"But we didn't already know that, it sounded like you were offering or we wouldn't have bothered to come along!" says Skon.

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"Well, bodies are private, like food and houses, and I'm sorry about the misunderstanding."

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"Does this mean we can't actually ask Katrianne to show us either, because I don't think a verbal explanation will help very much," says Uamok.

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"Kat won't mind showing you, that's why I'm sending you to her. The rule isn't 'nobody can ever let you do that', it's 'people get to decide for themselves and if they don't want to that's the end of it', like you can decide to let people come into your house if you want."

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"Okay, we can ask her then," says Uamok.

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"All right."

He leads them into the palace and hands them off to a servant, who takes them to the sculpture garden where Katrianne is curled up on a shaded bench with the catfolk ambassador, petting him and listening to him purr.

    "Oh, hey sweethearts," she calls quietly when she spots them. "Is everything all right?"

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"We had a misunderstanding," says Uamok. "Now the prince is mad at us and Traveler thinks we're rude."

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"Oh dear. Let's go back to your room and you can tell me about it." She begins nudging the ambassador to let her up; he's slow to move but does after a couple seconds.

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Skon starts to ask something and then subsides.

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And they can make their way to the east ballroom and get settled in.

"So what happened - they told me you were out shopping?"

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"He said something none of us remember the exact words of about how we could come along if watching him try on ten outfits sounded fun," says Uamok. "It did because we wanted to see how hummun fold up into clothes! But then it turned out he didn't want us to see him doing it at all."

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"Ah. Yeah, Raafi can be pretty shy about that kind of thing - I'm a little surprised you hadn't noticed already, actually. Did he say anything else about it?"

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"He said the prince was upset because it was very rude -"

"All I said was 'why not'," says Iss plaintively.

"I know that, smallness," says Uamok. "And he said it was okay to ask you if we still want to know but at this point that's kind of an afterthought."

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"Ah. Okay, I think I can explain this for you. Had you noticed yet that Raafi and the prince are sleeping with each other?"

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"We have not exactly seen them do it," says Uamok.

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"And you won't," she nods, "but you can usually make a pretty good guess by how much people touch each other, once you know what's normal. Anyway, they are, and there's two things to know from that. One is what we talked about yesterday, that humans get mate feelings from all kinds of sex, so the prince is protective of Raafi. The other one is a little more complicated - Raafi has a secret, and the prince knows what it is, and you were accidentally demanding that he tell you about it."

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"...We didn't want him to tell us anything!" says Uamok.

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"You asked him to tell you why he didn't want you to see him changing, right?"

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"Because we thought he'd offered," says Zoi.

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"That's not how he and the prince saw it, though."

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"I still really want to know how hummun fold up into clothes," Skon offers after a silence.

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"I don't mind showing you that, but I think we should talk a bit more about this first - I'm sure the prince is worried you might upset someone at the ball, now, and I'd like to be able to reassure him about it."

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"I guess we could just not talk," says Uamok.

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"I don't think it's that hard to avoid. The main thing is that if someone seems to be offering to let you see them naked, that's pretty much either going to be because you've made a mistake, or because they're asking about having sex with you. And it's not impossible that someone will ask, but it's much more likely that you made a mistake - there are a few exceptions, me showing you how clothing works is one, but even if something seems to be an exception it's still probably one of those two, especially if they're offering instead of you asking them about it - which they might still think is about sex - or them just doing it without talking about it first at all. Does that make sense?"

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"...I think so?" says Uamok.

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"Can you explain it back to me?"

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"Any time other than you showing us how hummun clothes work this time right now, we are only going to see hummun with clothes on, and should not try to change that, and if it seems like a hummun is trying to change that we are probably confused, or the hummun wants to have sex with us for some reason but that is less likely and we probably should not ask if that's what's going on."

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"Right," she nods. "It is more complicated than that sometimes, but if you don't go looking for those times, that's what you should expect."

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"Supposing a hummun does want to have sex with us what is the thing to do about that," says Kiv.

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"Mostly you can just ignore them and they'll go away eventually, if you're not interested, and if someone is bothering you a lot and won't leave you alone when you ask them to it doesn't really matter if they want sex or something else, you'd take care of it about the same way in either case - here you'd go to the prince or the king or to Raafi, if you can, or call for the guard or just threaten them yourselves if you get stuck in a scary situation. I'm not sure it's the best idea if you are interested, right now - there's lots of things that can go wrong, and especially you shouldn't try to ask them about it unless you're already very sure they're interested. Even then you should ask in private, because they might not want anyone else to know. But if that does happen - talk to them about what they want, and talk to them about what you want, and do your best to make sure everyone involved agrees about what's going to happen during it and afterward, don't assume they're going to want to stay and be your mate. And maybe have Raafi come get me again, if you want more advice than that."

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"Oh, we aren't interested," says Uamok, "but there are conventions about lots of surprising things so there might have been one for turning people down."

"I don't know, I'd try it," muses Skon. "If a boy hummun wanted, not a girl one, I'm taken."

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"Well, ask Raafi to bring you to Greens sometime and I can introduce you to some men who might be interested."

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"Maybe!" chirps Skon. Uamok scritches his back affectionately, pulls off a small fruitcyst and eats it.

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They're very cute. "So, any more questions, or is it time for clothes?"

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"Clothes!" says Iss.

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Clothes! Some of it is less foldy to put on than they were probably expecting, but some of it is indeed pretty ridiculous. She takes the time to explain more of  the basics of human anatomy, too, while she's at it.

Prince Faadil comes by eventually to ask if Zoi wants to go to the library; Kat shimmies back into her dress before answering the door for him.

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Zoi does want to go to the library! Uamok and the rest of her mates go back to their turtle-shell nest.

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And so they can go to the library - out through the courtyard again and to the other side of the plaza, down a couple of blocks past more shops, and onto a side street, where they find a large two-story limestone building painted with humans and gnomes holding scrolls. The prince leads Zoi in; just inside the door is a vestibule, cool and dimmer than the palace, with a window cut out of one wall with a woman sitting on the other side. "Hello, your highness," she says.

"Hello. We'll just be browsing the fiction collection today, I think - Zoi?"

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"Unless there are other recommendations!" he says.

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"I guess we'll take a full pass, then."

    "Very good, your highness. Will you be staying with your guest or should I stamp their hand?"

"Go ahead and stamp him. It's to let them know you've been paid for," he explains, as the clerk inks a small rubber stamp and holds it out.

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Zoi holds out his hand.

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And the clerk deposits a little picture of a heron on the back of his hand, and they can go in.

The area past the next door is relatively open, for a human space; Uamok would only need to be a little careful to get past the rows of tables without bumping into any of them. A handful of gnomes and humans are scattered among them, reading from books and scrolls by candlelight or the glow of presumably-magical frosted glass spheres set in brass holders. Another clerk sits at a table nearby, ready to sell writing supplies and rent out the magical candles. To the right and behind the seating area are stacks of books, while the room off to the left has another cut-out window and clerk, with rows of scribes visible working behind her.

"Fiction's over there," the prince says, pointing, "but we've also got history and biographies, military history, natural philosophy, philosophy of law and legal history, mathematics, engineering and craftsmanship, ethics, religion, travel and foreign books, and then magic is upstairs."

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"Military history is separate from other history?" asks Zoi.

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"Mmhmm. It lets them charge less for it that way, so it's like the soldiers get a discount to read about it, and that helps make the army better."

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"Oh, that makes sense." Zoi sets about hunting through the fiction.

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It's organized by author name and nothing else, which makes this a bit chaotic, but the prince offers to help him look if there's something specific he wants, or point out his favorite authors.

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"Do you have written copies of plays, or anything you think would be especially accessible to somebody from another world?"

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"We do have plays, hmm - oh, I know, over here - Tylos Ganatanu is a catfolk who wrote some plays about us for his tribe that were very popular here about six or seven years ago, they show what we seem like to them and they're funny, too."

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"Catfolk are like that person Katrianne was petting?"

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"Mmmhm. They live north of here, where the river comes out of the jungle."

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Zoi collects a catfolk play and reads it.

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The play follows a catfolk scout who sneaks into a human town every night to observe, then returns home to tell her tribemates about what she saw, getting it wrong in the process. In the first scene the humans prepare dinner in an outdoor oven and eat it, and she reports that they're so hungry they're trying to make meat out of dirt. The next day, she finds them washing clothes in the river, and reports that they tried to hunt, but they only scavenged the skin of an animal and were trying to get it soft enough to eat with their blunt teeth by soaking it. The third day, she finds them weaving baskets, and reports to her worried tribe that the humans should have good luck now, since they've obviously decided to make totems to offer to the gods to ensure a successful hunt. The fourth day, she notices a colony of cats by the humans' granary, and thinks she's finally figured out what the problem is: they're overrun, losing their food supplies to the tiny felines.

Now thoroughly concerned, the catfolk tribe all go to the town to offer the humans help, only to discover that they're fine: bread is not fake meat but real food, clothes keep the sun off their hairless skin while they work in the fields, baskets let them store the grain they harvest, and the cats are not eating the food, but protecting it from mice. The humans invite the catfolk to stay for dinner, sending a few of their number out to hunt, and because the humans have stored food to eat, just a few hunters can bring back enough meat for the whole group, even the catfolk.

The play is also full of puns, which the prince will point out as they read if Zoi doesn't shoo him off for it.

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Zoi does not shoo him, but does wonder how the catfolk can know so little about humans if they live near each other.

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"That part's not very realistic," the prince agrees. "You could say that it's a tribe that just moved out of the deep jungle, but it's really just a literary device, the other plays mostly follow the same sort of formula and the catfolk characters never figure it out."

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"The catfolk I saw was wearing clothes."

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"They do when they come here, mostly - some of them don't, and their fur is thick enough to count as clothes anyway. They don't usually bother in their own lands."

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"Huh, okay." Next play!

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The next play follows the same sort of plot, as promised; in this one the scout mistakes a gnome for a human child and is very concerned about him wandering around unsupervised, cooking his own food, feeding his neighbor's 'vicious' dog, and playing with fire and noxious chemicals that turn out to be a specialized poison to kill a giant scorpion the catfolk were worried about the 'child' meeting in the desert.

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"I'm not sure I could tell a gnome from a hummun child every time myself," Zoi admits.

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"I think once you're a little more used to what clothes look like you'll be able to tell that way. Even we don't get it right every time if a small person is trying to look like a child."

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"Children wear different clothes? Why?"

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"Childrens' clothes aren't always very different, but they're usually plainer, because children are more likely to damage them and grow out of them quickly. And there are styles that only children wear - all of our clothes tell people what our role in society is, and there are some roles only children have, like being novice students - even if an adult didn't go to school as a child and gets the opportunity to start when they're older it's not their role, it's just something they're doing, so they wouldn't dress as a student. And usually someone's job is their role, so if you see a small person dressed for a job that children can't do you know they aren't a child."

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"What if somebody doesn't like the clothes that are right for their role?" Zoi says, contemplating non-catfolk plays.

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"I think most people don't really care about clothes that much, unless they're uncomfortable or something. For most jobs there's not an exact uniform, we can usually find something we like in the right style."

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"Huh." Next play, an intrahummun drama.

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Intrahuman romantic drama, even*. Two towns on either side of a stretch of fertile land are rivals; a young man named Raamiz from one town is upset to have been rejected by a woman he wanted to date. His boyfriend Mashal ("that word means they were platonic boyfriends, it isn't a serious relationship," explains the prince) talks him into sneaking into a dance in the other town to take his mind off of her, and at the dance he's smitten by one of the girls he sees; they dance, she likes him, they kiss. Someone calls to her from across the dance, and he recognizes the name, Jaleela - she's not just a resident of the town that rivals his, but the daughter of the town leader. Raamiz panics and tries to leave, but Jaleela's brother Tabaas recognizes him on his way out and tells her who he is.

Raamiz sneaks into the garden behind Jaleela's house later that evening, and overhears her talking to herself, trying to decide what to do about how much she likes him; he shows himself, and they talk, and agree to date. ("That's the word for serious dating, not that there's any other kind between a boy and a girl, really.") They sneak off into the night, and visit a priest of Shonles for advice; he's surprised, and tells them that the only way to stop their villages from keeping them apart is to get married, which they do right then.

Jaleela goes home, to keep her parents from realizing what's happened while Raamiz prepares things for her to move to his village with him. Raamiz and Mashal go back to her town that evening, with the intention of sneaking Raamiz into her room for the night; they encounter Tabbaas, who is still angry about Raamiz sneaking into the party and wants to fight him. Mashal tries to take his place; Raamiz tries to stop Mashal by getting between him and Tabaas; Tabaas stabs Mashal through Raamiz's interference, killing him; Raamiz, enraged, attacks and kills Tabaas in return, then flees. Jaleela is told about her brother's death, and recognizes Raamiz's description by someone who saw the altercation; she's upset to be married to the man who killed her brother, but decides to stay loyal to him. Raamiz returns to Jaleela's house later that night, and sneaks in to spend the night with her, leaving without being spotted before dawn the following morning.

Tabaas' funeral is later that day, and Jaleela goes with her family to bury his body. On the way back, her parents are discussing hiring someone to kill Raamiz; Jaleela, uncomfortable, wanders off from the group slightly and is bitten and badly poisoned by a snake. Her parents bring her to a healer, who says that she will recover after a day of paralysis; they lay her out on Tabaas' viewing table to keep watch over her while she's incapacitated. Raamiz sneaks into the house in the middle of the night and, finding her apparently dead, gives a short speech and stabs himself. Jaleela, making a herculean effort, rises and cradles Raamiz's body, crying over it before taking his knife and stabbing herself.

In the morning, Jaleela's parents find both of them, and the town is abuzz with rumors; the priest hears them, and goes with priests of Adnauk and Chahu to explain to the family what happened. The priest of Adnauk points out that it was all caused by the feud between the villages, and the priests and the family go to Raamiz' village to explain the situation to his family, at which point the villages agree that they are joined by marriage and will stop their feud.

*tl;dr it's Romeo and Juliet

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Zoi needs marriage explained to him and hasn't heard of all those gods and wants to know why the villages were feuding in the first place but likes this one enough to read it over again.

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They can rent it, if Zoi wants to take it back to the palace to look at later - that does cost money but not so much that it matters, really, unless he's going to want to bring a whole lot of things back.

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He'll borrow this one to re-read and discuss with the others, then. Is there time to look at one more?

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Maybe not if there was anything else he wanted to do before dinner, but otherwise there's time for one more if it's a short one - does he have any requests?

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"Do you have a favorite?"

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He considers. "Not really, in fiction. One of my ex-boyfriends had a favorite you might like, though."

The book he brings out is a compilation of stories told to the author by quese'en, a local species of monstrous humanoid, about their adventures traveling through the desert and exploring old, often trapped or monster-infested, ruins they find. It's not considered reliable, and some of the stories are obviously false, though there may be some truth to some of them; in any case the tales are well-told and gripping, whether they're running from gnolls, punning their way past a sphinx, puzzling out the equipment in an abandoned laboratory, or using scavenged magic items in unexpected ways to defeat mundane - or less mundane - obstacles.

There's a drawing of a quese'en in the front of the book; they look much more like Zoi's species than humanoids do.

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Zoi lingers over the picture a bit, and likes the stories all right but not as much as the romance play.

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"Quese'en come pretty close to the city sometimes, we could put word out that we want to be told if anyone sees them if you'd like to meet some."

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"I'm not sure I have anything to say to one besides 'hello, you have six limbs, so do I'," says Zoi.

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"That's fair, I don't think you have very much in common besides that. Do you want to bring this one back too?"

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"Nah."

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He sets the book and other scrolls in a tray to be put away by library staff, then, and brings the one Zoi wants up to the front desk to put down a deposit on it, and they can head back to the palace.

Diviner Aatika has come by while they were gone to work with the others on magic again, but they're wrapping up for dinner themselves by the time Zoi gets to the ballroom.

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Uamok tucks the book into their nest while they go to the dining room.

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The royal family is all there, and Raafi, and ambassador Ambata, and this time in addition to Reedbearer Amaani and Sandkite Fahami there's a third priest in a brown robe who introduces herself as Serir Farhat, priestess of Chahu the goddess of the desert sands. The dishes on the table are less heavily spren-themed, today, though there's of course still plenty for them, even with how the ambassador is contemplating the dish of raw cuts.

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They pile their plates with reasonable amounts of spren for the boys and ten times that much for Uamok and tuck in and listen to surrounding conversations.

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Most of the others at the table glance over to see if they want to talk, but start their own conversations when they don't seem immediately interested - the king begins talking to his elder children about the upcoming ball and what to expect of the various nobles during it; their discussion is full of names and light on context, and almost entirely impenetrable. Raafi and Prince Maziar tell Serir Farhat about the races, while ambassador Ambata gently teases Princess Sahar about her flute-playing and diviner Aatika tells Reedbearer Amaani about some concerning tracks she saw on her scries. Sandkite Fahami seems more interested in the food than the conversation, at the moment. Druid Suhail, though, asks whether they're looking forward to the ball.

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"I hope it'll be fun," says Uamok. "Obviously we've never been to one before."

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"Nothing like it in your world?"

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"Not that I know of! I haven't been all over."

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"Huh. Well, if it gets to be too much for you you can always come back to the zoo, I don't let it get too crowded."

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"Oh, that might be nice," says Kiv. "It's a good zoo."

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"I'm glad you like it. You can come by any other time, too, I'm there most of the day."

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"We have zoos but they only have our kinds of animals."

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"Do you have any interesting ones?"

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"They're not as interesting to me as yours but I guess maybe they would be to hummun who came to see them. They've got a tankful of divers, and giant woolies, and some really colorful fliers..."

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He asks what they all look like and what kinds of climates they like.

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Zoi jumps in when Kiv looks a little talked out and can fill in much of this information.

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It sounds like people here would be interested in seeing them! Probably none of them would be a good idea to bring to the desert, unfortunately - maybe the king will agree to have a cool house built for them. Do they think it'd be hard for the royal family to hire someone from their world to help out, if they do import some?

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"I bet you can hire someone, we're just kind of hard to feed here because we need spren."

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"I think we'll be interested in trying. What kind of climate do spren like?"

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"They live all the same places we do on our world except... uh... polar research stations, boats..."

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"It sounds like we should have Raafi bring some over, then."

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"Yeah! You can probably farm them more cheaply than we can because they freak out when they smell us. Though they're working on ways to make it so they can't smell, my aunt said."

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"I expect that's possible to do magically," he says, somewhat hesitantly. "I'd want to meet some before I recommended it."

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"It's probably cheaper to use drugs once we can do that at all," says Zoi.

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"I suppose that's not very different. Did I hear right that you're considering having some of us go over to raise them?"

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"It'd make sense, especially if the drugs don't work out, they probably don't care about your smell at all."

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"I'd think that would be better for them than taking one of their senses away. I suppose we'll see what happens."

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"I suppose so," Zoi agrees. "My aunt's a farmer but I don't know that much about it."