kith is a terrible place to start a cult of asmodeus
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Not really; it can only lift about twenty pounds or drag a hundred. She can help with the crates herself.

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She is noticeably weaker than all these people; they put her back on kitchen duty after a bit. The ship is parked above where gravity starts so it's still floaty kitchen duty.

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It's actually kind of weird that they are able to stay in good shape if they're always floaty; she feels like she's losing physical conditioning already. And admittedly didn't have much to start with because she's a wizard. She will hang out in the kitchen. 

 

She is homesick. She is aware that this is stupid but even though this place is objectively better than home it's objectively better kind of the way Hell is objectively better? It's less livable for broken humans, which is directly related to how it is good.

Everybody else seems fine, aside from being weirdly cheery about how they will dissolve into nothingness or be reused. Maybe being reused isn't any worse than being stripped away to your useful core and people are just fine with whatever they were brought up to expect, but it feels so much more tragic. Everything good about Carissa will last forever. These people hope that maybe someone kind of like them will exist someday and the same soul will be stapled to them when they do.

She adds that Asmodia should like this place, should see it as good and full of potential, and should want to make sure that its people do not dissolve.

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The ship collects more crates and passengers and makes for Ivory.

Ivory, she can see as they sail toward it, is half ocean, full of rivers.

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Maybe when she has made a research team one of them can figure out whether the way things work here has any interesting implications about the laws of the universe or which plane they're in or something like that.

Asmodia doesn't need that skillset in particular.

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She gets quizzed about wizardry, and gets better at working in the zero-gravity kitchen, and they land at Twiceharbor, which indeed has both sail-towers and a marina, and set her off.

The city of Twiceharbor is urban; the buildings don't get up to zero-gravity height except for the ones that have docks, but there's lots of them and they're close together. It covers a good few percent of the round all by itself.

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Churches to anything other than the rainstorms/birds thing? Bookstores? Blacksmiths?

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She can find, beyond all the animist shrines, a Temple to All-Seeing Yrond, a Church of the Nine, and a Monastery of Universal Prayer. There are bookstores, there are blacksmiths.

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She wants to know more about how those gods handle the afterlife situation, and she wants to make enough money to buy a second set of clothes, and she wants to get a different making-people book and confirm it lines up more or less with the advice in her existing making-people book.

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All-Seeing Yrond is understood to gather up the essence of each dying person and allow it into a world of eternal joy and reunion. The Nine, incompatibly, are supposed to divvy up all the souls between them - farmers, soldiers, craftspeople, thinkers, artists, sailors, laborers, "fodder", and "strays" each have separate destinations, though sometimes they are said to have points of overlap. The Monastery of Universal Prayer is agnostic on the question but assumes that since prayer might help no matter what the deal is you might want to pay people to pray for you a lot and that's what they do.

The blacksmiths have things to mend. The bookstores have books, in a wider selection than Windtower. She can get a copy of The Greatest Project or New Generations or Population in Practice.

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The Greatest Project sounds promising. 

 

She needs scrying so badly. It's not just that she can check the afterlife question; she could also scry people in Cheliax and communicate with them. Probably it'll make sense to make a less risk-averse copy well suited to dangerous magical research. Or maybe you can make people who already know spells, in which case this will be trivial and also she'll swiftly be useless (and what happens when she dies? Doesn't matter, she should try to do her duty anyway.)

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The Greatest Project wants her to think about how all of her traits are because of how she was made, isn't that really something? Wow! Has she ever looked at her own notes from her maker? Talked to them about how they were thinking about it at the time? It's really instructive. Anyway, when getting ready to make your own person you want to think carefully about how all the parts of a personality, such as your own, interlock and support or pull on each other. You want a mutually supportive personality instead of one that will be under tension and juke unpredictably when faced with real life. Here are some case studies. Getting the right physical shape isn't hard, but often people want someone who is capable and independent but submissive and obedient, and that's hard! It's not impossible but you won't land on it by chance. You need to get really deep into all the moving parts and think how the gears might lock up. Here is some information about how people drift when they're allowed to start as very small children, even babies! Boy do those end up all over the place! Let's think about why that might work that way and what implications it has for making adults like normal.

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The part about personalities that - stick - makes sense. She thinks not having free will helps with that? But in case it doesn't help enough she tries to pull together why the parts of Asmodia - come from underlying traits, instead of just being all of the most useful traits for a person to have. 

 

Maybe Asmodia - derives satisfaction from intellectual things, not physical ones; her state and the state of the world are interesting information, and useful, they're how she'll shape the world, but they're not intrinsically motivating the way that service to Asmodeus and better understanding of Asmodeus and progress towards a perfected world are interesting. That's why she doesn't care about food or sex except instrumentally; the things that speak to her soul are bigger. But - there's an obvious failure mode here, she's met people who fell into it, caught in an endless cycle of apparent insight and epiphany, never really accomplishing anything, so - 

She chews over it for a while. She wishes she could talk to an actual priest. Carissa is mostly devoted to Asmodeus because otherwise she will get crushed like a bug - or, apparently, dissolve and cease existing - and this is not a threatening state of affairs. Asmodeus knows that humans are weak and pathetic. Asmodeus will use the bits he can no matter how contemptible he considers her motives - but it doesn't seem quite right for being a priest of his. 

 

Maybe Asmodia feels, sometimes, when she's accomplished something really meaningful for her cause, a glimpse of what a valuable life is like, what Asmodeus cares about, and she's driven by that, by wanting to serve it and hoping to feel a bit more of it. Is that the right kind of underlying personality? It feels - closer. It's not a grab-bag of traits. 

 

She reads the books and tries to make money faster than she spends it so she can save up for clothes.

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She doesn't have much trouble getting money; she has rare skills and in a big city lots of people have things they want magically fixed once word gets around. She does get a lot of questions about how wizards are made, though. She has an outfit's worth in a week of concerted work even accounting for the price of her inn.

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She tells anyone who asks what she knows about how to make wizards, with the caveat that she hasn't done it and doesn't know if her instructions suffice. If it works will mean she has less of an advantage but she knows a lot more spells than she tells them about and she wants to know whether making people who know spells well enough to write them in a spellbook works. If it does it might make sense to see if she can make an extraordinarily powerful wizard with Gate who can get home from here.

 

Once she has saved up for enough money for a pair of clothes in her size she buys them. Can she pay for access to a mirror so she can visualize herself properly?

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Yep, she can look in a mirror in a clothing store.

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She has it all on a notebook pad in shorthand so she can hold it in her mind. None of these common human problems, looks like Carissa except with darker hair - and about five years younger, so she'll have as long a life as possible without the heightened risk of changing personality over time. No free will, that part is very important. Devoted to Asmodeus, and to the cause of building a better world where people do valuable things and prefer to do valuable things and enjoy and draw strength from doing valuable things, unlike this world where most humans care about and obsess over and squander themselves on things that don't matter unless forced or threatened into doing the valuable ones instead. Very high wisdom. Good at research, good at understanding people, easy to work with, ruthless but not sadistic, patient and tolerant of repetitive tasks, as long as they achieve a larger goal. Only pragmatic sorts of preferences about food and clothes and environs and so on. Waking up already aware of why Carissa made her, and glad to be made, and inclined to immediately inventory herself and offer her best guess about whether it worked. 

She leaves the clothing store and heads back to her rooms and -

- tries to will Asmodia into existence, just like that.

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There's Asmodia.

She stands there, inert, staring straight ahead.

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" - uh, hello?" Languages were on her checklist -

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Asmodia does not discernibly react.

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"I'm going to try to read your mind. I'll stop once I figure out why you're nonresponsive, or you can stop me by, uh, responding."

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She does not respond.

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Detect Thoughts?

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She's not having any thoughts.

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Probably you can't make people without free will. 

It's possible something else is wrong. It's possible that Carissa is bad at making people since she wasn't herself made. It's possible that she forgot something important even though she was very thorough and the books seemed to think they were comprehensive and didn't even mention this as a potential failure mode. 

But probably you can't make people without free will. At least not naively, not without knowing what is supposed to go where free will is.

She pinches Asmodia, to see if she has any reaction.

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